|Commander / EDH||Legal|
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Simian Spirit Guide
Creature — Ape Spirit
Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.
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|Have (11)||Mousemke , PhyrexianScience , tragic_slip , bigc137 , maR2307 , Venser_the_Sojoner , saj0219 , DevoidMage , jrschnoebelen , golgarigirl , TehDelta|
|Want (5)||hippienproud , davir , brokendwarf , Axtel , ChessRuler|
Simian Spirit Guide Discussion
7 hours ago
@GabeCubed & @filthyc4sual R/G Taxes seems like it could be a thing. Getting a Manabarbs online on turn 3 seems really good. Might be able to include more copies of it if I can reliably cast it on turn 3. I'll throw a R/G version of the deck together and test it compared to my Mono-Red version. Simian Spirit Guide, Birds of Paradise, Arbor Elf + Stomping Ground + cards like Overgrowth would be good ramp sources.
@landofMordor Harsh Mentor is actually going to make the sideboard. Would be good against decks like affinity i think.
15 hours ago
Seems neat.. but everything that you listed would not function well as a deck (the CMC of all of those is too much). Some of these would be interesting in a Dragon Stompy style deck (prison/Blood Moon, essentially), with Simian Spirit Guide and Pyretic Ritual or something as mana acceleration. I think that'd be kinda cool.
So it seems possible, but you can't have a ton of expensive CMC cards. I don't even know what 1/2 drops would work. Neat concept, that's for sure.
1 day ago
1 day ago
I would take out Street Wraith, Pact of the Titan and Haze of Rage, wraith is only really good for Death's Shadow decks, pacts upkeep cost is rarely worth it, and haze is very slow for modern and dependant on you having creatures to not be a dead card.
I would also take out Simian Spirit Guide that card is more for storm or combo and its usually a dead draw after turn 1
That totals 14 cards out
1 day ago
Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.
5-6x Flex Slots for interaction
An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.
There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.
2 days ago
I would recommend 4 Simian Spirit Guide instead of 4 Mountain for sure. It will help you late game when you don't want to draw more lands and will help you early game as you can get an extra mana and play your cards faster.
I appreciate you taking a look at my deck, feel free to take a look at my other 2 decks while you're at it too! Feedback is much appreciated and so is upvotes if you like the decks :)