Liliana's Reaver

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Commander 2014 Rare
Magic 2014 Rare

Combos Browse all

Tokens

Liliana's Reaver

Creature — Zombie

Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.

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Liliana's Reaver Discussion

libraryjoy on my first commander needs trimming

1 week ago

Shadow, I'm going to be a little verbose, but bear with me. I've been playing commander weekly with a small local playgroup for well over a year. It's casual, not competitive. So take my advice with that said.

It's more like midrange is a little different in commander. Your curve ends out much higher, since the game goes longer. You can't just stall a few turns and win by pecking away with 2-drop and 3-drop creatures, because your opponents have a total of 120 life you have to whittle away (if they're not attacking each other). Each card needs to have maximum impact on all players, since it's multiplayer. Politics is huge. Each playgroup is different, but in mine, you try not to "poke any bears" until you absolutely have to. You don't want to make all your opponents mad at you at once, and you also don't want to target one person so much that they decide to come after you, while the others sit back, develop their boardstates, and kill whatever's left of whichever one of you survives. It can be done if you're prepared to be enemy #1, with plenty of control elements. Spot removal is a fine line to walk. Use it sparingly, because while you stopped one person, there are 2 others you did not stop.

You need to have an idea of how you will win the game. Even if you are playing heavy control/stax, you either need to have a lock on all of your opponents to get them to concede or you need to have a few value cards that will get the job done after you've stalled. Big ones. Avacyn, Dragonlord Ojutai, (you've got a few - your 5/5's). Find ways to make them bigger - Hedron Matrix. With double strike (Fireshrieker or True Conviction). Or cards that will eventually make you an army (Sigil of the Empty Throne, Luminarch Ascension, Moonsilver Spear, Angelic Accord, Chasm Skulker.) You also have a few creatures that will get large as you slowly gain life, and could add Ajani's Pridemate. Can you get them through unblocked? Whispersilk Cloak, Prowler's Helm, Rogue's Passage. Don't forget you'll need to protect them: Mother of Runes (also helps with not being blocked), Mask of Avacyn, Swiftfoot Boots, Soul of New Phyrexia. If you focus on those, you'll want more lifegain triggers, like Shattered Angel (which is nuts in commander), Soul Warden, Soul's Attendant, Suture Priest. Find out what your playgroup thinks of infinite combos. If they're not completely frowned upon, you probably want to include 1 or 2 for when the game just needs to be over. Also see what your playgroup thinks of tutors. Most playgroups don't like a lot of tutoring, but some are ok with a little.

Midrange can be good in commander. Yisan, the Wanderer Bard is a mid-range commander but also combos and is ranked Tier 1. But he has a tutor for whatever card you need built in. Same with General Tazri. Oloro is Tier 2, but usually as a Pillowfort/Stax commander. Basically, you need to plan that pretty much whatever you draw will synergize with whatever else you've drawn, and particularly with your commander, since he is always available to you.

Drop: Pacifism, Aerial Responder, Skinrender, Prahv, Spires of Order, Liliana's Reaver, Astral Cornucopia (not very good in decks that aren't running proliferate. Which is another option). Lingering Souls probably also does not have enough impact, without more token support or more buffs like Dictate of Heliod and Spear of Heliod, unless you just want them as chump blockers. Commander is go big or go home.

Consider adding: Cliffhaven Vampire. Agent of Masks. Cage of Hands or Arrest or Quarantine Field. Or Crawlspace or Norn's Annex. Crypt Ghast or Kingpin's Pet or Treasury Thrull or Pontiff of Blight if you are planning to use extort to drain life. Gravitational Shift and maybe Archetype of Imagination or Stormtide Leviathan if you are planning to win by combat damage through flying. Plea for Guidance can tutor up Sanguine Bond + Exquisite Blood for infinite combo. Esper Panorama & Arcane Sanctum would fit this deck well.

Elixir of Immortality is great to get your graveyard back in your library, in case of mill or whatever. Sword of the Animist is good ramp, and Darksteel Ingot can be very useful. Also, the signets - Orzhov Signet, Dimir Signet, & Azorius Signet.

