Simian Spirit Guide


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Planar Chaos (PLC) Common

Combos Browse all

Simian Spirit Guide

Creature — Ape Spirit

Exile Simian Spirit Guide from your hand: Add (Red) to your mana pool.

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Recent Decks

Simian Spirit Guide Discussion

Julesreddragon on Mono-Red Dragon Tempest

1 week ago

If it were me I probably wouldn’t run the Slumbering Dragon. I would also consider changing Dragon Hatchling for Something like Simian Spirit Guide

Pheardemons on Moltenheart (Skred-Dragons)

2 weeks ago

Koth of the Hammer would be a great mana ramp, however if you're going to go that route (including Simian Spirit Guides) then you're closing in on traditional Skred. There's nothing wrong with traditional Skred, but you said you wanted to specifically stay dragons Julesreddragon. Also, be careful with Simian Spirit Guides. In decks that want to be explosive, it's great. Dragons, however, are not. Simian Spirit Guide operate in three ways, mana ability early (great), a 2/2 vanilla creature for three mana (bad), or be a dead card in your hand (or topdecked) later in the game (bad). For this particular deck it isn't great 2/3 of the time. Decks that want to be more explosive early to control the game like mono-red prison can make use of the "bad" factors better as their control of the board doesn't take them out of the game for one bad topdeck. I would not recommend Simian Spirit Guide in this build. I would argue that another creature removal spell would be better to control the board more until you can get your threats.

furrycombatwombat - In playing traditional Skred as long as I have, I can say that Scrying Sheets has been a factor very often. I also play big spells similar to dragons, so even then I can say that trying to filter further for an answer is helpful. We seem to disagree on this card, which is fine. Julesreddragon you haven't seemed to care for it, so by all means playtest something different. A late game land that has helped me (occasionally) is Mouth of Ronom. It is colorless damage for Etched Champions and pro-red creatures (Kor Firewalker, Burrenton Forge-Tender). You can see if that is something that helps you more.

I would not take the Relic of Progenitus out of your mainboard unless they have done nothing to help. Graveyard hate is very relevant in modern, even in a blind matchup. At worst, it is a two mana cantrip which can be helpful. However, if they're not helpful, then upping your Blood Moon, Mind Stone, and Skred count would be what I would recommend.

furrycombatwombat on Moltenheart (Skred-Dragons)

2 weeks ago

Here are some solid options to make the mana base better in the deck: Koth of the Hammer Simian Spirit Guide I recommend that relic be put in the sideboard as its utility varies heavily game 1. also, playing this deck, it should not get to the point that scrying sheets is effective. every turn, all your mana will likely be going into dragons or a planswalker.

Funkydiscogod on Mono-Red Land Destruction

2 weeks ago

I have been fantasizing about the possibility of turn 1 Simian Spirit Guide into Crack the Earth before playing a land.

Deus of Calamity could make a solid finisher if you're not trying to mill them out to win.

Jacurutu on Nova Chaser

3 weeks ago

Thanks for the suggestion. Decided I will replace Fling with Thud, also dropped a Simian Spirit Guide for another Smokebraider Dropped all 4 Expedite since I won't need it if I have Incandescent Soulstoke on battlefield, or the new addition Generator Servant. That should help to speed the deck up a little. I am tempted to put in another Faithless Looting but I'll see after I've done some playtesting at my next FNM.

seanbruno on Suddenly Cheerios

3 weeks ago

Repeal will only target one of the 0 mana equipments, and I'd have to cut something like Hurkyl's Recall for it. Its interesting, I just don't think it plays as strong in the deck.

Steelshaper's Gift seems like a Stoneforge Mystic deck card! But we can't have nice things in Modern. Getting only one equipment out of the deck doesn't seem like a good tradeoff at sorcery speed. Faithless Looting and Simian Spirit Guide do a nice job of grinding deeper into the deck, in my opinion.

cmsrDPM on Natural Disaster

4 weeks ago

I used to do something like this. If you are on the draw and run Simian Spirit Guides; you add a red before you play your first land, the Crack the Earth, then land for turn.

Flooremoji on Procellam Legit [[Ad Nauseam]]

4 weeks ago

What happens if two Simian Spirit Guides are already in exile (possibly through the effect of spoils) and you don't have any available mana left?

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