Search for Tomorrow


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Common
Planechase Common
Time Spiral Common

Combos Browse all

Search for Tomorrow


Search your library for a basic land card and put it into play. Then shuffle your library.

Suspend 2-(Green) (Rather than play this card from your hand, you may pay (Green) and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Price & Acquistion Set Price Alerts





Search for Tomorrow Discussion

Naksu on Ramperfriends

1 week ago

Well it is slower in a sense that I cant play Nissa, Vastwood Seer  Flip, Stone Rain or Nissa, Voice of Zendikar on turn 2. By turn 3, Search for Tomorrow is not enough to ramp for Primeval Titan or Ulvenwald Hydra without also playing dorks.. If I have to side in Volcanic Fallout and one more Bolt, I tend to take out the dorks for them.. I'm sorry but I dont see enough benefit from it.

xyr0s on Ramperfriends

1 week ago

Search for Tomorrow is not a lot slower than dorks for early pressure. Played on turn 1 (where you'd also play a dork), it gives you an untapped land on turn 3, meaning that you've missed 1 mana on turn 2 (making it a bit slower than mana dorks). I find that reasonable, in return for not being vulnerable to sweepers or removal - you don't even hit it with your own Volcanic Fallout.

Naksu on Ramperfriends

1 week ago

The scenario I described is just an example. It's not expected at a consistent level alone, any of my finishers will do the trick. I run 12 finishers in the deck and the odds of turning any one of them huge is consistent enough for the games I play. Search for Tomorrow is a lot slower than dorks for early pressure and switching them out just for 2 scutes and one Nissa Seer just seems pointless. I maybe should change the description, cause I'm not playing this much anymore nor trying to make this competitive outside of my kitchen table (which gets pretty competitive at times though). This deck I have in full paper and my problem with aggro is generally solved with Volcanic Fallout and Wall of Roots.

xyr0s on Ramperfriends

1 week ago

Why do you use manadorks over land-ramp? If you played Search for Tomorrow instead of 4 of your 1 cmc manadorks, you could play Anger of the Gods to gain early game advantage against faster aggro-style decks. Would make it easier to trigger Scute Mob too. And with your all planeswalkers, clearing the table is actually a pretty good move, as you'd pretty easily draw ahead after both you and your opponent losing your creatures.

Besides, currently all that's needed to stop the christmasland-scenario from the deck description is to either not draw titan, or to have it Thoughtseized out of your hand. Also, inconsistency is a thing - you only play 2 titans and one Nissa, Vastwood Seer  Flip, so the odds of them ever meeting are pretty slim.

somedumbjerk on Samut Super Smash

2 weeks ago

too many big spalshy cards. in no particular order, cut these:

Reya Dawnbringer (Maaaaaybe keep?)

Khalni Hydra

Godsire (Could be cool with untappers)

Giant Adephage

Akroma, Angel of Fury

Angel of Serenity

Gaea's Blessing

Search for Tomorrow

Prismatic Omen

add these:

Eldrazi Displacer

Cloudstone Curio


Maze of Ith + Krosan Restorer/Argothian Elder (infinte mana, during combat, but still.)

Magewright's Stone

Kiki-Jiki, Mirror Breaker

Aggravated Assault

start there. i have a cloudstone i can trade you. Aggrvated Ass is worth it, you should buy that card. Kiki i think you have.

xyr0s on Antonio's Ponza R/G deck

2 weeks ago

Destroying lands that late in the game, as what you get to do with deus and aura, is not very good - your opponent has gotten his lands by then, and can play whatever he has available to stop your one mega-threat. If you want to destroy lands, do it earlier (consider playing against G/x tron - do you really want to let a tron deck have 4 turns without interfering with his lands?).

Your ramp plan is fragile. Persn'ly I've never really thought ramp creatures are much good in modern (elf-tribal decks being the exception), but even then, you have some weak ones (if it has to to that way, Arbor Elf and Birds of Paradise are better). What makes it even worse is using Xenagos, the Reveler for ramp. His ability to give you mana is completely dependent on your opponent leaving your small ramp creatures alone. A decent ramp package could be 4 Arbor Elf, 4 Utopia Sprawl, 3 Garruk Wildspeaker, 4 Search for Tomorrow. It has some creatures, and some other things, and the planeswalker is good for things other than ramping - beast tokens are ok for defense too. You could also go with a devotion/nykthos kind of ramp...

And other than that, some mix of cards from the ponza deck - Mwonvuli Acid-Moss, Stone Rain, Goblin Dark-Dwellers... forget about combat tricks - you just draw them when you'd rather draw something else, and an opponent without land doesn't really fight back anyway.

xyr0s on Modern titan's SUGGESTIONS PLEASE

3 weeks ago

Titans are good and all, but a plan of manadork->manadork->titan is fragile A.F. One Lightning Bolt, and you have to wait endlessly for enough lands. Also, you have nothing for defense in the early turns - no removal, no counterspells, absolutely nothing.

How about some nice sweepers? Day of Judgment is available for budget-money. Or you could forego manadorks, and use land ramp instead, and play Anger of the Gods and pyroclasm. Search for Tomorrow is a reasonable substitute for Birds of Paradise. Cultivate is not normally a modern-playable card, but it does work well with Avenger of Zendikar.

As for lands... mmmm.... how about Kessig Wolf Run? You can tutor for it with Primeval Titan when you need it.

Also, with better tutoring, you wouldn't need to bring so many of each titan, and you'd get those, that you need when you need them. Perhaps Tooth and Nail would be useful (not with the current manadorks though)?

ace247 on Green mana ramp

1 month ago

Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:

And here are some also very effective, but more expensive options:

I would recommend removing:

  • Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
  • Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.

Here is my full Omnath Deck if you would like to see more options:

Omnath, Glutton of Mana (Budget)

Hope this helps.

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