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Yeah unfortunately Ugin's price has been steadily rising lately...I forgot to mention however, if you do want a similar effect to Panharmonicon that works with the eldrazi cast trigger you can always run Strionic Resonator .
March 19, 2019 9:18 a.m.
Cool deck! I have been wanting to build myself an eldrazi deck like this once I get the time and money to do so.
Out of curiosity, why Panharmonicon ? It only works with 3 of your creatures ( Thought-Knot Seer , Pilgrim's Eye , and Solemn Simulacrum ) and none of your artifacts. Is there some combo that I am missing?
Also, I'd suggest Ugin, the Spirit Dragon (if your budget allows it) as a great board wipe in colorless decks, Arcane Lighthouse as a strictly better Detection Tower , Blasted Landscape as a flexible draw option, and Urza's Incubator to further reduce the cost of your eldrazi.
+1 from me and happy deck building!
March 18, 2019 11:30 a.m.
March 17, 2019 9:22 p.m.
In my experience, the best way to combat a card like Settle the Wreckage while playing mono-green is to stop opponents from being able to cast spells on your turn. City of Solitude and Conqueror's Flail are your best options here. Dosan the Falling Leaf is a third, but fragile option. You can also run Riftsweeper to get important exiled pieces back.
March 17, 2019 5:56 p.m.
I apologize if I misunderstood you. I think there is a fundamental difference between what we are arguing here. From here it seems that you are arguing "what should happen" while I am arguing for "what actually happens". So I am going to try to come at it from a "should" perspective.
"Should" WoTC design sets with Limited in mind? I emphatically say yes. From their standpoint it's one of their highest grossing formats. It behooves them to make sure that the format is fun and balanced so more people will play it. From a player's perspective, if it's not fun, I won't play. Now there is a whole other argument about creating Constructed only sets and how Limited ruined the Masters sets, but that is neither here nor there.
"Should" WoTC put 32 PW's into a single set: Yes and no. Yes from the perspective that a lot of people like PW's and think they are cool cards. As a result, people will want to buy and play with these cards. From a game play perspective it's a bad idea because of the many reasons that I have already listed above.
Again, "should" players splash for a third color with limited fixing. I would agree with you and say no. The correct choice is to stay within your colors, but again, that's not what actually happens. People like to play cool cards, especially when they are new. As a result, questionable deck building decisions have and will continue to be made.
Anyways, I feel that we will have to agree to disagree on this as we have sort of hijacked this thread, so I am going to leave it at that. This has been an interesting discussion though and I thank you for that. I might try a little experiment if I go to the WAR prerelease to see just how PW's impact the flow of the game.
March 13, 2019 1:23 p.m.
Boza: I was actually thinking about a way they could make less impactful PW's at lower rarities and I have a hunch that they may only have 1 ability (2 at most) and can only tick down. Also, 3 PW's in a 40 card deck is actually a pretty high number when you think about it. In a normal game it is safe to expect to see at least 15 cards from your deck (including your opening hand). With 3 PW's in a deck that means your probability of seeing at least 1 PW in those 15 cards is ~70%. That is a bit alarming to me when you consider how game warping they are.
PlatinumOne: Again, I don't disagree with you that PW's can speed up the game when certain conditions are met. Dropping an Ob Nixilis Reignited to remove a crucial blocker and enable an alpha strike can certainly quicken things. However, I'd argue those cases occur less than the combined instances of playing a PW to attempt to stabilize or to just gain value (which do slow down the game). What is important to consider is how the game warps around them. The way they are designed forces a play sequence that slows down the game (see my comment above), which is my point.
Also, you must play in some very competitive prereleases. It's Magic's most casual format and everyone wants to play the cool new cards they opened. 3 color decks are pretty common from my experience as people often splash for 1-2 bombs. I still see 3 color decks even at my LGS's competitive event. Plus, you forget that this set occurs on Ravnica which has ample fixing at the common level.
