Simian Spirit Guide

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Simian Spirit Guide

Creature — Ape Spirit

Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.

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Simian Spirit Guide Discussion

sylvannos on Instant Speed Wrath of Gods are Sweet!

10 hours ago

@MrSableye: It would go in the sideboard to beat Rest in Peace. You cycle a Street Wraith, another critter, pitch a Simian Spirit Guide, then play a turn 1 Hollow One. That's of course the dream, but it's probably worth looking into.

Their only solution is to Path to Exile it or they're likely dead real soon. I've been trying to find better ways of dealing with enchantments without splashing other colors.

THEEagle on Free win red

1 day ago

you go that right!, turn one, chalice on one, can happen alot.

In fact my favourite opening hand was

(While going 2nd)

Turn: 0 Gemstone Caverns

Turn: 1 mountain, Simian Spirit Guide, Desperate Ritual, Chandra, Torch of Defiance tick up for mana Chalice of the Void on 1. pass the turn

Force_of_Willb on My goyf is bigger than yours

3 days ago

If you did add blue you can use Etherium Sculptor+Foundry Inspector to reduce the cost of your artifacts and then MAYBE chain some Chromatic Spheres Stars and Spellbombs into each other.

16 Lands might be too much (for combo) add Simian Spirit Guide for explosive starts and to prevent stalling later.

Implement of Combustion is another Cheap Draw Artifact (over Terrarion).

Manamorphose/Street Wraith - help dig through the deck

Burning Inquiry could be a potential Ancestral Recall or sideboard against tron to get extra artifacts in graveyard.

Magmatic Insight can help when drawing extra lands - possibly my worst suggestion

Lastly maybe include Apostle's Blessing to protect your creature from removal and get damage through.

Nivek31193 on The Demolition Crew

6 days ago

I may be confused. Simian Spirit Guide can be a win condition? Or the ramp cards? Either way I don't know how.

cdkime on I Don't Even Have to Concede [Turn 0.5 Loss]

1 week ago

If you are a combo player, then you might want to consider adding the following cards:

Theoretically, this would allow you to lose the game on the very first upkeep, regardless of who starts.

metaa on Monkey See, Monkey Do

1 week ago

maybe splash red for Kird Ape and Simian Spirit Guide, this also opens you up to Lightning Bolt which is always great. Also Giant Growth is great when a monkey finds its way through your enemies defense. Next Obelisk of Urd and Coat of Arms are great finishers. Finally Adaptive Automaton and Metallic Mimic are must haves for any strange tribal deck.

PS. Eldrazi Monument for indestructible flying monkeys

Sivartus on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

Any reason other than cost to not run Grim Monolith? I'm also testing Simian Spirit Guide as I don't own a Mox Opal atm. It seems to work well with the firestorm combo.

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