Coward_Token Deckling

Would appreciate feedback on my decks as I'm not super confident in my brewing skills.

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So I'm basing my understanding of the Kingdoms variant on this reddit post:

https://www.reddit.com/r/EDH/comments/5izppt/kingdoms_edh_variant/

How do alternate win con cards like Laboratory Maniac and Approach of the Second Sun work here? E.g. if the Knight manages to win that way, do both that player and the King win? What if the Usurper does so before they're the King?

July 18, 2018 4:56 p.m.

DragonMaus: Now you got me wondering if you can't add a New Blood-esque effect to Vesuvan Braclet. Would obviously require higher mana costs though. (And Xathrid Necromancer comes to mind again).

July 16, 2018 12:57 p.m.

I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.

Width token makers

The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.

Obelisk of Creation Show

Genesis Blade Show

Artificial Sire Show

Height cards

These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.

Familiar Likeness Show

Kindred Colossus Show

Misc. cards

Seal of Unity Show

Representative's Ring Show

Tribal Mantle Show

Vesuvan Braclet Show

(new) Volrath's Implant Show

July 15, 2018 2:45 p.m.

If you decide to include some of the more repeatable sources of land saccing, you could also include a Landfall card like Hedron Crab, Retreat to Coralhelm, Tideforce Elemental or Avenger of Zendikar, since sacing + crucible effects can let you trigger Landfall consistently at all points of the game.

July 8, 2018 4:23 p.m.

While I think "ruined" is a bit too harsh a way of putting it, I do agree that the overly spellslinging-centered theme of today's is not to my taste. As someone's who's favorite color is , it feels weird that its enemy colors are more appealing to combine it with than its ally ones (compare e.g. Jeleva, Nephalia's Scourge to Karador, Ghost Chieftain).

Still, it's not all doom and gloom; we do have e.g. The Locust God, Niv-Mizzet, Dracogenius (the Izzet parun no less!) and last but not least Jhoira, Weatherlight Captain, for which Wizards themselves commented that it was strange that there was no commander that cared about artifacts. Here's hoping the coming Rav set will make Izzet a more diverse a guild.

July 7, 2018 3:37 a.m.

Oh and Xenic Poltergeist since you've got a decent amount of removal that works on artifact creatures (also combos with the Liquimetal Coating for wider removal)

July 4, 2018 4:30 p.m.

If you're really desperate for noncreature removal in there's Gate to Phyrexia (also Phyrexian Tribute I guess), especially with Liquimetal Coating. Dunno if you have the creature fuel though

July 4, 2018 12:44 p.m.

Oh I figured that since you've got Urabrask the Hidden in the deck as a haste source for all your creatures, the plan was to just straight up kill everyone on the turn Primal Surge is dropped

June 30, 2018 9:08 a.m.

The most straightforward answer I can think of when it comes to avoid being blown away by Cyclonic Rift is first setting up some kind Instant hate, e.g. the aforementioned Conqueror's Flail, War's Toll or maybe Price of Glory.

June 30, 2018 6:58 a.m.

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