Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
|Have (3)||CompleteWaste , , metalmagic|
|Want (5)||Instinctive , TheMagicFanatic , UnknownXD1234 , Darui , ByDes19n|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Whir of Invention Discussion
16 hours ago
To indicate what your commander is put CMDR in "*"s on each side - it'll better enable the community give you suggestions and help you out. With this type of strategy you're going to want some recursion. Academy Ruins and Buried Ruin both offer this. Whir of Invention would fit really well in this deck; maybe also consider Oblivion Stone and Perilous Vault as outs to hyper aggressive decks. some more additional tutors like Demonic Tutor, Imperial Seal, and Vampiric Tutor will bolster your consistency but sort of break the bank too. Lastly, Smothering Tithe can help you out with that huge color requirement.
1 day ago
That is a good point, RNR_Gaming and although I don't often use the top in conjunction with the Citadel (due to being mana starved) it does enough work in the early game to justify its slot. I switched out Cruel Tutor (redundant) and Personal Tutor (used only to tutor another tutor) for Reshape and Whir of Invention. I also switched Goldnight Redeemer (situational gains and high cost) for Serra Ascendant and Scroll Rack (budget and clunkiness) for Rhystic Study. Does that seem wise to you? I didn't want Remora because it is too mana hungry, and I passed on Necropotence because the Citadel is supposed to go off on a single turn.
1 day ago
RNR_Gaming You have some interesting suggestions, but I don't quite know if they are what the deck is looking for. The main use of Whir of Invention and Reshape would be to tutor for the Citadel, but at the cost of 7 or 8 mana, in a deck that already struggles to produce 6. Additionally, in a deck that's main source of mana is in artifacts, the improvise ability on Whir doesn't actually reduce the cost. They are incredibly helpful in the scenario that you do have enough mana but no Citadel. I will definitely consider them as substitutes for some of the other tutors. Ad Nauseam feels redundant to the Citadel, although it does not allow you to do the lifegain rituals, so I don't think it is a good fit. Serra Ascendant definitely is a good fit though. As for the draw engines, I am unsure how to feel. I think they would make good budget substitutes for Scroll Rack and Sensei's Divining Top.
1 day ago
So, I'm a huge fan of Whir of Invention and Reshape for Bolas's Citadel lines. Additionally, lowering your curve with aggressively costed high impact beaters like Serra Ascendant could help you run things like Ad Nauseam with maybe Angel's Grace to be extra degenerate and just rip through your deck. Necropotence, Rhystic Study and Mystic Remora cannot be beat when it comes to draw engines.
2 weeks ago
Hey, what's too strong for your playgroup? You specifically mentioned your playgroup in the description which I didn't see before I first commented. Trying to get an idea of how upgraded you want to make your deck.
You're playing casual, but how casual? Is Whir of Invention and Reshape too powerful? Since they're tutors that cheat the artifact onto the battlefield. What about Treasure Mage? It's also a tutor to get a big artifact into your hand.
Would Spine of Ish Sah or Phyrexian Metamorph + Master Transmuter interaction be too powerful? It is a combo, but you can only do it once on your turn unless you also have Unwinding Clock on the battlefield. Maybe Transmuter itself is too powerful? Please give me a better idea of what your playgroup is like before I continue with advice :)
2 weeks ago
Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.
Six cards to cut to make 100 cards:
- Remember the Fallen: lackluster recursion.
- Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
- Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
- Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
- Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
- Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.
When you want more cuts look to reducing some redundancy:
- Puresteel Paladin is much better than Brass Squire.
- Padeem, Consul of Innovation is much better than Leonin Abunas.
- Sword of Vengeance is better with Elsha than Sigiled Sword of Valeron and Batterskull for vigilance since also gives trample. Valeron is a supbar equipment for the same costs as Vengeance and Batterskull not giving evasion is a big drawback.
- Hammer of Nazahn is better than Darksteel Plate.
All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.
Some cards to consider adding:
- Enlightened Tutor, Whir of Invention, Reshape, Fabricate: tutor for an equipment or Top.
- Foundry Inspector, Cloud Key: other artifact mana cost reducers for the combo with Top.
- Izzet Signet, Azorius Signet, Boros Signet: add the Signets in place of lands.
- Jeskai Ascendancy: is like giving Elsha pseudo vigilance with instant speed surprise untap/pump her to block and draw.
Good luck with your deck.
2 weeks ago
Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.
Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.
Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.
Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.
The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.
I offer more help to make cuts. Good luck with your deck.
1 month ago
Your lack of proper wincon might net you a lot of hate at the table. You can Armageddon and Winter Orb all day, but if you don't have some method of breaking parity and killing the table, ultimately all you're doing is dragging out the game and not making much progress. Maybe that's your goal though.. to just make everyone suffer and regret playing the game, and if that's the case more power to you! Perhaps your friends deserve such a fate. :^) But I would recommend adding in some general wincons to actually end everyone's misery and let them know you came to win instead of just making them dread a 2 hour game where nobody wins lol.
Infinite mana combos like Dramatic Reversal + Isochron Scepter and Grand Architect + Pili-Pala plus X cost targeted draw spells like Blue Sun's Zenith and Stroke of Genius make for either humorous yet fair ways of milling an opponent to death in one turn, or milling yourself with pieces like Jace, Wielder of Mysteries, Laboratory Maniac, and Thassa's Oracle to just straight up win the game. If you wanted to push your budget there's also the dirty Grindstone + Painter's Servant combo to, again, mill people to death. Then, after all that, you'd want to add in artifact tutors to fetch your filthy combo pieces and close the game out before people begin to complain about your gloriously oppressive board state. Cards like Fabricate, Tezzeret the Seeker, and Whir of Invention would do nicely. You could also run Muddle the Mixture as a flex card that could either be used to keep your opponents from getting to use their toys, or to again fetch your combo pieces i.e. Isochron, Pili-Pala, Thassa's Oracle, Painter's Servant if you wanted, etc. I'd be more than happy to help optimize this deck in budget if you wanted. :^) Just let me know.