Winds of Change


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Portal (POR) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Legends (LEG) Uncommon

Combos Browse all

Winds of Change


Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Price & Acquistion Set Price Alerts





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Winds of Change Discussion

MRDOOM3 on Nekusar Fun

1 day ago

You know what's a really nice way to lose friends? Equipping a Grafted Exoskeleton onto or enchanting Nekusar with Phyresis. Wound Reflection is also really nice.

More wheels are always nice. Windfall, Time Reversal, Winds of Change, Wheel and Deal, Magus of the Wheel, Teferi's Puzzle Box, etc.

More forced draw/damage you can run are Dictate of Kruphix, Seizan, Perverter of Truth, Fevered Visions, Ebony Owl Netsuke, Howling Mine, Font of Mythos, Well of Ideas, Otherworld Atlas, Underworld Dreams, Fate Unraveler, Kami of the Crescent Moon, Iron Maiden, etc.

Since you're running Price of Knowledge, you also can consider cards like Cyclonic Rift, Evacuation, and Devastation Tide for the purposes of filling up your opponents' hands for maximum damage.

I personally do not see how Notion Thief synergizes at all with Nekusar, he may just be control, or I may just be completely stupid.

miracleHat on Spirit_Logan

1 day ago

Moving this to your wall that for all of my secrets aren't revealed on internet forums :P


I've played +/-15 competitive games with it (this does not include roflstomping casual decks). I should also point that I know my playgroup VERY well, and that I know how they think, their decks, and the plays that they are most likely to make. Games are usually decided by "who can successfully combo off first?", followed by, "okay it's turn 7: who can combo off now?" There is a notable lack of stax decks. If you are facing shattergang bros, grand arbiter, and/or [insert any other good stax decks] you will find that you will lose more. You will want to make your personal adjustments to what you are facing.

Mulligans: I will mulligan down to 4-5 regularly. This is because turn 3 Windfall -> turn 3 Timetwister -> turn 3 Winds of Change -> my turn 3... These aggressive mulligans also contribute to a higher win chance, and riskier game play.

So far (and yes I have done the statistics for this), 95% of the time you will win before the end of your fifth turn, assuming no outside interruptions.

I will update my prossh deck online and write an actual description for it to help understand how the deck works and wins.

chadsansing on Arjun's Flaming Wheel

1 week ago

How do you feel about how much control you have over wheeling? I would worry about discarding or wheeling over Laboratory Maniac (although most of your wheels put cards back in your library, which is oddly in tension with the maniac). Maybe Winds of Change would be better than Windfall or Wheel of Fate to keep the maniac around?

I use a similar strategy in Revenge of the Nibblers, but with The Locust God as my commander, not that it's any more or less removable than the maniac or Arjun, the Shifting Flame.

I try to land a Kindred Discovery when I have combo pieces out like Altar of the Brood, Impact Tremors, Laboratory Maniac, or Purphoros, God of the Forge. That lets me respond to my draw triggers one at a time, rather than to a wheel effect that must be completed. Then I can draw all of my deck except for 1 or 2 cards and pause to respond to a draw trigger with an instant that goes back into my library, like Blue Sun's Zenith. Along the way, I use some combination of Ashnod's Altar, Gemstone Array, Mana Echoes, and Phyrexian Altar to store a ton of U mana to keep drawing the zenith and re-casting it back into my library.

I can't literally do that forever, but I can do that long enough to take care of libraries with a few more cards than mine or opponents with high, but not infinite, life totals.

I wonder if more win cons might be helpful here.

Happy brewing!

PookandPie on Breya The combo Artificer

2 weeks ago

Hey there. I've been working on Breya for a while, so I do have some suggestions for you. My experience will be coming from this list: Breya's Party Pants.

You have Notion Thief, but no Wheel of Fortune, Winds of Change, or Windfall. The Notion Thief combo is so good I would actually recommend dropping another combo to fit them in.

