Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) cebgamer2006

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Kaladesh (KLD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Foundry Inspector occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.34%

Blue: 0.18%

Foundry Inspector Discussion

psionictemplar on Artifact Deck

1 month ago

I'm going to try and base this advice/suggestions by section.

Creatures: Since you have 32 it's probably safe to say you want to be an attacking deck. Knowing that I would try to up the numbers on Etched Champion and Shambling Suit since they will probably be some of your best damage dealers. Arcbound Worker could also be upgraded to Sparring Construct. I only say this because it can move it's counter to an ugin token when it dies and worker can't. Very niche situation, but still.

I'm also going to suggest a couple extra copies of the Foundry Inspector for speed purposes since it will assist with some of the later suggestions I am going to make.

Lands: It looks like a random pile, but since you don't have any color requirements, I really don't know what to suggest for it.

Artifact: There's a lot of things that don't really assist with the creature/attacking plan so I'd suggest cutting the Clock of Omens and almost all of the Elixir of Immortality. Skyblinder Staff doesn't seem particularly strong compared to Cranial Plating and could probably be switched into something else. What I'm thinking is moving the Mystic Forge to the main and trying to work in a couple additional copies. Possibly in place of a couple Howling Mine's. What, I do think would be an interesting idea would be trying a Grinding Station as an alternate win condition in case the damage plan won't work out. It gives you an out against random problems like Ensnaring Bridge.

Planeswalkers: I think your copy of Karn could probably be more useful as an additional copy of the Ugin the Ineffible for redundancy purposes. That and it will contribute to the Grinding Station idea a lot more smoothly. If you are wanting a karn in your maindeck I think Karn, the Great Creator could be the most beneficial to you, since it could open up a tutor path to your sideboard slots.

Sideboard: I'm going to say this on the assumption you have a Karn, the Great Creator.

What I think would be most beneficial would be a silver bullet type approach with cards like Damping Sphere or Meteor Golem, possibly even Spine of Ish Sah. This could be very customized to whatever you get used to playing against.

Anyhow, these are my thoughts and if you want me to give you quantities on changes, then I'll gladly offer you those as well.

Monomanamaniac on Balan, one-punch man

2 months ago

Joe_Ken_ not a bad suggestion. I was considering wayfarer's bauble. I need to update the list. Burnished Hart is one of those cards I overlooked, but once I have Foundry Inspector it would look a lot better. I do consider my cost reduction cards to be mana rocks too in a way, if they reduce a cost they essentially produced that mana. Mind stone is cool, but it's kinda weak tbh. If I'm going to add another mana rock it would be Thought Vessel or something crazy. Knight of the White Orchid is also on my list, because it's a staple. I still have a large wish list, but I want this one to represent my physical collection. Still, it's a deck with about 180 cards and 3 commanders Kemba, Kha Regent, Sram, Senior Artificer, and the star is balan (in this version). I use proxies in the other 2 versions, but this one is pretty dangerous. It's great to represent what is thought of as a weak color (white in commander), by supplementing its weaknesses with artifacts. Can't wait to get it down to 100 for now.

Xynarth on Marcheso, the BBC

2 months ago

Contraband Kingpin, Reckless Fireweaver, Underhanded Designs, Skyscanner Artifact ETB synergy.

Atog, Megatog, Daretti, Ingenious Iconoclast, Ravenous Intruder Sacrifice Artifact.

Moriok Rigger, Scrap Trawler, Sly Requisitioner, Summoning Station, Filigree Familiar, Gate to the Afterlife, Dies trigger.

Goblin Welder, Skeleton Shard, Silas Renn, Seeker Adept Recursion.

Animation Module Autre.

Je pense que t'as assez de cartes dans le deck qui profite d'artifacts qui rentre sur le jeu ou qui sont mis dans le graveyard. J'irais pour une synergie encore plus token à cause de cela. Si jamais en plus tu n'es pas sur le Throne, Marchesa pump tout le bord de +1/+1. Ça peut très rapidement dégénéré et tu pourras overwhelm encore plus facilement tes opponents.

En ce qui est de ramp, j'irais avec une liste semblable à ceci:

Sol Ring, Mana Vault, Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet, Talisman of Creativity, Talisman of Indulgence, Talisman of Dominance, Wayfarer's Bauble, Chromatic Lantern.

J'inclurais aussi quelques trucs qui ont de la synergie avec le Sacrifice, comme Phyrexian Altar et Phyrexian Tower si t'as le budget.

Sinon, diminuer le coût général des artifacts est toujours winner: Etherium Sculptor, Foundry Inspector.

Ritz385 on animar commander

3 months ago

If I may suggest some artifact synergy creatures, perhaps Foundry Inspector, Steel Overseer, Burnished Hart, Jhoira's Familiar, Myr Retriever, Etherium Sculptor, Palladium Myr, Myr Enforcer, Master of Etherium, Frogmite, Chief of the Foundry, Sylvok Replica, Esperzoa, and of course, Sol Ring, despite the fact that it's not a creature.

MLGDolphinStudios on Jeskai Elsha Eggs

3 months ago

I think you could make some use from cost reducers so you aren't so reliant on Krark-Clan Ironworks. Helm of Awakening, Jhoira's Familiar, Foundry Inspector, Herald of Kozilek, and Etherium Sculptor are all fairly good.

ShaDoWz_6677 on ELSHA OF THE STORM

3 months ago

Foundry Inspector Lab Man, Winds of Change These are cards that seem like the weak links in the deck to me at this current point in the meta game of cEDH. Elsha is a turn 3-5 deck no matter how you put it. Lowering her mana curve is a huge thing to do in this deck to where you can push out everything. I've sacrificed Mizzix Mastery just to have something faster in the deck that is more impactful to the board. Past in Flames turned out to be 10x's better.

Ultimately, Winds of Change is SUPER CUTE if you are trying to royally screw an opponent turn 1. If you can dump your hand turn 1 then drop WoC, cool. Otherwise, its refilling into a game where people have counter magic at all times and gives them better card advantage than you ultimately. They dumped a hand that they liked sure. But you may of gave them an even better hand of 7.

Foundry Inspector ---> Helm of Awakening all day long! or even Cloud Key Cloud Key is 100x's better than Helm. Redundancy is great... just... not on bodies in this deck. Keep Aetherium Sculptor in the deck. Cut Foundry Inspector.

As discussed above, Lab man is the weaker of the 3 "I just win" cards. He hits the board, and your opponents can respond to you drawing from an empty deck by killing him or bouncing him. Wipe Away while not heavily played in cEDH, does see play and it does remove a player when they are trying to just win the game out right. For this case alone, Thassa's Oracle just says "I win when I ETB" making her strictly better since they have to counter or stifle its ability. Stifle abilities are not big in cEDH. I alone run Trickbind now for these instances in all my blue decks. ANd I should've since AER was printed.

Hall of Heliod's Generosity needs to come out for Reliquary Tower

Load more