Metalcraft Stoic Rebuttal costs 1 less to cast if you control three or more artifacts.
Counter target spell.
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Stoic Rebuttal Discussion
1 week ago
3 weeks ago
Hey, great deck! The idea is really fun and I like the stall game you're going for. Just a few suggestions:
- Try and go for consistency a little more. I see a lot of x3 and x1, maybe try and make a few x4 instead? This will increase that chance that you'll get something you want when you want it.
- Because you're planning on having a lot of artifacts out, Stoic Rebuttal might be better for you than Mana Leak.
- If Kuldotha Forgemaster is the only way you're planning on putting out Darksteel Colossus (and you're not too worried about a budget), you might consider cheating out Blightsteel Colossus instead.
- If you're playing with this deck at any sort of event, you're going to need a sideboard (up to 15 cards you can sub into your main deck between the two or three games in a match). The sideboard generally consists of cards that specifically hate on deck archetypes that you know will be at the event. Alternatively, you could also fill it with cards that counter cards your opponent might try and sub in against you.
- If you ever consider splashing white, Declaration in Stone might be useful to you. It can get rid of the opponent's beatstick or it can sometimes give yourself a bunch of clues for the win. Bygone Bishop and Expose Evil could also be things to consider if you go that route.
3 weeks ago
Hi cool deck, if your budget permits I would streamline your permission suite into the following:
- Cryptic Command out, Force of Will in
- Cancel out, Pact of Negation in
- Scatter to the Winds out, Muddle the Mixture in
- Stoic Rebuttal out, Mana Drain/Abjure in
Generally you want to keep your permission as low cmc as possible to be able to more effectively leave the least mana open to protect your board.
4 weeks ago
Recurring Nightmare is on the official banlist, by the way.
In EDH, you want to try to get as much value as you can from each spell. Or in a couple of cases, there is a better card out there than what you are using. As such, I would replace these with the following:
- Stoic Rebuttal >> Counterspell
- Smelt >> Vandalblast, Shattering Spree, or By Force
- Murder >> Hero's Downfall
- Cannibalize >> Malicious Affliction
You may want to consider adding more ramp to the deck, as right now you have a lot of high cost spells. The first step I would do is to add the different signets for your colors (i.e. Rakdos Signet). Other mana rocks that you might consider include Thran Dynamo, Gilded Lotus, and Chromatic Lantern.
I hope some of that helped.
1 month ago
Ah, I see you've switched to a full Paradox Engine build as well! Very nice.
I've been testing the Engine build since its release and have these findings:
More counters are helpful with Arcum now, more than ever, because one tap from him wins the game now by pulling Paradox Engine. Any spell means you untap, grab Citanul Flute, and then start spamming 0 drops to tutor out more artifacts. You can generate infinite mana by collecting Rings of Brighthearth + Basalt Monolith + Staff of Domination and just draw your library, cast Walking Ballista and win that way (or you can gain arbitrarily large amounts of mana by using Junk Diver + Myr Retriever loops with a Basalt Monolith/Grim Monolith/Mana Vault out using Paradox Engine). Because you run both Rings, Monolith, and Staff, there is no good reason for your opponents to exile Paradox Engine as you'll just assemble another winning combo (as if they let you pull Paradox Engine with Arcum so they can exile it, there's no way to stop you from untapping at least once. As active player, you get priority to cast a spell once an ability resolves on your turn, meaning that if you tap Arcum, you 100% get to untap at least once so you can grab Rings/Monolith/Staff and play the deck like you did last year). The lynchpin to hit is Arcum, which means if they stop him from tapping even once in a game, you'll have a hard time. I upped my counter package to 9, which gives me a comfortable amount to protect Arcum with as I go for the win.
The best counters I think you're not running are: Swan Song, Turn Aside (you're not running counters to police the board, you run them to stop people from preventing your win. Generally speaking, 90% of the time you'd cast a counter would be to protect Arcum anyway. Or counter a Doomsday, I guess, but mostly the former lol). Pact of Negation is now perfect for Arcum because you don't have to protect him for 2-3 turns, you only need to protect him for 1. Even Negate and Arcane Denial are worth a look, though you might also like Stoic Rebuttal.
Isochron Scepter and Dramatic Reversal are no longer needed now that you have the combination of both in a single card, honestly. Also, because you run Citanul Flute and 0 drops, you no longer need Myr Turbine as well. Glint Nest Crane isn't a good option for a creature slot, I'd recommend removing it (if you want draw and are in a competitive meta, Mystic Remora and Rhystic Study will draw you more cards and won't bottom your counters or Power Artifact).
My deck is still listed here if you want to compare card choices, etc.: Arcum's Asylum
You'll notice that I dropped Darksteel Forge + Lattice + Disk as well as Possessed Portal. I actually haven't missed them since the printing of Paradox Engine, lol.
1 month ago
Advice, lose Stoic Rebuttal. You will have more success with cards like Mana Leak and Spell Pierce that require less devotion. Especially since you are running a total of 7 Islands in the deck. Other than that, this is a good budget version of Affinity.
1 month ago
1 month ago
Stoic Rebuttal is kind of junk in my opinion too, but it's what I have played against more often than not when an opponent has had an Affinity deck. I prefer Mana Leak, Spell Pierce, and either Thoughtseize or Inquisition of Kozilek myself.