|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Magic 2014 (M14)||Rare|
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Creature — Zombie
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.
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Liliana's Reaver Discussion
1 week ago
You should play Relentless Dead instead of Highborn Ghoul, Bloodghast instead of Stronghold Assassin, and Gravecrawler instead of Liliana's Reaver and Gray Merchant of Asphodel. You should also play Fatal Push or Disfigure instead of Quest for the Gravelord.
3 weeks ago
So first of all, you aren't running enough creatures. 12 is less than what a midrange deck like Jund runs. You need to hit the critical mass to make your lords good and stuff. Even with Sarco and Salvation it is only 17 which is way too low.
Diregraf Colossus is probably too slow. It just eats a path, and when you play in on turn 3 it will be a 2/2 ideally. Door of Destiny also fails by the same hurdle. Obelisk of Urd doesn't shore up any match up, and the time spent tapping out for it is generally equal to 1 attack which you could of made if you didn't tap out for it. Endless Ranks requires a board to be decent and doesn't shore up any of the decks issues.
As for lords, Lord of the Accursed is your best bet in mono black. Gravecrawler/Dread return themselves. Relentless Dead returns everything else. Lord lets you force through damage a lot better. Cemetery Reaper is also worth a consideration as it eats graveyard stuff to turn off reanimator style decks, while also making 3/3 tokens.
Damnation could go in the sideboard, as mainboard you want everything to feed into your beat down plan.
Liliana's Reaver fails the bolt test and isn't that good really for a 4 drop that needs to connect. Lingering Souls sees too much play as well. Plague Belcher might be a better option. a 5/4 menace if you let, say, gravecrawler eat the -1/-1 counters and it makes board wipes and removal painful.
1 month ago
I love tribal decks. I think they're highly underutilised these days (except Elves and Merfolk) +1 from me, seems like a fun deck.
Here are some cards to think about.
1 month ago
What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.
There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.
Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.
So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?
1 month ago
Yeah I agree with you zachi and thanks for helping fellow zombie player. These are just the kind of advises i was looking for. I think i'll go and have Undead Alchemist join the party. Comparing to Skaab Ruinator Alchemist seems far more useful. And perhaps i will replace Liliana's Reaver with Soulless One or Noxious Ghoul. Ill need to think which will serve me better at teaching a lesson to my gaming buddies :)
1 month ago
I have always been pondering about going with Skaab Ruinator or not. Always feels like it complicates my plans more than being of use. I have not been that fond of Liliana's Reaver somehow. I had tought that it would be good to have some heavy hitting zombies but perhaps there are better alternatives for this role.
1 month ago
and thats understandable. Im looking at my own zombie(s) lists to see what Im running that might give you a little help. Talisman of Dominance could also be something to keep in mind if mana is an issue at any point in time. Cut wise (doesnt have to be right away) I would look at Skaab Ruinator, Liliana's Reaver. Im looking to see if theres any mill or pitch to the grave for your commanders ability to be used.
3 months ago
you've got a good base. I would recommend adding a few more creatures such as Dreamstealer, Guul Draz Specter, Hypnotic Specter, and Liliana's Reaver. Just so you have a bit more defense against other attacking creatures. Also a few good enchantments that you might want: Larceny, and Raiders' Wake