Winds of Change

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Uncommon

Combos Browse all

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

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POR

5ED

4ED

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Recent Decks

Winds of Change Discussion

IsolatoTG on Fumiko

1 week ago

I would make these suggestion.

golgariizzet on Life Burn

1 week ago

NoSoyYucateco yes i like some of it and will consider but blazing volley awe strike and kiln fiend are good with my commander and devine offering and cursebreak don't just gain me life i can bolt people and creatures down with my commander which is why i chose them over disenchant. i will find room for myriad landscape for certain faithless looting and commander's sphere and instead of magus of the wheel i will put in Winds of Change.

TheRedGoat on OH LORD JESUS IT'S A FIRE! | Neheb EDH

2 weeks ago

(moved my comment here instead of putting it on the group page, just fyi)

I've not had direct experience with the fury, but I imagine it will function in the same way any Winds of Change effect would in EDH. The fact that it has the other option to deal straight damage is useful to a point, but at five mana the best place for it I imagine would be in a Nekusar style build that can take advantage of either choice. Neheb doesn't get enough value unless you build to accommodate it.

Jaya Ballard on the other hand is a great all around type of card, as long as you focus on instants and sorceries. Your build doesn't even have 20 between the two types of spells (at this time), so if you ran Jaya it would be exclusively for her draw effect most of the time. That immediately puts her in a bad place of either being a dead card most of the time, or warping your deck into something you've not designed it to be. Even her three red cost only helps out your Nykthos land so that isn't much of a plus.

All in all I wouldn't recommend either one for your Neheb build, but if you plan on making a mainly red spell-slinger deck then either spell you ask about should be useful.

Pal00ka on Hey, let's all have a bunch of mana!

1 month ago

Rampaging Baloths for more blockers/attackers

Dictate of the Twin Gods because it'll allow you to need less mana to kill opponents.

Dualcaster Mage, Reverberate, Reiterate, Increasing Vengeance, and Howl of the Horde will let you kill more opponents/threats with a single burn spell. Wort, the Raidmother would be a good addition too.

More draw never hurt anyone; Elemental Bond syncs nicely with your token makers and commander; Reforge the Soul, Winds of Change, Cathartic Reunion, Tormenting Voice, and Wild Guess let you pitch what is not relevant at the time for hopefully something that is. With Ramunap Excavator pitching lands should not be a big deal to get back.

Eternal Witness, Recollect, etc. are great for getting anything back from the yard.

Obligitory on *Locust* Fuckery

1 month ago

DocMC: I'm considering the 3 card combo of Kindred Discovery into either a Firestorm or Flash out my Laboratory Maniac right before I draw out my whole deck. I chose both of them due to possible mana availability.

Furthermore I'm considering pairing down my land a bit as my superior draw potential means I have always had land to play every turn.

Frenetic_Phyresis: I have included Teferi's Puzzle Box in my current build that I have yet to update. I am considering Winds of Change and Coat of Arms, however I am trying by best to stay away from group hug cards as much as possible. my meta has infinite combos in almost every deck that I need to be careful of.

I just want to say thank you to you both for responding to my deck. I'll be updating the list after this weeks college finals. wish me luck! XD

cdkime on Nekusar 1st Deck

1 month ago

Here's some advice based on my own experiences with Nekusar:

  • I don't like Howling Mine, Temple Bell, and other cards of this ilk. They seem like they should work, but, in my experience, they are more harmful than helpful. Cards like Howling Mine increase the chances of opponents drawing their answer to Nekusar, and then do not help you win once he has been removed. Instead of focusing on slow, passive draws causing victories, your focus should be on explosive plays removing as many players as possible.

  • The Locust God and Niv-Mizzet, the Firemind are fantastic creatures, and provide strong alternate win conditions. I'll touch a bit more on Niv-Mizzet in a bit.

  • Dark Deal, Whispering Madness, Winds of Change, and Magus of the Wheel are some more wheel effects you can add.

  • Teferi's Puzzle Box is an absurdly powerful card with Nekusar--free wheel every single draw step!

  • Library of Leng negates some of the ill effects of wheels, allowing you to discard what you don't want, and keep what you do. You can engineer some powerful hands this way.

  • Forced Fruition turns their every spell into a death sentence.

  • Curiosity and Helm of the Ghastlord give you tremendous card draw. Both also go near-infinite with Niv-Mizzet, providing a strong alternate win condition. Ghastlord combos well with Nekusar, since they are forced to discard every card they draw.

  • Sigil of Sleep turns your wheel effects into mass bounce spells, tearing apart opponent offences.

  • Phyresis wins games quickly. Combined with a wheel, and you can end the game on the spot.

  • Imprisoned in the Moon and Deep Freeze can remove an enemy commander without forcing a zone change. As such, they're forced to just sit there on the battlefield in their transformed state, never being given the option of returning to the command zone.

Hope some of that helps!

crowned on Krenk that 3 times

1 month ago

Outpost Siege is a great card and probably a strong replacement for Boggart Shenanigans. I never found myself tutoring for the latter, since it was just not too impactful enough in 1v1 scenarios - multiplayer can differ!

Siege is giving you an extra card each turn; even allowing you to play an exiled land card, if you don't need it choose dragons and you can ping any target (and it works around gy replacement effects aswell). It might be slower, maybe just a Winds of Change or Reforge the Soul can help you to get what you need faster.

Frenetic_Phyresis on *Locust* Fuckery

1 month ago

The concept seems fine, so I'm just going to ramble off a list of cards for you to consider:

Teferi's Puzzle Box Consecrated Sphinx Winds of Change Font of Mythos Howling Mine Coat of Arms Favorable Winds

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