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Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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Ruric Thar, the Unbowed Discussion
4 days ago
I have a Ruric Thar, the Unbowed's Primal Surge deck (original, I know :p)And when the primal surge resolves there are A LOT of etb effects on the stack. Normally I can manipulate these to be ordered in the way I so choose. Which is to make various damages occur first, which leaves a dead opponent(s). Do I have to finish the stack after everyone else is dead?It would take some serious finagling to work around the etb draws which would obviously be detrimental to the whole "winning the game" thing.
Thanks for the help.
2 weeks ago
Thank you I need to go over formatting stuff again. Ruric Thar, the Unbowed for reference incase people don't know him.
2 weeks ago
Hi there! First thing, you really have a low number of lands. Even Elves usually play nineteen land, with a mana curve way lower than yours and much more mana dorks. I would suggest 21-22 lands, with some doubles, even those which enter tapped. Second, if you like Omnath and Rubblehulk, you could go for a Landfall centered strategy. In that case, you can think to add some fetches like Terramorphic Expanse to trigger it multiple times. I'm assuming you're on a budget and don't want to spend for a playset of Stomping Ground, Primeval Titan or Valakut, the Molten Pinnacle. A good budget option as a 1-2x (you want to see and play him just in the late game) is Dragonmaster Outcast.
If you don't want to take the Landfall way, some good end-of-the-curve alternatives (usually better than Rubblehulk) are Borborygmos Enraged,but 8 mana is really a lot; Atarka, World Render: evasive and Strike for 12, but weak to Dismember; Dragonlord Atarka: massive and lethal, but more expensive; Ruric Thar, the Unbowed: my personal favourite.
2 weeks ago
You should strongly consider Ruric Thar, the Unbowed for this deck. On top of being a card that is both strong on the offence and defense, he makes it difficult for your opponent's to play removal and multiple spells in a turn.
3 weeks ago
I would like to say thank you for the great suggestions here guys, poor Ruric Thar, the Unbowed has been sorely neglected for the past 9 month or so in favor of me either purchasing cards for my Alesha, Who Smiles at Death deck, or building one of my other budget projects. Once I finally finish that, I will bring my focus to updating/upgrading everything.
TheACTR. As usual, solid suggestions. Sorry for taking so long to get back with you.
EternalBrewmaster, thanks for your feedback! I have been hunting for copies of the Modern Masters Basilisk Collar since it is at such a lovely price right now. I appreciate the enchantment and artifact suggestions, and will definitely look at ways to incorporate them in for the Ogre! I really like the idea of having lifelink to offset his ping for non-creature spells, I had not thought of that before. Thanks!
RumAndCoke. Thanks for the kind words man! This was my first from scratch commander build, and I have done very little to it since then. It is rough around the edges, but I still love it. Spy away my friend, for I am doing the same to you lol.I have been thinking about Vexing Shusher for a while now. I think this deck needs ways to ensure it doesn't get countered, so thanks for that!
1 month ago
Everyone is giving really good comments and stuff but all I want to say is that I LOVE that altered art of Ruric Thar, the Unbowed. Honestly it's just awesome to a super cool deck with him as the commander (He was my first EDH myself Big bad Gruul), mine isn't nearly so good but I love him as a commander :).
Just wondering if you could explain something for me. Jokulhaups I see this card played in a lot of more "competitive" decks and was just wondering if you could explain the power of the card to me? I mean clearly it IS powerful but when I look at it I feel like it would hurt just as much since it destroys all creatures as well.
1 month ago
I would say that it's definitely worth it to run Cyclonic Rift since it's in your colors. It's a powerful card in EDH and if you're using it, chances are you have bigger problems than taking 6 dmg from Ruric Thar, the Unbowed.
Stingscourger is a good way to get color-shifted effects to make your deck less blue-heavy if you need. (I would just not pay it's echo)
Cytoplast Manipulator is just evil against that deck..
in fact, you may consider just running some creature steal or copy so you profit off of your opponents' creatures!
things like Faerie Artisans, Gilded Drake, Siren of the Fanged Coast, Sower of Temptation, Beguiler of Wills, Callous Oppressor, Charisma, Empress Galina, Frenzied Fugue, Illusory Gains, Roil Elemental, Rootwater Matriarch, Seasinger, Tolarian Entrancer, and Willbreaker are some great removal! Why kill artaxa or any creature really if you can just take it and make them use their removal on it if they want it back??
1 month ago
I like the deck although it is fairly random... First thing I would say is take Marath out. He's mainly used for token decks and you have almost no token generation here - at least compared to a Rhys the Redeemed or Hapatra, Vizier of Poisons deck. I would exchange him for Gahiji, Honored One or even completely take the white out of this deck and use Ruric Thar, the Unbowed or Xenagos, God of Revels.
On top of that, I think you need to streamline this deck and cut out some expensive beaters and trade them for more effective spells like Savage Beating or Natural Order and a bunch of green ramp cards.
Deck has a lot of potential with a few quick fixes!