Todesflatulenz - I've found them to be a solid value engine in Commander. The +1 ability is very strong with fetchlands and cycle lands like Tranquil Thicket as this enables multiple landfall triggers and cycling. I think of them as a third Crucible of Worlds. Furthermore, the +1 also ensures that you have a land in hand for Lord Windgrace's +2 ability.

And though dealing only 1 damage isn't a lot, I've had my Wrenn and Six singlehandedly delay an early Liliana, Dreadhorde General from using it's ultimate for multiple turns, as well as take out annoying utility creatures.

Wrenn and Six is definitely at their strongest in Legacy (when they were legal) and Modern, but they surprised me in Commander as well. I am not sure how good they are in other decks besides dedicated lands decks though.

May 26, 2020 7:28 a.m.

Todesflatulenz says... #2

Hey! I have a question about wrenn and six. I am sure about his power in formats like modern - he enables crazy card advantage. But do you think, he is that good in Commander too? Early he maybe survives, but I don't think in multiplayer games you can reach his ulti very often. Then he is most of the time "just his +1" isn't he?!

May 26, 2020 12:57 a.m.

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Said on Tayam Is On ......

#1

Dude/Dudet, this is one of the most comprehensive Tayam deck descriptions I've seen. I really appreciate your discussion about each of the combo pieces and varying strategies. You even went as far as discussing how they work even if you chose to exclude them.

I don't have much to comment on your deck as the version I have been working on is trying to stay around power level 8, but reading your deck description gave me some things to think about. good job!

+1 from me.

May 28, 2020 9:46 a.m.

Said on GW Angel Tribal...

#2

Cool deck. I am not sure if you are really looking for suggestions, but I had some thoughts when looking over your list.

I ran a Boros angel-tribal-reanimator list for a while, but eventually took it apart. One thing I learned when playing that deck was that a critical mass of low cmc utility creatures was needed in order to keeping me in the game long enough to start casting my Angels. I'd suggest adding Sakura-Tribe Elder (absolutely great with Emeria Shepherd), Selfless Spirit (more protection), and Remorseful Cleric (good early, excellent utility later) over some of the less impactful angels.

You might also consider swapping Graceful Reprieve with Brought Back as it is both more powerful and versatile. The new Obscuring Haze or the good old Comeuppance seem like better options over Endure. I also think Angelic Arbiter fits well with your Angel/protection theme.

Also, also, there seems to be very little card draw in the deck. Even adding some more egg style mana rocks like Mind Stone and Commander's Sphere might be helpful, but Greater Good and Rishkar's Expertise would both be fantastic here.

+1 from me!

May 27, 2020 11:29 a.m.

Todesflatulenz - I've found them to be a solid value engine in Commander. The +1 ability is very strong with fetchlands and cycle lands like Tranquil Thicket as this enables multiple landfall triggers and cycling. I think of them as a third Crucible of Worlds. Furthermore, the +1 also ensures that you have a land in hand for Lord Windgrace's +2 ability.

And though dealing only 1 damage isn't a lot, I've had my Wrenn and Six singlehandedly delay an early Liliana, Dreadhorde General from using it's ultimate for multiple turns, as well as take out annoying utility creatures.

Wrenn and Six is definitely at their strongest in Legacy (when they were legal) and Modern, but they surprised me in Commander as well. I am not sure how good they are in other decks besides dedicated lands decks though.

May 26, 2020 7:28 a.m.

Said on Double Masters...

#4

So I just noticed that WotC has already given these packs a $16 price tag on their amazon store. Welp, I guess when they say "this set may not be for you" they are meaning 90% of the player base right now....

May 25, 2020 11:49 a.m.

Ah yes, Lord Windgrace. Mine is my oldest deck (it was an Adun Oakenshield landfall deck prior to the release of our Cat Lord). One of my favorite win-cons in my list is pairing Titania, Protector of Argoth with Need for Speed or Zuran Orb + Anger.

