Simian Spirit Guide


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planar Chaos Common

Combos Browse all

Simian Spirit Guide

Creature — Ape Spirit

Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -10%

1.47 TIX $2.1 Foil


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Simian Spirit Guide Discussion

Bengernaut on It's Ok you can have it.

51 minutes ago

This is really an amazing deck. I had been working on my own similar deck but wasn't familiar with enough trolly cards to make it work. I also suck at making efficient decks, so there's that. I hope you don't mind if I add this to my folder and maybe make tweaks to it as I go?

In your comments you asked how to stall for the first few turns. In my land destruction deck, which is a whole different level of troll, I like to stall the first few turns with Strip Mine and Raze. With this you can destroy two target lands on turn 2 by using Strip Mine before sacrificing it. The downside here, of course, is that you are also down one mana at that point. Alternatively, a similar approach would be a turn one single land destruction by playing Darksteel Citadel + discarding Simian Spirit Guide from hand + playing Raze. Doing so gives you the land destruction without losing your own land. The downside however is you are now talking about replacing a significant number of your available deck slots. I personally prefer the first of the two combos because it takes less deck space and the Strip Mine can be a looming threat, in addition to colorless mana, without needing any other land destruction cards.

In addition to Norn's Annex, if you decide to keep blue in your deck, Propaganda is another great way of stalling the enemy onslaught and requires your opponent to blow considerable mana if they event want to consider going after you.

Other good cards for stalling early can be Thoughtseize and/or Surgical Extraction. It also serves the additional purpose of protecting yourself long-term by discarding threats and then exiling them altogether from the opponent's entire library/graveyard/hand.

Something you might want to consider as well would be Dark Ritual. The additional mana can really give you the edge on the mana curve. If you need more red mana ramp consider Seething Song or Rite of Flame.

As an final suggestion, and then I'll shut up, how about Bronze Bombshell?

hwagner on Let's Budget Eldrazi

1 day ago

The difference between Peat Bog and Crystal Vein doesn't really seem to matter. But I will try Crystal Vein to compare the two. I added in Simian Spirit Guide to increase the explosiveness. I'm also unsure how I got that number! I just pulled it out of my head I guess! Thanks for the comment LeaPlath!

escesare on Hit our Swans, Draw some Cards (41 land Swans)

1 day ago

Thanks for commenting on my Swan Lands deck! I found your white splash very clever. Leyline of Sanctity is the best silver bullet against Burn and Thoughtseizes, our toughest matchups. Plus white can also be used to cast Swans. +1 from me!

Mystic Speculation is a very interesting choice. Not sure if it's worked out for you in playtests, but it doesn't seem to check out mathematically. On average, it would take 3.4 turns of activating Mystic Speculation to find a combo piece you didn't have. Assuming you start using it turn 3 (since otherwise it's just a worse Serum Visions), that means you get the combo on turn 7.4 average. There are probably much better uses of that time and mana (though maybe there isn't). What about Faithless Looting, Sindbad, or Day's Undoing?

It doesn't seem like you modified the land base much from the original Swan Hunt list. You might have noticed my list has about 20 utility lands. From playtesting, I can tell you it hardly even impacts mana accessibility. Since you have 41 lands, even if you hypothetically cut 20 lands entirely, you'd still have a 21 land deck (and we know those can handle 3 colors). Your list is all-in combo, so you probably can only squeeze in 15 utility lands. That still means you could squeeze in (in order of priority) 4 Ghost Quarter/Tectonic Edges, 1 Dakmor Salvage (further increases your probability of reaching 10 lands), Gemstone Caverns (they're like Simian Spirit Guides that don't reduce your land count), Halimar Depths, 1 Lumbering Falls (to guarantee finishing off your opponent), Bojuka Bogs, 1 Treetop Village, possible Amonkhet bicycle lands, followed by more copies of the above if there's room.

Alternatively maybe you could go Blood Moon! I would definitely play Blood Moon in my list, if I didn't need 3x red, 2x blue, and 1x green, whereas you only need 3x red, 1x blue, and 1x white (and only in sideboard).

