Sram, Senior Edificer
Legendary Creature — Dwarf Artificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Sram, Senior Edificer Discussion
3 days ago
4 days ago
you might consider Faith's Shield over Dawn Charm as it can protect your enchantments, or, if you're under 6 life, it will protect you and everything you've got down. Also, Personal Sanctuary is very nice with Manabarbs. Sram, Senior Edificer would probably draw you a lot of cards. Perhaps 1-2x Desert of the True/Desert of the Fervent might help, too.
5 days ago
Hey thanks for the ideas guys been a while since I have played hence why im missing: Sram, Senior Edificer.Also been thinking about the Umbras for a while needa tweek it more but im always so torn as what to take out and what to keep :S
Any thoughts on what to remove would be appreciated XD
6 days ago
I would suggest getting Austere Command in there as sort of a catch all utility sweeper for emergency situations.
Also maybe Teferi's Protection to stop toxic deluge like effects from wiping your board.
Either way, sweet build friend!
1 week ago
Thank you - I know the cards you recommend.
Definitely Rogue's Passage should be included, I have not so far to avoid too much colorless mana.
However, Balan, Wandering Knight is not modern legal and would otherwise also be in this deck.
Kemba, Kha Regent is nice and is on my list of possible ones.
Card draw already exists with Puresteel Paladin and even more directed with Trophy Mage and - in a limited way - with Mind Stone. I will think about adding more card draw using Sram, Senior Edificer, but not sure yet.
Trample is possible with 5 equipments and can be tutored with Trophy Mage, no issues there.
Playtest this deck and I believe not much can be done to improve its success-rate.
Thank you for these suggestions, some of them I will take to heart!
1 week ago
Yes speed, yes fast, yes strong, no cards!
What I see missing is simple card advantage. By smashing out so many cheap artifacts and equipping them for so little, you leave yourself with too much mana at hand, being a wasted resource. What I recommend adding is Sram, Senior Edificer to make the number of equipments you have increase dramatically, and then reduce the number of each of the swords and increase variance in which equipment you include, because having multiple of each keyword ability is useless and is wasted space.
Considering you are playing voltron, a format I have played previously (check out my Wait a second, Cats don't have opposable thumbs? deck), you either want more trample options, or Rogue's Passage to slide in the winning damage.
As for equipment recommendations I strongly recommend Moonsilver Spear, Argentum Armor and Captain's Claws. There is severe underestimated power in playing a mixture of go wide and go tall deck, which voltron has the option of doing so well.
1 week ago
Phyrexian... Idk I guess infect may be something worth looking into. But honestly certain voltron commanders are really awesome for kitchen table.Uril, the Miststalker is fun and some fantastic colors for aura-based voltron. he can even get an enchantress draw engine that really gets things going, with vigilance trample and haste being very available to him.
Sigarda, Host of Herons is by-far one of the better Voltron options due to the innate issue with most voltron decks is that group sacrifice and targeted sacrifice are the bane of your existence
Sram, Senior Edificer is a great one. White has some of the best auras and equipment support. He's cheap to play (and bring back) and is an engine on his own, drawing cards just for trying to do what you're gonna do anyway. Not to mention, your mana base is SUPER easy on your budget.
Shu Yun, the Silent Tempest is one of the most explosive decks out there. having a pump and control base is extremely strong as long as you grab card draw to keep him going, he's quite the powerhouse. Just Distortion Strike + Titan's Strength and you have 18 unblockable damage launching at someone. That was 2 cards you played and 4 mana used. (if he's already on the field) There is a reason some people call him "One Punch Man"
Now if you want the obvious ones, here they are...
Rafiq of the Many is the grand daddy of Voltron as a strategy. Using his own ability to buff himself then having some really solid aura and artifact support. Though, he's got a reputation as a huge powerhouse making you the target almost always.
Narset, Enlightened Master You want to do all the things all the time once your commander hits the field? Narset is pretty much just swing to do what ever the fuck you want. The downside is that you will either use no other creatures, or almost none. She's downright broken, but has so many options open to her. So you could make her a "take so many turns until your opponents die of old age" or "lets make a weird artifact canon cause I can" to "lets play a storm deck" her power and threat level is entirely based on what you intend to do and how you build/imagine the deck.
Finally Zur the Enchanter more like "Zur who gives cancer". this guy most of the time is an enchantment based control deck. where your opponents do nothing while you tutor for any and everything you might need. This guy is super powerful and is banned in 1v1 for a lot of reasons. Just imagine a tutor on a stick to some of the most powerful enchantments. Ethereal Armor, Imprisoned in the Moon, Darksteel Mutation, Karmic Justice, Authority of the Consuls, Phyresis, Stasis, Land Tax Nevermore, Rest in Peace, Propaganda, Solemnity, even Necropotence. Any of these can just be grabbed if needed to answer any threat. while you either kill with commander dmg or stall into a combo. The deck is very rarely not gonna do what it intends to do.
These are some of the better voltron commanders. Personally if you want to use a commander from the Phyrexian blocks.
Urabrask the Hidden can do it.
Vorinclex, Voice of Hunger is expensive but a for a reason.
Thrun, the Last Troll is from new phyrexia I'm pretty sure. very safe and regenerate saves auras from falling off of him, makes him a solid pick.