Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
|Want (3)||Etinifni , Rayzeer , MarkTaylorTSax|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Inspiring Statuary occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Inspiring Statuary Discussion
52 minutes ago
GuildMcCommunist I just finished my order for the last cards on this list and I am super excited to get it to the table.
I have been playing it a ton on the playtest mode here on tapped out and it is a real treat.
What do you think about Wings of Hubris possibly over Key to the City? I like it since it can be tapped with Inspiring Statuary to improvise, gives evasion, can be sacked to give unblockable, and usually, in my testing, it was great to have Phage the Untouchable hit the bin so Endless Whispers can trigger. That is unless I get wrong how the interaction would work.
Either way, I absolutely love this deck it is really fun. Thanks for sharing!
3 weeks ago
Hey, so you mentioned wanting to combine the Angel strategy with the equipment strategy. As i talked about it, its complicated because both strategies compete for your available mana. To me this means that you need to outproducing everyone at the table mana wise. See the spreadsheet link, its much cleaner. https://docs.google.com/spreadsheets/d/1r4BxQRmpuJOj8vWkxTC2YA9J8rvR7eXMeCM75dgUeu4/edit?usp=sharing
In: The single most important card you can add is Sword of Feast and Famine, some other really good options are Dowsing Dagger Flip, Neheb, the Eternal new neheb is definintely worth testing out Neheb, Dreadhorde Champion, and I think Walking Atlas will be helpful with the 4 cards you have the dig for lands. You will also want multi producing mana rocks likes Worn Powerstone, Thran Dynamo Hedron Archive, and i think Inspiring Statuary is worth checking out as well. Other things to look at, Id probably try out Mana Geyser as it can do some riduclous stuff and it might be alright because of the life gain Treasonous Ogre. Long story short way more mana. Also, add 2 lands. Dont ever miss a land drop.
Overall your mana production count right now is 17 cards, which is good so I think it will be largely about improving the quality of those cards.
Out: Knight of the White Orchid, its fine for certain decks but feels meh for this one. Mind stone out, need multi producer, coalition relic out, trading colored mana for multi mana. Some other stuff that I would cut is Recruiter of the Guard doesnt seem right for this deck, Vandalblast youve already got Hour, Austere, and mutliple other ways to blow up artifacts, meta dependent of course.
Another thing to think about is which 7 drops you are running. The ones you have right now are very good for you. The 2 you are missing is Chancellor of the Annex and Angelic Arbiter which make it really hard for your opponents to win. Again your current picks are solid, but its the difference between good stuff for your team, or bad stuff for your opponents.
I think id also like to see 1 more piece of protection for your creatures. Lots of options here with no clear right answer. Legion's Initiative is good for a lot of things, but Eerie Interlude, Brought Back and others also have merit as well.
Ok take a look at the spreadsheet changes. Note that these changes will increase your mana curve, however it also increases your mana production by leaps and bounds. So if you things stick, you should be able to cast multiple cards around turns 6-8. If you find things are getting clunky, cut a 5-7 drop and add a 2 drop, repeat until the deck performs to your liking.
4 weeks ago
Hey MagicalHacker! Looks like a great deck, Carah is a super interesting commander. You might like these cards: Thornbite Staff, Helm of the Host, Illusionist's Bracers, Mana Clash, Arcbond, Chandra's Ignition, Uba Mask, Omen Machine, Smoke, Treasure Nabber, Magewright's Stone, Thousand-Year Elixir, Inspiring Statuary, Generator Servant, Charmbreaker Devils, Primal Amulet Flip
1 month ago
I'm trying my on take on Syr Gwyn, but she sucks big time, but there isn't out there a half decent commander for such an underpower mechanic (equipments).
I would definitely try to put a few mana rocks because equipments require a lot of mana and Syr Gwyn will arrive fashionably late to the party. The perfect "mana rock" for an equipment deck is Inspiring Statuary. If you run a bunch mana rocks, a similar effect would be Clock of Omens, specially good if your mana rocks give 2 or more mana each.
1 month ago
Thank you for the suggestions!
I already run Inspiring Statuary , and in the 3 years that I've been running it, it has never let me down!
1 month ago
You might like these: Knollspine Dragon , Seize the Day , Rogue's Gloves , Not of This World , Rebuff the Wicked , Inspiring Statuary , Grateful Apparition , Metalwork Colossus , Myr Enforcer , Open the Armory , Bludgeon Brawl , Hellkite Tyrant , Lightmine Field , Ephemeral Shields , Chance for Glory , Final Fortune
3 months ago
If you’re using Inspiring Statuary and Ghirapur AEther Grid , consider using Paradox Engine as a way to generate mana, and with grid, damage. Also, I know you’re going the Reservoir route, but considering Pithing Needle is common in this format, consider maybe adding in Reckless Fireweaver or Firebrand Archer as alternative ways to win.