|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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|Have (14)||ironax , bakunet , killstars , saj0219 , duff87 , Swamy , rakdos24 , SirFowler , CampbellStev , angesoir , TheRealPeaches , golgarigirl , pokemate0 , thetechzombie|
Murderous Redcap Discussion
3 days ago
1 week ago
Got another contribution for ya: Murderous Redcap - multiplayer
SCORE: 3 | 45 VIEWS | IN 1 FOLDER
It's a self-sacrifice/aristocrats style deck with goblins and some other stuff, like Falkenrath Noble & Impact Tremors. I haven't physically built it yet, so any suggestions or advice would be awesome. Thanks everybody! =)
2 weeks ago
3 weeks ago
I think your deck is suffering from a mild case of "I-want-to-do-too-many-things". Focus on what is it that you'd like the deck to do, and try to streamline it a little bit more. Do this by cutting the "win more" cards, that do nothing when you are behind and only help when you are already ahead.
Secondly, I would increase the land count to around 37 and add cheap efficient ramp (preferably on creatures) to at least 8. Farhaven Elf, Yavimaya Dryad, Wild-Field Scarecrow, and Yavimaya Elder will help you find and get more lands out.
A third thing to do is to consider bringing the average cmc of the deck down a little. At four, it's a little high. Try bringing it down to 3,0-3,5.
Lastly, I would increase the number of free sac outlets, and perhaps add another piece to your Mikaeus, the Unhallowed+Deathbringer Thoctar+free sac outlet combo to finish the game as a plan D, for the games that are just lasting too long.
These are general guidelines. I run a jund coloured deck as well (it's very different than yours, as I play it as an Aristocrat-style deck) that can potentially offer a source of inspiration for some card choices that may be good for your deck as well (eg. sac outlets, cheap efficient ramp, card draw, etc...). Here's the link:
Commander / EDH
SCORE: 1 | 33 VIEWS | IN 1 FOLDER
3 weeks ago
2 months ago
xXxFiR3FoXxX: For modern, I think the better way to go is Renegade Rallier. Same body for one less mana that can potentially get back things like fetch lands. It's also Collected Company-able which Driver isn't.
3 months ago
Thanks for the comment!
So the original deck list had a lot more creatures.. I originally had Zur the Enchanter, Murderous Redcap, Phyrexian Soulgorger, Viscera Seer and a few more that I experimented with. It seems like the Finks and TITI are the best for synergy and providing the all over wincon faster. The ultimate goal for this deck is to either have infinite health by turn 4 and/or a guaranteed win by turn 5.
Thanks again for the comment! :-)