|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
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Metalcraft — if you control three or more artifacts, exile that creature.
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|Have (12)||ironax , Sparky41 , pskinn01 , Supremespeed , bakeraj4 , Psycheretic , MoJoMiXuP , xXThormentXx , Friedrice24 , dplerner , frederiklw , sonnet666|
|Want (2)||mlouden03 , Pylioz|
1 day ago
You should put in Spell Pierce or Negate instead of one of your counterspells, generally you don't have to be worried about people paying for it or countering it. Most of the scary people that you usually are worried about tap out...or just counter their mana rocks...
get Mystic Remora
takeout all the bouncelands just put in regular lands
you have a lot of scary but nonetheless dead cards...Wurmcoil Engine, Tezzeret, Master of Metal, Magister Sphinx, Thopter Engineer, Steel Hellkite, Decree of Pain, Nevinyrral's Disk, Magistrate's Scepter, Trading Post, Panharmonicon, Mirrorworks, Temple of the False God, Combustible Gearhulk, Counterflux, Baleful Strix
ideally in a combo deck you should...in a non super competitive deck... go off turn 6 or 7 easily.
2 weeks ago
2 weeks ago
Some things I like:
I also like the fact that this deck seems like it can function very well without the commander.
Some suggestions to put in:
Dowsing Dagger - just a good equipment that, ya'know, turns into a black lotus later.
Sram, Senior Edificer - you desperately need card draw my friend.
Puresteel Paladin - I see him in the maybe board. Put him in.
Stonehewer Giant - never underestimate tutors.
Leonin Shikari - two words: combat tricks.
Dispatch - good removal.
Swiftfoot Boots - protection, haste.
Sword of the Animist - you'll be attacking a lot, this will ramp you a lot.
Open the Armory - yayyy more tutors.
Hammer of Nazahn - auto equip.
Sun Titan - omg dude. 60% can be recurred by this guy. SO worth it.
Foundry Inspector - discounted artifacts.
Sculpting Steel - copy all your best stuff.
O-Naginata - double strike is useless without trample.
Inspiring Statuary - all of your equipment are now mana rocks for your creatures.
Some things to take out:
Grappling Hook - too expensive.
Hammer of Ruin - to limited in what it does, to conditional.
Empyrial Plate - you'll never have enough cards in hand to make this worth it. Better options out there.
Bonesplitter - just a weak equipment.
Cranial Plating - Illegal in a Balan ddeck because of the activated ability
White Knight - lackluster.
Paladin en-Vec - focus on equipment creatures. Stick to the plan!
Hope some of this helps friend!
3 weeks ago
solarseraph - Thanks so much for such a long and helpful comment! I appreciate your time and effort :)
I've mentioned in some comments before about cards like Puresteel Paladin and Stoneforge Mystic. I know they're great, and I know they almost certainly would perform very well in this deck, but... they aren't cats :D I am a stickler for the theme and this deck has a cat theme so I just can't bring myself to put them in. I might even replace Sram, Senior Edificer for that reason as without the theme I might as well drop half the cats and throw in a whole bunch of other "better" creatures! Same reason I don't run Sun Titan here. Perhaps swapping him out for something like the Descendants' Path you mentioned, or a Lifecrafter's Bestiary if I can't get one easily?
Cards I've definitely considered (and I am still considering!) include Dispatch, in fact I will put this in the Maybeboard. Same goes for Bloodforged Battle-Axe. I hadn't fancied it before but your comment about double strike had gone over my head before and that is very inviting.... I also just obtained a Strionic Resonator so it would be pretty hilarious to get the right combo out and be able to double the trigger for 2 mana and end up with a frankly ridiculous number of equipment on the board after one turn.
I am still unsure about Trailblazer's Boots as you say, the same goes for Trailblazer itself. I like it but not sure what I'd cut for it. The shroud is a pain but if you have free/instant speed equip you can get around it by detaching, pumping, reattaching. Clunky but workable.
3 weeks ago
Hey sagramore, great looking deck! I'm building a Kitty Equipment deck too. It's a Mirri, Weatherlight Duelist Voltron deck so it plays a bit differently, but a lot of concepts transfer. I'll come back and post a link once I spruce it up if you like.
I have to say, Puresteel Paladin is amazing, and for me worth the price. He's a draw engine, and when you pair him with Leonin Shikari things get nuts - free, instant-speed equipping turns your equipment into answers, especially ones like Swiftfoot Boots and Darksteel Plate.
Those two are great fetch targets for Uncage the Menagerie, which is inexpensive both to buy and cast. (I don't rely on Cat Tribal as much, so I usually fetch a Puresteel Paladin and Stoneforge Mystic with Uncage). Also, if you haven't thought about it, Dispatch is one of the lesser-known spot exile spells. A budget card compared to something like Path to Exile, but it works in artifact-heavy decks.
Could I recommend swapping your Hunter's Prowess for Soul's Majesty? Same casting cost, so it doesn't affect your curve. HP is only better draw if your opponent blocks for less than three damage, and is easily interrupted by tapping, bouncing, destroying, or just plain blocking the creature. I ran both in my deck for a time, but I like SM better.
I saw some discussion about Bloodforged Battle-Axe in the other comments - I have to say I like it. As one guy said, it can eat your mana and turns if you focus on equipping all the copies. However, three or four cards mean you don't have to. With Sigarda's Aid or Hammer of Nazahn in play, all of the copies auto-equip when they hit the battlefield! This is especially gratifying when you have a double-striker, because copies of the Axe are made during the first damage step, and auto-equip before second damage is dealt. That quadruples your Axes instead of doubling them. Balan, Wandering Knight can attach copies to himself, so you can do the same trick with him at instant speed for two mana without either of the other support cards. And if you spring for that Puresteel Paladin... then Paladin.
As far as Trailblazer's Boots in your Maybeboard, I currently run it, but I'm thinking of replacing it with Whispersilk Cloak, which you already included. The boots just don't do a whole lot for the card slot they take up when you could have better equipment in its place. On the other hand, I'm running Mirri as my commander, so I don't usually pump with Arahbo, Roar of the World, and Whispersilk prevents you from doing that. Maybe trample is all we really need? Playtesting will tell!
Oh! One last thing: Descendants' Path is a card I ran when I was sticking closer to the Tribal theme. I since removed it, but it means free Kitties!
3 weeks ago
I do need as many plains as possible for Emeria, The Sky Ruin however, and I am running six lands that have fantastic enough abilities that I am okay with them not being plains. Emeria is also kind of important too since it's free creature recursion.
Dispatch itself could be good, but I haven't felt like I need another way to exile creatures.
3 weeks ago
Btw, I run Blinkmoth Nexus/Inkmoth Nexus for metalcraft, with Dispatch, if they turn off metalcraft in response to it, you can tap the nexus and use its mana to turn itself into a creature. Same reason I like Ancient Den and Darksteel Citadel, though they are more static.