Dispatch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Dispatch

Instant

Tap target creature.

Metalcraft — if you control three or more artifacts, exile that creature.

Dispatch Discussion

SideBae on Breya, Artifact Shaper Synergies

2 weeks ago

marn3us: I do think you're right; while Combustible Gearhulk was a powerful card in standard, I don't think it's good in the EDH arena. For card draw, Treasure Cruise or Dig Through Time are typically good starting points, though neither is particularly repeatable and you probably don't want to run them together, as delve can become hard to use. I think most card-draw engines don't have much of a second upside, simply because the upside of drawing cards is so good. Phyrexian Arena is a favorite of mine, though it is around $10 now. Jace Beleren is OK, especially if you can pair his +1 with a Notion Thief . You might also consider running Tezzeret, Agent of Bolas or Tezzeret, Artifice Master , though together the two would run you about $25. Staff of Nin is a permanent card for card advantage, as are Howling Mine and Dictate of Kruphix , if you don't mind helping your opponents too. I briefly looked over my first comment, but I don't think I mentioned the cantrips in it; I apologize. Ponder , Preordain and Brainstorm are all great first plays, with brainstorm becoming better with more shuffle effects (like the slow fetches). Twilight Prophet is another favorite card-draw engine of mine.

I see your reason for running the artifact lands better now. You should consider Lotus Bloom for fetching with Tezzeret, as that's an easy +3 mana, and I think Swords to Plowshares is better than Dispatch . However, the other synergies may justify leaving in the lands... practice should help there.

I also want to draw your attention to some new spoilers that just came out today. I can't believe it, but I failed to mention the original 'talisman cycle' to you before now: Talisman of Progress , Talisman of Dominance and Talisman of Indulgence would all fit well in your deck. Today, it was announced that there will be enemy talismans in Modern Horizons. I intend to pick up a Talisman of Creativity, but you should consider running the talismans of Conviction and Hierarchy as well. These will make excellent 2-mana accelerants, and should end up only being $1-$2 a piece.

As always, good luck!

marn3us on Breya, Artifact Shaper Synergies

2 weeks ago

SideBae Thanks again for the very detailed and interesting answer! My playgroup (luckily) doesn't use any blood moon-type effects to hamper lands and given the large amount of great artefacts in our format, my lands are never targeted by single-target artifact removal. They are really vulnerable to mass artifact destruction (i.e. Vandalblast ) though, and the one time I wasn't able to counter a Merciless Eviction I flat out lost the game (although I think I would have lost it anyways with my whole board in exile).

The main reason I have those artifact lands in the deck is ramp with Tezzeret the Seeker and mana fixing with Trinket Mage . They also really help to activate artifact-count triggers (e.g. Stoic Rebuttal , Thopter Spy Network , Dispatch , etc.) in the early game and they are exceptionally useful with Glimmervoid and Spire of Industry . I've also sometimes used them to mitigate the cost of Master Transmuter ability and being able to ramp with Mirrorworks can sometime be useful. They can also be discarded to Daretti, Scrap Savant and be later brought back through any of the artifact recursion engines.

I haven't played the deck enough though, so I will definitely pay attention to those artifact lands' performance in the next games and if they don't work I'll get rid of them.

What do you think about Combustible Gearhulk ? I still haven't had the chance to draw and play it and I'm wondering if there are better repeatable card-draw alternatives that come with upsides (i.e. being a big 6/6 first striker in this case).

Thanks again :)

StopShot on Tomik's Taxes

1 month ago

Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.

I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.

If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.

While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.

Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)

I hope that helps and good luck on the deck!

jconeil1988 on Aurelia's Jitte and Helm

1 month ago

multimedia, I saw Feather and LOVED her. Am looking forward to getting her. kinda sad I missed out when she was 2.99 pre order. very next day she shot up to 9.99. She will be in her when I get her. What's your thoughts on using Dispatch here? Makes for another Path to Exile or Swords to Plowshares with the artifacts on the field.

bushido_man96 on Triple A [[Azorius Artifact Attack!]]

2 months ago

You have ways of making tokens, so I'd recommend running Skullclamp for more card drawing. In a deck like this, Dispatch is another solid removal option.

lagotripha on Mono White Affinity

2 months ago

I feel like tempered steel is a solid budget option, but getting it super competitive is going to take a lot of work. I did give some thought to a Blade Splicer / Countless Gears Renegade / Bygone Bishop flicker/midrange hybrid running it, but Dispatch or Trading Post isn't a spectacular payoff.

Its just one of those cards which is waiting for an efficient payoff that isn't already an archetype to drive Ethersworn Canonist 's price through the roof.

multimedia on Esper Artifacts

2 months ago

Continuing my advice...

Good budget cards ($3 or less each) with artifact strategies to consider adding:

Commander staples:

Can add all these cards for about $20. Can add all cards suggested in both comments for about $45.


Cards to consider cutting:

  • Cataclysmic Gearhulk
  • Fumigate
  • Glassdust Hulk
  • Tezzeret's Betrayal
  • Salvaging Station
  • Treasury Thrull
  • Tezzeret, Master of Metal
  • Spinal Embrace
  • Soulscour
  • Pentavus
  • Enigma Sphinx
  • Obelisk of Esper
  • Seer's Lantern
  • Star Compass
  • Arsenal Thresher
  • Jhoira's Familiar
  • Synod Centurion
  • Tower Gargoyle
  • Death Grasp

The majority of these suggested cuts are five/six/seven drops. Cutting these can reduce the avg. CMC or your deck a lot resulting in smoother game play. If you like some of these suggestions I offer more advice. Good luck with your deck.


Catpocolypse on

2 months ago

First of all +1, Love the Deck!

Second you can bracket cards, decks, or profiles to link them or draw attention to them. It gives them the blue sheen you see in so many other descriptions or comments. You place 2 brackets(the key just right of the P key) the card name or deck name or profile and then 2 reverse brackets(1 more key over). You use spaces if there are spaces in the card or deck name, but NO spaces in between the brackets and the information you are bracketing.

Example: Collected Company (Card), Thalia's Horde of Humans(Deck), Catpocolypse(Profile)

Hopefully this helps, but because of tappedout rules concerning brackets, it is a little hard to explain.

Give me a shout if it doesn't work and I'll see if I can help

With that out of the way(hopefully) lets get down to the deck. I'd suggest Tempered Steel as its basically 2 lords in 1 and it is harder to remove for boot.

I'm on the fence about Myr Superion . It is a powerful card for a lower mana cost, but I'm worried about how often you can get it out onto the field. It could end up just being dead weight in your hand because you don't have 2 mana dorks on the board. It just kinda of risky.

If Steel Overseer is a card that your deck revolves around, you could consider Hardened Scales . Personally, I don't think it will work that well because you only have 1 card that distributes +1/+1 counters, but maybe it will. What do I know?

Depending on how many artifacts you have out at any time, it might be worth to look at Dispatch instead of Path to Exile because then your opponent doesn't get the land. Stoic Rebuttal is the same thing. If you have enough artifacts, it is Counterspell incarnate.

Finally, you could look at Cranial Plating . Any 1 of your creatures could get big fast. Plus the only difference between Attach and Equip is that Attach is instant speed, whereas Equip is sorcery speed.

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Dispatch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.38%