Balan, Wandering Knight


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. 1W: Attach all equipment you control to Balan.

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Balan, Wandering Knight Discussion

LuxCannonator on Strong CotF

1 week ago

Looks like a great start ahve a +1.

Here's my two cents:

I would drop Aegis Angel, she's good but to slow for Legacy. Put Kemba, Kha Regent and/or Balan, Wandering Knight in her place and add more equipment

I would drop Scourge of the Nobilis for Consuming Fervor

Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger

Spirits on Arahbo, Xenagos... for Cats EDH

1 week ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

MEWLIO on Kemba-Artifacts,enchantments,tokens

3 weeks ago

Looks Good, But you could take out a few cards, stuff like Pulse of the Fields and less useful equipment like Slab Hammer. Maybe add some more cats or cat tribal synergies, cards like Raksha Golden Cub, Balan, Wandering Knight and Brimaz, King of Oreskos. Cards that buff your cats might also be good, so Khemba's army goes from a few 2/2 creatures to a force to be reckoned with. Examples of cards like this are Adaptive Automaton, Obelisk of Urd, Vanquisher's Banner and Door of Destinies. Also Throne of the God-Pharaoh makes the cat tokens deal 1 extra damage each, and depending on how many you have, that can really hurt. Straight value, 2 mana and cheap to buy. Amazing.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

4 weeks ago

Voltron has been a love of mine in commander since I started playing, especially mono-white. Mono-white has commonly had commanders like Kemba, Kha Regent and Balan, Wandering Knight that on a nearly empty field can kill all three opponents quite fast.

To make Voltron competitive, it must not be needless aggro.

What I mean by this, is that is you have sole speed, and nothing else backing you, you will lose competitive edh without a way to kill all three opponents before any of them can combo out. I am speaking in terms of cEDH, or Tier 1 - 1.5 decks. Mono-white can pull this off much better than other mono-colored deck, because of card like Containment Priest, Rest in Peace, Stony Silence (A bad card for equipments, but a mono-white hate piece), Authority of the Consuls and other combo-hate pieces. These cards are incredibly powerful. By utilizing them, along with cards that shut down control using cards like Ravages of War, Armageddon, Winter Orb, Cursed Totem, Null Rod, Damping Matrix, Stony Silence, Trinisphere, Sphere of Resistance, Thalia, Guardian of Thraben, and Thorn of Amethyst can turn off the opponents for good. This is good stax.

When a stax lock is in play, Balan, Wandering Knight and a few equipments, or a lone Stonehewer Giant/Stoneforge Mystic can win the game with little to no resistance. The rest of the resistance can be taken care of by Path to Exile, Swords to Plowshares, Wrath of God, and Teferi's Protection, or other good white responses.

What I don't understand about this deck is why it doesn't run many of these cards. Currently it is the most competitive way to play Balan, and the only one I've seen that can beat Tier 1 decks with a decent win-rate, not as good and Tana and Tymna Blood Pod (The best stax deck), but very close.

Also, why don't you run Grafted Exoskeleton, Infect isn't hated, it isn't even competitive, in fact, I don't think there was a single time in the history of EDH that an infect wincon was considered competitive, nor even played nearly enough to be banned or hated. It also is really sweet on Balan, Wandering Knight, making her swing for a kill with perfect math (Double strike = x2, infect means you need 10, Balan starts with 3, Grafted exoskeleton gives 2, (3+2)2=10, 52=10, 10=10, OHK!).

Anyway, the deck can kill without Grafted Exoskeleton, on an empty field with a good stax lock, your opponents couldn't stop a normally sized (2-3 normal equipments) Balan, Wandering Knight.

Opinions on Scroll Rack and Defense Grid?

GrizzL on Rafiq, c'est Chic

1 month ago

Hi, it's me, another Rafiq-player

So, I took a look into your deck. I see you have gone more equipment/aura-heavy approach than me, and so way more straight forward voltron-tactic. I really like how you utilize many of the new creatures and equipments from latest commander sets.

Here are couple of my observations from you deck:-You have very little card draw/cantrips-You have very little removal and protection (you are playing blue, play couple of counterspells)-You play multiple cards that give +1/+1 for your creatures, but you actually play just couple of creatures and very little token creation. You also want to attack only with one creature so i find this irrelevant (yes, you need blockers aswell, but with more control (removal, counterspells, cantrips) this could be solved)

Also option is to go kinda creature-heavy Rafiq deck and play stuff like Avenger of Zendikar but it just seems worse.

Cards that mostly striked my eyesight were Balan, Wandering Knight, Rhox Charger, Sigiled Paladin, Sigil of Valor and Venser, the Sojourner

Lets start with Balan. I kinda see why he is in there. I mean, he is 2nd Rafiq if you cant get him out on the field but otherwise first strike and doulbestrike are pointless abilites. Yes, attathcing all equipments is nice, but in my opinion he is just not generally worth.

Second, as I mentioned in my decks comment section, I generally think that playing card only for the exalted trigger is bad and you shouldn't do it. This applies to both Rhox Charger, Sigiled Paladin.

Then there is Venser. Yes, he can give unblockable, but is there any other reason to play him? You don't seem to get enough value from his blink-ability to make him worth.

Lastly Sigil of Valor. Again, you play very little amount of creatures. Yes, this could pump creature a ton, but it is so called winmore-card: you need to have something else on the board in addition to this and equipped creature for this to work.

I'd suggest considering some protection, such as Counterspell, Lightning Greaves and Hinder, some removal, such as Swords to Plowshares, Beast Within, Capsize and Trygon Predator, some catrips, such as Think Twice, Ponder, Preordain, Mystic Remora, some ulitity, such as Bant Charm and maybe some control, such as Wrath of God and Day of Judgment.

hecklefeckle on Best Colors for Voltron EDH?

1 month ago

Insert Rafiq of the Many Comment

Rafiq is very good. Akiri, Line-Slinger is pretty legit as well. Balan, Wandering Knight, Narset, Enlightened Master, and a lot of Boros commanders (although you'll struggle with ramp and draw) are decent.

JuQ on Sram's SPLODEtron

2 months ago

You know that Illusionist's Bracers in your deck only works with Auriok Salvagers, Arcbound Ravager and Kuldotha Forgemaster? Many people misunderstand the bracers, they don't duplicate triggered abilities such as Sram's, only activated abilities which are those formulated as "cost: effect.".

Panharmonicon doesn't duplicate Sram's triggers either (or anything else in the deck for that matter). Sram, Senior Edificer triggers when you cast one of those spells, not when the enter the battlefield.

Maybe Krark-Clan Ironworks would be better than Ashnod's Altar there.

Balan, Wandering Knight or Armory Automaton would be amazing in this deck!

paperstax on Zetalpa, Primal Voltron

2 months ago

I will admit that the three Kaldra pieces are 'win more' type cards and the reason I originally added them was so that I could actually assemble Kaldra. However, that being said, the have come in handy on multiple occasions. With Zetalpa being 8 CMC, it doesn't many exile effects (Path to Exile, Swords to Plowshares, Merciless Eviction, and their ilk) to put him out of range of being cast for a few turns. When that happens I have to result to suiting up my 'backup' generals in the 99 (Balan, Wandering Knight, Armory Automaton, Heliod, God of the Sun, and Oketra the True).

If I were to remove them, I think I would look at lower CMC Equipment like Basilisk Collar or Golem-Skin Gauntlets

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