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Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Murderous Redcap Discussion
4 hours ago
6 days ago
On the whole (and especially as a budget build) the deck looks really good. As for individual card choices:
Selesnya sanctuary is not great, as it slows down your turn two play. Turn two is a vet important turn as a decent chunk of your ramp (as well as your commander) are turn two plays. Tectonic Edge is a good card as it give you a bit of land and isn't too expensive to buy. I would recommend switching them.
Rampant growth is good, however if you can a Nature's Lore, do that.
Kami of false hope is a bit overkill given you have Spore Frog who is the better option as well as a bunch of ways to tutor for him.
Reclaim is ok, but Noxious Revival is so much better. It's a bit expensive for an uncommon but it's basically free and doubles as temporary graveyard hate.
I'm not a fan of persist combos in the deck. They don't work with Saffi or any other recursion combo and without access to Murderous Redcap they don't generate a win condition without Blasting Station or Altar of Dementia anyway. Plus you're hinging everything on Cathars' Crusade with redundancy on it. But adding redundancy means having potentially "dead" card in your deck.
While having additional combo in your deck is nice, the fact that they have no iteraction with your primary combo is not good and in my opinion at least, a waste of card slots. This also means that cards like Fanatical Devotion are completely useless (whooo, you can infintiely regenrate creatures, yay...).
What I did with my deck was to cut a lot of the non-core combo pieces (both creature and otherwise) and just focus on the core combo package as there is an awesome amount of interaction between the recursion pieces. Then I used all the additional card slots I had freed up to add creature tutor and raw card advantage. This in turn helps the deck find its combo pieces better.
That's why I run cards like Eidolon of Blossoms (which is a lot better than a lot of people think), Nissa, Sage Animist Flip, Stoneforge Mystic etc, as well as lands like Mikokoro, Center of the Sea, Horizon Canopy, Inventors' Fair (which you should seriously get a copy of) etc. But I appreciate that a lot of those cards are quite expensive to buy.
On that same note, I don't like Mirror Entity. It's quite complicated to get a combo with it working and while it's cute as a beatstick, you're not running Avenger of Zendikar alongside it so it loses a lot of its potency.
Anyway, I hope this has given you some iedas and insights, but feel fre to hit me up if you have more questions.
1 week ago
1 week ago
1 week ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
1 week ago
Thank you for the advice, i didnt know the correct rulings on Murderous Redcap, he will be removed
1 week ago
If you could specify your question a bit, we could help you more...
1 week ago
Murderous Redcap's color identity is B/R, not just B, so you can't use it if Ghave is your commander.