|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
Creature — Human Knight
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Price & Acquistion Set Price Alerts
Paladin en-Vec Discussion
on WHITE KNIGHT
2 months ago
Hi! Looking good so far! The major changes I would suggest are adding 3x Rest in Peace and 3x Stony Silence to your sideboard, probably in place of the Lightmine Fields and 2x Paladin en-Vec. Ghostly Prison is probably your best bet against aggro, so I'd definitely replace the Sphere of Safety in the maindeck with them, and have another 2 copies in the sideboard. Blessed Alliance is also good, and while not a Knight, Thalia, Guardian of Thraben is probably your best bet against Storm. All in all, this is what I'd recommend for your sideboard:
- 3 Rest in Peace
- 3 Stony Silence
- 2 Ghostly Prison
- 3 Thalia, Guardian of Thraben
- 2 Blessed Alliance
- 2 Mirran Crusader
Plus, of course, the Ghostly Prisons in the maindeck. Unfortunately, this will probably make your deck significantly more expensive, but I think these changes are really important. Hope this helps!
3 months ago
I think the double protection of Paladin en-Vec is worth considering. Being able to have an untouchable creature against red decks is always nice, and I usually prefer him to Fiendslayer Paladin - I suppose it depends on how much you value the lifelink. Northern Paladin also seems like a gamble, unless you know you regularly fight against black or mostly-black decks.
Enough knights have printed abilities (usually first strike, sometimes protections) that Cairn Wanderer might also be worth considering? Even something like a dead Skyhunter Skirmisher would make him a force to be reckoned with.
5 months ago
The flagstones or heaths can search up and shuffle for the Mistveil Plains, and the Cavern is for straight value.
7 months ago
7 months ago
Hey, I recommend more two and three drop Knights, additional mass protection for Knights, anthems and some ETB untapped dual lands.
Here's some budget (each card $3 or less) suggestions:
- Knight of the White Orchid
- Knight of Meadowgrain
- Leonin Skyhunter
- Knight of the Reliquary
- Paladin en-Vec
- Mirror Entity
- Heron's Grace Champion
- Selfless Spirit
- Dauntless Escort
- Honor of the Pure
- Shared Triumph
- Glorious Anthem
- Selesnya Charm
Consider reducing the mana curve? Get more Knights into play faster making anthem effects better. Spirit and Escort are not Knights, but they can sac themselves to protect Knights from a board wipe or removal. Both can be reanimated with Sun Titan. Entity is a Knight(Changeling) and very powerful for tribal strategies, it can be a massive anthem.
Cards too consider cutting:
- Angelic Arbiter
- Exquisite Archangel
- Cloud Crusader
- Reverse Damage
- Hallowed Burial
- Consulate Crackdown
- Guilty Conscience
- Spirit Mantle
- Orbs of Warding
- Isolation Cell
- Damping Matrix
- Whispersilk Cloak
- Veilstone Amulet
- Wildfield Borderpost
Due to the overwhelming amount of cards especially Knights with double white in their mana cost I suggest for the manabase cutting all Forests, but one. In their place consider more Selesnya dual lands that can ETB untapped: Command Tower, Canopy Vista, Fortified Village, Sungrass Prairie? Evolving Wilds and Terramorphic Expanse can also fetch a Forest or a Plains. Tower is a must add for only $1 it's one of the best lands in Commander.
Good luck with your deck.
8 months ago
9 months ago
Some things I like:
I also like the fact that this deck seems like it can function very well without the commander.
Some suggestions to put in:
Dowsing Dagger - just a good equipment that, ya'know, turns into a black lotus later.
Sram, Senior Edificer - you desperately need card draw my friend.
Puresteel Paladin - I see him in the maybe board. Put him in.
Stonehewer Giant - never underestimate tutors.
Leonin Shikari - two words: combat tricks.
Dispatch - good removal.
Swiftfoot Boots - protection, haste.
Sword of the Animist - you'll be attacking a lot, this will ramp you a lot.
Open the Armory - yayyy more tutors.
Hammer of Nazahn - auto equip.
Sun Titan - omg dude. 60% can be recurred by this guy. SO worth it.
Foundry Inspector - discounted artifacts.
Sculpting Steel - copy all your best stuff.
O-Naginata - double strike is useless without trample.
Inspiring Statuary - all of your equipment are now mana rocks for your creatures.
Some things to take out:
Grappling Hook - too expensive.
Hammer of Ruin - to limited in what it does, to conditional.
Empyrial Plate - you'll never have enough cards in hand to make this worth it. Better options out there.
Bonesplitter - just a weak equipment.
Cranial Plating - Illegal in a Balan ddeck because of the activated ability
White Knight - lackluster.
Paladin en-Vec - focus on equipment creatures. Stick to the plan!
Hope some of this helps friend!