Stoic Rebuttal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Stoic Rebuttal

Instant

Metalcraft — Stoic Rebuttal costs {{1}} less to cast if you control three or more artifacts.

Counter target spell.

Stoic Rebuttal Discussion

PeanutCoffee on Raymond Scott's Powerhouse

1 month ago

I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr

Also I would recomend Counterspell over Stoic Rebuttal

For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)

For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.

I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!

Ziusdra on Alela - Brawl to EDH Upgrade l The Command Zone

2 months ago

Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.

Olsen on

3 months ago

Trying to brew around trinket mage and also trying NOT to make this a copy of other decks. I would like suggestions for minor tweaks. The side board I am unsure about. I added Aura Flux against bogles, Bloodtallow Candle against gurmag, Electrickery for Elves, Relic of Progenitus & Tormod's Crypt against reanimator, Welding Sparks & Bloodtallow Candle against stompy, Spidersilk Net against Delver, and Stoic Rebuttal just because.

SideBae on Memnarch EDH

4 months ago

Congrats on your first EDH deck! Here're my suggestions. Feel free to ignore them if you want.

  1. Training Grounds makes Memnarch into : Steal target permanent. I don't know if it'd be great, but it's certainly worth testing out. It's similar to your Heartstone . Power Artifact is similar, though I think slightly worse and far more expensive.

  2. If you have access to it, Mana Vault is a great card. It is especially powerful if combined with something like Aphetto Alchemist or your Voltaic Key . Basalt Monolith and Manifold Key are two other cards to consider in this vein.

  3. Mana rocks like Sky Diamond , Coldsteel Heart or the soon-to-come-out Arcane Signet are good includes to generate blue mana. Fellwar Stone is a similar rock that generally will produce blue, as blue is the most common color in EDH (and the rest of magic).

  4. Running Vintage Xerox cantrips can be very helpful; this means replacing some lands with low cost draw spells. Running cards like Ponder and Preordain in addition to your Brainstorm will allow you to run thirty-two-ish lands. Impulse , Sleight of Hand and even Serum Visions and Gitaxian Probe are good also, though these aren't AS good as Ponder , Preordain and Brainstorm . Using a Xerox design like this means that you can find lands if you need them, or use the draw spells to avoid getting flooded when you don't.

  5. Pairing Memnarch with Karn, the Great Creator allows you to use your general's first ability to turn off opposing lands. While EDH does not typically have a sideboard, so Karn, the Great Creator 's second ability is usually irrelevant, the one-sided Null Rod effect is probably enough reason to include him.

  6. Narset, Parter of Veils is powerful in any blue deck, especially if paired with a well-timed Windfall . I think most blue decks, and any mono-blue deck, should be running these two cards.

  7. Regarding your lands, Ancient Tomb is at a relatively low price nowadays; I suggest picking one up if you can. I don't think Darksteel Citadel is as good as a basic Island , if only because it gets shut off by opposing Null Rod s, Karn, the Great Creator s, Blood Moon s and Back to basics and does not produce mana. Same with Seat of the Synod , though this one DOES make mana. I get these lands are meant to build metalcraft; see suggestion 15. Inventors' Fair is worth considering because of its tutor effect.

  8. You're already running Clock of Omens . Have you considered Winter Orb or Static Orb ? Tapping the orbs down on your opponent's end step allows you to untap and them not to. Or you could be nice.

  9. Whir of Invention , Reshape and (if you're rich) Transmute Artifact should all be considered. They're excellent artifact-tutors.

  10. Vedalken Archmage is a good way to build card-advantage.

  11. Dispel and Flusterstorm are two good counterspells to consider adding, although the second one isn't super cheap. Cryptic Command is also a pretty penny, but as a cantrip-ing usually-counterspell, it is an excellent card. Spell Pierce and Spell Snare are worth considering as well.

  12. Tezzeret the Seeker ? He's a great 'walker for any artifact deck, and in the non-foil form he's about $20.

  13. If your meta is filled with combo decks (I know mine is), Arcane Laboratory can put a stop to that. Overburden is a good way to slow down elf-decks and other aggro strategies, and Lodestone Golem is just plain good. Back to Basics is awesome in mono-blue decks. Note that some of these stax pieces may disrupt your Isochron Scepter / Dramatic Reversal win.

  14. Mindlock Orb ? If you choose not to follow Suggestion 9, this thing does work.

  15. Unless you're running a bunch of 0-cost artifact rocks, I don't think Stoic Rebuttal is good enough. Metalcraft is really good if you can get it online turn one or two with the help of Mox Opal or Mox Diamond , but if you can't get it online early, you're better off running something like Exclude or Mana Leak . Because the good 0-mana artifacts are about as much money as a half-used kidney, I don't think it's worth pursuing the metalcraft theme.

  16. You don't seem to have a lot of creatures meant for blocking. Propaganda or Meekstone should help with surviving the aggro decks.

  17. I think changing your Island s to Snow-Covered Island s and running Extraplanar Lens is probably better than Caged Sun . It's cheaper mana-wise, which means it can help you ramp out your general faster. (Once you have six mana for Caged Sun , you can almost cast your general anyways.) That being said, I've never been in love with Extraplanar Lens either, and I think just running other mana rocks like Thought Vessel is probably the best rout there.

