Simian Spirit Guide

Simian Spirit Guide

Creature — Ape Spirit

Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.

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Trade

Have (4) Forkbeard , rockleemyhero , Azdranax , metalmagic
Want (3) fitz66 , houdeah , chandraisbi

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Planar Chaos (PLC) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Simian Spirit Guide occurrence in decks from the last year

Modern:

All decks: 0.34%

Red: 3.47%

Rakdos: 3.25%

Legacy:

All decks: 0.5%

Commander / EDH:

All decks: 0.01%

Red: 0.13%

Simian Spirit Guide Discussion

uninvited on Kaalia, Mirror Breaker EDH

6 days ago

Spirits

Completely looked over the exiling effect of Simian Spirit Guide , was thinking discard this whole time. that blows.

Any new cards catching your eye? Was thinking as for drawing and/or discarding you have: Thrill of Possibility which is similar to Night's Whisper without the loss of life, also allowing you to dump a piece such as Kiki-Jiki, Mirror Breaker .

I noticed Funeral Rites which seems to be the offspring if Night's Whisper and Ransack the Lab had a kid. You'd get Funeral Rites lol just some cards I noticed that might be replacements or even additions.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Thanks Bad_Dog,

Your right, Simian Spirit Guide doesn't seem right then. Going to sub him back out for interaction cards.

multimedia on 6 mana turn one, green ...

1 week ago

With Pattern of Rebirth you're going to want a low CMC self-sacing creature so you can enchant that creature with Rebirth and then sac the enchanted creature to trigger Rebirth. In my first comment I suggested Tinder Wall and it's a self-sac creature who costs no mana to sac. Wall + Rebirth is only five mana which is conveniently the amount of mana that Seething Song makes.

Your hand: Forest or Mountain, Simian Spirit Guide , Rite of Flame , Seething Song , Manamorphose , Tinder Wall , Pattern of Rebirth

Play Forest, exile Spirit Guide add , tap Forest add , cast Rite add , cast Song add , cast Manamorphose add giving you , cast Wall, cast Rebirth enchant Wall, sac Wall.

Caerwyn on 6 mana turn one, green ...

1 week ago

What is your ultimate goal (what do you want the mana for)?

You're going to have a real hard time hitting that mana in legacy--it's not impossible--there's a lot of fast mana printed, usually in Red ( Simian Spirit Guide , Rite of Flame ), there are fast mana artifacts ( Lotus Petal , Chrome Mox , Mox Opal ), and there's Manamorphose to fix your colors--but it is generally going to take a whole lot of moving parts.

You're in colors with mediocre card draw options, meaning you're effectively banking on a perfect opening hand--that's not an effective strategy.

Finally, with all your moving parts, you still have a relatively fragile opening turn, where a single Force of Will (the third most played card in the format) can make all your work generating mana be for nothing.

Which brings me back to my opening question--what is it you are trying to do with your mana? There might be a better way to accomplish that task, such as a way to cheat that card into play or a good way to stall out until you're capable of playing the card.

multimedia on 6 mana turn one, green ...

1 week ago

Your hand: Forest, Tinder Wall , Elvish Spirit Guide , Simian Spirit Guide , Manamorphose , Seething Song , card you want to ramp into.

Play Forest, tap Forest cast Wall, exile Spirit Guides add and . Sac Wall add , cast Song, cast Manamorphose for ending up with six mana: .

dingusdingo on Fish Hulk might be a ...

1 week ago

Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.

With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.

  • Rule of Law and variants don't hamper the finding or executing of flash hulk
  • Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
  • Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
  • Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
  • Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
  • Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk

There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal

Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)

Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.

So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.

So you land your Cursed Totem against T&T fishhulk. They just have to Chain of Vapor at EOT before theirs and they're golden to combo off.

Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.

I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?

Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.

StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.

Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.

Hynx on An Answer For Everything

2 weeks ago

one of my favorite mana dorks is Simian Spirit Guide but a Silver Myr Gold Myr & Iron Myr may help and provide chump fodder on the field

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