Balan, Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. 1W: Attach all equipment you control to Balan.

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Set Rarity
Commander 2017 (C17) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Balan, Wandering Knight occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.38%

Balan, Wandering Knight Discussion

jakeyuki12 on Aurelia, Weapons of Mass Destruction

1 week ago

I like the deck a lot! I've been playing Aurelia for a long time, but my build is the balance build rather than the equipment focused build.

If you're going for the equipment build, I have a few suggestions!

For creatures, consider Fervent Champion, Kazuul's Toll Collector, and Balan, Wandering Knight. All of these hold equipment extremely well, and having creatures early on that can hold equipment and get you some early damage and advantage is great while you build up for the later threats.

As for equipment, Shadowspear is a really solid one- the lifelink and trample are both very, very relevant and the ability to take away hexproof and indestructible is really nice when you need it. Definitely recommend investing in that copy of Hammer of Nazahn that you've been eyeing, very worth it. Sword of Sinew and Steel has also been a really nice source of removal. It won't hit planeswalkers all the time, but when it does it's really good. It's also great for hitting artifacts, which happens a lot more often.

Lastly, since you are running Weathered Wayfarer, I recommend eventually picking up a copy of Ancient Tomb. This let's you turn the wayfarer, who normally only provides fixing and not ramp, into good ramp.

I like the deck though, you've got an upvote from me.

jakeyuki12 on Aurelia, Weapons of Mass Destruction

1 week ago

I like the deck a lot! I've been playing Aurelia for a long time, but my build is the balance build rather than the equipment focused build.

If you're going for the equipment build, I have a few suggestions!

For creatures, consider Fervent Champion, Kazuul's Toll Collector, and Balan, Wandering Knight. All of these hold equipment extremely well, and having creatures early on that can hold equipment and get you some early damage and advantage is great while you build up for the later threats.

As for equipment, Shadowspear is a really solid one- the lifelink and trample are both very, very relevant and the ability to take away hexproof and indestructible is really nice when you need it. Definitely recommend investing in that copy of Hammer of Nazahn that you've been eyeing, very worth it. Sword of Sinew and Steel has also been a really nice source of removal. It won't hit planeswalkers all the time, but when it does it's really good. It's also great for hitting artifacts, which happens a lot more often.

Lastly, since you are running Weathered Wayfarer, I recommend eventually picking up a copy of Ancient Tomb. This let's you turn the wayfarer, who normally only provides fixing and not ramp, into good ramp.

I like the deck though, you've got an upvote from me.

enpc on The Crown Scourge

1 week ago

TonyStark9001:

"the fragility of auras absolutely proves hexproof is necessary"

This only matters if you're trying to force auras. If you're primarily focusing on equipment, then it's not an issue.

"which in most cases will cost you about double the mana"

That totally depends on which equipment you're looking to run. The vast majority of good equipment top out at a cost of 3 and most of them then have a cheap equip cost in addition. Plus there are all sorts of "free" equip effects which you would be running in an equipment heavy deck.

"equips giving hexproof is nice, but you have to draw them"

That's what tutors are for - white gives the best equipment tutors in the game and blue can fetch artifacts.

"rafiq actually costs MORE when you inevitably have to cast him a second time"

This is only true if Rafiq dies and Uril doesn't. There are plenty of boardwipes which can easily do away with Uril. And unlike blue who can actually counter a bunch of removal, Uril gets left in the cold.

"having blue does NOT mean rafiq can keep tempo better than uril. not at all."

That's just, like, your opinion man :P Seriously though, you do need to provide something to back up this statement, otherwise it is just your opinion on it, so you can't tout it as fact.

"commander has more removal than modern. sure it's a singleton format, but you also have multiple opponents."

Yes, but that removal is split across 4 players, each focusing on a myriad of different threats and not just aimed at you. At the end of the day, why would I waste removal on a voltron commander if it's attacking one of my opponents? In modern, the amount of removal is still high, however it is a lot more targetted since it's a 1v1 format. And while not every deck runs removal, it's only the fast ones that do that. Most midrange decks will out-removal their commander counterparts, especially if you scale the card count to 100.

"having constant access to a commander doesn't actually change the plan either, it simply ensures you don't have to rely on luck to get that hexproof creature."

