Bloodforged Battle-Axe

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bloodforged Battle-Axe

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

DatShepTho on The Flying Swordsman

5 months ago

This is not a half bad pairing of commanders to be honest. The Jeskai combination really opens Boros up to blue artefact synergy and card draw.

Is Dalakos, Crafter of Wonders worth being in the deck when Kraum already has these keywords? I guess you could equip Ardenn too, but using that slot for an extra equipment for synergy may be better.

Maybe something like Argentum Armor or Bloodforged Battle-Axe would work well.

Asder on Card creation challenge

5 months ago

Tectonic Engine

Artifact - Fortification

Fortified land becomes a vehicle in addition to it's other types, and gains "Crew 4" and "As long as this land is a creature it has power and toughness equal to the total number of lands on the battlefield."

Fortify


I've always thought the cards that make generic token equipment like Toggo, Goblin Weaponsmith or Bloodforged Battle-Axe (among others). Make something like that except that the tokens are fortifications.

Forkbeard on Akiri & Ardenn: Enhanced Combat

7 months ago

Hello there! Made a few tweaks to this deck and thought I'd respond to some comments while I'm at it.

mlequesne: Yep, Tenza, Godo's Maul is a great equipment card for this deck and I use to run it in here. Looking at it again though, it's a pretty beefy buff & trample is definitely clutch. I might swap the cheap but slow Bloodforged Battle-Axe out for it and give it another shot.

Bobthebirdman: Regarding your comment around the various swords protection and ensuing chunkiness, it's exactly why I'm not running any WR equipment or Lightning Greaves - they're a non-bo with the sword cycle and I am stubbornly adamant on running all 10, just because I want to.

GeminiSpartanX: Toggo is a great idea! Landfall is typically pure gas & getting literal rocks (lol) that sit there buffing Akiri seems decent. Side bonus, I'm adding Dockside Extortionist + Treasure Nabber so he kind of sneaks nicely into my goblin rocks/value suite. Good food for thought! As for Sigarda's Aid, yeah. I know. Awesome card and prior to running Ardenn as Akiri's partner, SA was important utility in this deck, mainly for the free equips. Cuts are getting tricky though and I found that the flash factor wasn't super necessary, so I swapped it out (side note - the big downside to voltron decks is that everyone knows what you're trying to do here & if SA is on the table, folks will keep those counterspells at the ready, thwarting any instant speed equip & kill shenans). Lastly, Mithril Coat is definitely an upgrade to Darksteel Plate here, it's in!

Azoth2099 on Repanse De Lyonesse (Knight Tribal and Recursion)

8 months ago

Rizikar

Oi! Nice Commander pick, Mardu Knights are my jam.

If you're trying to give the decks some legs via recursion, Reanimator is the only way to go imho. Fortunately & are the perfect colors for that! Here's the Reanimator package that I typically start with if I'm building a deck in that style:

Animate Dead, Dance of the Dead, Necromancy, Reanimate, Entomb, Buried Alive, Final Parting, Phyrexian Reclamation & Sevinne's Reclamation are sick. There are also some pretty spicy loops that can be accomplished with things like Corpse Dance & Dread Return, but we can get into all of that if you decide to run Reanimator as a strategy for this build.

There's also some pretty great card draw options in this color combination that I think will do the deck some good. Necropotence, Black Market Connections, Esper Sentinel, Archivist of Oghma, Dark Confidant & Dark Tutelage all come to mind. Tectonic Reformation could provide some value here too.

I'd also also maybe cut down on some of those lands in favor of some more Mana Rocks. Talisman of Conviction, Talisman of Hierarchy, Springleaf Drum, Fellwar Stone & Chromatic Lantern would be good includes.

Tutors are expensive af, but there are a few nice choices that are very affordable right like Open the Armory, Wishclaw Talisman, Diabolic Intent, Diabolic Tutor, Gamble & Reckless Handling. Vampiric Tutor & Enlightened Tutor were just reprinted a little ago, so they're as cheap as they're going to get right now. I'm pretty sure Vampiric Tutor was like $90 a little bit ago, food for thought. Oh man, Stoneforge Mystic also exist, and is wonderful.

Some non-specific Tribal support like Shared Animosity, Mana Echoes & Coat of Arms, Cryptic Gateway & Vanquisher's Banner could also do stuff!

Lastly, a short list of neat Equipments you could consider are Conqueror's Flail, Hammer of Nazahn, Bloodforged Battle-Axe, Heartseeker, Masterwork of Ingenuity & Mask of Memory. I guess Halvar, God of Battle  Flip is technically an Equipment card too?

Good luck in refining your list!

DraconicDestruction on Blade of the Heavens

1 year ago

You could incorporate a voltron theme with stuff like Bloodforged Battle-Axe, Kaldra Compleat, Bloodthirster, and Gisela, Blade of Goldnight

king-saproling on Mighty Manotaur

1 year ago

How bout these? Keen Sense, Rogue's Gloves, One with Nature, Mask of Memory, Destructive Urge, Latulla's Orders, Kusari-Gama, Scepter of Celebration, Umezawa's Jitte, Bloodforged Battle-Axe, Bloodthirsty Blade, Goblin Diplomats.

Just a heads up that the way The Reaver Cleaver is worded (gives the equipped creature the ability via "" rather than the equipment having the ability), if your opponent controls Tahngarth then your opponent will make treasure tokens. Similar issue with Snake Umbra and Popular Entertainer. Bear Umbra would also work this way except that Tahngarth doesn't "attack" when he is given to opponents, they just get him as an attacker. This means Frontier Warmonger will not trigger for Tahngarth when he is attacking during an opp's turn.

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