Simian Spirit Guide

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planar Chaos Common

Combos Browse all

Simian Spirit Guide

Creature — Ape Spirit

Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.

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Simian Spirit Guide Discussion

m0x on Boom, Crack, the Sound of Your Heart.

12 hours ago

Zo-Zu the Punisher feels win-more and unnecessary. Young Pyromancer doesn't seem that great as most of your spells are somewhat expensive even if it is strong with Crack the Earth.

There is also a lot of card disadvantage with Crack the Earth, Faithless Looting and Simian Spirit Guide with no way to get it back and no particularly fast clock.

I would recommend replacing your win cons with ones that can clear up any small creatures that may have gotten out before your land destruction took place, some examples are Chandra, Torch of Defiance and Grim Lavamancer.

Anger of the Gods and Pyroclasm may also be useful.

iamyoona on Paradox Engine Storm: cEDH Primer

1 day ago

I think you still need to switch Stomping Ground to Taiga. I can see why Prismatic Lens is in there as color is occasionally an issue with this list but I feel another Talisman of Impulse might work better.

I also thought of Walking Ballista but I feel it requires you to go infinite which while likely feels more pressing than Aetherflux Reservoir. The benefit is obviously you have access to marginal spot removal for hatebears and annoying creatures which I think is great. Let me know how it tests for you.

Currently I have slightly mixed feelings but I want to try adding Elvish Mystic in addition to keeping Llanowar Elves. Ramping is so crucial to this list that I feel its reasonable. I'm surprised you took out Simian Spirit Guide as it performed fairly well for me as a surprise ritual.

elpokitolama on Lockout

5 days ago

Well, it's not banned because it has never been legal in the first place...

Sol ring has never been legal in standard past the 7th edition (where modern starts), and the Masterpieces series doesn't count too. The closest there is for super-speed mana are Simian Spirit Guide, Pentad Prism and Lotus Bloom. There are a lot of other cards, check the gatherer website! ;)

BeardPuppy on Fusion Expertise

6 days ago

@ZombieSleeve New to the deck and hadn't considered that the fuse card could be separately countered, it just hadn't come up yet. Maybe more reason to lean on Hope of Ghirapur, which has been decent. But yes Defense Grid seems like a more reliable solution, I had honestly forgotten it was in modern! thanks for the tip!

It's funny that you mentioned starting with filtering and adding Simian Spirit Guide as I did essentially the opposite haha. I was just having a bit of trouble reliably drawing what I needed and we run so many dorks at 7 that we have them in our opening hand incredibly often. I figured that was enough.

ZombieSleeve on Fusion Expertise

6 days ago

Hey there! Like your build. I've been playing with something similar in Jund Expert Breaking & Entering. Having trouble with control myself, experimenting with Defense Grid. I see you have Boseiju in your board. How does that work? No one counters the expertise they counter the fuse spell which you don't spend mana on.

I also started with a build with filtering but dropped in for Simian Spirit Guide for faster combos.

ZombieSleeve on Fusion Expertise

6 days ago

Hey there! Like your build. I've been playing with something similar in Jund Expert Breaking & Entering. Having trouble with control myself, experimenting with Defense Grid. I see you have Boseiju in your board. How does that work? No one counters the expertise they counter the fuse spell which you don't spend mana on.

I also started with a build with filtering but dropped in for Simian Spirit Guide for faster combos.

ojmandias on God Sram It!

1 week ago

This is disgustingly consistent. Playtested 5 games and got and I've gotten T2 wins in 2 of the 5. If you had Simian Spirit Guides it could have been T1.

Salad_Thunder on Modern Allies - Primer (Updated for BfZ!)

1 week ago

Pulled out my 4-color CoCo-Vial build last month for the first time since summer. 5-3 between a December Thursday night tournament and a January GPT, so it made it through it's first year with a 42-40-2 tournament match record.

Seeing Metallic Mimic in the Aether Revolt spoilers got me goldfishing some +1/+1 hardened scales builds, but I just wasn't happy with them. So, instead I'm gold fishing a few of the cards I liked from those experiments back in Coco-Vial.

In particular, none of Expedition Envoy, Reckless Bushwhacker, or Beastcaller Savant feel like great adds by themselves, but the three together feel like they're making things a bit more stable in trying to crank out 20+ damage by turn 4. (I've also played around with Lead the Stampede and Simian Spirit Guide and might try those again too).

The comments on my based deck (with justification for card choice and tournament record) are at: WurG Vial Allies and detailed comments on the modifications are at: WurG Allies Experiment .

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