|Commander / EDH||Legal|
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Winds of Change
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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Winds of Change Discussion
2 days ago
Oh I knew full well what you meant with unpredictability used as a way to describe how the deck plays out - that's why I made note of decks using multiple strategies and how they fall victim to being less focused than decks with singular strategies.
As for making the most of a Nekusar deck, he was one of my first generals outside of Precon decks. And I tend to maintain the belief that a general and their deck ought to utilize their ability/strengths, otherwise you'd be just using the colours and have Nekusar as a mere shell.
That being said I've seen people incorporate 5c shells with Nekusar in the 99 as a hidden general. They're neat in their access to all colours. With Nekusar specifically, focus on his strengths. He's built primarily for Wheeling opponents. While wheeling doesn't equate to combat damage, Nekusar Infect is perhaps the most consistent and competitive way to win. gives you access to Molten Psyche, Reforge the Soul, Winds of Change, Fork and Wheel of Fortune; gives you Windfall, Timetwister Wheel and Deal, Twincast Jace, Memory Adept. gives you Megrim, Liliana's Caress, Waste Not, Chains of Mephistopheles, painful quandry and access to Tainted Strike, Glistening Oil and Phyresis. Hybrid colours in this Shard give you access to Whispering Madness, Notion Thief, Phyrexian Tyranny, etc.
Aggressively abusing what your general does, in my eyes, yields the best results of that general. Nekusar is designed to punish your opponents for drawing. A quick, and relatively cheap combo with Nekusar on board is Fork + Winds of Change + Tainted Strike; for you can kill an entire board with lethal infect.
1 week ago
Probably needs to be more streamlined, in my experience Partner Commanders tend to not be very fast unless they are enabling some sort of fast combo, and you don't seem to have a lot of pieces needed to combo off fast.
Paradox Engine is insane with Kydele, Chosen of Kruphix, and it combos perfectly with Isochron Scepter (and a respectable package of instants), easy inclusions that also strenghten Akiri, Line-Slinger incidentally.
I'd run a lot more wheel effects, and there are some not too expensive in the likes of Windfall, Winds of Change, Molten Psyche, Reforge the Soul, also ways to make use of the cards you pitch, like Past in Flames or even Snapcaster Mage, Torrential Gearhulk, Jace, Telepath Unbound and such.
Even if you go infinite on mana, which you can with the cards you already run, I don't see exactly how you'd turn that into a win right away, so you might actually go infinite without being able to win the game on the spot. Also, you can make infinite colorless mana, but not convert it to any color, so even if you draw into your whole deck with Staff of Domination, you wouldn't be able to cast more than a few cards, Gemstone Array is a good addition that helps with that as well, and if you want to win by drawing your whole deck, maybe Laboratory Maniac as well, even though I'd prefer some kind of Fireball which is my weapon of choice.
Check out my deck for any additional insight if you want to. Kydele and Akiri are not the most competitive pair, but they are very underrated nontheless. Really fun duo to play, I just think you need to fine tune your list a bit more to be able to make the most of it consistently ;)
Commander / EDH
SCORE: 4 | 4 COMMENTS | 400 VIEWS | IN 3 FOLDERS
1 week ago
Needs a Natural Order, Worldly Tutor, Blasphemous Act, Sol Ring, Mana Vault, and possibly Lurking Predators. These should probably go in over other non-creatures (to keep the creature count as high as possible, and avoid Ruric's punishment). Also, Lightning Greaves over Swiftfoot Boots.
Another neat combo to fetch with Defense of the Heart and friends is Xenagos, God of Revels and Blightsteel Colossus (both of which could merit slots here on their own). Vorinclex, Voice of Hunger is the best thing to Natural Order for, as well.
Why all of the MLD? I'd cut Wildfire, Destructive Force, and Jokulhaups. While I'm not one of those people who always abhor MLD, it just doesn't seem to fit here, and you could use the slots better? The only one I'd probably keep is Decree of Annihilation, because you can cycle it will a strong board state to secure your victory.
I'm going to punctuate this for emphasis: You. Need. More. Card. Draw. Harmonize, Rishkar's Expertise, et cetera. Wheels don't count, because they are usually massive card disadvantage if you can't out-tempo your opponents with the new cards.
Overall, though, seems like a good deck! Hope this was helpful! :)
3 weeks ago
For a wheel deck you don't run a lot of wheels,
Is this a French list? I can't help but notice the large amount of permission and spot removal, but a lack of board wipes (which are very important for multiplayer spell decks
What I learned from my years of playing nekusar is that a wheel deck works best when it functions without nekusar and he is simply a bonus, as you are mostly spells,you want the deck to function by itself, And if you took nekusar out of the picture (also common cuz of how common creature removal Is, and after a few casts he gets pricy) then cards like Curiosity, Helm of the Ghastlord, and Glistening Oil become obsolete when you can simply cast a game changer like Evacuation,Cyclonic Rift, Blasphemous Act, Damnation or Toxic Deluge, resolve an Underworld Dreams Dream Halls or Liliana's Caress and chain of wheels for lethal
I would recommend more hard wheels for efficiency, such as Reforge the Soul, Dark Deal, Winds of Change, Windfall as well as ways to copy Memory Jar and Teferi's Puzzle Box as well as any mana rocks such as Copy Artifact, Goblin Welder, Phyrexian Metamorph and Sculpting Steel.
1 month ago
Day's Undoing should not be in this deck. You can only cast it if you have Leyline of Anticipation on field to play it on another player's turn- meaning it is a functionally worthless card without another card (and you run no tutors). To explain: As part of ending the turn when resolving Day's Undoing, all objects on the stack or waiting to go onto the stack are exiled. They don't resolve, so even with Nekusar on board, this does 0 damage without a way to cast it on someone else's turn.
Is there a reason you're using Megrim over Liliana's Caress?
Waste Not may potentially be a good call, as well.
1 month ago
If your plan is to win by making people draw and discard then more wheels should always be welcome. The main ones being Time Reversal, Winds of Change, and Molten Psyche. More expensive options are Time Spiral, Wheel of Fortune, and the all powerful Timetwister.
As for what to take out, Day's Undoing while being a wheel effect really helps your opponents out first unless you have Leyline of Anticipation out. Also, Wheel of Fate may be too slow. Viseling and Servant of Tymaret probably aren't needed. Convolute could be swapped straight with Counterspell.
Overall, i think you have a pretty solid deck though and have fun tormenting your opponents. ;D
1 month ago
Have you considered any of the following:
Mindwrack Liege to help make your creatures a little bigger
Overall, I like your theme and it seems pretty good.