Sigarda's Aid


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Sigarda's Aid


You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

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Sigarda's Aid Discussion

Mccriggles on Reach out and Deathtouch

1 day ago

bablo pointed out what I wanted to say before I could lol. I'd strongly suggest putting another Sigarda's Aid in the deck and maybe adding some dual lands

Bablo on Reach out and Deathtouch

3 days ago

Your strategy of having instant speed and costless equips becomes better when you have many creatures on the field to attack all at once, so you can stack all your pumping equipments onto an unblocked creature. The more walls you have, the fewer creatures you can swing with, making it more difficult to capitalize on your opponent. Also, this combo is very powerful but difficult to assemble all at once.

There's a lot of better equipments to use. Basilisk Collar is better than Gorgon Flail since the additional lifelink can score you health at the expense of the +1/+1 (also, Brigid can kill all attacking/blocking creatures + net you life). You can also sub in Swiftfoot Boots instead of Mask of Avacyn which once again, exchanges the +1/+2 for cheaper cost and haste.

Something I would suggest is to make this a Sigarda's Aid deck, because while the Leonin Shikari and Puresteel Paladin combo is really good, it requires many pieces to make it unstoppable. If you used Sigarda's Aid as a primary tool, it's more easily stopped, but if you built the deck around being good with equipment, you wouldn't need to focus solely on one combo, you can combo it with any of your equipment which allows you to be synergistic and little more consistent. For example, instead of trying to assemble your combo to allow you to switch equipments wherever you want, you can settle with Sigarda's Aid, and hold your equipments in hand and throw them on the field one at a time when you need them (Swiftfoot Boots to cancel targeted spells, Basilisk Collar to trade with a chump block, or even something crazy like Quietus Spike to punish your opponent for not blocking). This way, you can keep your opponent in the dark, forcing them to play around you, giving you an advantage.

Ultimately, switch out some of your current defender creatures for ones that are capable of attacking. Upgrade your equipments for ones that give other utility and/or are stronger/cheaper to use (just in case you can't assemble the combo). Something like Indomitable Archangel could be of use to you just in case your opponent has some artifact removal. Buried Ruin can also replace Ritual of Restoration, freeing up a slot for other spells.

JuQ on Uril the Enchanter/ Budget Voltron

1 week ago

Oh yes, forgot to mention it. Contested Cliffs is really oppressive with Uril, your opponents won't know how good it is until you use it once, only then they'll realise that a freaking land is decimating them and they have no way to destroy it.

When I'm considering a card I want it to be good enough on it's own, to combo directly with the commander or to combo with the whole theme of the deck. If the deck is not heavy on tutors (mine are always low on tutors), I won't include a card just because it comboes with one or two another cards in the deck, it has to comply with the prevous conditions.
That's why I wouldn't usually run the Seedborn Muse (the closest legal thing to Prophet of Kruphix) in an enchantment deck, it will only be good if I also had Sigarda's Aid, Vedalken Orrery or Vernal Equinox. On top of that, opponents will try to copy, control or reanimate the Seedborn Muse as soon as they see it, so you will, most likely, be benefiting others more than yourself.
Even if I knew I would always have Vedalken Orrery I probably wouldn't run it in a deck like this because I wouldn't have ways to spend all that mana all the time. I would just play my cards before untapping.
With commanders like Ghave, Guru of Spores, Kruphix, God of Horizons, Roon of the Hidden Realm or Vorel of the Hull Clade I would defintelly take Seedborn Muse over Vedalken Orrery.

By the way, in my experience, Vernal Equinox is not really that scary, their sorceries and artifacts won't get flash and their instant already had it, but almost all your stuff will and you don't have instants. It definitely won't attract as many eyes as the Vedalken Orrery, you can always include both, though.

SSJ2KidGohan on Uril the Enchanter/ Budget Voltron

1 week ago

That all makes sense, and is also why a card like Holistic Wisdom might be a good thing to have.

It turns out that I have been reading Awakening wrong this whole time, I thought it only untapped my own creatures and lands. What I really want is a Prophet of Kruphix that falls under the Naya umbrella to pair with Sigarda's Aid, which is more symbiotic than Vedalken Orrery and much less frightening than Vernal Equinox.

I also want to find something like Archetype of Endurance and/or Avacyn, Angel of Hope but (ideally) cost less mana. I have Alpha Authority but that's only one aura and affects only one creature.

