You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
|Have (3)||metalmagic , , winterwind10|
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|Eldritch Moon (EMN)||Rare|
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|Commander / EDH||Legal|
Sigarda's Aid occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Sigarda's Aid Discussion
3 days ago
3 days ago
How about Sigarda's Aid? plenty of auras in your list that could benefit from flash. Maybe swap out Face of Divinity for Daybreak Coronet? An Ethereal Armor or a Rancor + Daybreak Coronet is also 3 cmc.
5 days ago
You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.
I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.
Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.
5 days ago
I've decided to take out Darksteel Colossus and Burnished Hart for Sigarda's Aid and Colossus Hammer because its easier to cheat out, and I dont have to ramp as much so hypothetically, I could get a 11/11 by turn 2
1 week ago
"the fragility of auras absolutely proves hexproof is necessary"
This only matters if you're trying to force auras. If you're primarily focusing on equipment, then it's not an issue.
"which in most cases will cost you about double the mana"
That totally depends on which equipment you're looking to run. The vast majority of good equipment top out at a cost of 3 and most of them then have a cheap equip cost in addition. Plus there are all sorts of "free" equip effects which you would be running in an equipment heavy deck.
"equips giving hexproof is nice, but you have to draw them"
That's what tutors are for - white gives the best equipment tutors in the game and blue can fetch artifacts.
"rafiq actually costs MORE when you inevitably have to cast him a second time"
This is only true if Rafiq dies and Uril doesn't. There are plenty of boardwipes which can easily do away with Uril. And unlike blue who can actually counter a bunch of removal, Uril gets left in the cold.
"having blue does NOT mean rafiq can keep tempo better than uril. not at all."
That's just, like, your opinion man :P Seriously though, you do need to provide something to back up this statement, otherwise it is just your opinion on it, so you can't tout it as fact.
"commander has more removal than modern. sure it's a singleton format, but you also have multiple opponents."
Yes, but that removal is split across 4 players, each focusing on a myriad of different threats and not just aimed at you. At the end of the day, why would I waste removal on a voltron commander if it's attacking one of my opponents? In modern, the amount of removal is still high, however it is a lot more targetted since it's a 1v1 format. And while not every deck runs removal, it's only the fast ones that do that. Most midrange decks will out-removal their commander counterparts, especially if you scale the card count to 100.
"having constant access to a commander doesn't actually change the plan either, it simply ensures you don't have to rely on luck to get that hexproof creature."
It very much does change the build of the deck. Knowing that you have 100% access to your commander (hexproof or not) will drastically change what cards the deck needs to run - you don't need to run threats (in the form of creatures), you can instead run a bunch of buff effects and protection effects in their place. Bogles has to draw one of the creatures and then start enchanting from there. Voltron does not have this problem. Bogles MUST get one of the one CMC creatures down turn 1, because otherwise the deck will start to stuggle due to all of the hand hate and counterspells. Volton doesn't have this problem. Sure, your commander could get killed or countered but you don't lose access to it. In Bogles, you might get a single creature and some buff effects in your opening hand. But if your creature gets turn 1 Thoughtseize'd then you're at the mercy of your deck until you can draw another one.
"the 2 extra power per enchantment goes a long way toward racking up commander damage that rafiq simply cannot match."
This assumption implies that you're using external buff effects on Uril. So sure, an aura covered Uril will do more damage than a Rafig by himself, however I already pointed out that becuase Rafiq doesn't care about what you use on him, a Sigarda's Aid + Colossus Hammer with Rafiq (which costs a total of 2 mana) turns him into lethal damage on the board. And even commanders like Balan, Wandering Knight can take advantage of this - hell, you only need the hammer in Balan's case. Chuck in an O-Naginata and you're golden.
"rafiq also does not "innately" have double strike. it can "gain" double strike IF it attacks alone, but that is not the same as having it innately."
I'll happily concede this one. Innately was the wrong choice of words. However The point that Rafiq can get double-strike without requiring an external source is not something to be overlooked.
"oh and if you look up commander voltron on the mtg wiki, uril tops the list. rafiq is not on the list at all. neither is godo."
If you're going to refer to some list, you should probably link it: MTG Wiki Voltron List.
