Whir of Invention


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Whir of Invention


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts



Whir of Invention Discussion

lagotripha on Improvising

23 hours ago

I like the idea, but I feel that the low-mana artifact package could use some tuning. Ichor Wellspring has never tested well for me outside of combo brews- things like Mishra's Bauble or Nihil Spellbomb almost always perform better.

If you're dedicating to an improvise mechanic, Whir of Invention for Ensnaring Bridge is a thing in the format, and is in your colours. Lets you spread a little thinner and run a toolbox, with some cards that just shut down entire archetypes.

RazortoothMtg on Magistrate

1 week ago

Maybe throw in some tutors for more consistency? Fabricate, Whir of Invention, and Tezzeret the Seeker are all in blue. Tezzeret also helps go infinite with his +1, but I assume this is meant to be more budget bc of Darksteel Colossus over Blightsteel Colossus.

I would also consider Arbor Elf to combo with Fertile Ground (which should probably be Utopia Sprawl), but both of those would probably want you to add more forests (and Overgrown Tomb is a bit pricy).

Power Conduit doesn't seem great. You need another source of counters, so it doesn't really help you go infinite unless you have Darksteel Reactor out. I guess you'll have a decent amount of counters laying around to use until you assemble a truly infinite combo, but I would replace it with some interaction bc right now you have none. If you do go into blue for the tutors, I'd replace it with some counterspells, but I'm not sure which ones. Otherwise, Go for the Throat/Cast Down/Doom Blade all work for cheap removal options.

enpc on Kaseto, Orochi Voltron

1 week ago

If you're looking for speed, drop the Simic Growth Chamber. It's too slow and you don't want to see it in your opening hand. Adding Nature's Lore, Farseek and Rampant Growth will help early game with ramp (and are especially good once you get a Breeding Pool). Also works will with Tatyova.

With so many instants and sorceries, you should be running Runechanter's Pike. you can also look at stuff like Whir of Invention/Fabricate to help find said equipment.

Amoebamantis on Sydri, Arti-Stax

1 week ago

I was just recently building an artifact deck, and I was thinking of Sydri, but ended up making a cheerio combo deck. However, I really like the idea of making artifacts into bois. I notice you have a lot of untap denial, have you considered Stasis? Also, Whir of Invention could help tutor, and Shimmer Myr could flash out most of your deck. Some other ideas might be Trinket Mage, Semblance Anvil, Padeem, Consul of Innovation, Pithing Needle / Sorcerous Spyglass. Good luck!

Drakorya on Aetherflux Storm

1 week ago

Whir of Invention is a good artifact tutor.

You could also use Padeem, Consul of Innovation in your sideboard to protect against artifact hate.

500destinies on Brood Combo [Turn 3 Win]

2 weeks ago

You're right Xica! Traxos is a great card, but he slows us down by a turn because he costs 4 instead of 3. That also makes him more difficult to tutor with Whir of Invention. That's why we only play 1 copy--for the fringe situations when we need to go on the beatdown.

But yeah, good card and he helps us with redundancy.

goblinguiderevealpls on brago the whitewalker: winter orb is coming

2 weeks ago

mortilus, no, and heres why;

although ph does synergize with a large majority of the deck, it becomes a dead card very fast and although redundancy is powerful in edh, its almost never necessary in the game plan,its also 4 mana and that is a high cost for a deck with avg cmc 2.5

i have one and it was previously in the list,if you look at the revisions i took it or 2 or so ago,and it is in my sideboard already if you refer there.

the reason its not good, though,is once i have Strionic Resonator in play, all artifact and creature etbs go infinite, and its already stupidly simple to get and protect resonator, for example:

Muddle the Mixture,Fabricate, Whir of Invention and Enlightened Tutor fetch it, and if it gets countered or destroyed it can be replayed with Sun Titan

there are a lot of ways to tutor for any of the above 3 tutors, such as Mystical Tutor, Spellseeker, and i can easily recast all of these tutors with Archeomancer, and most of these tutors also fetch Swan Song and Mana Drain to protect the resonator cast. both archeomancer and spellseeker become redundant after only a few triggers since i only run a total of like 12 instants and sorcery and most of them tutor for resonator

with all these crazy tutor loops,the Karmic Guide/Reveillark combo, and the fact i run an absolute fuckload of etb "draw a card" abilities, i can usually draw my whole deck on a surprisingly consistent basis, which again has shown that between the tutors and card draw that Panharmonicon becomes a dead card around the same time i have a spare 4 mana to cast it

also,this is a competitive style of deck, so its as optimized as i can afford it to be (sorry Tundra and Timetwister.. one day.) that being said in a non-infinite or more casual "flicker goodstuff" deck, it would be an acceptable slot choice

reimannsum on Artifact

2 weeks ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

Load more