Ancestral Statue

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Ancestral Statue

Artifact Creature — Golem

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

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Ancestral Statue Discussion

SaberTech on Ancestral Animar

2 days ago

While I agree that Imperial Recruiter's primary job now is to help facilitate the Kiki combo, I've still found some uses for the Phyrexian Metamorph line. I don't often use it as a way to get Animar to lethal, but instead I use it as an emergency recovery button.

So lets say that I've cast the recruiter to fetch Kiki. I play Kiki and activate it to copy the recruiter. There are a few decisions that the opponent can make here, but lets say they kill Kiki in response to the activation. If you think you have the time, you can use the recruiter copy to get Eternal Witness to get back Kiki and try again later. But if your opponents are putting on a lot of pressure, you may not have the time to go that route. So this is where the option of pivoting into the metamorph comes in, assuming you have that blue mana that you were going to use for casting Pestermite and one green mana available. You don't need to use the line to max out Animar; you just want to get him up to 9 counters, fetch Fierce Empath by cloning recruiter, and cast it to get an Eldrazi that you can cast for free to either exile the two most pressing cards on the board or to try and draw into more gas. If you don't have that green mana, the line can still grab you Walking Ballista, which can sit around on the board with a handful of counters and threaten to kill off cards like Laboratory Maniac if you think one of your opponents will be looking to combo off that way on their next turn.

All of that is only if one of your opponents is a bit trigger happy though. Usually the best option for them is to either kill the recruiter in response to the Kiki activation or at least wait to see what you tutor up first. However, if they kill the recruiter then you still have a Kiki for combo and value potential. If they wait, it gives you the option of tutoring up Spellseeker and casting it to get Worldly Tutor. Worldly tutor now gives you a bunch of options for how you might combo off next turn, since you can still get Pestermite or you can just go for Ancestral Statue. Kiki on the field can act as protection from removal for the statue by being able to make a copy to bounce the original back to your hand at instant speed.

The metamorph line is one of the faster (non-ancestral statue) ways to get an Eldrazi out if it is already in your hand, and in this situation the metamorph will allow you to either cast the Eldrazi twice or allow you to cast the eldrazi and hold back the metamorph to copy the recruiter again later. An early Ulamog is usually a good way to bait out removal like Swords to Plowshares while also possibly exiling lands to put an opponent off of one of their colors.

So yeah, I like the options that the metamorph offers, but I understand the argument for its exclusion from an efficiency perspective. It's just a quirk of my play style that I enjoy having a couple of versatile cards in my deck that can keep my opponents guessing and possibly give me a way to squirm out of a tight situation.

SynergyBuild on Ancestral Animar

2 days ago

Daedronus,

This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.

Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.



helldanno due to Animar, Soul of Elements having protection from white & black, that means I assume you are running into blue/green/red removal.

Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.

Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.

Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.

The point is, I don't see your reason for Swiftfoot Boots or Lightning Greaves, they are two mana non-creature permanents that protect things at sorcery speed, unlike the rest of the answers.


Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.

Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!


You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:

Main Plan : Animar + Statue + Outlet = Win

Backup Plan : Kiki-jiki + Untapper = Win

We have a backup plan, why do you assume we need another?


You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.

Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.


The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.

Ruffigan on Loyal Guardian - Pauper EDH

2 weeks ago

One of my favorite interactions in mono-green is using Rancor, Broken Fall, and Whip Silk in conjunction with Humbler of Mortals to give everything trample consistently. I saw you have Crowned Ceratok but thought I'd throw it out there. I'd also consider Ambush Krotiq and Ancestral Statue to reuse cheap ETB creatures, though it does reset their counters. I think your ramp looks fine, with the recursion and hexproof spells you already have I don't see Guardian ever becoming prohibitively expensive.

SynergyBuild on Soul of Eldrazi

3 weeks ago

+1! Love the decklist!

Would you consider adding Ancestral Statue? It goes infinite with Animar!

passascats on (Kinda) Colorless Animar

3 weeks ago

Don't know what you want your wincon to be, but if you want to combo at all Cloudstone Curio and Ancestral Statue are really good.
Skyscanner and Sandstone Oracle are good card draw options with the above combo cards.
Sylvok Replica could be a removal option, but I don't know how repeatable it could be.
Good Luck!!

SaberTech on Ancestral Animar

3 weeks ago

Like I've commented before, I think that Chord of Calling can be a pretty frustrating inclusion in Animar. As a budget option though, it is possible for Chord to help you get Ancestral Statue out on turn 4.

Turn 1) land + mana dork. Turn 2) land + Animar. Turn 3) Land + manage to cast 3 creatures. Turn 4) Land. You should now be able to cast Chord where X is 4 to get Statue and bounce it back to your hand. Animar should still be untapped and you'll have 1 mana left over to cast Statue for Animar's 4th counter to set up for infinite counters on Animar.

There are another few situations where Chord can be helpful, but really, it's just a placeholder for when you decide it is worth the monetary investment to get Sylvan Tutor.

SynergyBuild on Ancestral Animar

3 weeks ago

I feel like I am not on the internet when I read these well-thought-out comments... It's doesn't seem nearly as noisy and stupid as reddit... no trolls or people who don't understand basic stuff here...

So I guess I have to through out some dumb thoughts:

Ugh, you are so dumb! Why do you run Ancestral Statue? clearly it should be a Timetwister, because that card is way more expensive, which is the best metric for a cards power.

Nah, that doesn't seem right... Oh, that's right, I spelled things properly, linked cards so you don't have to look them up or remember them, and it isn't large enough, also, I used proper grammar and capitalization. I also didn't attack you personally.

AGJHAHA u R sOOOO DFum!!!! Y DU U rUn Acestrael Ftatue? claerly IS SUPPODES 2 B A TieTwister, CAUS Tat CAR is WAAAY > PRICTY, WHICH MEANS IT IS STRICTLY BETTER LIKE STORM CROW!!!! u suk as a person, U NO TAT RIGHT?!

That seems about right. I have made this comment section a real part of the internet, you are welcome.

SynergyBuild on animar

3 weeks ago

Primordial Sage is a card I greatly suggest for the deck, building up a lot of value throughout every turn it lives, even if it just gets removed, that is a big eldrazi or giant creature that didn't get removed.

Otherwise, if you want to move more into combo to make this deck more competitive, Animar Competitive Budget is a decklist I would recommend looking at, it has a lot of cards that help to combo out with Ancestral Statue like Reckless Fireweaver or the like.

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