Hi_diddly_ho_neighbor Deckling

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Said on Magus of the ......

#1

Have you been able to playtest the deck anymore?

I concur on the desert addition. Ifnir Deadlands and Dunes of the Dead are absolutely ridiculous in the version of the deck I am working on (which is inspired by your list so thanks!).

I know folks have suggested Ramunap Hydra, but I don't think it actually plays that well in this deck, or at least with Dunes of the Dead when it is a primary recursion target for Ramunap Excavator. Maybe I am just not running enough deserts.

July 19, 2017 1:21 p.m.

I went 3-1 in a morning pre-release today. I played B/G that splashed white just for Angel of Sanctions. My deck played off the back of two Obelisk Spiders and was packing oodles of removal.

My only loss came against the eventual runner up who had an invocation The Scorpion God. He just out-valued me with the god against my -1/-1 counter theme and I whiffed on all of my exile/graveyard hate.

Ruin Rat is an absolutely fantastic card. I was able to pair it (and Festering Mummy) with Lethal Sting to kill off creatures and take out embalm/eternalize options in the yard.

July 8, 2017 8:24 p.m.

Cool deck, Odric is a blast to play in my Saskia deck so using him as a commander seems great! A couple suggestions. They may not be very budget but in mono-white Land Tax or Weathered Wayfarer are excellent inclusions. Knight of the White Orchid is another option which also provides First Strike.

The new Crested Sunmare from HOU might be a great addition to this deck with all of your lifelink. The tokens it produces also provide indestructible.

As your opponents get more familiar with you deck, they most likely will make sure to remove key creatures (or the board) prior to combat, so you might also want to include some ways to bring your keyword creatures back. I see you already have Sun Titan and Emeria Shepherd in the maybeboard, but blink cards such as Eerie Interlude or mass return cards like Second Sunrise (can also bring your equipment back) might be useful.

July 6, 2017 10:53 a.m.

Said on This deck has ......

#4

Thanks PlattBonnay for the suggestions. You make a solid point for Xira. I have been noticing that I need more card draw when play testing the deck, but I think I am settling on Adun. His reanimation ability goes a long way in ensuring I always have a way to reanimate important creatures. However, I am looking to add in Sylvan Library and Vampiric Tutor to help address this issue. I am not sure what to replace yet though.

July 5, 2017 9:27 p.m.

Said on This deck has ......

#5

Thanks Enral for the suggestions. I was originally avoiding Valakut, the Molten Pinnacle because I forgot about Prismatic Omen and didn't have enough mountains haha. I think I didn't include Scapeshift initially because because it is so expensive and I was worried about accidentally decking myself while setting up some of the combos in the deck, but I should revisit its inclusion for sure. What might you suggest taking out for some of your suggestions?

July 2, 2017 2:37 p.m.

Said on Erebos, God of ......

#6

Here are some suggestions based on your deck description and on your request on the commander page:

One way I love to drain out opponents in my mono-black deck is Maga, Traitor to Mortals. He/she can even one shot two opponents if you run it alongside Panharmonicon, but I don't think that artifact really plays well into your deck theme.

If you want a way to disrupt your playgroup's combos you could try running Dash Hopes. It works great with your strategy because in order to stop the card they have to pay 5 life. Hopefully you are already draining them of life so the decision should be rather difficulty for your opponent to make.

On to the token generators. Some great options in mono-black are Bloodline Keeper, Phyrexian Processor, Pawn of Ulamog, Skeletal Vampire, and Endrek Sahr, Master Breeder are all decent options that are mostly budget friendly. Spawning Pit is also another option with a built in sac-outlet.

As far as for what you could take out for said token generators, you have a lot of target removal (I count around 9). That is a TON (I usually run 3-4) as target removal becomes a lot less impactful in multiplayer games. You already have a considerable amount of board wipes and enchantments which keep the creature count low. I would suggest cutting a few of the spot removal cards for the token generators.

Also, one more suggestion (sorry this is alot), but I would swap out one spot removal card for Scour from Existence. The exile clause and the fact that it can target any permanent is pretty clutch for mono-black which struggles with enchantment and artifact removal.

Lastly, I second the inclusion of Mindslicer. I love that card :)

Good luck!

July 2, 2017 2:04 p.m.

xander11 - I will comment on your deck shortly.

I am trying to shake things up with my old Omnath, Locus of Rage deck. I decided to make it Jund so I could include The Gitrog Monster. I am looking for suggestions to improve the deck's consistency and resiliency. Thanks!



July 2, 2017 1:35 p.m.

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