Winds of Change

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Uncommon

Combos Browse all

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Winds of Change Discussion

Pal00ka on Mirrors's Power

2 weeks ago

Thousand-Year Elixir and Threaten effects for more untapping.

Mirror March , Twinflame and Heat Shimmer are fun and on-theme.

Feldon of the Third Path is great recursion in .

Tormenting Voice , Cathartic Reunion , Wild Guess , Stolen Strategy , Staff of Nin and Winds of Change are more card draw options (of which I think you need more of).

PookandPie on Stanky Janky Vial Smasher INFECT Multiplayer

3 weeks ago

Hello, I saw the message you left on my wall, and I'm pretty sure this is the deck you were asking about, right?

So, when you say competitive, how competitive do you mean? cEDH is somewhat of a different beast from the usual EDH, where decks have average mana costs under 2, and you should be able to goldfish a win early (like turn 3 or earlier) and win through disruption turn 5+ and beyond. Grixis Storm is an established cEDH archetype, and that's most likely what you could slide these Commanders into (Kess and Jeleva are the usual Commanders for such a thing, but there's no reason you couldn't use partners even if they're a little suboptimal; it's the 99 (or 98, in this case) that would be most important to set in stone). Also, cEDH ain't cheap. Your deck will probably have a similar price tag to some of mine if you actually go all out on optimization (for example, check my Breya list here. It can win turn 2 with no acceleration at all, turn 1 with acceleration. The deck has a hard time with disruption, though, which is why it's geared toward winning as fast as possible. If that's what you have interest in, then a complete rework of this deck may be necessary as your mana costs are simply too high to support this at current.

So, that said, if you're just wanting a good Vial Smasher/Kraum deck, I can help with that. Keep an idea of swapping Kraum for Silas Renn in the back pocket, though, because he can be nice recursion at a low-creature table.

Isochron Scepter + Dramatic Reversal + mana rocks is a great way to produce infinite spells cast and mana. It's generally easier to pull off than Rings + Monolith, and while it does require more moving parts, those parts are all cards you should be happy to see anyway (artifact or creature based ramp). As it stands, I only see 9 mana rocks in this deck- that number should be increased. Talisman of Dominance and Indulgence should go in, as should Fellwar Stone . Chrome Mox would be a nice inclusion as well. Charcoal Diamond and Sky Diamond make reasonable budget inclusions until you can get Mox Opal or Mox Diamond . That'll put you up to 15 mana rocks and 37 lands, so you could probably drop a land or two to hover around 50 mana sources. I also see that you have Power Artifact in the deck, and it might be a good idea to add Grim Monolith since those also produce infinite mana together (skip adding a Diamond to add this). I recommend dropping:

Metallurgic Summoning (card seems meh; it can win via Dramatic Scepter but your draw spells and Comet Storm, etc., do this already).

Platinum Angel (it's a nice card, but this doesn't really help you win unless you were absolutely going to lose after you reached 7 mana, and involves nobody having a kill spell. Most of the time, having removal or a counter would be straight up superior to running this card).

Kaervek the Merciless (he's a great effect but 7 mana is quite a lot).

Strionic Resonator (this doesn't do that much here, not that I can tell. I may be glossing over something, but it's not like this is a Brago deck where this goes infinite with a Sol Ring or something).

Invoke the Firemind (this isn't great unless you have infinite mana, and you already have better draw spells once you get infinite mana)

And 1 land. This'll let you fit the above mana rocks in.

Swap Torrential Gearhulk for Mission Briefing .

Swap out Murderous Cut for Toxic Deluge , Voidmage Husher for Stifle (the latter isn't reusable but it's 25% of the mana, which is huge). Fire Covenant is better at a lot of tables than Hero's Downfall, I'd make that swap. Curtain's Call could probably just be cut for something, anything, else.

I recommend putting Notion Thief into the deck, alongside Wheel of Fortune , Windfall , and possibly Winds of Change . Drawing 20+ cards in one turn all the while forcing your opponents down to 0 cards is hilariously useful, and each of the cards mentioned are reasonably good on their own. Cutting Reforge the Soul, and probably 2 of your worst extra turn/X spells might be valuable, here. Stunt Double could also be cut if you need the space but don't want to drop anything else.

Now, the most important thing about these cards is being able to find them! So, I recommend adding:

Lim-Dul's Vault , Fabricate , Merchant Scroll (finds Dramatic Reversal), Reshape (this one is hit or miss sometimes, but it can be very beneficial to find your Scepter or a mana rock capable of supporting Scepter), Tainted Pact (this deck is perfect for Pact; if you have Reversal and an X spell in your hand, it gets you Scepter. This would be a little better if you were using Vial Smasher/Thrasios since you wouldn't need an infinite mana outlet in hand to use it, but still, it's very, very strong). Frantic Search is free card filtering, and Muddle the Mixture can find anything 2 mana or function as a counter spell if you need it. The flexibility is worth the higher cost to tutor. I, at least, recommend Lim-Dul's Vault, Muddle the Mixture, and Frantic Search. Merchant Scroll would also be very nice.

Okay, so that's a bunch of changes, but you should notice a pretty sizable reduction in mana costs across the board, and some pet cards are still left in (copious extra turn spells, Mind's Dilation, etc.) that could probably be up for review at a later date. You should be able to reach 5 mana on turn 3/4, pop an extra turn spell or two, and then assemble an infinite mana combo to win. If you're wanting to go cEDH though, let me know, and I'll show you some things for Grixis Storm.

Hamroids on The Wheeling False God

1 month ago

This looks like loads of fun! Have you considered Sunder at all? Playing that in response to your own Windfall , Winds of Change , or Molten Psyche could even further push everyone's card draw late in the game for a big finish.

hkhssweiss on Niv Mizzet

2 months ago

You can try adding in Winds of Change and Tolarian Winds for some fun interaction or even Teferi's Puzzle Box ~

IIITheJManIII on Consultation Kess: a Primer

2 months ago

They're really good to have. The combination of a wheel and Notion Thief is usually a game winning play. You should run Notion Thief either way, and I'd maybe try Winds of Change and Whispering Madness or another piece of interaction like Winds of Rebuke . Thank you!

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Winds of Change occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%