Sram, Senior Edificer
Legendary Creature — Dwarf Artificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Sram, Senior Edificer Discussion
23 hours ago
Masterwork of Ingenuity
Neglected Heirloom Flip
Nahiri, the Lithomancer
2 days ago
Sorry I make so many edits...
**Edit: A more aggressive option for this slot is most likely better if you decide to make the change...
2 days ago
The deck looks great!
This is the swap that you ended up allowing you to keep Verduran Enchantress...
There's nothing wrong with that adjustment. It's probably better anyways.
But if you wanted to add a removal spell back in, the best adjustment would probably be...
5 days ago
I can see you're on a very limited budget so my suggestions will with very few exceptions be $1 or less. Firstly Sram, Senior Edificer belongs in this deck as draw and double synergy. Once you add him you'll want some mana rocks to ramp you as R/W cannot ramp on their own. Fellwar Stone, Burnished Hart, Inspiring Statuary, etc will really aid you. And you need some answers to problems. For single target some very nice snd cheap ones: Fate Forgotten(Amonkhet has a better one with cycling on it for ssme cost but forget the name. I'd run both), Crib Swap, Vandalblast, Return to Dust, Darksteel Mutation, Day of Judgment + Blasphemous Act + Fumigate(these 3 are more but you need some board wipes in EDH), etc. Look for single target, versatile removal instants that can handle issues you encounter. Lastly some cards that might aid you bringing the house down: Basandra, Battle Seraph, Jor Kadeen, the Prevailer, Indomitable Archangel, Battlefield Forge, Temple of Triumph, Terramorphic Expanse and Evolving Wilds. That targets a lot for your deck and I hope at least some of it helps you out. If you have any questions or whatnot then feel free to ask! And good luck with the dwarves to victory!
1 week ago
@Tyrant-Thanatos: The reason they're worded that way is likely to prevent players asking exactly the question you inquired about here - while being fundamentally logical, it's not necessarily apparent that Hexproof is an ability of the permanent, not an effect related to the player who granted it in the first place.
That said, those effects would be powerful, but if you consider how easily they disrupt some Commander deck concepts (such as Aura-heavy Sram, Senior Edificer or Uril, the Mistwalker decks, or any equipment-based deck if you bring Protection from Artifacts in the mix), I'm not unhappy that only a few cards do those things. That's also the reason why casting Vines of Vastwood or Stave Off at an extraordinarily beneficial time is all that much better, and because they tend to be very low-costed, it's a very powerful effect as it is - imagine Mother of Runes would (in addition to it's already powerful effect of protecting up to all of your creatures, including itself) also threaten lethal damage to any opponent on the board, at any time. It's a broken card as it is, and limiting the effect to your own creatures is very sensible in my opinion. :)
Aiding you in your search, I believe Ring of Evos Isle is the only other card capable of giving Hexproof to a creature you don't control, if control over the equipped creature changes. Other than that, there are instant-speed options that grant Shround (which serves the same purpose for your intentions): Alexi's Cloak, Mage's Guile, Mystic Veil, Shell Skulkin, Stonewood Invocation, Svyelunite Priest, Veil of Secrecy, and with a bit of setup and the stars aligning even Spectral Guardian. I believe this further underlines that the difference in ease of understanding these mechanics is why there are much more cards available that grant Shround than ones giving Hexproof.
1 week ago
Well, certainly, if you want to make a Narset deck make one. From experience putting the beatdown on Atraxa though, stax & high CMC commanders don't seem to always cut it. Usually Atraxa decks involve so many self-contained, self-growing permanents that parallel effects are actually more likely to hinder other players relative to Atraxa, decreasing the likelihood that other players will slow her down, & as the game wears along she tends to gain momentum. In my experience I have won out against Atraxa with hyper-aggressive low CMC commanders, hence why I mentioned a equipment/aura heavy Sram, Senior Edificer build (quite budget friendly & easy to make...@ $20 a month you can slowly accumulate the swords of asskicking if you choose to add them), Atraxa plays into the long game so aggressive commanders can be pretty nice at kicking that in the teeth. Another aggressive, low budget monster, surprisingly, is: Karlov of the Ghost Council, once you start accumulating multiple life gain effects his ability is surprisingly easy to reach. Otherwise, Karlov itself has the commander damage option...I'd say low CMC commander, tell your other players to "Frig off" for a bit while you handle Atraxa... Even if either of those commanders are blocked by Atraxa & you have a 'dead for dead' exchange your commander is now only taxed at 4 CMC instead of his 6 & in the case of Sram you still have his equipment on the field.
1 week ago
Thank you for your comment.
I have already used a deck, where i give Tims deathtouch, but I found it to be way to inconsistent. If you don't hit your deathtouch-equipments, it can't do anything. That is why i made this, as i can also use first strike, and even if I don't draw one of those, deathtouch is just a good keyword.
I had totally forgotten Alesha, Who Smiles at Death, so thank you very much.
As for the others, they have to high of a CMC to be viable in my playgroup in a deck with this little ramp I think. Erebos, God of death was on my maybe-board for a while, but ultimately i went with Sram, Senior Edificer and Mentor of the Meek.