Creature — Cat Soldier
You may play equip abilities any time you could play an instant.
|Want (2)||dododestroyer , Orzhov202|
Printings View all
|Commander 2017 (C17)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Leonin Shikari Discussion
6 days ago
Cards I’d cut:
Basilisk Collar - You don’t need deathtouch and your other lifelink equipment are more desirable.
Helm of the Host - Creating extra 3/3 prowess creatures isn’t worth it.
Sword of Sinew and Steel, Sword of War and Peace - not enough payoff to justify these. Light and Shadow is a bit weak because you don’t have much creatures to reanimate, but the pro-white/pro-black is good at stopping removal and evading blockers. Truth and Justice feels also weak, but you’re getting a bigger beater every turn which is improving your damage output. Fire and Ice and Feast and Famine are the best swords to keep and not cut.
Armory Automaton - Cute but doesn’t contribute anything to you smacking your opponent with your commander.
Godo, Bandit Warlord - Clunky. I know he can be used as part of an infinite combo, but infinite combos should be added in when you have your 100 cards set aside and can start replacing them.
Brainstorm - it might be good for removing lands but you should run Druidic Satchel over it as its a repeatable Rampant Growth in this deck, though since you’re trying to cut cards I think you can go without either.
Remember the Fallen, Serum Visions, Sevinne's Reclamation - Remove these as you can go without them. If you’re worried about losing your stuff you should run Academy Ruins as it only takes up a land slot.
Mystic Forge - Your commander is already doing its job for you.
Masterwork of Ingenuity, Mirrormade - These are situational cards that vary on what you have out. They also provide amazing incentives for your opponents to destroy the original equipment effectively 2-for-1’ing you.
1 week ago
The Custom Categories have been updated with a "Living Weapon" section, including
I think these are the coolest way to take advantage of Akiri's ability for as few cards as possible, and I expect to see this line-up and probably more of the 4-6 cmcm ones in most Akiri lists.
I'm still looking to better take advantage of Akiri's protection ability. Leonin Shikari will help with that, and there's some instant-speed-equiping equipment/enablers out there like Healer's Headdress, Sparring Collar, Auriok Windwalker, Brass Squire, Magnetic Theft... do these all seem worth it? What are y'alls thoughts?
1 week ago
Thank you all for the comments and suggestions!
bushido_man96 I think some of them might be worth it. The problem is, they usually don't have much utility after auto equipping. Valduk might be a good back-up wincon.
Coward_Token I considered brawl, I have mixed thought about it. I'll call it a maybe for now.Good catch on Acclaimed Contender. Out.
enpc all good cards. The list of good early drops is long, and space is tight.
griffstick yeah extra combats are great, but it's tough to find room when I'm cramming in so many equipment and creatures haha!
SynergyBuild yeah the do seem kinda meh IMO.
LunchBox1211 I know some current/former Marines but did not serve myself. I thought the name/pun was clever and goes well with the theme of Boros in general. I decided not to go with the swords for this one... not sure why. Maybe I just got bored of them.
3 months ago
Yeah, Kaheera, the Orphanguard would be a reasonable replacement for Kemba, Kha Regent. I'd almost rather have King of the Pride for the additional +1 instead of vigilance. Where Kaheera, the Orphanguard is better is it can companion, however, means a bit of pivoting around combos and strategies with the restriction of the creature subtypes.
Some games Kemba, Kha Regent has made an impact, lots of the time, I feel like it's just wasting the equipment from other attackers to make vanilla 2/2 creatures. Depends on the situation. The more token makers the better value your get from Kaheera, the Orphanguard as well, so the direct replace does make it a bit slower. I just found Kemba, Kha Regent without a centralized equipment focus was too slow.
Dunno if that helps but Kaheera, the Orphanguard in the 99 is a fair trade, as a companion, means quite a bit of re-evaluation and rework.
4 months ago
Surprisingly few cards in that lets you translate tallness to wideness. Dragon Throne of Tarkir maybe? It only works with Eminence tho.
(well, if you got your commander, companion, and Leonin Shikari, you can equip & activate the Throne after applying Arahbo's +X/+X buff, but...)
4 months ago
Decent start but has plenty of room for improvement.
Alot of Syr Gwyn Decks I see (mine included), do not go full on Knight tribal, by including non-knight creatures like Leonin Shikari and Stoneforge Mystic for equipment synergy. If you prefer to be more creature heavy and knight focused, more power to you.
Sword of the Animist for land ramping is a must run given this is Mardu.
I also recommend at least a couple of board wipes.
6 months ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
6 months ago
Looks like a great list. You might like these: Buried Ruin, Mistveil Plains, Conqueror's Galleon Flip, Lightmine Field, Entangler, Heliod's Pilgrim, Coalition Flag, Leonin Shikari, Inquisitor's Flail, Blackblade Reforged, Rogue's Gloves