Ruric Thar, the Unbowed


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Masters 25 (A25) None
Dragon's Maze (DGM) Rare

Combos Browse all

Ruric Thar, the Unbowed

Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Ruric Thar, the Unbowed Discussion

LastEdegy on Blue's Screws

16 hours ago

@scary24 - It's too expensive my friend.. But that will definitely force opponents not to play islands if they don't want to ramp me.. If I can purchase a cheap copy, I will definitely include it.. Thanks!

@86419851 - hmmm.. That card could be the start of possible combos or explosive turns with this deck, if I had one, except for ruining a blue player's day.. lol.. I'll wait for it to decrease in price, then we'll see if I can buy it.. Thanks for the suggestion!

@CATE75 - Cute bears! :) I didn't include Islandwalk creatures since one of the goals is blowing up other player's islands.. But thanks!

@drawingonly88 - Hmmm.. good point! But I don't plan on casting Ruric Thar, the Unbowed as often as i can.. It's just a redundancy should players has problematic stax, enchantments, artifacts or planeswalkers.. Plus, getting killed with my own commander is epic, especially for a Gruul themed, blue hating deck like this! lol

@lola82600 - Thanks brother! Sure you can copy this deck, and populate the hate for this plague that's suffocating fellow mtg players of blue control decks! lol

drawingonly88 on Blue's Screws

1 day ago

your commander will both damage you and your opponents, you know that? 37 cards will damage you for 6 when Ruric Thar, the Unbowed is on your battlefield.. you might want to reduce the number of non-creature spells you have..

lonesentinel on Power 7 Kenrith group slug

3 days ago

Kenrith group slug

Hi all, taking suggestions for this deck.

My meta is between power 6-8. Although this deck is based of CEDH deck, I want it to be playable in a casual context.

Do I need more targetted removal or interaction?

Should I just run Ruric Thar, the Unbowed as the commander instead?

TypicalTimmy on Looking for a cheap and ...

1 month ago
  • dbpunk; Ertai, the Corrupted looks wildly fun. I have a Sen Triplets deck on here that's all about resource denial, so I think I could build an Ertai deck and enjoy it.

  • griffstick; Queen Marchesa looks fun, but I have no idea how I would build around her. Mardu isn't really a strong color pattern for me. I'd have to see how other decks on here run her, but I think it could be fun with Mathas, Fiend Seeker . Then, while their creatures are getting bounty counters, I'm creating 1-shot kill creatures. That just sounds horrific, lol.

  • ZendikariWol; Of all the Commanders you have listed here, the only one's I've attempted were Grand Warlord Radha and Ruric Thar, the Unbowed . I have a finished Ruric Thar deck on here that is private, but I'm not sure if I enjoy it enough to buy. It's also pretty expensive. One thing I sort of struggle with in regards to Radha is figuring out what to dump the mana into. I feel like it should be the kind of deck you'd see a player like me use - Tokens + big stupid spells, but I can't for the life of me get an appropriate balance between giant finishers like Crater's Claws or Rolling Thunder and bases that produce enough tokens to make it matter. I say tokens because it gives you more mana if you swing with a bunch of 1/1s then if you swing with a few 4/4s. I'll have to look into the rest of your suggestions and check out builds.

  • smackjack; Marath, Will of the Wild kind of confuses me. It seems to me that this is a Commander you want to constantly die, so that you can bring it out bigger and bigger? Or alternatively, dedicate a huge portion of your deck to putting +1/+1 counters on it? Seems like it'd basically be just two things: Ramp & Counters. I think I could make that work, but I don't know how solid of a build it would be. I am a bit worried that there would run into the conflict of resource management. If I dedicate resources to ramp and counters, I lose defense. If I begin to add defense, ramp and counters drop and Marath becomes less effective. I'll have to see how other users better than myself build it, because right now I haven't the slightest clue.

  • Woiteck; I've attempted The Scorpion God before now I think twice. Thanks for your deck link. Your deck looks like it's really well streamlined, and I can see the mistakes I was making. I'll definitely look into it a bit more :)

  • Mj3913; Isperia the Inscrutable is pretty gross, lol. Looks fun though. :)

  • Boza; Hahaha I actually DO have a Shattergang Brothers deck :D It produces 19 different types of tokens, including the super rare Enchantment Creature tokens such as from Pharika, God of Affliction and Hammer of Purphoros . Right now my deck is priced at $1,130 - $1,177 on Card Kingdom :c lmao but once the new Theros set comes out, we should be getting more cards that can make Enchantment Tokens.

ZendikariWol on Looking for a cheap and ...

1 month ago

Yasova Dragonclaw

Marchesa, the Black Rose

Glissa, the Traitor

Storrev, Devkarin Lich

Zur the Enchanter , or an Elsha of the Infinite enchantress build (they never see the auras coming at instant speed... or the removal!)

