Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
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Inspiring Statuary Discussion
4 days ago
Cut Inspiring Statuary, you don't have enough artifacts to make it worth.
1 week ago
Nice Sram list... I didn't realize that Inspiring Statuary would be really good in Sram.
Spectral Grasp is a great political card if your meta plays fatties- it makes opponents beat each other up and draws you a card. Swords to plowshares doesn't lead to opponents beating each other up or drawing that card.
If people in your meta play Kor Haven or Maze of Ith, add land removal like Ghost Quarter, Tectonic Edge, Strip Mine, Scour from Existence, etc. etc. You might also want land removal to deal with stuff like cabal coffers, gaea's cradle, etc.
2 weeks ago
@dthoreson813: Indeed! However, you can cast an Inspiring Statuary which means you have 4 artifacts on the battlefield and OW will have inspire. Therefore, On the following turn, you can tap all 3 tokens and Statuary to reduce OW's cost by 4. I'm sorry if that wasn't clear in the original post.
2 weeks ago
Thanks usurphling for your comments! I see some cards you suggest are from new edition, is that right? I'll need to check it..
I was including before Cultivator's Caravan and Inspiring Statuary in my deck, but I decided to remove them, I'll give another thought (Inspiring Statuary is really good but it doesn't work with artifacts... and most of my cards already have improvise, so I decided to remove it).
I've a question on Prophetic Prism, which cards would u remove to fit it? I also have some copies with me so I may include some of them..
Thanks for your help!
2 weeks ago
you have a nice start but allow me to add some suggestions:
Opt is a nice one drop that digs cards...plus Prophetic Prism is always good with artifact based decks. You want to have some fanciness? add Mechanized Production and you always have an additional draw per turn. Since you have more artifacts, why not put Inspiring Statuary? it helps you cast your big spells early like Herald of Anguish and Metalwork Colossus.
for removal, I think Bontu's Last Reckoning fits in this deck. Since you do have inspiring statuary (if you gonna add it in the deck), you can still use your artifacts to cast some spells even your lands cant untap next turn. of course, Fatal Push and some Vraska's Contempt's are very good backup spells.
2 weeks ago
Oh yes I see the Curious Homunculus! So...
Artifacts: the Monument cycle from Amonkhet ( Bontu's Monument ecc.), Conduit of Ruin, Helm of Awakening, Foundry Inspector, Mana Matrix, Planar Gate, Seal of the Guildpact, Semblance Anvil, Stone Calendar, Inspiring Statuary, Heartstone
Azorius: Grand Arbiter Augustin IV
Red: Hardened Berserker
White: Hero of Iroas
Selesnya: Oath of Ajani
Rakdos: Rakdos, Lord of Riots
The cycle of the Familiars ( Nightscape Familiar, ecc.)
3 weeks ago
I am unsure as to whether or not I can use Inspiring Statuary and its improvise to help me cast my Aftermath costs (especially Cut / Ribbons). I believe so, but I can not find anything to back it up. If anyone knows for sure I would love to hear about it. In the event that I can not pay aftermath costs with improvise I will definitely replace the Cut / Ribbons with Torment of Hailfire.
4 weeks ago
You're going to need removal for this to be viable, more so than Dusk / Dawn. I like the idea of improvising your spells but I don't know how well it will work given it requires a lot to work. You need Inspiring Statuary to not get removed, a lot of servos and you need to actually draw Splendor.
I would incorporate a bunch of Exile spells and creatures in favor of what you currently have, because that will definitely give you more of a "lockdown" feel.
Fairgrounds Warden is cool, as is Angel of Condemnation. Cast Out exists and is great. Fumigate will allow you to stay alive longer as well. I would play creatures like Gifted Aetherborn, Bone Picker so you can fumigate your own creatures and cast Bone Picker for 1 mana, and Wall of Forgotten Pharaohs with deserts. Adding deserts allows you to play Desert's Hold for more lockdown. You'll also need some combat tricks such as Sandblast to destroy attacking creatures. Removal like Grasp of Darkness, Dead Weight, or hand disruption such as Harsh Scrutiny, Lay Bare the Heart are fun too. Then of course have enough mana to drop Overwhelming Splendor. I would maybe even suggest adding in Crested Sunmare alongside some life gain spells or creatures. Alongside your Splendor you can use Torment of Scarabs or Trespasser's Curse.
This is of course if you want a themed "lockdown" prison deck. Exiling and removal are key in these types of decks. You tend to play grindy and widdle away your opponent's life slowly, eventually dropping the Splendor. This will by no means be competitive but it's a theme you can run with, y'know?
I would definitely sideboard Solemnity, Lost Legacy, Dispossess, Oketra's Last Mercy, stuff like that. You want to take away your opponents ability to do things and cast spells, so these cards work nicely.
Hopefully this is what you were looking for. This by no means is super competitive, but like I said, fits the prison lockdown theme.