Search for Tomorrow

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Planechase Common
Time Spiral Common

Combos Browse all

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it into play. Then shuffle your library.

Suspend 2-(Green) (Rather than play this card from your hand, you may pay (Green) and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

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Search for Tomorrow Discussion

Necrisev on Lands matter

1 day ago

Edge of Autumn is a great card and will add that to the deck for sure.

I like Harrow because with Vinelasher Kudzu and/ot Undergrowth Champion on board is basically an istant +2/+2 and 1 more land on board at a cost of 1G basically...notice it's the only instant land tutor; Search for Tomorrow is good, as you said, because it's a turn 1 play but i still prefer Harrow

xyr0s on Lands matter

4 days ago

Edge of Autumn could be useful in this deck - either it helps you go towards the 5 lands that are so crucial to this deck, or it helps you draw cards. Also, Search for Tomorrow is a good bit better than harrow, in my opinion, as you can play it on turn 1, and reach 5 lands on turn 3 with Edge of Autumn/Rampant Growth in turn 2.

TheInnsanity on Scute Mob Ramp

2 weeks ago

Wood Elves Sakura-Tribe Elder Search for Tomorrow Veteran Explorer

If you're going to play jank, at least play good cards instead of random crap.

Strambotikous on Dune Sea Garrison

2 weeks ago

Hi. What do you think about search mana cards in deck an put it in the battlefield with cards like Collective Voyage, Search for Tomorrow and others?. I think you need protect your commander whith any card like Apostle's Blessing and Fog can be good options. But the principal recomendatio its put fasther mana in battlefiel. What do you think about use more mana color for return your comander?

MRDOOM3 on Tribal Treefolk

2 weeks ago

Looking at the curve of this deck, I would definitely suggest some land ramp cards like Explore and Search for Tomorrow, since Everbark Shaman requires 5 mana and requires treefolk to be in the graveyard in order to be useful. You could also probably look at Seedguide Ash for more ramp.

Somewhat surprised to not see Dungrove Elder in here, since he can become one of the largest, hard-to-remove creatures in this deck (second only to Dauntless Dourbark).

I also definitely would suggest Blanchwood Armor and Primal Bellow for even harder hits later.

Duchys on Mono Green Devotion

3 weeks ago

Hi, I would suggest you some ramp cards so here is the list which you can chose from which cards you would feel would work good in this deck.

  1. Explore The best mana ramp in my opinion, the card draw alone is strong since green doesn't have much access to that mechanic.

  2. Sakura-Tribe Elder Could work great, since you are thinning your deck so you have lesser chance to hit a land card when you don't need it.

  3. Search for Tomorrow Is another alternative to Sakura-Tribe Elder, You will probably cast this card for its suspend cost and then have the land come in the game untapped is really strong.

These are replacements I would suggest to current cards.

  1. Noble Hierarch replacing Elvish Mystic, since your are mostly not going to attack with Elvish Mystic so the Exalted on the Noble Hierarch is great bonus dmg on top of the mana ramp.

  2. Or Birds of Paradise instead of Elvish Mystic, since then you can buff it with the Aspect of Hydra and have the flying effect, which would often result in the attack coming trough.

That is all i can currently think of.

colton815 on Valakut the Molten Win

3 weeks ago

tazleon7 my bad, didnt realize i had put Through the Breach in twice. the extra copies have been changed to Search for Tomorrow

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