|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
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Pentad Prism Discussion
6 days ago
My Atraxa deck found the following the best mana sources:
They all can be accessed at instant speed, multiple times a turn, especially if you have extra proliferation in the deck, and they all work incredibly well with cards like Winding Constrictor, Inexorable Tide, and Pir, Imaginative Rascal
Several times I've gotten 2 of these into play, and with something like the Tide in play, I've never had any mana problems whatsoever.
2 months ago
As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.
Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.
Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.
To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.
Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.
Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.
2 months ago
If you're looking to do budget ultimatum, and play grindy rather than combo, slap lifelink on your creatures.
By focussing in on B(r) with Raven's crime and extra hand disruption, and running creatures like Gifted Aetherborn/Indulgent Aristocrat/Vampire Cutthroat alongside discard outlets like Call the Bloodline, you can play like a low-key grindy creature midrange right up until you land your combo.
It also lets you go down to just two islands, vastly simplifying the manabase- which can be further eased by judicious use of Pentad Prism. You can also look at Dark Intimations as a mini-ultimatum and card advantage engine.
2 months ago
First up, flat improvements.
Elvish Mystic - more cheap dorks is great if you want consistancy. They'll even spook your opponent into playing around Elvish Archdruid. If you want to run a lot of 5 drops you can also look at Pentad Prism.
When you don't have Lightning Bolt, there are alternative burn spells- especially in the 2 drop slot. Roast does a good job clearing out creatures. Fling (and its little brother, Thud) is devastating. The scry2 on Magma Jet is very powerful in budget decks, especially when you're frantially digging for that last point of damage. Searing Blaze can put in work.
As for alternative creature choices, things like Keldon Marauders hit like trucks in bushwhacker lists. Hidden Herbalists sometimes sees play in Burning-Tree Emissary lists alongside bushwhacker, but demands a fetchland most of the time- which is less than budget-friendly. Token generators like Dragon Fodder, Mogg War Marshal and Goblin Instigator are amazing in 8-whack lists. Skirk Prospector can back that up to power out some surprisingly resilient red and green 5 drops- of which there are too many to count, but Samut, Voice of Dissent and Stormbreath Dragon are particularly notable. Haste is very strong on a decent body, and there are lots of cards that offer it.
Bad news- costing 1 mana is mostly just lightning bolt's thing, and it defines the format. In paper, keep an eye out for damaged white border copies- they're playable sleeved, and way cheaper, and you will play them in the future.
Skullcrack or Atarka's Command are basically mandatory for decks that lose to Feed the Clan and friends. Sometimes you can make Flames of the Blood Hand work- you should have the mana to support it. If you're always going to race a deck that has lifegain, your sideboard cards should stop them gaining life, be it Everlasting Torment or Rain of Gore style (should you be looking at a longer, grindier game), there are options if you search them out.
Most of all, have fun. A lot of the most optimised decks are boring- if you love a card, play it. I still run Incandescent Soulstoke ramp at FNM sometimes. Sometimes it even wins.
2 months ago
I feel like leaning heavier on a combo style with Mind Funeral/Bitter Ordeal would do a lot to help consistancy here. Having the persistant crab/orb threat, while keeping a hand full of disruption and looking for a 5-8 mana instant speed 'exile lands, mill to lands' plan seems strong.
I'd look at ad nausiem for manabase and card options- their combo protects itself more than yours, running things like Lotus Bloom and Pentad Prism to power out a Haunting Echoes or Sadistic Sacrament with the option of jamming a damnation into a Damnation/Bitter Ordeal kill.
The big thing to look for is ways to make psychogenic probe less of a dead draw. A lot of people might hate me, but this might be better as a Lantern of Insight list- looking for topdeck threats, trying to reach topdeck mode, and steadily chipping away at your opponent.
Looking at other options like Cosi's Trickster could give some much needed board presence and life point threat on the side, and provide additional ordeal payoff.
The big battle is that trying to mill out an opponent and deal damage to them tends to split your deck's power, and without multimodal spells that give you options on both (none spring to mind, so I'm guessing they haven't been printed yet), 'purer' mill strategy cards are unlikely to play well in a list with probe/ordeal. Maindecking a 'blank your opponents hand by exiling graveyard stuff' sounds good in theory, but our meta at the moment includes a lot of decks which put creatures on the board right away and start swininging, so its likely a longer term strat in a deck running a creature disruption core.
Good luck with the list, and i hope you get it running well- please update with the results of whatever testing you do.
3 months ago
With solid access to black mana and damage doublers already in play, you could look at Insult/Gonti's Machinations and similar 'damage doubling' synergies for combo kills rather than flat burn. Doublecast, Howl of the Horde Increasing Vengeance Pyromancer Ascension Reverberate Furnace of Rath Pyromancer's Swath Quest for Pure Flame The Flame of Keld are all interesting options.
That said, the biggest thing is making sure you have things to side in for those deflecting palms. There are a subset of decks that just don't care about it, and you need to be able to fight them. The second thing is that you need to pack something to deal with leyline, as you litreally can't fight through it except by landing your combo. White has enchantment removal- consider it for sideboard.
3 months ago
Don't feel obligated to respond, this is kind of unreasonable and unrelated.
Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:
Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---