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Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.
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|Want (2)||SinfulDrug , blackar|
Puppeteer Clique becomes absurd here, because it can alternate between Persist and Undying to keep coming back.
Carnifex Demon resets all creatures that have returned with +1/+1 counters, so it might be worth playing.
If you have it, Wurmcoil Engine is awesome with Mikaeus.
As someone has already mentioned, Cabal Coffers is a must-have for pretty much any EDH deck in black, as long as you own an Urborg as well.
Overall, anything with an ETB trigger is worth considering. Useful creatures include Fleshbag Marauder , Slum Reaper , Rune-Scarred Demon , Sepulchral Primordial , Duplicant , Grave Titan , Phyrexian Delver , Big Game Hunter , Shriekmaw (for extra shenanigans, evoke this creature with Mikaeus onboard), Nekrataal , and Solemn Simulacrum .
Cards to cut:
-Desecration Demon : It puts +1/+1 counters on itself, preventing Mikaeus from recurring it, and the effect scales terribly in multiplayer.
-Fate Unraveler : you don't really have anything that supports this card's theme, so it feels out of place. It's fine if a number of people in your playgroup play Nekusar, the Mindrazer , but otherwise, cut this card ASAP.
-Liliana's Reaver : it isn't terrible, but it doesn't fit the deck very well in terms of game mechanics. Mikaeus rewards you for playing creatures that gain value when they enter the battlefield or die, not for killing enemy creatures or making tokens.
-Mephidross Vampire : you don't want to put +1/+1 counters on your creatures. Mikaeus will do that already. Adding more counters from other sources will just make your recursion worse.
-Necropolis Regent : Once again, +1/+1 counters work against your deck, though this card is much stronger than Mephidross Vampire.
-Nightmare : It's a large flier with no extra abilities. Not awful, but not very useful or interesting.
-Skirsdag High Priest : It's a human, which isn't helpful with Mikaeus, and it ties up several of your creatures just to make a single token.
-Shred Memory : It's a 5-mana version of Demonic Tutor in most cases, so if you don't like Diabolic Tutor , there's no reason to play this card. If the graveyard hate portion of the card is relevant in your metagame, play Expedition Map instead. You can tutor up Bojuka Bog when you need it, and Cabal Coffers when you don't.
-Demonic Rising : does this give you a demon token very often? If it does, then keep it in your deck. I just don't see it happening very often.
-Endless Ranks of the Dead : You have about 4 zombie cards in this deck in total. One of them (Army of the Damned) wins you the game without making tokens with this enchantment, and the rest are either on my list of cards to cut, or are named Mikaeus.
-Subversion : it's worse than pretty much any card with Extort.
-Waste Not : you don't really have enough forced discard for me to be happy with this card.
-Assassin's Strike : This effect is not worth 6 mana. It's barely worth 4 mana (2 mana to kill a creature, 1 mana to force an opponent to discard a card, and 1 mana to staple them together on a single card), and that would only be true if the card were an instant.
-Piranha Marsh : This card is way worse than a swamp. People regularly pay 2 life just to get untapped shocklands, so 'paying' 1 mana to do less than that to a single opponent is pretty much worthless.
-Urborg, Tomb of Yawgmoth : Urborg is an amazing card, but it doesn't benefit you very much, since you're already mono black. It gives you a minor benefit with Cabal Coffers , but most of your lands will be swamps anyway, so Urborg doesn't actually help much. On the other hand, it does fix everyone else's mana.
-Vault of Whispers : The rule with artifact lands is that you don't play them unless you can take advantage of them. People really like Vandalblast and Bane of Progress in EDH, so giving opponents the opportunity to destroy your lands is not a good idea.
mehanika - I can definitely see Mana Leak and Void Snare in here for support against aggro decks. Brain Maggot is great, but it doesn't really fit with the zombies. After seeing how well Hedron Crab did, I was already planning on making it a 4-of. Maybe I'd be better off side boarding Geth, Lord of the Vault , but River's Grasp actually works out for me better against my buddy's goblins. I will consider Mirko Vosk, Mind Drinker since he is Mind Funeral on a body. I'm taking Consuming Aberration out to see how the deck does without it so, for right now, Phenax, God of Deception won't be included.
