Murderous Redcap


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.

Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Murderous Redcap Discussion

Pabs4444 on Acid Destruction

3 days ago

Murderous Redcap. with a free sac outlet (like Viscera Seer) and Solemnity, it is infinite ETB's and damage.

Gattison on Pauper EDH Deck Compendium

1 week ago

Got another contribution for ya: Murderous Redcap - multiplayer

Warren Hell Did All These Goblins Come From?

Pauper EDH Gattison


It's a self-sacrifice/aristocrats style deck with goblins and some other stuff, like Falkenrath Noble & Impact Tremors. I haven't physically built it yet, so any suggestions or advice would be awesome. Thanks everybody! =)

hman4398 on Persistent ComBoo!

2 weeks ago

Have you consideredGeralf's Messenger instead of Murderous Redcap? It's cheaper and they lose life instead of damage so anything that would prevent damage or things like Worship won't work.

Panas on And Everything Dies, The End!

3 weeks ago

I think your deck is suffering from a mild case of "I-want-to-do-too-many-things". Focus on what is it that you'd like the deck to do, and try to streamline it a little bit more. Do this by cutting the "win more" cards, that do nothing when you are behind and only help when you are already ahead.

Secondly, I would increase the land count to around 37 and add cheap efficient ramp (preferably on creatures) to at least 8. Farhaven Elf, Yavimaya Dryad, Wild-Field Scarecrow, and Yavimaya Elder will help you find and get more lands out.

A third thing to do is to consider bringing the average cmc of the deck down a little. At four, it's a little high. Try bringing it down to 3,0-3,5.

Lastly, I would increase the number of free sac outlets, and perhaps add another piece to your Mikaeus, the Unhallowed+Deathbringer Thoctar+free sac outlet combo to finish the game as a plan D, for the games that are just lasting too long.

Murderous Redcap, Viscera Seer, Yahenni, Undying Partisan, and Ashnod's Altar are all good additions to the deck. Same goes for Death's Presence.

These are general guidelines. I run a jund coloured deck as well (it's very different than yours, as I play it as an Aristocrat-style deck) that can potentially offer a source of inspiration for some card choices that may be good for your deck as well (eg. sac outlets, cheap efficient ramp, card draw, etc...). Here's the link:

Wild Carnival

Commander / EDH Panas


enpc on Jund Pod

3 weeks ago

Melira, Sylvok Outcast into Eternal Witness (getting back melira) into Murderous Redcap. Prossh, Skyraider of Kher as your commander (with inbuilt sac outlet). Easy.

enpc on Just Stay Dead

2 months ago

xXxFiR3FoXxX: For modern, I think the better way to go is Renegade Rallier. Same body for one less mana that can potentially get back things like fetch lands. It's also Collected Company-able which Driver isn't.

Your other option is Melira, Sylvok Outcast + Murderous Redcap + sac outlet, which requires less cards to combo out.

MrSilk on Blasting Solemnity - Modern Competitive

3 months ago


Thanks for the comment!

So the original deck list had a lot more creatures.. I originally had Zur the Enchanter, Murderous Redcap, Phyrexian Soulgorger, Viscera Seer and a few more that I experimented with. It seems like the Finks and TITI are the best for synergy and providing the all over wincon faster. The ultimate goal for this deck is to either have infinite health by turn 4 and/or a guaranteed win by turn 5.

Thanks again for the comment! :-)

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