|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
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Sigarda's Aid Discussion
1 day ago
The deck looks pretty fun! It's definitely a cool way to do these colors outside the normal Breya deck. That being said, take a note from breya's book and go all in on artifacts if you can. You don't need to shell out for the expensive stuff, but Lightning Greaves and Swiftfoot Boots would both be great includes in this deck, as well as ripping all the enchantments out and getting Sigarda's Aid and Land Tax, the latter which should be down since the Battlebond printing. They're kind of expensive, but they'd absolutely make a world of difference in this deck. Look at builds for stuff like Mirri, Weatherlight Duelist, Nazahn and others on EDHREC if you need more ideas on how to fine tune the deck though.
Seriously though, this is a solid start!
4 days ago
Sigarda's Aid is sweet drop it turn one or two, play a sword and it's equipped for free and instant speed if I understand it correctly?. I never knew Rebuff the Wicked was a card untill I saw this deck so thank you becuase now it's a 4x in the sideboard to my Boros deck, for control. Aether Vial is always good..... ah I would play test it and main board only and if you catch your self in plenty different match ups saying to your self... wow this card is dead in my hand .... there's your answer. But you need to play test different match ups. Tron, burn, jund, and any combo deck... find your average issues and then ask would path help with the potential creature issues. And what other spells are just not as good as you think. Becuase we've all been there, certain cards seems great in theory. When it comes down to practice not so much LOL.
4 days ago
6ixer I really like Path to Exile and it's helped me out in some pickles when I play my Tiger Army Never Dies deck, but in order for me to put it into this deck I would have to start taking out some creatures, since I definitely want to keep my 5 swords, and 2 of Sigarda's Aid, Steelshaper's Gift, Rebuff the Wicked, and now definitely Aether Vial. Unless you think Path to Exile is worth taking one of these out...
1 week ago
Sigarda's Aid is a great enchantment for equipment voltron decks. I think it only costs $1-2. Darksteel Plate is a good combo with Pariah's Shield, but they are a little more pricey at around $5 and $3 respectively.
3 weeks ago
3 weeks ago
4 weeks ago
Hello! Long time Kalemne player here! I have a few answers for you!
1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more
2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?
3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage
I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming
I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer
Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment
Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds
Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case
Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play
I will check out your deck soon!
1 month ago
Hey there! Your commander seems interesting for Voltron, but Azorius isn't really a resourceful color-combo when building Voltron. First off: Manabase Suggestions. Masques Depletion Lands (Saprazzan Skerry and Remote Farm in your case) are always great for ramping up well in early-game, and some Single-Mana cyclers could definitely be worth looking into. Second: Artifacts!! Artifacts can add tons of spice into your deck if you're okay with losing a bit of competitiveness. Tamiyo's Journal is slow, but incredibly useful for card advantage and tutoring, and foil copies go for less than 2$. Since you're playing white and rely a lot on Equipment, Sigarda's Aid can end up being very useful (wrote this before realizing you had Sigarda's Aid already listed >.> ). Also, if you're willing to drop 11$ on a card, Mox Amber is solid for every EDH deck with a fairly decent CMC commander. Third!: Abduction spells! Since your commander is good for playing other player's cards, Mind's Dilation, Talent of the Telepath, and Spelljack all work in line with playing your opponent's cards. I'm no expert in Voltron, but I hope I helped ^w^