Search for Tomorrow


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Planechase (HOP) Common
Time Spiral (TSP) Common

Combos Browse all

Search for Tomorrow


Search your library for a basic land card and put it into play. Then shuffle your library.

Suspend 2-(Green) (Rather than play this card from your hand, you may pay (Green) and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

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Search for Tomorrow Discussion

ebaums24 on Xenagos EDH

1 week ago

Honestly for what your deck is looking to do you are severely lacking in ramp. Farseek Explosive Vegetation Sakura-Tribe Elder Wood Elves Hour of Promise Gruul Signet Commander's Sphere Search for Tomorrow

HunterClaise on Prossh

2 weeks ago

Instead of Harrow try running Search for Tomorrow. Even though Harrow is an instant and not a sorcery compared to Search for Tomorrow you don't have to sacrifice a land as an additional cost, and turn one you can suspend it to that mana ramp turn three. Fatal Push might also be good for removal here as well. Plus some cards that let you draw. Necropotence is personally my favorite but you could also run Harmonize, Night's Whisper, and Sign in Blood. Black Sun's Zenith might also be a better choice than Toxic Deluge. World at War and Seize the Day could also help beat some opponents down.

xyr0s on Fangorn

3 weeks ago

I like the concept of this deck - monogreen ramp with elementals - but there are some clutter-cards in it:

1 Harrow. Why? 4 of a ramp-spell makes sense since you draw it often on your first hand (where you really want to ramp), Search for Tomorrow is probably the best ramp in modern (since you can play it turn 1). Or you could play Fertilid, which is an elemental AND a ramp-spell.

1 Serpent's Gift. If you look for removal, just find a fight-card instead.

Random anti-combat and anti-flying: Of to the sideboard. They might do things your deck needs, but you don't need them in all games - exchange for more ramp, perhaps. Or maybe for more creatures.

Terrain Elemental. Hmmm... is this really the best 2 cmc creature for a tribal elemental deck?

ninjasupahsquid on pskinn01

3 weeks ago

I would like to trade for your Allosaurus Rider, Boundless Realms, Nissa's Renewal, and Search for Tomorrow. Please take a look at my inventory and determine what you would like in exchange for these cards. message me when you are ready to do a trade.

Hope we can do business


ninjasupahsquid on saj0219

3 weeks ago

I would like to trade for your 2xBoundless Realms, 2xTitanic Growth, Centaur's Herald, Nissa's Renewal, and Search for Tomorrow. please take a look at my inventory and take a look at what you would like for these cards. message me when you are ready to make a deal

Hope we can do business


sylvannos on Need help building around a ...

3 weeks ago

You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).

The list I've been messing around with so far is:

1x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
2x Simian Spirit Guide
4x Snapping Sailback
1x Xenagos, God of Revels

3x Blood Moon
4x Braid of Fire
4x Lightning Bolt
4x Pyroclasm
4x Pyrohemia
4x Search for Tomorrow

2x Ancient Grudge
1x Blood Moon
1x Chandra, Flamecaller
1x Choke
4x Destructive Revelry
2x Grafdigger's Cage
1x Grim Lavamancer
2x Scavenging Ooze
1x Vexing Shusher

I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.

Emzed on Jund Valakut

1 month ago

What is Splendid Reclamation supposed to do? You only have 5 fetchlands and a single cycle-land, so usually 0-2 lands in your graveyard. I wouldn't run that card unless I was certain to reliably get back 3+ lands with it. Another Scapeshift is probably a much better choice.
In a deck that uses Valakut, the Molten Pinnacle to win, all your ramp has to put lands onto the battlefield, otherwise you aren't really accomplishing anything. Wall of Roots doesn't do that, instead it gives your opponent targets for Fatal Push or other removal spells. Search for Tomorrow would be way superior to Wall in your deck.

sylvannos on Help with what to add ...

1 month ago

Deck link:

Yeah, you definitely need more 4-ofs, especially mana ramp. 4 Lightning Bolts is probably the most obvious thing to add in after that.

I'd also suggest Stormbreath Dragon, Thunderbreak Regent, and Thundermaw Hellkite. 4 of each (if you can) will go a long way.

You might also want to lower the mana costs on your mana ramp. Llanowar Elves is good, and you have that. Search for Tomorrow, Sakura-Tribe Elder, and Arbor Elf + Utopia Sprawl/Fertile Ground/Overgrowth can go a long way as well. Arbor Elf also works in conjunction with Cinder Glade and Stomping Ground.

I've been thinking about R/G Dragons for a while now, just been waiting on the prices of some cards to come down. I think if you're on an unlimited budget, the list to play is something like:

1x Cinder Glade
9x Forest
1x Kessig Wolf Run
3x Mountain
1x Red fetchland
4x Stomping Ground
4x Wooded Foothills
23 Lands

4x Stormbreath Dragon
4x Thunderbreak Regent
4x Thundermaw Hellkite
12 Creatures

4x Anger of the Gods
4x Pyroclasm
4x Search for Tomorrow
3x Blood Moon
4x Utopia Sprawl
1x Chandra, Flamecaller
1x Garruk, Primal Hunter / green planeswalker
4x Lightning Bolt
25 Other Spells

1x Blood Moon
2x Choke
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Shatterstorm
2x Thragtusk
1x Thrun, the Last Troll
15 Sideboard Cards

You spend the first couple of turns ramping up and board wiping your opponents' threats, then finish them off with hasty dragons that are hard to remove.

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