Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

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Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Puresteel Paladin occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.61%

Puresteel Paladin Discussion

JuQ on 'Tis but a Scratch!

1 week ago

I already have an Uril deck with Sigarda in the 99. The deck you say would run quite similar to that one.

I would love to run Puresteel Paladin as a comander, but my playgroup won't allow.

ZendikariWol on Card creation challenge

2 weeks ago

Okay so... I hate to be that guy but... White really does have a hard time drawing cards in a flavorful or novel way. As to why, let's just look at the things White likes to do:

Gain Life? Dawn of Hope

Control equipment and enchantments? Puresteel Paladin and Mesa Enchantress

Have lots of small creatures? Mentor of the Meek

Tax spells? How do you reference that in rules text?

Hosing effects (such as Stony Silence and Containment Priest)? Normally the purpose of those cards would be defeated if instead of actually stopping the opponent you just drew cards.

Help the group? Happily Ever After.

That said, I might have something.

Catchup effects (such as Oreskos Explorer) are in White's color pie, that shows promise.

I suspect that Heartwood Storyteller, if printed today, would be printed in White, as it's mostly a hoser for noncreature spells, with group hug thrown in.

White can also punish people for doing things it doesn't want them to do (see Divine Verdict and Smite the Monstrous)


Just pointing out the difficulty of this question. It's not that White doesn't want to draw cards, it's just quite tricky to pull off effectively.

Prudent Marshal

Creature- Human Soldier

At the beginning of each end step, if a creature with greater power than each creature you control attacked this turn, you may draw a card.

2/4


This may enable some shenanigans with combat tricks, I don't know, but that doesn't really matter.

How about another flavorful white draw card?

Spirits on Arahbo, Xenagos... for Cats EDH

3 weeks ago

Ok, so lost to Tolsimir, Friend to Wolves, not awesome, he really matches well with the fight though. I did manage to win all the other rounds, but seeded low right off the start, so didn't face too many difficult decks.

New strategy:

Switch Spike Feeder to Heliod, Sun-Crowned + Walking Ballista line that has a win-con instead of just infinite life, which is useless. This combo is CMC9 so it's not functional without further rework of the mana ramping. Can break it up, CMC3 for Heliod, Sun-Crowned and then CMC4 + CMC2 for Walking Ballista and Lifelink, but thats still CMC6.

Infect will still be line 1, refine some synergy around that.

Add more fast mana like Lotus Petal. Add Swiftfoot Boots or Lightning Greaves back to have some synergy with Puresteel Paladin. Figure out something there. Have to ramp more.

Synergize the tutors with Walking Ballista. Finale of Devastation is probably wrong now. Green Sun's Zenith still is CMC1 ramp for Dryad Arbor. Re-audit each cat.

Add infinite draw combos with The Great Henge and cats, likely Whitemane Lion + Aluren but there must be others. Fleetfoot Panther isn't too exciting, but we'll see, there are a few other cats like Fleetfoot Panther, only take on cats that don't suck as well.

Have to find a way to build combos with a cat, need a T1 solution? in selesnya? I don't want to take it Stax, would rather figure out how to stay combo.

I can't see any equipment changes other than the boots coming back in. Greater Good might come out if no combos with it, but I do like it for the draw, so maybe not. I've been looking at Rafiq of the Many and Uril, the Miststalker but don't see that as the right way to go, think the equipment package is correct. Sword of Feast and Famine still presents the challenge with Pro-green, but none of the other swords give me pro-black without pro-white/pro-green that are any good.

Need to get creative, might start a Arahbo, Roar of the World discord, hmm, need to brainstorm. We need some good white cards in commander, and some really high powered cats. Mirri, Weatherlight Duelist and Leonin Relic-Warder the only really functionally played cats.

Thats the plan, lots of thinking and building synergies to work through. I'm playing it as is again (no Heliod and Ballista) this weekend again to try and get an evaluation of what is working. Strengthen the infect a bit too.

Quicksilver on Sramalamadingdong

1 month ago

Simic to mono white, what a twist! Puresteel Paladin .

triproberts12 on How to design white card ...

1 month ago

Well, I mostly like where this has gone. A few thoughts:

Gidgetimer , that's nice, but card draw is a necessity for Commander. It's not a "weakness," it's a disqualifier. Red isn't supposed to get enchantment removal, but it has Chaos Warp . Green isn't supposed to be able to directly deal with creatures, but Lignify and Kenrith's Transformation are better than 99% of white or black creature removal. Know what the best Wrath is? Cyclonic Rift . Yeah, it's not that great in 1-on-1 play, but it's a staple in Commander for a reason. That's why I designed a card that is strictly worse than a blue starter deck card from 1999 in two-player games, but still better than anything white currently has access to in EDH. Every other color has had it s weaknesses someone covered for EDH, even red, in recent years.

seshiro_of_the_orochi and dbpunk , That's not card draw. I think Temporary Truce might be underplayed, but in a casual commander game, tempo means exactly nothing, so getting one more threat while possibly putting an answer to it in one of your opponents' hands while giving the other two free cards is card disadvantage. Likewise, you actually want your lands, so overglorified scrying isn't card advantage. The reason why I made the design I did is because regardless of how your opponents choose, you're still going up cards against the table, which is what actually matters.

griffstick , I like your ideas about an enchantment with a delayed sac and hand-equalizing effects. I think those ideas are the closest to what I had in mind, in that the marginal value of those cards is highest for you as the mono-white player, so even if it's not the 5-cards to your opponents' 1, magical Christmasland scenario I was thinking, that still gets at the heart of where I think white should get card advantage. I pretty heavily disagree with the other stuff, though. That list of cards above is from over a decade of Magic, and I see those cards as proof of the failure to make mono-white viable in EDH. They all point towards white weenie and Voltron strategies, which just don't have what it takes to compete at even a 7/10 power-level table.

Ultimately, the problem, to me (and Maro, as he's talked about on his Drive to Work podcast), is that white card advantage strategies scale horribly in EDH. It's not just a matter of making Mentor of the Meek or Puresteel Paladin better, it's that those cards completely miss the mark.

griffstick on How to design white card ...

1 month ago

Mesa Enchantress , Bygone Bishop , Puresteel Paladin , Sram, Senior Edificer , Kor Spiritdancer , Sage's Reverie , Mentor of the Meek , and Dawn of Hope . All these are where white is going with card draw. And they are the strongest mono white card draw methods.

LilianaSavedJesus on Kitty Catbot

2 months ago

There is no need to run Evolving Wilds in a monocolored deck, it will only slow you down.

i have a few suggestions for equipment: Bloodforged Battle-Axe once you start hitting with it will copy itself, so you'll 2 then 4 then 8, this this will add up to a lot of commander damage fast and you will get a lot of cat tokens.

Whispersilk Cloak will protect your commander and make it unblockable

if you want to go the voltron way Mace of the Valiant could get a lot of counters from your commanders ability and hit with a lot of damage, but maybe it is too slow.

Fireshrieker will double the damage, from your commander.

if you want to make a lot of cats play White Sun's Zenith , that can get big with Coat of Arms or Cathars' Crusade if you have a lot of cat tokens on the board before you cast White Sun's Zenith you can sac them to Ashnod's Altar to double your cats.

Reconnaissance gives your creatures "pseudo vigilance", and allows you to remove them from combat if your opponent have some combat tricks you didn't knew about.

Sigarda's Aid lets you flash out equipments.

Puresteel Paladin and Sram, Senior Edificer are good in most equipment decks and they draw you cards which can be diffecult in white.

then there are all the "sword of..." which are good but expensive.

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