Winds of Change

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masters Edition Common
Portal Rare
Fifth Edition Rare
Fourth Edition Rare
Legends Uncommon

Combos Browse all

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

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Winds of Change Discussion

PookandPie on Where's the Razer in all this chocolate?

1 day ago

Day's Undoing should not be in this deck. You can only cast it if you have Leyline of Anticipation on field to play it on another player's turn- meaning it is a functionally worthless card without another card (and you run no tutors). To explain: As part of ending the turn when resolving Day's Undoing, all objects on the stack or waiting to go onto the stack are exiled. They don't resolve, so even with Nekusar on board, this does 0 damage without a way to cast it on someone else's turn.

Drop it ASAP for Winds of Change or Whispering Madness. Wheel and Deal isn't a bad option either.

Is there a reason you're using Megrim over Liliana's Caress?

Waste Not may potentially be a good call, as well.

Matt_The_OGRE on Could you please help me ...

2 days ago

If your plan is to win by making people draw and discard then more wheels should always be welcome. The main ones being Time Reversal, Winds of Change, and Molten Psyche. More expensive options are Time Spiral, Wheel of Fortune, and the all powerful Timetwister.

With all the wheel effects, Waste Not should be an autoinclude with all the value it can generate. With all the mana that you can get, Gemstone Array can help fix it for any color.

Other considerations for the deck are Anvil of Bogardan, Liliana's Caress, Bloodchief Ascension and Breathstealer's Crypt.

As for what to take out, Day's Undoing while being a wheel effect really helps your opponents out first unless you have Leyline of Anticipation out. Also, Wheel of Fate may be too slow. Viseling and Servant of Tymaret probably aren't needed. Convolute could be swapped straight with Counterspell.

Overall, i think you have a pretty solid deck though and have fun tormenting your opponents. ;D

greatdevourer on The Izzet Equation - Themed Budget EDH

2 weeks ago

Have you considered any of the following:

Mindwrack Liege to help make your creatures a little bigger

Teferi's Puzzle Box, Winds of Change, or Psychic Spiral to annoy your opponets more

Whirlpool Drake, Whirlpool Rider, or Whirlpool Warrior to refresh your hand

Overall, I like your theme and it seems pretty good.

ogorek on Kydele, chosen of me

2 weeks ago

I think you commander would have to be Vial Smasher the Fierce so you can have the red/black, Thrasios, Triton Hero. Would also recommend playing Winds of Change.

Lilbrudder on Yidris

2 weeks ago

You may be able to trigger it, but even then its very low impact. If you want great budget cards for your archetype you definitely need Jace's Archivist and Notion Thief. Thief is incredibly good Winds of Change to essentially mind twist the table while drawing 20+ cards. It would seem the cards you need the most are cheap tutors Lim-Dul's Vault, Mystical Tutor, Bring to Light, Dark Petition and pain lands like Yavimaya Coast. Color fixing with your mana base is going to be very tough. Fellwar Stone is great. Most the cards I the cards I am suggesting would simply be great for all 3 brews.

Robobro72 on Kurkesh, Onakke Ancient - Forgemaster Combo

2 weeks ago

Thanks, Addrum for the feedback, and I certainly agree that some of my spellbomb/egg effects are less effective than wheels. However, I'm hesitant on any of them that dump cards into my opponent's GY due to a lot of the decks that my opponents run, but Winds of Change seems like a great card.
Staff of Nin has always been a consideration since I'm often against Mizzix of the Izmagnus and similar small commanders, but the CMC is a bit scary until I can get my hands on cards like Mana Vault or Grim Monolith. Will test though
Once I have 3-4 more fast/big mana cards, many of the larger, splashy effects will be cut for draw, wheels, and Clock of Omens synergy. Until then, Mycosynth Lattice and to a lesser extent Unwinding Clock, or Dross Scorpion feel unnecessary since most of my artifacts that tap sac themselves or are used in the combo. The Forgemaster will basically always kill itself while I have either my Commander or Rings in play. It's hard to explain, but it's mostly that those cards feel win-more judging by my average board state.
Really dig those shuffle wheels though, thanks a million!

Addrum on Kurkesh, Onakke Ancient - Forgemaster Combo

2 weeks ago

You would benefit more of having wheels than narrow card draw like Quicksmith Genius or Endbringer. Winds of Change, Incendiary Command and Magus of the Wheel are nice budget options. Staff of Nin also would fit really well here as win con + card draw.

I'm surpriced by the lack of Mycosynth Lattice and Unwinding Clock. Dross Scorpion is a must in a Forgemaster deck.

Pal00ka on Hivis Lord of Dragons

3 weeks ago

I'd add in more wheels to cycle through your deck and mess with your opponents since dragons are big and you'll need more time to setup (typically). Wheel of Fortune, Burning Inquiry, Winds of Change, etc. fit the bill.

Taurean Mauler is cheating, haha.

Coat of Arms & Eldrazi Monument

You need so much more haste. Fervor, Hammer of Purphoros, Mass Hysteria, Urabrask the Hidden, and/or Anger. I think you could even add a few 1-shot haste & draw spells since I think that's typically how a turn will play out (like Crimson Wisps).

Dragon Roost

War's Toll, Price of Glory, Mudslide, Uphill Battle, Citadel of Pain, Pyrostatic Pillar are fun red enchantments to consider.

Defense Grid & Mana Web to counter counters.

Possibility Storm could snag a bigger dragon.

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