It very much does change the build of the deck. Knowing that you have 100% access to your commander (hexproof or not) will drastically change what cards the deck needs to run - you don't need to run threats (in the form of creatures), you can instead run a bunch of buff effects and protection effects in their place. Bogles has to draw one of the creatures and then start enchanting from there. Voltron does not have this problem. Bogles MUST get one of the one CMC creatures down turn 1, because otherwise the deck will start to stuggle due to all of the hand hate and counterspells. Volton doesn't have this problem. Sure, your commander could get killed or countered but you don't lose access to it. In Bogles, you might get a single creature and some buff effects in your opening hand. But if your creature gets turn 1 Thoughtseize'd then you're at the mercy of your deck until you can draw another one.

"the 2 extra power per enchantment goes a long way toward racking up commander damage that rafiq simply cannot match."

This assumption implies that you're using external buff effects on Uril. So sure, an aura covered Uril will do more damage than a Rafig by himself, however I already pointed out that becuase Rafiq doesn't care about what you use on him, a Sigarda's Aid + Colossus Hammer with Rafiq (which costs a total of 2 mana) turns him into lethal damage on the board. And even commanders like Balan, Wandering Knight can take advantage of this - hell, you only need the hammer in Balan's case. Chuck in an O-Naginata and you're golden.

"rafiq also does not "innately" have double strike. it can "gain" double strike IF it attacks alone, but that is not the same as having it innately."

I'll happily concede this one. Innately was the wrong choice of words. However The point that Rafiq can get double-strike without requiring an external source is not something to be overlooked.

"oh and if you look up commander voltron on the mtg wiki, uril tops the list. rafiq is not on the list at all. neither is godo."

If you're going to refer to some list, you should probably link it: MTG Wiki Voltron List.

The list you referenced is in no way ranked, it's merely a cross section of "popular" voltron commanders. And Uril doesn't top the list, he's just first on it. this list also has Avacyn, Angel of Hope and Brisela, Voice of Nightmares on it. It's also completely community editable. I wouldn't be trying to use that list as any kind of discussion point.

At the end of the day, I don't think we are going to come to an agreement on this and while I think this conversation has provided some good points and counterpoints with regards to voltron in general, I think that if it keeps going much longer it will completely derail the original topic, which was about Gadrak, the Crown-Scourge as a voltron commander. I'm not fussed if you want to respond to my comments here (I don't want this to seem like I'm trying to get the last word in and then putting my foot down) however I'm not super keen about discussing this ad infinitum, especially since neither of us have changed our opinions.

Viera: I hope this has provided a bit more insight into some different opinions around voltron and what differnet people's priorities are when it comes to building a deck. Hopefully there is some good, more general knowledge that you can distill from it.

Spirits on Arahbo, Budget... for Cats EDH

1 month ago

Hi TzickyT,

Deck is solid. I would get Tree of Tales and Ancient Den to support the Puresteel Paladin. Perhaps replace Memorial to Glory so you don't weaken your Blackblade Reforged.

I think more important than mana (land and artifact where all the $$$ is spent), is Sylvan Tutor and Worldly Tutor will give you a higher consistency on T3/T4 infect wins. Unfortunately they aren't cheap unless they get reprints.

I don't see any cards I wouldn't play in the main, I like the inclusion of Sword of the Animist and Krosan Vorine.

Harrow is an under-utilized ramp, it's benefit over something like Cultivate is that the lands come in untapped, so your net cost for that extra land is CMC1 (sac the land you just tapped of course) and you can play something else that turn!

Generous Gift the new Beast Within.

I have been getting tired of Kemba, Kha Regent lack of performance as lately in my budget deck, often feels like a mis-utilization of equipment, unless I have the equip on-board to re-purpose for combat, and now that Balan, Wandering Knight is out of budget for my deck now, makes it even worse for me. Felt like Pride Sovereign 2.0. But then again, some games I have high success with both those cats in my budget league with the go-wide they provide, so really can't exclude either.

Has a cohesive strategy, should be out to early aggro, has a couple built in mid-range ability to win, good lifegain. I would assume it's pretty fun to play too.

SE336 on Zirda's Equipment

1 month ago

Thanks again jakeyuki12, appreciate the help. I definitely understand needing to hit land drops, and tutors are helpful for sure, I haven't played this against others yet so wasn't sure how many I needed. I have a few 2 drop creatures and thought they might be enough for early game seeing as most of the equipment costs more than that and Balan, Wandering Knight is only a 4 drop but I see what you mean about Fervent Champion. Are there any suggestions you would make for replacements?

jakeyuki12 on Zirda's Equipment

1 month ago

Hiya! Good to hear your thoughts.

