Whir of Invention

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Price & Acquistion Set Price Alerts

AER

Ebay

Whir of Invention Discussion

HelixSnapHelix on Tefferi Stax

2 days ago

No problem lol. In other news, with Whir of Invention and a lot of mana being produced, why not have a bomb like Blightsteel Colossus or an Ulamog of sorts? And I wouldn't call your deck NECESSARILY combo, but it is enough so to warrant a little more counterspell protection like Dispel and Negate. Also, why no All Is Dust? Probably mono blue artifacts' best wipe available to them.

clayperce on DJduck

4 days ago

I tried to post this on Izzet modules but it wasn't working so I'm just dropping it on your wall ...


DJduck,
+1 ... I'm a big fan of Wonkothekiller's deck as well!

I've been testing with this list; here are some thoughts:

Draw well!

clayperce on UR Modules (RIX)

1 week ago

Cragon18,
Thanks so much! I really appreciate your inputs; you've given me a TON of things to think on and test! Here are some initial thoughts:

  • In testing so far, there's almost always been something useful to do with Vault of Catlacan. Extra +1/+1 Counters and Servos from Animation Module for sure, but also huge Walking Ballistas, tutoring with Inventors' Fair, or block-then-bouncing Glint-Nest Crane or Whirler Virtuoso.
  • Nezahal, Primal Tide is an intriguing option ... though The Locust God might be better in that kind of role. I'll have to check them out.
  • Maverick Thopterist is worth looking at for sure ... not sure why I hadn't thought of him earlier!
  • Yeah, I'm not sure about Metallic Mimic either. The card is pretty much terrible on its own, but it's just sooooo good with Animation Module (choosing Servo), Whirler Virtuoso (choosing Thopter), and especially Walking Ballista (since we can then tutor for it Whir of Invention after choosing Construct).
  • The board definitely feels a little weird without some sweepers ... but so far, the deck hasn't really needed them (I found they often hurt me worse than my opp, plus it can just chump-block so effectively). But yeah, since we will almost certainly see more "can't be blocked", Trample, and Lifegain now, I probably need to just plan on it ...

Thanks again!

TheRedGoat on Metal Thieves

1 week ago

So, how seriously are you wanting to be combo oriented? I ask because I can think of a ton of infinite combos that would fit great in your build, but if you're only wanting the few then it isn't worth it.

Also the question may arise of how much blue are you really wanting? Cause I can name several ideas for infinite mana that don't require blue at all or even you lands as much.

For now I'll just leave you with the quiet knowledge of Shrewd Negotiation, Saheeli's Artistry, and Whir of Invention.

T12H on Azorius Elixir Control

2 weeks ago

TheAnnihilator

Thanks for the questions!

If you check out the link that shows my original list that I top 8 states I had 2 Azorius Charm in the main. I really like the card because it isn't dead removal against combo or control mirrors because of the cycling. I have tried really hard to find a way to fit a couple in the list but the printing of Blessed Alliance took the charms spot. Blessed Alliance is so great verse so many different strategies that I think every control deck that has white should have at least 2-3. I do change my deck all the time so I am sure the charms will be in and out of the deck a lot. Just depends on the meta.

I think Anticipate is very much overlooked in modern. When I first built this deck Anticipate wasn't printed yet and the deck was just ok. Once I saw the spoilers of it I knew I had to try it. First week they were released I tried 4 of them. The difference of the deck was night and day with the consistency of the deck. Serum Visions is not good with counter spells. you have to figure out "will I be behind or ahead to keep the counter spell on top or do I dig for removal?" because of it being a sorcery. Or you top deck one on turn two and think "do i play serum visions or hold up Remand?" or top deck it turn 4 then have to think "do i play visions or hold up Cryptic Command. With Anticipate you just sit and wait and see what you need to dig for after your opponent shows what they have....and it digs further than any other cantrip in modern!. I get what your saying that quicken and visions could be good together, but I would have to take up 6-8 slots to have a combination of the two cards when I can just have 3-4 anticipates. I will never go less than 3 Anticipate in my UW deck. I am a believer! haha

Only 2 Revs at the moment because I am testing out Search for Azcanta  Flip. My first few lists ran 4 Revs and I realized I didn't need that many with all the good cantrips and counters that drew cards also, this would help me find a Rev better. So I went down to 3 (you can see the list from states) and it has been 3 for the longest time and I may go back to three if I don't like Search. 3 just sometimes felt clunky early and I wanted to try to minimize bad starts. Modern is super important in the early turns and sphinx rev doesn't do anything good until like turn 5 and up.

