Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
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Bloodforged Battle-Axe Discussion
10 hours ago
A few suggestions maybe worth looking into :)Conqueror's Flail
Hot Soup is good paired with Swiftfoot Boots
Masterwork of Ingenuity
also oh man Bloodforged Battle-Axe+Sigarda's Aid+ anything that gives double strike interacts really weirdly. so first strike happens and your 1 BFBA turns into 2. You get an Aid trigger that auto equips the BFBA. Then, your two BFBA's turn into four. Aid triggers and they auto equip. Next combat your 4 turn into 8, then into 16.
1 week ago
1 week ago
please define "gimmicky" for us, and explain how a 1-mana card that copies itself fits that description. the ability to copy itself is a HUGE difference between Bloodforged Battle-Axe and Bonesplitter. its a hell of a lot better than the +1/+1 you'll get from Conqueror's Flail. just because you only have 1 creature you plan to attack with (which honestly sounds like a major flaw to begin with) doesnt mean it won't benefit from gaining keywords from Odric, Lunarch Marshal.
1 week ago
Nice deck! It looked so fun, I made my own ;)
Looking at your sideboard, I would definitely add these to your mainboard:
- Trailblazer's Boots to keep your monsters unblockable (especially Blightsteel)
- Quietus Spike deathtouch and massive life reduction
- Voltaic Key to untap a big monster after attacking to block with, or untap a mana rock (BFF's with Basalt Monolith)
Some other neat ideas to consider:
- Bloodforged Battle-Axe, makes copies and copies and copies of itself
- Darksteel Plate
- Hammer of Nazahn, free equip costs + indestructable (and cheaper than the Darksteel Plate)
- Mask of Avacyn
Pristine Talisman seems too expensive for what it does. If you were a lifegain deck, then it might be justified but I think a -cost rock like Mind Stone would do you better. This is probably all personal preference, of course. I also avoid Dreamstone Hedron because when I have 6 mana, there's way better things I want to be casting.
I avoided Lightning Greaves in my Hope deck because Shroud prevents you from equipping anything more to that creature (and my Hope deck is all about equipping my commander). I also skipped out on Whispersilk Cloak for that reason. You're not all-in on equipment here so this might be less of a concern - the Graves are nice on some of your big scary guys.
I avoided the Urza lands because I have such little tutor ability that I wouldn't waste it looking for a land. I figure the odds of me ever getting all 3 Urza lands into play during a game were slim to none, and I'd rather more basics for Strata Scythe.
Similar to my case against the Urza lands, I skipped the Helm of Kaldra, Shield of Kaldra, Sword of Kaldra cycle because it'll be a rare event to ever get them all into play. On their own they're each okay, but I have other equipment that does similar things (often for less mana).
I agree with you on Terrain Generator: It's hard to imagine having a hand full of land and nothing else to do that I want to pay to drop another land. I included it in an early list of my own deck but replaced it with another Wastes.
I haven't seen Lifeline before! Looking it up, they changed the ruling so it impacts all players. Still more beneficial to you?
Not of This World seems pretty good, but I wonder if it's too conditional or win-more? I used to run it in an Eldrazi deck I have but I found I spent most of the game with it sitting useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead that it had any effect. Not a strong opinion here - just feel like most of the time it might be a dead card in hand.
Okay, serious chat time. This is totally just my opinion, feel free to ignore it. But I think TheRedGoat might be right: It feels like you're trying to do two very different strategies at once. The very aggro, cheap-to-cast commander who gets loaded up with equipment and quickly starts applying the commander damage, racing to hit 21. Contrasted against the battlecruiser strat of ramp hard to drop big, scary monsters. Trying to do both at once makes each strategy weaker because you'll regularly run into the wrong cards for what you need. You'll be on turn 2-3, hoping to equip something to Hope before combat and draw into a Platinum Emperion, Planar Bridge or Dreamstone Hedron.
There's a really fun solution to this problem though: Build a separate battlecruiser deck! Make a mono-green ramp deck, move alllll your big scary colourless fatties over to it and tweak this Thopter deck to really take advantage of aggressive Hope. Eat your cake and have it too!
Okay enough of that. This deck does look really fun to play. And I'm very jealous you have all 5 swords. Someday I'll get there :)
2 weeks ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
2 weeks ago
Bloodforged Battle-Axe is too gimmicky.
2 weeks ago
What is your opinion on Bloodforged Battle-Axe ? It seems like a good deal with the damage doubler and double strike.
3 weeks ago
Bloodforged Battle-Axe could end up being hilariously powerful in this deck.