|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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Artifact Creature — Construct
: Reveal any number of artifact cards in your hand. Add to your mana pool for each card revealed this way.
Price & Acquistion Set Price Alerts
1 week ago
I think Trading Post would be good for this deck, it's got lots of flexibility and combo potential.
Tap Metalworker for 8, use 1 for trading posts last ability, sac Spine which goes back to hand, use 7 floating to cast Spine again, Engine trigger untaps Metalworker and Trading Post.
Rinse and repeat for infinite colorless mana, infinite draw, and infinite permanent removal.
2 weeks ago
out Nihil Spellbomb
I think this could be better.
in All Is Dust
I just love the card :3 Also an alternate AOE removal that doesn't kill almost all the artifacts.
Vedalken Archmage is not an artifact, and that isn't so good as the new multi-functional copying artifact. =) (Just want to test another card)
out Ancient Den
in Ancient Den
out Marsh Flats
in Marsh Flats
out Unwinding Clock
out Darksteel Forge
out Misty Rainforest
Yay, I have all shocks and almost all fetchlands:
out Arcane Sanctum
out Evolving Wilds
out Mystic Monastery
out Vivid Marsh
out Vivid Meadow
Also, I think some cards passed testing: Arcum Dagsson, Master Transmuter, Metalworker, Mirrorworks, Padeem, Consul of Innovation, Panharmonicon, Planar Bridge, Rings of Brighthearth, Unwinding Clock, Wrath of God, Damnation, Supreme Verdict
2 weeks ago
Dropped slower/clunkier creatures
3 weeks ago
I'd definitely replace Mana Matrix with something a lot more useful. Quicksilver Amulet comes to mind, or maybe Metalworker if you feel like spending money. Also, I'd replace Mana Prism with Worn Powerstone. In case you're looking for any other ideas, feel free to check out my Kozilek deck (and tell me what you think).
3 weeks ago
what format are you playing in? If you're playing casual or legacy Metalworker could work really well giving you plenty of ramp for your big guys early.
4 weeks ago
Something about your list struck me as odd. Your commander Silas Renn, Seeker Adept can't use his main ability while Grafdigger's Cage is in play. After all, the cage states that: "Player's can't cast cards in graveyards and libraries". Combine that with the following MTG rule:
103.2. When a rule or effect says something can happen and another effect says it cant, the cant effect wins. For example, if one effect reads You may play an additional land this turn and another reads You cant play land cards this turn, the effect that keeps you from playing lands wins out. Note that adding abilities to objects and removing abilities from objects dont fall under this rule; see rule 402.9.
And we've got an issue.
Other than that you've got a nice deck here! I'd probably add some more equipment to make Akiri even more powerful like Champion's Helm, Hero's Blade and Loxodon Warhammer. I'd also consider Myr Retriever and Etherium Sculptor and in case you have the cash, Metalworker might be awesome.
I hope this helps you and I hope you can find the time to comment on one of my decks too. Happy gaming!