Lastly, I am not sure where your arguments about how creating removal would "defeat the purpose of a planeswalker matters set" and about WoTC not caring about the Limited environment are coming from. a) You can have "x matters" sets and still create ways to interact with whatever "x" is. Just look at Kaladesh/Aether Revolt. Plenty of artifact removal there and the Limited format was still degenerate (for reasons beyond removal though). b) WoTC 100% considers Limited when they design new sets. They have not been shy about making that clear for some time now. Ensuring a balanced Limited format is part of why they created the play design team in the first place.
Either way, I think cdkime is right. The play design team has been doing a solid job lately so they should be given the-benefit-of-the-doubt. I am still apprehensive about this next set though.
March 13, 2019 11:19 a.m.
PlatinumOne: Sorry, I am super busy right now so my ability to respond is pretty hit-and-miss, but I was speaking in hyperbole. Of course a normal 5 round pre-release won't last 10 hours, but you understand my point. You are taking an already slow format and injecting a bunch of non-interactive, grindy cards. And unless you are at a fairly competitive pre-release, you can absolutely bet most people will be splashing for their walkers.
I have to disagree with you on PW design. Think of it this way, a PW is essentially a life gain spell that in most cases has a way to protect itself tacked on. Whenever they are played resources (i.e. combat steps, removal spells, burn spells, counter magic, etc.) that would normally be used to bring about the end of the game are diverted as a battle over the PW occurs. Now throw 32 of these cards into the Limited format that for the most part lacks the most efficient way to deal with a PW because removal is so scarce. Furthermore, you have to expect a large number of these cards will show up at a lower rarity than mythic. That means the chance to see multiples within a single game/deck increases. You can definitely expect games to slow down.
I will agree with you that some of this discussion depends on the individual PW as they can break board stalls, but even then it might take a few turns to break the stall (I am thinking Ob Nixilis Reignited vs. something like Karn, Scion of Urza here).
I think the only way WoTC could pull off having so many PW cards without killing the Limited format is to print removal spells at the common or uncommon rarity.
With all that said, the play design team has been doing a good job in recent sets creating strong and balanced Limited environments, so maybe things will work out.
March 12, 2019 4:55 p.m.
Flooremoji - Well we don't know how well she has recovered, but she definitely left Innistrad alive.
March 8, 2019 7:16 p.m.
PlatinumOne - It's not about power, it's about how I'd prefer for my pre-releases and drafts not to last 10 hours. Walkers greatly slow the game down.
March 8, 2019 7:13 p.m.
Mj3913 - Ya know what? I actually can't find a source about his death. I could've sworn Lili killed him off at some point, but it looks like he is actually just "out there" somewhere also suuuuper pissed haha. My apologies.
March 8, 2019 6:58 p.m.
Are they really doing 36 walkers? Unless they start printing kill PW spells at common this will make limited utterly terrible. I might have to skip this set.
Mj3913 - Garruk has been long dead my friend and Nahiri was never "stoned". She stuck Sorin in a wall, but she herself is still running around the multiverse suuuuper pissed. As far as how Sorin got out, my guess is Olivia, Ugin, Sigarda, or even Anjani while he was pulling a Nick Fury and recruiting other walkers (I hope I am not the only one who noticed that parallel...their eyepatches even match!) might have helped out.
March 8, 2019 6:32 p.m.
But yes, I meant LoA provides an unfair advantage in a multiplayer format where the person who goes first also draws a card.
I do think though that the banlist could be revisited now that commander has evolved so much. There are a few head scratchers on that list.
March 7, 2019 10:33 a.m.
There is a fair amount of subjectivity when it comes to EDH bannings. However, Library of Alexandria is absolutely busted in a format where you always draw on the first turn. The person going first gets a massive advantage. Not only do they have the play advantage and the mana advantage (obviously ramp changes this), but with Library they now have card advantage over the rest of the table. Furthermore, it's pretty easy to set up a scenario where you can abuse this card.
PlatinumOne, my guess is IAmTheWraith is referring to the recent statistical analysis conducted by The CommandZone where they found a negative correlation between win rate and a T1 Sol Ring . Now there are some serious questions about the validity of their analysis, but they did find some interesting results regardless.
March 6, 2019 11:32 p.m.
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