|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Sram, Senior Edificer
Legendary Creature — Dwarf Artificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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|Have (37)||EdenGardenz , ZombieFood , unnaturalelementals , Lindough , YossarianLives , Galdelonian , voidruby , Crimson6 , Nemesis , Nebman227 , AlertKnave8075 , thetechzombie , ecurps , VGJustice , Lucretian , RPG_FOX , Supremespeed , Va1mar , Vasbear1 , lava_lava , Reliva , AlucardZain , dizzierabit , Archegos , gosora , TuckerMTG , duff87 , rikertchu , Riku580 , TheAnnihilator , Epidilius , Dimarx , Unlife , Bluboltar , ShishkyBob , golgarigirl , MagnaAura|
|Want (2)||dthoreson813 , mlouden03|
Sram, Senior Edificer Discussion
2 days ago
Sram, Senior Edificer? Captain's Claws should give you a little resilliency in the number of creatures hitting the board. Cranial Plating is a classic inclusion in a lot of lists. Danitha Capashen, Paragon feels playable here, not amazing. Flayer Husk/Paradise Mantle gives a little combo potential. Stone Haven Outfitter gives some much needed removal resistance.
Past that its the usual 'counts artifacts' cards. Dispatch and so forth.
1 week ago
So, I am sitting here staring at the beautiful art for Jhoira, Weatherlight Captain and it hits me... an equipment "enchantress" deck for edh.
My main questions are, are there any similar effects that I am missing, and Who should be my commander for this beast?
1 week ago
I understand you are going for creatureless, but there are 2 creatures that would speed up your game by so much through card draw Puresteel Paladin and Sram, Senior Edificer. You may also want to look into ways to prevent a mass of tokens from swarming you to death, such as Lightmine Field or Silent Arbiter (<--once again I get if you don't want to use a creature)
1 week ago
It looks like a cool idea, Sram, Senior Edificer is a great card, and I think it can work quite well in an equipment deck. However I have a couple comments/suggestions for your deck.
I think you can try to abuse Sram a bit more with stuff like Forebear's Blade which is a pretty cool equipment. Also I think Shield of the Realm seems like a much better card than what it looks at first. Sure it's a bit expensive at two CMC, but Danitha Capashen, Paragon reduces that cost, and the "prevent two damage" clause it's huge against Mono-Red. If you equip a Shield to Danitha I don't think Mono-Red can ever remove that other that double/triple blocking or something like that.
Finally, if not more equipments, you could include some vehicles in the main, and stuff like Weatherlight can help finding equipment, or some of the legendary creatures. Although with Weatherlight specifically I think you need a certain density of historic cards for that.
Well, those are my comments :) As a last thought, I think your list looks cool, I'm commenting as a "go deeper" into Sram's ability, but I think your strategy looks fine as a W/R agro, with swords to help the aggression!
1 week ago
First thing, I think you mean this to be a Modern deck, but on top it says Standard. Also, this looks like a cool list, I also have a Mono-White Equipment deck in this link, in case you want to take a look.
The first question that comes to mind is, how is it even possible to have over 100 power Kitesail Apprentice in turn 4?! I mean, it looks like a super cool thing to do, but I was running some numbers and the hightest I could get to was 70, and that's stretching it quite a lot, so I must be missing something.
And now, for real comments on the deck, I think that having both Puresteel Paladin and Auriok Steelshaper is a bit redundant for the Equip costs, I thing I would reduce the latter and include some stuff like Sram, Senior Edificer or even Sigarda's Aid, which might not even be necessary with the Puresteel for the Equipping, but it gives flash to Equipments, and also gives a pretty explosive turn 2, with the propper hand if you don't have the Puresteel or 0 drop equipments. You go turn 1 Kor Duelist, and then turn 2 Sigarda's Aid into Bonesplitter or Darksteel Axe and you swing for 12 points of damage!
1 week ago
Hey Purple_Mage I am thinking about going down to 20 lands to add Sheltering Light or another Sram, Senior Edificer do you think that would be a good idea? I'm worried that I might be drawing too much mana, and every card in this deck is 1 or 2 mana so it seems like it would make sense.
1 week ago
Hey man, like the deck a lot!! I'm currently in the process of creating one myself and can't decide between going UW or RW or maybe even full Jeskai. I never considered Fling however this shall definitely be added to my deck.
However I do have a few suggestions.
I'm not big on Artifacts in this sort of deck. You basically want to attack big and quick and equipments are just a bit too slow and clunky. So I'd drop them and also drop Danitha Capashen, Paragon as well because your Enchantments are cheap enough as it is.
Because I'd drop Equipments I'd go deeper on Enchantments, I'd include Cartouche of Solidarity it's a great one drop!! Makes blocking your creatures difficult and comes with another body.
Spot removal as you have discussed is a bitch against this deck. It's a bit of an 'all in' type deck, this can be mitigated in some ways. I'd include a playset of Adanto Vanguard it's an aggressive creature that is also resilient to removal. I'd also increase up by 1 on the number of Dauntless Bodyguard's you play to the full playset. Another handy card it run a couple of to protect your guys is Sheltering Light good for protecting your win cons.
Also because you're weak to removal you want all your Enchantments to gain you value so I'd go up to the full playset of Sram, Senior Edificer. Yes I realise it's legendary but you really need to have one and it NEEDS to stick around so even if your opponent removes one you need a high chance of drawing another, it will just draw you a bunch of cards and keep your ball rolling.
Also in terms of removal I'd relegate Seal Away to the sideboard and instead play a few copies of Compulsory Rest. It shuts down their guy completely and sure they can gain 2 life, but that means they're spending more mana, and your guys are gonna be hitting for so much more damage. Also importantly it is an aura so you can draw a card from Sram whereas Seal Away is just an Enchantment.
These are just a few ideas, feel free to use or not use them as you see fit. I could just be talking nonsense.
1 week ago
Yeah ezigrelnos I can see that. To be honest I stared this deck before Sram, Senior Edificer was out. However don't discount getting to swing a turn earlier, it helps especially in one on one. Thanks for the comment!