Sigarda's Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

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Set Rarity
Eldritch Moon (EMN) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sigarda's Aid occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.7%

Sigarda's Aid Discussion

Rhadamanthus on Activating abilities in between the ...

1 week ago

Yes, that works.

If any creatures with first strike or double strike are involved in combat then the combat phase has two damage steps instead of just one. First strike damage and the first part of double strike damage are dealt in the first damage step, and regular damage and the second part of double strike damage are dealt in the second damage step. After damage is dealt in the first step, players get a chance to make responses before the second damage step begins.

In your example, Balan, Wandering Knight deals combat damage to a player in the first damage step, so Bloodforged Battle-Axe makes a token copy of itself. Before the second damage step starts, you can either use Balan's last ability to attach the token Axe to himself or get help from Sigarda's Aid, Leonin Shikari, etc. to attach it to something else.

Monomanamaniac on Activating abilities in between the ...

1 week ago

So I actually seen this combo on you tube about a strange card interaction where Balan, Wandering Knight and Bloodforged Battle-Axe where if you hit them with the first strike, you can activate balan to attach the new battle-axe before the second attack and get that effect added in. Didn't know you could do something like that. I wonder how Sigarda's Aid and double strike, or with Leonin Shikari. I guess this boils down to, can you really do stuff between first strike damage and regular damage with double strike and one of these abilities with the axe

Joe_Ken_ on Mageta the lion

2 weeks ago

griffstick maybe if I do that kind of stuff with Rule of Law type effects I could add Vedalken Orrery , Emergence Zone , Angel of the Dire Hour , Sigarda's Aid , and Shimmer Myr

multimedia on Double Trouble EDH

2 weeks ago

Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.

I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.

Other cards to consider adding:

Farseek and Nature's Lore can get dual lands making them land ramp spell upgrades for Rampant Growth and Kodama's Reach.

Cards to consider cutting:

  • Stealth Mission
  • Phytoburst
  • Larger Than Life
  • Artful Dodge
  • Arrester's Zeal
  • Giant Growth
  • Groundswell
  • Infiltrate
  • Might of Old Krosa
  • Mutagenic Growth
  • Crypsis
  • Veil of Secrecy
  • Might of Oaks
  • Emerald Medallion
  • Sapphire Medallion

Good luck with your deck.

Zerpha on Boros Voltron

2 weeks ago

Looks like a fun deck!

I originally went on searching for Colossus Hammer decks because I've always wanted to find a home for Sigarda's Aid, and this card seems like a match made in heaven. Quite literally - Sigarda is an angel, and she even hands a hammer to a creature in the artwork. Although _not quite _as big, haha.

Kazuul's Toll Collector is somewhat janky, but a decent fit here. As is Swiftblade Vindicator, given that he manages to grab hold of the hammer.

Have you considered Kor Outfitter? Unless I'm missing something, Sigarda's Aid is your only way of getting around the equip cost for creatures other than the Toll Collector.

multimedia on Ghired - token Smash face

2 weeks ago

Hey, nice work in progress at upgrading the precon :)

I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.

Cards within the budget to consider adding:

A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.

There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.


To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:

Combos that go with these cards:

  • Kiki + Helm + Purphoros or Tremors for infinite damage.
  • Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.

Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.

  • Assault + Umbra + five lands for infinite combats.
  • Assault + Ventmaw for infinite combats and infinite green or red mana.

More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.

A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.

Good luck with your deck.

multimedia on Siona, Captain of the Pyleas

1 month ago

Hey, Shielded by Faith is a combo with Siona to make infinite 1/1 tokens, but you can't actually win the game by attacking with tokens unless those tokens have haste. Without haste you have to wait until your next turn, a full cycle of your opponents turns, to then attack with the tokens. Giving each opponent a full turn to kill the tokens with a board wipe or stop them another way.

With Crashing Drawbridge on the battlefield and able to be tapped it can give all tokens haste which is a way to win attacking with tokens the turn you create them. Sigarda's Aid with Faith gives your opponents less interaction to stop the combo. With Aid and Siona on the battlefield, at your last opponents end step, cast Faith enchanting/attaching to Siona to combo. Then on your turn you can attack and win with the tokens. Doing it this way an opponent can only have mana and an answer at instant speed to stop you. Aid is a good card with other Auras and interactions with enchantments which Drawbridge is not.

Flickering Ward and Alpha Authority are good with Aid since then they can protect Siona at instant speed. Ward has other uses since it can bounce itself back to your hand which is good to repeatedly make tokens or draw with enchantresses.

Good luck with your deck.

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