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Artifact Creature — Construct
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Foundry Inspector Discussion
1 week ago
You should try and put in all of the talismans and signets that you can put in. You have little to no draw and you basically have to interaction with the other players. You should try and put in some good value cards like Ponder Mystic Remora Fragmentize Gamble Thoughtcast Mana Vault Mana Crypt Krark-Clan Ironworks Vandalblast By Force Fellwar Stone Vedalken Engineer Etherium Sculptor Foundry Inspector.
You should also try and stay away from creature based strategies because they are fairly slow and because infinite combos are just so much better in EDH. You already have a couple combo pieces in your deck such as Thopter Foundry which combos with Sword of the Meek and Krark-Clan Ironworks. You also have Scrap Trawler which combos with Krark-Clan Ironworks if you have "eggs" or artifacts that draw you cards when it etbs or dies.
I don't think some of the planeswalkers or creatures really have a place in an artifact deck. While they may be good individually, these cards have little to no synergy to the rest of the artifact theme of your deck.
2 weeks ago
Have you thought of Semblance Anvil? I've seen other blue artifact storm decks that play it to reduce costs rather than Etherium Sculptor/Foundry Inspector. It's nice since it isn't susceptible to creature removal and you only need one to combo off. You could play it in place of Foundry Inspector.
2 weeks ago
That is definitely in consideration. I was also thinking of Recruiter of the Guard since it is $5 cheaper than changing my whole land base and it allows me to get combos such as Foundry Inspector + Puresteel Paladin + Sram, Senior Edificer. This allows me to cast and equip a large portion of my equipment for 0 or 1 mana and drawing two cards after each cast/entry, and free equipping. What do you think? Again thanks for the feedback!
2 weeks ago
jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.
Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.
Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.
As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.
What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.
1 month ago
Well, I've been messing around with an extremely janky but surprisingly powerful Module deck online ... and after the bans today, I'm excited about trying it out in irl.
Like I say in the deck description, I think the mainboard is pretty solid (though I go back-and-forth on 2x Reverse Engineer vs. 2x Opt).
But I'm not at all not sure about the sideboard ... it's not bad, but I've no idea what the optimum mix of counters/removal might be now, nor on whether I want Metallic Mimic/Foundry Inspector/Chief of the Foundry/something else ...
Thanks in advance for your thoughts and suggestions!
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1 month ago
Some that I didn't see in the list but I run include Bear Umbra, Chief Engineer, City of Shadows, Dowsing Dagger Flip, Etherium Sculptor, Foundry Inspector, Gemhide Sliver, Growing Rites of Itlimoc Flip, Gyre Sage, Herald's Horn, Hickory Woodlot, Hollow Trees, Kiora, Master of the Depths, Krark-Clan Ironworks, Legion's Landing Flip, Mage-Ring Network, Manaweft Sliver, Myriad Landscape, Nature's Will, Nissa, Vital Force, Nissa, Worldwaker, Patron of the Orochi, Rushwood Grove, Sand Silos, Saprazzan Cove, Saprazzan Skerry, Sword of Feast and Famine, Teferi, Temporal Archmage, Training Grounds, and Urza's Incubator.
2 months ago
16 Lands might be too much (for combo) add Simian Spirit Guide for explosive starts and to prevent stalling later.
Implement of Combustion is another Cheap Draw Artifact (over Terrarion).
Magmatic Insight can help when drawing extra lands - possibly my worst suggestion
Lastly maybe include Apostle's Blessing to protect your creature from removal and get damage through.
2 months ago
Thanks FullmetalWes I swapped the Arenas for Foundry Inspector. Hopefully that means that the Stuffy Doll combo can be executed pretty fast. 1 more Nykthos, Shrine to Nyx will also make ramping into Stuffy Doll easier.