|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
Price & Acquistion Set Price Alerts
|Have (30)||ZombieFood , Lindough , acbooster , Nemesis , Nebman227 , Snydog17 , frederiklw , thetechzombie , KB2187 , ecurps , Lucretian , the.beanpole , Vasbear1 , davidmassee , silvereh , rikertchu , LegendDeer , AllDayTayTay , ztanos , MattN7498 , TheAnnihilator , meowCat1234 , Xikitten123 , The_Grape , Regulus1010 , saj0219 , mcstang1986 , BLEATH , PTsmitty , Kleptozaniac|
|Want (13)||fancysaurus , Tortuous_TG18 , Izmagnus , fireborne1986 , bbtancakes , Yoshi400x7 , shootersam12 , DarkStarStorm , CaptianClueless , Alextheamazing , jaimegomez27 , ApocTroll , mlouden03|
Inspiring Statuary Discussion
10 hours ago
I was just thinking that Inspiring Statuary might be a good add, especially since it could make me completely bypass any commander tax, though the deck would have 38 artifact costs and around 24 red ones that benefit, so I'm not sure. Also, what to replace? Sculpting Steel was a thought, but I'm not sure if it's a good one.
1 day ago
I get the feeling that this deck has to be on defence in creature matches and build up it's forces untill you have force strong enough to just overwhelm opponent or slowly kill with flyers. That's why i prefer going with less lords and with more small, cheap and defensive creatures rather than Benalish Marshals. That allows me to play 2 Dusks without fear of losing too much creatures to its effect and just swinging for the lethal afterwards.
The deck is slow because it never gets to do anything on turn 1 (other than cycling Cast Out or playing some weak 1 drop if any) and turn 2 plays aren't really scary. I like having more removal tools for this deck because of that as it improves some game 1 matchups vs agressive decks and vs Storm - removing Inspiring Statuary early on may prove game breaking.
I've created list that I'm currently playing. I'll be playing it on tommorow Standard Showdown with 1 change though - -4 Knight of Grace for 2/2 split of Suncleanser and Seal Away. Knights were never strong in this deck in my opinion and some defensive tools may prove to be a better choice.
Also my sideboard is a bit different. 50% of meta in my region is playing a lot of aggro decks and heavy U decks with 0 GPG's so I'm not playing Remorseful Cleric. Instead I go with 2 Authority of the Consuls and 2 Jace's Defeat (-1 Negate for that). Still the SB in my deck is IMO the most all-around.
4 days ago
No problem I was slightly confused by the modern comment. As I previously said I run a similar deck here STORM (ish). I know Sai, Master thopterist is not along the main win con but he does do far more than he looks, he provides a lot of blockers which enables you to outlive aggro or tempo decks, he provides lots of artifacts to work with improvise cards and Inspiring Statuary, he gives draw (yes it is not the best draw) which really can help out I a paradoxical outcome has not been found and finally he gives an alternate win condition if they deal with reservoir (punching them)
I too find my deck changing a lot (but haven't had the time recently) because there are alot of fun options.
yeah I am not sure what i am going to do with the direction of the deck upon rotation not only do we loose the main win con of this deck but also most of the cards.
1 week ago
Hey, there's some good cards here, but if you're playing this deck at FNM then unfortunately the historic theme is not the direction you want to go, it's too slow and the synergies are honestly not very good.
Jeskai is fine and my advice is turn this deck into Jeskai artifacts with Sai, Tezzeret and Zahid with many low cost artifacts like Mox, Fountain of Renewal and Treasure Map Flip. I see Sia and Zahid in the main deck and Tezzeret in the sideboard; I suggest building the deck around them. Play red and white for removal Seal Away to keep you alive while you set-up the artifact strategies.
Until rotation you could play an energy theme with Whirler Virtuoso, Glimmer of Genius, Aether Hub and Harnessed Lightning. These cards are all budget. Whirler can make artifact Thopters. Hub with energy is great for a three color manabase. Until rotation you can also add Prophetic Prism and the very powerful with Thopters Inspiring Statuary with Banefire as a ramp finisher spell.
If you're playing at FNM then ignore trying to make your deck ready for post rotation right now especially if you can add a bunch of good budget cards each less than $1. Even if you only get two months of play they're worth it.
Here's an example until rotation:
- 4x Sai
- 3x Whirler
- 1x Zahid (more in the sideboard)
- 2x Tezzeret
- 4x Fountain
- 4x Prism
- 2x Map
- 2x Mox
- 3x Statuary
- 4x Harnessed
- 2x Seal (more in the sideboard)
- 3x Glimmer
- 2x Banefire
I suggest getting your hands on a playset of Sai he's less than $2 right now. Post rotation he's a big reason to continue to play artifacts.
1 week ago
As for Tezzeret, Artifice Master, with some playtesting I felt that if at turn 5 the best play is Tezzeret the deck is being too slow. You want to start finishing up the combo pieces around turn 5, not be playing a planeswalker for value. That's the same reason I run both Torment of Hailfire and Banefire, you want to have drawn at least one of them and I don't feel like 2 black mana is that hard to get to, certainly not now that I've added the Prism.
2 weeks ago
2 weeks ago
Hi Control_Train thanks for the response.
I think I would probably prefer the latter of what you said regarding stating up in cEDH games but play well in 'regular' pods as well. I'm still so new coming back to MtG that I don't know the common threats are that I'm watching out for. I had a lot of stuff so I've already been able to make the appropriate trades and a few purchases and I have all the power mana rocks, really the only card of serious value in your deck that I don't currently have is Transmute Artifact, and my deck I'm trying to go less creatures too in order to better use The Tabernacle at Pendrell Vale.
I played last night, and the first thing that is obvious is that I need more practice playing both this deck, as well as playing Commander in general. I wound up playing Sphere of Resistance and Thorn of Amethyst out of the gate and then I ran into mana problems and couldn't get the deck doing it's basic thing before I was dead to creature attacks. The deck has so much tax effects maybe I need to learn to hold those back a bit? Or at least hold the ones back that hurt me too before Brago gets out and going?
I'll also agree that Inspiring Statuary is not ideal here after playtesting a bit with it.
Based on what I saw last night, I suppose I'm drawn to things like Authority of the Consuls, Propaganda, Ghostly Prison, Sphere of Safety, Meekstone, Teferi's Protection right now, none of which are in my current build. Is it fair to say that I'm not seeing these cards in full cEDH lists because the cEDH decks are killing you by turn 3 combo and what I'm seeing is lower tier stuff that I'm struggling with because I'm tuned fairly similarly to your deck right now for cEDH play only? Still learning here, still trying to figure it out.
3 weeks ago
This is the current deck I have built that I'm starting to play in some EDH tourney's around Chicago and whatnot. I'd love to know your thoughts since your deck was what I started with, and it's the most similar to mine that I can find out there.
I have very little history actually playing this deck, I do own it all, but at this point it is a lot of theory and drawing on my past history playing Legacy prison variants from years past.
Inspiring Statuary is an interesting card, I'm trying to find a slot to get that in and playtest it some to feel that out.
Mana Vortex is a card I've considered purchasing on Ebay for this deck but so far I haven't pulled the trigger.
Thanks in advance for any comments you may have, and thanks for a great starting point for my deck!