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Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
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Pentad Prism Discussion
2 weeks ago
I have been thinking about that too. The goal I had planned was for the Sphere of the Suns and the Pentad Prism to generate the colored mana. However, it might be more tangible just to have a bunch of different color lands instead. I will make the change for the sake of clarity.
1 month ago
Hello! I'm starting to build Tezzerator in Modern, and would like to do some trading to get the necessary pieces if possible. Noteworthy cards I have include a Collected Company, a Sunken Ruins, a Flooded Strand , a Rhystic Study, a Teferi, Mage of Zhalfir , a Thassa, God of the Sea, two Windswept Heaths, a Birds of Paradise, and a Kokusho, the Evening Star .
I'm looking for (in alphabetical order) 3 Abrupt Decay, 1 Breeding Pool , 1 Darkslick Shores, 4 Darksteel Citadel, 2 Executioner's Capsule, 4 Glint-Nest Crane, 1 Grafdigger's Cage, 2 Herald of Anguish , 3 Inquisition of Kozilek, 1 Nihil Spellbomb, 1 Padeem, Consul of Innovation, 2 Pentad Prism, 1 Pithing Needle, 1 Polluted Delta, 1 Spellskite, 2 Sword of the Meek, 3 Talisman of Dominance, 3 Tezzeret, Agent of Bolas, 3 Thirst for Knowledge, 3 Thopter Foundry, 3 Watery Grave , 2 Whir of Invention, and 1 Witchbane Orb .
Also, if you'd like to see more of my wants and haves, here's a link to my binder.
Thanks for reading and considering!
1 month ago
Try fitting in a Pentad Prism. It helps get Atraxa out sooner and if you don't use all the counters the proliferate just keeps building your available mana.
1 month ago
I'll start by adressing the mana rocks. The deck can function with them, however it makes storming off harder to do. The main idea of the deck is to control the game with tasigur and cheap value spells to keep problem cards off your back until you can land and Ad Nauseam a ton of cards. The mana curve is also very low, so the zero drop artifacts also help in that regard. Some budget replacements could be Worn Powerstone , Thran Dynamo , Pentad Prism ect, but the overall speed and ability to combo off the following turn after Ad Nauseam would be hindered. The deck wins via Palinchron and Deadeye Navigator or High Tide and Palinchron for infinite mana, or Isochron Scepter and Dramatic Reversal with some mana rocks to get infinite mana, then sink that infinite mana into tasigur , milling your library, and putting all nonland cards into your hand , by which you cast lab man and draw a card with a draw spell. The Doomsday plan is where Yawgmoth's Will comes in. Lion's Eye Diamond is pretty essential be be here for that combo, theres a ton of ways to win off of Doomsday , but the main one is having a card to crack the pile open post Doomsday, piling Gush , Lion's Eye Diamond , Gitaxian Probe , Yawgmoth's Will , and Laboratory Maniac. You crack the pile, gush into led and yaw will, play led, cast yaw will holding priority , crack led discarding your hand, drawing lab man, casting him , then drawing a card to win the game.
1 month ago
Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.
Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.
Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.
Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.
This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.
Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.
What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!
2 months ago
If you're looking to win via Mechanized Production, then you would probably be best off gearing your deck towards producing a bunch of the same kind of artifact token.
If you want to go with myr tokens, then Genesis Chamber is pretty decent.
If you want to go with thopter tokens because of the flying and stuff then you can find a way to throw counters onto Hangarback Walker and blow it up. A fair method of doing that could be by using an army of "modular" creatures like Arcbound Worker or Arcbound Ravager in conjunction with Steel Overseer or Arcbound Overseer.
In either case, the build youve got running is pretty expencive. You have a lot of 4 and 5 casting cost spells so you might end up waiting until turn 4 before you can really do anything a lot of the time. you could probably use some ramp like Pentad Prism or Palladium Myr.
Thats all I got for now, good luck with the deck :D
2 months ago
Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.
Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?
Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.
Mostly I think you need to take out a bunch of cards that are... sort of just terrible?
- Chronic Flooding
- Hunters' Feast
- Predator's Rapport
- Mending Touch
- Soul Barrier
- Zephyr Charge
- Beetleform Mage
- Adaptive Snapjaw
2 months ago