Ruric Thar, the Unbowed

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Dragon's Maze (DGM) Rare

Combos Browse all

Ruric Thar, the Unbowed

Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Price & Acquistion Set Price Alerts

A25

DGM

Ebay

Ruric Thar, the Unbowed Discussion

DangoDaikazoku on Commanders by Power Level [EDH Tier List]

1 day ago

HezTheGod if you could please elaborate a bit and/or provide lists instead of just making the suggestions it would be greatly appreciated for us as well as the mods to understand your reasoning. I agree that Godo Helm could qualify as competitive, and mods have stated earlier that his placement is in the process of being reassessed. I also agree that Grand Warlord Radha is comparable to Ruric Thar, the Unbowed for a Stax list, but I can't say for certain where I would place either of them. Arjun, the Shifting Flame Storm seems good, but I honestly have never seen it in action to have an opinion on it. I did look over your Arjun list though, and think it looks well tuned and I somewhat understand the gameplan and win-con, but I can see how it could fit in either mid-power or high-power. From what I've seen, Chainer, Dementia Master typically runs the classic big mana Exsanguinate and Torment of Hailfire win condition commonly ran in mono-black decks, and I find that playstyle very similar to my Toshiro Umezawa deck coupled into the same category. Mid-tier seems appropriate, but I'm still open to discussion on your opinions on all these commander suggestions because I'm not in complete agreement with you.

eddywaters1 on Kaiser Permanente (Vaevictis Primal Surge EDH) v.2

4 weeks ago

Thanks for the suggestions!

I run Dark Confidant in most of my black EDH decks cuz the card draw is always good to have, especially at 2 CMC. I haven't had a major problem with the life loss, though obviously there is a risk of revealing It That Betrays which is a bummer. I will often pay the 8 life to get 2 extra cards from Sylvan Library, so I kinda see Dark Confidant in the same vein. I still definitely think it's good to have, and have never regretted seeing it.

Elvish Spirit Guide has also been getting the job done in testing so far. Fast mana, even if it's a one time thing, is valuable here as the deck definitely benefits from setting up faster. Getting out a turn one Sylvan Library, Lotus Cobra, Dark Confidant, or even just a signet can set me very far ahead.

I agree that Oracle of Mul Daya would be great in the deck, and I will definitely try to fit that in. Courser of Kruphix I'm personally not as high on. She doesn't speed things up much (doesn't really ramp), the life gain isn't super relevant usually, and her top deck manipulation is pretty limited. I'm trying to leave out things that just let me look at the top of my deck. I left out Vizier of the Menagerie for this reason, and I think he's better than Prophet.

Ruric Thar, the Unbowed is a very good creature, and I think I would run it in a non Primal Surge variant of Vaevictis. In this one, where the goal is more to win quickly than to control the field, I'm not sure if it would be the best option most of the time. If I were to put it in, I would probably take out Sire Of Insanity since they sort of take up the same slot, but I'm giving the nod to Sire at the moment mostly because I think he's hilarious, especially when it can turn the game into a chaos warp top decking grindfest with Vaevictis on the field (not the best reason I know, but I'm standing by it for now).

I love the idea of Glissa, the Traitor in the deck, and I will definitely test her out. She seems like a great way to bring back the artifacts I end up sacrificing to Vaevictis, and I can see myself trying out some more relevant artifacts to take more advantage of this.

MCJennings on Kaiser Permanente (Vaevictis Primal Surge EDH) v.2

4 weeks ago

I'm pretty surprised you're using Dark Confidant, he seems risky with some of your high cmc spells and doesn't have a very relevant body for EDH. Elvish Spirit Guide is only really relevant as a one time ramp. I understand that it's as fast as it could possibly be, but I would think the advantage gained by Courser of Kruphix and Oracle of Mul Daya are far superior- Especially when they help you manipulate the top of your deck to hit more relevant spells & still make land drops.

With 35 creatures, I'm surprised you're not running Ruric Thar, the Unbowed.

I could see some good value from Glissa, the Traitor and a cheap artifact whenever Vaevictis triggers.

Rhadamanthus on Can Platinum Emperion prevent Life ...

4 weeks ago

Most of the answers to your question are in Platinum Emperion's reminder text: "You can't gain or lose life. You can't pay any amount of life except 0."

You don't gain life from the abilities on Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, or Dragonlord Dromoka. You don't lose life when you're dealt damage by Mana Vault or Ruric Thar, the Unbowed. You're not allowed to pay life to activate fetch lands, to let a shockland enter untapped, or to keep extra cards from Sylvan Library.

BMHKain on Can Platinum Emperion prevent Life ...

4 weeks ago

Platinum Emperion

I'm currently working on a Mayael the Anima Deck. Some cards manipulate life in some way. Such things include Shocklands, Fetchlands, Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, Dragonlord Dromoka, Sylvan Library, Mana Vault, & Ruric Thar, the Unbowed. Based on these Rulings...

1/1/2011 The ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life. Notably, if a creature with infect deals damage to you, you’ll get that many poison counters.

1/1/2011 Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.

1/1/2011 Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.

1/1/2011 You can’t pay a cost that includes the payment of any amount of life other than 0 life.

How would each aforementioned card work? From there, I'll decide what stays in the deck...

Thanks, just in case one answers this huge wall...

shadowkass on Xenagos' Stompy Elves

1 month ago

Hello!

Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.

Malignus is a must, he can kill a person in a single swing in your deck, especially with Rogue's Passage (which should also be an addition.

Hydra Omnivore For those bigger games, and his a big boy.

Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.

Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.

Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).

Mina and Denn, Wildborn should replace on of your elves.

Blightsteel Colossus is also a big wincon for you.

That's it for creatures for now.

Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.

Blasphemous Act is an amazing removal card you should add.

Defense of the Heart is amazing at getting creatures for you. Lurking Predators can cheat some brilliant things in, Greater Good gives you some amazing card draw as does Sylvan Library .

Now lets look at some mana ramp: Cultivate Rampant Growth Farseek Skyshroud Claim and Ranger's Path These should sort out any mana you need to find.

Land wise: Rootbound Crag Cinder Glade Spire Garden Temple of Abandon Stomping Ground Game Trail Kazandu Refuge and Fire-Lit Thicket sort out your duel mana.

Skarrg, the Rage Pits Kessig Wolf Run Rogue's Passage Reliquary Tower Yavimaya Hollow Ghost Quarter and Maze of Ith are brilliant for being utility.

Spinerock Knoll and Mosswort Bridge are amazing single colour for extra things.

And Nykthos, Shrine to Nyx is highly recommended.

Domri Rade and Garruk, Caller of Beasts are amazing plainswalkers for you.

OH! don't forget Ghalta, Primal Hunger

mmcgeach on The Great Radhaggro

1 month ago

@Broganator101, Curse of Marit Lage is an interesting meta call, but Choke is probably preferable. The deck as is is really good against Teferi and JVP, being the main monoblue commanderes. I think your meta would have to have a lot of primarily-blue decks before you'd want choke or curse, tho.

Savage Ventmaw is pretty neat; but it's also too much for just a ritual. Making a lot of mana is great, but it doesn't do anything when it comes into play (unlike other big drops like Ruric Thar, the Unbowed, Void Winnower, etc, and it doesn't threaten to just win the game the next turn like Kamahl, Fist of Krosa or Ezuri's Predation.

MoronPlayz on Vaevictis Asmadi, the Dire

1 month ago

Maybe Ruric Thar, the Unbowed would be good since commander ability cause you to put permament on battlefield (dont cast it).

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