Murderous Redcap

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature, player or planeswalker.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Trade

Have (1) orzhov_is_relatively_okay819
Want (1) Jdreesman

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Murderous Redcap occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.36%

Murderous Redcap Discussion

proglover13 on Redcap Combo (T)

1 month ago

Hey, I just had a question about persist. If you have Grumgully, the Generous out along with Murderous Redcap and Redcap dies and comes back, he has the -1/-1 counter AND a +1/+1 counter from Grumgully. But if Redcap dies again, he wouldn't come back because he has BOTH counters. Or is this not the case? Either way cool deck!

CaptainBio on Ballistic Boggarts

1 month ago

Cleaned up some of the jankier cards and added more to the card draw package. Also added in some toools to search for the Murderous Redcap and Metallic Mimic combo and the ability to grab it out of the graveyard. I'm looking at more reanimation tools and "free" kill spells in order to better remove key early game threats.

bcyrusaud on Chainer Reanimator

1 month ago

Murderous Redcap will replace Lesser Masticore once it arrives. Just needed a placeholder persist creature.

DrunkManSquakin666 on Alesha's Drag Race

1 month ago

Something to consider for the deck would be Nim Deathmantle. It can go infinite with Murderous Redcap or Sling-Gang Lieutenant + Ashnod's Altar.

I never was a fan of Chaos Warp, myself... especially in Mardu strategies. Not only is there always the risk that you'll bring out something worse in the target's place, but you simply have better options thanks to your access to white. Some alternatives you might wanna consider are Vindicate, Anguished Unmaking and Utter End.

Grave Hate is better to have an not need than to need and not have. Something you might wanna add is Bojuka Bog, if nothing else. I'd also recommend Remorseful Cleric.

Finally, some tutors you might wanna look into if you have the money are Imperial Recruiter and Recruiter of the Guard.

HELLcaster19 on korvold's goblin feast

2 months ago

heraldofkrenko

What an interesting take on Korvold.

Based on the idea of Goblins, would you perhaps consider the combo of Grumgully, the Generous and Murderous Redcap? Of course, you just need any other sac outlet on board to get the infinite pings on everyone.

Although, you may not want your flying boi on board during this loop, or you will potentially draw yourself out! I just figured it would be worth mentioning as you run the fantastic little Goblin theme :)

TheRheX on Marchesa, the Black Rose

2 months ago

I just realised that Spark Double can get out of hand quickly when targeting a creature with persist (Murderous Redcap comes to mind). That likely makes it stronger than Dack's Duplicate.

TheRheX on Marchesa, the Black Rose

2 months ago

@alexjustdoit: I took a closer look at your list (Black Rose Trading Co.).

My thoughts on some of the cards in your Mainbord:

Archaeomancer: I took that out of my list as it was often a dead card or there were simply better things to do for 4 mana. Our 4 mana slot is very crowded, so if we want to justify putting a 4 cmc card in, it has to be premium.

I disagree on Last_Laugh's comment that Living Death is underwhelming without Archeomancer. Since we can sac our whole bord when playing Living Death we will have a full bord after resolving it while our opponents mostly get bordwiped. I would argue that it's worse when played a second time since now we are reviving all of our opponent's creatures, that we killed the first time (unless we exiled their graveyard beforehand).

Gray Merchant of Asphodel: I have yet to test that card. Since he gains us live we can't rely on dethrone to abuse the ETB-effect so he probably only shines with Unspeakable Symbol in play. I'm curious how he performs - please let me know.

Grimgrin, Corpse-Born: He reads like he was made for Marchesa, but always entering tapped is a bigger downside than i expected. Remember that we want to untap him before attacking, so also before our other creatures had a chance to gain a +1/+1 counter from dethrone. That makes it awkward finding a target to sac, so he can end up being a glorified 5 mana sac-outlet.

Impaler Shrike: Another card that reads really well, but needs to meet too many criteria to be worth it. As i said before: for a 4 mana card to find its way into our deck it has to have a great impact. Impaler Shrike seems too unreliable for that.

Kokusho, the Evening Star: See my comment on Gray Merchant of Asphodel, let me know how they perform :)

Metallic Mimic: If you play this card and Mikaeus, the Unhallowed you might want to consider also putting Murderous Redcap in for some cheap and easy combos.

Spark Double: I play Dack's Duplicate over Spark Double since more than 60% of the time I want to target my opponent's ceratures. But getting the +1/+1 counters on your opponent's turns aswell might be big enough of an upside to justify playing Spark Double instead. Is it a "win more" card? ...needs some testing.

Spellskite: Most counterspells are simply much more reliable than this. Check the decklists of your playgroup and you will probably only find a handfull of single-target spells where Spellskite would come in handy.

Hall of the Bandit Lord: I have not tested this land yet. Haste is a premium ability in our deck, but since it can't be tapped for mana outside of the "pay 3 life" ability I'm really curious how it performs.

Shifting Shadow: Another card that did not make my list because it seems so unreliable. I feel like we want to play bigger bombs or more graveyard-recursion to justify playing this enchantment. But the high upside when it works out might make up for it being unreliable...

Vedalken Orrery: I used to play Leyline of Anticipation but decided to cut it. It's another 4 cmc card that we don't get full value out of. Especially since we want to play hasted creatures on our turn.

Some cards to consider:

Cyclonic Rift: Simply too good of an effect. This card decides games.

Krenko, Tin Street Kingpin: Gets out of control quickly and provides us with sac targets for Grimgrin, Corpse-Born, Phyrexian Altar, etc.

Skullclamp: This card is busted. I would play it over Impaler Shrike 100% of the time.

Blasphemous Act: Is a lifesaver for 1 mana. I have tutored for this card more than once.


Hope this helps with some of your decisions :)

I would love to hear how your version of the deck performs.

yurixquest on Trynn & Silvar, Dangerous Bonds.

2 months ago

triproberts12 I just replaced the combos of combat phases, alternating them with aristocratic combos, added Sun Titan, Vizier of Remedies, Murderous Redcap, Leonin Relic-Warder and Animate Dead. I miss ways to sacrifice creatures other than with the commander, but I didn't want to leave the human tribe with Viscera Seer or Carrion Feeder

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