|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Hammer of Nazahn
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
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Hammer of Nazahn Discussion
2 days ago
With slower/land light opening hands, I'll likely burn the first tutor on Sword of the Animist.
6 days ago
I know how Protector of the Crown works, I had it in here for over a month. In order to make this card work, I would need to load it up with my equipment, and that is NOT WORTH IT. Protector is not good by himself, he needs support in order to make him work, and that is not worth the card slot for me. If I needed more things to protect myself with, I'd run something like Crawlspace or maybe Norn's Annex because those cards are good BY THEMSELVES. They don't stop working because I didn't equip Darksteel Plate to them.
I understand why Hammer of Nazahn is a great card, but it's just that I don't have room for it. I really only need one Darksteel Plate effect, and I personally prefer Plate over Hammer because of the equip cost and because the Plate itself has indestructible. I need to try it out with my flex spot sometime because maybe I'm wrong!
As for Aurelia, the Warleader, I actually had her in this deck for over 2 1/2 years and just recently took her out! She is a fantastic card, but I had to cut her because I needed room for more important cards. Usually extra combat step cards are "win more" cards, but because the effect is on a creature it's great
Tajic, Blade of the Legion calls for a completely different play style than Kalemne. He isn't as good as a voltron general because you need to have at least two other creatures attacking as well in order to activate his battalion ability, and even then, his damage output isn't even close to Kalemne because Kalemne naturally has double strike. Sure, Tajic players don't need to run Darksteel Plate, but Kalemne players don't need to run things like Fireshrieker or Silverblade Paladin to get in for crazy amounts of damage and double the Sword and Jitte triggers. Besides, indestructible isn't always relevant anyways. If you're playing against something like Meren of Clan Nel Toth for example (an archetype I play against frequently), they'll rely less on destroy effects and more on sacrifice effects like Fleshbag Marauder. If you like winning with Tajic by casting Obliterate and having the only creature left on the board, then by all means go for it. Kalemne is just better at everything else
1 week ago
@Mysnomer thank you for commenting on my deck! It's been a while since I've received suggestions, and it's always a pleasure to talk to someone with a new point of view!
I don't run Protector of the Crown because I tried it already and I hated it. Equipments belong on Kalemne. If I have to take one off of her to put it on Protector of the Crown in order to make it good, then it's totally not worth it.
I'm still not sure about Hammer of Nazahn because I like to cast all my equipment before Kalemne hits the field. It's a great card, but it doesn't really fit my play style
3 weeks ago
Been following and slowly upgrading the budget version of this for a while. Wanted to pick your brain about some of the recent changes. Was the mangara + crystal shard combo not working out for you? How do you normally use Steel Hellkite and Kefnet the Mindful in the deck? Also what was the reasoning behind Hammer of Nazahn coming in? Is it just for invincibility and the instant equip?
3 weeks ago
Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.
I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.
Also if your playgroup plays a lot with graveyard consider Bojuka Bog.
I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.
From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.
To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.
One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.
That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.
Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.
Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)
3 weeks ago
Hey there Cloudius!
Thanks for the comment. Brimaz, King of Oreskos is definitely a must add! Although budget is the main reason keeping him from the deck.
Thanks for the tip, I'm not used to play commander, so I bought the Feline Ferocity C17 precon and just upgraded it a little, but those equipments don't actually fit the theme of going wide, especially the expensive ones that can't be cheated into play without rellying too heavily at the Nazahn, Revered Bladesmith+ Hammer of Nazahn combo. From the limited playtesting I got with this deck, the "Ok, what am I looking to do now?" question is quite confusing when looking at the way that it's currently built.
For what I've seen this far, selesnya tokens has quite a few tools and options. Whereas selesnya cat tokens is quite limited, but I'll keep looking for ways to make the deck work better without losing its identity.
Congrats on the awesome deck, I'll be taking a better look to find some budget options to add to mine!
3 weeks ago
there are a few cards that stand out to me as not fitting the deck's theme. Wing Shards is the first. if you run more than 4 other instants it would be a good include but if they cast spells after they attack (storm counts every spell, not just yours) then you might as well be running Rebuke. Crushing Vines is another one. sure it has utility in that it can also kill flying creatures, but it can't even hit enchantments. something like Krosan Grip is better in almost every regard, you could also use Return to Dust. White Sun's Zenith is a good card but its less good in this strategy. most equipment decks go tall rather than wide sometimes running as little as 1 or 2 creatures. in that same regard Jazal Goldmane would be good in a go wide strategy but not really in this one. a problem with these strategies it a vulnerability to artifact destruction. there are a few solutions to this problem. the first is to run something like Privileged Position to add a forcefield around all of your stuff. the second flickering your stuff. i recommend Teferi's Protection. you could use Eerie Interlude but it only does creatures. by the way, where is Lightning Greaves? it is probably one of the most played artifacts right before Sol Ring. while I'm here, where is sol ring? its regarded as the tenth power nine and is an auto-include in and deck no matter the strategy. it's just too good. it beats Selesnya Signet it every way except the fact that the signet produces colours mana which shouldn't be a problem since all of the lands you run either produce coloured mana or fetches coloured mana. by the way, I am NOT suggesting you cut the signet it is a very good card. while we are on the subject of mana I think we should address that Sylvan Scrying. if you are going to run that you need utility lands. remember, it says ANY land. that means if you need a Glacial Chasm you got it. if you want a Dark Depths to go with that Thespian's Stage viola. but the best you can get right now is a Myriad Landscape, a Path of Ancestry or a Krosan Verge. on the subject of lands it a two colour deck that runs a lot of artifacts. you can stretch the colours mana in your mana base a bit more I reckon. a good start is Blighted Woodland as if you don't really have anything exciting to do on your turn or just really need the mana you can spend the turn doing that. another cool thing to play could be, Shimmer Myr normally wouldn't play this as you cant equip at instant speed but Hammer of Nazahn means that you can flash it in with a bunch of equipment and have a surprise army to blow out attackers. some cuttable things are; Sun Titan, Sunspear Shikari, Regal Caracal, Skyhunter Skirmisher, Abundance, Wing Shards, White Sun's Zenith, Crushing Vines and Restoration Specialist
sorry about the really long comment I've just been fantasising about build a similar deck for a while.
1 month ago
Some good things to add here would be Sword of the Animist, Strata Scythe, Land Tax,Trailblazer's Boots, Imprisoned in the Moon, Rogue's Passage, Wayfarer's Bauble, Solemn Simulacrum, Endless Atlas, Ichor Wellspring,Conqueror's Flail, Hammer of Nazahn, Loxodon Warhammer, the Kaldra cycle could be fun: Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Fireshrieker, Mycosynth Wellspring, maybe Bloodforged Battleaxe, Knight of the White Orchid, O-Naginata, and Silverblade Paladin.
There’s plenty more than what I have thought of like the sword cycle obviously, but some equipment can be quite pricey as I’m sure you already know. Here’s a good resource to check for ideas: