Dispatch

Dispatch

Instant

Tap target creature.

Metalcraft — if you control three or more artifacts, exile that creature.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) Korsakoff600

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dispatch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.38%

Dispatch Discussion

420Dragon69 on Post ban Hardened Affinity

3 weeks ago

i think the Dismember could be dropped for a 2nd Throne of Geth for consistency. 1 removal spell in 60 cards doesn't seem reliable anyway, and given that this is an artifact deck, Dispatch has several advantages. costs less mana/life and exiles rather than sending the creature to the yard. could probably keep it in the sideboard though and stick with pure beatdown for game 1. i'm also curious about the Chromatic Star. personally i think Solidarity of Heroes is too good to pass up in any +1/+1 counter deck. i realize you can't grab it with Ancient Stirrings, but it also cuts the effort required for an infect win with Inkmoth Nexus in half. or target Hangarback Walker in response to a removal spell to give your opponent quite the surprise.

as for the name "affinity", i've already stopped using that long ago lol. i refer to "traditional affinity" as "robots", and the hardened scales version as "hardened modular". sometimes i'll get weird looks when people hear me use these names, yet they never seem to have an answer for why I should refer to a deck by a mechanic it doesn't even use lol.

420Dragon69 on Post ban Hardened Affinity

3 weeks ago

i think the Dismember could be dropped for a 2nd Throne of Geth for consistency. 1 removal spell in 60 cards doesn't seem reliable anyway, and given that this is an artifact deck, Dispatch has several advantages. costs less mana/life and exiles rather than sending the creature to the yard. could probably keep it in the sideboard though and stick with pure beatdown for game 1. i'm also curious about the Chromatic Star. personally i think Solidarity of Heroes is too good to pass up in any +1/+1 counter deck. i realize you can't grab it with Ancient Stirrings, but it also cuts the effort required for an infect win with Inkmoth Nexus in half. or target Hangarback Walker in response to a removal spell to give your opponent quite the surprise.

as for the name "affinity", i've already stopped using that long ago lol. i refer to "traditional affinity" as "robots", and the hardened scales version as "hardened modular". sometimes i'll get weird looks when people hear me use these names, yet they never seem to have an answer for why I should refer to a deck by a mechanic it doesn't even use lol.

BreakthroughArtist on Heliod

2 months ago

I had typed, like, 5000 characters and the site crashed

The short version: This is a collection of midrange creatures with control permanents and sorceries. That's never good. Your cuts will come from committing to one plan or another.

But Cradle of Vitality and Sunbond always go. Come on, son - you have the only playable versions of those effects in your command zone already.


Reservoir aside, if your intent is to kill people manually, why are you playing so much symmetrical mass wipe? And then there's the halfhearted mana destruction line... I'm always here for it, and you should always be ready to remind people you have the cards and could do it, but your average cmc isn't less than 2 and you aren't playing a combo, so why is this package here?

Committing entirely into or out of the control plan is ultimately how you'll cut down to 99.

As things stand, this is most closely built to be played as a midrange deck. You just have so many creatures.

If you want to play this as a control deck, the tools are out there, but you'd ultimately be using enchantments and (as many colored) artifacts as possible to turn on devotion, and then heliod and your planeswalkers (and vehicles) would be able to get around your creature wipes.

Reflecting anyway in its current midrange form:

-treasure map: Your current list lacks the tools or even the curve to support this control tool. This could just be a Wayfarer's Bauble

-Hushbringer: Karlov can't be bothered to dance with it, and he only runs the soul sisters.

-Path to exile: Being in artifact/white, you can just run good cards. This should be a Dispatch if you aren't actually running path to ramp yourself. Don't forget your Ancient Den .

-Myriad Landscape is awful. This should be Inventors' Fair anyway. Or at least something should be - you're running too many lands as it is, even with armageddon.

-you're gonna nykthos off of 30 permanents? I think you meant to type Eidolon of Rhetoric

-mikaeus without an army of dice just isn't worth the space

-hedron archive has to tap several times before it's sacrificed for cards in order for it to have been worth the trouble - this shouldn't have made the cut before Commander's Sphere . you can play Cryptic Caves in the land line, too.

-thran dynamo isn't doing anything for you; you'd likely be better off with a gift of estates (and then an orescoes explorer, a boreas charger...) At this point, you could build like you have a Land Tax and go all in: Lotus Field , Lotus Vale , Karoo , Remote Farm ... and then you could justify that crucible of worlds.

you forgot Aven Mindcensor

ZendikariWol on Card creation challenge

2 months ago

Dispatch is nuts. Path to Exile is nuts. Journey to Nowhere is pretty damn good. Banishing Light or O-Ring can deal with A N Y T H I N G. WotC did give White the best removal.

jconeil1988 on Dakkon, Master of the Plane

5 months ago

Academy Ruins - reuse your land fetch artifacts.

Buried Ruin - same as above.

Inventors' Fair - can fetch your artifacts.

Fabricate - fetch which artifact you need.

Enlightened Tutor - self explanatory

Dispatch - you have enough artifacts that this can be a no draw back path or swords.

Baleful Strix - value

Magus of the Moat - to go with your sanctuary.

Archetype of Imagination - creatures can't attack you with Moat or Sanctuary out.

Junk Diver - re use artifacts

Workshop Assistant - re use artifacts.

Myr Retriever - re use artifacts.

All That Glitters - you have enough artifacts/enchantments to make this a second Blackblade Reforged

Alela, Artful Provocateur - can be a hidden commander/backup to Dakon.

Strata Scythe - can get big.

You might want to cut back on the non basic lands and replace them with the other fetches you can get.

lagotripha on Vehicle Deck

5 months ago

Modern has a bunch of efficient 1 drops and cards that care about artifacts. Even on a budget there are cards like Ardent Recruit / Toolcraft Exemplar , Shrapnel Blast , Galvanic Blast , Dispatch etc.

The vehicle most likely to see play, oddly enough, might be Consulate Dreadnought , if there are high-power creatures that can't attack (like ahmonket gods, Slumbering Dragon or Lupine Prototype ) right now though, everything falls just shy.

I'd focus on playing 1 and 2 cost spells, with creatures that can reach 3 power to crew or attack turn 2/3, and burn spells (shrapenel blast and boros charm) to finish up. Heart likes turn 3 plainswalkers, so I'd hunt through the list of three drop walkers to drop something somewhat efficient- Saheeli, Sublime Artificer might make the cut, as copying an animated dreadnought is pretty scary.

LandG0 on Syr Gwyn, Thrones charge!

5 months ago

Might i recommend a few more cards...

Load more