|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Price & Acquistion Set Price Alerts
|Have (15)||ironax , bakunet , Swamy , miracle , killstars , duff87 , CampbellStev , rakdos24 , saj0219 , SirFowler , angesoir , TheRealPeaches , golgarigirl , pokemate0 , thetechzombie|
Murderous Redcap Discussion
4 weeks ago
Thanks for the comment!
So the original deck list had a lot more creatures.. I originally had Zur the Enchanter, Murderous Redcap, Phyrexian Soulgorger, Viscera Seer and a few more that I experimented with. It seems like the Finks and TITI are the best for synergy and providing the all over wincon faster. The ultimate goal for this deck is to either have infinite health by turn 4 and/or a guaranteed win by turn 5.
Thanks again for the comment! :-)
4 weeks ago
Let me start by saying, I love this deck!!! +1 from me. I also really like the custom tokens.
I would check the ruling for undying/persist for melded/merged creatures. I'm not sure undying/persist works the way you think it does. When meld creatures dies they come back separately with +1/+1 or -1/-1 counters. This means that the Flayer of the Hatebound + Murderous Redcap doesn't work the way you think it does.
Also, Myriad tokens don't give you attack triggers, such as annihilator. Im 90% sure on that one.
1 month ago
I had initially discounted cards like Nantuko Husk, because they do not provide a win condition in their own right. Viscera Seer allows me to tutor Murderous Redcap to the top of my deck, winning through infinite damage on the next turn, and Blasting Station provides infinite damage by its lonesome. Without trample, infinite damage without evasion is a tad disappointing. This is only worsened by deathtouch and susceptibility to most all removal (including Fatal Push).
That said, it is really easy to tutor Kitchen Finks, as it has a reasonable mana cost for Wargate, and, at three mana, can be fetched with several of the transmute cards. Infinite life combined with infinite damage can be powerful, as you can pretty much swing every single turn, and not be afraid your enemies will murder you. But, in a land wrought with Fatal Push and Path to Exile, I am still skeptical.
I do not see the utility in low-drop creatures which do not directly advance the endgame. A one-drop, like Blisterpod, that provides some ramp has decent utility on turn one--which is great when you have a 39% chance of drawing the card in your opening hand. However, with 240 cards, you have an 11% chance of drawing any four-of in your opening hand. Receiving this creature later in the game would be disappointing, as it does not provide much advantage in its own right.
Zulaport Cutthroat is also a questionable addition, as it is more of a "win more" card. If you already can set the combo in motion, Cutthroat's additional damage has no influence on the inevitable outcome.
1 month ago
I do not think Woodfall Primus or Vorapede add much to your deck. While they provide powerful beaters, you can assemble an infinite combo easily enough. I would either reduce or eliminate these cards.
Frankly, I think Flayer of the Hatebound is excessive--you already can generate infinite damage with Murderous Redcap or Blasting Station, and Kitchen Finks infinite life gives you security non-combo/alternate win condition decks. A six-mana bomb does not work well with the rest of your cards.
You should consider increasing your Murderous Redcap numbers to four. This will make your deck more consistent.
Melira, Sylvok Outcast is a solid replacement card. In addition to enabling your infinite combos, it also has the nifty ability of shutting down infect decks. Given the utility your Redcap/Finks perform when sacrifice, you should also consider adding another sacrifice outlet. Unfortunately, in your colours, there are very few "free" sacrifice outlets--artifacts/blue/red/white sacrifice tools require you to pay mana in addition to sacrificing.
I would highly recommend splashing black for Viscera Seer. Seer provides a free sacrifice outlet, enabling infinite damage with Redcap. You can also infinitely sacrifice Finks to gain infinite life, while scrying a Redcap to the top of your deck, ensuring you a victory on your next turn. Since it only costs , and you are running numerous fetch lands/Birds of Paradise, you would not need any swamps, and could just having two shock lands that produce black mana. I would recommend one of those be Godless Shrine, as all your fetches pull Forests.
1 month ago
Your list got me thinking, and I think I found a way to make it more consistent by cutting out black in the mainboard. We lose flexibility, but we gain speed. If we need it, I moved the Kitchen Finks combo to the sideboard, and I did add a pair of Murderous Redcap to the sideboard as well. Also, Ive been testing it on proxies, and I am currently 12-1 over 6 games (only loss was to preboard burn).
Heres my version:
1 month ago
1 month ago
Any creature that doesn't do -1counters is probably worth cutting. Anathemancer, Hand of the Praetors, Mogis, God of Slaughter, Murderous Redcap, Ogre Slumlord, Ob Nixilis Reignited, Wrecking Ball, Veinfire Borderpost are all worth cutting. 4 of them should become land (totals to 37 lands). Others can stay maybe especially the better creatures like mogis or Ob potentially. I say cut Hand of the Praetors because most creatures don't have infect. Wither definitely is better for this deck.
Here is a link to my deck that I play from the Scorpion God. It might give you some good ideas, maybe not.