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Creature — Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Murderous Redcap Discussion
3 days ago
Take a look around for Collected Company lists using Vizier of Remedies. You don't even need to go for infinite mana when you can just kill them on the spot with Murderous Redcap, Vizier of Remedies, and a sac outlet.
5 days ago
This may seem like a stupid question but how does this deck win? Obviously u have a few big creatures that can do some beating and you can reanimate other players creatures but in my experience that usually doesn't cut it. I'm just curious because a friend of mine has a very similar shattergang deck that does nothing but lockdown the board and stall until he can either stick a Vicious Shadows or set up one of his combos like Nim Deathmantle + Ashnod's Altar + Murderous Redcap. I noticed you have all these pieces in your maybe list but nothing seemingly game ending like this in the main board.
1 week ago
Here's where my struggle lies. I can flicker or blink Kitchen Finks for life gain or Murderous Redcap for damage or I could flicker Siege Rhino for both life and damage. Of course finks has the persist bonus and redcap gives me the option to direct the damage to creature OR player. Of all the options, Wall of Omens may be the best due to card draw which this deck lacks. Plus the CMC of redcap and finks would make flickering them a bad choice if Rhino was on the board. Of course I am putting a lot of eggs in the rhino basket if he gets destroyed. Tasigur, the Golden Fang helps with that some but still leaves me susceptible to GY hate.
Maybe I pull Atheros, Kalitas and add some more removal?
1 week ago
The lifegain is usually very important for decks that run it, also the -1/-1 counter is removed when you blink it for extra value. I would assume that, since you have enough lifegain already, it's somewhat unnecessary. Similary Murderous Redcap could be used with flicker.
2 weeks ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
2 weeks ago
That I know of? Let's see:
Mikaeus, the Unhallowed and Triskelion you've probably heard of, but what about instead of the artifact you use Murderous Redcap and a sac outlet? It would need to be a mana less one mind you to go infinite, but they still do kill the table right then and there. Goblin Bombardment maybe?
Another combo set that I know of wouldn't really be a B/R one per say but Ashnod's Altar and Nim Deathmantle can go infinite when fed the right creatures (of which Rakdos colors easily provides). I wouldn't really recommend using this one though as it would require a very different creature base then what you've got here. Things like Grave Titan or Beetleback Chief.
2 weeks ago
@clayperce: I'm abso-fucking-lutely putting Vizier of Remedies in Abzan CoCo in place of the second Melira, Sylvok Outcast. It has the same interaction with Kitchen Finks and Murderous Redcap, but it's not legendary.
It's incredibly useful when you're trying to setup the combo with a Collected Company. Nothing worse than flipping over double Melira, Sylvok Outcast and nothing else. But flipping Melira, Sylvok Outcast AND Vizier of Remedies? Yeah, the opponent needs twice the removal. Get. Fucked.
...that's about all they can do at that point.
You already have an amazing matchup against Infect (especially with Gitaxian Probe out of the format), so it's not like the excess -1/-1 counters are all that relevant.
But on the subject of Infect, Vizier of Remedies seems like a decent sideboard option for decks like Nahiri or Esper Control that can have a hard time against Infect, but no access to green for Melira, Sylvok Outcast. The interaction is also helpful for brining in Kitchen Finks, even without a sac outlet, because it means Burn has to waste even more spells clearing a path.
I don't think it will see a play in very many sideboards due to the decks wanting it not having space, but having the option available is always a good thing. It could be valuable to people playing non-green decks in an Infect-heavy meta.
3 weeks ago
A mad max feel eh? Alright! let me see what I can work with... Also leaning towards the vehicles subtheme with that context.
Let me start with a suggestion that will change the deck greatly, but that will - in my opinion - create a better framework for a "smart goblins handle the appocalypse" kind of feel: meet the Shattergang Brothers! If you choose them as your commander, not only do you have a goblin bomb-squad in the command zone, you get access to green ramp and interactions with enchantments, plus a sac outlet always available to make the removal targeted at your permanents go haywire!
If not, there are other additions I would include. You said you'd be going for a semi competitive environment (store tourneys but mostly fun) so I would include some alternate paths to victory. Examples of these would be Spikeshot Elder + Grafted Exoskeleton, and/or, Murderous Redcap + Nim Deathmantle + Ashnod's Altar.
The tribal lords are almost a must. Especially the ones that pump the team and give keywords such as mountainwalk or haste.
I would certainly include Attrition.
Mogg Assassin is a nice political card in the hands of a skilled diplomat.
I find that suggesting cards to cut, often meets the problem of favourite cards (myself for example, LOVE Muck Drubb and will actively go out of my way to include it in a deck). If you want, tell me about the things that MUST stay in the deck no matter what and I'll see about making cuts from the rest.