Hey! I'm not sure what the etiquette involved here is, so I'm sorry if I'm overstepping at all. I've seen your commentary on a few other decks and seen that there's a lot of thought behind it, and after looking at your standard I was wondering if I could get you to check out my deck Legion's Greetings and let me know what you think of it? Thanks!
January 22, 2018 1:39 p.m.
Please login to comment
I don't really understand why Era of Innovation is in here. It's a cool card, but you only have 4 artifacts and no artificers in the entire deck+sideboard. The card-draw it provides is usually it's backup, not the main atraction, and you would think this deck was heavy enough already with 8x repeatable scry, 4x card-draw, 8x lategame cards and 8x literal bombs. Usually Vizier would be counted as a bomb, but in this deck i guess it's put to shame a little xD.
Consider the curve as well... half your two-drops don't impact the board in any way. And your three-drops... wait a minute, you dont have any xD. Sailor of Means was a good suggestion. You might also be heavy enough to run Kefnet the Mindful. Censor is fantastic when you don't plan on doing a lot earlygame anyway. It's also great alongside Glimmer.
I assume the gameplan is basically just to play with whales eh? Well honestly I would try to build a BG shell instead then. Just play heavy ramp, maybe even Reason for some fun moments.
February 12, 2018 11:06 a.m.
Jeez, this curve is so steep... If I were you, I would do one of two things: Lower the curve, or include more lands and ramp.
If you want to play a deck that reliably gets to 5 mana, you should include ramp like Merfolk Branchwalker, Druid of the Cowl, Servant of the Conduit, Atzocan Seer etc. And like FlabbyAbs said, 24-25 lands seem like the way to go. You could also try to add some draw to get more lands into your hand.
Enter the Unknown is kinda bad without cards like Deeproot Champion, Winding Constrictor or simply a lot of small creatures. You have neither the combos or the general deck to make proper use of it, and it does not replace Attune with Aether. If you are looking a replacement, consider Commune with Dinosaurs instead.
You could make this deck way lower on curve. Use cards like Blossoming Defense to be able to rely on your Myriarch sticking. Verdurous Gearhulk and Angel of Invention are great cards, but running 8 5-drops is to much man. Seeing as myriarch is actually a buildaround, you shouldn't need any more to finish the game. GW is the best colors for protecting permanents, so you should be able to keep it alive if you need to. Watch out for board wipes though, Heroic Intervention should do the job.
Vizier of the Menagerie is awesome, but you kinda ruin it with this high of a curve. Casting a couple of minion from your deck is awesome. Include Merfolk Branchwalker for even more synergy, since it avoids lands on top of your deck. And maybe even Lifecrafter's Bestiary for grindy matchups. But Vizier+Myriarch should get the job done if you need fuel. The rest of the deck should 2-, 3-, and 1-drops, in that order of importance. Narnarm is bad without a revolt-shell, but you could try to make a revolt deck to get Renegade Rallier. Other cards i would recomend for a GW weenie deck:
Adorned Pouncer, Sacred Cat, Prowling Serpopard, Fairgrounds Warden, Appeal, Siegehorn Ceratops, Kinjalli's Sunwing, Tocatli Honor Guard, Huatli, Radiant Champion, Skymarcher Aspirant, Adanto Vanguard, Territorial Hammerskull and maybe Savage Stomp if you feel like playing some dinos.
I'll look forward to seeing where you take this deck
February 1, 2018 7:48 a.m.
SCORE: 1 | 7 VIEWS
SCORE 0 | COMMENTS 0 | VIEWS 182
SCORE 0 | COMMENTS 0 | VIEWS 3
SCORE 0 | COMMENTS 0 | VIEWS 27
SCORE 0 | COMMENTS 0 | VIEWS 25
|Avg. deck rating||None|
|Good Card Suggestions||23|
|Last activity||5 days|