  18. If you face a lot of graveyard decks like Meren of Clan Nel Toth , consider Relic of Progenitus . It is an artifact that cycles if necessary and provides good graveyard hate.

  19. Consider Sower of Temptation , Treachery or Control Magic . I had a lot of fun with those when I played mono-blue, as they can steal the game right away from an opponent. Similarly, if you have access to Academy Ruins and Mind Slaver , you can end up being two players instead of one.

Alright man, that's all I got for now. I'm sure after I go to bed I'll think of more suggestions, so if you need more help let me know. Good luck and have fun and stuff!

Osbert on Flood of Artifacts?

4 months ago

I would say the power level of this deck is a solid 7; your deck is focused and has a game plan with very few cards deviating from the plan. However your deck contains sub optimal cards, cards that do not fit the game plan, and a high average CmC. I would also say your deck is lacking card draw and alternate win conditions.

With caring about how many artifacts you have on board I'm not sure why Nev's Disk is in here as it's symmetrical. It might be better to play something like All Is Dust to make sure you keep your artifacts around and are still able to wipe the board.

Because of Akiri's keywords why not run Trove of Temptation ? It produces artifact tokens, it ramps you, and it makes a creature suicide into Akiri every turn from each opponent. Her vigilance lets you be aggressive and still have the best blocker.

Here is a lost of just some powerful artifact loving cards you may have missed: Vedalken Engineer , The Antiquities War , Cranial Plating , Kuldotha Forgemaster , Phyrexian Metamorph , Thirst for Knowledge , Stoic Rebuttal , Scrap Trawler .

The largest glaring weakness I noticed is your lack of interaction with your opponent's game plan and that your only win condition relies on combat. Because of the low interaction something as simple as a Peacekeeper or Kataki, War's Wage stops your deck dead in it's tracks.

kamarupa on A Bigger Boat

4 months ago

6 bounce-wraths seems pretty extreme, especially in a deck that's so mana-hungry. I suggest dropping 2-4 of them in favor of a few Chasm Skulker s. That said, Cyclonic Rift seems relevant.

With Islandwalk potentially being the difference between a win and loss, perhaps Quicksilver Fountain would be of use here.

1x Halimar Depths can add a little dimension to your mana-base. Scavenger Grounds and Field of Ruin / Ghost Quarter might be useful enough to leave 1x of each in your mainboard.

Negate is usually a good mix of power and uses for a low-ish CMC and low $. Cancel seems better than Logic Knot.

Chart a Course seems to fit thematically, but you'd need some more creatures to make it viable. Jace's Ingenuity is just bad. It makes Harmonize look like a dream. As rule of thumb, draw card isn't good if it works out to much more than 1CMC/card drawn. And it doesn't create card advantage unless you're drawing at least 2 cards - that is - can-tripping is deck-thinning. I don't think you want to deck thin here, because those slots are better used for lands you need to cast your big creatures. Divination is probably the more acceptable option, though I'm not particularly found of it.

Perhaps some counterspell ramp would be helpful: Curious Homunculus  Flip/ Vodalian Arcanist or even just Silver Myr .

Another option: use Master Transmuter to drop an Inkwell Leviathan . This would require more artifacts, but that could be the way to go - things like Springleaf Drum and Paradise Mantle with Ornithopters can be a very fast mana ramp. You'd also get Stoic Rebuttal , Darksteel Citadel , and creatures like Etherium Sculptor . If you do go with artifacts, Buried Ruin would be smart.

DoctorAwker on Jhoira Draw Lots-o-Cards (Underappreciated)

5 months ago

I'm not sure what kind of budget you're looking at, so I'm going to try to keep from suggesting anything too up there.

Cloud Key and Herald of Kozilek are two more cost reducers to consider. The latter works on colorless spells not artifacts, but that's every artifact you have other than Etherium Sculptor.

Paradise Mantle would be a good fit in here, especially with the untap effects you have. Modern Horizons added the rest of the talisman cycle, so Talisman of Creativity would be a great include.

I'd swap out Purphoros for Reckless Fireweaver . You'll probably end up doing the same amount of damage, but I've found it paints less of a target on you. And Riddlesmith can give you an effect that's similar to Jhoira's, if you want the redundancy.

Stoic Rebuttal is at best Counterspell , and at worst no better than Cancel , so I would just run Counterspell. I know you'll have the Metalcraft 99% of the time, but other than flavor there's no reason to use it instead.

I'd also consider adding in some of the mass bounce spells that can hit your artifacts: Retract , Hurkyl's Recall , Rebuild , and Paradoxical Outcome .

One of the nice things about this deck is how little color mana you need, so I'd upgrade your lands. Since you're running two artifact lands you may as well add in Darksteel Citadel too. Buried Ruin is great for any artifact heavy deck. And Ash Barrens , Grixis Panorama , and Shivan Reef can help color fix for you without slowing you down or hurting you too much. You only have four potential triggers (plus I guess two more for the X spells you have) for Sanctum of Ugin , so I would run another tutor over it, but that's a personal preference. I would also swap out more Mountains for Islands, since your deck is blue heavy, but if you don't have any problems with the ratio then don't worry about it.

Hope some of this was helpful!

TiARETiK on

5 months ago

I think Muddle the Mixture can be realy useful and can take the plase of Stoic Rebuttal

Load more

Stoic Rebuttal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.15%