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Creature — Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft Equipment you control have equip 0 as long as you control three or more artifacts.
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Puresteel Paladin Discussion
9 hours ago
3 days ago
Your strategy of having instant speed and costless equips becomes better when you have many creatures on the field to attack all at once, so you can stack all your pumping equipments onto an unblocked creature. The more walls you have, the fewer creatures you can swing with, making it more difficult to capitalize on your opponent. Also, this combo is very powerful but difficult to assemble all at once.
There's a lot of better equipments to use. Basilisk Collar is better than Gorgon Flail since the additional lifelink can score you health at the expense of the +1/+1 (also, Brigid can kill all attacking/blocking creatures + net you life). You can also sub in Swiftfoot Boots instead of Mask of Avacyn which once again, exchanges the +1/+2 for cheaper cost and haste.
Something I would suggest is to make this a Sigarda's Aid deck, because while the Leonin Shikari and Puresteel Paladin combo is really good, it requires many pieces to make it unstoppable. If you used Sigarda's Aid as a primary tool, it's more easily stopped, but if you built the deck around being good with equipment, you wouldn't need to focus solely on one combo, you can combo it with any of your equipment which allows you to be synergistic and little more consistent. For example, instead of trying to assemble your combo to allow you to switch equipments wherever you want, you can settle with Sigarda's Aid, and hold your equipments in hand and throw them on the field one at a time when you need them (Swiftfoot Boots to cancel targeted spells, Basilisk Collar to trade with a chump block, or even something crazy like Quietus Spike to punish your opponent for not blocking). This way, you can keep your opponent in the dark, forcing them to play around you, giving you an advantage.
Ultimately, switch out some of your current defender creatures for ones that are capable of attacking. Upgrade your equipments for ones that give other utility and/or are stronger/cheaper to use (just in case you can't assemble the combo). Something like Indomitable Archangel could be of use to you just in case your opponent has some artifact removal. Buried Ruin can also replace Ritual of Restoration, freeing up a slot for other spells.
6 days ago
Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant
Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality
I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:
6 days ago
I only run 3 auras, flickering is one of them. Its kind of what drew me to Sram in the first place since I used to run a mono-white enchantment Mesa Enchantress constructed. I agree though, more artifacts the better.
I wish I had a mana crypt for my sram i'd swap my sol ring, but beyond that I really just wanted you to look at mana reduction more. Its the key to breaking Sram consistently, but yeah def sub other cards first. Quadrastrike is hilarious, I was tempted to run it myself but its hard finding the slots.
Brutal, my meta is all board wipes didn't see it here so figured i'd shout out, its pretty decent. Watch out for those graveyard exiles too, my group is hard on that. Elixir of Immortality It also helps me not deck-out late-game which is a real issue with my deck, draws too hard for its own good.
Yes! No one uses/knows about this card! 1 equip, +3 damage, and you get a free creature back! You can use tokens from Nahiri, the Lithomancer to get a free Stoneforge Mystic or run an Elspeth, Knight-Errant for Puresteel Paladin. There are even lands that create tokens, there are embalm creatures that make tokens from the graveyard Trueheart Duelist.
I try not to proc the sword with Sram since he has to go to the GY, but there are ways around that, and I do have a nice chain set up with sram -> Restoration Specialist -> Stoneforge Mystic if needed. I know you don't run any enchantments, but atleast a few wont hurt. Plus Gryff's Boon comes back from the graveyard, so its perfect to counter your local mill strats.
1 week ago
manticoreknight Thanks for the comment! Gisela is already in the deck. thought about HH but didn't like him here, distracts from the main gameplan. Mind's Eye is good I'll consider it. Thanks again! Don't forget to upvote if you like the deck!
ogarith I am definitely still thinking about it. I don't have many targets but the repeated value is so tempting... thanks again! Please upvote!
elgosu1337 thanks for the detailed and extensive advice!
Been thinking about cutting Young Pyromancer and Monastery Mentor... I've already cut Blaze Commando so they seem next in line. I like them because, while they don't advance my specific gameplan, they still synergize with it and give me a ton of value. If I cut just one which would you cut?
Thalia's Lancers gets Neheb, the Eternal. I keep them because I feel Neheb is that important to the deck. And they can grab a finisher like Gisela or if Neheb is unavailible and I'm starving for draws Azor's Gateway Flip. Might be cut after I get to playtest the deck but it'll stay for now.