The list you referenced is in no way ranked, it's merely a cross section of "popular" voltron commanders. And Uril doesn't top the list, he's just first on it. this list also has Avacyn, Angel of Hope and Brisela, Voice of Nightmares on it. It's also completely community editable. I wouldn't be trying to use that list as any kind of discussion point.
At the end of the day, I don't think we are going to come to an agreement on this and while I think this conversation has provided some good points and counterpoints with regards to voltron in general, I think that if it keeps going much longer it will completely derail the original topic, which was about Gadrak, the Crown-Scourge as a voltron commander. I'm not fussed if you want to respond to my comments here (I don't want this to seem like I'm trying to get the last word in and then putting my foot down) however I'm not super keen about discussing this ad infinitum, especially since neither of us have changed our opinions.
Viera: I hope this has provided a bit more insight into some different opinions around voltron and what differnet people's priorities are when it comes to building a deck. Hopefully there is some good, more general knowledge that you can distill from it.
1 week ago
Comparing modern bogles to commander voltron is comparing apples and oranges. And notbody said that hexproof isn't great for voltron commanders.
Stright up, yes, counterspells are amazing. there are so many zero and one CMC protection counterspells to keep your commander alive that it's really not hard to hold up some removal while progressing your board state. And for a strategy like voltron, you need to keep pressure on your opponents. Blue does this much better than red does.
In addition to that, generally the best voltron strategies lean into equipment rather than auras due to the fragility of auras. And leveraging something like a Sigarda's Aid + Colossus Hammer is really all you need for Rafiq.
Not to mention, hexproof is not the be-all and end-all protection for your commander. Council's Judgment is a card, so is Arcane Lighthouse, Bonds of Mortality and Shadowspear. And while your opponents may not initially run these cards and you get a few games in where you're in the clear, these cards will soon make their way into decks.
1 month ago
Hey, good job upgrading the precon.
You could cut several higher CMC cards to reduce the avg. CMC which can help to speed up the deck. An advantage of Kaheera is it's a three drop anthem effect for Cats therefore more one drop and two drop Cats you can get on the battlefield before you play Kaheera the more attacking you can do. Lower CMC Cats are also better with lots of equipment since easier to have mana to equip to the turn you play a Cat. Arahbo is the high CMC Cat you want to cast and it's easy access in the Command Zone.
Cats to consider adding:
- Wild Nacatl
- Loam Lion
- Savannah Lions
- Adorned Pouncer
- Ajani's Pridemate
- Skyhunter Skirmisher
- Mirror Entity
Cats with double strike become real threats when their power is increased. Entity is a Cat since it's a changeling; it's also a mana sink to make all Cats high power/toughness until end of turn. When you activate Entity it changes the power/toughness of each Cat you control, then any other effects that increase the power/toughness of Cats are also applied to each Cat. Nacatl and Loam can benefit from dual lands that are both a Plains and a Forest: Temple Garden, Canopy Vista, Scattered Groves. Farseek and Nature's Lore can search for one of these lands.
Other cards to consider adding:
- Sigarda's Aid: can cast equipment at instant speed and can equip to a creature you control for no mana cost when equipment ETB.
- Eladamri's Call: instant creature tutor.
- Open the Armory: tutor for an equipment.
- Talisman of Unity
- Selesnya Signet
- Elemental Bond: draw when a 3 or more power Cat ETB. If there's effects that increase the power/toughness of Cats then these effects are applied as the Cat ETB. If these effects give the Cat 3 or more power then you can draw when it ETB. Works with tokens also.
- Duelist's Heritage: give a Cat double strike until end of turn.
Cards to consider cutting:
- Elfhame Palace
- Vivid Grove
- Vivid Meadow
- Jareth, Leonine Titan
- Jedit Ojanen of Efrava
- Nissa's Pilgrimage
- Hero's Blade
- Moonsilver Spear
- Sigiled Sword of Valeron
- Loxodon Warhammer
- Icon of Ancestry
- Frondland Felidar
- Huntmaster Liger
- Jazal Goldmane
- Zendikar Resurgent
- Door of Destinies
Good luck with your deck.