Balan, Wandering Knight
Legendary Creature — Cat Knight
First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. 1W: Attach all equipment you control to Balan.
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Balan, Wandering Knight Discussion
1 day ago
I had misread the ability on Vanguard of Brimaz; I absolutely agree with your evaluation of the card here. I'm glad I could help! I made a Balan, Wandering Knight cats equipment deck based off yours. I really like the benefits like board wipes in Mass Calcify, and mana simplicity that mono-white provides.
If you want to see if there are other things there that might also work here, feel free to check it out. It needs a lot of work though! Balan, the Overdressed
4 weeks ago
If you are considering Urza's Ruinous Blast, are you not concerned you would not be able to cast it considering you only have f o u r legendary creatures/planeswalkers in total? Sure, you have access to Balan, Wandering Knight in your command zone, but I would still consider the requirement of legendary sorceries a real draw back. At least with Terminus, you can cast it when your board is empty, even better when top decked too. Only cool thing I have to admit involves the fact that you can tutor Urza's Ruinous Blast with your recent change Thalia's Lancers.
I would reconsider and having something like Tragic Arrogance instead, so that you would most likely have more control of what you destroy. I would much rather have them keep their redundant things like mana dorks than their commanders/planeswalkers/other legendary permanents. The card can also help in a matter of politics.
1 month ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
2 months ago
hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible
creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards
sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence
land: Command Beacon
list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari
if you have any question for the cut or why certain card are on the list just ask me :)
3 months ago
Looks like a great start ahve a +1.
Here's my two cents:
Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger
3 months ago
Hey TzickyT no worries, the community is here to help each other out!
Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).
It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.
Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)
All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.
They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.
3 months ago
Looks Good, But you could take out a few cards, stuff like Pulse of the Fields and less useful equipment like Slab Hammer. Maybe add some more cats or cat tribal synergies, cards like Raksha Golden Cub, Balan, Wandering Knight and Brimaz, King of Oreskos. Cards that buff your cats might also be good, so Khemba's army goes from a few 2/2 creatures to a force to be reckoned with. Examples of cards like this are Adaptive Automaton, Obelisk of Urd, Vanquisher's Banner and Door of Destinies. Also Throne of the God-Pharaoh makes the cat tokens deal 1 extra damage each, and depending on how many you have, that can really hurt. Straight value, 2 mana and cheap to buy. Amazing.
3 months ago
Voltron has been a love of mine in commander since I started playing, especially mono-white. Mono-white has commonly had commanders like Kemba, Kha Regent and Balan, Wandering Knight that on a nearly empty field can kill all three opponents quite fast.
To make Voltron competitive, it must not be needless aggro.
What I mean by this, is that is you have sole speed, and nothing else backing you, you will lose competitive edh without a way to kill all three opponents before any of them can combo out. I am speaking in terms of cEDH, or Tier 1 - 1.5 decks. Mono-white can pull this off much better than other mono-colored deck, because of card like Containment Priest, Rest in Peace, Stony Silence (A bad card for equipments, but a mono-white hate piece), Authority of the Consuls and other combo-hate pieces. These cards are incredibly powerful. By utilizing them, along with cards that shut down control using cards like Ravages of War, Armageddon, Winter Orb, Cursed Totem, Null Rod, Damping Matrix, Stony Silence, Trinisphere, Sphere of Resistance, Thalia, Guardian of Thraben, and Thorn of Amethyst can turn off the opponents for good. This is good stax.
When a stax lock is in play, Balan, Wandering Knight and a few equipments, or a lone Stonehewer Giant/Stoneforge Mystic can win the game with little to no resistance. The rest of the resistance can be taken care of by Path to Exile, Swords to Plowshares, Wrath of God, and Teferi's Protection, or other good white responses.
What I don't understand about this deck is why it doesn't run many of these cards. Currently it is the most competitive way to play Balan, and the only one I've seen that can beat Tier 1 decks with a decent win-rate, not as good and Tana and Tymna Blood Pod (The best stax deck), but very close.
Also, why don't you run Grafted Exoskeleton, Infect isn't hated, it isn't even competitive, in fact, I don't think there was a single time in the history of EDH that an infect wincon was considered competitive, nor even played nearly enough to be banned or hated. It also is really sweet on Balan, Wandering Knight, making her swing for a kill with perfect math (Double strike = x2, infect means you need 10, Balan starts with 3, Grafted exoskeleton gives 2, (3+2)2=10, 52=10, 10=10, OHK!).