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Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
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|Have (25)||EdenGardenz , DHermos , unnaturalelementals , ecurps , KB2187 , IRNMN , Crimson6 , Borg0th , HR19 , jrschnoebelen , philktoken8998 , EnividWodahs , Nemesis , Spinalripper , DarkMagician , dolphinsgrubb , ToolmasterOfBrainerd , thetechzombie , golgarigirl , firemind12 , rockleemyhero , Vergil_Redgrail , VGJustice , TheRealPeaches , Lucretian|
|Want (4)||Turtlelover73 , DrPopular , sonnet666 , Jose_Arrogantio|
Whir of Invention Discussion
21 hours ago
Whir of Invention you at least 3 in your deck to search your reservoir. Reverse Engineer helps A LOT to draw cards and get some use to 0 Mana artifacts. And at last Prophetic Prism is ideal to draw cards for low cost.
2 days ago
As for cuts, I think Whir of Invention seems a tad greedy for mana, but reconsider it after testing.Sphinx's Revelation falls under the same reason as well. Whispering Madness and Reforge the Soul can probably be cut because you already have Windfall and Wheel of Fortune. I've also personally never liked Fact or Fiction, as giving your opponent choices isn't usually a good idea.
Hope this helps!
4 days ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
1 week ago
I found this deck online and I really like the playstyle:
4 Glint-Nest Crane4 Ornithopter4 Baral's Expertise4 Reverse Engineer4 Engulf the Shore4 Paradoxical Outcome2 Whir of Invention2 Aetherflux Reservoir4 Bone Saw2 Implement of Improvement4 Inspiring Statuary4 Prophetic Prism4 Renegade Map18 Island2 Commit / Memory2 Dispel2 Metallic Rebuke3 Negate2 Vexing Scuttler
what do you think? If I buy these cards is there a possibility to upgrade it in the future? Thanks
1 week ago
Hey, I had an Arcanis deck for a while - was a lot of fun. One card that would fit with your desire for lifegain as well as an additional no-max-hand-size effect is Venser's Journal. It's quite an investment at 5 mana but is worth considering. Also, Whir of Invention is a really great tutor here.
1 week ago
Muddle the Mixture will double as a tutor for your Isochron Scepter or Cyclonic Rift giving you more flexibility. Invigorated Rampage is a better Fists of the Anvil. Tolaria West with a Mana Crypt is a land that also ramps. (Also works with your Fabricate) Whir of Invention does the same with Mana Crypt but also searches Isochron Scepter helping with the soft lock if you can get a Counterspell effect under it. Sensei's Divining Top can be really strong with enough shuffle effects. Path to Exile and Swords to Plowshares are really low on the curve and don't hurt your game plan.
Best of luck and have fun!!!