Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Kaladesh (KLD) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Foundry Inspector Discussion

Sultai_Sir on Mono Blue Big-Mana Burly Boi …

3 weeks ago

Oh yeah, that's the third time I've linked Chief of the Foundry instead of Foundry Inspector. Also, Jhoira's Familiar seems great. Would you mind checking the deck out? I'm looking for feedback on it. Thanks for the suggestions, DeinoStinkus!

Sultai_Sir on Urza Wins

3 weeks ago

Sorry, I didn't mean Chief of the Foundry, I meant Foundry Inspector.

multimedia on Elsha's Infinite Voltron

1 month ago

Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.

Six cards to cut to make 100 cards:

  • Remember the Fallen: lackluster recursion.
  • Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
  • Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
  • Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
  • Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
  • Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.

When you want more cuts look to reducing some redundancy:

All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.


Some cards to consider adding:

Good luck with your deck.

Omniscience_is_life on Bosh throws a fit

1 month ago

Wow. Thanks for taking the time to write that all out!

The rocks you mentioned are all good, I'll add around 3/4 of them as I do think card-draw is a bigger concern for the deck. Retriever/Diver are fun, I'll add one if not both. Goblin Engineer only hits small artifacts, so that doesn't exactly work, but the Welder is a welcome addition. I don't think Purphorous is quite on strategy enough to merit a spot, but Daretti is cool. Mystic Forge is a wonderful card, not sure how it slipped under my radar. I don't love planar bridge as much, as high CMC artifacts are only good if they like dying ;D. The Forgemaster's cost to activate is a little too high for the pace of the deck, I tend to play/sac/play/sac/play, not play/play/play/sac/sac/sac. I don't feel like I want to spend 9 mana on an effect really only helps me "choose my timing", but the Boots/Greaves suggestion is a good one as the Head Honcho himself doesn't want to die. Ugin, the Ineffable/Foundry Inspector are likely both going in the deck, appreciate those suggestions. As for Clock/Myr... Not necessary enough. Of the "big ham" artifacts you mentioned, Duplicant/Ancient Stone Idol are the only ones I like. Big artifacts for the sake of big artifacts isn't what I'm looking for, more along the lines of big artifacts that are practically screaming to die. Lattice is a very powerful card, I'll try to fit it in. The ability doublers are smart, I'll squeeze one of 'em in.

As for the cards you're suggesting to remove... Elemental/Servant are good to take out. I like Forge Armor as my general is already a 6-power trampler, if I can just casually put 8 counters on him then my opponent has work around me, even if I don't really want to be swinging in. Nahiri's Wrath, and Azor's Gateway  Flip are all good to take out, we can agree on that. I like the familiar as it comes down early and disincentivize attackers, and then draw me card and Bolt someone later in the game. The comparison of Dockside Extortionist to Wily Goblin is a fair one, but I know I'm getting a treasure from Wily Goblin, and that's important since I'm counting on that early ramp + body. I find Rise to be just solid value, and you didn't suggest a whole lot of card advantage to I don't see fit to remove it just yet. You burn through a lot of cards in this deck, and it's good to keep a steady flow. Scarecrone can get artifacts, from the graveyard, to the battlefield repeatedly. And I like the digger. But he probably needs to go.

Monomanamaniac on Bosh throws a fit

1 month ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

SynergyBuild on Need help making room in …

2 months ago

Jhoira's Familiar is an overcosted, board-wiped ramp spell. Not a fan outside of decks like Jhoira specifically.

Foundry Inspector could go too. It's not as overcosted, but I am still not a fan of it xD

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