Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

Legendary Creature — Dwarf Noble

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

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Set Rarity
Throne of Eldraine (ELD) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Torbran, Thane of Red Fell Discussion

multimedia on Beginner Commanders

17 hours ago

He's seven? Consider a mono colored deck to start? Ask him what color he would like to play and what kind of creature he is most interested in.

Some mono color Commander options:

As far as complexity level I would rank the colors as blue as most complex, then black, then white with green and red as the least complex colors to learn from. Green in my opinion is the easiest color to learn in Commander. Ramp and big creatures are not difficult concepts to start with. Red is easier then other colors to learn, but is in my opinion the worst color in muliplayer Commander.

seshiro_of_the_orochi on The little Timmy wants to ...

1 day ago

After falling in love with EDH in the last year, I've come to the point where I own multiple decks, and among others, one mono-coloured deck for each colour except blue. In green, I have Goreclaw, Terror of Qal Sisma. In white, it's Balan, Wandering Knight. In red, it's Torbran, Thane of Red Fell, and in black, it's Toshiro Umezawa. As you might notice, each of them except for perhaps Torbran, are rather unusual commanders, and I'm pretty happy with that (and I'm actually the least happy with Torbran, as well). For my personal harmony, I've tried multiple blue commanders to have one deck of each colour, but the decks I've tried don't feel right to the point that I didn't even want to try them. It's hard for me to play blue obviously. The two blue decks I've buult are Fblthp, the Lost and a Moana theme-deck around callaphe, beloved by the sea. Both feel too blue for me. Other decks I've considered are Kami of the Crescent Moon, Meloku the Clouded Mirror, Thryx, the Sudden Storm and Patron of the Moon. Are there other interesting blue commanders you can suggest? What do you think about my ideas? There are some constraints though:

  • The budget shouldn't be too high.

  • The commander should not be a "draw go" style one.

  • If it has a timmy feeling, I would be happy.

  • My other four decks are ramp, voltron, group slug and spellsplinger. These playstyles aren't no-goes, but I'd prefer not to double up if not for a good reason.

Let the disscussion begin.

salttotart on A Thousand Burns

3 days ago

Storm's Wrath might be a good replacement for Chandra's Outrage. Same cost that is a good early game board wipe and could take out a lot of the Uncommon Planeswalkers or lower power Mythics that hit the battlefield. Same cost, dealing more power.

I replaced one of Torbran, Thane of Red Fell for Chandra, Flame's Fury mostly as another way to help with burn if a control deck is causing a lot to miss their mark and it gets to mid-game. If you are worried about the the CMC, then Chandra, Novice Pyromancer might be another possible choice. Could justify putting the Pyroclastic Elementals back in, too.

I ordered what I was missing and planning on playtesting it this weekend.

Sedohr on A Thousand Burns

5 days ago

Thanks for the suggestions! I posted an update with some changes I made after playing a bit more. I tested some of the cards suggested as well to varying success.

Carnival / Carnage just feels out of place in the deck if I can't potentially use the second option. The combo of 1 to creature/planeswalker and 1 to player could combo sometimes for Chandra's Spitfire, but in most cases a Shock does the same or better. With burning the player I want as much damage as possible to kill them quickly, and 1 damage generally won't take out a planeswalker unless the opponent is being greedy. I'm actually tempted to remove Chandra's Outrage for a spell with more singular damage. In the same scenario the combo of hitting creature+player can combo for Chandra's Spitfire, but I'm finding I am losing more to creatures with toughness 5+ that I can't get around since all my burn spells cap at 4 damage.

Collision / Colossus would be a decent sidedeck card if I note they are going heavy on flyers since it does 6 damage. Otherwise I'm generally better off with my other burn spells since they are more versatile and allow me to target more options.

