Ancestral Statue

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Ancestral Statue

Artifact Creature — Golem

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Ancestral Statue Discussion

Moosh528491 on My LGS's #1 hated deck

19 hours ago

I run Warstorm Surge in my Rakdos, Lord of Riots EDH deck and it destroys. It can also go infinite with Ancestral Statue if that's what you're looking for, but Ancestral Statue is a bit of a dead draw unless you have Surge out already. Regardless of whether or not you run Statue, I would run Warstorm Surge with all the big nasties you're running.

Etoilebane on I Need A Hero *Music Plays*

1 week ago

Bontu's Monument + Ancestral Statue with a paradox engine combo is infinite damage.

Moosh528491 on Rakdos's Tyranny

2 weeks ago

Definitely was inspired by coming here, thanks Mapet! Your deck is awesome, and I totally forgot about the synergies involving Ancestral Statue and all commanders that offer discounts, so thank you!

Last_Laugh on Animorphs

2 weeks ago

Even though it's a budget list, I'd still recommend Cloudstone Curio . Equilibrium is another option.

Fierce Empath also deserves a spot as does Ancestral Statue (targets itself with it's own etb and goes infinite with Animar).

Anyways, feel free to check out my list for ideas. It's not budget friendly as a whole but plenty of budget options to be found. Upvotes and/or Ideas on any of my decks is appreciated. Animar, Gaea's Hemorrhoid

naturesnake420 on Ani-moar!

1 month ago

You have Ancestral Statue but you should also consider Cloudstone Curio . Also I like Walking Ballista as another wincon.

Jaecen on Animar Sec

1 month ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

triproberts12 on Help Me Find A Fit

1 month ago

I think you should try out either Niv-Mizzet, the Firemind or Niv-Mizzet, Parun . Both tend to control the board until they can win with either Curiosity or Ophidian Eye . OG Niv is easier on a budget mana base, but paying more for new miv might be preferable for you if you're okay not turbo'ing him out and playing a slower game. Mizzix of the Izmagnus is also very combo-y if you're into Izzet. If you want to go Temur, Animar, Soul of Elements is typically build as a combo deck using Ancestral Statue to go infinite, and the popular Animorphs build is very budget friendly and lends itself well to the Pickles Lock combo of Brine Elemental + Vesuvan Shapeshifter . The Gates deck is a control deck that wins with your favorite one-card combo, Scapeshift . It's a one-trick pony, but if you're into it, I would build it with Child of Alara at the helm. Riku of Two Reflections might be for you if you just want all the value until you can find whatever wincon you like. Finally, if it's the rampy, storm bit you like about Nic Fit and Scapeshift, I love my Tatyova, Benthic Druid druid tribal deck. Chaining land ramp and drawing cards feels very stormy, even more so when going off with Gilt-Leaf Archdruid , Guardian Project , or Beast Whisperer with Seton, Krosan Protector , Nykthos, Shrine to Nyx , Stone-Seeder Hierophant , or Growing Rites of Itlimoc  Flip.

Iquasi on EDH - Animar, Soul of Elements

1 month ago

Small Ravnica Allegiance update on Feb 8th:

Cut:

Fabricate

Add:

Prime Speaker Vannifar

When Prime Speaker Vannifar was spoiled I knew immediately I wanted to try her out in this deck, and Fabricate was cut to make room for her. Fabricate has lost a lot of utility (though not all) after the cut of Ancestral Statue and I felt I don't need a tutor for Birthing Pod now that Vannifar is in the deck. Cloudstone Curio is a great target for Fabricate still, but having a tutor for straight win con again pigeonholes my strategic planning simililarly to Ancestral Statue being in the deck. Let the testing begin!

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Ancestral Statue occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%