Metalworker

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny Rare

Combos Browse all

Related Questions

Metalworker

Artifact Creature — Construct

: Reveal any number of artifact cards in your hand. Add to your mana pool for each card revealed this way.

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Metalworker Discussion

Profet93 on Reserved List?

2 days ago

Is it worth it to buy cards that I will actually use from the reserved list? From what I understand, the cards won't be reprinted so they should retain their value. These are not just cards to keep and hope they increase in price, but also cards that I will be using in EDH decks as well.

The specific cards in question I am looking to purchase are...

Mishra's Workshop

Chains of Mephistopheles

Forcefield

All Hallow's Eve

Land Equilibrium

Gauntlet of Might

Imperial Recruiter

Forcefield

Copy Artifact

Serra's Sanctum

Fork

Volrath's Stronghold

Metalworker

Mana Vortex

Mind Over Matter

Zirilan of the Claw

Anvil of Bogardan

Ertai, Wizard Adept

Winding Canyons

Mana Web

Corpse Dance

Reparations

merrowMania on my commander is grim monolith

1 week ago

It's all good. I friended most of the TappedOut cEDH community to help keep me in the loop during my competitive hiatuses.
What does Arcum bring to the table? The only artifact creature is Metalworker, which has already been discussed as cuttable, and the only fetch target is Memory Jar.

sonnet666 on my commander is grim monolith

1 week ago

When you follow/friend someone on here it notifies you whenever they make a deck.

Gigi made 30 decks in a day one time and blew up my feed.

Marisil interacts fine with Spellskite, you just can't use Spellskite's ability more than once in a turn. I don't really know why you'd want to redirect spells to your commander though...

I think you have an unnecessary number of fodder creatures for Dread Return, do you really need Narcomoeba, Fatestitcher, and Dregscape Zombie? Haunted Dead will make two bodies on only one card slot. I'm also not really sure you have enough artifacts to warrant Metalworker, especially with no other artifact creatures and when all your artifacts are likely to be played before it.

I'd also look into a couple ways to blink Mairsil, because right now the only way you have to get additional cards caged is to sac her to Magus of the Wheel's ability and recast. Imagine you cage Razaketh, the quickest way to win is tutoring up Mirror-Mad and comboing, but oh wait you can't do that unless someone removes Mairsil for you. Essence Flux would give you a chain to win by sacing two creatures to Raz's ability, and I really recommend AEtherling as it's a great way to protect your commander while continuing to cage cards.

Sir_Jinx on Welding Robots

2 weeks ago

I really love the idea of this deck however I have a couple suggestions first being Mindslaver for an additional win con plus the fact that it's really good value another thing is Metalworker given the card seems insane in this kind of list allowing you to potentially hard cast you fatties another thing to consider would be Painter's Servant and Grindstone as a way of saying I win and lastly is Wasteland given you already have two Crucible in the side

ibstudent2200 on Daretti, Stax Savant

2 weeks ago

Since you're running Crucible of Worlds, running fetchlands (for the purpose of TappedOut's suggestion feature: Wooded Foothills, Bloodstained Mire, Scalding Tarn, Arid Mesa) is reasonable. They work with Sensei's Divining Top and Rings of Brighthearth, too.

Millikin seems reasonable to me, since a T3 Daretti is leagues better than a T4 Daretti.

I assume that Phyrexian Revoker and Pithing Needle are included to deal with specific combo decks (and decks like Azami).

Bomat Courier is actually terrible. If you didn't need to discard your hand to use its activated ability, or if you didn't need to attack to exile a card under it, it might be fine. However, the combination means that this card just isn't going to do much.

Pilgrim's Eye feels pretty weak, since it doesn't ramp you and costing 3 is awkward. However, I will admit that I'm biased in this area. My Daretti list plays a lot of cheap mana rocks in order to pull off a T3 Daretti about 70-80% of the time, so I play 3-drops on curve infrequently.

Fiery Temper seems kind of sketchy to me. Yes, you can use Daretti's +2 to deal 3 damage to something, but that's pretty low impact.

