Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
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Inspiring Statuary Discussion
1 day ago
Thanks for the kind words I'm happy to help, especially when new ideas are being discussed.
Your ideas are good, Tracker, Inspector and Bishop's clues with Inspiring Statuary and Procession doubling clues is really interesting and also creative, but I don't think it's what you want with Omnath. You want land ramp with Omnath because landfall is what makes him powerful. I was thinking of a different direction more to only use white as a splash just for Procession and maybe some Cast Out in the sideboard as a catch-all removal spell. Focus first on a simple Gruul manabase and then incorporate white into it for Procession.
I suggest keeping it simple first with just green and red because finding the right shell to use Splendid Reclamation is key. The power of this strategy lies in the interaction between Omnath and Splendid, but it can be tricky to set up Splendid, getting enough lands into the graveyard to be worth it. My suggestion is to incorporate a self mill strategy with Grapple with the Past. Grapple can do many good things here besides putting lands into the grave. It's a two drop spell it can put lands into the grave early to be used if you need it as land ramp to play Omnath. It can also mill and get back Omnath from the graveyard. This is important because it can give you more ways to get Omnath into your hand or get back a dead Omnath or Tracker. Grapple can also get back a land from the graveyard which can be good fuel for the landfall of Omnath and is nice with cycling lands.
To see if this strategy is viable I would first make a two color Gruul deck focusing on ramping Omnath into play with Splendid Reclamation, Beneath the Sands, Hour of Promise and Chandra. Using Trackers draw, cycling and Grapple with the Past to help to get Omnath into your hand. For the manabase use cycling lands, both Desert and Dual along with Evolving Wilds and Blighted Woodland as ways to fuel Splendid and draw. What's nice about these land ramp spells is there win-wins; they're great to ramp Omnath into play and then also just as good after he's in play because of his landfall.
Red for early game creature removal: Abrade, Magma Spray and Sweltering Suns. Suns seems very important to stay alive and I like that it only does 3 damage which doesn't kill Omnath or Elementals. Hour of Devastation is great and is another option, but it kills Omnath and all the Elementals he makes. This could however be a blowout because each Elemental that dies from Devastation does 3 damage to your opponent.
Dragonmaster Outcast is another great idea, but he's better in the sideboard because he's quite fragile and will be facing a lot of creature removal game one. He's however perfect with a land ramp strategy games two and three because your opponent will be taking out creature removal.
2 days ago
I am also currently experimenting with these two cards, and would recommend Whir of Invention to tutor and play the Paradox Engine along with Inspiring Statuary and Key to the City which give potentially infinite draws with Paradox Engine out. Can also play Trophy Mage to tutor Inspiring Statuary which gives a backup option when you don't have Cryptolith Rite. Paradoxical Outcome is disgusting in this deck.
2 days ago
I'd recommend Inspiring Statuary and changing it to a burn deck. Right now it looks like Aetherflux is the only real win condition, but you only have 1 creature, so you'll be taking way more damage than you can gain. If you put in red and black, you can win without combat damage, just burn damage.
Fall of the Titans would've been a good one (but it's rotating out). You get it's surge activated, then tap everything you have for possibly 10 damage to face. Then you're half way (assuming they didn't have healing). Then use smaller chip burn spells like Shock or whatever.
1 week ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
1 week ago
Hm. Under the radar suggestions for artifact synergy...I have an Oloro, Ageless Ascetic deck that I've geared toward artifacts (no pun intended) and here's what I've learned from piloting that deck:
Recursion is easily available in Black for any artifact creatures, such as Phyrexian Reclamation, Unburial Rites, etc. Artifacts are also good at recurring themselves, like through Scrap Trawler and Myr Retriever. So I wouldn't worry too much about recursion in Esper colors. Furthermore, you've got insane tutors in your colors, from Sphinx Summoner to Thalia's Lancers to Djeru, With Eyes Open...and since you're in the best flicker colors, you can use Conjurer's Closet, Ghostly Flicker, etc to re-use those abilities and other ETB abilities like Sharuum's or Filigree Angel.
I really love playing Chief Engineer and Inspiring Statuary for hidden little mana advantages. You could also go Thopter "tribal" with Sharding Sphinx, Thopter Spy Network, Efficient Construction, etc. All of that kinda lends itself to an "artifact aristocrat" deck of sorts, but other synergies just depend on how you want to build the deck. However, if you get a list put together, I'd be glad to take a look!
My comments lean away from combo, since that's not my playstyle, but you can also build using the aforementioned infinite combos.
1 week ago
Did not know Sol Ring was banned in 1v1 so that will be the plan for now. In multiplayer I will run Sol Ring and in 1v1 I will switch it out for Inspiring Statuary. I will check out untap.in as well. Thanks again for the help!
1 week ago
The only online place I know is MTGO, or simply Magic The Gathering: Online. I've only played magic for seven months now, and I prefer playing counter top. However, doing a search online, people seem to recommend untap.in, which is free compared to MTGO, so I'd try it first to see if you like it, or simply for testing, then you can play in the league on MTGO. However, sol ring is banned in 1 vs. 1 commander, so you'd have to edit it a tiny bit. I think that's where Inspiring Statuary could come in handy.