Bomberman is your strongest, easiest way to win. It is hands down faster than Ironworks + Deathmantle + Breya as you win with only 4W (if LED is in hand too) or 5WW if LED is in the graveyard, because you don't even need Breya on field to use it. Worldgorger is the close second combo. Keeping a third in case you're unsure of discarding your hand/exiling your board state is fine: I use Notion Thief + wheel for mine (which is why I'd recommend it to you: I've literally never lost a game after doing that, commonly winning the same turn with all the fast mana I draw), but I don't see many cases where Impact Tremors, Disciple of the Vault, or Reckless Fireweaver would be that beneficial. I'm fairly certain they're only required for Sharuum's combo, which is literally your slowest (worst) combo- even the Deathmantle one only takes 9-10 mana (Altar vs Ironworks), but at least in that circumstance one of those cards is in the Command Zone. Once you have infinite colorless mana and tokens, you just Lightning Bolt everyone to death using Breya's ability (same as you'd do with infinite colored mana, honestly). You could easily drop 2 of those damage effects for Windfall and Winds of Change, which is a combo with Notion Thief that will Mind Twist your opponents and draw you 20+ cards, commonly right into a win condition.

Hell, a few weeks ago I had an opener where I had Winds of Change in hand with Vampiric Tutor, Reanimate, Lotus Petal, Faithless Looting, and 2 lands. I spent turn 1 Vampiric Tutoring Notion Thief to the top of my library, played Petal and cracked it for Looting, discarding the Thief. Next turn, I played Reanimate, then Winds of Change, and each opponent shuffled their 6-7 cards in, I drew over 20 cards, played Mana Crypt, Mox Diamond, then Frantic Search, discarding Worldgorger Dragon, then played Dance of the Dead with the two lands I untapped and won the game right there because my second land was Gemstone Mine.

A t2 or t3 Notion Thief easily ends games due to how much you'll draw, lol, and I see you're running the Thief, but not the wheels. So definitely look into the wheels to enable him, yourself. And feel free to look at my Breya build too if you need ideas. I kind of went all-in on Bomberman/Gorger combo, but that's not for everyone and I get that.

Sgtpopnfreash on Kess, On the Rocks

2 weeks ago

Well I have some suggestions. First you have way too many mana rocks. Gilded Lotus, Coalition Relic and Chromatic Lantern should be the first to go. With the mana base you have there is no need for sub-optimal ramp such as Chromatic Lantern or Coalition Relic and your mana curve is low enough that Gilded Lotus is just too much. You should also cut at least 1 signet or 1 talisman maybe one of each. Other artifacts that should go are Lightning Greaves because Kess, Dissident Mage is not at all necessary to a full storm build and having a card just to protect her from destruction isnt worth a card slot. Now as for your win conditions, if your going 1 creature then you should really just use Aetherflux Reservoir. Using Reiterate on Lightning Bolt with Paradox Engine is kinda clever but its very mana intensive, requires you to run lots of sub-optimal mana rocks and if you streamline your deck you will consistently get to an Aetherflux Reservoir win much faster. Take out Tendrils of Agony and Lightning Bolt. Now for Paradox Engine. This card doest synergize at all with Kess, Dissident Mage's ability and since you only get one spell each turn from her your going to need to rely on your deck for your gas. You should 100% replace Paradox Engine with High Tide and build your deck around that card. Add cards like Frantic Search, Time Spiral and Snap. Replace Vault of Whispers, Urborg, Tomb of Yawgmoth, Sulfur Falls, Seat of the Synod, Great Furnace, Glimmervoid, Drowned Catacomb and Dragonskull Summit with Island's. You should also take out Winds of Change, without Notion Thief its not really a great card since you might just refill your opponents hands. There are several other questionable instants and sorceries but this is already a lot coming at you so ill just link to a couple different decks people have been trying out to give you examples. The final few cards I will suggest are Mystic Remora, Paradoxical Outcome, Future Sight, Necropotence, Helm of Awakening, Sensei's Divining Top and Hurkyl's Recall

RMC13135 on Uncage Me

3 weeks ago

Actually I suppose there is the interaction with Chains of Mephistopheles that I didnt consider. That's interesting. I feel Winds of Change maybe just better than playing Burning Inquiry if that's what you're really after.

Though, that interaction would really mess you up too. It would actually mess you up way more than your opponent. Ugh.

chadsansing on Good replacements for wheel effects ...

4 weeks ago

I would like to pitch as many recurring wheel effects as possible to include either more counter magic or more political draw cards in Revenge of the Nibblers, my The Locust God EDH deck.

What might be the best counter magic or political cards to replace others like

AioriaxWingz on Purphoros, Forger of Goblins [[Primer]]

4 weeks ago

Imp... Imperial Recruiter!!?? This card cost almost half the whole deck price.. @[email protected] secondary choices..? @[email protected]

Another question, how do you think if put in Sol Ring & Ruby Medallion instead of Desperate Ritual & Pyretic Ritual?

p/s: Winds of Change nice card!!!

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