Alexiolio on Gisa and Geralf Rough Draft

1 week ago

Going to try and keep suggestions fairly budget.

For the Zombie crazytimes stuff... Undead Warchief is rad. Nuff said. Diregraf Colossus will give you zombies forever, just like Grave Titan, Liliana's Reaver and Noosegraf Mob. Soulless One and Raving Dead could be huge. Scourge of Nel Toth and Gray Merchant of Asphodel also make some interesting plays.

In terms of some sick creature related utility... Fleshbag Marauder on repeat stops anyone else from getting creatures out. You play marauder, sack it to his own trigger, then cast it again with your commander. Hella awesome. Sidisi, Undead Vizier is either a 4/6 deathtouch, or can exploit herself to tutor for Rooftop Storm. Since she is a zombie too, you get to do this again and again...Corpse Harvester makes sure you're still in the game. Noxious Ghoul can be a board wipe if you play a few zombies in a turn. Corpse Connoisseur is another good zombie/tutor. Graveborn Muse might be dangerous, but if you also play something like Whip of Erebos you should be good. Possessed Skaab is also some nice recursion for more than creatures. Havengul Runebinder is good at pumping the team. Stronghold Assassin is good at turning tokens into Doom Blade. Advanced Stitchwing will bring some folks back.

You will definitely need some more token generators as well... Army of the Damned wins games. Empty the Pits is a great late game closer. Dark Salvation can net you a bunch of zombies while killing something huge. Dread Summons is also a powerful generator. Necromancer's Stockpile gets you a card, token, and a Gisa Geralf yard target.

Some nasty stuff... Grave Betrayal. Dictate of Erebos. Rise of the Dark Realms. Sudden Spoiling. Cyclonic Rift. Buried Alive. Endless Ranks of the Dead is wonderful but maybe getting too pricey. Rite of Replication.

More general stuff:

Draw Spells: Ancient Excavation fixes mana or draws and fills the yard with zombies. Read the Runes is similar. Fact or Fiction, Brainstorm, and Ponder are just value. Forbidden Alchemy is neat.Phyrexian Arena, Rhystic Study, and Underworld Connections. Commander's Sphere, Mind Stone, Hedron Archive, and Dimir Cluestone.

Recursion: Victimize, Dread Return, Cemetery Recruitment, Puppeteer Clique, Animate Dead, and Beacon of Unrest.

Board Wipes: Life's Finale, Necromantic Selection, Decree of Pain, and Living Death.

Removal/Protection: Undermine, Countersquall, Counterspell, Dismiss, and Dissipate. Hero's Downfall, Tragic Slip, and Murder. Capsize teehee.

A good mix is maybe close to 30~ creatures, with 38~ lands and then another 8~ spells that help ramp mana. This leaves you with 25 cards other than creatures to ramp this deck up.

Some things you probably don't need: Aspect of Gorgon. Engulf the Shore since you will probably only have 3-4 islands in play. Hysterical Blindness is okay, but really only buys you a turn. Launch Party is neat, but on the lower end of your removal options due to the overall cost. Talent of the Telepath is cool, but a little off from your game plan. Shamble Back might just be too small to be worth a whole card slot.

As for creatures, Zombies with enter or exit the battlefield effects are strong. Also ones that can replace instants and sorceries with their effects are also strong. The best ones will be zombies that get bigger, or make other zombies bigger.

Your deck will always have creatures at its disposal, so you should be able to simply drown opponents in sheer creature advantage. You aren't as susceptible to board wipes or counters either, since you have so much interaction with your graveyard. The main weakness will just be Blue and Black's lack of consistent ramp. For that reason, you may want to add a little more artifact ramp into the deck.

Some last thoughts: Keeping your commander around is super important, so Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, and Darksteel Plate are all helpful.

ANY Liliana card would also work wonders in this deck: Liliana Vess, Liliana, Heretical Healer  Flip, and Liliana of the Dark Realms.

