Accorder's Shield

Accorder's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Browse Alters View at Gatherer

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Set Rarity
Magic 2014 (M14) Uncommon
Scars of Mirrodin (SOM) Common

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Accorder's Shield occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Accorder's Shield Discussion

MrCuddlefish on $5 Cheerio Improv

2 weeks ago

I'd be interested to see a nonbudget conversion into Pioneer. Might do quite well but you'd need to replace Accorder's Shield with something; I'm thinking Bomat Courier or Stonecoil Serpent.

5dollarMTG on $5 Pioneer Improv

2 weeks ago

Thanks AxNoodle - I didn't even realize Accorder's Shield was pioneer-legal. That allows me to drop the land count down 16 and speed things up even more. And the price dropped too!

AxNoodle on $5 Pioneer Improv

2 weeks ago

Have you ever tested it with more Accorder's Shields? You do have 12 cheerios already, but have you tested adding more?

Valius on Drawing Dead

2 months ago

Mirko Vosk isn’t all that great unless he can connect with the opponent. You’ll do more mill with your walls than you will with him. Replace him with Avatar of Woe

Sire of Stagnation isn’t really on theme here, and is expensive. You’re better off with Lord of the Void or Ulamog, the Ceaseless Hunger if you’re looking for an impactful creature, but I’d probably choose Geth, Lord of the Vault or Oona, Queen of the Fae since they’re more on flavor and are good mana sinks if needed.

You have very little spot removal, Hero's Downfall , Doomblade etc, so be careful there. Also, Black has access to Plague Wind In Garruk's Wake and even Mutilate , and you definitely should be running Cyclonic Rift over Aether Gale . Board wipes are important, and you’ll have the largest toughness to survive those “all creatures get -x/-x” effects, so make use of them - Toxic Deluge would probably be the absolute best.

There’s good equipment to increase toughness, like Slagwurm Armor and Accorder's Shield , and Illusionist's Bracers on a mortivor or nighthowler is potentially deadly.

Don’t forget about Laboratory Maniac , because you can mill yourself.

All those cards that mill opponents when you draw a card are taking away from other cards you need unless you’re drawing a ton of cards in a turn. Notion Thief and Teferi's Puzzle Box is the absolute best combo for dimir (imho) and pairs well with those cards, but a lack of Howling Mine like effects makes these cards less relevant to the mill from your walls. Memory Erosion will just do you more work.

Tutoring is important if you’re running combo, so don’t forget Diabolic Tutor or other expensive ones if you feel like buying them.

Bojuka Bog .

Dimir-doppleganger and Lazav, Dimir Mastermind are kind of must haves to make use of opponents’ big beefies and eldrazi (if any).

Biggest thing is just remember you’re trying to mill a billion at a time, not little bits here and there. If a card isn’t milling a ton, replace it with something else that’s more impactful. Combo pieces are nice, but without tutoring they’re unreliable.

Card I think are a MUST HAVE, though, are definitely Necrotic Ooze , Lazav, Dimir Mastermind , Cyclonic Rift , propoganda, Crawlspace , and Bloodchief Ascension . At least find space for those.

TheMazter13 on Urza EDH

3 months ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

LastEdegy on Willowmaker

4 months ago

@Cloud777 - Ikra Shidiqi, the Usurper might be included once I update this deck soon.. I'm not sure about Dragonlord Dromoka though.. It's a bit expensive.. but thanks again for the suggestions!

@vehiclemaster - I had Exsanguinate before in this deck, but i removed it since i rarely use it even before as a finisher.. but should I feel that I rarely win due to lacking finishers, I might add it back or Torment of Hailfire or both.. thanks!

@VEILofAUTUMN - I prefer Swiftfoot Boots over Lightning Greaves for this particular deck, since i have spells that i need to target my creature/s. I also prefer Serra's Blessing and Brave the Sands over Cathar's Shield and Accorder's Shield , since it harder to remove enchantments than artifacts and both enchantments covers my whole board.. Slagwurm Armor though might replace my Ensouled Scimitar .. So far, when I play, I rarely use its activated ability, and Slagwurm Armor has lower cmc to put in the battlefield, which opens for more mana to cast other spells.. Thanks for the suggestions!

VEILofAUTUMN on Willowmaker

4 months ago

Slagwurm Armor , Lightning Greaves instead of Swiftfoot Boots , Accorder's Shield and Cathar's Shield are some equipment that's good for doran.

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