Foundry Inspector

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

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Foundry Inspector Discussion

Bchong on Me and My Artificial Needs

1 week ago

You should try and put in all of the talismans and signets that you can put in. You have little to no draw and you basically have to interaction with the other players. You should try and put in some good value cards like Ponder Mystic Remora Fragmentize Gamble Thoughtcast Mana Vault Mana Crypt Krark-Clan Ironworks Vandalblast By Force Fellwar Stone Vedalken Engineer Etherium Sculptor Foundry Inspector.

You should also try and stay away from creature based strategies because they are fairly slow and because infinite combos are just so much better in EDH. You already have a couple combo pieces in your deck such as Thopter Foundry which combos with Sword of the Meek and Krark-Clan Ironworks. You also have Scrap Trawler which combos with Krark-Clan Ironworks if you have "eggs" or artifacts that draw you cards when it etbs or dies.

I don't think some of the planeswalkers or creatures really have a place in an artifact deck. While they may be good individually, these cards have little to no synergy to the rest of the artifact theme of your deck.

hungry000 on $10 Blue Artifact Storm

2 weeks ago

Have you thought of Semblance Anvil? I've seen other blue artifact storm decks that play it to reduce costs rather than Etherium Sculptor/Foundry Inspector. It's nice since it isn't susceptible to creature removal and you only need one to combo off. You could play it in place of Foundry Inspector.

Legendary_penguin_of_death on Sram boggleish stuff (first EDH deck)

2 weeks ago

That is definitely in consideration. I was also thinking of Recruiter of the Guard since it is $5 cheaper than changing my whole land base and it allows me to get combos such as Foundry Inspector + Puresteel Paladin + Sram, Senior Edificer. This allows me to cast and equip a large portion of my equipment for 0 or 1 mana and drawing two cards after each cast/entry, and free equipping. What do you think? Again thanks for the feedback!

Razulghul on Reaver - Silas/Tymna Stax

2 weeks ago

jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.

Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.

Rhystic Study is kind of a meta call. It could easily be replaced by something with a little more gas like Ad Nauseam/Memory Jar maybe? Depending on the opponents study can be pretty great though.

Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.

As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.

What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.

clayperce on UR Modules ... yes, really!

1 month ago

Remember Animation Module, Decoction Module, and Fabrication Module from Kaldesh Draft?

Well, I've been messing around with an extremely janky but surprisingly powerful Module deck online ... and after the bans today, I'm excited about trying it out in irl.

Like I say in the deck description, I think the mainboard is pretty solid (though I go back-and-forth on 2x Reverse Engineer vs. 2x Opt).
But I'm not at all not sure about the sideboard ... it's not bad, but I've no idea what the optimum mix of counters/removal might be now, nor on whether I want Metallic Mimic/Foundry Inspector/Chief of the Foundry/something else ...

Thanks in advance for your thoughts and suggestions!


UR Modules (RIX)

Standard* clayperce

14 VIEWS | IN 1 FOLDER


Force_of_Willb on My goyf is bigger than yours

2 months ago

If you did add blue you can use Etherium Sculptor+Foundry Inspector to reduce the cost of your artifacts and then MAYBE chain some Chromatic Spheres Stars and Spellbombs into each other.

16 Lands might be too much (for combo) add Simian Spirit Guide for explosive starts and to prevent stalling later.

Implement of Combustion is another Cheap Draw Artifact (over Terrarion).

Manamorphose/Street Wraith - help dig through the deck

Burning Inquiry could be a potential Ancestral Recall or sideboard against tron to get extra artifacts in graveyard.

Magmatic Insight can help when drawing extra lands - possibly my worst suggestion

Lastly maybe include Apostle's Blessing to protect your creature from removal and get damage through.

dogisgod on Hey I heard you liked stuffy doll

2 months ago

Thanks FullmetalWes I swapped the Arenas for Foundry Inspector. Hopefully that means that the Stuffy Doll combo can be executed pretty fast. 1 more Nykthos, Shrine to Nyx will also make ramping into Stuffy Doll easier.

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