Foundry Inspector

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Kaladesh Uncommon

Combos Browse all

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

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Foundry Inspector Discussion

Allepoca on 20$ Modern: Affinity

1 day ago

Thank you Ronathan I do like the idea of having more mana fixing in the deck because in play testing I have had plenty of moments where I can't play something like Tempered Steel due to how strange the mana base is. I will problably go down 1 Foundry Inspector and 1Chief of the Foundry while cutting both copies of Merchant's Dockhand due to the fact that the ability to dig through my library hasn't really came up in play testing and using Bomat Courier for that is a lot better. Thank you for commenting and taking the time to look at the deck it means a lot.

Addrum on Bigger Cards Better Explosions.

2 weeks ago

You artifact count is too low for an affinity subtheme. You will end up with really expensive cards in hand that you cannot cast. Maybe change a little in the ramp, replacing Vedalken Engineer, Foundry Inspector and Etherium Shaper with all 3 on color Signets, 2 Talismans, Mind Stone, Fellwar Stone, stuff like that.

You are missing wrath effects and Blasphemous Act is a must in a Vial Smasher deck. Add Damnation or Plague Wind / In Garruk's Wake to stay in the big spells plan.

Rhystic Study and Phyrexian Arena are both good darw engines to keep your hand with gas.

bellz76 on Life gain/Bleed *NOT FINISHED*

3 weeks ago

So the problem you're going to run into is you'll never get to 50 life. The cards you have here gain you small amounts of life, but your opponent is going to be able to push through more damage than you're gaining. Even if you get the reservoir out, you aren't casting enough spells to make a difference. You might gain 3 or 6 life a turn, but that's it.

There was a combo deck with the reservior a while back that used the 0 casting cost artifacts with the Foundry Inspector and Paradoxical Outcome to cast and bounce and cast and draw and cast and then blast... you have to cast a ton of spells per turn to work, and again, I don't think you've got the ability to do it.

If you do want to try some form of Reservoir deck, I'd recommend running a 4th reservoir and the Glint-Nest Crane. It helps you dig for the Reservoir and gives you a decent blocker to help block and save that life total. You'll need better blockers in general to dissuade opponents from attack- Gifted Aetherborn is a good one. The death touch is a deterrent and the life link would help.

I'm not sure what else to tell you. I think you like these cards, then you might be better served to take the reservoir out and add in a few more cards that drain life and let your creatures do some work.

I hope this helps.

slyfy on colossussses

1 month ago

I've been playing with the idea. but mostly around Herald of Kozilek. Since the foundry inspector dies to so many removal spells, while the herald got some more defenses. The Foundry Inspector is also a creature so he wont bring down the cost of a Metalwork Colossus

MonochromeDisco on colossussses

1 month ago

Have you considered adding in Foundry Inspector to bring down the cost of artifacts? Maybe instead of the Prophetic Prisms. You'd lose some card draw in exchange for cost reductions instead of a 1 for 1 mana generation.

Izu_Korasu on Sharuum the POKÉMON

1 month ago

not sure the explore/traverse/bird package is enough to make green worth pushing. especially when you have artifact "ramp" in the form of cards like Etherium Sculptor, Semblance Anvil, Cloud Key and Foundry Inspector to help push things along (and even the urza lands?)

The thopter/sword combo is a nice touch, but Grand Architect allows you to make infinite mana/tokens with the combo and Disciple of the Vault lets you kill an opponent at instant speed. and while Spellskite is solid at protecting the combo but Ethersworn Canonist and counterspells/removal would help solidify the base.

I might have tried to shoehorn in the Sharuum+Sculpting Steel/Phyrexian Metamorph+Blasting Station loop/combo that gives the deck more options for winning and integrates Sharuum into the core of the deck rather then just a part of the 60, but thopter/sword isnt worth muddling the mixture for.

clayperce on Tribal Tech (List of Every Single Tribe in Magic!)

1 month ago

Legendxp,
I stumbled across Hand of the Praetors the other day, and next thing you know I'm looking at the Lord page at gamepedia. From there, here's a bunch more for your consideration:

Finally, I'm not sure how to classify these, but they're all color related: Angel of Jubilation, Caged Sun, Gauntlet of Power, Hall of Triumph, Knight of New Alara

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