Inspiring Statuary

Inspiring Statuary

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

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Trade

Have (2) metalmagic , PostContact
Want (1) UrzasUnderstudy

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Inspiring Statuary occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Inspiring Statuary Discussion

ironballsmcgee on the o's of the pioneer

1 day ago

Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.

Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.

Either way love the deck!

Aztraeuz on Mono-Black Destroy

2 weeks ago

You can do a lot of crazy stuff with King Macar, the Gold-Cursed. Just fill your deck with ways to tap/untap outside of combat.

You also get good ramp because you can run cards that allow you to tap your Gold tokens for mana like Inspiring Statuary. Gold tokens don't need to be tapped when you sacrifice them for mana so you can double up by tapping them for mana then sacrificing for more mana.

peleboeuf16 on Breya

1 month ago

Great first draft. Looks like you are going for a token strategy. Here are some cards that you might want to include.

Spine of Ish Sah Scrap Trawler

Also, I noticed that you have a high number of non-artifact cards. You could add Inspiring Statuary to help cast your expensive non-artifact threats/wincons.

Keep brewing!

Monomanamaniac on Balan, Equipment Voltron

1 month ago

Have you looked into some of the new commander cards from c20? Flawless Maneuver and Sanctuary Blade are very decent in this deck. I know you dismissed them, but flawless maneuver is better than tefferi's protection in this deck because you're using all your mana every turn if it's running right... And if you're tapped out that's when your opponent will generally try to throw off your game plan. Sanctuary blade is very decent, low costed and grants a decent boost for balan. What about Burnished Hart for the mana ramp? Also could suggest Grafted Exoskeleton, just one more equipment and you're dealing lethal. Rogue's Gloves and Mask of Memory are both decent card draw for a deck like this or Infiltration Lens if you're not very evasive. Inspiring Statuary is also very powerful in this deck because equipment tapping doesn't interfere with the deck plan. Trailblazer's Boots is very decent, every deck runs non basic lands. Anyways great deck!

harufromlol on breya's bowl of beans

1 month ago

Hey really cool deck! Have you considered Reshape? Keeps it on theme and can fetch you Time Sieve and gets better with Inspiring Statuary. Played it a bit, lots of fun.

Optimator on Advanced Woodshop

1 month ago

ghostofsparta, thanks for the advice! Oviya is dope. As I mentioned in my description, I just find her fascinating. If you like my version be sure to up-vote it ;)

I've noticed the same thing with Oviya; her presence is kind of tertiary but a nice mana sink. Sometimes she serves as a good lightning rod because people don't realize how expensive her abilities are.

I know Skyshroud Claim is better--just didn't have one on-hand when I built the deck. It's been reprinted in the last few years but it used to be out-of-budget so I never bought any, like I did Explosive Vegetation. I don't know if you saw, but Soul of New Phyrexia and Wrap in Vigor are on the short-list for swaps for exactly the reason you stated. I haven't really fiddled with the deck in a long time since it's kind of one of my lower-powered decks to whip out with beginners. That said, I've had some extremely explosive games where I quickly crush out of nowhere, belying the deck's budget.

That's a good point about Inspiring Statuary. I've kind of scrapped the idea of Artifacts Matter, but including those three would keep some of that flavor while still being viable. I'll keep it in mind when I retool for sure!

Overcome is one I forgot about. Thanks! Arasta of the Endless Web seems good too.

I have an Oketra's Monument but it seemed too cute at the time I built the deck. Do you run it? Thoughts?

ghostofsparta on Advanced Woodshop

1 month ago

Ah, a fellow Oviya player. Warms my heart.

I've found that it's best to use her first ability as a last resort mana sink, casting the other spells in my hand first. I usually start spitting out her constructs ASAP so I can start punching face. And yes, you will look scary when your board is filled with tokens. Comes with the territory.

Find a copy of Skyshroud Claim and replace Explosive Vegetation with it, or run it alongside. Adding in that Wrap in Vigor and Soul of New Phyrexia can help against board wipes, but mainly you deal with board wipes by just recovering afterwards. If you do decide to use Inspiring Statuary then Throne of the God-Pharaoh and Genesis Chamber become much better here. Even if your opponents get a few creatures off of Chamber, they won't put up much of a fight when you steamroll them. Also, getting some extra life drain could make the overrun play easier later. BTW, Overcome is another of these overrun effects.

I'm testing Arasta of the Endless Web and Wilderness Reclamation in my build. I imagine Arasta getting out of hand quickly if not dealt with, and Wilderness allows you to play a spell AND use Oviya in the same turn cycle. Cheaper than Seedborn too, money-wise.

Secret artifact tech: Oketra's Monument. Sure, you don't get the cost reduction, but otherwise it's basically a one-sided Genesis Chamber.

Hi_diddly_ho_neighbor on The Unholy Armada

1 month ago

Hi there,

You have most of the cards that fit here, but here are some additional cards for your consideration:

Ramp:

Fractured Powerstone - Another solid 2 cmc mana rock

Inspiring Statuary (and Metalworker if you have access to one) - use all of your artifacts to cast your big eldrazi

Hedron Crawler - another decent early rock/blocker

Thaumatic Compass  Flip - finds Wastes and provides protection later

Unstable Obelisk - ramp that can be cashed in as removal later

Removal:

Scour from Existence - 7 mana is a lot, but it's extremely versitle

Soul-Guide Lantern - grave hate the spares your graveyard

Other:

Mirrorpool and Sanctum of Eternity might be useful as well

Conqueror's Galleon  Flip can provide a lot of utility once flipped

Happy deck building!

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