Ruric Thar, the Unbowed

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Masters 25 (A25) None
Dragon's Maze (DGM) Rare

Combos Browse all

Ruric Thar, the Unbowed

Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Ruric Thar, the Unbowed Discussion

vaperowned on GRUUL SMASH NON GRUUL

2 weeks ago

I am offended by the fact your commander isn't Ruric Thar, the Unbowed even if you die in the process. You can't have a more alpha name than that.

Love thee jank deck though.

majorappliance on Tour of Ravnica

3 weeks ago

there is so much going on here... I love that Ruric Thar, the Unbowed art.

TheCardPool on Bringing the Beats Old-School Style (Nikya EDH)

3 weeks ago

UPDATE #1

Out:

Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells  Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest

In:

Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian  Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity

My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.

Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.

Thoughts?

Enral on Xenaroid™: FDA Approved

1 month ago

imSandstorm: It depends on the situation. If I have one fatty I know I could take someone out like Blightsteel Colossus in hand I'll use TnN to cheat it out. If I have nothing going on I will entwine it for the following combinations depending on the situation:

There's more combination that I've used but those above are the common ones. As far as Rhythm of the Wild goes, I'm not convinced that it is good in this deck because Xenagos already provides haste and is hard to remove. Also this deck doesn't really care if creatures get countered since I run a redundant amount of fatties.

ZorrosRage on Devotion to the Gruul

1 month ago

I think Garruk Wildspeaker is a 3-4x in this deck if you can afford it.

what do you think about Overgrowth in the Xenagos, the Reveler spot. Primeval Titan is a good card. I think you should include 1-2 of.

Also Ruric Thar, the Unbowed is a great side board or 1x main board card

I've also seen Burning-Tree Emissary used in these decks. Its a card to consider

bushido_man96 on Converting My Deck

1 month ago

A pretty simple mono-green beatdown commander to play is Kamahl, Fist of Krosa . Gruul offers all kinds of good commander options for creature-based strategies; Xenagos, God of Revels , Ruric Thar, the Unbowed , just to name a few.

Nickosis on X--treme Hydras

1 month ago

I think Xenagos would be the better commander. As soon as a dude drops, you're attack with it and it's big. Primal Rage or anything else that gives your dude trample, like Thunderfoot Baloth and the like would be nice too. Ruric Thar, the Unbowed might be nice too.

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Ruric Thar, the Unbowed occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.03%

RG (Gruul): 1.39%