|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
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Artifact Creature — Golem
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
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Ancestral Statue Discussion
4 days ago
Other things removed:,Browbeat, Risk Factor, not the Brisela, Voice of Nightmares Combo as it locks down nearly all staples of cEDH for being "CMC3 Danger Zone". Same for Concerted Effort + Pristine Angel as my stuff that wrecks fields has immunity towards such cards' Color Identity. Same applies for Odric, Lunarch Marshal even though Sky Terror & Swiftblade Vindicator are removed. Possibly adding them back... Still trying on Damage Doubling as Gisela, Blade of Goldnight is, basically this.
Question: Are the following cards good?
Planar Bridge (Hefty cost to search for Permanents, but can put them in play right away. Plus, I already have infinite mana combos to boot.)
Mangara's Tome (Not sure if drawing a card at the start of a turn is a replacement effect, but if not, this can give you all 5 cards easy. I don't think this gets sacced after that, so flickering this again would mean potentially, I can play my deck.)
Citanul Flute (Why I have a lot of fat in the first place. I can net both parts of the Brisela, Voice of Nightmares meld, & play them both on the same turn. (Gisela, the Broken Blade is CMC4, & Bruna, the Fading Light is CMC7...) Then hell will be given.)
Your thoughts on these? I'll continue cutting from here. Just got to 100% Competitive though; even though it seems like a hopeless lie...
1 week ago
I mean... If you have all of the mana, I guess you could fetch a Prowling Serpopard, Walking Ballista, and Ancestral Statue, but that is a stretch, and removal + counterspell or removal + removal is what will get you.
2 weeks ago
Iquasi, thanks so much for the detailed reply.
I understand your reasoning for running Sakura-Tribe Elder, Burnished Hart, and Solemn Simulacrum. My list replaces those with Mox Diamond, Chrome Mox, and Wild Growth (just added). I am playing all the good one mana dorks.
I am playing all the counterspells that you are. Heroic Intervention seems great in theory as board wipes are very common in my meta. It would seem that Heroic Intervention could be a backbreaker as everyone's board is cleared while you are sitting pretty. It was just added so it may prove to be good only in theory.
Balefire Dragon seems to be very similar to Pathbreaker Ibex, which I cut. They are very impactful cards IF they get to swing. There is rampant spot removal in my meta. I am doubtful that they survive to my following turn.
Maelstrom Wanderer is a pet card of mine as it was the first commander deck I built. My deck has to have some more aggro elements as I am not playing Ancestral Statue. Wanderer gives me cascades and haste to the whole team.
2 weeks ago
Frank, thank you for taking your time to write! If you could provide me with a link to your decklist I could maybe offer more assistance, but I'll try to reply to your points now. But first I must say a few words on the design of this deck. This list is far from being the most powerful Animar list out there and that is entirely intentional: my regular playgroup with long-time friends is not the most competitive and since this list was designed for that environment I have on purpose omitted a number of traditional Animar key cards such as Survival of the Fittest and the fast mana such as Mox Diamond, Chrome Mox, Mox Amber, Utopia Sprawl and one mana ramp dorks. If I were to power up the deck, I'd start with adding more fast mana and tutors.
Ancestral Statue I would recommend running as an 'emergency win button' for those games that last for hours. If you feel like adding more power, add Purphoros, God of the Forge and/or Walking Ballista, but even Statue itself helps put games away with arbitrarily large Animar attacking.
Part of the reason for me running Sakura-Tribe Elder, Burnished Hart and Solemn Simulacrum is that my meta runs quite a lot of removal, and these cards listed above all leave something behind in the case of Animar leaving the table. Since Animar draws quite a lot of hate I've tried to include cards that provide value even without Animar on the table.
Gilded Drake is a card I play in my 100% tuned combo-Animar list, but here I have omitted it for power level reasons. Caustic Caterpillar is nice, but I prefer running Ainok Survivalist over it since it synergizes better with Cloudstone Curio. I had Maelstrom Wanderer in the deck for a while but I eventually cut it for Balefire Dragon because in this list Wanderer can hit something fantastic, but more often than not it hits random 1- and 2-drops that don't really affect the game at all, so I cut it. The dragon does a lot of work in my meta: all players play creatures and having access to one-sided sweeping effect is just too good to pass. The Dragon is also handy in the 7-drop slot because of Birthing Pod. Tutoring up Bane of Progress with Imperial Recruiter, playing it blowing up everything and saccing it to Birthing Pod the next turn is one of my favorite lines in this deck :) With haste effects Balefire Dragon is just too good to pass. If you don't have it I'd recommend adding it if your meta runs slower creature decks like mine does. Bane of Progress is one of the Imperial Recruiter toolbox creatures that I have found very useful. This deck runs only a tiny number of artifacts or enchantments so it is basically a one-sided board-wipe. Heroic Intervention I have just found inferior to counterspells. Intervention doesn't stop Toxic Deluge or Living Death but Mana Drain does. Then again against Supreme Verdict counterspells look pretty awful, but I think your deck would be better off with counterspells if your mana base allows it. Spellseeker is a card I have considered, but it might be too strong for this meta. I do run it in my 100% powered list and I just love it.
Hardened Scales is a card I am considering at the moment and you might see it quite soon in my list :) It is a good card but I'll have to see if it is too strong.
3 weeks ago
Iquasi, thanks for posting this list. Yours is one of a very few non combo (or minimal combo) Animar lists that is being actively updated.
I am not playing Ancestral Statue but am interested in making the deck efficient outside of combo.
Survival of the Fittest is the only tutor I am playing that you are not.
What changes would you recommend to increase the efficiency of my deck without adding infinite combos?
3 weeks ago
Chain of Vapor is glaring angrily at Animar, with a Beast Within and Chaos Warp in the sidelines laughing hysterically, while little Animar is calling his friend Sylvan Safekeeper, stuck on the stack because Chain of Vapor was in response, but luckily a timely Mental Misstep was cast! Animar saves the day, before immediately making infinite Triggers from an Ancestral Statue and massacring everyone else with a Walking Ballista. Not really saving, is it?
1 month ago
You would want Brutalizer Exarch if you didn't already have Ancestral Statue in hand, but if you did have the Statue already then it may be preferable to grab Primordial Sage instead since it potentially lets you dig into Walking Ballista all in one turn. I like having the option of being able to grab either one depending on the situation. As much as I like the Brutalizer, it makes me a bit twitchy when I telegraph what my current line of play is and give the table a full round to see if they can find an answer.
1 month ago
That is fair, as I play cEDH with currently 4 decks, Captain Sisay Paradox Engine stax-combo, Animar, Soul of Elements Ancestral Statue combo, General Tazri Food Chain combo, and Teferi, Temporal Archmage The Chain Veil stax-combo. All Tier 1-1.5 decks, each that can win turn 1-3. That isn't to say games don't go long. Stax builds in general aim to win turn 5+ often, and two of those are tier 1 decks. To say that competitive EDh games don't go longer than turn 6, or simply rarely is strange for your playgroup/meta, and isn't the norm.
This deck isn't a high-tiered EDH deck though, so claiming that you want to play Altar of the Brood (a combo piece that isn't useful to cast early-game in cEDH) for competition is simply a incorrect assesment of the goal of this deck.
If you are worried that there is a small chance that when you have Felidar Guardian + Aminatou, the Fateshifter you don't have the mana to cast Altar of the Brood, you forget you could easily have flickered a land before casting Felidar Guardian to cast the altar, and then went off.
Simply put, though I personally think Altar is a good card for this deck, I also know that the way that you explained using it is incorrect, and that in many variants of the deck, it is the wrong choice.