|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
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|Have (5)||NorthernCrow , xpsychovampx , ironax , richardmv , buildingadeck|
|Want (2)||ryuzaki32667 , mafmatician|
Pentad Prism Discussion
1 day ago
Yeah, the crux of the problem is that Stuffy Doll on its own demands 2 or 3 additional effects to achieve an even average effectiveness. Those effects demand card slots, and offer very little synergy with other cards. At the end of the day you've committed 10 slots to facilitate making a card you might not even see average.
Of course you can just build Atraxa, Praetors' Voice infect and throw in Muldrotha, the Gravetide. I don't think it's as effective as just straight budget Muldrotha card value beatdown, but it's relatively viable.
Atraxa doesn't have infect, so I'd build toward getting that first counter on and getting as many proliferate triggers as possible. DrukenReaps mentioned Ichor Rats, which is so essential to this game plan it's basically your lieutenant. Pick up anything with infect and evasion, anything that gives you an effect with a proliferation, and take advantage of things you can proliferate yourself. The vivid lands, Fathom Mage, Gyre Sage, Astral Cornucopia, Everflowing Chalice, and Pentad Prism all come to mind from my own counter counter deck building experience, but I'm sure there are others outside of .
Muldotha will just be a good card in the deck. Use her to rebuild your board or reuse dead ETBs whenever possible, but don't build expecting to have her in any given game.
4 days ago
Just playtested. Managed to win on turn 9, which seems decent for a joke deck like this. Took me while to assemble the combo, but got all the pieces on the field by turn 7. On turn 8 I started the combo, taking my Pentad Prism and Aether Vial into infinite. Used those to put the Progenitus and Emrakul, the Aeons Torn onto the battlefield. Turn 9 I swing with both and won (assuming the opponent had no colorless creatures to block Emrakul. Theres nothing they can do about Progenitus). Technically I won on turn 8, from Emrakuls extra turn.
1 week ago
I feel like there needs to be more of an abrupt transition into the 'late game' mode. Cards like Dramatic Entrance with (Empyrial Archangel/Sigarda, Host of Herons/Sigarda, Heron's Grace), possibly even something like Pentad Prism, as at the moment it feels like the deck misses the 'window' created by the tax effects to make that game-winning play.
1 week ago
@Splitcell - I've considered the card but this particular build doesn't ramp very hard. That will change and I'll have to test the card at that time for it to have a fair chance.
I'm planning on upping my mana ramp but want to weed out underperformers to make room slowly. I'm probably going the artifact route for ramp and will eventually be adding Mana Vault, Grim Monolith, Talisman of Dominance, Signets, and probably Copy Artifact. I'm sad Pentad Prism doesn't sac when its counters are gone, that card would be nuts. Any suggestions anyone for ramp (other than Lion's Eye Diamond lol)?
1 month ago
Add Cyclonic Rift, Enlightened Tutor, Rhystic Study, Mystical Tutor, Lim-Dul's Vault, Toxic Deluge, Chrome Mox, Chromatic Lantern, Sensei's Divining Top, Mana Vault, Lotus Petal, Phyrexian Arena, Ad Nauseam, Muddle the Mixture, Misdirection, Spellskite, Diplomatic Immunity
I'd suggest you take out Catastrophe, Enchanted Evening, Opalescence, Umbra Mystic, Sovereigns of Lost Alara, Sky Diamond, Ruins of Trokair, Svyelunite Temple, Ravages of War, Prison Term, Phyresis, Pentad Prism, Marble Diamond, Inventors' Fair, Curator's Ward, Charcoal Diamond, Battle Mastery, Ancient Spring
1 month ago
How are Electrolyze and Gideon, Ally of Zendikar working in this deck? I understand that Gideon is able to provide a new 2/2 each turn, breaking a stall, but Electrolyze is inefficient removal and draw. Also, Jeskai Charm seems like a dud - heavy on the mana base, and you'll probably only use it as another Boros Charm.
Here are some recommendations for replacements - you don't have to take my advice, though.Instead of Electrolyze, use Spell Snare, Thing in the Ice Flip, Young Pyromancer, Swan Song, Chained to the Rocks, or Kataki, War's Wage. If none of these appeal, try Spellskite.
1 month ago
1 month ago
Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.
And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...
these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.