I like Puresteel Paladin but not sure how heavy into equipment synergy I can go. Already finding room for Basilisk Collar, hope it works great. I want to avoid infect so no Grafted Exoskeleton. Sword of Kaldra seems to expensive and distracts from the theme. Darksteel Plate is already in the deck. Eight-and-a-Half-Tails was considered early on but is only good with painter's servant out and nixes the lifegain I get from my own creatures. Indestructible over protection. Sunbond was cut the other day. I really like it but had to make room. Might find it's way back in.
Isochron Scepter like I said above I'm low on targets and it seems hard to set up. Especially if i draw it late game. Tempting though.
All the damage doublers are good but require me to have both the damage spell and the doubling spell in hand, and the mana to cast both. From my experience with Neheb and Brion Stoutarm I'm not a fan personally.
I'm glad you took the time and got a thorough understanding of the deck. Really appreciate it. Thanks again! Would love an upvote too!
Note #1: I'm considering adding another combo. Strionic Resonator and Sands of Time. This gives me infinite mana/untaps during my upkeep, meaning if I have Comet Storm or Aurelia's Fury in hand I win the game. Or Sunforger and Mistveil Plains. trying to come up with uses if I don't have those things out/in hand though. let me know your thoughts. Boros combo! Can ya believe it?
Note #2: I've noticed a few more Firesong and Sunspeaker decks popping up. This is good! I now need a unique name to make mine stand out. Any suggestion are much appreciated.
1 week ago
Really nice deck especially with the Painter's Servant value. You could probably add more red/white instants and cut some of the payoff like Young Pyromancer and Monastery Mentor since they don't really advance the strategy. Thalia's Lancers don't have many targets in the current decklist. Anarchist also seems overpriced for the effect.
Puresteel Paladin should be fairly reliable for helping you equip the Sunforger for 0, and draws a few cards. You could add a few more equipment like Basilisk Collar to kill creatures easily and gain more life, Grafted Exoskeleton to kill players much faster (and also withers creatures), or even Sword of Kaldra to exile indestructible creatures. Darksteel Plate protects your commander from your own burn as well. Eight-and-a-Half-Tails is easy to use with Painter's Servant. Sunbond is interesting because it lets you potentially go the voltron route, but you might want to keep it a spellslinging deck.
Isochron Scepter is a very notable absentee, but perhaps you don't have enough instants to make the most of it.
You could also benefit from a few more spells that do damage to everything, such as Volcanic Fallout and Sulfurous Blast, which can also be cast with Sunforger, and gain you lots of life and really hurts your opponents with Repercussion. Aftershock doesn't net enough value. Vandalblast seems a lot stronger for 1 more mana.
Ultimately, it seems like the Spiritualize combo will be the main Sunforger target since it can win once your commander deals combat damage or you cast any red spell with Painter's Servant out, or Lightning Helix or Warleader's Helix without the Servant, or you Swords to Plowshares your own creature. Not sure if you'd want a few more white instants to combo with Spiritualize and your commander.
I hope the above helps. Look forward to seeing where you take this deck!
1 week ago
The Puresteel Paladin only checks artifacts for the equip , not equipments. If 1 of the artifacts is an Ancient Den + Chrome Mox, playing a Sword of Fire and Ice lets me draw and equip that turn. If Ancient Den was simply a Plains I would have to wait till another artifact comes out, or pay the equip costs. It doesnt happen all the time, but when it gave me a turn faster equip was very awesome.
Teferi's Protection is great, some combo wins it still doesnt stop, it really needs split second, like really really. But all round, its done its fair share protecting me from board wipe, mass removal (like Cyclonic Rift overload and such, even dodges Merciless Eviction)
Mirari's Wake not sure what I would do with the mana? Im trying to kill fast with infect, I found it too slow for what I was trying to do. Late game I try and tutor infinite life combo and Felidar Sovereign. I didnt like that it strengthened my standard win con for late game, wanted a completely different one. But its always a consideration.
2 weeks ago
had a quick look at Too Big To Fly. Lots of powerful equipments + creatures like Stoneforge Mystic, Puresteel Paladin, and then this expensive dragon commander, with no direct equipment synergy. Not the most obvious choice. Is the deck aimed at multiplayer, where 8 mana is easier to get to? I'm also curious is you ever get to meld the 2 angel horrors...