I'm more than a little skeptical about Hope of Ghirapur. What exactly do you expect to accomplish with this card?

Contagion Clasp is a card I've considered, but never actually tried. How does it perform for you?

If you're going to play a card as a win condition once you go infinite, I recommend Shivan Gorge. If you have Staff of Domination + Metalworker, you can draw your deck. From there, you can cast Mycosynth Lattice, Rings of Brighthearth, and Voltaic Key, then play Shivan Gorge and use Voltaic Key + Rings of Brighthearth to repeatedly untap mountains and Shivan Gorge and ping opponents to death. Is this combo practical? Not in the slightest. However, it means you don't need to waste a card slot on a win condition. As a side note, you can produce an arbitrarily large number of Wurm tokens with your current list.

bimjowen on Daretti, Stax Savant

2 weeks ago

MadHatter23, Platinum Emperion is an AWESOME card. If only we had some one-sided way to abuse his "can't change life total" clause! Maybe Sulfuric Vortex?

dlamars, makes sense! Likewise, Staff of Domination + Metalworker and 3 artifacts in hand will create infinite mana and draw the deck too!

So, I've been testing the deck against other competitive decks. I was unhappy with how it was performing. If people left me alone for a bit the haymaker value engines like Ugin's Nexus + Prototype Portal + Daretti's for tons of extra turns, ramping into Devastation / Jokulhaups with Daretti in play, or Goblin Charbelcher + Unwinding Clock provided great, fun, powerful win cons. The problem is, truly competitive decks seldom let any of these things happen. I've also found that while Daretti lends himself to a strong stax/reanimator theme, I'm not sure I've got the deck built as ideally as it can be. The reason I say this is, while reanimator decks tend to have a higher curve that normal, stax decks require a very low mana curve in order to be able to function under the effect of your own taxes. While having tons of 5+ CMC spells is great for the reanimator theme, it is terrible for the stax theme. Many folks have pointed this out, and it is only with all my extensive competitive testing that I am finally acknowledging this to be a problem. I do believe midrange/reanimator is not the best way to build Daretti, as he himself does not provide true card advantage with either his +2 or his -2 abilities. As such, I think stax is still our best bet, but this does mean we're going to have to change the way we're building. I will be posting the updated decklist momentarily.

ibstudent2200 on Daretti, Stax Savant

3 weeks ago

I didn't notice it before, but Clock of Omens might be a better choice than Unwinding Clock. My experience has been that there are certain activated abilities that you want to spam as much as possible (artifacts that tap for 3+ mana, The Chain Veil, etc), but you end up with plenty of artifacts that don't do anything with Unwinding Clock. It also shuts off Static Orb and Winter Orb during an opponent's end step.

To break down Paradox Engine's utility in this deck, here's the list of cards that it aids:

Mana rocks (1-mana only): Mox Diamond, Mox Opal.

Mana rocks (2+ mana): Mana Crypt, Sol Ring, Hedron Archive, Grim Monolith, Mana Vault, Basalt Monolith, Thran Dynamo, Metalworker.

Activated abilities: Goblin Charbelcher, The Chain Veil, Prototype Portal, Goblin Welder, Voltaic Key (doesn't work without other listed cards), Sensei's Divining Top (with spells at instant speed).

Based on this list, it looks like Paradox Engine will probably produce a lot of mana, but you aren't going to abuse activated abilities consistently and you don't have enough ways to draw cards to necessarily take advantage of all that mana. If you get Metalworker, Goblin Welder, or The Chain Veil+Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo, you'll probably go nuts, but untapping Goblin Charbelcher and Mana Crypt a couple times per turn seems kind of weak for a 3-card combo. It's probably worth testing, but I think you'd want to add Staff of Domination and a couple other payoffs (which I don't think is the best direction for the deck).

Andru13 on Brey-Brey

3 weeks ago

MRDOOM3 : If I owned a Steel Overseer or a Metalworker I would defiantly put them in. The battlesphere is in there, and all the other had a place in here at earlier drafts. Akiri would probably be still in here too if she wasn't helming her own equipment-voltron deck.

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