Trinket Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Common
Scars of Mirrodin (SOM) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Fifth Dawn (5DN) Common

Combos Browse all

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Price & Acquistion Set Price Alerts

DDU

C16

SOM

Ebay

Recent Decks

Trinket Mage Discussion

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

11 hours ago

SynergyBuild,

yes exactly. i play with my friends in edh mostly so unless i play in a full cedh pod do i use some of the sideboard

Spellseeker is certainly strong, but my experience with Trinket Mage has shown that i almost always only get one cast of the creature per game,whereas being able to recast black tutors 5 times each per game via Timetwister effects means that seeker is just not good enough, not to mention it doesnt fetch the important spells (wheels and extra turns) where trinket mage fetches top, sol ring, moxen, and Lion's Eye Diamond

Entombs best usage in here is certainly kozilek, however in this deck its just another Intuition effect. i can use it to put cards like Memory in the graveyard or entomb spells to recast with Kess, Dissident Mage or snap/will

honestly ive heard about the reanimate package in nekusar from a few people, with Jin-Gitaxias, Core Augur as the centerpiece, but jin is usually a dead card without reanimation due to its cmc

also, im not sure what i would cut for those 3 spells as well as Necromancy, but they are under consideration

i used to run labman in a much older build of this deck that had more of a group mill strategy, but without infinite draw or mill combos its very hard for me to deck myself, especially because this deck runs a plethora of Timetwister effects

Chill_Casual on Flight of the Thopters

1 day ago

LuciferHex, I am running echoing truth as a response to elf and goblin trbal decks in my local meta. they're the only ones who i would not be able to out token. Echoing Truth eliminates 30 goblins for two mana, whereas AEtherize only handles attackers for four. Seat of the Synod has synergy with the deck, but i don't feel it is needed, especially when Sai, Master Thopterist only gets thopters from cast artifacts, and i'm running enough tutors to get Mycosynth Lattice easily. Aether Spellbomb is good for three reasons; 1.) Low CMC (sometimes free) is good for slinging thopters, 2.) It has the utility of draw or disruption (for single target creature), 3.) I can tutor for it with Trinket Mage or recycle it with a Myr Retriever or Junk Diver. I had Hangarback Walker in my initial build, but decided that just slinging artifacts would be more efficient than dumping mana into a creature that doesn't give as much back as i want. I already am running Foundry Inspector. thanks for taking the time to look over my deck, i appreciate it. if you liked the rest, feel free to leave an upvote.

SaberTech on Ancestral Animar

5 days ago

I was very close to picking another Mulldrifter, but there are a number of things that would make me possibly not choose it. Mulldrifter's biggest draw is its Evoke cost that turns it into a Divination that Animar can make even cheaper. If we are just talking about a 5 CMC creature that draws two cards like Cloudblazer then I may hesitate, particularly if it requires two colored mana like Cloudblazer does. At 4 CMC I would be more inclined to included it, but once again I would cringe a little if it required two colored mana (which it probably would at that cost). The double colored mana can be a pain to juggle if you are trying to combo out early. However, if the card said something like "When ~ enters the battlefield, you may return another creature you control to its owner's hand. If you do, draw two cards." I would definitely be looking at putting it in the deck, even if it did have a 5 CMC and required two colored mana.

I ended up choosing the Bond Beetle for a couple of reasons. Bond Beetle is extremely economical for Animar, basically counting as two creatures for 1 mana in just one card. While the Beetle is lacking in terms of utility, having it in your opening hand is like starting with an extra card as far as Animar is concerned. The ability to go from 0 counters to 2 counters for just 1 mana is fantastic, because that lets you go straight to only having to pay 1 mana for one of your tutor creatures and leaves you with mana left for whatever you tutor for. Cast Spellshaper and you'll still have a mana for Worldly Tutor. Cast Imperial Recruiter and that one mana you have left is enough to let you go off with the Recruiter + Phyrexian Metamorph + Shrieking Drake combo. Cast Trinket Mage and you will be able to fetch and cast Skullclamp. And all of that is assuming that you missed your land drop for the turn. If you didn't miss a land drop you would also be able to attach the clamp to the Beetle to draw two cards right away.

Bond Beetle can also set Animar up to be able to win on turn 3, which I think is a really important benchmark for Animar given how fast other decks in the format are. Turn 2 Animar + a Mox/Lotus Petal into Bond Beetle will set you up with all the mana and counters you should need to potentially go off the following turn.

So yeah, Bond Beetle is lacking in overall utility and Animar is always hungry for new cantrip creatures, but I would really like at least one more functional reprint of Bond Beetle for the deck to up its chances of faster combo kills.

SynergyBuild on Ancestral Animar

5 days ago

Clamp is better on the field, Oracle in the deck, the fact I can't easily tutor Skullclamp (You have to go through Trinket Mage) and I think that it why I like Oracle more.

Unrelated question, would you rather a good colorless card, something like a new Spellskite or Phyrexian Revoker, a new Bond Beetle, a new Birds of Paradise, or a new Mulldrifter type card?

haysmafia1 on Mono-Blue 1+1+1=7

6 days ago

The new baby Karn is a house in this type of shell. May I suggest -1 Trinket Mage & +1 Karn, Scion of Urza.

ThallionDarkshine on Inalla Wizards

1 week ago

I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.

Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.

ThallionDarkshine on Child of rot and ruin, that bloomed. Muldrotha

2 weeks ago

Oh wow, somehow I completely missed seeing that the Mikaeus + Ballista combo was in your deck. In that case, Trinket Mage is actually a lot better, since it can find Walking Ballista. I also like the idea of Jarad's Orders or Final Parting, since they can both get you both pieces of your combo with one card. I'm not sure if this would fit into the deck all that well, but a great way to push your combo through disruption in Muldrotha could be discarding everyone's hand. You can easily come back with this, maybe even winning by casting the combo from the yard, but everyone else would be out of answers. Mindslicer is unfortunately the only way to do this that plays well alongside Muldrotha, but requires a sac outlet. Still, it's something to consider.

ThallionDarkshine on Child of rot and ruin, that bloomed. Muldrotha

2 weeks ago

Some cards I really like in my Muldrotha list are Path of Discovery (gives you some value off of your creatures and combos really well with Sidisi, Brood Tyrant), Trinket Mage (depending on the build can find you some useful stuff), and Codex Shredder/Crop Sigil (can help fill your graveyard and provide some extra recursion). Of these, Trinket Mage would probably require a little extra support to add, but the rest fit in fairly nicely. To make Trinket Mage better, you could try Nihil Spellbomb (much better imo than Tormod's Crypt), Executioner's Capsule (some repeatable removal), or Expedition Map (can find you some powerful utility lands like Command Beacon).

If you're interested, check out my Muldrotha list: Muldrotha EDH. It has a bit of an etb focus, and runs an infinite combo in case you can't quite get there with infinite value.

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