Search for Tomorrow
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-(Green) (Rather than play this card from your hand, you may pay (Green) and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
|Want (3)||Eudaemoniac , lu5t , EKTurduckin|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Iconic Masters (IMA)||Common|
|Modern Masters (MMA)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Search for Tomorrow occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.02%
Search for Tomorrow Discussion
10 hours ago
I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.
1 month ago
Thanks for the suggestions, everyone.
@goodair I like your idea the best; it interferes with the Titan, Summoner's Pact, Sakura-Tribe Elder and Search for Tomorrow. Plus it has uses against the Eladamri's Call/Finale of Devastation combo decks.
1 month ago
I want to brew Arixmethes deck since I've seen the card. Unfortunately some other decks got priority. Anyway I like your deck and I love the name! +1 :)
There is no Rhystic Study, is it intentional?
BTW I am happy to see Search for Tomorrow. It is very nice card, but "criminally underplayed". :)
1 month ago
A couple things:
1) minus 30 points for having monocolor cards in your deck. (joking, of course)
2) are you sure about all of your rocks costing 3 mana? You should definitely be running Sol Ring and should probably be running the signets (Boros Signet, Selesnya Signet, and Gruul Signet) and the talismans (Talisman of Unity, Talisman of Conviction, and Talisman of Impulse).
4) while you have plentiful board wipes, some removal for noncreature permanents may not go amiss. Good ol' Naturalize, Disenchant, Nature's Chant, Return to Nature, Hull Breach, Artifact Mutation, Aura Mutation, are all pretty solid selections, but you should def look into multicolor creatures that can do the same thing.
5) some sac outlets would be awesome for this deck!!
3 months ago
I think your deck is in dire need of ramp. I would start with 1 drops: Search for Tomorrow , Expedition Map , Wayfarer's Bauble , Birds of Paradise , Noble Hierarch , Avacyn's Pilgrim . Maybe you want to focus on dorks since they synergize with your general and a few other cards in your deck, like Guardian Project . Then 2 drops: Nature's Lore , Rampant Growth , Into the North , and Farseek . 3 drops are harder to choose, but I think you could do with Nissa's Pilgrimage since half of your deck is green. Skyshroud Claim is the only 4-drop ramp spell that I think you should play.
I would cut some of the slow lands and play shocks. I also think you need to play more basics in order to facilitate more ramp and to protect yourself against land hate. Right now your manabase is extremely greedy and vulnerable to Blood Moon or Back to Basics effects. 38 lands is also a lot.
3 months ago
Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.
4 months ago
Another tip for possible cuts, I usually recommend 36 lands. So because of that you can cut a swamp or forest to maybe squeeze in a <1 dollar card. Also bolas citadel isn't really the best card in the world unless you are building a combo deck and this deck seems more beat/stax then combo. So that should also help with budget and help ya squeeze another <1 dollar card. Also instead of harrow, consider Circuitous Route (1 dollar), Rampant Growth (40 cents), Search for Tomorrow (30 cents), Nissa's Renewal (50 cents), Khalni Heart Expedition (34 cents), and Explore (25 cents). I run all of these in my vaevictis deck( Jund Ramp/Jund stax). Very good ramp spells and a lot more better suited for this deck than harrow. Harrow is a lot better in a lands matter type deck. I really shill explore because you can draw and play an extra land, but if ya want a land tutor I would go circuitous route and/or khalni heart expedition cause they can tutor two basic lands.