|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
Combos Browse all
Winds of Change
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Winds of Change Discussion
6 days ago
They're really good to have. The combination of a wheel and Notion Thief is usually a game winning play. You should run Notion Thief either way, and I'd maybe try Winds of Change and Whispering Madness or another piece of interaction like Winds of Rebuke . Thank you!
2 weeks ago
Love this deck. Mine is very similar but a few cards of mine are all stars:
Firestorm is amazing. Won a few games with it when combat wasn't enough (rarely)
Winds of Change as a cheaper alternative to wheel. Not as good, but definitely a good 1 mana hand reset to keep the storm going
Kher Keep sometimes your just don't have anything better to do. Use extra mana for extra creatures. This has definitely helped me hit a critical mass of creatures on a longer game for that one crutial storm turn!
Wild Slash Insult / Injury , Insult is better but more mana and a sorcery. Honestly my play group plays plenty of fog type effects. Helps me push through in the end. Idk about these tho. Maybe not worth the slot.
4 weeks ago
kysnou on Locust God
1 month ago
This is a fantastic deck for its cost. Really budget and I like that. There are a lot of upgrades you can make if you have the cash to spare.
Wheels: Teferi's Puzzle Box, Memory Jar (surprisingly cheap), Wheel of Fate, Wheel of Fortune (the most expensive option), Reforge the Soul, Winds of Change, Memory, Magus of the Jar, and Magus of the Wheel. You definitely shouldn't have all of these, just a few. Wheels are great regardless, but with your commander out, then you get a load of little bugs to go with the card advantage.
Bug buffs: Mindwrack Liege to make all the bugs bigger threats. Altar of the Brood is a good alternate wincon. Loyal Drake guarantees a locust each turn, in case everything goes wrong. Coat of Arms makes all the bugs massive.
Elixir of Immortality makes it harder to deck yourself.
Skullclamp to turn you bugs into more cards, and thus more bugs.
Gamble to grab combo pieces.
A Counterspell and Rewind are good spells to have. I noticed your initial decklist is a little light on removal, so a Blasphemous Act and a Vandalblast will be fine, along with any others you can think of.
This is a fantastic deck, these are just some upgrades I would suggest. I would also make your mana base a little better with some more dual lands and mana rocks, but usually those are the most expensive cards to grab.
1 month ago
That's very true. Winds of Change is in the deck to make it easier to go off and kill everyone at the table once you have drawn your deck, but I ran into the issue that its almost impossible to kill someone with infinite life. If I put in Cavern of Souls that would allow me to ensure that Niv-Mizzet, the Firemind and Laboratory Maniac resolve as they are just flat out win cons. I'll test it and let you all know how it goes. Thanks again for the advice and please keep it coming. ^_^
2 months ago
Hey, honestly you should consider simplifying everything. Start by cutting Ishai, Ojutai Dragonspeaker, white and blue and just playing Smasher with red and black? I suggest this because of the budget; it's easier to make a good two color budget deck than a four color one. When playing four colors on a budget you really need to restrict the types of cards you play in some colors. For instance here because of the manabase it's better not have or cards in the deck. Instead mostly red and black cards only splashing the two other colors which makes it easier on the manabase and more consistent that you can cast cards in your hand because you have the right mana. With two colors however you increase deck consistently; you only have to worry about being able to cast black and red cards.
Cards like Rakdos Return, Torrent of Hailfire, Ribbons, expand with more of these types of cards:
- Black Sun's Zenith
- Mind Twist
- By Force
- Decree of Pain
- Blasphemous Act
- Comet Storm
These cards want a lot of ramp:
A problem with just red and black can be draw, but there's a few good budget draw spells to choose from:
- Night's Whisper
- Faithless Looting
- Sign in Blood
- Read the Bones
- Magus of the Wheel
- Reforge the Soul
- Bloodgift Demon
- Winds of Change
2 months ago
Since you are running the classic combo, I would suggest running the hand cycling route in using cards like Wheel of Fortune, Reforge the Soul, Time Spiral, Tolarian Winds, Winds of Change. To make your deck run more consistent you can also consider running tutors such as Mystical Tutor, Personal Tutor, Merchant Scroll, Gamble, Intuition. Cards that give you early game advantage as well would be Mystic Remora, Rhystic Study, and Search for Azcanta Flip. Some of the cards are pricey, but that's what you want if you want to dominate cuz there aren't much options for efficiency.
Hope that helps!
2 months ago
juuuj12345678901 If ya wanna abuse Nivvy with the curiosity combo, you should definitely include cards like, Winds of Change, Tolarian Winds, Day's Undoing, Commit / Memory, Time Reversal, and Reforge the Soul. Aside from that more access to the mana rocks would also be ideal such as Fellwar Stone, Commander's Sphere, Coldsteel Heart, Chromatic Lantern.
Hope that helps!
Winds of Change occurrence in decks from the last year
Commander / EDH:
All decks: 0.21%