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Creature — Cat Soldier
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Leonin Shikari Discussion
3 days ago
Since you are running puresteel paladin, I'd suggest Leonin Shikari as you can fiddle with stuff in combat at instant speed for 0. thanks for checking out my kalemne deck, and I've since purchased a Jitte of my own, a great suggestion.
1 week ago
Hey, really well made first Commander deck. It's great you already have several of the important cards especially Puresteel and he's not exactly a budget card. Aid is also very good so is Titan, Abolisher and Battle-Axe.
Budget cards to consider adding:
- Sram, Senior Edificer: Excellent draw with equipment. Combine with Puresteel to draw a ton of cards.
- Open the Armory: Tutor for any one equipment or aura. Powerful budget tutor for this deck.
- Leonin Shikari: Equip at instant speed. Busted with metalcraft Puresteel letting you do all equipment things at instant speed.
- Balan, Wandering Knight: Good creature with equipment, double strike is powerful. Attaching all equipment to him for only two mana is amazing.
- Swords to Plowshares: Number one staple budget white card in Commander.
- Skullclamp: One of the best equipment in Commander.
- Lightning Greaves: Another equipment like Swiftfoot, but more powerful because it costs zero mana to equip. Having two of these hexproof/shroud/haste equip is nice, put one of Puresteel and one on Kembra.
- Stoneforge Masterwork: When you start making cats this can get out of hand.
- Ajani, Caller of the Pride: The better Ajani for this deck. Giving equiped creature flying and double strike is very good, being able to repeat this effect is even better.
Other cards to consider:
- Dispatch: More one mana exile creature removal.
- Mother of Runes: Protect Kembra or the other creature your equiping from removal.
- Mentor of the Meek: Draw a card by paying for each cat created by Kembra. Great card advantage.
- Knight of the White Orchid: Potential land ramp in white is very good.
- Oreskos Explorer: Can prevent being land screwed since you'll most likely get to tutor for 2+ Plains.
- Indomitable Archangel: Protect all your artifacts from targeted removal and get a 4/4 flier for four mana.
Lands to consider:
Cards to consider cutting:
- Victory's Herald
- Angelic Skirmisher
- Angelic Field Marshal
- Court Street Denizen
- Deathless Angel
- Ajani Steadfast
- Dispense Justice
- Hold the Line
- Intangible Virtue
- Revoke Existence
- Cobbled Wings
- Staff of the Sun Magus
- Seal Away
Good luck with your deck.
1 week ago
Jor Kadeen, the Prevailer, Taj-Nar Swordsmith Leonin Shikari, Sigarda's Aid are all cards you should consider to make your equipments more effective. Hellkite Tyrant will give you a secondary wincon, and Sun Titan to get back some smaller artifacts. Cards to consider taking out would be some of the angels because while do things, they are random things that don't have much to do with the artifact theme.
2 weeks ago
The only card I could find that allows you to activate sorcery-speed abilities at instant speed is Leonin Shikari, but that is limited to equip abilities only. As per the answer above, casting cards and activating abilities are two different things.
2 months ago
Hello! Long time Kalemne player here! I have a few answers for you!
1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more
2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?
3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage
I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming
I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer
Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment
Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds
Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case
Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play
I will check out your deck soon!
2 months ago
I really like your take on a voltron derevi, but there are a few cards I'm not entirely sure belong in the deck. for instance Aura of Silence is a fine card but since you aren't running a full stax build it will mainly just piss off everybody on the table, same thing with Grand Arbiter Augustin IV. honestly I'd consider just cutting these for other good equipment or creatures like Sword of Feast and Famine or Leonin Shikari for examples. but beyond that I do like the direction you took the deck. good work.
3 months ago
Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.
I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.
Also if your playgroup plays a lot with graveyard consider Bojuka Bog.
I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.
From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.
To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.
One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.
That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.
Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.
Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)
4 months ago
first of all I would recommend Rafiq of the Many it allows more colors, and you can make a deck with a lot of creatures with exalted. with alot of creatures with exalted, you can swing with a, let's say a, 1/1 and make it a massive threat.