|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature, player or planeswalker.
Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Murderous Redcap Discussion
15 hours ago
Then, I'd suggest some shock and fetch lands
1 week ago
I like Grenzo decks. Here's a couple of cards I thought might work well with your build. Junktroller and Reito Lantern give you more copies of the Epitaph Golem effect. Heartstone will let you use his ability two times as much, as long as you're okay with it helping your opponents, too.
As it currently stands, your deck could use more creatures in order to use Grenzo's ability better. With only 20 creatures, you'll whiff 3 out of 4 times. There are lots of creatures who have similar abilities to cards in your deck. Here are some examples.
1 week ago
My deck: Flame Haze
My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)
My infinite combos:
I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.
Cards I've included to combat Flash-Hulk and Gitrog:
Pyroblast - Flash-Hulk
Red Elemental Blast - Flash-Hulk
Dark Betrayal - Gitrog
Cursed Totem - Both
Suppression Field - Both
Yixlid Jailer - Both
Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?
If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.
2 weeks ago
You really want to pump up Judith's ping ability? How about some poison? Grafted Exoskeleton , Glistening Oil , and Phyresis will make judith a scary lady. you can cast Tainted Strike in response to a board wipe to more than likely kill a player.
On the subject of getting more out of your creatures, try some of the undying or persisting creatures. Geralf's Messenger , Pyreheart Wolf , Flayer of the Hatebound , and Mikaeus, the Unhallowed will come back stronger. the other side of that, Murderous Redcap , Furystoke Giant , Puppeteer Clique , Thunderblust , and Rattleblaze Scarecrow all come back weaker, but come back for free, which is nice.
Other than that, I agree with a lot of what multimedia suggests.
2 weeks ago
Thanks Maizena, I do need to pick up some of the Battlebond lands for sure.
Claws of Gix is an interesting consideration though I am hesitent to add sac outlets that require mana input.
I purposely avoided including Triskelion because of that combo. I am actually leaning towards removing the Murderous Redcap combo as well. I just am not a big fan of easy infinite combos as I find they make decks stale.
3 weeks ago
They chose not to do Murderous Redcap because its already over done in their play group. They Also chose not to go for too many infinite combos, but with synergy its hard not to get them. Reassembling Skeleton seems to be one of the biggest stars in this deck
1 month ago
The piles are flexible.
Priest of Gix or Priest of Urabrask or Overeager Apprentice + Kiki-Jiki, Mirror Breaker (tap to make a copy of the priest) + Goblin Sledder or Mogg Raider (sac to itself to give Grenzo +1/+1 until the end of turn) + Zealous Conscripts (untap Kiki and make infinite Conscripts)
Priest of Gix or Priest of Urabrask or Overeager Apprentice + Kiki-Jiki, Mirror Breaker (tap to make a copy of the priest) + Skirk Prospector + Murderous Redcap (sac Redcap and Kiki to Prospector and with Redcap's Persist trigger on the stack use Grenzo's ability again) + Metallic Mimic (the +1/+1 from Mimic will cancel out -1/-1 from redcap's persist for infinite direct damage when sacrificed to Prospector).
1 month ago
No love for Murderous Redcap ? Synergises disgustingly with Micky and doubles down on Judith's trigger.
Murderous Redcap occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.07%