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Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
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Pentad Prism Discussion
4 days ago
Hi! I have a few suggestions.
If you are going to try to draw Approach of the Second Sun consistently, you might consider going into blue for effects like Serum Visions and Sleight of Hand. When you're playing a fog deck, you typically don't mind your opponent drawing cards with you, since the fogs do such a good job of generating a kind of card advantage (just one fog negates the effect of many creatures). This is why "turbofog" decks run Howling Mine, Dictate of Kruphix and even Fevered Visions.
Your heart is in the right place with the inclusion of New Benalia, however you are also playing 4 Evolving Wilds. This has potential to mess up your scrying. Scrying has a kind of value, there is interesting debate surrounding this topic Here
I would also cut Ghirapur Orrery, as it is much slower than the other card-draw permanents I mentioned. While Expose Evil, Bandage and Niveous Wisps do cycle themselves, if you implement some card-draw engine as I've suggested, you can turn a non-cycling fog into a cycling fog, simply by giving yourself another draw step. A cursory list of fog effects in white can be found here. Green also has a plethora of efficient and "playable" fog effects, if branching into another color interests you.
Temple of Enlightenment will help with the transition to blue/white immensely. Cards like Pentad Prism are your only realistic choice for mana ramp in these colors, which you will certainly find necessary in such a fast format as Modern. Take a look at some Ad Nauseam and turbo-turns lists to get an idea of what you might consider adding into your deck. Additionally, Boseiju, Who Shelters All is simply an auto-include, possibly as a 2-of in the maindeck.
I understand that these cards aren't necessarily budget but there was no indication that you needed a budget. I wish you the best of luck in brewing with this awesome win condition.
3 weeks ago
Thanks for the comments, @fiftyshotzlater
Aura Shards is definitely a choice based on the playgroup I have and the LGS where I play. It is consistent enough that I will take out 1-2 troublesome artifacts or enchantments in any match. As for Astral Cornucopia, I used to run a Pentad Prism, which I actually found more consistent than the Cornucopia. I think if I were going to replace any creature for Oracle of Mul Daya it would be Rasputin Dreamweaver. I love the old fool, but he's there more sentimentality than true function. Good call, I should do that.
3 weeks ago
I can answer why it could be run, but I'm not sure yet if I would want to. New Gideon is essentially a fog for decks that try to burst us with one large creature, say a Death's Shadow or something along those lines. The way Ad Nauseam plays, we don't have to have the emblem immediately, so we can plus Gideon until we want/able to go off. This is especially relevant since we will play our unlife to try and survive multiple turns, and new Gideon promotes this as well. I think I could see 2 in the side for things that I don't necessarily want Phyrexian Unlife for, like the rogue infect player or the Death's Shadow decks that could burst us down through the unlife, but I don't think this will make much waves. Also, double white is not a problem for most lists now, as we try to run white as much as possible since we have Pentad Prism and Lotus Bloom to get our black for Ad Nauseam.
3 weeks ago
nottobay Thanks for the suggestions. I had thought about Gemstone Array, but hadn't put it in because I thought it was a bit expensive (6 to get going). I ended up getting Pentad Prism(cheaper and comes with counters) and Druids' Repository(cheaper and has a free trigger) instead. I've never heard of Otherworld Atlas before and it seems interesting (at least a fun interaction). I'll give it a try. I already have Mage-Ring Network in this deck. The storage lands have worked really well with Atraxa (I'm getting two more: Calciform Pools and Saltcrusted Steppe).
4 weeks ago
I have a Sliver Overlord commander deck myself, I find aggro really fun to play, and Overlord really lets me get in the zone for that. Maybe I can help you out a little bit..
First off, holy slivers. Mine runs maybe 30 at the most. Not all of the slivers in magic are good, so I'd suggest taking out Ghostflame Sliver and Dementia Sliver. Neither of them do very much in your deck, and you can replace them with other cards. Other slivers (such as running Blur Sliver and Heart Sliver) don't need duplicates as much as engines like Gemhide Sliver and Manaweft Sliver.
You have a lot of Green mana in here so I'd suggest taking some blue or red out and replacing it with that. Also with the dual lands, you can take some out and rest easy,a lot of times you end up with duplicate colors (such as dual Boros when you need green or something) I myself am running only a few of each color combo.
Wild Pair is broken in Slivers if you can get it out fast enough.
