Murderous Redcap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature, player or planeswalker.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Set Price Alerts

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Murderous Redcap Discussion

Cereal_Killer on DragonStar Lock

15 hours ago

Another good sac outled could be Viscera Seer (since you are , if you want, you could also add the combo with the seer, Kitchen Finks / Murderous Redcap and Solemnity / Vizier of Remedies )

Then, I'd suggest some shock and fetch lands

Bound by Moonsilver isn't such a good card, in my opinion there are better removals, as Path to Exile or Fatal Push

Lanzo493 on Grenzo's Dungeon of BIG BEEFY BOIS

1 week ago

I like Grenzo decks. Here's a couple of cards I thought might work well with your build. Junktroller and Reito Lantern give you more copies of the Epitaph Golem effect. Heartstone will let you use his ability two times as much, as long as you're okay with it helping your opponents, too.

As it currently stands, your deck could use more creatures in order to use Grenzo's ability better. With only 20 creatures, you'll whiff 3 out of 4 times. There are lots of creatures who have similar abilities to cards in your deck. Here are some examples.

Dark Ritual and Priest of Gix or Priest of Urabrask

Dictate of Erebos and Butcher of Malakir

Any burn spell and Murderous Redcap , Flametongue Kavu , Flayer of the Hatebound (please, please, please add this card)

Any kill spell and Nekrataal , Meteor Golem , and Shriekmaw

Expedite and Ogre Battledriver

Scouring Sands and Siege Dragon or Dagger Caster

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

My deck: Flame Haze

Deck colors:

My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)

My infinite combos:

1) Leonin Relic-Warder + Animate Dead + Impact Tremors

2) Wayward Servant + Gravecrawler + Phyrexian Altar

3) Murderous Redcap + Ashnod's Altar + Nim Deathmantle

4) Felidar Guardian + Flameshadow Conjuring + Mountain

Discontinued) Auriok Salvagers + Lion's Eye Diamond + Walking Ballista

I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.

Cards I've included to combat Flash-Hulk and Gitrog:

Pyroblast - Flash-Hulk

Red Elemental Blast - Flash-Hulk

Dark Betrayal - Gitrog

Cursed Totem - Both

Suppression Field - Both

Yixlid Jailer - Both

Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?

If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.

MrLizard on Judith, the Scourge Diva Commander

2 weeks ago

You really want to pump up Judith's ping ability? How about some poison? Grafted Exoskeleton , Glistening Oil , and Phyresis will make judith a scary lady. you can cast Tainted Strike in response to a board wipe to more than likely kill a player.

On the subject of getting more out of your creatures, try some of the undying or persisting creatures. Geralf's Messenger , Pyreheart Wolf , Flayer of the Hatebound , and Mikaeus, the Unhallowed will come back stronger. the other side of that, Murderous Redcap , Furystoke Giant , Puppeteer Clique , Thunderblust , and Rattleblaze Scarecrow all come back weaker, but come back for free, which is nice.

Other than that, I agree with a lot of what multimedia suggests.

Hi_diddly_ho_neighbor on The Flying (Circus) of Pain

2 weeks ago

Thanks Maizena, I do need to pick up some of the Battlebond lands for sure.

Claws of Gix is an interesting consideration though I am hesitent to add sac outlets that require mana input.

I purposely avoided including Triskelion because of that combo. I am actually leaning towards removing the Murderous Redcap combo as well. I just am not a big fan of easy infinite combos as I find they make decks stale.

I will definitely need to consider Buried Alive and Entomb as great tutor options.

munky702 on JLK's Judith | Game Knights #23

3 weeks ago

They chose not to do Murderous Redcap because its already over done in their play group. They Also chose not to go for too many infinite combos, but with synergy its hard not to get them. Reassembling Skeleton seems to be one of the biggest stars in this deck

SamsWrath on Grenzo, Dungeon Warden - Doomsday

1 month ago

DiverDown, with Grenzo already in play it takes 5 total mana (3 of which must be Black) to cast Doomsday and combo out.

The piles are flexible.

Priest of Gix or Priest of Urabrask or Overeager Apprentice + Kiki-Jiki, Mirror Breaker (tap to make a copy of the priest) + Goblin Sledder or Mogg Raider (sac to itself to give Grenzo +1/+1 until the end of turn) + Zealous Conscripts (untap Kiki and make infinite Conscripts)

Priest of Gix or Priest of Urabrask or Overeager Apprentice + Kiki-Jiki, Mirror Breaker (tap to make a copy of the priest) + Skirk Prospector + Murderous Redcap (sac Redcap and Kiki to Prospector and with Redcap's Persist trigger on the stack use Grenzo's ability again) + Metallic Mimic (the +1/+1 from Mimic will cancel out -1/-1 from redcap's persist for infinite direct damage when sacrificed to Prospector).

TheFrigidMidget on JLK's Judith | Game Knights #23

1 month ago

No love for Murderous Redcap ? Synergises disgustingly with Micky and doubles down on Judith's trigger.

Load more

Murderous Redcap occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.01%

Rakdos: 0.18%

RBW (Mardu): 0.07%