Trinket Mage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Scars of Mirrodin (SOM) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Fifth Dawn (5DN) Common

Combos Browse all

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

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Trinket Mage Discussion

BenMonte on Ensoul burn what

2 days ago

Maybe add a tutor in case you don't draw into one of your artifacts? Glint-Nest Crane or Trinket Mage maybe?

Mike94 on NEED HELP with Tromokratis

2 days ago

Maybe it's a daring idea but why not try to build a Tromokratis voltron deck? He is bulky and could easily deal 21 commander damage if you equip him with the right gear.

Play a lot of mana-rocks to get him out as early as possible like Lotus Bloom, Thran Dynamo, Caged Sun and Extraplanar Lens. Even Sapphire Medallion and High Tide help this strategy. Tromokratis wants to be blocked but that would be a set back for your gameplan so evasion is your friend. Archetype of Imagination could help your commander hit face for example.

If you go the voltron route I would definitely play these equipments:

Each Mirrodin sword would be an auto include but could maybe be to expensive to buy but I would at least try to fit in Sword of Feast and Famine.

Since you're in blue there are a lot of ways to search for artifacts.

I would also play some mono-blue staples like Rhystic Study and Mystic Remora to draw as much of you deck as possible.

And last of I would play some disruptive spells to ensure you're not overwhelmed by other tempo decks that tend to go wide like:

I love mono colored decks in EDH since they play the toughest game but excel at one main goal. It's hard to make them work against those fancy multi colored decks and it could become a big investment but from one mono-colored EDH player to another, it's worth it! +1

RagingRevine on Intet, the Top Deck Queen

5 days ago

I use to run Jin-Gitaxias, Core Augur, but like you said, it attracts a lot of hate. If you play intet early enough / Turn 4, you can worldly tutor him and potentially ruin a whole table fairly quickly. However, if he doesn't live you're about to get a horrid beating haha. Really good with Tooth and Nail + Seedborn Muse since you can untap and have responses with the jin.

  • Mana Vault > I run this in pretty much any EDH deck i make. It's good at almost any stage of the game. Turn 1-2 vault gives you a turn 4 6 drop aka Intet, with a ramp spell, a potential 8 drop by turn 4. Also another target for Trinket Mage.

  • -Garruk's Horde +Avenger of Zendikar > For 7 mana 7/7, he actuially doesn't do a whole lot since you have to survive a whole turn with him out in order to be effective and avenger works great with Craterhoof Behemoth later on since you have Temur Ascendancy for a quick kill. Avengers just a well rounded 7 drop. You already play Lurking Predators as well.

  • -Sphinx of Jwar Isle +Regrowth etc > The sphinx is 6 mana and you only get to look at the top card, it's not even a scry and regrown is a 2 mana E-wittness.

  • Bane of Progress You don't run an excessive amount of artifacts or enchantments and he's really good against decks that rely on mainly artifact ramp or have annoying stuff out, which if you're playing at a big table, he does the job really well.

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Spirits on Kess, Dissident Mage

6 days ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

enpc on Inalla's Tap Studio (EDH Adaptive Combo)

6 days ago

I don't think Trinket Mage needs to be run here. You have six targets and half of those are lands. Sol Ring is good but not when you have to pay 4 mana for it. Sensei's is nice but again, not when you're spending four mana on it. If trinket tutored for combo pieces that would be one thing but here it just feels like it's taking up a slot.

colton815 on Engineered Explosives In Mono U ...

1 week ago

Trinket Mage and Engineered Explosives have no place in tron, period.

Gargonious on My Shitstick Sydri

1 week ago

A sydri staple I always use is Caltrops. With both of Sydri's abilities on it, any attacking creature coming your way is destroyed. This is a very potent rattlesnake setup. I see a lot of good combo pieces in here, which is always a good win condition. I would also recommend Thirst for Knowledge instead of Pilfered Plans, mostly because of the instant speed draw and better card selection. Making someone mill for two in commander is pretty hit or miss, as most decks have recursion effects anyway. Archangel's Light could be replaced by Elixir of Immortality, as it is an artifact that can be fetched with Trinket Mage and has more synergy with the artifact theme. I would definitely look up the top scoring Sydri decks here and look at what they have to offer. This is definitely a good start, she's a real blast to play once you get your deck to where you want it.

CommunistBastard on Mark of Mastery

1 week ago

Okay. So here's what I personally would change around:

Llanowar Elves for Farhaven Elf - I say this because accelerating the early game is more important for Riku than trying to capitalize on spells turn 4-6.

Ingot Chewer or Reclamation Sage for Manglehorn - This one is tricky because it depends. Either way you're getting a artifact, but manglehorn also has artifacts enter tapped, where ingot chewer has the potential to get 2 artifacts for the same cmc with Riku and Rec Sage gives you enchantment targets which your deck is lacking.

Spellskite for Rattleclaw Mystic - You have enough ramp in your deck. What you are missing is easy ways to protect your 5cmc commander from spot removal. You want to save counterspells in this deck for other peoples win cons. Riku is meant to be able to pick a new win con if one is foiled, and its much harder without him.

Clever Impersonator for Trinket Mage - The only thing I see trinket mage in here for is to fetch Sol Ring. The slot can be used better and you already have a good amount of ramp.

Vandalblast for Decimate - This one is hard, but I think it benefits your deck better. You know your meta, but there is always someone who plays a gross artifact and you wish you could deal with it. Well just deal with everyones while you're at it. The reason I say no to decimate is because you have to have all the targets. So if you cast, you HAVE to target an enchantment, artifact, land, and creature otherwise it fizzles. So if someone never plays a enchantment besides you, and you need to get rid of a artifact, bye bye to your enchantment.

Capsize for Blasphemous Act - You have the kit for inf mana so you're also adding a wincon with this one. Blasphemous act can hurt you just as much as them. Boardwipes have no home in Riku. Leave those to the white and black players.

Sunbird's Invocation for Fabricate - This one is the same as trinket mage. You don't have artifacts worth fetching. Maybe Panharmonicon but still. Cast big spells and be able to copy the things you roll into with this beast. I've resolved this spell twice and proceeded to win twice. Coincidence? I know for a fact not.

Twincast for Manamorphose - The color fixing and draw is nice but not worth it. However, copying a juicy rite an extra time or having a situational counter or maybe someone casts something juicy that you want. This cards an all-star.

Your deck looks super fun, but exactly like you said "I tend to just ramp and hope I draw into a combo. It's a bit frustrating to durdle." The simple fix is take out some ramp and useless cards and replace them with interaction. You wont always ramp hard, but now when you do, you'll be drawing into more answers AND combos, not just waiting around to win when u draw a Palinchron.

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