Chandra, Flame's Fury isn't a bad option, but the 6 CMC is restrictive on this deck. Generally I'll cap at 4 mana, so I would struggle to play this card without more mana ramp elsewhere such as Runaway Steam-Kin. At that point the deck focus is shifting away from power 1 creatures to just burn, so I feel this would execute better in a more general burn based deck than power 1 creature aggression. Chandra, Acolyte of Flame feels like it would fit the deck better with lower cmc, creating 1 power creatures, and can bring back my spells since most are 3 cmc or less.

Electrostatic Field Actually got me a bit excited. The extra damage per spell would happen somewhat often as long as I have cards to play, but as the game goes on I'm top drawing more and run out of steam for it. I also thought it would trigger Cavalcade of Calamity, so if I ran out of spells I could attack and still trigger that for 1 damage. It's a defender though, so that's not an option sadly. Basically it was good early game and if I have Torbran, Thane of Red Fell that would get crazy real fast. Generally though later on I won't have spells to keep triggering it, and I would be better off with a power 1 creature to at least nibble or trigger Cavalcade of Calamity.

Electrodominance is tempting, but I feel it falls a bit short since the average CMC in the deck is so low. On average I would cast a 2cmc creature or spell with it, so in that case it's 4 mana to do 2 damage and play that 2cmc card. Not great compared to a shock which does it for 1 mana. If I get to 3 mana it starts to become okay, since that would do 3 damage and drop a 3 cmc creature or another burn spell for 5 mana total. That's pretty much were it caps though, as I only go up to 4 CMC and only have a few at that. For a 4 cmc spell it would cost 6 mana, and that would do 4 damage on top of dropping a 4 cmc creature/spell. That sounds pretty good, but not often in this deck since most are 1-2 cmc with a few 3. This seems like it would go much better in a pure red deck or blue/red. Maybe with something like Irencrag Feat and other high cmc creatures/spells.

For Anax, Hardened in the Forge the only real part that matches the deck theme is the on death ability for red creatures. The idea I had was if he is on the field and I have other 1/1, 1/2, etc I could be even more careless with the creatures. As they would trigger Cavalcade of Calamity, and when dying create a 1/1 satyr token which I could use the next turn for another trigger of Cavalcade of Calamity. The deck slots are kinda full so I'm having a hard time finding something to test it with, other than maybe removing Burning Prophet. I could see this working in a more general burn based deck too, since if we factor in a possible Torbran, Thane of Red Fell, those satyrs are doing 3 damage each.

For Torbran, Thane of Red Fell, I have another deck with legendary creatures in a similar fashion and usually land on 3. The reason are I'd rather draw him in most games and have an extra than not at all, because as mid game comes he can help push the final nail in the coffin or give me some extra teeth if I'm running low on creatures. Additionally he is a high priority target, so if the enemy deck has any type of removal he is likely going to get removed within a turn or two. In that case, I would rather be more likely to draw another to get on the field. In my play time so far as well, I still have a decent amount of games where I don't even draw him at 3x in the deck. Although that's more just the shuffle because I've had all 3 show up in my starting hand sometimes too and force a mulligan from me.

salttotart on A Thousand Burns

1 week ago

Also, Anax, Hardened in the Forge doesn't really add to the theme of the deck. Also, since Torbran, Thane of Red Fell is legendary, so you won't be getting more than one out at a time. Running three is a bit ambitious, so knocking that down to two makes more sense.

Suns_Champion on Brothers Yamazaki

1 week ago

Creative? Check

Unique? Check

Mono Red? Check

I love it. Here's some ideas.

Draw: Tome of Legends will be great in here. Maybe add Manifold Key for double untap/unblockable synergy. Endless Atlas, Ignite the Future, Humble Defector(use Homeward Path with it), Light Up the Stage are all cheap draw that I love in red. Prophetic Flamespeaker, Neheb, Dreadhorde Champion, Knollspine Dragon, Tectonic Giant and Grenzo, Havoc Raiser all provide card advantage and/or push the aggro theme.

