Metalworker

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Urza's Destiny Rare

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Related Questions

Metalworker

Artifact Creature — Construct

: Reveal any number of artifact cards in your hand. Add to your mana pool for each card revealed this way.

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Metalworker Discussion

sylvannos on The Man Show

2 days ago

@Spazik007: Staff of Domination creates infinite mana with Metalworker once you have 3 artifacts in your hand. You tap Metalworker, reveal the 3 cards, add to your pool, then use to untap Metalworker with Staff of Domination, then untap Staff of Domination. This nets you each time. You then rinse and repeat until you've added an arbitrarily large amount of mana to your pool. With that mana, you use Staff of Domination to draw infinite cards, gain infinite life, and tap down/untap infinite creatures.

You can also use Staff of Domination by itself to just durdle and mess with your opponent. Tapping down Griselbrand each combat step against Show and Tell, drawing cards, untapping your Wurmcoil Engine to play defense, etc. make Staff of Domination strong even when you don't have Metalworkers out.

Staff of Nin is mostly there for value in grindy matches. A lot of the midrange and control decks can't keep up with the extra card each turn on top of having their life total and planeswalkers pinged. It also kills off cards like Thalia, Guardian of Thraben, Dark Confidant, Ichorid, etc.

You can also go infinite with Staff of Nin using the mentioned infinite mana combo. What you do is draw your library with Staff of Domination, play Karn, Silver Golem, then use Karn, Silver Golem to animate Staff of Nin. Then, you just tap and untap Staff of Nin infinite times just like you would Metalworker using Staff of Domination.

LeaPlath on Colorless Ramp

3 days ago

How is this better than Metalworker decks?

Lilbrudder on Doctor Teferi, Sorcerer Supreme

3 weeks ago

Since you are playing high tide why not Candelabra of Tawnos? Budget does not seem to be an issue with your landbase. It would help with your infinite Chain viel combo as it could often tap for a net positive UUU or at least UU on your combo turn. I would also cut a couple utility lands to up your island count. This will also help you with back to basics. I am not sold on pendrel mists. Add some Metalworker. Like I said before I am not an expert on these things.

Winterblast on Atraxa Superfriends Control

3 weeks ago

From a strategic Point of view I would not tackle infinite Combos with reactions AFTER they have arleady generated for example infinite life, but rather prevent them from going off in the first place. The question is: what does sorin markov achieve for 6 mana (and triple black in a 4c deck!) that you can't do with cheaper Cards, maybe even artifacts? What Kind of infinite lifegain Loops does he Counter that can't be broken with other Cards?

Most combos feature either a graveyard loop, which could be prevented by Grafdigger's Cage (tutorable with Trinket Mage) or Leyline of the Void, a triggered ability with infinite creatures entering the battlefield, which could be prevented with Torpor Orb or Humility; an activated ability, maybe an untap mechanism (for example Staff of Domination and Metalworker), which could be prevented by a Pithing Needle, Cursed Totem, Phyrexian Revoker, or Linvala, Keeper of Silence. All of these cards are much easier to cast in a 4 colour deck and they actively prevent such a combo from happening, you don't need to let it happen and then reduce the life total to 10 again.


As for the planeswalker choices:
I'd rather miss a planeswalker for 3 mana than playing Jace Beleren over JTMS, that's just not worth it. Sorin, Solemn Visitor is pretty bad in an almost creatureless deck, Sorin, Lord of Innistrad at least produces Tokens for the + ability...but that one isn't too good either. Nissa, Voice of Zendikar also doesn't do much except for producing blockers and the Ajani planeswalkers all need creatures to function well. I'd rather keep Dovin Baan because he doesn't need other cards to work.

WillySmasher on Colorless Artifact

4 weeks ago

Metalworker is amazing ramp in this deck. And maybe a draw engine like Mind's Eye?

TheGeneralAdvisor on Sram, The Draw Engine

1 month ago

WillySmasher: I have all of those cards in other decks, and I had definitely considered moving Land Tax over for consistency. But at the moment, the only person running mass LD in my meta is me :-) So I haven't worried too much about the land base.

I do love Karmic Justice and will probably fit it in at some point.

I have yet to draw or need to tutor Metalworker. But I will comment again as soon as he hits play! I just assume he'll be a value rock dumping out a bunch of equipment very quickly.

alsozatch on [[Primer]] - Daretti the Degenerate (AER Update)

1 month ago

One of my first few games with this deck went like this:

Ancient Tomb, Mox Diamond (pitch a mountain), Metalworker turn 1

Reveal 4 artifacts, play hedron archive, simulacrum, and daretti turn 2.

yeah......

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