Sram, Senior Edificer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Sram, Senior Edificer

Legendary Creature — Dwarf Artificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Sram, Senior Edificer Discussion

Azeworai on Bruna Enchantments

1 week ago

Daybreak Coronet , Hero of Iroas , Sram, Senior Edificer , Swords to Plowshares , Darksteel Mutation , and Faith's Fetters . Your deck could use more removal, cards draw, and less shroud effects, more hexproof.

Diddle on One Creature Deck

3 weeks ago

First and foremost Sram, Senior Edificer is a must. Lightning Greaves is a very powerful equipment that gives solid protection for a low cost. Stoneforge Mystic is obviously powerful, especially combined with Batterskull . Voltron is a really fun archetype but I honestly think you may be running too many creatures. I'd suggest cutting Palace Guard as well as Entangler as it is just too slow and you would rather have something that gives a more substantial buff at that point.

Oloro_Magic on Can someone please explain to ...

3 weeks ago

Here is a list --> Storm List

Essentially, the storm deck as you have seen is attempting to cast a critical mass of spells. Now, while there is a deck that aims to Grapeshot following playing a ton of 0-drop artifacts known as Cheerios, which if your friend lost to this deck on turn two as you say, then this was the deck he played against Cheerios List, I happen to play both of these decks and the more popular aptly named deck Storm is the one that requires the most explanation. That deck can win on turn 3 in a perfect world though often takes a little bit longer to set itself up. The basic idea is to play a cost reducer on turn two in the form of either Goblin Electromancer or Baral, Chief of Compliance and untap on turn 3 with 2 lands. From here the deck has 12 'ritual' effects (named after Dark Ritual which sees play in the legacy version of the deck), in Pyretic Ritual , Desperate Ritual , and Manamorphose which all thanks to the cost reducer net mana, meaning that as you cast these spells you not only raise your storm count, but also are going mana positive.

After these first few rituals the Storm then likely will, in the most basic version of events, cast Gifts Ungiven getting likely the three rituals and Past in Flames . Now, no matter what you chose to do with the gifts pile they will have access to Past in Flames to flashback and then recast all the rituals and other spells they have already casted. Then, once again going mana positive, will cast Gifts Ungiven to grab a win-con, either Grapeshot or Empty the Warrens , and three other cards depending on what is needed to guarantee a win (that is where it gets complicated and discussing these gifts piles are not necessary for giving an overview of the deck). By this time your storm count will wither be at 20 or close to and you simply cast Grapeshot , with the mana you have netted previously, to win the game, potentially doing the Remand trick mentioned above.

That is basically how it works, its about resolving as many spells as possible whilst accumulating mana to cast more expensive spells to essentially repeat the process until the win can be searched out.

Cheerios on the other hand, which if your friend did lose on turn 2 is the more likely culprit, makes use of zero mana artifacts to raise their storm count. One does this after resolving a Sram, Senior Edificer or Puresteel Paladin , meaning as you play a bunch of 0-mana equipment you draw cards. One then casts a Mox Opal and then casts Retract to do it all again and repeat until Grapeshot is found and is cast with two Mox Opal or lands.

xoryk7 on Rafiq of Many Enchantmets

3 weeks ago

Hello, thank you for your suggestions. KayneMarco im know that im lack of tutors, Enlightened Tutor is on my short list. Plea for Guidance is to expensive. Strionic Resonator dont synergize well with other cards, and 2 mana can be use better with other spells.

hkhssweiss, i need to think a lite bit more about Arcanum Wings . Sram, Senior Edificer and Satyr Enchanter were in this deck, but i droped them for more aura cards.

rdean14 on Card creation challenge

3 weeks ago

Yeah

White gets draw from some incidental spells like Wall of Omens , from specific requirements, like Aura/Enchantment, Equipment/Artifacts, Sram, Senior Edificer , Puresteel Paladin , Mesa Enchantress , Kor Spiritdancer , Dawn of Hope , but also has just plain hate, like Spirit of the Labyrinth and Alms Collector .

Blue obviously has just plain card draw.

Black pays life for cards Underworld Connections , Blood Scrivener , Necropotence , Phyrexian Arena , Sign in Blood , Live Fast , Read the Bones , or Cruel Bargain . You can also Sacrifice Creatures for Cards.

Red gets cards for limited time, Experimental Frenzy , or it comes with Discard Wheel of Fortune Faithless Looting , or Burning Inquiry .

Green is already flush with cards similar to yours, Primordial Sage , Soul of the Harvest , Selvala, Heart of the Wilds for example.

multimedia on Bantchantress

1 month ago

Hey, other than one aura, Ancestral Mask , your deck is setup to use Estrid as a Commander more than Tuvasa.

Tuvasa is strongest when she's attacking doing Commander damage. What makes her powerful is she's both an enchantress and beat stick for Commander damage from the Command Zone. With Tuvasa as Commander consider low mana cost auras that can make her a real threat? Rancor , Ethereal Armor , Daybreak Coronet , Steel of the Godhead , Favor of the Overbeing , etc. Want to get enchantments onto the battlefield fast to pump Tuvasa, but this goes against the extensive pillowfort strategy.

The pillowfort strategy with combos requires a lot resources and time to setup and that's in Estrid's wheelhouse not Tuvasa. Tuvasa can still benefit from some pillowfort cards such as Blind Obedience and Authority of the Consuls since these cards help to clear blockers for her to attack. Aura of Silence , Energy Flux , Stony Silence are also quite good since they shut down artifacts and artifacts aren't part of your strategy. Tuvasa can also benefit, but much less than Estrid, from low mana cost land auras. Unlike Estrid who wants all the land auras to take advantage of her +2, Tuvasa doesn't need them all, just the low mana cost ones that create ramp (Growth, Sprawl, Fertile).

Many creatures are less needed when playing Tuvasa as Commander because she's the creature you want to focus on and enchant. All the other enchantresses as well as Sram, Senior Edificer and Kor Spiritdancer (aura enchantresses) and Heliod's Pilgrim are all the creatures you need. Rather than big creatures consider instead splashy cards that interact with auras/enchantments: Retether , Three Dreams , Wargate , Plea for Guidance , Aura Thief .

Good luck with your deck.


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Sram, Senior Edificer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.7%