Puresteel Paladin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Price & Acquistion Set Price Alerts

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Puresteel Paladin Discussion

Zulnut on Sram's Cheerio Engine

2 weeks ago

So when I first saw this deck my immediate thought was "that's stupid." I liked the commander, but twenty-five land? That's just insane. Then I started drawing hands out of curiosity. This deck just works, almost every hand is more than playable because everything is so cheap, even if you only draw one land (although ideally you draw two) you can still play almost every hand. Now that being said, the hands are not incredibly strong, but the draw of the deck should typically allow you to avoid early counter spells on your commander and continue to draw more cards and land off of playing equipment and enchants, it's awesome. Your commander isn't black or hexproof or flying so he's not particularly strong, but if you manage to draw a Puresteel Paladin and a Wrath of God I can see this deck doing pretty well. Personally it's not worth two hundred dollars to me, but it's pretty cool and unique if you have the cards.

DragonKing90 on MDN White Equipment

3 weeks ago

in addition to what wallisface said, you definitely want to max out on Puresteel Paladin and Sigarda's Aid. Mox Opal will also help you get the mana you need to equip your creatures asap. Vault Skirge helps get metalcraft active while also being able to make great use of equipment.

MrSilk on Atlus Flinged - Giant Tribal

1 month ago

Scion_of_Darkness Good idea! I was also thinking about using Stonehewer Giant or Puresteel Paladin to cheat Darksteel Plate and/or Lightning Greaves onto Palisade Giant.

rofldiekatz on Arahbo, Xenagos... for Cats EDH

1 month ago

I've got two more suggestions. Okina, Temple to the Grandfathers and Hashep Oasis. Maybe you could switch them in for Ash Barrens and Tree of Tales/Ancient Den. When I tried Ash Barrens in my budget version of your deck it most of the time just tended to slow me down. Of course it can help getting you the missing landtype but most of the time it didn't do anything. Tree of Tales and Ancient Den just serve for the purpose of acitvating Puresteel Paladins second ability. They are prone to removal and even if they make Metalcraft happen it doesn't seem to matter that much because you only you only got 8 equipments included anyway and are not likely to draw them for time Puresteel Paladin is on the field. Okina, Temple to the Grandfathers on the other hand does have 8 different targets and is harder to remove. Hashep Oasis is just a more consistant version of Centaur Garden that doesn't force you to pay life for mana and doesn't need 7 cards in your graveyard to be sacrificed (even though the activating cost is higher).

lagotripha on Deathtouch Galore

1 month ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

Enral on

1 month ago

Cool project you got there...I'm thinking the partners Akiri, Line-Slinger & Bruse Tarl, Boorish Herder as a possible cEDH voltron with MLD and artifact destruction (like Boil) for a start. Since stax is out of the question, maybe a Sunforger package including Pyroblast/Red Elemental Blast/Lapse of Certainty/Dawn Charm/Mana Tithe. Obviously tutors including Enlightened Tutor/Gamble/etc. Additionally, Puresteel Paladin/Sigarda's Aid should be in there.

gorsloth1 on Spy Cat (with Primer!)

1 month ago

what about Sigarda's Aid? that free flash attach to a creature skips the equip cost, and then you can flash equip the next creature you tutor up. Puresteel Paladin would allow you to do it for free too

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