|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
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Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
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Impact Tremors Discussion
18 hours ago
2 days ago
Something like Chaos Warp seems necessary both for your opponents and yourself. What happens if you name Insect with Kindred Discovery? Don't you mill yourself to death instantly? Neither The Locust God or Kindred Discovery is a may ability so they will loop with one another until you draw your whole deck. You can win with a Lab Maniac in that scenario, but if someone manages to remove it, you must have a instant speed way to remove one of your pieces to end the loop, so it would probably be safer to run Chaos Warp in addition to Commit, and it would also grant you some ways to deal with pesky enchantments your opponents might run.
As for actual improvements in power level, I'd say Purphoros, God of the Forge and Impact Tremors are very relevant for any The Locust God deck because they add some nice versatility. In case someone is playing a prison deck they are your biggest win cons.
One additional win con you might think to add is either Coastal Piracy or Bident of Thassa. With Breath of Fury it will grant you essentially infinte combat phases, granted you're not drawing your whole deck before you kill the whole table.
And finally, if you're running Isochron Scepter it might be worth looking into Dramatic Reversal for infinite mana that you can either dump into The Locust God's ability (if you have the necessary colored mana rocks) or infinite storm count for something like Aetherflux Reservoir, Brain Freeze or Grapeshot. This is definitely the least streamlined of the suggestions I've made, but if you're looking for alternate win conditions, this one is both one of the better and cheapest ones available.
3 days ago
eyessky: ok, so now, despite your suggestion to remove , which does make sense, consider this with me...
-1 Falkenrath Noble because I only have one, he never comes out, and I don't seem to need him. (dammit.)
My thinking is, the two decks (the Foul-Tongue Shriek deck and this one) actually ARE doing the same thing though, abusing ETB and ETG triggers. Meanwhile, consider that the other deck might be getting distracted with the ETB triggers, and should instead focus on flooding the field ASAP for Foul-Tongue Shriek, also ASAP.
We've seen how having Deathgreeter and/or Hissing Iguanar out during combat is huge, so if I double-down on ALL ETB/ETG triggers in this deck, then I can swing out, lose my Soul Wardens and Hissing Iguanars during combat, get value out of it, and then cast another 2nd main phase. triggering Impact Tremors, ofc.
I feel like the Force is telling me this deck is best as Mardu, idk why....
4 days ago
If you want to reinforce the flicker theme you could use a few cards.Flickerwisp, Eldrazi Displacer, Restoration Angel, and Whitemane Lion, Mimic Vat, Kiki-Jiki, Mirror Breaker, Flickerform, and Conjurer's Closet.
4 days ago
If you want to go in two colored approach there are some nice interactions between some cards you already use there:
in gerneral: Distant Melody
6 days ago
Corrosive_Cat - Thanks for the great suggestions! Here are my reasons for not running those cards in this current list... I've tried Rhystic Study and Molten Psyche in the past. Study is AWESOME but since I don't have much defense in the early game, the "troll toll" tends to provide incentive to attack me out of annoyance. As good as it is, it's not guaranteed card advantage and can be quite unimpressive late game. The extra damage from Psyche never worked well enough to cost 1R more than a Winds of Change (which I recently removed). Dack Fayden looks great, but I can't protect him or block for him. Once my locusts are out, then he seems usable but a bit underwhelming as his + ability seems to be the most useful to me. Tutelage is super cool and I've considered it before, but I'm not sure if it belongs in my version. I see it in other LG lists all the time, but milling seems a bit of a challenge if nothing else supports that wincon. I'd rather just get extra damage through with cards like Coat of Arms or Impact Tremors. Ascension seems a bit slow as it does nothing immeidately and once it is active, I won't be searching for combo pieces or anything. This could definitely be good in other LG builds.
But I WILL keep Ivory Tower in mind for sure though! A 1 cmc artifact that gains me some life could be quite beneficial in assisting my defense...
Thanks again for the upvote and the suggestions! :)
1 week ago
a land? 39 seems like a lot, seems like it would suck to flood out.
solemn recruit- maybe be a Mirran Crusader? Unless you've made this chick huge a lot?
glimmervoid- do you really need the mana fixing this much? If an arifact wrath happens you lose a land
Skullclamp seems like a natural fit here, maybe run some tutors to find it as well?
I like how you have a infinte combo in this deck as well! angel of invention (or any creature that ETB's and makes another creature), ashnod's altar and nim's deathmantle. lol Red/White Combos! Maybe lean into it and add Impact Tremors or Purphoros, God of the Forge?
1 week ago
ticked-off-squirrel, you're right about Gauntlet of Might. I may even do away with it altogether really. This deck can operate without it. Caged Sun is a little high CMC-wise as you said. I do like Impact Tremors. I may replace Gauntlet with it. lol I'm not that ballsy to run Dictate. Thanks for the input!