|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Eldritch Moon (EMN)||Rare|
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Bruna, the Fading Light
Legendary Creature — Angel Horror
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.
(Melds with Gisela, the Broken Blade.)
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Bruna, the Fading Light Discussion
1 month ago
Yes, I do understand I have a lot of nonoptimal cards in here, mostly because they are what I currently had on me (I spent nothing so far, but I do have around a $150 budget for upgrades). I will likely purchase some of the standard modern removals (I was basically overwhelmed by my options, but this is a GOOD list). I do want to keep Bruna, the Fading Light as it is a win condition on the off chance it does hit the field (and it can revive Gisela as well for the meld!).
Sorin I do like for the value he provides against control-type match-ups, Elspeth may removed as I do agree 6 CMC is very high!
I appreciate the feedback! I will start shopping for these options! Thanks again!
1 month ago
First of all, what's your budget?
Then, aren't 26 lands a bit too much?
Since you play , I'd suggest two of the best removal this colours have in modern: Path to Exile and Fatal Push , that could fit the deck instead of Anguished Unmaking , Cast Down , Grasp of Darkness , Declaration in Stone , Ayli, Eternal Pilgrim and Royal Assassin (the assassin basically does nothing: it enters at 3, it's easily removable and it's effect isn't so good cause you only destroy tapped creatures)
A good angel that could fit this deck is Restoration Angel : it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with Blade Splicer (which it's also a human). In my opinion it should replace Angel of Condemnation , which it's too slow and can be easily removed
Kambal, Consul of Allocation is a good card, but it should go, if you really want it, in sideboard: in some games you won't need it
If you put in at least 3x Path to Exile and 3x Fatal Push you won't need The Eldest Reborn . It's too slow, the opponent chooses what to destroy and most of the times you'll lose before doing the third effect
I understand it's something funny to make if it works, but I personally don't like Bruna, the Fading Light . It increases your mana curve, can be easily removed and if opponent has something to deal with graveyard or exile things (like Rest in Peace , Relic of Progenitus , Leyline of the Void or Path to Exile ), you won't even use it's effect.
Thraben Inspector it's a good card, why don't you make it a 4x?
Plansewalkers: I'm not sure about Elspeth, Sun's Champion and Sorin, Grim Nemesis , I mean, they have good abilities, but on turn 6 do you really want to cast them? The only way to see if they fit it's playtesting them
1 month ago
Hey Zerraphon, nice you liking the idea! Well you want the protection pieces i got in there. I am playing in a meta where removal is not the focus of a lot of decks but there are some nasty things that from time to time fly around. It helps a lot having Avacyn, Angel of Hope and her little sister Deathless Angel around. Same goes for Teferi's Protection which you can also replace, if it is not in your budget, think Boros Charm is a nice addition. The black pieces i got in this deck are mostly supportive and you don't really need black. Most of your draw can be done from blue anyways and recursion is decent in white. Make sure you got Bruna, the Fading Light in there, i replaced her with Phyrexian Reclamation cause it is just cheaper. The only thing you lose from not having black is some decent removal in form of [Utter End] and potentially Merciless Eviction (did put that into my licia deck thats why it is not in this deck). The other way you profit from red. I think you should really put stuff in that gives Haste ( Fires of Yavimaya Dragon Tempest ) and so on. Doublestrike should also be a higher priority if you have red. Think if you build around KT you need to try out how the ramp and draw from the commander plays out. This deck is build around ramping early, thats why there are 13 pieces, but also tuned to not heavily have to rely on your ramp spells. If you get to 4-5 Lands you are mostly good to go and the deck functions. It is a slower mid range control deck and red should probably accelerate this a little bit, cause you can give your creatures haste. I think thats why you probably dont need that much protection spells, cause you can prepare your turns in your hand because of haste. This deck has to protect the board state over several turns, cause of the +1/+1 counter theme that is the shell for the Angel Tribal. I just suggest you to find a shell for your ladies and awesome Angels and go from there. Doublestrike beatdown would be one thing to consider. After that, play test a lot. It takes a lot of time to refine how many cards you need for your strategy and how many you can devote to other stuff. Would also suggest to think about a second win condition that doesn't resolve around combat damage. I took in the Debt to the Deathless that allows me to close out games that otherwise are unwinable. I think you got a lot of stuff in red like Chandra's Ignition and so on. Have fun building! If you have any questions towards which Angels to include (cause i know it is hard to cut them) just ask!
1 month ago
Resolute Archangel has saved me a lot of times, she is in the deck only because the restorate life ability... its a good card to discard in early game and retrieve in late game with Bruna.
