|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Hammer of Nazahn
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
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Hammer of Nazahn Discussion
1 day ago
Personally I would build Voltron around Nazahn, Revered Bladesmith (as a commander). Wait until you have equip wish hexproof (or shroud) on your hand, then put Nazahn on board (play him), find his Hammer of Nazahn, then equip the hexproof equip and you have Nazahn with indestructible + hexproof. And start pimping him up.
(Good bonus is his tapping ability). Check this link - .
1 week ago
also - how about Hammer of Nazahn? It'd be great in this deck.
1 week ago
I know this page isn't up to date but here's what I'd do:
I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.
Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.
I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?
I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.
1 month ago
1 month ago
hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible
creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards
sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence
land: Command Beacon
list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari
if you have any question for the cut or why certain card are on the list just ask me :)
1 month ago
Thanks Phaetion, I checked your list out and it looks like a very good list for going all in voltron. I tried doing similar strategies and they sometimes work out, not as often as I liked... Maybe its just my playgroup. I desire more value from my deck if my commander becomes impossible to cast, which happens sometimes, then the deck can win on its own. I've thought about Etali, Primal Storm and would like to try him eventually, I'm a little hesitant just because it doesn't do anything right away and puts a target on my back, but I will soon. Hammer of Nazahn ain't a bad card either, though this deck would never utilize it's free equip ability as good as yours and maybe it needs to be played in a deck with more swords. Let me know how your revival goes! I will be making a Anya, Merciless Angel pressure deck eventually.
1 month ago
I used to run Kalemne for a long while (It's my best-ranked deck if I'm not mistaken), and the new Anthology made me bring her back, though I'm doing things differently from last time because I also intend on using Anya, Merciless Angel and Gisela, Blade of Goldnight as well. That said, my heart goes to Devour for Power, which has a special place in my heart for personal reasons.
My list of suggestions for you will be too big to list, so what I'll do is let you go through my deck and maybe you could find some ideas then. It might be outdated, but were I to consider all the new cards, Hammer of Nazahn and Etali, Primal Storm would be the ones I'd consider adding first. Forging Suns Out of Skulls.
1 month ago
I'd feel pretty good going into a game with this, I can see some win-con's:
2) Ramp mana staying under the radar into an Felidar Sovereign
Lots of fun cat stuff here!
To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.
During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.
Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.