Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
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Bloodforged Battle-Axe Discussion
2 weeks ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
3 weeks ago
I'm thinking of building this deck for a fun low budget deck. You should consider adding high powered equipments that don't add power or toughness such as Quietus Spike, Captain's Claws, and Bloodforged Battle-Axe.
1 month ago
I'd feel pretty good going into a game with this, I can see some win-con's:
2) Ramp mana staying under the radar into an Felidar Sovereign
Lots of fun cat stuff here!
To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.
During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.
Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.
1 month ago
Hopefully you find some of this useful.
The reason why Lost Leonin and Archangel of Thune/Spike Feeder work consistently is the tutoring. Under budget constraints you must include Eladamri's Call it's the best tutor, and it's only a few $'s. Also you must include Congregation at Dawn.
Wild Nacatl has no place in this deck, hes a 2/2 (at best) for with no Lifelink, he doesn't provide us anything, and is a dead draw late game.
Key to the City makes no sense, you have little/no recursion, just use Expedition Map to tutor Rogue's Passage and perhaps include a Crop Rotation. Instead use Trample, by including Behemoth Sledge also gives additional Lifelink.
Taj-Nar Swordsmith is a great budget equipment tutor for Skullclamp, Swiftfoot Boots, Bloodforged Battle-Axe, late in the game he can tutor the Grafted Exoskeleton as well. If Bloodforged Battle-Axe is in, certainly Kemba, Kha Regent can make her way in.
Pride Sovereign is decent as well, I've been testing him out at the moment because of his speed (slow).
Since you'll be slower, can use reset cards like Divine Reckoning.
Condemn is a good budget removal too (situational).
I would include a Sunbond doubles your chance of drawing / tutor into Spike Feeder Infinite Life combo anyway. It's good with the other lifelink Loxodon Warhammer the Lifelink cats, Archangel of Thune etc. Since you tutor less, have more probability of drawing into it. If you do draw it, just tutor the Spike Feeder.
Green Sun's Zenith without a Dryad Arbor isn't as good, because it loses its Modularity as a Mana Ramp & Tutor. There are still some targets though like Mirri, Weatherlight Duelist or Spike Feeder or Prowling Serpopard, etc. Still ok, just not as good.
Lifecrafter's Bestiary is a little high mana cost, but it's a decent draw engine.
Rampant Growth is a good cheap tutor.
Eldritch Evolution is another cheap tutor I've been toying around with.
Some ideas to consider anyway. +1.
1 month ago
I'd suggest adding ASAP these cards (or at least to consider them):
- Blinkmoth Urn for huge mana ramp (who cares if your opponents will get 2 mana, you'll get ∞ mana).
- Cranial Plating is too good not to have in a 41 artifact deck.
- Argentum Armor is really good for removal, but I understand that you don't need to care about protection.
- Bloodforged Battle-Axe for super easy snowball. - Trailblazer's Boots because everyone runs at least 1 nonbasic, and this means unblockable. - Great Furnace for artifact count interactions. - Inventors' Fair and Buried Ruin feel like they can be useful here. - Brass Squire could come in handy. - Godo, Bandit Warlord because tutoring is never enough. - Etched Champion, Hellkite Igniter and Armory Automaton could feel useless, since you don't need protection, nor alternative win con creatures, but I like them, so there we go.
I hope you'll find this useful. If you are interested in EDH, consider looking at my decks ;)
1 month ago
Would something like Bloodforged Battle-Axe be a consideration?
2 months ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
2 months ago
Bloodforged Battle-Axe + Behemoth Sledge + Sigarda's Aid + Krosan Vorine would be a great replacement 4 cards. I've been playing Bloodforged Battle-Axe in my Mirri, Little Kid Aggro EDH and it can get out of hand sometimes!
Sterling Grove is great, I don't have many Enchantments which is why I ended up removing it, but the ability to tutor Sylvan Library is powerful. Sylvan Library is very important in winning with Arahbo, Roar of the World.
You could try the Blackblade Reforged + Sword of the Animist + Sigarda's Aid + Stoneforge Mystic or Burnished Hart, and replace the fast mana fetches like Nature's Lore and Three Visits and Green Sun's Zenith with Cultivate + Kodama's Reach to get more lands, throw in a Traverse the Outlands to ensure you win. Tutor your Blackblade Reforged and with a Doublestrike or Trample would be an effective weapon. Throw a Taj-Nar Swordsmith in there too since the sword is only . Rhonas the Indomitable will be awesome in this build, with all that land he can trigger his ability to give Trample to the Blackblade Reforged Cat.