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|Modern Masters 2015 Edition (MM2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
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3 days ago
4 days ago
The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.
In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.
The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.
I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.
Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.
I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.
1 week ago
Leonin Elder doesn't seem like a particularly excellent pick here. You have a lot of artifacts, but I don't expect you'll be playing more than one each turn, and 1 life gained each turn doesn't seem particularly beneficial if you aren't capitalizing on those life-gain triggers. I think Ajani, Caller of the Pride and Felidar Sovereign would require far more support on the life-gain theme for you to really take advantage of that. I'd go deeper with pumps, removal, protection, etc. rather than keeping a mild life-gain sub-theme here.
I might also look to see if there are more useful cats at the two-drop slot to replace some of the leonin folk. Have you looked at Vanguard of Brimaz?
Dispatch has amazing synergy here!
This list is really inspiring. I have a friend who loves playing with cats, and I've been looking for ways to upgrade her from the C17 precon deck. I'm definitely keeping an eye on this!
1 week ago
Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!
2 weeks ago
3 weeks ago
Fairmount I love Dispatch! I'm really glad I swooped up a playset when I started building this deck, I'll try tossing them in there. I also like Traxos, Scourge of Kroog and Raff Capashen, Ship's Mage, I'll have to try them when I get with my playgroup next. I can see how Gearsmith Prodigy and more Ornithopters would be more consistent than the two-drops I have, although I am worried about removing those seeing as they are the two things that have historic triggers (especially Serra Disciple). I guess that means it's time to playtest, haha. Thanks :^)
3 weeks ago
And how could i forget Dispatch!!! Arguably better than Path to Exile
1 month ago
Next I think you really need to up the number of cards in your deck that give you lands, sword of the animist is GREAT but it can't do all the work so here's a catalog of them:
- Wayfarer's Bauble
- Burnished Hart
- Expedition Map
- Gift of Estates
- Myriad Landscape
- Surveyor's Scope
- Thaumatic Compass Flip
That's all I could find and the ones that put them onto the battlefield are notably better because combat tricks.
These next suggestions are if you stay more artifact focused, and just general good cards for Voltron:
- Basilisk Collar
- Emeria sheperd
- Umezawa's Jitte
- Sram, Senior Edificer
- Hanna, Ship's Navigator
- Sword of Vengeance
- Masterwork of Ingenuity
- Sculpting Steel
- Blinkmoth Urn
- Silent Arbiter
- Cathedral of War
- Remember the Fallen
- Leonin Abunas
- Magus of the Tabernacle
Sorry if I went too overboard... Also sorry for the lack of black voltron, I just don't know much black voltron-y stuff. Ok. to-da-loo!