Also, Tectonic Reformation and Wrenn and Six (if you can afford him) are solid additions.

Feel free to take a look at my list for other ideas if you want: This deck has HUGE tracks of land.

May 25, 2020 11:38 a.m.

Said on Double Masters...

#6

Sorry for the double post, but also....oof that Mana Crypt alter. It looks terrible next to the others.

May 25, 2020 11:08 a.m.

Said on Double Masters...

#7

I do like what I am seeing out of the reprints so far, but....

DemonDragonJ, there is absolutely no reason any 15-card booster set should sell for more than a basic standard pack. It costs the same amount of money to print a Black Lotus as it does a Forest. WotC has always claimed that they "ignore the secondary market", but time-and-time-again WotC increases the price of "premium sets" (aka, sets with high value cards in them). It's 100% a cash grab and unless they come out and say the packs will cost the normal-to-reasonable price, I will be extremely disappointed in WotC due to the current circumstances.

Now, with all that said, this set is slightly different since it will have 2 rares and 2 foils per pack. A reasonable cost would then fall somewhere between $7-$9 a pack. However, I don't have high hopes so get ready for these packs to sell at $15+ (using Ultimate Masters as a reference point).

Also, there is a rumor that the partners may get reprints in this set.

May 25, 2020 11:03 a.m.

This is a fantastic idea. Well done!

May 21, 2020 10:22 a.m.

Said on The Unholy Armada...

#9

Not that it really matters, but I take exception to the claim that Swiftfoot Boots is a "bad" version of Lightning Greaves. In many decks it is a much better card.

But I do agree that it might be worth running here since your Eldrazi are big targets

May 20, 2020 6:11 p.m.

I appreciate the comment Daedalus19876.

I did look at planeswalkers for a bit, but I prefer to keep this more of a creature focus build.

Growing Rites of Itlimoc  Flip, Mox Amber, Oath of Nissa, Thran Temporal Gateway, and The Great Henge were all considered, but I found that deck space was quickly filling up and opted to cut them either due to price or I wasn't sure about their strength. Do you have any suggestions on what you might cut for one or two of these cards?

May 19, 2020 4:40 p.m.

Said on The Unholy Armada...

#11

Hmm, I am not a big fan of Hedron Matrix, Walker of the Wastes, or the Urza lands.

Your creatures are already huge so the Matrix seems a bit win-more. I feel somewhat the same about Eldrazi Conscription, but the trample and annihilator abilities are nice. The Walker of the Wastes always seems great in theory but comes across as underwhelming in execution (17 Wastes seems low for it as well). The Urza lands are great when assembled, but how often does that really happen?

May 17, 2020 11:03 p.m.

Said on The Unholy Armada...

#12

Hi there,

You have most of the cards that fit here, but here are some additional cards for your consideration:

Ramp:

Fractured Powerstone - Another solid 2 cmc mana rock

Inspiring Statuary (and Metalworker if you have access to one) - use all of your artifacts to cast your big eldrazi

Hedron Crawler - another decent early rock/blocker

Thaumatic Compass  Flip - finds Wastes and provides protection later

Unstable Obelisk - ramp that can be cashed in as removal later

Removal:

Scour from Existence - 7 mana is a lot, but it's extremely versitle

Soul-Guide Lantern - grave hate the spares your graveyard

Other:

Mirrorpool and Sanctum of Eternity might be useful as well

Conqueror's Galleon  Flip can provide a lot of utility once flipped

Happy deck building!

May 17, 2020 12:36 p.m.

Comment coming shortly xander11.

So I opened up a couple Mystery Booster packs and pulled a foil Reki, the History of Kamigawa. It got me thinking about all the mono-green legends that I love so much as cards, but never really wanted to build around. So basically I built a deck that lets me play all of those awesome legends!

Thanks for taking a look:



May 17, 2020 12:25 p.m.

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Finished Decks 95
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Avg. deck rating 5.14
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