Fireball557 - The main reason that I included Breaking over Glimpse the Unthinkable was that I already owned copies of the former. The latter is obviously superior though. Mind Funeral and Lich Lord of Unx are definitely becoming 4-ofs. I considered Nemesis of Reason for this build, but decided against it and tried taking the route with zombies. since I want to stay on that route, an extra Endless Ranks of the Dead would help. As for the dual lands, I'll consider some of the cheaper options.
You both suggested that AEtherspouts come out and I'm thinking about side boarding them against decks like the goblins. I only had them in here over Cyclonic Rift because I was being overrun by goblins and needed to get rid of them two turns sooner. Ghost Quarter looks great for this deck. Taking one land out of a deck before Mind Funeral-ing it is definitely worth it. I don't like Archive Trap only because you need to have both cards to really utilize it. Thank you both for the suggestions.
Cool deck! I was just working on my own Grimgrin deck in light of Stitcher Geralf being revealed. I imagine you might be excited about him too.
I wonder if you'd want to fit Unscythe, Killer of Kings in somehow. Maybe in place of Whip of Erebos or 1 Soul's Ransome or whatever you think the most underwhelming effect is. Just seems like it goes great alongside Thraximundar and gives you a little more reason to be splashing red mana, while keeping with your theme of varied zombies which i quite respect. It could be interesting on Liliana's Reaver as well, ensuring that even if it gets chump blocked by worthless tokens or something you still get a zombie.. Strictly a casual kind of suggestion.
Brain Maggot is still good, given that you get to see their hand and you can force them to waste removal on it by taking something else they need. Id definately run some of those guys in your deck, but you dont need to replace Black Cat . also maybe a Liliana's Reaver could work here to finish the game fore you as well.
also, you could cut Lightning Talons for Chariot of Victory because of how trample works with deathtouch. When a creature has deathtouch and trample, he will assign lethal damage to the creature (with deathtouch it's always 1) and do the rest to the opponent. So if you give Liliana's Reaver trample, he will always hit the opponent unless they block with 4+ creatures.
It seems as though your finisher creatures (Liliana's Reaver , Desecration Demon , Master of the Feast ) could be dropped from 9 to a lower number, seeing as your draw power is pretty good you shouldn't have trouble finding them. Perhaps choose 7? Other than that your sideboard seems so equipped to deal with creatures that you could probably drop removal to like 3x or 4x Hero's Downfall . Also, this is just speculation, but since you already are having your bomb creatures fill your late game you may want to drop the Liliana Vess 's if you find them being too slow
Hope that helped! Or at least gave you some food for thought
Here is my deck. It's green, black, white...
Commander: Teneb, the Harvester
Basic lands: 14 Swamps, 11 Forests, 11 Plains = 36 total.
Creatures: Troll Ascetic , Deathrite Shaman , Slate Street Ruffian , Thrill-Kill Assassin , Archetype of Courage , Fiendslayer Paladin , Golden Hind , Mwonvuli Beast Tracker , Aegis of the Gods , Bassara Tower Archer , Imposing Sovereign , Grim Roustabout , Manor Skeleton , Avacyn's Pilgrim , Elvish Piper , Sepulchral Primordial , Champion of Stray Souls , Hunted Troll , Eidolon of Rhetoric , Witchstalker , Liliana's Reaver , King Macar, the Gold-Cursed , Archetype of Finality , Pharika's Mender , Dread Slaver , Visara the Dreadful , Sisters of Stone Death , Archetype of Endurance , Xathrid Gorgon , Hythonia the Cruel , Reaper of the Wilds , Polukranos, World Eater , Soul of Innistrad , Sheoldred, Whispering One , Lord of the Void , Avacyn, Angel of Hope = 36 total.
Spells: Deadbridge Chant , Congregate , Ordeal of Heliod , Holy Mantle , Planar Cleansing , Conjurer's Closet , Immortal Servitude , + , + , Mortal's Resolve , Ranger's Guile , Ghoulcaller's Chant , Extinguish All Hope , Rise of the Dark Realms , Fated Return , Undercity Plague = 16 total.
Problem seems to be that it's just hard to get the lands just right and idk. It works well in multiplayer, but when i get aggro i am screwed.
|Power / Toughness||4/3|
|Avg. draft pick||2.18|
|Avg. cube pick||1.70|
|Commander / EDH||Legal|