Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
|Have (4)||, Taki117 , cassa , TheAnnihilator|
|Want (2)||Cablead , Blackswan968|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||Common|
|Commander 2016 (C16)||Common|
|Scars of Mirrodin (SOM)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
|Fifth Dawn (5DN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Trinket Mage occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.06%
UR (Izzet): 0.5%
Trinket Mage Discussion
3 days ago
FaiberJC that's a really weird rule but there are quite a lot of useful humans/wizards I believe. Bob and Notion thief are human, Thassa's Oracle is a wizard. That means you need 7 more...
- Divining Witch is another Demonic Consultation and is human.
- Jace, Vryn's Prodigy Flip is a human wizard.
- Manic Scribe just to add more topdeck wrecking (player's can't eot tutor because of him) maybe.
- Baral, Chief of Compliance but be aware that he doesn't reduce that many costs in this deck (under 20).
- Snapcaster Mage is a human wizard.
- Tribute Mage/Trinket Mage/Spellseeker are useful tutors and humans.
- Cursecatcher is cheap disruption and a wizard.
- Emry, Lurker of the Loch is nice and cheap value and a wizard.
- Disciple of Deceit might be a decent tutor and is human.
Try to cut cards that are similar in function. You will also not want cursed totem with more creatures that tap for some ability.
4 days ago
So this deck is marked under 'help,' so I'll list my recommendations. Feel free to ignore any/all of them:
Some of your choices of countermagic seem questionable. Is there a reason you're running Withering Boon over something like Remove Soul or Essence Scatter? I guess the blue spells can be Pyroblast-ed, but I feel like not having to bolt yourself is worth it for the marginal added risk.
You may wish to consider running Preordain in addition to your Brainstorm and Ponder. Like in Legacy Delver decks, it isn't as good since you'd need to top both cards with the scry to guarantee a high CMC flip off Yuriko, but I feel like one-mana cantrips are likely good enough to run regardless.
There are some evasive creatures worth running in Yuriko because their ETB effects are good and ninjutsu bounces the creatures. I'm thinking of things like Baleful Strix, Snapcaster Mage (if you want to invest money), Trinket Mage (which can fetch Sensei's Divining Top, Sol Ring and any other 1-cmc artifacts you want to run), Spellseeker... If you want to go deep, Thalakos Seer works well with Ninjutsu, too...
You might also consider running Conspiracy or Arcane Adaptation. I like Arcane Adaptation a lot more (it costs less mana) but both are good, and if you need a third version Xenograft works. They'll make things like Gingerbrute trigger your Yuriko.
Some 4-cmc instant-speed card-draw seems alright; you leave up mana for a counter, and if you don't need it you get a draw. Consider things like Fact or Fiction, Chemister's Insight, Glimmer of Genius, Frantic Search, Gush, Thirst for Knowledge, Inspiration... They'll ding your opponents off a Yuriko flip and give you something to do with mana you don't need on their end steps.
Idk how competitive your meta is, but consider running Narset, Parter of Veils and/or Ashiok, Dream Render. These two hose card-draw and fetches/tutors, which are all very common as you go higher in deck power level. I especially like Narset, Parter of Veils with Windfall or Timetwister, but that'll depend on your particular moral compass.
Lastly, if you up the amount of artifact ramp in here you can lower the land count and make flipping a land off Yuriko less common. While it may be dangerous to go lower than 30 lands if you're not running things like Mana Crypt, Mox Diamond or Mox Opal (which you should run if your groups allows proxies), you may have luck running things like Talisman of Dominance, Arcane Signet or Fellwar Stone. If you don't land a turn-two general, these'll ramp you for the later game; and even if you do, flipping them off Yuriko's trigger is better than flipping a land.
Right. That's all I got -- let me know if you have any questions.
6 days ago
Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.
So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?
Baral, Chief of Compliance could be absolutely lovely: For one person, at least.
Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.
Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.
Anent what I would cut:
Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.
This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.
Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.
One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)
I suppose that's all from me. May fortune be with you!
6 days ago
OP_Sigma appreciate the comment - I've updated the list since your post. Some major changes today.
Dafufu - Major Updates made today.
Justification: - Rapid Hybridization: With more and more Fish Hulk decks showing up Rapid Hybridization earns a spot for instant speed removal on Thassa's Oracle along with the ability to have that pocket spot removal available.
Jeweled Amulet: Many Urza list have run this since day 1, dropped Trinket Mage for it. Trinket Mage always felt too clunky and was really only in the deck to get Top which was only 1 of 3 piece combo. Grabbing Top with Trinket mage always felt like a step backwards.
Thassa's Oracle, dropped Jace as Thassa's Oracle is just better and offers utility if you do draw the card. Jace was always a dead draw. Now you you do draw Thassa's Oracle you can potentially use it if you're in a dire situation.
Walking Ballista, dropped Fact or Fiction. Out of 50+ Urza matches I've played Fact or Fiction maybe twice. The CMC is too much and very rarely are you in a position unless it's mid-late game to expend the mana on this spell. Every time I have an opening hand with Fact or Fiction I sigh. Walking Ballista has been added an a backup win con but most importantly something another form of spot removal.
Aether Spellbomb, dropped Timetwister as this list doesn't run the Codex Shredder loop. Timetwister had it's fun, half the time you're giving advantage to your opponents. Aether Spellbomb offers potential spot removal, bouncing Urza & bouncing Thassa's Oracle (if played early on). Aether Spellbomb offers utility as well.
1 week ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
2 weeks ago
Some cards that have particularly good interaction with Niv:
Curiosity for additional card draw using his ping ability against players.
Riptide Laboratory to reuse some of those supporting wizards.
You could also use some more general removal spells:
Direct Current doesn't do enough to warrant inclusion. Despite its efficiency, you very rarely see Lightning Bolt or similar effects getting played in EDH. The size of the creatures that get played and joint pool of 120 starting life relegate these effects to other formats. Dragon Fodder doesn't really do much either but if its a flavor inclusion, then keep, maybe Niv needs minions to fetch him things or just wants snack food handy. Stealth Mission would probably be better served becoming something like Lazotep Plating. Capture Sphere might be better as Deep Freeze if opposing commanders having activated abilities that don't require tapping. I know I wouldn't care if Sphere hit my Tasigur, the Golden Fang
I have a deck using this same commander if you want more ideas.
2 weeks ago
From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:
- Eat a 3 cmc creature getting Felidar Guardian (untap pod)
Eat guardian getting Karmic Guide (bringing back guardian and unttaping pod)
Eat guardian getting Kiki-Jiki, Mirror Breaker
Copy Karmic Guide getting back guardian and combo guardian and kik for infinite dudes
On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.
There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.