Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip (: Attach to target creature you control. equip only as a sorcery.)
Printings View all
|Theros Beyond Death (THB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mirror Shield Discussion
2 days ago
Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.
CHOOSE YOUR BATTLEFIELD
It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)
Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.
PROTECT THE GENERAL!
I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).
Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.
RISE AND SHINE, ANGELS
Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!
The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.
MAYDAY MAYDAY, WE'RE OUT OF AMMO!
The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)
Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).
WATCH THE WORLD BURN
I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!
Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"
3 days ago
Haha, I like this idea! I think this is a good example of too much of a good thing. ;) You're relying a lot of getting your Commander out to make your walls more than walls. As an opponenent, I'd realize this quickly and if I can keep your Commander off the board...I most likely win.
So I would add in some protection for your Commander so you can keep him on the board as long as possible! I would shave some Walls and add in a suite of 10-15 counterspells or enchantments to make your Commander Hexproof. Then you've got a wall for your Wall Commander. lol
Also a couple cards to check out (I know you're trying to keep it on the budget side):
2 months ago
Lotus Field was something i started to play around with today, I'm just seeing if there is any advantage to it in Mono.
I only have Core 2020 and Theros BD on preorder.
Moldervine Reclamation is also an add from today as an idea for adding to the synergy of the lady dancers since I'm already sacrificing creatures.
Without Mogis, tell me a better way to get card advantage with drawing cards in Mono-Black? Especially only using Core 20220 and TBD...
Not trying to sound defensive I'm just tired and just got home from my first day of work in two months.
2 months ago
I don't have much advice, since decks that require more than two (occasionally 3) cards to combo off are really hard to pull off, but I can give you some help.
Pharika's Libation is not a good choice here. Anything that gives your opponent a choice of what to do is not good (for example, [this insane matchup that happened a few years back] (https://youtu.be/ybOKEUhCvDo?t=999)). I get the versatility aspect, but hand disruption is your best bet against enchantments. I don't get how you're abusing Lotus Field. Lotus Field is only good in decks where you untap it to get extra mana. Otherwise, it's one of the worst lands in MTG. Replace Evolving Wilds with Fabled Passage (it's simply better), but why even have it when you're a mono-colored deck? They're good for mana-fixing or for triggering sac land effects, but this deck needs neither. What good are your artifacts doing here? Traveler's Amulet is only good in limited as mana-fixing, and Mirror Shield seems off-theme.
Your sideboard is another matter. Agonizing Syphon is rather low-power for the cost. I also can't imagine many situations where you'd sideboard it in. Same deal as before with Lotus Field. I guess Lotus Field is the only way you'd cast Moldervine Reclamation, but frankly that's going to be rare and Moldervine Reclamation isn't great in the first place. Definitely not worth splashing green for.
I like the idea, but I think there are better versions of mono-black sacrifice out there. Your main inhibitor is actually Soulreaper of Mogis. 3 mana for a single activation is steep in how much it stops you from developing your board.
2 months ago
2 months ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using