Bloodforged Battle-Axe

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Tokens

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}

Bloodforged Battle-Axe Discussion

TheMillKid on Combat dmg effects and Unblockable

3 days ago

Thada Adel, Acquisitor is great at stealing other people's Sol Rings, amongst other potentially desirable artifacts. Wrexial, the Risen Deep is basically unblockable with Intimidate, Islandwalk, and Swampwalk.

Fireshrieker allows you to double up on a creature's combat damage trigger, and it can be tutored by Deadeye Quartermaster , who can also help you grab any of the equipment cards in your deck. Another good equipment to consider is Bloodforged Battle-Axe .

Other cool cards include Lord of the Void , Sphinx Ambassador , and Drana, Liberator of Malakir .

Happy brewing!

Sephyrias on The Bloodhall Season 8 - Nahiri, the Lithomancer

1 week ago

A primer has to go more in-depth and compare cards to other options imo. For example...

Why so many deathtouch equipments? Aren't Grappling Hook and Nemesis Mask too mana intensive for what they do?

Any reason for not including Blackblade Reforged , Bloodforged Battle-Axe , Masterwork of Ingenuity ?

What about Strata Scythe , Ogre's Cleaver ?

Why not creatures like Balan, Wandering Knight or Heavenly Blademaster ?

Why are the other boardwipes better than Mass Calcify ?

Kilrane on Blackblade Reforged

3 weeks ago

For some upgrades I'd suggest Urborg, Tomb of Yawgmoth + Lashwrithe and/or Nightmare Lash as a bonus you don't have to worry about losing Mirror Gallery . Essentially, it'll give you twice the potential plus harder deal with. Something on theme would be Bloodforged Battle-Axe .

mfogle on Brudiclad Myr Tribal EDH

1 month ago

I like myr, and I like brudiclad. He does make myr tokens, but i'm not 100% if the two go together. Idk. I feel like you might want more token synergy in your creatures than you can get with myr in a singleton format. But, I do really like it. Bloodforged Battle-Axe can be really good with brudiclad. Vanquisher's Banner can be solid with the tribal theme. I could also see Skullclamp in there to help generate draw, depending on how wide your field tends to go and how big your guys tend to get.

LoyalPaladin on Knight Tribal

1 month ago

I'm just going to make suggestions for cutting and adding, but they're more suggestions on what I would do if I was building it. OrientSuperior might have some good feedback. He's good at going wide and tribal too.

Creatures

Not a lot to say here. I'd probably cut some of your higher CMC creatures for more low CMC knights. You probably want to treat your dragons like my Sunhome's Finest deck treats angels: sprinkle them in there, but don't make them a main attraction. Their CMC is usually fairly high.

Sunhome's finest generates a lot of 1/1's to bide time for a big angel to come out, but Knight's aren't quite as good at that as soldiers are, I'd add some more mana rocks and cut a big boy or two. Right now you're running about 22 Knights out of your 29 creatures, with three ways to get a limited number of tokens from what I'm seeing.

Artifacts

You might consider cutting Door of Destinies if you end up being more of a hybrid Knight-Dragon tribal, otherwise it's probably fine for now. I'd probably cut some equipment for commander protection and mana rocks.

Main Cuts: I'd cut these for sure, but there are a few more I'd lop off for other things.

  • Bloodforged Battle-Axe: It's a mana sink and you're going to be strapped for mana in Boros.
  • Godsend: This card isn't very useful in commander. If you exile a card it's gone, since they can't run multiple copies. If you hit their commander they'll just return it to their command zone instead of exiling it.
  • Sunforger: It's really just not that great. It's a mana sink and I actually cut it from my own deck.

Extra Cuts: I'd probably cut Forebear's Blade, Mind's Eye, and Obelisk of Urd as well. Obelisk is worse than Door of Destinies, so keep that latter if you're cutting one of the two. Mind's Eye is a good card, but I barely manage to take advantage of that in a mono-White deck crafted to ramp fast. Forebear's Blade is just so-so, it's not bad, but it's not great.

Add: You could consider Pearl Medallion or Ruby Medallion. I'd probably forgo both of those for what's below or maybe even a Boros Locket.

  • MindStone: Great mana rock with draw in case you really need it.
  • Swiftfoot Boots: You've got two commanders. Run swifties and greaves?
  • Worn Powerstone: It's a tap for two mana rock. Could be more than worth it for you.

Instants

I don't have a lot to add here. I'd probably want more instants in general, and I'm not a huge fan of Dawn Charm.

Sorceries

I'd probably cut Steelshaper's Gift for Blasphemous Act. It's half the price and a game winner if you manage to make your creatures indestructible, even for a turn.

Lands

I would cut Arch of Orazca and replace it with Terrain Generator. I'd find space somewhere in your artifacts to cut a card and add in a Reliquary Tower too. The 36th land is more important for your colors and you're more than likely to have a build up of cards with a big CMC in your hand at some point. Arch is a cool land, but you're going to rarely have that much mana on hand outside Green. If you're super set on having a card draw outlet like that, go for the Vanquisher's Banner.

Enchantments

I'd probably cut Quest for the Holy Relic for a copy of Honor of the Pure, but that's just me. I feel like the deck is built to go tall, but the tribe is made to go wide. If your deck wins because of commander damage, it's probably because you have two commanders, not necessarily because one of them got beefy.

Pal00ka on Atlantis!

2 months ago

Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.

Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger  Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.

I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.

In addition to your pillowfort pieces I would also consider AEtherize to bounce an attack and Equilibrium to bounce threats as you play your merfolk.

Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.

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Bloodforged Battle-Axe occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.05%

White: 0.17%

Red: 0.03%

GW (Selesnya): 0.09%