Ancestral Statue

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Ancestral Statue

Artifact Creature — Golem

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Ancestral Statue Discussion

ClockworkSwordfish on Oketra’s Whitehouse of Weenies

11 hours ago

The best thing about the new Oketra is getting a fat 4/4 token for free. The easiest way to capitalize on that, I find, is to run creatures who you can play as much as you want! Whitemane Lion , Stonecloaker and Ancestral Statue can all be played, earning you a token, and then bounce themselves back to your hand, ready to be played again. The first two can also be used to protect another creature from removal, of course! Stormfront Riders can do something similarly, and even get you bonus tokens on the way, but might be a little too clumsy.

Other than that, you might appreciate Hour of Reckoning as one of your boardwipes - even if someone else is running tokens, what are the chances they're as big and bad as yours?

PookandPie on Animarvelous 2

3 weeks ago

Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.

Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).

Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.

Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.

After the 1 drops, you have some good 2 drop acceleration like Sakura-Tribe Elder , Wall of Roots , and so on. I especially like Wall of Roots because it can be used the same turn its cast.

Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.

Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.

Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.

The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.

So, to summarize everything up:

Cut:

1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart

Add:

1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.

If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.

There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.

Anyway, this was a long, loooong comment, but I hope it helps you out, man.

BMHKain on A Primordial God needs your ...

4 weeks ago

BUUUUUUUUUUUUMPO'D!!!

I personally wonder if anyone wishes to help on this project at all? I've been working my ass off on my Superfriends/Avengers Deck, as well as cEDH Boros; but a new update has laid waste on the last of the 3: This'll sound Jank, but here are some combos I (And at least one other...) thought of:

  1. Altar of the Brood + Ancestral Statue + Rest in Peace

  2. Kiki-Jiki, Mirror Breaker + Village Bell-Ringer + Phyrexian Altar

  3. Distorting Lens + Voltaic Key + Krark-Clan Ironworks + Cogwork Assembler + Jaya Ballard, Task Mage ??? (Can this be better for cEDH?)

  4. Smokestack + Assemble the Legion

  5. Feather, the Redeemed + (Is there a way to retrieve cards in exile that have been Discarded?) + (Some way to make all enemy permanents .)...

Sadly that's all I got; & it still sucks. Advice is welcome though! What'ya got?

But I also still need help on Kruphix. So, any suggestions for this as well? I think I've mentioned what I wanted enough times now... Thoughts?

hullos on Animar, Soul of Elements

1 month ago

well as one major suggestion, Ancestral Statue infinitely combos with your commander by playing him returning himself to the hand and if Animar has 4 or more counters on him you can do this as many times as you want and Animar becomes as strong as you want.

BMHKain on What to add/cut for cEDH ...

1 month ago

@Burg+1: Not that I want to be a little racy or anything, but... BOROS FOREVER! XP But, seriously, Black Panther Parody Jokes aside (I actually like that film & wished I'd address some aspects to film reviewers, & even those of such lineage got wrong; but it might sound wrong to them.)

In seriousness though, I'm just starting on Tier 3 for now. Such irony made me switch Mox Alacorn (PX) to Yet another Scarecrow... for having 1 Power higher, & having an alternate ability not even Alloy Myr could ever dream of after the events of New Phyrexia.

So right now: It's Scuttlemutt + Kiki-Jiki, Mirror Breaker + ???

UPDATE.

I was thinking of Ancestral Statue at first, but Maybe I should do some number crunching...

Test Subjective: Village Bell-Ringer

Test 1: Cast Scuttlemutt , then Kiki-Jiki, Mirror Breaker . Tap Scuttlemutt for mana. Cast Village Bell-Ringer untapping The Mad B*tch . Tap the Dog again for mana, Tap Kiki-Jiki, Mirror Breaker to create a copy of Village Bell-Ringer , untapping Scuttlemutt & Kiki-Jiki, Mirror Breaker . Keep tapping Jack Russel, the Terrier Scarecrow for mana, rinse & repeat.

I just don't know if it's legit. Here's a list of phases & steps in case you're wondering...

  1. Beginning Phase
  2. Untap Step
  3. Upkeep Step
  4. Draw Step
  5. Main Phase
  6. Combat Phase
  7. Beginning of Combat Step
  8. Declare Attackers Step
  9. Declare Blockers Step
  10. Combat Damage Step
  11. End of Combat Step
  12. Ending Phase
  13. End Step
  14. Cleanup Step

I would, MAYBE make that much mana during Main Phase, but does this mana empty when unused? Definetely will suck if it will... Well, at least I have a prototype for now...

multimedia on Animar, God Of Hydras

1 month ago

Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .

I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.

Lands to consider adding:


Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?

Upgrades to consider:

Other upgrades to consider:

Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.

BMHKain on What to add/cut for cEDH ...

1 month ago

@bushido_man96 I knew about Suns_Champion alright. But I believe he stated he too is unfamiliar in the cEDH field as well.

Well, I got a signal to spread out into a field that opposes even though Feather, the Redeemed is in Tier 3; a landmark, but not good enough in my book.

You probably don't know that many cEDH goers, & even if you do, how even fewer can work this out? I, mean, I don't even have that many basics for Land Tax , & I've 5 combos to make that each represents a way to win. I already done infinite mill via Altar of the Brood & Ancestral Statue , this is not only cheaper than Helm of Obedience + Rest in Peace , but also more compact. But what about Prismite ? I'm using this in an Infinite Colored combo outside of Basalt Monolith + Rings of Brighthearth (& Sol Ring...).

Not impressed? I'm still planning this out BTW. ;)

Enral on Grand Theft Auto: Oathbreaker Edition

1 month ago

@ByeByeBye With Paradox Engine and mana rocks producing a total of 5 mana or greater, every time I cast Ancestral Statue (and choose to bounce it back to my hand), it will net me one extra mana (and untap all of my rocks again to let me repeat ad infinitum) since it only costs 4.

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Ancestral Statue occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%