|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
Price & Acquistion Set Price Alerts
|Have (33)||ZombieFood , Lindough , acbooster , Nemesis , Nebman227 , Snydog17 , frederiklw , thetechzombie , KB2187 , ecurps , Lucretian , the.beanpole , Vasbear1 , davidmassee , silvereh , rikertchu , LegendDeer , AllDayTayTay , ztanos , MattN7498 , TheAnnihilator , meowCat1234 , Xikitten123 , The_Grape , saj0219 , mcstang1986 , Kleptozaniac , coyler2016 , slemulv , Regulus1010 , jecder , PTsmitty , BLEATH|
|Want (21)||fancysaurus , Tortuous_TG18 , Izmagnus , fireborne1986 , bbtancakes , Black_Honn , Yoshi400x7 , SAT586 , shootersam12 , CaptianClueless , Alextheamazing , jaimegomez27 , Slythe , widell , eastly , DevonD , SweetMermaidPuss , FiveEightFiveBC , kovellen , AeroArchery , pphhaazzee|
Inspiring Statuary Discussion
1 day ago
With all of your equipment and high-costing nonartifact spells, Inspiring Statuary could do a lot of work in here
I know it can't be Sunforged, but Leave // Chance will save your ass every time you cast it. And with all the creatures that you're running, Legion's Initiative could be useful for deterring boardwipes
I noticed that the only pieces of artifact recursion you're currently running is Buried Ruin and Sun Titan. Things like Goblin Welder and Scrap Mastery can recur your artifacts will messing up your opponents' boards, and if that's not really your thing, I've had good success with Nahiri, the Lithomancer and Remember the Fallen as well
Keep up the good work!
4 days ago
Inspiring Statuary is spectacular in voltron.
1 week ago
Remember the Fallen could also be really helpful for recurring important artifacts and creatures
Eight-and-a-Half-Tails is invaluable in mono-white, especially with so many artifacts that need protecting
Is your maybeboard a list of cards that you still need to buy or is it a list that you are still not sure about?
The deck looks pretty decent for a casual deck, and depending on your budget there's a lot room for improvement
1 week ago
Okay so the main problem here seems to be focus. Yeah your curve is bad, but usaDiabetic said enough about that. Imma talk about cards. Also I'm linking my deck at the bottom of this comment because it's very similar. Borrow what you will.
There are a lot of cards in this brew that I looked at and just thought 'what are you doing here'. Whether they didn't fit the theme or were just outright bad, these are some cuts I might suggest for taking USA's and my advice into account.
Crystalline Crawler. It feels kind of useless. Like, what is it there to do? It's either a subpar mana rock or a weak attacker/blocker.
Guardian of the Gateless doesn't interact with +1/+1 counters, is 5 mana, and really isn't great in general. Either you block a bunch of stuff and it dies or you just use it as 2 blockers, and there are much better things to do with 5 mana.
Majestic Myriarch, while powerful, is not a card for this deck. Once again there is the lack of interaction with counters and also it's just a big dumb creature with a lot of keywords. At 5 mana? Not worth it.
Noosegraf Mob will die far too quickly for any counters to be placed on him. In commander I'm casting 5 spells every turn by the time you're casting this guy.
Reflector Mage, while a good card in general, has no place in this deck. Once again, why is it here?
The same is true for Reveillark.
And for Vizier of the Menagerie.
And for Nissa, Steward of Elements.
And for Haunted Cloak, Inspiring Statuary, Panharmonicon, Paradox Engine, Approach of the Second Sun, Migratory Route, Nissa's Pilgrimage, Spitting Image, As Foretold, and Ancient Excavation. All of these are good cards, some really good, but their are other decks that could utilize them better. They're just goodstuff in this deck, where elsewhere they could really be something!
Incremental Growth nay not be worth it for 5 mana. There are much better plays for that cost.
And once again, after you put in some ramp, I have a ton of suggestions for replacing suboptimal cards here. If you'd like me to go into more detail on specific all-stars I will. If I came off as really harsh I'm sorry, this actually looks like one of the first commander decks I ever built myself so I felt like I had to comment, for nostalia's sake. Thanks for bearing with me through this behemoth of a comment, and happy brewing.
Commander / EDH
SCORE: 1 | 3 COMMENTS | 194 VIEWS | IN 1 FOLDER
2 weeks ago
play tested Inspiring Statuary i like it alot.. lets me tap through things like Stony Silence / Null Rod for my interaction. Also theres just somthing satisfying about counter spelling or removing somthing before your turn tapping your winter orb to improvise out the spell :)
3 weeks ago
In your opinion, for newer Thar pilots, what do you think are the flex spots of the deck?
I've been toying around with Growing Rites of Itlimoc Flip in place of Gaea's Cradle, with mixed results. There have been times where the card transformed off the bat, producing 4 to 6 mana, and times where the card's been a dud. I've gone back to having a forest placed there instead.
Grove of the Burnwillows has been swapped out for Spire Garden from BBD. Very little difference in terms of live gameplay application. I may put Grove back in depending on how I feel about it over Karplusan Forest (which I'm not sold on quite yet either).
One funny tech I've been experimenting with has been has been Inspiring Statuary as a way to walk around Null Rod. Kinda mixed on that one too, but it's surprised me from time to time.
Finally, thoughts on Ensnaring Bridge, to shut down aggro decks?
1 month ago
Good to hear from another Kalemne player! I would be happy to share what I know!
I used Sigarda's Aid in here for about half a year, from just after it was printed in summer 2016 until around that winter if I remember correctly. I ended up taking it out because my play style involves casting most of my equipment before Kalemne even hits the field, so it didn't end up being that useful. It allows for some pretty hilarious interactions with things like Sun Titan, but otherwise it just seemed like a "win more" card to me. I needed to use the card slot for more important things. If you like casting your commander first and then casting protective equipment afterwards, then Sigarda's aid should work just fine for you! I just don't feel safe having Kalemne be on the field naked for even one turn
As for my mana sources, you would be surprised at just how consistent this deck is! Land Tax and Sword of the Animist make good use of all 15 basic lands that I'm running, and they allow for constant value throughout the game, always keeping me on curve. This is also one of the few decks in all of Magic that heavily profits from Inspiring Statuary because I run a good balance of artifacts and non-artifact spells! With it on the field, it means that all 17 artifacts that I run that have no tap abilities count as mana rocks too! It is also hilarious when I get Inspiring Statuary and Howling Mine on the field at the same time :P Lastly, Sol Ring, Mana Crypt, and Chrome Mox all need no explanation, they are all fantastic!
After extensive play testing over the years, this decks feels as consistent as any non-green dualcolor deck can reasonably get with its mana base, and if you don't trust me, you can try it out for yourself :)
1 month ago
Pretty sure this doesn't work but let's say you have an X-spell imprinted on Isochron Scepter and you have a card like Inspiring Statuary in play. Is and alternate cost? i.e. could you tap artifacts while casting the spell to pay for X?
Likewise, say you have Gather Courage on Isochron Scepter - can you tap your creatures as you cast it because you want to exploit Inspired or when this creatures becomes tapped effects for example Night Market Lookout.