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Simian Spirit Guide
Creature — Ape Spirit
Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.
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Simian Spirit Guide Discussion
4 hours ago
@Happymaster19, yea the deck is actually weak to control, but pretty strong against most aggro decks for obvious SB choices. I've added a Cavern of Souls, and the Life from the Loam I had in another deck in the sideboards, but my generally Worm Harvest SHOULD be a cleanser to control.
@Kul4s, Thanks a lot! I'm glad you enjoyed it! I hope it's not too philisophical for some to understand.
But my prediction is that Simian Spirit Guide will be banned by the end of the year, and there is a potential for Mox Opal, which is still not conclusive, but if they both do, Swans might come out to be the replacement deck for Ad Naus in modern meta, it's durable enough.
2 days ago
I've got a list running helix for cruel ultimatum in grixis with Raven's Crime, so Flame Jab is a good shout, as you just need two in the yard and one in hand. Pyromancer Ascension is another interesting choice, Burning Inquiry exists, as does Goblin Lore and Shattered Perception. Simian Spirit Guide for faster combo.Ignorant Bliss would be interesting as sb against discard, and useful if you had another way to cast worldfire. Reroute has potential, but only in specific matchups, Manamorphose is traditional in the Thragtusk/Worldfire lists. Young Pyromancer could provide board presence in such a spell heavy list. Its really tricky to make suggestions, as what is currently here is a super unreliable 'combo as fast as possible' list, while the best form of it likely has a backup plan and runs a little differently, threatening other combo and providing other spellweaver interactions. You could probably drop a pair of Time Stretch to take infinite turns in pretty simply. Threatening a spellweavered Devil's Play, or Past in Flames.
Most of this type of list run other colours for their specialties to help stall the game, blue for counterspells and digging, black for hand disruption and removal, green for large blockers, abrupt lifegain and ramp, or white for removal and protective spells/enchantments. It tends to make it a little less budget though, so that should be kept in mind. Running pure search spells in blue has potential, treating combo peices as dead cards, and threatening Spellweaver Volute. Once again, a different list.
6 days ago
Ad Nauseam works by playing ramp spells Lotus Bloom Pentad Prism in order to get to 5 mana to cast the Ad Naus - once they cast, they retain priority to cast Angel's Grace effectively drawing their entire deck - they exile Simian Spirit Guide to get enough mana to cast Lightning Storm - hold priority - target you - and exile lands to kill you. If they have a Phyrexian Unlife in play they don't have to have the angel's grace. They also play with Pact of Negation too.
Alternatively - they can also play a Laboratory Maniac and then one of their many cantrips like a Serum Visions to win the game, after an ad naus resolves and there are no more cards in their library.
The deck is one of the better competitive combo decks in the format now, however it isn't in the top tier of frequently played decks, but it has enough representation that you'd want some game against it.
1 week ago
You potentially drop it T2, and don't see a real payoff until T4, so yeah that says control deck. I've seen a few Skred lists with 4x Simian Spirit Guide, which helps you curve into a walker, dragon, pia and kiran, or a boardwipe a turn early, which is incidentally important because Skred usually doesn't run much at CMC=2, maybe a couple Roast or Magma Jet. Maybe Braid is worth experimenting with?
The issue is, for the effect to be reliable you probably want 4X, or to mix it up with SSG, and Braid is basically a dead card if you already have one in play, or even really if you draw it beyond T3 or so.
1 week ago
this deck still in project, the win rate nowadays is 48%, the idea of playing Pact of the Titan is to use it as a ritual by searching the Simian Spirit Guide or a draw by searching Street wraith. because it is a 0 mana spell, it makes easier to turn on the Pyromancer Ascension and can be copied by it, bringing more wraiths or guides
1 week ago
1 week ago
Hey man. I like the deck but I have a few suggestions:
I'll agree with HerculesMorse that Goblin Guide, while strong, doesn't make the most of your synergies. The same goes for Mardu Woe-Reaper; while he's good value, there aren't any other Warriors in your 75.
I've always been a little leery of legendary cards at 3+ unless they're a central combo piece, which Kytheon, Hero of Akros Flip is not. He's undoubtedly strong, but 3 copies might be excessive, especially if you trim back on cards that attack more or less every turn like Guide and Woe-Reaper.
In my opinion, you're at a bit of a crossroads. If you take the above advice, it makes the deck less individually aggressive, but it opens up slots to maximize the EtB synergies on Champion of the Parish and Thalia's Lieutenant. Those interactions are what my deck ( Boros Bean Counters (Human Tribal) ) is based around; feel free to take a gander and offer your thoughts.
Either way, consider moving Boros Charm to the maindeck. With a synergy/counter-based strategy, all three modes are great, especially the anti-sweeper one. If you're going for all-in aggro, four to the face is pretty awesome as well.
+1, and good luck to you.
Bo5dey on Revolt Zoo
1 week ago
Hands with Hidden Herbalists and Reckless Bushwhacker can get a little awkward, for sure. I've seen several lists running the pair of Simian Spirit Guide, presumably to get the red mana for Bushwhacker when the Burning-Tree Emissary mana filtering isn't there.
As compared to previous Bushwhacker Zoo lists, the addition of Herbalists does make the deck go a little heavier on the green (hence stuff like Narnam Renegade and Rancor, and the omission of things like Kird Ape and Lightning Mauler). I may bring Kird Ape back at some point, and yeah, Greenwheel Liberator is on my radar as something to try over Flinthoof Boar.
Tribal Flames is neat, but this deck is gonna top out at about 3 lands when the game is decided, and I feel that you're better off running a "bigger" Zoo list with things like Siege Rhino at that point.