Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
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Whir of Invention Discussion
45 minutes ago
Some cards I definitely want to think about putting in and looking to see if I have copies of
- Muzzio, Visionary Architect
- Sky Diamond (Find)
- Mind Stone
- Star Compass
- Thought Vessel
- Padeem, Consul of Innovation
- Whir of Invention
- Kuldotha Forgemaster (Check if I have a copy of)
Cards I think I'm willing to cull:
- Blatant Thievery
- Order of Succession
- Chamber of Manipulation
- Control Magic
- Sower of Temptation
- Ray of Command
- Vedalken Shackles
I will probably pull out Braids, Conjurer Adept too, albeit I've been itching to play her in something ever since I picked up a copy. On the fence about it because I can be.
Probably should add in some more draw too. Thinking Blue Sun's Zenith could fit in among other things
14 hours ago
Consider spells that take advantage of Baral, Chief of Compliance's first ability. Essence Scatter, Arcane Denial, and Delay are some good examples. They essentially cost 1 and reward you with a loot effect. Whir of Invention also seems real good because Baral gives you a "free" mana that can be used to tutor out Alhammarret's Archive at instant speed. Of there are other power spells like Jace, the Mind Sculptor, Mana Drain, and Force of Will you could run.
2 days ago
2 days ago
Ceremonious Rejection does sound great at one copy!
The reason I don't like Ballista is because it turns on a lot of removal from our opponents that normally doesn't line up very well (grasp, fatal push, shock). I could see siding in creatures like this for game 2 when they side out their removal though.
Great to hear you like the deck! I actually used to play with Gearseeker Serpent in the early versions of the deck. It was mono blue and looked something like this: Mono Blue Improvise. After that, the deck went through a bunch of changes. I didn't give up on Gearseeker Serpent though. I still played with it in an FNM and a Game Day. One of the biggest problems with it though is that it's pretty terrible to have in your opening hand and overall makes hands that include it harder to keep. With improvise decks, consistency is one of your biggest issues. Cards like Pia Nalaar are mainly in the deck to help consistency, giving you a semblance of battlefield presence and an artifact in one card.
That's a lot of jumbled info to take in, so I'll narrow it down to a few points on why the Serpent doesn't make the cut in my list.
Is it better than any of the payoffs in the current list? I believe that 10 payoffs is the right number in an improvise list, so assuming that's correct, we'd have to shave one or more of them to make room for the Serpent(s), otherwise, our draws get unbalanced and clunky. In this list, the payoffs are 4 Maverick Thopterist, 4 Bastion Inventor, and 2 Whir of Invention. IMO, Serpent is far worse than these. Thopterist provides ramp, pilots, and blockers. Inventor is already a 5/6 most of the time thanks to Inventor's Goggles and has hexproof. And Whir is a centerpiece of the deck.
Could we make room for it by taking out a piece of interaction (i.e. Metallic Rebuke or Battle at the Bridge)? Unlikely. I've liked 6 pieces of interaction, especially with the best deck (Mardu Vehicles) being so aggressive.
This deck is excellent against spot removal. Serpent is not. Think about Unlicensed Disintegration.
We already have access to unblockable with Key to the City, and you'd be surprised how few times the Serpent's ability actually feels good to use. 6-mana is a real cost.
With that said, Serpent can be awesome when it lets you double spell with an improvise card, especially with Metallic Rebuke and Battle at the Bridge. If you really want to play it, I say go for it. I would take out a Whir of Invention or the third copy of Battle at the Bridge/1st copy of Unlicensed Disintegration depending on what your list looks like.
I hope this helps! All in all, I like to play cards that I have fun playing. If you have fun with Gearseeker Serpent I definitely think it could earn a spot in your list.
5 days ago
The Chain Veil combos with teferi and a combination of 3 lands/rocks that tap for +
there are other artifact combos of note that run well in teferi but that all depends on your budget, meta and affinity towards combos
6 days ago
Hi I like tezzeret themed decks myself. Here is my version Grixis improve V2. Mind is a bit less agro i guess. Have you considered Maverick Thopterist ? I like him as dropping him early makes an insane play. I am actually considering to put one copy of Whir of Invention . Maybe cut off a puzzle knot and just run 4 prism instead? Whir can only fish out Skysovereign, Consul Flagship well atleast that is the best bang for the buck. But imagine having that out as early as I duno turn 3 or 4? well likely 5 or so but yeah it be bonkers. Nice deck btw +1. Let me know what you think !
6 days ago
I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.
6 days ago
I can understand why you use Ice Over and Leave in the Dust as budget removal, but they're honestly to expensive and to slow for this deck to last long in this aggro Standard meta. You need Fatal Push to replace Ice Over, I'd replace Leave in the Dust with Unsubstantiate, as its less costly, can act as a temporary removal spell, and can act as a slightly worse Remand, a great counter spell. I'd also put in a couple Noxious Gearhulks. Not only is it a big creature, but its also acts as more removal, something this deck sorely needs, and as life gain. Since this is an artifact deck, maybe you want to try Whir of Invention for that instant speed tutor. It has lots of synergy with Noxious Gearhulk. You also want Scrapheap Scrounger, a super resilient attacker. I'd also put in some Aethersphere Harvesters mostly to stall aggro decks as good blockers and with their life gain. Otherwise this is a good decklist, totally worth an upvote.