|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Common|
Combos Browse all
Artifact Creature — Golem
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Price & Acquistion Set Price Alerts
Ancestral Statue Discussion
7 hours ago
Ancestral Statue is a card that single-handedly combos with your commander to give him infinite +1/+1 counters and trigger ETB effects infinite times.
21 hours ago
I definitely understand that need to tinker. It's fun to see if you can make something more efficient or if you can find a new way to apply it.
If you are currently considering Ainok Survivalist and Dream Stalker as flexible slots, I suppose that it could be a decent time to test out Phantasmal Image if you haven't already. From my experience:
Cons: Like any clone spell, its viability and power vary with whatever is on the battlefield. The Image is also a poor clone to use if you are looking to clone something that you expect to want to interact with. It has negative synergy with Cloudstone Curio.
Pros: It's cheap to cast, can double as a card-draw creature if you already have one out, is even better as an extra copy of a tutor creature, and has on multiple occasions allowed me to keep the storm train going by copying Peregrine Drake. Another thing worth noting is that the ETB triggers of Shrieking Drake, Dream Stalker, and Ancestral Statue don't target so you can actually use them to return the Image to your hand if you need to.
I'll admit that I miss the days when Legendary permanents destroyed each other when there were two of the same Legendary on the battlefield. Back then the Image could count as a kill spell for commanders and the Metamorph could destroy Umezawa's Jitte. Oh well, those are days long past.
My rough (and situational) priority list for Image targets is:
1) Tutor creatures.
3) "Enchantress" creatures like Primordial Sage
4) Card-draw creatures.
5) An opponent's hate bear creature like Thalia, Guardian of Thraben if there are fast combo decks that I want to hamper more.
I'm not hard-set on that priority listing though. I'll generally go with whichever of those categories happen to be on the board at the time. I'm not against just cloning a mana dork if it means putting a counter on Animar and putting my ramp for the next turn that much further ahead.
2 days ago
The Words of Wind combo should actually fire with any 2 rocks that produce more mana than they cost. (Sol Ring, Grim Monolith, Mana Vault, etc...) with ring and grim you could tap grim playing ring floating 2 paying the 1 for winds bouncing grim then tapping ring to play grim floating the 1 still paying for wind bouncing ring. replacing grim with vault actually nets you a colorless mana each loop creating a mana engine aswell for things like Walking Ballista or simply dropping more artifacts that dont cost 0... but lets face it if your the only player with a board its essentially over. Ancestral Statue can have a similar effect without the mass bounce... though it requires an unlimited mana engine or a CR of 4 you can storm off and draw the deck with just this guy.
3 days ago
My main thought behind Grapeshot was that one of the main goals of Spellseeker was to grab you a tutor to get Ancestral Statue. That is its primary purpose, with its secondary role being to grab counter magic if you are ready to combo.
I was looking to see if Spellseeker, after getting Statue, could pull double duty and get a win-con as well. I haven't done extensive testing yet (10-12 games thus far), and I've yet to play a game where I have drawn into Spellseeker. Heck, I somehow haven't drawn into Imperial Recruiter in any of those games either. So yeah, all I'm working from is basically initial impressions here.
I picked Pact of Negation out of the other two options because Spellseeker can't get FoW and Mental Misstep is more conditional than Pact. But almost every time I've had Pact in hand and am ready to combo off I've not had enough mana on board to actually pay the cost if my combo failed despite having the Pact in hand. I was never in the position to use the Pact to stop someone else from comboing off without losing on my next turn, and I was in an "all or nothing" position if I used the Pact to defend my combo. Am I just missing some sort of setup that other people do to make the card safer to play? It tends to sit in my hand a lot.
I playtest a lot against a Flash Hulk/Hermit Druid type deck, so I can certainly appreciate what some free counterspells can bring to Animar, but I can't seem to beat my horrible luck with those cards. Is Mental Misstep the better option to run?
5 days ago
Reckless Fireweaver only triggers off of an artifact entering the battlefield though, so it is only useful when you have Ancestral Statue. Sure, any of the tutors that can get creatures could get it, but it is only of any use in one particular situation. It's not even like Purphoros, God of the Forge, which can trigger off of any of your creatures entering the battlefield.
