|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
Combos Browse all
Winds of Change
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Price & Acquistion Set Price Alerts
|Have (6)||Mousemke , brokendwarf , cklise , Nemesis , sirbar , DrLitebur|
|Want (2)||Ariumlegion , Kravian|
Winds of Change Discussion
1 month ago
Underworld DreamsMolten PsycheHowling MineWindfallTemple BellWaste NotJace's ArchivistLiliana's CaressDark DealWinds of ChangeKami of the Crescent MoonMaster of the FeastFog BankWhispering MadnessCounterspellArcane Denial
1 month ago
Is it really worth running Darksteel Forge and Nevinyrral's Disk to destroy everything when Lattice and Vandalblast do it much faster? As someone who has played Arcum for almost four years, when you do it even once, people tend to scoop (and even then it's absurdly easy to assemble a winning combo from there).
In any event, you should free up two slots. One for Notion Thief- you're running Wheel of Fortune and Windfall, and Thief + Fortune or fall is incredible. I've literally never lost, with my Breya deck, after casting that card (I run Bomberman/Gorger Breya though). Hell, I've won t2 thanks to it, actually: My first turn was Command Tower, Vampiric Tutor to get Notion Thief on the top deck, Lotus Petal into Faithless Looting. Second turn was Volcanic Island, Reanimate, Winds of Change. I drew 24 cards, and managed to win by playing Mox Diamond and Mana Crypt to Frantic Search, discarding Snapcaster and Worldgorger Dragon, and then Animate Dead on Worldgorger, making infinite mana and then winning via Breya that same turn. I really can't recommend Notion Thief enough, because Mind Twisting every player for only 4 + 1 or 3 mana is huge, and it aids in setting up for literally any other combo in the deck since it's hard to lose after drawing 20-30 cards.
Another solid recommendation, I feel, is Recruiter of the Guard. Finds Arcum, Master Transmuter, Snapcaster, Welder, and Trinket Mage, making him extremely versatile depending on what your current board state is. Room could easily be made for him by removing Dack Fayden whom, while cute, doesn't actually help you approach a winning board state as easily.
1 month ago
Seizan, Perverter of Truth is a really nice addition to Nekusar EDH, since he burns, and allows Nekusar to burn your opponents some more.
Correct me if I'm wrong, but as far as I can tell, I can only see two wheels in this deck (Time Reversal and Whispering Madness). In my opinion, you cannot have a Nekusar EDH without a decent number of wheels. I would suggest Wheel of Fate, Reforge the Soul, Molten Psyche, Windfall, Winds of Change, and Magus of the Wheel.
1 month ago
Yes she would.
I bought the precon solely to add her to my list, shes like an additional/budget Snapcaster Mage
I used to run Black Sun's Zenith but I found it to need way too much mana to work as intended, i would replace it with Toxic Deluge, as its only 3 mana and the life you pay is almost always less than the combat damage you're avoiding
Same with dragon mage, chasm skulker and kederekt parasite, theyre both good but mage is way to heavy on mana and usually doesn't make it to combat, same with jace's archivist, although he is insane ive found my opponents never let him use his ability
Kederekt is great, but many games my opponents just kill off my red devotion to nullify it
Black vise is decent, but focusing on global damage is usually better, since wheels and Underworld Dreams hit every one of your opponents
Howling mine and font arent bad on paper, but usually end up beingba free Phyrexian Arena effect for opponents and draws them into answers to your pain spells
Dynamo is also good, but id cut those 4 artifacts in favor of the signets/talisman for ramp and colored mana filtering
Dreadbore isnt a bad card, but its relatively low impact in multiplayer when you could cast an Evacuation, Blasphemous Actor punish heavy creature threats potentially for lethal with Rakdos Charm and/or Deadly Tempest
Finally, Spiteful Visions and Phyrexian Tyranny type of draw hate are very strong, but after playing both ive found that you die to the damage more than opponents due to draw engines such as Consecrated Sphinx or Waste Not
To make a long story short, i would cut many of the creatures that dont draw you cards or deal damage without any conditions, along with any single target spells excepting countermagic, i would replace them with more creature board wipes since that is the deck's main weakness, along with colored mana rocks to ramp into your enchantments and wheels faster, and the rest i would eventually add the very few wheels you are missing
Hope that helps
1 month ago
1 month ago
I can confirm that Candelabra of Tawnos is not good in this deck... although if I was sure I was going to play against Back to Basics and Winter Orb, then it gets pretty tempting. Also Winds of Change is not good. :P
1 month ago
So here is some hopefully useful data about my experience (25 or so games) with the updated list:
Notion Thief + Winds of Change/any other wheel effect: has been decent but fragile and I rarely ever want to tutor for one of these. Winds of Change in particular has been incredibly bad when I did not have the Notion Thief or if it was not cast post Ad Nauseam to mix up my hand. This is to be expected but I am still not sold on this card. For now, I will continue testing it to see if my opinion changes.
I still think this combo needs some more redundancy in case Notion Thief gets hit by removal or is taken by a Praetor's Grasp effect. If only Leovold, Emissary of Trest wasn't banned. The removal spell problem happens a lot considering this deck does not run a lot of relevant creatures to remove so I have noticed a lot of the time the rest of the table ends up "stockpiling" on creature removal. I can usually Force of Will my way through one or even two, but when there are 4+ removal spells that have been dead against our deck the whole game finally being useful again, it is hard to get this combo to work.
Tormod's Crypt: even with a bunch of graveyard decks floating around my meta, I have been incredibly disappointed by this. Although it is good as a free untap after a Paradox Engine, I would almost always prefer another source of acceleration or at least a card that cycles upon use. Relic of Progenitus is bad because it hits our own graveyard so I recommend Nihil Spellbomb. I feel the 1 extra mana is entirely justified because it can replace itself when it is not needed or to keep you up on resources if it is needed.
Llanowar Elves: I understand why turn 1 acceleration is important, but this card has been terrible for me in testing. Green mana is almost always irrelevant so it might as well just make colorless and mana dorks are mediocre on Paradox Engine lines because they are far more vulnerable to removal and cannot be used the turn I play them. If this was a more dedicated mana dork deck that could abuse Gaea's Cradle, I would like it far more, but I am not a fan. I would at least consider Candelabra of Tawnos as a potential replacement due to how good it is on Paradox Engine lines to just filter away the abyss of colorless mana we make into actually relevant mana. Candelabra of Tawnos can also help you fight through Back to Basics effects which are incredibly good against this deck (and have picked up in popularity since all of the 4 color flash+hulk decks took over).
Dark Petition: I finally actually had some good experience with this card and I do believe it is better than Fabricate. Although the 5cmc hurts on Ad Nauseam lines, the explosiveness of this card on Necropotence/Yawgmoth's Will lines is very good. Not a fan of it for Notion Thief/Wheel of Fortune lines considering the BBB is not particularly relevant but it is at least reasonable.
1 month ago
I play a DD Breya list. I was curious about your inclusion of Winds of Change
Why play that card instead of Wheel of Fortune is it just budget?