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Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
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Pentad Prism Discussion
3 days ago
Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.
Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.
Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.
Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.
This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.
Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.
What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!
1 week ago
If you're looking to win via Mechanized Production, then you would probably be best off gearing your deck towards producing a bunch of the same kind of artifact token.
If you want to go with myr tokens, then Genesis Chamber is pretty decent.
If you want to go with thopter tokens because of the flying and stuff then you can find a way to throw counters onto Hangarback Walker and blow it up. A fair method of doing that could be by using an army of "modular" creatures like Arcbound Worker or Arcbound Ravager in conjunction with Steel Overseer or Arcbound Overseer.
In either case, the build youve got running is pretty expencive. You have a lot of 4 and 5 casting cost spells so you might end up waiting until turn 4 before you can really do anything a lot of the time. you could probably use some ramp like Pentad Prism or Palladium Myr.
Thats all I got for now, good luck with the deck :D
1 week ago
Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.
Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?
Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.
Mostly I think you need to take out a bunch of cards that are... sort of just terrible?
- Chronic Flooding
- Hunters' Feast
- Predator's Rapport
- Mending Touch
- Soul Barrier
- Zephyr Charge
- Beetleform Mage
- Adaptive Snapjaw
2 weeks ago
3 weeks ago
Thanks for the feedback.
The list is pretty tight at 20x lands so I don't think that running multiple colorless lands is a good idea.Academy Ruins is the best option so I run it as a 1x-off.
In an earlier build I used Pentad Prism (a faster ramp than Talisman) but then I realized that being faster wasn't good enough as I couldn't realiably find my combo so I went with Anticipate instead.
Mind Stone is a bit slow and doesn't color-fix (I really need to hit by turn 4).
Artificer's Intuition is worse than Trinket Mage in this deck because it needs an artifact to discard and I only have the 8x combo pieces as artifacts, it's the same reason why I don't play Glint-Nest Crane.
Trinket Mage also blocks.
While Idyllic Tutor is a bit slow it is my best option to find Enduring Renewal so I don't think that splashing green just for Commune with the Gods probably isn't worth it (less consistent and more painful mana).
Bant Charm while flexible isn't good enough imho, Detention Sphere is better as both creature-removal and getting rid of opposing hosers like Rest in Peace/Leyline of the Void/Gaddock Teeg/Eidolon of Rhetoric.
The Thopter-Sword combo is soft to Stony Silence which this combo circumvents (one of the main things I like about this).And it
2 months ago
Hi! I have a few suggestions.
If you are going to try to draw Approach of the Second Sun consistently, you might consider going into blue for effects like Serum Visions and Sleight of Hand. When you're playing a fog deck, you typically don't mind your opponent drawing cards with you, since the fogs do such a good job of generating a kind of card advantage (just one fog negates the effect of many creatures). This is why "turbofog" decks run Howling Mine, Dictate of Kruphix and even Fevered Visions.
Your heart is in the right place with the inclusion of New Benalia, however you are also playing 4 Evolving Wilds. This has potential to mess up your scrying. Scrying has a kind of value, there is interesting debate surrounding this topic Here
I would also cut Ghirapur Orrery, as it is much slower than the other card-draw permanents I mentioned. While Expose Evil, Bandage and Niveous Wisps do cycle themselves, if you implement some card-draw engine as I've suggested, you can turn a non-cycling fog into a cycling fog, simply by giving yourself another draw step. A cursory list of fog effects in white can be found here. Green also has a plethora of efficient and "playable" fog effects, if branching into another color interests you.
Temple of Enlightenment will help with the transition to blue/white immensely. Cards like Pentad Prism are your only realistic choice for mana ramp in these colors, which you will certainly find necessary in such a fast format as Modern. Take a look at some Ad Nauseam and turbo-turns lists to get an idea of what you might consider adding into your deck. Additionally, Boseiju, Who Shelters All is simply an auto-include, possibly as a 2-of in the maindeck.
I understand that these cards aren't necessarily budget but there was no indication that you needed a budget. I wish you the best of luck in brewing with this awesome win condition.
2 months ago
Thanks for the comments, @fiftyshotzlater
Aura Shards is definitely a choice based on the playgroup I have and the LGS where I play. It is consistent enough that I will take out 1-2 troublesome artifacts or enchantments in any match. As for Astral Cornucopia, I used to run a Pentad Prism, which I actually found more consistent than the Cornucopia. I think if I were going to replace any creature for Oracle of Mul Daya it would be Rasputin Dreamweaver. I love the old fool, but he's there more sentimentality than true function. Good call, I should do that.
2 months ago
I can answer why it could be run, but I'm not sure yet if I would want to. New Gideon is essentially a fog for decks that try to burst us with one large creature, say a Death's Shadow or something along those lines. The way Ad Nauseam plays, we don't have to have the emblem immediately, so we can plus Gideon until we want/able to go off. This is especially relevant since we will play our unlife to try and survive multiple turns, and new Gideon promotes this as well. I think I could see 2 in the side for things that I don't necessarily want Phyrexian Unlife for, like the rogue infect player or the Death's Shadow decks that could burst us down through the unlife, but I don't think this will make much waves. Also, double white is not a problem for most lists now, as we try to run white as much as possible since we have Pentad Prism and Lotus Bloom to get our black for Ad Nauseam.