Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
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Trinket Mage Discussion
6 hours ago
I know this is gonna put you into two extra colors, but, if you had blue and white in addition to your current colors you could have...
Trophy Mage, Trinket Mage Chief Engineer, Filigree Angel, Sram, Senior Edificer, Ethersworn Adjudicator, Sydri, Galvanic Genius, Padeem, Consul of Innovation, Whir of Invention, Thopter Foundry, Efficient Construction, Thopter Spy Network, Sanctum Gargoyle, Sphinx Summoner, Etherium Sculptor and Salvage Scout.
4 color fixing is hard, but artifacts is probs the best archetype for mana rocks, I suppose.
3 days ago
3 days ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
3 days ago
4 days ago
Switch out the vivid lands for a Hinterland Harbor and Yavimaya Coast. You being in two colors means those lands are always going to be better than the vivids. Throw in Trinket Mage to snatch your Sol Ring/other fast mana rock, and Trophy Mage to grab your keyrune (which should probably just be a Darksteel Ingot. It's absolutely crucial to smooth out your mana progress early so you can back up Ezuri or immediately make counters after playing him.
6 days ago
I find your lack of blue disturbing. I'd throw in Trinket Mage for a guaranteed Sol Ring fetch if you wish it, Trophy Mage to get your Lifecrafter's Bestiary, and replace Sword of Vengeance with another 3-mana rock like Manalith or Darksteel Ingot. It's important to ramp right before casting Ezuri so you can back him up with a protective spell or generate a counter immediately after casting him by playing another creature. One of the signs of a well-developed commander deck is specific tutors such as the Mages, for it shows that you've thought about how your pieces interact at all stages of the game, and it is for that reason that I cannot recommend them enough. The amount of times Sensei's Divining Top has been a godsend straight from Trinket Mage's hands is uncountable. You've already begun to tap into this idea of really focusing on what you play each turn with your inclusion of Uncage the Menagerie, and I wholly encourage you to step into that and see just how well of an oiled machine you can turn your deck into.
1 week ago
I haven't seen too many decks playing reshuffling effects (Emrakul is basically the only one and is pretty rare now) and if I do I'd probably add Bontu's Monument and replace Trinket Mage with Fabricate.
The main advantage of this version of the deck is consitency as Trinket Mage tutors for both (artifact) pieces of the combo while serving as a blocker to buy me some time against aggro decks.
I mostly picked Hangarback Walker over Walking Ballista because of price but they're pretty interchangeable and Hangarback can come out as a blocker to stall for a couple of turns while digging for the combo which I find better than pinging a creature.
In my testing on MTGO the deck is pretty consistent and can often combo on turn 4, with all the cantrips hitting land drops usually isn't an issue and 20x lands seem sufficient (I even consider adding Temple of Enlightenment over some fetches for extra scry'ing but not sure about adding 4x EtB tapped lands).
1 week ago
Yea you might be true, and also Reality Shiftwould not be dead card outside of combo, which makes it even better IMO...
So, changes gonna be: