|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Artifact Creature — Horse
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
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Akroan Horse Discussion
1 month ago
So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)
2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)
3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.
4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)
6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)
7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)
8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.
Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)
You don't use google, you use this site to search magic cards...
1 month ago
Humble Defector is a must have! Card draw that automatically gives itself away!
Akroan Horse will make you tokens along with the card draw and life!
Bazaar Trader will start giving stuff away before your commander hits the field!
Paradox Haze is one I've never seen until today, but it doubles the amount of life and cards for you every turn!
Good luck and have fun! Hope some of these help!
2 months ago
Alright what ya do is have marionette master and obviously stick all counters on her. Then during your opponents turns / (BEFORE) whenever a creature would die: flash in the small 0-1 cmc artifacts you have and then sac them (Mishra's Bauble and friends is really nice because it can sac itself) This triggers the drain from Master and glissa returns the artifact from the yard into hand. This can be done multiple times per turn depending on how many things die. This can be turned into a pretty fast clock if combined with Verdurous Gearhulk by adding to the masters power. If master gets above 10 power and is not answered it usually ends up game winning. Some of the best cards I know of for this deck to give opponents creatures is: Forbidden Orchard & Akroan Horse. Hope this all made sense let me know if you need anything.
2 months ago
Hey gang, first thread here so please feel free to provide any constructive criticism! Haven't been active in a forum for quite some time..
Anyways, I'm contemplating sort of an odd strategy to utilize Sidar Kondo of Jamuraa as a general. I'm considering Vial Smasher the Fierce or Ludevic, Necro-Alchemist as his partner. Right now it seems like black brings more to the table for this particular strategy and I love b/w removal options but it's possible there are things I've overlooked in blue, and Ludevic insentivizes the kind of thing I'm going for and gives me access to Edric, Spymaster of Trest for total craziness!
The main strategy of this deck would be to give my opponents little 1/1 and 2/2 tokens to hit each other with providing evasion with Kondo, maybe turn up the heat with goad and goad-like effects while trying to deter combat damage directed to myself with cards like Ghostly Prison, Sphere of Safety, Crawlspace, Dictate of Erebos, Kazuul, Tyrant of the Cliffs, Mystic Barrier. You get the picture!
Mob Rule, Insurrection, Army of the Damned and Massacre Wurm are possible win conditions and Overseer of the Damned, Blood Artist, Soul Warden, Vicious Shadows, and Revel in Riches benefit from a carnage of etb and death triggers. I can also benefit from the Commander 2017 curses so that's something to consider as well!
What I feel I need the most help with is cards that put tokens into the battlefield under an opponent(s) control. They're definitely a corner case and it's not entirely easy to do a search for them either seeing how the wording varies quite a bit for cards that do this!
Some I've found are:
- Akroan Horse
- Hunted Dragon (as well as others within the 'hunted' cycle)
- Alliance of Arms
- Sylvan Offering
- Tempt with Vengeance
- Infernal Genesis
- Reality Shift
- Goblin Spymaster
I'd also love to hear some interesting synergies if someone comes up with any! This will definitely be a casual deck so no suggestion is too outside of the box, please feel free!
P.S. ooooooh! I just discovered Mogg Infestation!!
2 months ago
Hi, I like your deck idea!
You could also enchant an opponents land with Squirrel Nest, but this probably won't work if the opponent already knows what's going on.
3 months ago
Here's some ideas:
If an opponent has a poison counter, Throne of Geth can proliferate them to death. Throw in some planeswalkers for bonus points proliferating loyalty. Are there any energy cards worth proliferating?
Sending a Jinxed Idol to the opponent would encourage them to sacrifice their own critters to prevent the damage, but speed up the Treasure clock. Seems like it would be too casual.
3 months ago
Is there something I'm missing about this Akroan Horse? It just seems to give your opponent's creatures. Nice deck, though. +1
3 months ago
Well of Ideas can add more draw power to the party.
Ghirapur Orrery seems like a good fit as well, all that draw power will put land in hand.
Unless you intend to use Spectral Searchlight on the weakest person, I don't think it's quite friendly enough. Akroan Horse would be fun to pass around. Luminarch Ascension would be harmless but potentially lifesaving endgame card. Assemble the Legion could also be a good one. If you are running Sphere of Safety and Ghostly Prison, Norn's Annex and Crawlspace are in the same vain.