Whir of Invention

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whir of Invention

Instant

Improvise (You may tap your artifacts as you cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library.

CommanderNeyo on

3 months ago

Howdy! I love the sword/foundry combo - it was the second deck I ever built!

I was wondering if you could explain your Sai, Sword, and Foundry combo. I understand the Sword/Foundry combo, but I don't see how Sai fits in, since you never cast the sword and therefore never create a 1/1.

Also, I would recommend adding targeted removal, such as Path to Exile or Fatal Push, and board wipes, such as Supreme Verdict and Wrath of God.

Since you the deck is really a combo deck, you need something to slow down your opponents as you assemble your pieces. You can easily rebuild after wiping the board, so board wipes are very one-sided.

Also, it is very important to find your pieces - otherwise, you are dead in the water. I recommend adding pieces such as Whir of Invention to find your combo.

Lastly, I would consider a couple Ensnaring Bridges - if the opponent has no answer, then you can easily set it up so you are the only one attacking.

Imaginary_Friend777 on Extra, Extra, Read All About It!

4 months ago

I like Reckless Handling for artifact tutor myself, another more direct but hard-to-cast option is Whir of Invention. Personally, it seems like maybe a Sharding Sphinx or even a Thundering Raiju could be more explosive on those extra combats (I use both a lot in a Brudiclad edh deck, so a bit different but similar). This is a neat list!

Koplarski on [Primer] Jhoira, Contraption Captain

11 months ago

Lots of changes recently. Added the following, removing Words of Wind, Reality Heist, Whir of Invention, and Vedalken Archmage:

Thassa's Oracle (Great win con when you get to the bottom of your library)

Transplant Theorist (Replaced the archmage)

Ingenious Artillerist (Redundancy for Reckless Fireweaver)

Dockside Extortionist (It's just too good not to include)

Drafna, Founder of Lat-Nam (This guy is great for keeping the storm going by returning your cheap mana rocks to your hand to recast)

legendofa on There is No Future, There is Only Now

1 year ago

enpc I like the Isochron Scepter combo here. Don't know why I didn't think of it. I have a Scepter available, too.

Whir of Invention was a maybe; I was unsure of the triple . It's getting a trial run.

The other three are good untappers. Instill Energy looks like the strongest of the three in a vacuum, and it will find a place in here. I'll slot the other two in for now, but I'm a little worried this will be too much redundancy using up card slots.

enpc on There is No Future, There is Only Now

1 year ago

Since you're running a bunch of mana dorks, adding Isochron Scepter + Dramatic Reversal could be strong here. All you need to do is hit 2 mana worth of dorks/rocks and you're good from there.

Whir of Invention is another card worth adding since right now all your combos use an artifact.

I would also look to add stuff like Kiora's Follower - while it doesn't work inside of combo, outside of that it's still a mana dork and an untapper.

Instill Energy and Nature's Chosen are both interesting card here, again they aren't combo cards but let you generate a lot of value with your commander.

InrolamJr on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final

Some interesting cards for the deck:

Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck

Darb_the_Bard on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.

I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:

  • Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
  • Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
  • Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible

And here are some possible Convoke cards:

  • Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
  • Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
  • Endless Obedience - recursion from anyone's graveyard
  • Unmake the Graves - more recursion
  • Ephemeral Shields - protection for Urtet
  • Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
  • Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
  • Mob - cheap creature removal
  • Sundering Vitae - cheap artifact/enchantment removal
  • Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
  • Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season

wallisface on Lantern Control with Land Destruction

1 year ago

One more idea that could work in a more traditional Lantern build would be to include 1x Quicksilver Fountain alongside 3x Oboro, Palace in the Clouds (to keep your own lands safe, and the opponents stuff islands forever), and 4x Whir of Invention (as a way to search for the fountain, or other pieces).

^ I think this would perform similarly-well to the W&6 idea I posted before. This one is probably more consistent from having the added search options in Whir.

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