|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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|Have (9)||ironax , bakunet , Swamy , rakdos24 , TheRealPeaches , golgarigirl , pokemate0 , thetechzombie , CampbellStev|
Murderous Redcap Discussion
1 week ago
Try the Murderous Redcap in mainboard for an easy win
3 weeks ago
3 weeks ago
Another cheap combo is Viscera Seer alongside Anafenza, Kin-Tree Spirit and Murderous Redcap. Sac redcap to viscera seer, it comes back, you getto pick what gets the counterfeit. Anafenza, cancel the minus one counter, rinse and repeat whil also scrying through your entire deck.
You can add Altar of the Brood to this or any sac outlet to get you multiple chances to go off.
1 month ago
I brought a similar deck to the WMCQ a couple of years back and did pretty well. It was an upgraded version of Rallyfenza (https://www.mtggoldfish.com/articles/much-abrew-about-nothing-modern-rallyfenza) So yeah, I think I've put in the reps with this archetype already. It was based on similar 3-card combos that you have listed, with the exception of Bloodthrone Vampire (because when I say I don't attack with creatures, I really don't; also Cartel Aristocrat is just better) and Murderous Redcap (so much for the goal comboing off on Turn 3).
You'll have to realise that for the only actual and possible Turn 3 combo in this deck (involving Seer, Melira/Vizier and Finks in that exact order) to take place, the opponent needs to have zero removal (almost impossible unless they are a combo deck, in which case they might win faster than you do because most other combo decks have filtering spells for consistency), zero discard (as long as you don't play against black) and furthermore any kind of graveyard hate just sets you back so hard. Again, not hating on this deck because I did play it for a long time and I loved playing it, but that's just my experience while I was playing it.
There is also no T3 combo involving Altar in this deck. Again, I can see how it gives you a different route to victory via mill, and it is more resilient than a creature generally, but I probably won't call it the MOST important card of the deck. I'm also not sure you realise how much you help Grixis DS, Living End, Dredge, etc. with their setup by playing an early Altar.
Collected Company dramatically improves your chance of a T4 combo finish by digging 6 cards deep and netting you TWO creatures at once. Filtering really helps a combo deck. Also, I wouldn't say it is a slow card if you are already playing other actual 4CMC cards.
Anafenza works exactly the way you described - whenever a Persist creature comes back from the graveyard with a -1/-1 counter on it, the Bolster trigger adds a +1/+1 counter to the Persist creature and nullifies it. You can then sacrifice it again infinitely. I think you don't understand how Bolster works.
A brew all-in on the 'no counters' theme could look like this - https://www.mtggoldfish.com/articles/against-the-odds-solemnity-modern - though I would personally cut the light blue splash and just go with BW. This version favored interaction above a faster combo and I wouldn't argue with that either.
1 month ago
I'm not sure you're following what I'm trying to do here zephyr_chang. I never actually attack with creatures (with the exception of the occasional 1,000,000/1,000,000Bloodthrone Vampire). That's so 2000s. The goal is to combo out on T3 or more likely 4. CoCo is too slow. Altar of the Brood is almost the most important card in the deck and is necessary for the T3 win.
Anafenza, Kin-Tree Spirit does not work because after you place the first +1/+1 the creature that is being infinity recycled (Sac/Return, Sac/Return, Sac/Return) would have the least toughness among creatures you control and get the +1/+1 counter on it, which would just fizzle over and over and over again while you mill or kill them with the other cards.
Your sideboard suggestions make some sense. I generally shy away from discard because I hate playing against it but it would work better here. I'll switch it up and test it this weekend.
Thanks for taking the time to think about this and giving me some suggestions!
1 month ago
Since you are using Persist creatures, and the highest toughness among creatures in your deck is 2, you can safely run some copies of Anafenza, Kin-Tree Spirit. Maybe 1 or maximum 2? The mana requirement at WW is more restrictive, true, but it does provide a number of advantages. Having a duplicate Vizier/Melira in case they kill it when you try to go off. Getting around the legendary restriction for Melira. Provides small incremental bonus via Bolster while it is on the battlefield. Insurance for the super unlikely Surgical Extraction targeting Vizier/Melira. Another suggestion is Collected Company for even greater consistency in getting a T4 win. I may cut Altar of the Brood for this even though I can appreciate having a second route to victory. Sometimes the Altar may even help the opponent if they run various graveyard shenanigans?
For the sideboard, instead of running 8 removal, I might hedge against combo decks. This could be in the form of Tidehollow Sculler, Brain Maggot or just simply discard spells. Or you could take an Anger of the Gods or a boardwipe. The only creature I'd be afraid to see is a Scavenging Ooze or Kalitas, Traitor of Ghet or anything that can stop the Persist loop. Other than that, I'd rather try to win faster than bring in 8 removal spells - that's really too much, I think.
1 month ago
If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.
Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.