Hydra Omnivore

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hydra Omnivore

Creature — Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

Sleepysherlock on Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)

11 months ago

Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser  Flip, Bala Ged Recovery  Flip, Turntimber Symbiosis  Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc  Flip, Legion's Landing  Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth  Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast  Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,

BishopAtavist on Things That Are Not

1 year ago

multimedia I'll definitely keep an eye on those areas. Brave the Sands was already on my watch list for potential things to cut. I already have a Satyr Wayfinder, so I'll go ahead and swap that in. I cut it from an early version of the deck when I was averse to self-mill. Nothing felt worse than milling only instants and sorceries into the yard and not even getting a land out of the deal.

In fact, I'll probably swap in all of those suggestions except I'm going to push back on Ghoultree and Dream Devourer. You're probably right about DD, but I like the idea of putting away a Living Death for an opportune moment. And Ghoultree feels like an easy way to drop a 10/10 for one mana fairly early in the game if I've been dredging well.

I'll look at Ramp too. I know I keep giving the same defense of "when my Fauna Shaman engine is running", but that's another situation where, when it works, I'm playing two lands EVERY turn, no questions asked.

This may be a dumb question, but I ask it in all sincerity: what am I hoping to draw that would keep me relevant in the game, especially if I'm cutting removal cards like Putrefy?

Truthfully, I don't see myself mutating Nethroi more than once per game, so I've been trying to focus on how to just end the game in that reanimation. My ideal situation would be to mutate onto Hydra Omnivore, recur Mogis's Marauder, use Yannik, Scavenging Sentinel to exile Karmic Guide and a big creature like Ghoultree to give enough +1/+1 counters to the Commander to end the game with commander damage for each player, since Omnivore deals damage to each player equal to the damage dealt to defending player. To better achieve that goal, I was considering swapping out Giant Ankheg for Archetype of Endurance since it grants all my creatures Trample. It only gives my creatures Ward 2 instead of hexproof but it might be worth the trade off if I can end the game right there... is that crazy? Am I putting too much stock in my ideal situation?

legendofa on How is Camaraderie a Bend?

1 year ago

TypicalTimmy has gotten or granted vigilance as far back as 1994 and 1999, with Rabid Wombat and Stamina. It's been getting vigilance regularly since about 2015. haste is a little less common, but still visible also since 2015. Both those abilities are secondary in green, so they'll show up once in a while.

"Extended damage" (not sure what else to call it) has a tiny little precedent in Greatbow Doyen, and Kosei, Penitent Warlord and Hydra Omnivore also exist now, so this might be tertiary in in the future.

Of course, Questing Beast is still a mess, and the "can't be prevented" clause is still out of nowhere. It absolutely would have been fairer and more sensical as Naya or Gruul.

My best guess is that Throne of Eldraine wanted to be a mono-color set, with abilities like Adamant, and like you said, they needed a mythic slot filler.

Dazard on Who wants some keyword soup?

1 year ago

@ bushido_man96 : Thanks for your response. Currently i am running 36 lands: the custom categories are a bit confusing as i added some other lands to "ramp" and "reanimate". Still not sure if that's enough.

Majestic Myriarch has performed really well so far. It just takes two other creatures to make it a 6/6 already. Considering all the keywords it usually should have (esp. hexproof, indestructible and double strike) this becomes a thread rather easily and it has the potential to grow even bigger during the game.

Another story is Cairn Wanderer. A 4/4 for 5 mana feels a bit unsatisfying from the start and i never really need him. Either i have no keywords in my graveyard so there is no real reason to bring him. But if i have the desired creatures in my graveyard i rather play my commander for that 5 Mana and start all the flickering shenanigans afterwards instead of dropping another 4/4 body. Cairn Wanderer will be cut for Hydra Omnivore, when it finally arrives at my mailbox ;)

Odric, Lunarch Marshal is a must have, i'd say. Once you have indestructible and vigilance out you can attack with all your creatures with basically no downside for you. It even gets better, if one of your creatures has lifelink and/or deathtouch. he just gives an enormous buff to all your creatures and even tho he has no keywords on his own, i'd never cut him from the deck ;)

Wasteland Viper is another interesting one as you described and can give me some more "political influence" on the game. I think i might try it out as well.

EmperorPenguin on Xenagos, God of Revels

1 year ago

Nice build! The only weakness i see is that it miss consistency in trying to cast Xenagos as fast as posible, turn 3 ideally. I see there is a few creatures that can be replaced, dont know if is a budget thing, but if not, i would add Ghalta, Primal Hunger, Scourge of the Throne or the always fun at parties Hydra Omnivore.

Lord_Grimm on Xenegod

1 year ago

If this is indeed up to date, here are some thoughts (post Matty games): Since Xenny is 5 CMC, your ramp should be land based 2-3 cost spells only. With that in mind... Gruul Signet < Search for Tomorrow, Thran Dynamo < Rampant Growth, Talisman of Impulse < Harrow, Shadowspear < Hydra Omnivore, Swiftfoot Boots < Dragonborn Champion, Harmonize < Weaver of Harmony. Pretty sure that new red dragon is in the deck, but don't see it in this list... so I won't look at creatures yet. Hopefully these suggestions help.

Gidgetimer on “Budget” Xenagos Ground & Pound

2 years ago

Assuming that you want to keep the deck pretty inexpensive, the creatures with the best monetary cost to power in the deck ratio that I have found:

Verdurous Gearhulk

Inferno Titan

Primal Adversary

Heroes' Bane

Etali, Primal Storm

Atarka, World Render

Hydra Omnivore

Godo, Bandit Warlord is also pretty good, but it is great with Embercleave which is decidedly not budget.

twechsler on Insane ramp idea - please help

2 years ago

Yea I actually do have a few of the expensive ones already that I had in an old bag of cards. I have Karn, nylea, rhonas, and xenagos already. Nykthos, Shrine to Nyx and Finale of Devastation I kinda put in as hopeful cards but probably won't get them unless they miraculously show up for under 10 bucks on eBay. I have done a few playtests of this deck and found that with the 4 Time of Need and 2 Adventure Awaits you can get what you want very quickly. I agree that Yisan is not a good fit and Jadelight ranger could probably be replaced with something better. I just threw it in there to get more lands out but the idea is to kinda stack one land to repeatedly untap. I do like Chord of Calling and Pathrazer of Ulamog a lot though. The only thing is I wanted to have more legendary creatures rather than not so that time of need could have access to more creatures depending on the situation. As far as money goes, we luckily have a local shop by us that sells these cards for far cheaper than the price advertised on this site. The only thing they don't have there are the huge creatures ie Emrakul, the Aeons Torn or Ulamog, the Ceaseless Hunger . Realistically not going to end up with either but the thought of potentially dropping either on turn 3 is just so nice. Since I was planning on this deck being geared towards multiplayer I was thinking of throwing in a Hydra Omnivore and maybe one or two Destiny Spinner to ensure that all of this doesn't get countered as my friend loves to do. Seedborn Muse along with Omnath, Locus of Mana and a Helix Pinnacle would be a pretty cool combo but not entirely necessary. What other untap creatures/ enchantment ramp stuff were you thinking of?

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