|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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Artifact Creature — Construct
: Reveal any number of artifact cards in your hand. Add to your mana pool for each card revealed this way.
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|Have (4)||Vasbear1 , Azdranax , Mrbiscuit22 , Justinaut|
|Want (6)||awalloftext , ryuzaki32667 , jugglervr , Galdelonian , FoamEagle , Va1mar|
19 hours ago
You probably don't need so many wincons in your deck it is probably better to put in other artifacts like Pentad Prism Basalt Monolith Ancestral Statue Mycosynth Wellspring Quicksmith Genius Despotic Scepter Windfall Wheel of Fortune Winds of Change Simian Spirit Guide
You might have to put in something like Lightning Greaves just seeing as playing your commander means you win...
You might even be in the position to actually lower land count but it is up to you. I was also planning to basically make the same exact deck.
3 days ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
2 weeks ago
Inspiring Statuary , Whir of Invention , Copy Artifact , swapping Transmute to mainboard, Arcum Dagsson , Etherium Sculptor , Metalworker , Tezzeret the Seeker , Padeem, Consul of Innovation , Fabricate , Paradox Engine , Mox Opal , Academy Ruins
Not saying slot every one of those, but you may find them helpful in tutoring your relevant artifact pieces, going infinite, and using your artifacts as tapable mana sources to drop eldrazi.
Thada Adel, Acquisitor can also sync nicely with Vela's evasion
2 weeks ago
I think that Trinket Mage has a lot going for it and could really help pull your win cons. It can pull Ballista and Hangarback. I would also recommend Vampiric Tutor as a way of getting anything whatsoever needed to close out the game.
Since you are looking at low cmc artifact graveyard retrieval, consider Lotus Petal for repeat ramp. Other good mana producers needed for this are Mana Crypt and Metalworker as a way of ramping to get the rest of the pieces of your win con into your hand.
Additionally, there is an alternative win con that you could do through extra turns using any sac outlet, Hangarback Walker and at least 5 +1/+1 counters on it and Time Sieve (not too hard to do if built for the ramp into it).
Last one I can think of is Sensei's Divining Top, which helps with getting your top deck set (The countertop combo - (Using Counterbalance with Sensei's Divining Top) could also work as a good way of shutting down most things that your opponents are throwing onto the field.
3 weeks ago
with your CMC at 1.65 I think you could lower your landcount to at least 21/22.
I would consider these cards:
- Gold Myr
- Cloud Key
- Metalworker I would seriously consider adding him to the mainboard. He is that impactful.
- Cavern of Souls To avoid your commander being countered, which hurst your gameplan alot.
If I can think of more, I will return. It's a nice list. I run Sram too, but way more Voltron style.Let me know how it turns out :)
3 weeks ago
Yeah it is scary and easier than it has any right to be to cast it on turn one with this deck. Out of curiosity which method got you there? Paradox Engine, a bunch of rocks, hasty Metalworker, or infinite turn one mana?
Thanks for the compliment some people do not understand how fast it is. (It is more like 25 lands one of those doesnt make mana; luckily it helps you dig for it though which is its job.Bazaar of Baghdad) You are right about early couterspell being a possible issue. The clocks paired with Null Brooch, being faster than an opponent can counter, and having backup rocks you can still afford to cast are its only way through it. Even a blue deck most of the time wants to play something on turn 1 and 2 to set up for better control in the next turns or set up a combo so you basically have to hope you are too fast to stop. I did put in everything else I could think of for protection though like Torpor Orb, Erratic Portal, and Darksteel Forge. If you have any ideas for better protection let me know but instant speed protection is not really a thing colorless does well.
1 month ago
1 month ago
This deck is very slow. An easy way to speed to up is to add some of the 2 CMC mana rocks, add all of the talismans and signets you can. Take out all your tap lands, put in Tezzeret the Seeker take out the other planeswaker. Add in all of the one mana blue cantrips. Put in more mana rocks and drop to like sub 35 lands. Your deck seems incapable in playing multiple cards a turn, most of the problem will come from your big creatures. Creatures don't actually do that much in EDH, all your creatures except, Etherium Sculptor Grand Architect Junk Diver Lodestone Golem Master Transmuter Metalworker Myr Retriever Phyrexian Metamorph Spellskite Vedalken Engineer Walking Ballista, I realize that some of your cards are 2 card combos but your deck will become much more consistent if you take out like all of your creatures and just focus on one or two combos to go for. Most of your creatures are there only to hit face if that is the point of your deck then that's ok but that isn't the best way to win in edh at least not for the colors you have.