|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Common|
Combos Browse all
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
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|Have (14)||Friedrice24 , darthnuchi , Tommuz , ironax , Fiolek , MythicWinter111 , Supremespeed , angesoir , Daeyel , corys , pskinn01 , philktoken8998 , damo_rox , VoidCaster113|
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Impact Tremors Discussion
1 day ago
Tsabo's Decree seems a little narrow against non-tribal decks. Heartstone may not interact with enough of your creatures since it doesn't reduce colored mana costs - your theme is not all-activated-abilities, I mean. Rakdos Riteknife seems a little slow compared to your other sac effects. Those might be all-stars in testing for you, but perhaps they could be flex spots/cuts if that's not the case.
2 days ago
Red seems good for Impact Tremors and Hissing Iguanar than Commune with the Gods finds all your combo pieces and can even mill Faithless Looting for a free flashback.
Also, Ivy Lane Denizen and Safehold Elite are the core of your combo, why not run 4 copies of Wirewood Herald as he finds them both?
3 days ago
These artifacts protect Krenko and let you activate him early.
These artifacts let you activate Krenko multiple times. Infinite times if you have Skirk Prospector + the sword on Krenko and at least 2 other goblins in play.
Skullclamp is nice to put on a 1/1 for one mana to draw 2 card as soon as you equip it and it dies.
Coat of Arms to finish the game with insane horde damage.
4 days ago
Sigil only effects the defending player. I can stack it so that I return the creature to their hand, then name the creature just returned and tutor a flyer with Isperia. Also were I to attach it to their creature wouldn't they have the choice of the target?
The other is kind of a cushion... they can hit me, but then they return the cards to hand. It can deter an attack, or even an effect that pings everyone (Impact Tremors) which in some cases can stop an infinite combo. Also, any stolen creatures get returned to the original owners hands.
5 days ago
With Hordeling Outburst available, may pull this out and give it another shot:
SCORE: 2 | 523 VIEWS | IN 2 FOLDERS
I'm thinking lose some of the artifacts and sac effects and bring in Outburst and Impact Tremors.
1 week ago
Thanks for the suggestions. Anointed Procession has done plenty of work for me with my other forms of token production like Mavren Fein, Dusk Apostle. It gives me great reach with Purphoros, God of the Forge, Impact Tremors, etc. Ive looked at some of those suggestions, but I think I prefer a lower curve.
1 week ago
JoeBob21, I really appreciate your input! I don't think I will add most of those cards any time soon for one reason, They don't really get me closer to winning. One very big weakness I see in fast commander decks is that if they don't win fast, they run out of steam. My goal is to do the opposite with my board state, my damage output, or maybe even both growing exponentially every turn. Adding one use cards like Goblin Grenade are a step in the wrong direction since I only get 5 damage out of it, where Mob Justice can give me infinite damage if used at the right time. If a one use card doesn't either save my life, kill someone, or set me up to win very soon, I wouldn't add it. Goblin Lookout is a nice card but I can get so much more power out of Coat of Arms and other cards that tapping for +2/+0 is a little underwhelming. I used to run Dragon Fodder but I decided that two mana could have so much more potential in this deck. For the exact same price I can castImpact Tremors, and Tremors is going to do much more than two 1/1s. I may end up adding Goblin Glory Chaser, as it's a one drop that can be relevant for multiple turns which can help ensure I'm one of the first players in a game to have a blocker.
1 week ago
Drop the leiges, lords, and bad expensive flashy creatures, add a ton of cheap tutors like:
then throw in Food Chain, Impact Tremors, Blood Artist, Zulaport Cutthroat, and Goblin Bombardment, etc. Through in a bunch of low drop mana dorks (Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Deathrite Shaman, Elves of Deep Shadow, Boreal Druid, etc.), drop in some cheap draw, a few worse tutors, and fill up the deck with good lands, cheap removal, disruption, and some extra's, and you can win turn 4 pretty consistently.