1) I personally like to make my land drop every turn AND ramp at the same time, rather than use my ramp to make up for missed land drops. If this isn't your play-style, that's all fine.

2) I was more so suggesting you play Open the Armory alongside the tutors you already have. Your deck is based around equipment, so you want as many cards as you can that can grab exactly the equipment you want. Need card draw? Grab Mask of Memory. Need ramp? Grab Sword of the Animist. Need lifelink and trample? Grab Shadowspear. etc. etc.

3) I find it crucial to have an early creature to drop, suit up, and start attacking right away. Balan, Wandering Knight and Heavenly Blademaster are excellent cards to hold equipment, but more so late game than early game. Fervent Champion is a lot better early game since he costs one mana, has haste, and can equip for free in many cases.

Get what I mean? These suggestions are more so motivated by how I like to play equipment decks- have an early creature, suit up and start attacking, then late game voltron up on some big guy and end the game.

SE336 on Zirda's Equipment

1 month ago

Hey jakeyuki12 thanks for the tips, really appreciate the insights, due to the long time between my playgroup being able to play I haven't used this in a group yet, just playtests on here so I'm sure it could use some tweaking. Might try to address some things just as I saw them when I was building it, but definitely let me know what you think.

  1. Land count-yeah the land count is a little lower than most of my decks for sure, but I included other sources, maybe I'm relying on them too much? I do have Path of Mettle  Flip which becomes a land with added bonuses, also cards like Seething Song and Soulbright Flamekin that can be used to ramp, the latter for 8 mana when I invest 3 mana with Zirda that can be used consistently (even on opponents' turns). As you mentioned I do have Sword of the Animist and Burnished Hart (which will definitely be awesome to crack for 1 mana!) I am also counting on cards like Teshar, Ancestor's Apostle and Sun Titan to recur those cards and even lands like Naya Panorama or Ash Barrens with the Titan. I also have cost reducers in addition to Zirda like Jhoira's Familiar, Danitha Capashen, Paragon, and Ugin, the Ineffable that all help on a lot of my cards in the deck, lots of legendary creatures, artifacts, and equipment.

  2. Card draw and ramp- always important for sure! I thought I had a good amount of rocks, time will tell if I'm right there, but I do have 1-2 more I could add if the rocks/other mana sources I have and my cost reducers aren't enough. Thanks for pointing out Mask of Memory that is a good one for sure! I have a couple card draw artifacts, creatures like Sram, Senior Edificer, (Ugin is a form of card draw too), a land, and one equipment in Rogue's Gloves that I can tutor for a couple of ways. I debated using Open the Armory but I have Steelshaper's Gift and I decided to go with Relic Seeker and because I could have a body to equip in a pinch and he could also be recurred with the methods stated above to tutor more than once. Sword of Fire and Ice is definitely out of my price range as awesome as it is. I've been on the other end of Smothering Tithe at too many tables to play it myself, it is helpful but as the name implies it's a little too salty for me to play.

  3. Creatures that have synergy with the deck- Thanks for the suggestions, Puresteel Paladin is on my radar for sure, just a little pricey I agree. Fervent Champion is nice and inexpensive, so I might look into him but he doesn't add too much on his own besides being 1 mana and being able to equip to himself. I could be wrong, but I think Balan, Wandering Knight and Heavenly Blademaster have better effects/stats for this style of mass equip strategy and if I'm going to pile more equipment on one creature it would be them or Zirda to rack up commander damage.

Thanks again, just wanted to explain some of my choices and see what you thought!

Epicurus on Card creation challenge

1 month ago

DashCat You mean, like in addition to: Baird, Steward of Argive, Balan, Wandering Knight, Heliod, Sun-Crowned, Isamaru, Hound of Konda, Kemba, Kha Regent, Kwende, Pride of Femeref, Sephara, Sky's Blade, Sram, Senior Artificer, and (my personal favorite), Thalia, Guardian of Thraben? Ok...


Staccella, Supreme Mystic

Whenever you cycle a card, draw an additional card, then discard a card

, Exile 5 cards from your graveyard: Cast target noncreature, nonartifact card from your graveyard without paying its mana cost


Can't tell if the CMC is too high. Debating whether it would be 2WW, or if 2WWW is appropriate for the power level.

Was ninja'd, so do above.

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