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Artifact spells you cast cost less to cast.
Foundry Inspector Discussion
4 days ago
jaymc1130: I opted against Jhoira's Familiar and Herald of Kozilek as mana reducers. Herald isn't super great because of its specific UR cost, not benefiting from the majority of the other cost reducers in the deck, and not counting as "Historic" makes it a bit too unreliable in the list. Jhoira's Familiar I desperately wanted to include for flavor, but it was too hard to keep in a 4CMC cost reducer when all of the other reducers are cheaper (at 2 or 3CMC instead).
I honestly dropped Foundry Inspector at first, thinking Scrap Trawler was a better include for some recursion and combo with the KCI, but the more I've tested this here the more I find I skip over the Trawler in favor of a different play. It probably is better to replace the Trawler with a Foundry Inspector, as getting at least two cost reducers is incredibly important for preventing whiffs. Good recommendation.
That is a really interesting loop you've presented with Coveted Jewell and Words of Wind, though honestly this deck's interactions are already complex enough for me to lose track of things easily if I'm not careful. A complex internal loop like that will probably mess up my personal cadence, and it will definitely infuriate my playgroup due to the incidental bouncing all of their stuff. I personally will opt not to run it in my list here, but by all means that is a great idea to include in a similar decklist!
Springleaf Drum is a fantastic recommendation that I didn't even think of! A great cheap artifact that also acts like a mana rock to help prevent whiffs or pay for activation costs once I have certain pieces on the board. Jhoira and all the other creatures in the deck do their thing whether they are tapped or not, so tapping them to the Drum for mana when necessary doesn't hinder the chain in the slightest. What a great budget option over the other 0cmc mana artifacts I noted in the description.
Thanks so much for your insights here, I really appreciate the feedback!
4 days ago
For about 10 bucks you could add Coveted Jewel , Words of Wind , Foundry Inspector , Jhoira's Familiar , Herald of Kozilek and Springleaf Drum . The Drum helps turn your creatures into rituals off of Recall and Retract effects, empowering your storm turn. The Herald, Familiar, and Inspector are other cheap cost reducers for a buck or less. Words of Wind and the Jewel work as a combo in tandem with the cost reducers. As long as you have cost reduction of 4 with Words out you can play the Jewel, draw the first card from Jhoira, tap the Jewel for mana, then skip one of the Jewel draws to return the Jewel to hand to play it again and draw the whole deck. At 5 or more cost reduction this combo also generates net positive mana per loop turning the Jewel into a ritual that draws cards.
Cloud Key is also worth considering, but it's about 15 bucks by itself.
5 days ago
And Foundry Inspector over Treasure Keeper . Keeper has to die to get the trigger, and that isn't always guaranteed whilst Inspector provides a passive cost reduction to most of the deck. It's also pretty cheap.
Another suggestion would be Grafdigger's Cage replacing Ensoul Artifact . Ensoul Artifact doesn't seem like a good fit as making an artifact bigger doesn't seem to do much to help Urza, whilst stopping graveyard strategies is a big upside to prevent opponents from winning.
1 week ago
1 week ago
the interaction of new Mystic Forge and Semblance Anvil is very interesting: probably ill try this "archetype"( i have played lantern since the origin and now im playing prison whirso i love the family) but in a modern brown deck the blue is necessary so i think i'll swap out goblins for Whir and probably also 2 Foundry Inspector for 2 Cloud Key that doesnt suffer creature removal (4 for me are redundant because with 2 Anvil every other CC reduction is useless). Moreover we can put in sideboard some copies of Paradoxical Outcome and one Grapeshot for U based control matchup/alternative wincon necessity
1 month ago
Sol Ring Mox Opal Thran Dynamo Basalt Monolith Grim Monolith Mox Amber Gilded Lotus Mana Crypt Mana Vault Worn Powerstone Hedron Archive Dreamstone Hedron Fellwar Stone Fractured Powerstone Mind Stone Thought Vessel Sky Diamond
Solemn Simulacrum Ornithopter Memnite Clever Impersonator Phyrexian Metamorph Etherium Sculptor Master Transmuter Metalworker Kuldotha Forgemaster Myr Retriever Scrap Trawler Junk Diver Myr Sire Trinket Mage Treasure Mage Trophy Mage Palladium Myr Hangarback Walker Sai, Master Thopterist Phyrexian Walker Shimmer Myr Foundry Inspector Dross Scorpion Workshop Assistant Cathodion
Jester's Cap Memory Jar Scroll Rack Voltaic Key Clock of Omens Thousand-Year Elixir Myr Turbine Rings of Brighthearth Tezzeret the Seeker Mycosynth Lattice Unwinding Clock Sculpting Steel Mirage Mirror Grafdigger's Cage Caged Sun Extraplanar Lens Gauntlet of Power
1 month ago
Ok, you deck is alright and has a lot of potential but it looks to be going in a lot of different directions. What I think would help is if you pick which cards you are wanting to build around.
Tezzeret's Touch is a great card but it is the type of enchantment where if you want to run it you have to build the entire deck around. A deck I have made around this card has a heap of cheap evasive artifact creatures like Ornithopter , Vault Skirge and Signal Pest ; and a heap of cards with the same effect like Ensoul Artifact and Skilled Animator .
Another card you might build around is Traxos, Scourge of Kroog . His down side is he only untaps when you cast an artifact. There are a lot of zero costing artifacts that you could cast which would make this easier such as the Ornithopters but there is also Cathar's Shield and Accorder's Shield which would give Traxos vigilance so he doesn't tap when he attacks. But once that happens any of the equipment cards that you draw afterwards won't be doing anything. That is where you could have something like Sai, Master Thopterist who will make a thopter token when you cast an artifact.
If want to be a bit more mid range with Chief of the Foundry buffing your team. Some good cards that go well with that are Foundry Inspector and Etherium Sculptor which make artifacts cheaper to cast. Which would make it easier to cast something big like Myr Battlesphere . Generally the Myrs are pretty good and you might want to check them out on gatherer.
Another thing you might consider is cutting one of your colours for white. With the midrange go wide artifact strategy it might be worth considering white just for the sake of Tempered Steel , but that might be something to consider further down the track.
Also Padeem, Consul of Innovation is good.
1 month ago
I dont know your meta, so might be a non-issue, put play tested your deck a couple of time. The turn you normal start to be able to really impact the board (defend yourself, attack etc) is turn 5 or 6. That is a bit late if your opponents are doing stuff those turns.
Your decks starts going after that but is still not doing anything insane. To really get things started you need to get to +t10
Id try lower your curve a bit. Replace some of these cards (not all) with things that ramp or have some impact early game. Reiver Demon , Lord of the Void , Exsanguinate , Army of the Damned , Dread Cacodemon , Demolition Stomper , Marionette Master , Gray Merchant of Asphodel , Spine of Ish Sah , Scour from Existence , Silverskin Armor , Revel in Riches , Demolition Stomper , Glaring Spotlight .
Some suggestion that gives you some early game plays Mind Stone , Palladium Myr , Voltaic Servant , Foundry Inspector , Vampire Nighthawk (people hate attacking in to that) Plague Myr , Filigree Familiar or really whatever mana stones you have at hand.
Foundry Inspector occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%