|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Common|
|Scars of Mirrodin (SOM)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
|Fifth Dawn (5DN)||Common|
Combos Browse all
Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
|Have (4)||, Taki117 , sonnet666 ,|
|Want (6)||calovr , 801Hellfire , monsagri , rotusq , Elojx , MoosePott|
Trinket Mage Discussion
2 days ago
Trinket Mage can grab you several good artifacts in your deck, maybe that?
4 days ago
1 week ago
Combos/notes on my take:
- One thing I didn't realize initially was that that Golos' ability still observes timing rules, so you don't want to activate him on an off turn, as you can't play the lands.
There are some notable differences between our decks, the biggest of which is I don't run Ghostly Flicker - I'm looking for more repeatable flickering via Conjurer's Closet , Tawnos's Coffin and Soulherder - I had considered putting a Gilded Drake to take people stuff and then get back with flickering, but that takes away from the primary purpose of the deck as a Maze's End build.
Added Valakut, the Molten Pinnacle , Prismatic Omen and Splendid Reclamation for that classic Scapeshift / Valakut, the Molten Pinnacle play, along with Prismatic Omen just being sweet mana fixing (along with making everything mountains for Valakut, obviously)
Added Circuitous Route , because it's a nice ramp spell for this deck.
Again, thanks for making the primer, and hopefully I can offer some ideas back to you or others on their builds.
1 week ago
Interesting, as I hadn't thought of the interaction of Blood Sun and the bouncelands essentially removing their 'downside'. But I don't really think this iteration works, Blood Sun removes our ability to activate Slayers' Stronghold and Sunhome, as well as almost blanking Amulet due to the lands not coming into play tapped, this effect is most noticeable when you have multiple Amulets, which is the decks strongest interaction and allows incredibly broken things. I think there might be an actual spot for Lotus Fields somewhere in the deck, at least in theory, but definitely not as a 4-of. There will be many times where your entire hand will be bouncelands and Lotus Fields, essentially forcing mulligans. If you don't draw enough lands to even cast a Blood Sun the drawback is huge since just playing it out you will often have bouncelands as targets, which is losing you mana. Sure you could maybe generate some large amounts of mana with amulets and the Lotus Fields but you're still blowing up all your lands unless you have Blood Sun in play, which makes the deck way more all-in on that interaction since if they have an answer for your titan you've now put yourself incredibly behind instead of still leveraging your lands in play to cast more things. Just my two cents!
Also, Gemstone Mine is often better than Mana Confluence/City of Brass in this deck, as bouncing it restores counters and it's painless. Crumbling Vestige , Tendo Ice Bridge , Aether Hub are also good. Vesuva as a one-of is pretty standard for Amulet Titan decks, as it removes the necessity to run two Boros Garrisons for the Sunhome activation and is much more flexible, I have even won a game using Vesuva to copy an opponent's Celestial Colonnade for lethal.
Also good cards for this kind of deck:
Trinket Mage , utility for sideboard cards + extra Amulets
Walking Ballista , wincon/aggro deterrent
Hornet Queen , almost an auto-win vs. Midrange/Control
Ruric Thar, the Unbowed , against storm/spellslinger decks
Dragonlord Dromoka , anti-control/protects titan combo
Sigarda, Host of Herons , anti-control/midrange, impossible to remove
Chameleon Colossus , extremely strong vs. Death's Shadow and black decks in general
Courser of Kruphix , anti-aggro wall that generates life and value, easy to cast
Explore , safer but less explosive than the tribe scouts, also cycles
Khalni Garden , stalls against aggro and can be insurance as a sacrifice target against cards like Liliana of the Veil to protect Titan
Radiant Fountain , good against burn, bounce multiple times
Temple of Mystery , extra card filtering, better if you also run the Serum Visions versions
Abrade , versatile answer
2 weeks ago
Commander / EDH
SCORE: 6 | 10 COMMENTS | 1618 VIEWS | IN 2 FOLDERS
I would love to get people's thoughts on the propsoed changes, as well as any other suggestions in general.
2 weeks ago
Here are some cards I am looking to add soon.
2 weeks ago
What's the goal of the deck? It seems pretty unfocused. I can see Codex Shredder , Crystal Shard and some other strange choices in there. Whats your budget? Cuz some easy improvements are removing cards that dont further your game plan like: Vedalken Humiliator War Tax why not Propaganda or a bounce-/Counterspell? Unsubstantiate for instance. Nezahl, is he your wincon? Shouldnt your wincon be tied to Urza, the biggest of chunguses? I know it may not make sense, but Brainstorm is way better than Lorthos because you can cast it vastly more often, amongst other stuff.
And these guys aren't necessarily bad Trophy Mage Trinket Mage Tribute Mage But why are you running them? You should have targets in mind, and cut the ones that don't further your game plan, which is, I presume, absolute crushing victory!
Just cut some of the higher costed stuff that don't add to your game plan like Deadeye Navigator and add in stuff like Torpor Orb , Cursed Totem and Chain of Vapor (pulls double duty as a potential ritual effect).
If any of this seems rude, I apologize. I am rather drunk and looking to help a bit. Urza is rad and I hope you enjoy playing him!
Trinket Mage occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.06%
UR (Izzet): 0.5%