Ramp: Let's think about this for a minute. I think instead of turn 3 brother #1, turn 4 brother #2, we should try to get both brothers out turn 4 (with 4 land drops). That way we don't waste their haste or leave one brother out alone to get removed/wiped. For that, focus on cards that will get both broths out turn 4: Sol Ring, Generator Servant, Dockside Extortionist, Worn Powerstone, Coalition Relic, Seething Song, Ruby Medallion, Myriad Landscape + any 2cmc mana rock, Cloud Key, Hazoret's Monument, and Herald's Horn all allow you to get both Brother's swinging turn 4.

Helm of the host is a good idea. One combat and they're all 6/5s. Trample will be important then, so yeah Archetype of Aggression seems great. Blackblade Reforged will be consistently good.

As suggested, Godo, Bandit Warlord will be a powerhouse and wincon. Torbran, Thane of Red Fell will be good if you're going wide.

Themes to consider:

  • Anthems
  • Historic matters cards
  • Legendary Matters cards
  • Equipment
  • Aggro/go wide

This is a cool idea, I will be back later! Get a decklist up TypicalTimmy, I already want to upvote it!

Epicurus on Overpopulation

1 week ago

I. Love. Goblin decks.

And this is a good one.

I will always recommend Siege-Gang Commander and Goblin Grenade to all Goblin decks. So I'll do so here as well.

Next I would recommend Furious Assault. You're heavier on token production than creature spells, true, but the idea of any weenie deck is a-little-at-a-time, so since you're casting creatures pretty much every turn, it would help. Also synergies somewhat with Fires of Invention, and Torbran, Thane of Red Fell.

Lastly, you have a lot of mana ramp, but a somewhat low mana curve. I like the suggestion of Winter Orb mentioned earlier, but also I might include some amount of land destruction. Your opponents will need their land more than you do. Cheap spells like Raze and Tremble, permanents like Shivan Harvest, and bigger spells such as Tectonic Break, just to list a few examples. You might even be better served to use these in place of some of the mana ramp you're running, and could include Aether Vial to compensate.

Sorry for the novel. Looks pretty awesome already.

GrimBread on Haktos-Trawler

2 weeks ago

So I disagree with a few things that you suggest but I'm more than willing to debate on it.

I agree that Haktos the Unscarred and Dream Trawler require specific mana requirements and the mana base would have more shocks if I had the rare wild cards for it, for paper picking up a full play set of shocks/fable would be required. I've been leaning more and more to bumping out Thassa's Intervention for either Phoenix of Ash main board or Storm's Wrath to four copies. Speaking of, Phoenix of Ash is actually a fantastic sideboard option against UW, Simic Ramp, and any other control deck. Because of the mana requirements of Haktos the Unscarred we are forced to over saturate our red sources even though we have more blue requirements in general within the deck itself to be able to reliably cast him on 4/5 which is just another reason to remove Thassa's Intervention.

In regards to Citywide Bust, that card is an MVP, albeit useless against aggro. It hits Questing Beast, titans, other Dream Trawler's, Torbran, Thane of Red Fell(making it not an immediate totally dead draw to RDW game 1), and more great hits while Haktos the Unscarred completely dodges it. In fact, with Simic Ramp/UGx being so popular, having an additional way to remove a Uro, Titan of Nature's Wrath, who is 3CMC, or Hydroid Krasis, 2 cmc, is really fantastic.

I do agree about Storm's Wrath, if this was paper I'd be at 3 copies most likely. Maybe 4, would need to be playtested. At two it already feels fantastic.

Phoenix of Ash is really fantastic in the sideboard. Everything you state is correct allowing the deck to go long against a control deck and a potential finisher on its own. When you side it in you almost become a midrange aggro deck if you can drop a Phoenix of Ash and Haktos the Unscarred turn 3 and 4.

Flicker of Fate is really interesting, I'll playtest it and see how I like it!

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