Temple of Enlightenment have always been in the deck. It is a really nice turn 1 land because of the lack of 1 drops in the deck. It is really nice because it helps prevent flooding because 25 lands is very high count in modern. But it also can help dig for lands if need be. I like that it can filter through the dead cards too in match ups because modern is so vast that you have to have your answers line up.

I will never cut Academy Ruins. It is one of the win cons in the deck to loop Engineered Explosives or Oblivion Stone. Also loops Torrential Gearhulk and Batterskull out of the side. Elixir is nice to give a cushion to your life total in some match ups, but being able to have infinite Cryptic Command and Path to Exile is nice. You bring in Whir of Invention for match ups like burn to act like a second elixir.

Let me know if you have anymore questions or need any help! Thanks again!

andbartwo on Budget-ish Jace VP

2 weeks ago

You might use Trophy Mage rather than Whir of Invention since it has less initial mana cost. This depends of course on what you prefer to search for. I only see one infinite hand size card. Does it matter to you? Thought Vessel or Venser's Journal are the expensive ones but Spellbook is cheap and fetchable. If you wanted to try an alternate win condition, toss in some red land and run The Locust God or Niv-Mizzet, the Firemind as your commander.

LordMithos on Kruphix, God of Rather Extensive Knowledgeability

3 weeks ago

The first thing you need to do is try to decide how you're going to win. I see you have the option to go for a Lab Man win along with Enter the Infinite but I don't think you have the quantity or quality of creatures to go for combat damage. If anyone is running removal I think you'll have trouble.

I don't think that Magus of the Candelabra is doing much for you here, if you had lands like Nykthos, Shrine to Nyx, Gaea's Cradle, or Cabal Coffers then he would be pulling his weight. I would definitely run some mana dorks, particularly Karametra's Acolyte and Selvala, Heart of the Wilds. And because of Kruphix's neat ability if you can abuse things untapping on other people's turn all the better! I don't know your budget but I would definitely suggest Murkfiend Liege, Seedborn Muse (or if you're broke like me) Slowborn Muse. But why not take advantage of it even more! The Big Green Hungry Guy makes it so any green mana you had stays green which can be nice. Yeva, Nature's Herald gives you another way to drop your beasties when it's inopportune for other people.

Ashnod's Altar is dope but do you really want to be sacrificing what few critters you have? (Other than poor Steve) Otherwise I'd say your artifacts look not bad.

Waiting in the Weeds may be worth thinking about as you could have mostly untapped forests and therefore a schwack of kitties and depending how aggressive your meta is you may want to have combat tricks like Fog, AEtherize, and as much as I loathe it, Cyclonic Rift. Actually, you may want to think about shifting more toward mass bounce rather than countermagic. It'll be easier for you to get a good swing in once you're ready.

Personally I'm not a huge fan of Whir of Invention or Imprisoned in the Moon, they work but I think there are better options for you. One other thing you should look at because I think it's a hilarious and can be a sneaky way to win is Helix Pinnacle

Hope some of this helped!

landofMordor on Pass me the Lungs Will You? [[HELP NEEDED]]

3 weeks ago

Well... U certainly has the artifact tutors to make it happen, between Whir of Invention, Fabricate, etc... but the real question is whether Lantern would be fun for you and your group. Lantern is legendary for being agonizing to play against, which would only be made worse due to the multiplayer format. Likely, you'd be immediately targeted, and since you wouldn't be able to control 3 other libraries very well, you'd get laser-beamed off the table. But if your playgroup are gluttons for pain, then I guess you should go for it!

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