Murderous Redcap


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters Uncommon
Shadowmoor Uncommon
Promo Set Uncommon

Combos Browse all

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Murderous Redcap Discussion

n0bunga on Esper Solemnity

2 days ago

KailDaemon looks sweet! I love the 1-of for Zur since it tutors your pieces.

I saw SaffronOlive do something similar to this and it looked awesome when playtested!

The only thing I could think of are other persist dudes like Murderous Redcap as back up to the Messenger.

luther on Withering Gods, Ease Of The Tip

4 days ago

I am talking about the ones that don't give -1/-1 counters. They have sooooo very little synergy in here and are underwhelming. -1/-1 until end of turn is not a -1/-1 counter and will not trigger any of your stuff. The ones that you just mentioned above are all excellent in your build, and I see for sure why they are there. You dont need to use olivia or sheoldred, they were just examples of creatures that could better synergize than stuff like the goo or the collector. I love that you want to keep as much -1/-1 synergy as possible, but don't let it hold you back.

What about adding Cauldron of Souls? The second death triggers your god, plus you get more use out of your creatures.

Murderous Redcap can damage enemy creatures to do the same thing I had said with olivia in my previous, is a draw with your commander, and is nice and cheap for the early game.

Triton on Ain't Got Time To Be Dead

5 days ago

I have an Alesha deck too, but it's more focused on combo rather than reanimating. If you're interested, the combo is Murderous Redcap + Anafenza, Kin-Tree Spirit/Vizier of Remedies/Cathars' Crusade + any sac outlet.

For general suggestions, I'd recommend using any creature with the <2 power with an EtB effect. Manic Vandal, War Priest of Thune, Duergar Hedge-Mage, and Avalanche Riders are all cards that destroy something, doubling as reccuring removal. I'd also recommend more efficient removal, like Swords to Plowshares, Anguished Unmaking, Terminate, Wear / Tear and Path to Exile (if it's not too expensive for you). Also board wipes to deal with board states that you dislike, such as Retribution of the Meek (once again, if you can afford it) and Dusk / Dawn.

Other general suggestions are more ramp like the signets, and looting effects like the properly-named Faithless Looting, Reforge the Soul, Cathartic Reunion, and Tormenting Voice. These cards all supply draw power to the deck, which is much needed.

I know this is a lot to talk win, but if you want me to help you out with cuts, feel free to ask! Hope this helps!

Deepstriker29 on Nekusar, The Mindrazer Commander

1 week ago

Your creatures seem wildly disorganized in purpose, serving a mishmash of roles. Do you want to ramp into Thrax and smash? If so, you'll probably want more easily accessible sac outlets such as Viscera Seer, Shivan Harvest and Ashnod's Altar. Doomed Dissenter, Murderous Redcap and Noosegraf Mob are all good ways/targets for sacking, and can pump Thrax hard before he goes in. You'll want to trim down on higher-cost creatures- Commander decks generally need a good reason to cast a card that's the same CMC as their commander when presented with the choice, and you can't afford that option very often with a commander as expensive as Thrax. Consider dropping some more of your 5-drops to make room for cheaper things that you can use to back Thrax up after the cast, like Hammer of Purphoros or Blade of Selves (really recommend that one, it lets you force each opponent to sac on the attack step instead of just one). Your spellslinging game looks to be rather on point, although you will definitely want to upgrade one of those bouncing cantrips to Cyclonic Rift at some point.

Chump_Block on Orzhov you glad I didn't say banana?

1 week ago

dummpuppy Infinate damage with Geralf's Messenger+Solemnity w/ sac outlet to kill. Infinite life gain with Kitchen Finks as well. Might add Murderous Redcap for consistency

Zaane2 on Marchesa the Immortal Rose

1 week ago

I ran Murderous Redcap in my original build since it also goes Infinite with Mikaeus, the Unhallowed. However, similar to Triskelion, he's really bad on his own. As my list became more tuned, he was one of the worst Cards in the Deck.

Also, you're really milking me dry for advice here. It really isn't necessary to comment on every little thing that pops into your head. Go out into the world, proxy the Deck, test and tune to your liking, and go from there. I promise you, I'm not a guru that you need to keep coming back to.

Jpegwun on Marchesa the Immortal Rose

1 week ago

Ever considered playing Murderous Redcap?

Just a thought. Works the same way with Metallic Mimic as River Kelpie essentially.

Zaueski on Solemnity Brews for Modern

1 week ago

Elves, Knightfall, and Coco are all faster and more reliable combos than this, none of them are OP and none of them are banned. The ideal Solemnity Deck would go T1 Viscera Seer, T2 Murderous Redcap/Kitchen Finks or any other outlet through a Simian Spirit Guide, T3 Solemnity and win. Thats extremely disruptible, its vulnerable to kill spells, hand attack counter magic etc etc. And even my example would be the stone cold nuts for that deck.

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