Admiral Beckett Brass

Gishath, Sun's Avatar (or Zacama, Primal Calamity , for more interaction)

Grand Warlord Radha

A Ruric Thar, the Unbowed build that punishes casting noncreature spells and has a mix of beefy creatures and creatures with killer activated abilities & etb triggers to replicate noncreature spells.

That’s what I got.

guimuave on cEDH Grumgully Persist Combo

1 month ago

I like the deck so far, the birthing pod line is very efficient and I will probably play test it in my list. Currently I think the biggest issue in the deck is speed which comes down to two things, ramp and redundancy.

First off is ramp, I would highly recommend running Dryad Arbor as it is absolutely insane in the right setup. First off at its worst its a summoning sick land, at its best its a turn one ramp spell off Green Sun's Zenith . It has insane synergy with Natural Order , Eldritch Evolution , etc. Additionally you could consider some fast single turn ramp with cards like Lotus Petal , Elvish Spirit Guide , Simian Spirit Guide , Rite of Flame , Seething Song With the spirit guides you also have the added benefit of being able to Survival of the Fittest / Fauna Shaman them for your combo pieces.

Now onto redundancy, especially with different typing. First off I think you could use redundant sac outlets, the best of which would be Thermopod who is a creature tutorable Phyrexian Altar (only for red) which doesn't seem all that good but just the creature typing and mana ability makes him worth it, especially with Lesser Masticore who at least in my build is by far the most efficient way to win. Cards like Thunderblust Protein Hulk also help redundancy but aren't fully necessary due to their inefficiency but can be pretty good with Sneak Attack and Elvish Piper . I also would highly recommend Ashnod's Altar as an additional sac outlet.

A few minor issues I had play testing this deck: Frequently getting mana screwed when trying to use Blood Moon effects. They are insanely good stax effects if dropped early, however you would probably need to drop some utility lands to use them efficiently.

Goblin Engineer lacking an artifact to sacrifice. This is an issue I had in my deck as well and hasn't gotten better and 6 artifacts just isn't enough to consistently use it.

Not having a wincon with Greater Good . This one is easily remedied yet again by adding fast mana. the issue is that drawing your deck off greater good does not always yield enough mana to play an actual wincon such as Goblin Bombardment . This issue happens when Mana Crypt is already in play.

The stax elements are very good but some are just too slow like Inferno Titan , Ruric Thar, the Unbowed

Overall a very good shell but it just needs to increase the speed or go deeper into stax to really create value out of the combo. Hope this helped a bit.

Tzefick on Ability challenge

1 month ago

I have a comment on my other computer about Boza's feedback and fixes to old idea and idea for the newly suggested mechanic, so while on this PC, I'll comment on the ideas of you guys.

dbpunk Interesting stand alone. It seems to work on a very similar idea as mine is. Depending on if Collide will always be "Creature enters creature-on-creature combat and gets destroyed". If so, the mechanic is very limited in my eyes.

TypicalTimmy It's an interesting idea, the defensive trample. This sort of mechanic has been made in a slightly different version in Meglonoth . The main issue I think is that the mechanic by itself promotes passive play, which in general is a bad thing for Magic.

Meglonoth was a one-of and at rare, but was very oppressive when placed and protected. It didn't help that he had vigilance as well for the oppressive racing trifecta.

Boza and DwaginFodder I'll comment on yours as one, as they are very similar in fashion.

I puzzled very much about making a version that fitted on spells, rather than permanents as well. I like the ideas you've put forth and would only suggest a change to the mechanic enabler/trigger;

"Collide - when you cast ~, if there is another spell on the stack (that has the same converted mana cost), gain benefit."

I think this covers what you both want, but is not a static effect. I don't know if you intentionally wanted a static effect on yours DwaginFodder so you could effectively rob that spell of it's collision effect by later countering the spell lower on the stack. But a static effect would only work if the benefit was an amplification of the effect or a non-targeting effect - like drawing a card.

However, I'm quite certain that you cannot get your ability to work that way Boza as it is a static ability that generates a target and all targets must be selected by the time you cast the spell.

PlaysWithFire Crafty idea to punish counter and control magic, and fitting in Gruul colors for added flavor, Ruric Thar, the Unbowed would be proud.

Although, ain't the wording a little strange on the Heart?

Is the idea specifically for creatures that dies outside the combat phase and not say by non-combat damage?

Or could it be something like "When this creature is destroyed or dies to non-combat damage, do thing..."?

Hmm, I think in Magic terms destroy is synonym with die... maybe this wording could function "When this creature dies without having received lethal combat damage, do thing".

It would see every non combat death (excluding deathtouch as that is lethal combat damage - while in combat) and punish for it.

king-saproling on Fight me bro

1 month ago

Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.

You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter  Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast

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Ruric Thar, the Unbowed occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.03%

RG (Gruul): 1.39%