Another really good card in slivers is Intruder Alarm. Running it may accidentally enable combos for decks like Kiki-Jiki, Mirror Breaker and Krenko, Mob Boss If you're tapping your slivers with Gemhide Sliver or Manaweft Sliver, getting a sliver with Sliver Overlord and casting it, you can potentially get out every single sliver in your deck and smash face with them.
I playtested this deck one or two times and it works really well. Only problem is you're really open to removal but I can assume you're playing casually so I won't tell you anything bad about it.
+1; I hope I helped a little, sorry for writing an essay. Good luck with these, I found myself not playing slivers very often because they're super good, like the easy button of EDH hehe [:
1 month ago
I like seeing what you've done with the tinkered list, and in an effort to make my own work better, I'd like to ask you about your changes.
Below, I've just included the cards unique to your list (and my general thoughts on them in the overall shell).
I was hoping you might correct my thinking about the cards (written below), with your own reasons for including them so that I may give them more fair consideration to bringing into my own work.
Boseiju, Who Shelters All - Without being able to protect Doomsday or Grenzo on cast, I was wondering what you were using this to protect.
Balthor the Defiled - What is Balthor being used for? He seems to be a big hit off ad nauseum. My original guess was his use being added to the KiZC pile as the fifth card for protection, but I'm not sure if he's the strongest option for it. If you eat a boardwipe, you should be able to respond by just stacking instant speed interactions. If the wipe is successful, Grenzo would be dead to and won't be able to bring Balthor in to get his ability off. I don't see a lot of buried alive effects to force balthor into play and reanimate a combo. His ability is also quite expensive. I could see a use for playing him, combo parts in hand, using LED to discard the hand, and then reanimating with Balthor, but I feels a Buried Alive combo would be cheaper and more efficient. So I was just wondering what your reason for his inclusion is.
Gorilla Shaman - Removal is nice, but the main stax issues for Grenzo are stax pieces that prevent activated abilties from being used, which means he can't remove the main stax creatures. What are the main targets for removal with him?
Collective Brutality - I dont mind this, and may try it out. I'm not sure if early on Grenzo wants to be spending precious black on the effects, but I'll certainly give it a run and see what happens.
Deathmark - Nice cheap stax removal, but feels to limited in the colours it can hit. Is this a meta call?
Desperate Research - I just worry about exiling combo parts. I know we run a similar effect with Plunge into Darkness, but plunge operates on instant speed to dodge Codex Shredder and shuffle effects, and has synergies with top and scroll rack. When do you find yourself getting the most value out of Desperate Research? How often do you exile important combo parts when? What are you usually hunting for?
Pentad Prism - I'd be worried about only ever casting this for 1R or 1B, and only getting a single counter on it preventing it from paying for itself. Would not something like the newly tested Springleaf Drum work better for you?
Firestorm - With the amount of board-wipes and removal that the deck uses, is another necessary? How often do you have cards you want to pitch to the effect?
Volcanic Fallout - I don't dislike it, but as above, we certainly run a good deal of wipes already. Do you often need extras? Do you generally have the excess red mana to cast this?
Price of Glory - I'll be testing this in my own list. Good tech.
Seal of Fire - Not a bad single mana T1 drop if you open with red. Would you rather use this or Lightning Bolt (for the extra damage)?
I'd appreciate if you could clarify your new card choices. I'm always looking to improve my deck and primer, so any ideas you have that have I would certainly love to hear about. You can find me either on TappedOut (as you've already done), reddit, or the cEDH discord.
Thanks for taking the time to explain your card selection to me!
1 month ago
Ad Nauseam works by playing ramp spells Lotus Bloom Pentad Prism in order to get to 5 mana to cast the Ad Naus - once they cast, they retain priority to cast Angel's Grace effectively drawing their entire deck - they exile Simian Spirit Guide to get enough mana to cast Lightning Storm - hold priority - target you - and exile lands to kill you. If they have a Phyrexian Unlife in play they don't have to have the angel's grace. They also play with Pact of Negation too.
Alternatively - they can also play a Laboratory Maniac and then one of their many cantrips like a Serum Visions to win the game, after an ad naus resolves and there are no more cards in their library.
The deck is one of the better competitive combo decks in the format now, however it isn't in the top tier of frequently played decks, but it has enough representation that you'd want some game against it.
1 month ago
I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird commanders...it's like a logic puzzle, y'know? Anyway, here's my general advice:
-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.
-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.
-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.
Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.
If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a Stasis-lock...at the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.
Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.
You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.
Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.
Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.
If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.