|Commander / EDH||Legal|
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|Conspiracy (CNS)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Creature — Hydra
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Price & Acquistion Set Price Alerts
|Have (7)||Kvothe1115 , Ellyreia , MattN7498 , sonnet666 , Suns_Champion , Clawsun73 , gildan_bladeborn|
|Want (3)||oryandaw , xpsychovampx , vashaclarens|
Hydra Omnivore Discussion
5 days ago
1 week ago
No problem man, here is what competitive Selvala looks like. My advice would be to make your list as close to this list over time, and of course what you feel comfortable with $$.
Some things that immedietly stood out to me that have no place in a competitive deck are: Archetype of Endurance, Argothian Elder, Colossus of Akros, Elvish Piper, Forgotten Ancient, Garruk's Horde, Genesis Hydra, Greenweaver Druid, Gyre Sage, Heroes' Bane, Hydra Broodmaster, Hydra Omnivore, Karametra's Acolyte, etc (I give up, I'd be typing a lot of cards.
Not trying to bash your deck at all, I'm just trying to make a point that competitive is a whole other beast :) What you have now may work for you and thats totally fine. Competitive Selvala however looks like the list I linked, and can win as soon as she can make mana which can be turn 3-5 consistently.
2 weeks ago
Consider me overboard for giving you more suggestions but I have a soft spot for selvala. When I first started playing commander selvala was my first deck. It was a crappy deck but I made it better over some time.
Anyways some other cards that I went home to look up and find in decks/binders you might want to look at
Growing Rites of Itlimoc I finished opening a booster box of ixalan and I pulled this. I put this in my tribal elves deck but im not sure how it would do here. try it out maybe it will be good
Asceticism The problem with playing against control decks is that they often kill/take your biggest threats on the board. but having this prevents it. and if someone board wipe you can regenerate them
Praetor's Counsel in commander many people will have boardwipes. Many will manipulate your hand/deck. this card ensures that whatever you lose comes right back and you can draw as many cards as you want
Triumph of the Hordes this is pretty much an instant win in most cases. Give all your 10/10 and 12/12 another +1/+1, trample, and infect...goodnight
Shamanic Revelation draw a bunch of cards, gain a bunch of life, seems dec :D
Craterhoof Behemoth Another one of those game winning cards. if you have a 12/12, all your other creatures get 12/12 and trample...goodnight
Hydra Omnivore overall board damage
Worldspine Wurm 15/15 trampler turn into 3 5/5 tramplers
Sylvan Primordial tutor for lands and get rid of opposing threats
Ancient Ooze not a big creature but it can destroy your opponents major threats
Ugin, the Spirit Dragon Good board removal overall with low cost threats and can get rid of chump blockers. And can refill your hand while playing your biggest threats
Collective Voyage fun card to play. search for an abundance of lands while playing kind of a group hug early on. These kinds of things make people wanna target you less so you can build up without having to mostly worry about an enemy on your back
See the Unwritten freecast a card from the top 8 of your library
Burgeoning good way to dump out your lands early on
Early Harvest I was comparing this with omnath and i realized that this can be a big threat if omnath is on the board. if you decide not to run omnath i would not run this but just a neat little combo
Ground Seal Great if your playing against reanimator. just shuts them down
Spring Cleaning one of my most favorite decks that i play with currently is a karametra enchantress deck. it is very prison control heavy and filled with enchantments. so cards like this can really ruin my day. just kinda figure out who plays what at your table
Genesis Wave if you build up a lot of mana, you can cast this with x being 10 and can usually get 3-5 things out. even if it is not as high as 10, it is still a good card
Hope these cards will help you to. If you want to swap out some cards, feel free to ask what to swap i might help
1 month ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
1 month ago
I also find that in combat damaged based decks Heartless Hidetsugu, Blade of Selves, and Hydra Omnivore are good ways to bring the pain to everyone. Also extra combat step or exta turn effects are game breaking, some of the best being Aggravated Assault and Time Warp.
1 month ago
Since I can't figure out how else to display them, here is my "acquire" list that will replace other cards in the deck:
2 months ago
Bow of Nylea would fit nicely here.
Myojin of Life's Web is great for cheating dumb big things into play.
Thragtusk. Do I need to say more there?
You could go the route of Birthing Pod but you would have to radically rethink your curve to accommodate it.
Ghost Quarter. Great when your opponents have degenerate lands that you you need to rid yourself of.
Bane of Progress is a must. It can occasionally be a bomb. Plus artifact removal is not something to scoff at.
Hydra Omnivore is nuts in multiplayer. And big as shit regardless.
Mwonvuli Beast Tracker lets you search for your bombs. Well some of them at least.
Sorry if these suggestions are lackluster. I have little experience in mono-colored builds.