|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
|Have (3)||, TheRealSpecialK , Mortiferus_Rosa|
|Want (8)||Telph , rashia , dougisacat2 , scotteiro , Northwynd , brokenbrow , GabenLagann , NocturnalEmission|
Sigarda's Aid Discussion
2 days ago
Consider replacing your big beefer stuff with more small utility stuff and upping the wipes. Small red creature blasts like Pyroclasm Whipflare and Sweltering Suns will massively slow down any decks relying on dorks to supply mana and kill weak commanders. I'd also recommend peeking Open the Armory for some nice early tutors, and Sigarda's Aid + Hammer of Nazahn for free equips. Additional pieces to slow other decks will help you leverage more swings, so consider slowdown pieces like Smoke Tangle Wire Eidolon of Rhetoric Oppression Trinisphere .
I'd cut almost all your creatures 5 CMC or above except possibly Avacyn and Massacre wurm and Aurelia.
3 days ago
11 DMG T2 is possible
4 days ago
There is no need to run Evolving Wilds in a monocolored deck, it will only slow you down.
i have a few suggestions for equipment: Bloodforged Battle-Axe once you start hitting with it will copy itself, so you'll 2 then 4 then 8, this this will add up to a lot of commander damage fast and you will get a lot of cat tokens.
Whispersilk Cloak will protect your commander and make it unblockable
if you want to go the voltron way Mace of the Valiant could get a lot of counters from your commanders ability and hit with a lot of damage, but maybe it is too slow.
Fireshrieker will double the damage, from your commander.
if you want to make a lot of cats play White Sun's Zenith , that can get big with Coat of Arms or Cathars' Crusade if you have a lot of cat tokens on the board before you cast White Sun's Zenith you can sac them to Ashnod's Altar to double your cats.
Reconnaissance gives your creatures "pseudo vigilance", and allows you to remove them from combat if your opponent have some combat tricks you didn't knew about.
Sigarda's Aid lets you flash out equipments.
then there are all the "sword of..." which are good but expensive.
2 weeks ago
Hey, saw you're forum topic asking for help.
You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.
Here's a land package to consider for $40:
- Exotic Orchard
- Ash Barrens
- Naya Panorama
- Contested Cliffs : Uril is a Beast.
- Battlefield Forge
- Canopy Vista
- Cinder Glade
- Sacred Foundry
- Stomping Ground
- Temple Garden
- Fortified Village
- Game Trail
Round out the rest of the manabase with basic lands.
As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.
Other cards to consider adding:
- Sterling Grove
- Sigarda's Aid
- Eladamri's Call
- Wild Growth
- Trace of Abundance
- Fertile Ground
- Enchantress's Presence
- Satyr Enchanter
- Nature's Lore : search for a Forest dual land (Garden, Ground, Vista, Glade)
- Beast Within
- Fellwar Stone
Cards to consider cutting:
- Argothian Enchantress
- Path to Exile
- Kodama's Reach
- Rampant Growth
- Faith Unbroken
- Vow of Wildness
- Scourge of the Nobilis
- Boros Signet
- Gruul Signet
- Selesnya Signet
Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.
2 weeks ago
Thud is practically a dud without Champion of the Flame though, as it needs a big creature on the board to sac. The idea is fun, but I imagine some feel-bad beats when your combo gets disrupted by Fatal Push or the like. With U/W you get access to counterspells to protect your combo. If you want to stay R/W, I'd suggest cards like Sheltering Light and/or Gods Willing , maybe take out Boros Charm .
1 month ago
You are not building on Zurgo's ability to grow when he kills other creatures. What you could be doing is forcing the opponents to block or give Zurgo Menace so they are incentivized to block with multiple creatures. This is a form of removal.
Also, you don't need all this equipment. It only makes Zurgo a more desirable target and you lose all that mana. And it is useless when you don't have anything to equip it to. Rather than lowering the cost to equip, make it free with Brass Squire , Magnetic Theft or Sigarda's Aid .
You need more interaction with your opponents and less buffs and combat tricks. Especially permanents removal. What will you do against Meekstone , Dictate of Erebos or troublesome Planeswalkers that cripple your entire plan?
1 month ago
A highly costed card that would be good for your deck would probably be Sigarda's Aid since it would let you cast auras at flash speed. Also Sram, Senior Edificer is a little pricy but gives you card draw whenever you play an aura.
1 month ago
Sigarda's Aid occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%