JAPuckett85 on WonderCats

1 week ago

Spirits Thanks- I love my deck! I actually use Sterling Grove for the protection part- there is a LOT of enchantment removal out there, & people hate on Duelist's Heritage, Mirari's Wake, & Aura Shards.. & when I'm dominating the table, they also hate on Asceticism, Sigarda's Aid, & even Sylvan Library. Nobody wants to waste their targeted removal on something that simply prevents what you care about from being targeted- & then I can sac it to get something else. Mirari's Wake & Aura Shards are instantly removed by someone if I can't protect them, & as soon as I start doing something crazy with Duelist's Heritage, like hitting double with Eminence while equipped with Sword of Fire and Ice and a Quietus Spike, then Duelist's Heritage gets targeted, too. The shroud on enchantments is helpful when your enchantments are kicking ass.

That brings me to Sensei's Divining Top; it is definitely redundant with Sylvan Library out, but that is exactly what I want! The effect is so powerful that people will try to take them out when you start winning, but it is not only twice as likely to end up in your hand, it is also twice as difficult to get rid of if both are out. Plus, though I prefer Sylvan Library, it doesn't protect itself from removal like Sensei's Divining Top does.

Sword of Vengeance is just very good keyword abilities on any cat I have out. The Vigilance means the cat can block, & the +2/0 with First Strike means the cat will likely be able to do so and survive (even without Eminence). I never tutor for it, and it might get cut, but it can be nice. You are right though- I should put something in that tutors for something better (ie- Open the Armory) or just put something better in.

I cut Path to Exile because I feel the ramp is too helpful for the opponent in EDH, and Swords to Plowshares makes more sense. I usually really really want to keep my own creatures, so doubt I'll be Path-ing them anytime soon. In fact, I cut Greater Good for that reason, though it might come back.

I prefer the repeatable, non-attackable Duelist's Heritage to Ajani, Caller of the Pride, but that's just me. I'm loving Fireshrieker though.

How do Tree of Tales & Ancient Den help you equip earlier? They still have to be played as a land-drop, so they aren't ramp.

I am pretty much at 35 lands too, since I count Maze of Ith as a type of removal, & Thawing Glaciers like card-draw/mana-fixing.

I notice you cut Mirari's Wake, but it is one of the most powerful cards in my deck. How do you like Teferi's Protection? I have thought about adding that for awhile now- I have it in a binder.

Xica on Spellskite and Hexproof

1 week ago

eh, i nearly forgot Sigarda's Aid :P

JuQ on ~ Ginger-Slap ~

2 weeks ago

Nice deck, I've playtested it and runs really smooth. But it feels that some ofthe cards are there because they are good stuff and they don't perform as well as they would in other decks.
Urabrask the Hidden feels redundant, all the important creatures in the deck already have native haste and you have Swiftfoot Boots and Lightning Greaves to provide haste. Making them enter tapped sure is nice, but there are many options for that in white if that is what you want.
Elesh Norn, Grand Cenobite will always be amazing in any deck, but you are low on creatures and tokens to make it be a total beast.
Mikaeus, the Lunarch Same thing, in the games I played my creature count was low.
Soltari Champion same problem.
Plague Myr This guy feels out of place being the only creature with infect. I get it's a man dork and you can equip him some of the swords to make him unblockable but most of the time he is just sitting on the batttlefield waiting for a board wipe to happen.
Kor Cartographer you have amazing mana ramp on the deck that make this guy irrelevant. You can't capitalize on it's ability either, no flickering or recurrent reanimation.
Michiko Konda, Truth Seeker It's hard to tell how good is she without playing a real game . It feels she is good against small attacks, but the bigger ones will gladly sacrifice some token to make you the damage. I'd take her out because it's meant to aliviate the pressure on you and you are the one making the pressure on others, you want to push your opponent against the ropes, and this cards is not helping you to that end.

I'm missing card draw, I tend to run out of cards. While I have Mind's Eye or Sword of Fire and Ice it's all good, but if it gets destroyed I'm in trouble. Together with not drawing cards is not having some mana dump, there's nothing to do with all the mana from Neheb, the Eternal. Depending on the way you want to take with your deck different cards would solve these problems.

Anyway, some cards I would add anyway because are really good with Aurelia not mattering about the rest of the deck are Angel of Condemnation, Etali, Primal Storm and Glorybringer. It feels you have a flying theme going on, you could capitalize on that with some Earthquake-like spells.
Sigarda's Aid would be a great asset because most of your equipments give some kind of protection. With this enchantment they wouldn't just become combat tricks but also reactions to removals and board wipes. Even if you have no equipments in hand your opponents won't know, so it's still playing mind tricks on them.

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