Metalworker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Related Questions

Metalworker

Artifact Creature — Construct

: Reveal any number of artifact cards in your hand. Add to your mana pool for each card revealed this way.

Metalworker Discussion

BodhiQL on The Assembly Line of Death

2 weeks ago

First of all, this list has been retired for a few months. If I was still updating it, I would for sure take out Mox Amber , Copy Artifact , Snapcaster Mage and Daze , as well as most of the card draw stuff like Dig Through Time . However, there are cards I stand by that you listed to cut. The fetches don't matter, except I have them and I can flex. There may be no reason to run them but there's also no reason not to. Power Artifact is a backup plan with the monoliths and Walking Ballista , in case Arcum gets shut down. Strip Mine is actually fine, and Merchant's Dockhand is just a 1 mana sac target, one that just so happens to have an ability that isn't useless if it gets to that point. Guardian Idol is a rock that can be a creature of necessary, and Everflowing Chalice is just a rock, it doesn't need to be searched, and I don't see why it would ever need to be. Metalworker is very good, it can get a ton of mana to hardcast your combo pieces if they get stuck in your hand. I don't see why you say the creatures are slow, the main sac targets are 0 and 1 mana, which is what most decks usually play. I used to play Darksteel Forge and Mycosynth Lattice but I took them out because I found that it's useless to tutor for them. I would rather win then durdle around with indestructible. In most cases your stuff wouldn't be destroyed, rather countered which indestructible doesn't help with much. On the contrary, Delay and Flusterstorm are both must haves. A combo that wins on turn 1-4 90% of the time is useless if you can't protect it. I don't know if you've played in a real cEDH game, but if you haven't, I suggest watching a few videos on the YouTube channel Laboratory Maniacs. They play cEDH games. Most of these games don't end on turns 1-4, as everyone has some kind of response to the other's important spells. If you can't protect your stuff or take out your opponents key pieces, you lose.

Codex Shredder , Aetherflux Reservoir , Junk Diver , Tolaria West , Hall of the Bandit Lord would all be played though.

Z4k16 on The Assembly Line of Death

2 weeks ago

I play an Arcum Dagsson list that combos off between 1 and 4 in 90% of games. I would ditch the fetches, you don't need to thin the deck as you aren't topdecking you are searching so you don't need to thin out the lands you draw. I run Codex Shredder in mine as a way to A. Infinite mill when the deck goes infinite any way and it's a safeguard for Paradox Engine . Ditch some of your spells and focus more on combo as earlier as possible, I feel this is split between a control edh and combo edh and you want to focus it as much as possible, I would ditch Strip Mine because it's a dead draw if you topdeck and pretty dead in start hand, you want your land base mostly blue as most arty ramp is colourless, ditch Mox Amber as it's mostly useless to you, ditch Snapcaster Mage as it's not worth it, it holds up an opponent but will mainly hold up you more. Tolaria West is definitely worth running as is the land that gives a creature haste, Hall of the Bandit Lord or something (the name escapes me), Flusterstorm isn't worth running, Power Artifact isn't worth it - that's not the direction the deck is going, I'd ditch Daze , Metalworker , Merchant's Dockhand , Guardian Idol , Everflowing Chalice , Copy Artifact , Dig Through Time , and Delay . The creatures are too slow, Everflowing Chalice can't be searched for with Arcum Dagsson so is a waste, Copy Artifact is neat but too slow and uses your precious blue mana, Dig Through Time is slow and clunky, and you likely won't have enough stuff in the graveyard to cast it cheap. I run Mycosynth Lattice in mine, Arcum Dagsson can sac himself if desperate, you can remove all opponents critters, and sac any of yours, also stops blue mana being an issue, and Darksteel Forge protect all your stuff then. I run an Eldrazi titan in mine (ramp into it early most people will freak) and it's useful to shuffle your grave if stuff gets hard, surprised not to see Junk Diver as a backup combo piece, and Aetherflux Reservoir is your biggest asset and yet wasn't in the list, I'll add a link to my list in a moment.

Roflmywaffle01 on Breya Thopter Queen

2 weeks ago

Thank you for this list! Have a question for you;

I'm not able to get Metalworker or Enlightened Tutor or Teferi's Protection .

Do you have any alternative suggestions?

LeonSpires on Urza, Lord High Artificer cEDH *Primer*

4 weeks ago

What about Metalworker ? He can definitely put in work especially if the game goes long and you need to attempt to cast Urza, Lord High Artificer multiple times. Also Basalt Monolith gives you another Power Artifact target and if your running Rings of Brighthearth gives a back up infinite mana combo other then Isochron Scepter + Dramatic Reversal .

On a different note: I know this would be too slow for cEDH but I think it would be hilarious to get out Mycosynth Lattice use Power Artifact on Urza, Lord High Artificer and play Training Grounds to reduce Urza, Lord High Artificer 's activated ability to . Now if only Training Grounds was an artifact...

SideBae on Emrakul

4 weeks ago

Ancient Tomb is likely to help you a lot. I don't think the Urza's lands are particularly good, simply because they take far too much to get all out at once; Wastes don't need to worry about Blood Moon or other non-basic hate.

Timesifter is possibly one of the most absurd cards in EDH, especially in conjunction with Sensei's Divining Top and Scroll Rack . In my experience, many EDH decks have low curves when compared to a colorless, eldrazi-based deck; if your meta follows the same pattern, then Timesifter will be broken.

Ideally, you're the big-mana deck at the table. I can see you're running a lot of artifact ramp, and depending on which cards are available to you, you should try packing more in ( Thought Vessel , Mind Stone , Voltaic Key , Mana Vault and Prismatic Lens all come to mind). Trinisphere and Sphere of Resistance are relatively expensive cards, but if you have access to them I would definitely run them ( Damping Sphere is a cheaper alternative, though it does hurt your own land base). If you have much more mana than your opponents, making them overpay for their spells is generally a good way to make sure you're the only deck moving at a reasonable pace.

In the vein of excess mana, Blinkmoth Urn is likely to help you way more than your opponents. Metalworker is also a colorless all star, but he's $50 now... which blows.

Drownyard Temple is an interesting include. I suggest pairing it with Dust Bowl . This can frustrate greedy mana bases and give you an outlet for excess mana.

Strionic Resonator is dumb when copying eldrazi cast- or annihilator-triggers. You should run it.

Finally, Sculpting Steel is another copy of whatever the best artifact on the field is at a given moment.

Good luck with deck building!

zrob on The Ten Plagues: Locust God cEDH [PRIMER]

1 month ago

Daedalus19876: Thanks! I'm currently testing out Metalworker right now, just need to play a few more games to solidify my opinion on it. It hasn't been amazing, but a few times it's explosive. It really only nets me an average of 2 mana to be honest.

I tried Verity Circle , but it just doesn't seem to work in my meta. I have it in the sideboard for now, as Rhystic Study overperforms in my meta currently.

As for the landbase, I actually need to go ahead and update that on the site...I just need to go through and see what exact changes I've made. The main ones IIRC are going down to 2 mountains and adding all the fetches, and replacing Reliquary Tower (this card sucks) with Academy Ruins . Also adding City of Brass somewhere.

Also, I thought I linked to this deck but apparently not. I will go ahead and do that!

I appreciate the opinions and help! Would love to discuss to talk more EDH with you as time goes on.

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Metalworker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.12%