The idea in the deck is retrieving my creatures from the graveyard "cheating" mana costs and be able to do a boardwipe and get a good creature back with the commander or other spells. Mistveil Plains put the card on the bottom of my library... not helps a lot( in my opinion) Emeria, The Sky Ruin is a good card. definitively i will put in the deck!
1 month ago
The first Kaalia of the Vast attack by Rakdos the Defiler is definitely the most destructive. Using him against Tier1 Commanders, like Kess, Dissident Mage, Thrasios, Triton Hero, Etc. can get me the 1 or 2 turns I need to combo, otherwise, Kaalia of the Vast is sometimes just a turn or 2 slower.
Against a ramp or draw , Often I will attack / sac 1/2 my permanents to keep the board state bare. I rebuild slower than any other deck out there, but if I can keep the board clear, the Rakdos the Defiler puts a fast count-down on a player to find a solution. You have to be careful because it hurts your board state, and the opponent your attacking but slows you down against the other 2 players (assuming a 4-player multi-pod).
I do have Volrath's Stronghold as a limited alternative.
I always thought that the one shot Rakdos the Defiler with very little sac outlet, and very little return to hand synergy wouldn't be the right card, but I've never been unhappy having him, there is always someone that needs to be set back or slowed down. I suggest try him for a bit, the 7 damage and sacrifice half-permanents and then a 7 flying blocker where you can unleash him if it makes sense to you (like many of your permanents are demons for example), is pretty good. See if you like him, I thought I wouldn't, couldn't understand why people played him, then I tried him and got ahead of Kess, Dissident Mage, works better than an Iona, Shield of Emeria because you can't say and and whichever you don't removes your Iona, Shield of Emeria.
Bruna, the Fading Light is definitely fun, if the games you are playing often allow you to get to CMC7 mana, she is very fun! Ours usually I don't get much past 4-6 mana if I get a Mana Crypt before someone is infect or combo'ing.
1 month ago
Thank you for taking the time to look at my build Spirits
I'll definitely follow up on some of this advice. I know top is really good but I didn't realize how much work it puts in assuring the combos go off in this deck.
I think I'm going to keep Bruna, the Fading Light in here entirely for the fun of it not because she plays well with the rest of the deck but I understand the reasons why she shouldn't be included in the most competitive version of the deck.
I will also likely remove Necromancy and Entomb, I thought having both would increase the likelihood of using recursion to it's potential but I see now that you've pointed it out it's more likely to get in the way without introducing more combo pieces for either.
I will definitely take Temple of the False God out soon, hopefully I can replace it with a Chrome Mox in the future for those early combos.
Lastly I was wondering how Rakdos the Defiler plays, he seems really good as a Kaalia drop since you get around his initial sac but I'm wondering if you ever use him to attack again since you would likely have to sacrifice lands on the second attack or have you found after the first use his second attack is unnecessary?
1 month ago
Further to the comments onKaalia, Mirror Breaker EDH
Bruna, the Fading Light make sure you understand that she doesn't work if you play her with Kaalia of the Vast. She only works if you cast her from your hand. And is only really cool (other than she has unburial) when Gisela, the Broken Blade is in the graveyard, Brisela, Voice of Nightmares is pretty cool, win-con wouldn't go that far, but pretty cool. Just HIGH CMC and need the other half to be useful. Doesn't work with Quicksilver Amulet or any type of Reanimate either.
Sensei's Divining Top is good for pulling a A/D/D from the top of your deck into your hand. Nothing worse than an unblockable Kaalia of the Vast and No A/D/D to play for free. It also draw enables the tutors, like pull a Razaketh, the Foulblooded with Vampiric Tutor (if you drew it that turn) and then grab it with the derpy dreidel for the win.
You play more control than I do for sure, You might want to choose 1 or maybe 2, but 3 CMC6, and 2 CMC4 is too much I think. Maybe another tutor and just pull one or the other, keep the best, tutor for it. Cycling is even still a bit too much, if it was it would be amazing.
Can't say much, deck looks pretty impressive and lethal. When you get more ramp, you see more Turn-2/3 Combos.
1 month ago
Previously I suggested Emeria Shepherd and Emeria, The Sky Ruin because I don't believe angels should stay dead. Following this statement, I'd also suggest Angel of Serenity , Bruna, the Fading Light , Karmic Guide , Reya Dawnbringer and Defy Death .
Bruna, the Fading Light occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 0.06%
RW (Boros): 0.13%
RBW (Mardu): 0.07%