Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (2)||Zitan , TheMUFFINMANZZ|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dowsing Dagger occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dowsing Dagger Discussion
1 week ago
Burnished Hart has been a good creature in my Boros decks to get a little bit of ramp.
I’d work on getting Smothering Tithe into the main board as soon as you can since if it’s not answered then it will net you a lot of mana.
Neheb, the Eternal is a really good creature that can help you get a lot of mana if he sticks around and you are swinging in with your dragons.
1 month ago
Looks like you might've forgot to designate your commander, but no worries I know it's Phelddagrif haha. Phelddagrif is one of my faves, and I really dig that you're going for wins here rather than just group hug. I have a Super Hippo deck too if you wanna check it out.
You might like these cards: Nacatl War-Pride, Seedborn Muse, Beck / Call, Mantle of Leadership, Gideon, Champion of Justice, Dingus Staff, Clone Legion, Deploy to the Front, Nature's Revolt, Verity Circle, Dowsing Dagger Flip, Biomantic Mastery
1 month ago
I think your creature choice is pretty good, however I kind of feel like this could use some good ramp. I might add some green, however if you want to keep it mono blue, you may want to consider adding some colorless ramp like Dowsing Dagger Flip or Sword of the Animist, but these are just thoughts. If your goal is to create a deck that is more beautiful then really playable, just to get your friend to start liking mtg, I think this is a pretty good deck.
1 month ago
1 month ago
As far as Syr Gwyn goes I think this is a pretty solid list and I like how you've managed to keep a low and very manageable average cmc. But I reeeeally don't like those bounce lands in here. I'm not a fan of those in general, but in this deck with only 35 lands total, they're going to be a liability for you.
You should also probably mainboard that Embercleave too. That should be your primary wincon in here since the deck is built for it. Sram, Senior Edificer and/or Stormfist Crusader could help with card draw. Those Talismans are a much better investment for you than slow bounce lands. Some other pseudo-ramp you could try are Explorer's Scope and Dowsing Dagger Flip. Or if you can afford them, Sword of Feast and Famine and Land Tax.
1 month ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance
2 months ago
Hey, so you mentioned wanting to combine the Angel strategy with the equipment strategy. As i talked about it, its complicated because both strategies compete for your available mana. To me this means that you need to outproducing everyone at the table mana wise. See the spreadsheet link, its much cleaner. https://docs.google.com/spreadsheets/d/1r4BxQRmpuJOj8vWkxTC2YA9J8rvR7eXMeCM75dgUeu4/edit?usp=sharing
In: The single most important card you can add is Sword of Feast and Famine, some other really good options are Dowsing Dagger Flip, Neheb, the Eternal new neheb is definintely worth testing out Neheb, Dreadhorde Champion, and I think Walking Atlas will be helpful with the 4 cards you have the dig for lands. You will also want multi producing mana rocks likes Worn Powerstone, Thran Dynamo Hedron Archive, and i think Inspiring Statuary is worth checking out as well. Other things to look at, Id probably try out Mana Geyser as it can do some riduclous stuff and it might be alright because of the life gain Treasonous Ogre. Long story short way more mana. Also, add 2 lands. Dont ever miss a land drop.
Overall your mana production count right now is 17 cards, which is good so I think it will be largely about improving the quality of those cards.
Out: Knight of the White Orchid, its fine for certain decks but feels meh for this one. Mind stone out, need multi producer, coalition relic out, trading colored mana for multi mana. Some other stuff that I would cut is Recruiter of the Guard doesnt seem right for this deck, Vandalblast youve already got Hour, Austere, and mutliple other ways to blow up artifacts, meta dependent of course.
Another thing to think about is which 7 drops you are running. The ones you have right now are very good for you. The 2 you are missing is Chancellor of the Annex and Angelic Arbiter which make it really hard for your opponents to win. Again your current picks are solid, but its the difference between good stuff for your team, or bad stuff for your opponents.
I think id also like to see 1 more piece of protection for your creatures. Lots of options here with no clear right answer. Legion's Initiative is good for a lot of things, but Eerie Interlude, Brought Back and others also have merit as well.
Ok take a look at the spreadsheet changes. Note that these changes will increase your mana curve, however it also increases your mana production by leaps and bounds. So if you things stick, you should be able to cast multiple cards around turns 6-8. If you find things are getting clunky, cut a 5-7 drop and add a 2 drop, repeat until the deck performs to your liking.