|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Common|
Combos Browse all
- If I play Lose Calm and I control Impact Tremors, does IT deal 1 damage?
- Ferocious, can it be used multiple times? (Flamewake Phoenix)
- Does a 0/0 still trigger ETB effects like Soul's Attendant?
- Is Felidar Guardian and Felidar Guardian all on the stack?
- Synergy between Mentor of the Meek, Cathars' Crusade, & Where Ancients Tread
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Impact Tremors Discussion
23 hours ago
check what ive got, though mine is a lot of ramp, Omnath, the Elemental Army
1 day ago
I would try to add some more red cards personally to have a more even mana spread as you don't want to ever be locked out of any cards unless you want to only splash red (although red has lots of good cards such as seen below)
THE WITTLE - Purphoros, God of the Forge
1 day ago
I've been tinkering with this list - just threw it together in the morning so it's still a major work in progress. Let me know what you think about it and feel free to suggest any cuts or additions.
1 week ago
The Five cards I would suggest to max out on your devil spells and damage output. Number 1 Impact Tremors adds a lot of value for playing token generating spells. Number 2 is Goblin Bombardment , this offers you responses to explosions and such that provide you with extra damage output. Third is Bonus Round doubles up your instant and sorcery spells providing extra damage and nice combos. Fourth is Gratuitous Violence , doubled creature damage for you. Fifth cards is Purphoros, God of the Forge , works the same as impact tremors with more value plus hard to remove since it has indestructible. Cards like Battle Hymn and Pyretic Ritual could also find a place but that's more play preference and assessing if you need the additional mana for your combos or win cons to function properly
1 week ago
Firstly, by just fast enough, I mean you can afford to play cards like Walking Ballista and that you should play some interaction, (Like the removal you already have enough of, so that's solved,) but that you also need to apply at least some pressure.
Pia's Revolution is surprisingly not a card that allows for some particularly fast kills. It's a weird card that generates value over time, if you can give your opponent a reason to not just take three. It's a tempo card. It requires both a way to grind out the game and a way to bring the beats to really work.
You've built your deck to take advantage of Revolution sticking around and making life hard for your opponent. It's supposed to be good both when you're on the semi-fast plan and the semi-slow plan.
Devil, quite often, will only be good when you're on the fast plan, and it doesn't synergize with the artifact sub-theme. If they have a removal spell they can let it stick, kill it and Pia's Revolution won't do anything with that.
But I do think it's good enough here. I just find it a little bit iffy.
Don't like Impact Tremors . You already have too many clunky cards that you can't help but include. Having yet another one probably won't improve it.
I've never built a deck like this before, so take what I say as a surface analysis. I know the competitive side of MTG, and definitely modern. But I never really play with punisher effects.
1 week ago
Kjartan I see what you mean for most of your points, but I'm also a bit confused on them too. Firstly, you say it doesn't need to be fast, just fast enough. I sort of see what you mean because it does need some setting up to work, but what kind of synergy am I looking for? Is the idea of using Hangarback Walker and Walking Ballista a part of that? What kind of mechanics would make this fast enough? Secondly, Vexing Devil . I don't understand and how the card doesn't fit or what makes it something to be on the fence about. Ultimately, this deck damages my opponents down, atleast the way I'm starting to understand it. Devil does this, and like you said, it pairs fairly well with Hidden Stockpile . I guess I don't see where your doubts on it are coming from. And lastly, Chromatic Sphere vs Chromatic Star . They basically do the same thing, except star needs to ping the graveyard, which from how I see it, is slightly less reliable. So why suggest it? And I was also curious of your thoughts on Impact Tremors . It works with stockpile, but I wasn't sure about it as I'm not going to be running creatures reliably, atleast as the deck sits now and as I understand it. So I'm on the fence about it, but is there a different perspective on it all that I should see? And should I keep the average cmc at about 3, where it currently is?
1 week ago
Kjartan So this deck came from an idea a friend of mine had that abused the Pia's Revolution and then the mentioned deck in the description gave me the idea to use Hangarback Walker and Walking Ballista for easy triggers. I also noticed an interesting synergy with Hidden Stockpile and maybe Impact Tremors for an alternate win condition, but after that, I'm at a loss as what to add to help the deck perform. Pain Magnification sounded like a fun addition with the discard and the 3 damage synergy from Pia's, but it doesnt feel like it fits well. Also, most of the cards are up for debate as I've just gotten stuck. I'm not used to faster decks, which I wanted to change, as you probably noticed from my muldrotha graveyard deck (which I've had some good success with after your help, so thank you for that). Do you mind helping me narrow the card selection down and giving me pointers on the faster playstyle?
1 week ago
Dictate of Erebos , Goblin Bombardment , Impact Tremors , and Altar of the Brood make a great combo for dealing damage and sacrificing and forcing people to lose their field advantages, and they are all still permanents, maybe a few mana fixes in there as well but beyond that seems solid
Impact Tremors occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%