|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Scars of Mirrodin (SOM)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
|Fifth Dawn (5DN)||Common|
Combos Browse all
Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
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Trinket Mage Discussion
3 days ago
Sorry for the delayed response guys! Work has been keeping me very busy.
Felixlives- Thank you, and absolutely it kills at once! Last night I had a 3-player game against my friend's rather formidable burn deck Ring of Fire and a legacy Eldrazi-Tron. I stalled out at first, drawing nothing but 2 land, 1 Altar, Palace Familiar, Trinket Mage), Mindcrank but ended up winning with an Altar and Mindcrank in play and paid Guildmage's 1st ability as it ETB turn 6. It was pretty satisfying. XD
Naksu- Kind words, thank you. Keeps me going!
1 week ago
Cool theme - very flavorful!
Maybe test with Metallurgic Summonings, Revel in Riches, Brass's Bounty, and Daretti, Ingenious Iconoclast for an artifact win-con? Trinket Mage and Trophy Mage? Whir of Invention? Myr Battlesphere and Vedalken Shackles?
1 week ago
he's legal as of the 19th and he's one of the best control cards in the game!! Probably a cheap may for them to sell the next set Masters 25. Other more experienced blue Tron sources have said a 2 blue sorc speed is no good for this deck but I think if you can put him in play with a third blue to protect him he would win more games than Gemstone Caverns would. So I'll try going to 9 blue sources and 2 Field of Ruin as basics fetching plus Talisman of Dominance to fix my Mana. I'll even drop the Trinket Mage for a Fabricate so I can fetch the Talisman of Dominance or my Oblivion Stone. Like you said tho, it'll take some play testing.
1 week ago
Swiftfoot Boots is another good equipment.
Trinket Mage fetches for 1 or less so Ancient Den an Vault of Whispers are a goo include, and Welding Jar might not be bad either. Also it could fetch a Phyrexian Dreadnought to combo with a Torpor Orb, Nimble Obstructionist, or Stifle.
Necropotence is an insane card draw engine.
And finally Sorin Markov would make a great planeswalker.
2 weeks ago
+1 for the deck, I like how tuned it feels.
I've always been a fan of Dizzy Spell. It acts kinda like an uncounterable Trinket Mage without the body, and if you want to go super-deep into tutors, you could run Trophy Mage. Tezzeret the Seeker can also fill a lot of roles in this deck. Also, I don't know how counterspell-heavy your meta is, but it seems pretty cutthroat, and your commander seems vital to the strategy. If you can fit in Cavern of Souls despite the color concerns just for your commander, it might be worth it. Lastly, I have grown quite fond of Power Sink. In a situation where multiple players don't want to pull the trigger on casting a relevant spell, if someone does go for some kind of move, Power Sink can open the gates for you to cast your spells with slightly more than no worries, although maybe it will be less effective here with all the 'doesn't untap' artifacts.
Cool to see this commander get some love; it is my favorite design of the three grixis gods, and it is the only one I don't see any play from in standard lol.
2 weeks ago
It really depends on your deck building philosophy. What is undeniable is that a creature based strategy is a bad method in winning a game, because people can easily come back with cards with Vandalblast. In addition, creature based strategies aren't that strong when you are using artifacts.
A couple of ways to play Sen Triplets as a central part of your deck is to either use sen triplets as hand disruption, or using sen triplets to deck your opponent by playing their entire deck.
It was a lie when people told you that combo pieces will close out games. This is the only way to consistently win games.
Some of the cards your deck is missing is, all of the possible signets, all of the possible talismans. These are mana rocks which are very strong and every deck needs them. This deck needs to have more ramp than everyone else and Sen Triplets needs to hit the battlefield as fast as possible like on turn 3. So you also need to be running all of the possible ritual effects, like Dark Ritual.
Then to make sen triplets a strong card you need:
Good combo pieces: Paradox Engine
Removal and Interaction:
You don't have to do this, this was basically my plan for my sen triplet's deck. Basically just ramp super hard and then play sen triplets and then cast someone's entire hand. For deck is filled with very strong creatures but creatures in EDH are very weak.
2 weeks ago
I like that card, I haven't seen it before. I think here I would keep Summary Dismissal for matches against Storm and the absurd amount of Eldrazis in my local meta. Nothing more satisfying than a smug opponent attempting to cast Emrakul, the Aeons Torn and watching it go bye bye, haha.
Thanks for your suggestion. I may pick up a play set of Mindbreak Trap for testing purposes.
2 weeks ago
Love the combo! Gonna echo some thoughts here.
Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Mastermind's Acquisition(Triton), Trinket Mage, Vedalken AEthermage, Dizzy Spell, Ethereal Usher, Netherborn Phalanx, Perplex are all a bunch of budget tutors you could consider. Many can do other things too which is nice.
Necrotic Ooze can act as a copy of the sphinx or Apostle if one of them is in the 'yard.
Hope some of this helps ya!