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Sram, Senior Edificer
Legendary Creature — Dwarf Artificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Commander Recommendations Start Commander Deck
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Sram, Senior Edificer Discussion
4 days ago
There is no need to run Evolving Wilds in a monocolored deck, it will only slow you down.
i have a few suggestions for equipment: Bloodforged Battle-Axe once you start hitting with it will copy itself, so you'll 2 then 4 then 8, this this will add up to a lot of commander damage fast and you will get a lot of cat tokens.
Whispersilk Cloak will protect your commander and make it unblockable
if you want to go the voltron way Mace of the Valiant could get a lot of counters from your commanders ability and hit with a lot of damage, but maybe it is too slow.
Fireshrieker will double the damage, from your commander.
if you want to make a lot of cats play White Sun's Zenith , that can get big with Coat of Arms or Cathars' Crusade if you have a lot of cat tokens on the board before you cast White Sun's Zenith you can sac them to Ashnod's Altar to double your cats.
Reconnaissance gives your creatures "pseudo vigilance", and allows you to remove them from combat if your opponent have some combat tricks you didn't knew about.
Sigarda's Aid lets you flash out equipments.
then there are all the "sword of..." which are good but expensive.
1 week ago
I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.
Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.
I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.
Since you're aura-focused here, I would also think about Battle Mastery .
As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.
1 week ago
Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.
Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .
Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.
Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.
Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.
This brings us directly to the next topic.
Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.
For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.
Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.
In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.
I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:
Find a few stronger pieces of equipment to replace the following:
No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.
2 weeks ago
As far as voltron/combat aggro commanders? outside of the cEDH conventions...which are so restrictive? I still stand by Sram, Senior Edificer with a suite of stax/resource denial. I usually beat out Rafiq & the other higher CMC voltron commanders, have no difficulty recasting commander, bounce back from MLD easily, consistent white/colorless card draw, don't have the same issues as some of the voltrony commanders d/t resource denial or protection always in hand.
2 weeks ago
I never tried Cheerios in any format, but have seen a lot of different iterations on stream. Most of those are combo decks that use cards like Aetherflux Reservoir , Sai, Master Thopterist and Paradoxical Outcome for a ton of card draw and a huge OTK. Also lost to that more than a few times when it was Standard legal.
You only have Sram, Senior Edificer to generate card advantage, which makes the deck quite inconsistent, as any hand without him will be painfully slow. Your win-con is a creature Champion of the Flame , which makes the combo very fragile to interaction.
The idea is fun and definitely different, but I think you'd be much better off with the more traditional U/W approach.
3 weeks ago
Rancor may also be a decent add as a one mana option that also gives trample. 4 of Sram, Senior Edificer also seems a tad aggressive. considering it's not a core part of the deck, and drawing extra means you have dead cards.
4 weeks ago
1 month ago
Ivanian I do agree that Sram, Senior Edificer may not be the way to go. Probably would rather have more Sixth Sense or just more Adanto Vanguard . Also the lifelink is huge so I'm thinking Gift of Orzhova is the way to go.
Sram, Senior Edificer occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%