|Commander / EDH||Legal|
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|Promo Set (000)||Rare|
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Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Dowsing Dagger Discussion
6 days ago
Amulet of Safekeeping is a fantastic suggestion!! Thanks!!
6 days ago
I think this one is a successful build you can refer to Forbidden Hunted Path (http://www.mtggoldfish.com/articles/instant-deck-tech-forbidden-hunted-path-modern). Aside from that, my personal favorites are Dowsing Dagger Flip and Amulet of Safekeeping I couldn't figure out a way to link the deck. Sorry.
1 week ago
I was looking around, and I found Dowsing Dagger Flip. It gives the opponent some tokens that are absolutely harmless, along with the possibility of turning into a crazy powerful land, which might give you the ability to use all the cards you draw.
And I saw Baffling End which might be some permanent removal that you'd find more palatable, because it gives the opponent a creature. And, as long as we're on the subject of "removal that gives opponent creatures", Pongify , Rapid Hybridization and from Modern Horizons Generous Gift are other options.
1 week ago
I highly recommend you cut Dowsing Dagger Flip and probably Mask of Memory . The former can backfire massively if you're relying on tapdowns to get in combat damage, and it will also get Strip Mined on sight if it flips. The latter is simply too little impact on a card slot, being conditional, delayed draw that doesn't advance your board state. I'd only run them if my meta ignored artifact removal (my artifacts die to Austere Commands and other artifact wipes constantly).
For replacements, I'd go with Mind's Eye due to being able to net you advantage even when you're behind, and possibly a utility creature like Knight of Autumn or Solemn Simulacrum if you find yourself in need of bodies. Garruk, Primal Hunter is an almost strictly better Soul's Majesty , which you can include along with it for more draw power, although personally I don't like how he feels in terms of theme.
1 month ago
Arguel's Blood Fast Flip is a two-drop option for card draw. So is Howling Mine . Dowsing Dagger Flip is a two-drop piece of equipment that turns into a good land called Lotus Vale , and Sword of the Animist is another two-drop equipment that can help you get your mana fixed. An underplayed and underrated (in my opinion) protection card in blue you could run is Diplomatic Immunity , if you consider running some protection cards in the vein of Swiftfoot Boots and Mask of Avacyn .
1 month ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
1 month ago
1 month ago
Once again, thank you Gadianten, for your comment. I'll try and explain why I choose to not run the cards you mentioned.
Brass Squire and especially Semblance Anvil are interesting, but I found to not be worthwhile. Although they let you play your equipment, and equip them faster, the deck doesn't need them. Since they are quite clunky as they are at 3CMC, and only help with half the mana cost of equipment, being that one only helps equip, the other only helps cast. As such I try and keep my mana ramp to low CMC, being 1 CMC tutors and 2 CMC Dowsing Dagger Flip and Sword of the Animist .
Leonin Shikari , was in the deck for quite a while, but was consistently found to be too low impact. I'm not interested in moving most equipment around once they get onto Kemba, Kha Regent . It does work well with some equipment but proved to be not worthwhile.
Emeria, The Sky Ruin , also used to be in the deck, and it was there for a really long time. It always ended up just being a bad Plains . It is a powerful card, and the opportunity cost for running it here is low. But in this deck, it isn't worth the times where you needed it to be an untapped land. Since it rarely recurs anything significant.
Balan, Wandering Knight does a really bad impression of Kemba, Kha Regent which I am not interested in. Simply put, he doesn't deal commander damage, would come up too rarely, and takes away from the focus of the deck.
Dowsing Dagger occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%