Non budget powerhouse combo - Urborg, Tomb of Yawgmoth and Cabal Coffers.

Sorry for rambling on. Let me know if you want to chat more :)

Brutticus on Zombieland

3 weeks ago

Nice deck, I like it. Just a few notes:

24 is entirely too many lands for a deck with no mana sinks or discard outlets. Youre monocolor and your curve stops at 4. you could very easily go down to 21.

Second, youre stacked at 4. Cut Liliana's Reaver and Sever the Bloodline. For removal, black has tons of options at two mana; Doomblade, Grasp of Darkness, Ultimate Price, Go for the Throat, etc.

Third, Probably go down to four copies of two lords. I like Death Baron and Cemetery Reaper, but all are good. You want to make room for your lower drops.

Fourth, I dislike Butcher Ghoul. Zombies dont have good options for two drops in modern besides Relentless dead, but unless you have sacrifice synergies, I dont like it, and even then, it's not actually good. pick a two drop, and slap a play set in there, even if its something like a Highborn Ghoul

Fifth and last, pad out your drop suite with a pair of Cryptbreaker.

HeadChime on Modern Rotisserie Draft Strategies

4 weeks ago

Yeah you pick any modern-legal card. It's pretty fun.

Remember that you won't get fancy fetchland-shockland mana fixing in this draft unless you specifically pick it. If you do pick it then you miss out on picking other cards you may want, so there's always important decisions to be made. This is why I want to stay in two colours.

Some ideas for creatures:

Liliana's Reaver, Vampire Nighthawk, Grave Titan, Sidisi, Undead Vizier, Pack Rat, Brimaz, King of Oreskos, Bloodline Keeper  Flip, Thraben Doomsayer, Ogre Slumlord, Hangarback Walker, Kalitas, Traitor of Ghet,

Questionable possibilities:

Master Trinketeer, Mardu Strike Leader, Monastery Mentor, Skirsdag High Priest, Deathbringer Liege

Some ideas for control:

Path to Exile, Go for the Throat, Ultimate Price, Valorous Stance, Big Game Hunter, Royal Assassin, Intrepid Hero, Pentarch Paladin, Reprisal, Murderous Cut, Dismember

Other possibilities:

Heliod, God of the Sun, Sorin, Lord of Innistrad, Spear of Heliod,

Samuel-Frederick on Esper toolbox

1 month ago

Hey, I have no idea what sort of deck you're going for, it doesn't have a great deal of focus. But, you say you want a fun deck, so here are some cards to have a look at, hopefully some interest you.

Jace's Archivist is good fun on the field, huge refresh power and a mill engine as well, pop Jace's Erasure on the field as well and you're good to go!

Recruiter of the Guard lets you search for a guy, which we love. Sacred Mesa lets you make loads of Pegasuses? Pegasi? Well, you'll have a lot of those winged horsed that's for sure! You'll kill a lot as well though, but they are sort of asking for it. Works weirdly well with Skirsdag High Priest, classic combo...

Victimize is crazy awesome. Liliana's Reaver is a cheap and powerhouse four drop, a mini Grave Titan!

Palace Jailer lets you become the monarch! Woop woop! Custodi Lich does as well, and so do the Knights of the Black Rose! We love being the monarch. And so does the Throne Warden.

Finally Mystic Confluence is a decent and versatile Esper card.

Just some cheap and fun cards to have a think about.

SirClark on Dead

1 month ago

Not that bad. I'd replace Diregraf Captain with Gravecrawler. He combos better with Diregraf Colossus. I've found out that have a BUNCH of zombies get out really fast, works way better than having 3 or 4 strong zombies later in the game. That leads me to Dark Salvation, which certainly helps with getting a fast army out. Plus you can kill and enemy creature almost every time. Graf Harvest is almost evil if you prioritize numbers over strength. You'll have so many zombies, they wont really be able to block much. Liliana's Reaver is a not so good, but cheaper alternative to Grave Titan. He doesnt work as well, but again, he costs less.

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