And sorry about the above comment (I accidentally hit post), could you please delete it?

Sargeras on Seething With Anger: Hatebears Reloaded

6 days ago

Shotscape knogginflogging

I hear where you guys are coming from, this build originally had Simian Spirit Guide in the deck, and definitely am wondering where he might fit back in to this deck. If you guys have suggestions I'd love to hear them (Chalice on turn 1 is so sweet!) knogginflogging I don't think we'd need to play Flagstones since we have enough plains as it stands and they become mountains under moon anyway.


You aren't the first person to suggest the kaladesh fastlands, and likely won't be the last. The reason why this deck does run the fetchlands (even with arbiter) is because if we want to Blood Moon on turn 3 or so, we need white OR RED mana,(rare but it does happen) this can be very relevent in an opening hand, and it thins our deck. The fastlands seem sweet but don't actually solve the issue of white mana and enter tapped a lot of the time. The reason why this deck runs 24 at the moment is to support the play of 5 drops consistently. While I get Gideon is a total beast when he comes out, he's actually slow on a full board. Thundermaw can literally end games on the spot, since 5 damage is A LOT in this format, and kills basically anything it's way when it enters play.

Darth_Savage on Maniac Dredge 1.0 modern

1 week ago

Cut your land down to 21, at least 2 of your lands should be Dakmor Salvage.

Depending on your budget you want either Bloodghast, Nether Traitor or Bloodsoaked Champion, basically you need a creature you can play from the graveyard to the battlefield. Veilborn Ghoul isn't a good choice, even Haunted Dead is better...

Golgari Thug, rarely is there a dredge deck without him, replace Corpse Churn.

Cut Explore too, for Conflagrate again, it is an ideal card for a graveyard strategy.

Other cards to consider Hedron Crab and Simian Spirit Guide, hope that helps.

Charles_Grimlie on Avalanche (Infinite Landfall)

1 week ago

Focusing the deck around the mill strategy does seem practical. But, I must warn that you should also become concerned of Leyline of sanctity as a result as it will prevent Hedron Crab's effect. However, since Altar of the Brood doesn't target it should get around this. In this case the points you provide for Simian Spirit Guide do seem practical, the ability to perform a surprise "1 Mana" counter does seem rather appealing. Although, in this case you may wish to invest in some ability to cast it in the event you may require a chump blocker but I think you would be able to do without.

As for the sideboard, I would normally recommend Fracturing Gust vs. Affinity or Artifacts but it seems your landfall mana will be used to make the combo function and incapable of achieving acceleration. Thus, 2x Disenchant will work perfectly as it targets enchantments, such as Ghirapur AEther Grid. 2x Stony Silence will also be a boon as it will force affinity to side in their own enchantment hate, they will automatically assume you have it anyways.

Grafdigger's Cage or Rest in Peace will help you against Dredge & Grixis Control/Delver as it kills Snapcaster Mage's ability to flash back & turn off Tasigur, the Golden Fang.

For Leyline of Sanctity I would recommend it as a 3 of. I'm unsure how much discard you see in your meta, but a playset is usually excessive for sideboard. My personal rule of thumb is: 3x if you want to see it, 4x if you want to play multiples.

The deck also seems a bit light on Creature hate, thus, 2x Path to Exile should help you out against aggro lists that go big rather than wide. You could also consider Condemn as the mill strategy wouldn't care about life! This is a far better removal spell in this case than Path to Exile as it keeps your opponents off curve if they are short mana.

Better yet, due to the creature light nature of your deck you could get away with having some board wipes in your side, naturally Supreme Verdict as you could hold onto your combo until after you've cleared away all their elves of goblins.

I hope that this helps you with your sideboard! If your meta has any specific decks that are prevalent then I'd recommend finding a good hate card to fill the rest of your sideboard. Grand Abolisher seems like a solid choice vs. Control. If you've got any questions, just let me know!

n0bunga on Orcpocalypse

1 week ago

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Definitely concur with PartyJ

I'm big on Simian Spirit Guide, Elvish Spirit Guide, Manamorphose for aggressive mana generators.

And I think Vandalblast works better than the other Artifact wrath.

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