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|Modern Masters 2015 Edition (MM2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
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1 week ago
Hey, really well made first Commander deck. It's great you already have several of the important cards especially Puresteel and he's not exactly a budget card. Aid is also very good so is Titan, Abolisher and Battle-Axe.
Budget cards to consider adding:
- Sram, Senior Edificer: Excellent draw with equipment. Combine with Puresteel to draw a ton of cards.
- Open the Armory: Tutor for any one equipment or aura. Powerful budget tutor for this deck.
- Leonin Shikari: Equip at instant speed. Busted with metalcraft Puresteel letting you do all equipment things at instant speed.
- Balan, Wandering Knight: Good creature with equipment, double strike is powerful. Attaching all equipment to him for only two mana is amazing.
- Swords to Plowshares: Number one staple budget white card in Commander.
- Skullclamp: One of the best equipment in Commander.
- Lightning Greaves: Another equipment like Swiftfoot, but more powerful because it costs zero mana to equip. Having two of these hexproof/shroud/haste equip is nice, put one of Puresteel and one on Kembra.
- Stoneforge Masterwork: When you start making cats this can get out of hand.
- Ajani, Caller of the Pride: The better Ajani for this deck. Giving equiped creature flying and double strike is very good, being able to repeat this effect is even better.
Other cards to consider:
- Dispatch: More one mana exile creature removal.
- Mother of Runes: Protect Kembra or the other creature your equiping from removal.
- Mentor of the Meek: Draw a card by paying for each cat created by Kembra. Great card advantage.
- Knight of the White Orchid: Potential land ramp in white is very good.
- Oreskos Explorer: Can prevent being land screwed since you'll most likely get to tutor for 2+ Plains.
- Indomitable Archangel: Protect all your artifacts from targeted removal and get a 4/4 flier for four mana.
Lands to consider:
Cards to consider cutting:
- Victory's Herald
- Angelic Skirmisher
- Angelic Field Marshal
- Court Street Denizen
- Deathless Angel
- Ajani Steadfast
- Dispense Justice
- Hold the Line
- Intangible Virtue
- Revoke Existence
- Cobbled Wings
- Staff of the Sun Magus
- Seal Away
Good luck with your deck.
1 week ago
You mention the pre-cons so I'm not sure if you're trying to keep it super close to the original or not - regardless, I have some suggestions.
I personally don't like the storage lands like Saltcrusted Steppe. If you've had success with it, then keep it in by all means. I dislike Opal Palace because you (hopefully) won't be recasting your commander a bunch and if you are...ouch. In a two color deck, Vivid Grove and Vivid Meadow should probably be replaced by lands like Sunpetal Grove, Bountiful Promenade, Scattered Groves, Temple of Plenty, or even just basics.
You've got a little ramp, but a Selesnya Signet would be a great addition. I adore Traverse the Outlands and am glad to see it here.
You absolutely need some more removal. Beast Within, Naturalize, Disenchant, Nature's Claim, many options exist in Green/White and they should definitely show up in this deck. The equipment focus suggests Dispatch. Vivien Reid though more expensive is also fantastic in this regard.
Shamanic Revelation is a card I enjoy in decks that go even a little bit wide, like this one. Huatli, Radiant Champion's emblem (which is fairly easy to get) can provide a lot of card draw over the course of a game.
Leonin Warleader doesn't care about equipment but he does make cats. For more equipment-y cats, consider Kemba, Kha Regent or Balan, Wandering Knight. Though not a cat, Danitha Capashen, Paragon makes your equipment cheaper.
Cards I'd Remove:
Kindred Boon just doesn't do enough in my opinion. You've got equipment that give them indestructible and someone will just Swords or Path the creature anyway. Spirit of the Hearth is expensive for what you get. Unless your meta means you NEED to be hexproof, I'd take it out. Felidar Sovereign is interesting. This isn't really a lifegain deck so I feel like it's not really a good fit. Relic Crush can easily be replaced by previously suggested removal that costs way less mana.
3 weeks ago
I used to play Sen Triplets back in the day, here is some advice that may help!
For Sen Triplets, by the looks of it, you are going for a pure control theme. The cmc curve is far too high and you can cut it out for more interaction/control package. I'm assuming this is on a budget so here might be some cards that I used to run that aren't that expensive at all.
I would also up your count on low drop mana rocks, as the faster you have access to Sen, the easier you you will be able to prevent things happening to you as will as playing with your opponents hand :P
Now moving on to the next point, how to abuse Sen Triplets? So we all know that you can use Sen Triplets to play anything, but to be less restrictive there are certain cards that synergizes with her. Here are some off the top of my head.
Hopefully that helps, if you need any further suggestions or help refining Sen Triplets feel free to ask! She was one of my favorite decks before I dismantled her.
1 month ago
Even knowing Venser is dead, I am super irritated at that - he had the best arc in terms of a character in MTG - he started off as a more whimsical planeswalker, who seemed to not care too much and enjoyed having powers above and beyond what is normal (look at the art and flavor for Dispatch). He infiltrated the sliver hive mind with his creations (Venser's Sliver).
When the going got tough though, he got tougher - evidenced by his comments on Mitotic Manipulation as they journeyed into the heart of phyrexia. In the third act, he did not hesistate (much) to give up his spark for Karn.
He has an arc, where most other post-mending planeswalkers have a flat line.
1 month ago
A solid looking Breya build with good combos included. I do have some opinions on this build:
I think it would be a good goal to get the average CMC under 4 mana, high CMC cards I think that could be cut without interrupting your combos or synergy are: Ancient Stone Idol, Scuttling Doom Engine, Darksteel Juggernaut, Soul of New Phyrexia.
I think this deck really needs more low CMC color fixing ramp, the best being something like Fellwar Stone, but adding several signets would be an easy idea as well. When it gets to the late game and you don't need them anymore, you could just sacrifice them to Breya. Also, if you have a Chromatic Lantern, it deserves to be in this deck over any other deck you own honestly. Unless you build a 5-color deck, it really should be in here. Other cards that could help with color include: Vedalken Engineer and Chief Engineer.
I would consider some budget lands to better improve mana fixing: Spire of Industry and Exotic Orchard would be awesome. Tri-lands are a decent option such as Arcane Sanctum. I know they enter tapped, but rainbow production from these lands feels great: Gateway Plaza, Transguild Promenade, and Rupture Spire.
If you have (or know someone with) a Padeem, Consul of Innovation, that could be great. Both card draw and protection feels great on one card. Storm the Vault would a fun card in a deck like this as is Bident of Thassa when you take into account your thopters.
Blicking Breya at instant speed is good also because her effects can be used regardless of summoning sickness, so you can surprise someone with her effect when low on artifacts to sacrifice: Cloudshift, Ghostly Flicker or Deadeye Navigator.
Overall, looks really strong, I think all it needs is some simple cards to improve consistency.
1 month ago
I'd take out True Conviction (high cmc for the minimum amount of lands), Forced Worship (Arrest is better), Myr Propagator (is just bad), Dispense Justice (Dispatch is better), and Mirrorworks (high cmc for minimum lands). That might be enough (I haven't counted) or you might just have to take stff out of your choice.
1 month ago
Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.
To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.
Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass Flip could help a great deal, as well as Esper Panorama or Bant Panorama.
GL and wish you good luck
1 month ago
Yes I understand that there some improvements to be done that can be solved with more mana sources so I'll get some non-basic lands like Glimmervoid and the dual-lands in order to be more flexible and do things like insta speed Cranial Plating, Dispatch, etc. The deck wont be as budgety, but it will be worth it. vaelran thank you for your comment :)