Search for Tomorrow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Modern Masters (MMA) Common
Planechase (HOP) Common
Time Spiral (TSP) Common

Combos Browse all

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it into play. Then shuffle your library.

Suspend 2-(Green) (Rather than play this card from your hand, you may pay (Green) and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

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Search for Tomorrow Discussion

goldlion on 6 Average CMC In Modern??

2 days ago

I think, with my limited knowledge of how it all plays, even with Scapeshift in the deck, I'd run a few more Forest s so you know you can pull off a turn 1 Search for Tomorrow . Besides, the scapeshift takes 2 green, so it seems like you'd want more forests even more with that spell, no?

My first playtest started with a Cinder Glade , a mountain and a Farseek . Next draw, I got a mountain. Already a turn behind.

Worth a try anyways :). Maybe 4 Forests and 5 Mountains? The way I see it with these is that if all our land searches are early drop and in green, and we have enough of them, we usually want more green basics than other colours, cause we can use those search to get other colours, but we can't play all those searches right away without the greens... and farseek won't find us another forest. I know this deck is more red heavy, but there's going to be those starting hands where you could be playing a couple ramps in a turn if the forests are there, but not having efficient early turns if they are not...

Most of all though, I'd say for the sake of the consistent turn 1 Search for Tomorrow , you'd likely be an easy 2-3 turns ahead by turn 3, in many cases playing a 6 cost creature.

goldlion on 6 Average CMC In Modern??

3 days ago

This looks fun :) definitely gives me some ideas.

I figured with the Search for Tomorrow s and the Farseek , you'd want more forests than mountains as basics? To know you can play those asap, especially suspending the search on turn 1.

hkhssweiss on Teneb, the Harvester

5 days ago

Interesting take on Teneb HobbitFeet796!

Always glad to see another Teneb player haha, might I suggest Wayward Swordtooth , Search for Tomorrow , Armageddon , Sol Ring as a couple cards you want to consider.

Also the curve is a bit high and all your creatures if fairly high on the cost, you might want to run more utility creatures or dorks to help you out in that aspect. Hope that helps!

hkhssweiss on [Momir Vig] Suprise Party 3.0

6 days ago

Heya bomb_arie!

Great list you have! Here might be some cards you can consider for more effective ramp package, control, or protection.

Hope that helps!

hkhssweiss on Jodah

1 week ago

You can start by cutting all the non efficient high CMC cost cards and start adding in the 2 CMC rocks, or if you have the budget the good 0-1 CMC fast mana rocks. Some additional ramp spells will be great to add. Here is a list that can be considered for ramp:

Also the signets can help a lot as well. Look at the colors of your card and see what is your most important ones, than use signets of those colors. Usually it would be W/U/B for most Jodah decks. Hope that can help!

BOXES_O_MOXES on Dragonsoul Knight pEDH

1 week ago

Thanks for the ideas Feyamius.

I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.

The Opal Palace and Path of Ancestry will eventually be in here. I don't have extras for this deck yet.

I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.

Encrust and Arrest have been solid most of the time. They fit the deck quite well. I'm happy with them. With Unmake, The cost is hard to come up with in a 5 color deck.

Soul Manipulation will go in for Remove Soul. Surprised I overlooked that.

As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.

The utility lands other than Bojuka Bog don't net me enough benefit to run them. Halimar Depths and Mortuary Mire are the only other two I'd consider.

Thanks for the input. Much appreciated!!!

swaggerooo on Water Boyz

3 weeks ago

Ya need more lands, at least 35 if not more. Also cut artifact ramp like Gilded Lotus and Thran Dynamo. You're in green, you can get some wild green ramp. Rampant Growth Farseek Kodama's Reach Search for Tomorrow You also have Tunnel vision in there, probably don't need since it's not really a mill deck, but you didn't include Spell Crumple and Hinder. I'm also not a fan of the "Counter target spell unless they pay x" spells. Hinder and Crumple are much better, even without tunnel vision. You also may have too many counterspells. Essence Scatter also isn't great for you in edh. I'm not a huge fan of Cryptic Annelid, Cartouche of Knowledge, Elixir of Immortality. Some good removal Beast Within Krosan Grip, Pongify

Some fun stuff to add:

Chaos Wand - Can trigger Rashmi to cast 2 spells for 4 mana

Courser of Kruphix Plasm Capture

Trygon Predator - Fly boi with removal

terastadon - Big boi with removal

Draining Whelk - Might be on theme for you. Get a big boi and counter a spell. Kinda expensive though

Unexpected Results Crystal Ball

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

1 month ago

Jumgei I do agree that the curve is tad too high, I would actually cut some of the bigger cmc spells for more ramp. Some of the efficient ones like Nature's Lore, Farseek, Search for Tomorrow. Or mana rocks as well if you don't run a heavy artifact hate meta.

The biggest cards that I see that are too slow and inefficient are Sylvan Reclamation, Deadbridge Chant, as well as Death's Presence. Investing that much mana for something that doesn't change the game immediately is too costly imo.

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