Whir of Invention

Whir of Invention


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Browse Alters View at Gatherer


Have (4) metalmagic , pskinn01 , Azdranax , Mortiferus_Rosa
Want (2) Etinifni , AndrewsLuz

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Whir of Invention occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.05%

Blue: 0.6%

UR (Izzet): 0.52%

Latest Decks as Commander

Whir of Invention Discussion

kamarupa on The Empire Strikes Back: $40 Budget Build

3 weeks ago

I suggest going with Renowned Weaponsmith over Etherium Sculptor. Even though it's not an artifact, it's 1/3 body and double mana will make getting your combo pieces down easier.

Whir of Invention might be worth considering, too. And just maybe consider Blast Zone.

Personally, I prefer removal to counterspell - I suggest making room in the sideboard for something like Pongify, Turn to Frog, Imprisoned in the Moon, Polymorphist's Jest, Reality Shift, etc.

Specter_Of_Communism on Бюджетная Кесс

3 weeks ago


Названий может быть и не часто увидишь русские, но русскоязычные описания были и до меня. Пока тестирую сборку, поэтому не парился над оформлением страницы колоды.

Прежде всего стоит отметить, что у нас в провинции мета тир 2-3, поэтому эта сборка пока показывает себя удовлетворительно. При этом в городе есть 2 тир-1 дека, среди которых Таже самая Кесс. Основное отличие: комба маньяк/джейс + консультация/пакт и наличие нормальных тюторов в виде демоника и вампирика.

С Fabricate, Whir of Invention в основном ищутся 2 основных закрутки: Isochron Scepter и Bolas's Citadel. Но также помогают в случае чего нарастить темп через нулевой манаразгон(Chrome Mox, Seat of the Synod) или чуть тяжелее, но и чуть профитнее, единичный манаразгон(Sol Ring, Mana Vault)

Scheming Symmetry - игра дипломата в половине случаев, договариваешься вытянуть какой-нибудь Sol Ring с оппонентом на пару, либо используется в закрутке, к примеру, при Bolas's Citadel в столе положить на топ Aetherflux Reservoir или Sensei's Divining Top. Во втором случае главное чтобы оппонент не умел на инстант скорости дровать карты. Рекомендуется целить самого слабого оппонента за столом.

Lightning Bolt - колоде нужны хорошие одномановые ремувалы. Поэтому болт. Убивает стакс на вроде уфа, может замедлить темп, убив дорка. Оба варианта хороши, если речь про темповые игры, где каждая мана на счету.

Red Elemental Blast и Pyroblast - отличный сайд против синих дек. Когда в мете стабильно присутствуют синие деки(тир-1 и тир-2 мета), то из сайда переходят железно в мейн. Как правило это одномановое средство против контры. В свою очередь Dispel контрит только инстант, что важно для тир-1 меты, где очень много контры и тюторов. В тир-2 мете не такое повальное засилье контры, поэтому для Dispel меньше целей чем для Red Elemental Blast и Pyroblast.

По плану на игру в принципе уже сказал выше. Остаётся добавить про нарсет/вор+колёса и инфинит ходы через Isochron Scepter + Narset's Reversal + Time Warp.

П.с. с моей субъективной точки зрения, если ориентироваться на компот, то наиболее эффективно играть в маньяка и изохрон, всё остальное играет хуже. Местные популярные листы в принципе это подтверждает.

Phroggy1 on Breya Combo Deck

1 month ago

i feel like you need more instant speed interaction, as well as a few more ways to grab your combo pieces. these are some mostly budget suggestions Diabolic Intent Memory Lapse Disallow Wipe Away Whir of Invention Dark Petition Reality Shift as well, it looks like you need a chunk more mana rocks being sans-green, i would highly recommend the talismans and the signets, they will help ramp and mana fix at the same time. i'll try and pull out some of my bulk to help you next time i see ya. good luck man

Qolorful on Card creation challenge

1 month ago

Tibalt, the sadistic

Legendary Creature - Human

Whenever Tibalt or another creature enters the battlefield, Tibalt deals one damage to another target creature, then if a creature is destroyed in this way, transform Tibalt



Tibalt, Master of Tortures

+1 : create a 1/1 red devil token with "when this creature enters the battlefield deal 1 damage to any target."

-2 Gain control of target creature until end of turn, it deals damage equal to its power to you.

-5 draw cards equal to the life lost by all players this turn, then deal damage to target player equal to the cards drawn this way.

3 loyalty

Make a third card for a "cycle" for Chord of Calling and Whir of Invention

moremanawins on Maybe Cedh?

1 month ago

You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .


2 months ago

check out Baral, Chief of Compliance given the amount of instant/sorcery spells you have it helps a lot.

not a fan of cluestone, elixir, greaves, manifold, mindstone. I would trade these out for more interaction, like Drown in the Loch , Delay , Toxic Deluge , Damnation , also check out Whir of Invention

I like the dimir infiltrator, gonna try to slot that into my Oona!

Koopa, King of the Fae [cEDH]

Optimator on SadoArtifacthate

2 months ago

Finally, if the main goal is to go wide (which it may not; even a moderate amount of going wide helps Saheeli's discount ability. Just going off your description), Coat of Arms might be a good win condition, especially with tutors like Fabricate , Reshape , Whir of Invention , and Tezzeret the Seeker . It's dangerous though, being symmetrical, so it's a toss-up as to whether it's worth it. Typically one plays it the turn they swing all out and try to win.

Optimator on SadoArtifacthate

2 months ago

Cool stuff! I dig the deck name. I just barely built a Saheeli deck focused on tokens too. Junk in the Trunk.

I see you have Faithless Looting in the deck. Considering you're running and you don't have a strong graveyard theme, I would recommend a more normal draw spell. If you want to keep the card low CMC perhaps Preordain or Serum Visions . I like Concentrate too (I prefer draw spells that draw three or more cards for a strong hand refill, so I stay away from Divination and its ilk. They can still smooth out draws and get you to your land drops). draw spells like Mind Spring et al are great with Saheeli's discount ability. Also, Brainstorm is a bit of a trap unless the top of your deck matters. No card advantage, only selection.

I've been experimenting with Saheeli's Directive and been less than impressed, unfortunaltely. Too bad, since it's a Saheeli-themed card. I think a deck needs to be at least 40 artifacts deep to make it hit reliably. It's a shame, because spells are great with Saheeli, the Gifted . Also, some of your wincons are non-artifacts.

Speaking of which, consider spells like Comet Storm and Whir of Invention to take advantage of the discount. My deck should give you some inspiration!

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