Balan, Wandering Knight
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

: Attach all equipment you control to Balan.

Recommendations View more recommendations

Icbrgr on I think this is the …

5 months ago

well said DreadKhan... Im not gonna pretend i know all of the absolute defining differences between a druid and a shaman or a cleric and a priest and all of the nuances in between... but in context when role playing in dungeons and dragons or basically just enjoying any fantasy media its the idea of being or emersion in things that I am not and thats what makes it fun. I certainly am not Balan, Wandering Knight... im not a knight... not a cat... nor do i really have a long winded thesis about all of the political significance and cultural impact of these things....I just think its neat.

Delphen7 on Pattern Recognition #289 - Voltron …

8 months ago

I think speed is the most important part of Voltron. The strategy needs to rack up the damage as quickly as possible to avoid giving opponents time to respond to your threat(s). This means cheating on costs, and playing very cheap commanders that are hard to interact with.

Rograkh, Son of Rohgahh, and Ardenn, Intrepid Archaeologist, for example, are a very difficult pair to interact with, because they can cheat costs (Colossus Hammer :D ), have evasion, and are low CMC. The first turn is spent playing them, and subsequent turns are spent building up your threats. If they are removed, you can esaily recast them, or use Ardenn to make another random creature a massive threat

Commanders like Balan, Wandering Knight, or Uril, the Miststalker are slow(er), don't intrinsically have evasive abilities, and require you to wait on them to build up, so once they're gone you're severely set back.


Sometimes you're not fast enough though, and Voltron tends to turn into a very political deck at that point as you try to get opponents to let your threat stick in order to deal with other opponents. "If you don't remove my creature I can stop player C from winning next turn".

You usually still lose at this point though if everyone knows what they're doing. Speed is of the essence.


This is why I love utilizing other players combats. You could limit yourself to one combat, but cards like Assault Suit can quadruple how fast you're killing your opponents (and has the perk of preventing the pesty sacrifice that was mentioned).

This is also why Slicer, Hired Muscle  Flip has been so competitive, because it's Assault Suit built into a commander with incredibly aggressive stats -- 28 damage a turn cycle is more than most decks can do with lots of setup, and that's just the minimum. It can come down turn 1, and no one wants to remove it because everyone wants to use it. It's free damage!


Voltron, while more direct than a Giant Growth, does tend to play a lot of the same head games with people to make your creature stick as long as possible.

Monomanamaniac on What happens when you donate …

8 months ago

So for this specific question we have Balan, Wandering Knight with Assault Suit and Anduril, Flame of the West attached and I allow my opponent to gain control of Balan and they attack, what happens? Take into consideration that I still control Anduril and all the other equipment, but can I really create attacking tokens? Do they come into play under my control?

TypicalTimmy on Card creation challenge

10 months ago

Fractal Sword

Artifact - Equipment

When Fractal Sword enters the battlefield, create X token copies of it.

Equipped creature gets +1/+1 for each Fractal Sword attached to it.

Equip .

Exponential sharpness is a derivative of the inverse-square law.


No, I don't know if the flavor text actually makes a lick of sense. Just sounded mathy. Also, Balan, Wandering Knight says hi.


Challenge:

  • Easy: Make a Naya Hydra Commander
  • Medium: Make a Naya Hydra that is not legendary
  • Hard: Make a Naya Hydra that is not legendary and is uncommon
  • Intense: Make a Naya Hydra that is not legendary, is uncommon and can't have any keyword abilities or in it's mana cost or activated abilities.

IHATENAMES on Halvar, Divine Voltron

1 year ago

I was wondering if i could get your thoughts on Greatsword of Tyr I saw it do work in a deck recently. I have a deck with Balan, Wandering Knight at the helm that is simular to your equipment deck but much less optimized. Do you think it's worthwhile as an equipment? Or in a vacuum is it just too unexciting.

TheoryCrafter on Sword tribal

1 year ago

Have you considered Balan, Wandering Knight? Tournament Grounds could give you some extra mana flexibility. Happy Hunting!

EyelessStarfish on

2 years ago

Rebbec, Architect of Ascension is a pretty good fit for the deck! Now that you mention commander tax, Balan, Wandering Knight does make a lot more sense to me. As far as removal goes, I personally wouldn't go too heavy into creature removal because Sram can take care of most basic creatures (and deathtouch creatures provided he has first/double strike and the dt creature doesn't), but a lot of enchantments like Propaganda and Ghostly Prison can be quite the nuisance. I reccommend Erase and cards like it for dealing with those, but I wouldn't add more than 3 enchantment removal spells.

Tederollz on

2 years ago

EyelessStarfish I think Avacyn's Memorial and Darksteel Forge are too mana heavy to fit in the deck but I really like the idea of Leonin Abunas; maybe on a similar note Rebbec, Architect of Ascension could offer similar protection. Gods Willing effects also look like solid cards to look into. I’m not a big fan of Lightning Greaves in this deck since I play such a low number of creatures and if they get stuck on Sram I can’t equip anything on him.

Only reason for Zephyr Boots being in the deck is because it’s a 1 mana equipment so it’s definitely a card I could replace with something better. I don’t think I want to remove Balan, Wandering Knight I play him as a backup wincon when Sram is too expensive to play and/or equip.

Cards I’m considering replacing would be Zephyr Boots, Explorer's Scope and Armed and Armored, Also I’m thinking if I should cut down on removal in favour of adding more protection.

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