In comparison, Grapeshot also requires Ancestral to be a win-con, but still has utility on its own. The reason why I like it is because it gives you a line of inevitability off of just one tutor. The only other tutors in the deck that have that same inevitability are Imperial Recruiter and Survival of the Fittest.
Survival of the fittest: Discard a creature card for Statue, combo with Animar, then discard the Statue to get Walking Ballista for the win.
Imperial Recruiter: Get Kiki, copy the Recruiter, get Pestermite, combo with Kiki
With Grapeshot in the deck, Spellseeker gets the same sort of "either deal with this line of play or I win" factor, offering up the possibility of a turn 4 kill:
Turn 1) Land + mana dork. Turn 2) Land + Animar. Turn 3) Land + 1 drop creature + 1-2 drop creature + Spellseeker to get Worldly Tutor. You should have 1 land left to cast Worldly Tutor before the start of your next turn to put the Statue on top. Turn 4) Draw Statue, pay 1 to cast it, then cast it 120+ times for free. Use Statue to return Spellseeker, then recast Spellseeker to get Grapeshot and win.
If you are going to focus the deck on Ancestral Statue as your primary means of winning, I think that such a clean line of play is beneficial to the deck.
On the topic of Purphoros, with Earthcraft and Cloudstone Curio out of the deck he has kind of been relegated to a backup win-con in case Walking Ballista is rendered unavailable. There are less ways to tutor for him and in fringe cases he doesn't work as well as the Ballista because you can't do stuff like discard Statue to Survival of the Fittest to tutor for Purphoros and still win. You aren't likely to win a pod with just occasional damage from Purphoros, although him and Shrieking Drake can put pressure on an Ad Nauseam or Necropotence player.
5 days ago
Animar as a commander nearly negates all colorless costs on all of the creatures, leading Mana Vault/Sol Ring/Mana Crypt and the other such effects to be a waste of a card slot, and the instants, artifacts, sorceries and enchantments can be paid for easily by the dorks and lands. Chrome Mox is already being run, and Mox Diamond is only meh in this build, 30 lands is a bit to little to run Mox Diamond
Tooth and Nail is a waste of mana, mana that you won't get a competitive table.
Aetherflux Reservoir is a much worse win outlet than either of the other options, Altar of the Brood, Impact Tremors, etc. are all much better in terms of mana, but none of those are good, because they can't be tutored for. Reckless Fireweaver is a much better option, though sadly it doesn't work outside of the Ancestral Statue, otherwise it'd be better than the other options being run.
Crop Rotation is quite powerful, but I don't think it is a second Gaea's Cradle powerful, yes it can tutor, but that means it has a cost, and it is a blowout when it gets countered early on my a Mental Misstep. Things like that are probably why it doesn't deserve a spot.
Palinchron is already run
5 days ago
You know, I was just throwing the Grapeshot idea out there as a possibility, but I'm starting to think that it might actually be a reasonable option.
The strongest argument that I can think of at the moment is that by including Grapeshot in the deck you turn Spellseeker into a tutor that is capable of helping you get BOTH Ancestral Statue and a win-con, potentially even all in one turn if you also have a cantrip creature in hand.
With Animar in play with 3+ counters on it: Cast Spellseeker to get Worldly Tutor. ==> Cast Worldly tutor before the beginning of your next turn to put the Statue on top of your deck. ==> Draw the Statue and cast it 120+ times, then use the Statue to bounce the Spellseeker to your hand. ==> Cast Spellseeker to tutor for Grapeshot, then cast the Grapeshot for game.
With a cantrip creature in hand you can speed the whole process up by 1 turn. This is about the same as if you were to cast and activate Survival of the Fittest twice to discard two creatures and grab both the Statue and Walking Ballista.
Grapeshot would suffer from only having one card in the deck that can tutor for it, much like the issue with Cloudstone Curio. Unlike the Curio; Grapeshot it cheaper to cast, has utility on its own, deals with Hushwing Gryff even without any other spells cast that turn, and is part of a tutor chain that also includes tutoring for Ancestral Statue.
I think all of that at least makes it worth testing out.