Whir of Invention


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Whir of Invention


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts



Whir of Invention Discussion

oshus96 on Tetsuko Piracy

3 days ago

Thanks carpecanum, Thada Adel, Acquisitor does seem like a really fun card and I'd love to try it out. Bit of a shame that she doesn't have power or toughness equal 1 but I've been looking for excuses to add Skullclamp to the deck and the +1/-1 can give her unblockable so I'm into it. I took Shapesharer out of the deck previously because ideally my opponents' scary threats won't stay long enough on the board to copy them but the synergy is pretty sweet and I'm liking this use your opponent's decks against them theme you have going in your suggestions.

MoonTurtle7 Ya, Bident of Thassa is great and being an artifact has some nice upsides like being tutorable with Whir of Invention.

moysturizer on Evening the Odds - An actual decent coin flip deck

3 weeks ago

I'm sad about having to actually have a win/lose flip to interact, but the commanders are stronger than I thought. I'll add back in the last artifact search Whir of Invention and probably some welder abilities for any repeated hate. I had a pet vintage coin deck and wanted to make a silly coin deck, but the power differential between the 1 time flips and the creatures that flip to attack compared with the commander might be an issue. With the addition of Impulsive Maneuvers to the chaos you mentioned, I definitely lack solutions to becoming the Archenemy. Playing it like a lucky combo deck could be fun, with Zndr providing the draw to protect.

gb on Izzet Niv-Mizzet

3 weeks ago

I suggestg you go to at least 33-35 lands since you don't have any way to reliably get any mana artifacts into play or hand. You have a good amount of them but tutors like Whir of Invention or Trophy Mage can help you get going instead of relying on topdecking.

itachi45 on Bridge

1 month ago

Like the budget idea. With so many small artifacts, maybe a Whir of Invention to help tutor or speed things along?

mrfab13 on The Most Evil Deck in Modern

1 month ago

also i like having 1xCrucible of Worlds and 1-2xGhost Quarter in the main, also handy if they GQ your Academy Ruins so you can get it back or you can use it to get rid of evey land in their entire deck, Inventors' Fair is always avalible, you can also do snazzy stuff like Academy Ruins->GQ->replay->activae again. also slighlty meta dependant but most of the time you are safe to run only 3 Ensnaring Bridge as there are a decent ammount of decks that dont use creatures to win and alog with Whir of Invention, acient sturrings, Lantern of Insight and self mill, you are still gonna find it.

for the SB id reccommend Torpor Orb as its a strong hate card that goes well in this deck and some ammount of Welding Jar or Spellskite, or Padeem, Consul of Innovation you need someway to protect your stuff and there is a pretty high chance that your opponent will run some form of artifact hate. i dont know if its fine tuned and thrashes everyone in your meta but your SB seems kind of weak to me.

also generalrenard you never deck yourself if they have no interaction with using Academy Ruins and an artifact that can kill iteself like Pyrite Spellbomb, Lantern of Insight, Mox Opal (legend rule) or discard to hand size, Academy Ruins it ontop of your deck and draw it next turn, repat for infinity. eventually you can, mill it with Pyxis of Pandemonium or ult Jace, the Mind Sculptor. if neither of thoes are an option then its a tie.

HelixSnapHelix on Errozone2

1 month ago

Hey, so here is the deck I copy and pasted and modified a bit:


I took out Pyroblast and Notion Thief because I don't play against enough blue decks to justify it, and replaced them with Treasure Cruise and Dig Through Time. At that point, I figured with those two and Time Spiral, Ad Nauseam would have the potential to do just way too much damage to me to be worth it. I took it out, and thought for a bit on what could possibly ever replace a card like that in a deck like this. I ended up adding Whir of Invention to EoT Aetherflux Reservoir, but now I'm left wondering if it's even a lab man deck or not now. Is Mind's Desire and Demonic Consultation really what fuel the lab man win, and are they enough on their own? Or at this point, without Nauseam, is it even worth having lab man in the deck?

I also revised the lands a bit as well. I have the duals, and I wanted to use the cool new battlebond dual lands, since this is for competitive pod commander, not 1v1 or anything.

What are your thoughts on my version?

CrimsonKing on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Have you tried Whir of Invention? I like it in my list because I can flash in one of my win cons before I untap.

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