Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
|Want (4)||GabeBurch , JYV3S , darcy_white , sedhyran72|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Inspiring Statuary Discussion
1 month ago
Maybe Inspiring Statuary. You have 37 non-artifact cards and 32 artifacts. It's pretty perfect here.
1 month ago
1 month ago
Inspiring Statuary may be a good card for the deck since tapping won't stop your equipments from working and it can help pay for some of your bigger spells/creatures with spending as little mana as possible.
1 month ago
Have we thought about Inspiring Statuary for this deck? All of your equipments and other artifacts being able to help cast your other spells may get you a little more mileage out of them. Especially with Bloodforged Battle-axe.
1 month ago
Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.
Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.
Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.
Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.
The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.
I offer more help to make cuts. Good luck with your deck.
1 month ago
I wouldn't recommend Fireshrieker Balan has double strike virtually every time you play her. I'd recommend Inquisitor's Flail Conqueror's Flail or Hammer of Nazahn instead. I like your build, it's got some decent synergy. I did notice you left out Path to Exile, and I'd probably suggest Mangara, the Diplomat, Land Tax, Teferi's Protection, Flawless Maneuver, Prowler's Helm, Bloodforged Battle-Axe (which is crazy with Balan because you can use her ability at instant speed to equip the copies), Heliod's Intervention, Inspiring Statuary, Godsend, Heartstone, just to name a few things to consider. I do like your take on this deck though, it's very interesting
2 months ago
korakin I've actually not gotten to use him a ton, haven't drawn him in any of my games yet. I put him into the deck because, while he is a bit clunky, the deck's goal is to pump out as many thopters as chaff for whatever I need them for, and ideally even in death I would get more treasure tokens out of them, and a counterspell like himself has the potential to be very useful. I'll definitely keep you updated on how well he works for me, if he consistently fails to function I might cut him for another option - in regards to his cost, I recently put an Inspiring Statuary into the decklist to make my nonartifact spells a bit easier to cast, and I've had Hammer of Purphoros to give my creatures haste for a while. He's a more experimental include, but he's got pretty good synergy if he becomes active.
3 months ago
Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.
Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.
Either way love the deck!