Impact Tremors

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Impact Tremors

Enchantment

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

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Impact Tremors Discussion

mghadley on Krenko Cloner

3 days ago

Gattison

Skirk Prospector is definitely a good 1 drop, It would be nice to have another 1 drop in addition to Legion Loyalist

I have been checking around my local stores for Impact Tremors and cant wait to get my hands on them.

And you're right, I've been thinking Puppet Strings Voltaic Servant is clumsy/out of place, I'm in favor of Renegade Tactics or some burn spells for sure.

Thanks for your input.

I love the pauper project, the names are awesome and many of them seem to have an incredible level of synergy. I'm ordering some of my faves this weekend along with 4 x Impact Tremors

Gattison on Krenko Cloner

4 days ago

You could replace the Sol Ring s and The Flame of Keld s with Skirk Prospector for a good turn 1 play. It also has good synergy with Tuktuk.

And yes, please please please put Impact Tremors in this deck!

Also, perhaps consider replacing the Puppet String and Voltaic Servant combo with 4x Renegade Tactics , to simply avoid problem creatures and draw a card. Otherwise maybe Lightning Bolt or Lightning Strike to burn most things away (after combat damage, too, if you have to, when their creatures are weakest).

+1 for playing Goblins! And thanks for all the pauper love on my decks!

Darkshadow327 on Purphoros Drop's It Like It's Hot! (Aggro)

5 days ago

Surprising that Impact Tremors isn't in here, usually a card I see in Purphoros decks.

multimedia on Izzet's locus god advice?

1 week ago

Hey, nice budget deck. You and your friend have good card sense. Here's a some budget upgrades to consider:

Have you heard of the Magic term wheel? A wheel is an effect that makes all players discard their hands and draw new cards. Wheels are very good with The Locust God because a single card can let you draw a lot cards which means you create a lot 1/1 Insects with one card. Skullclamp, Labman, Crawler and Tremors are win conditions with Insects and draw.

Cards to consider cutting:

  • Cerebral Vortex
  • Cunning Strike
  • Hypothesizzle
  • Runeboggle
  • Turn / Burn
  • Refuse / Cooperate
  • Radical Idea
  • Spectral Searchlight
  • Traveler's Amulet
  • Beacon Bolt
  • Direct Current
  • Divination
  • Stitch in Time
  • Gelectrode
  • Fog Bank

Good luck with your deck.


Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi HunterXDante,

Thanks for the comment. I'll take a look at your deck and share some feedback on your page.

Archangel of Tithes is ok, 3/5 flying for CMC4 isn't terrible. The stax isn't board changing. Assists with go-wide strategies, unless their tokens also tap for mana, but usually those are Impact Tremors type hits anyways. I don't think he strong enough with all the impressive A/D/D available. I'd rather have the Rakdos the Defiler in many situations, he seems weak (I know, I struggled with him for VERY long), but he can slow down Grixis/Izzet decks just long enough that I can combo before they do. Or if I'm mana screwed or something, or Kaalia of the Vast being controlled, he can keep the board even. Creates an ok lock with Volrath's Stronghold sometimes too. Master of Cruelties can do the job against Grixis/Izzet usually too, but if they have a Baleful Strix or Bitterblossom or something you're going to lose to a Show and Tell + Omniscience combo without a tutored Rakdos the Defiler.

Lord of the Void is amazing, I just took him out last week to test Mausoleum Secrets supported with a Street Wraith (why play 99 card commander when you can play 98 card commander with 38 life :). He was great when versus Eldrazi decks, or even Mono Green/Big Green Commanders. The reason he eventually got cut is because of his lack of Trample. Flample would be an auto-include, found he wasn't connecting enough and inconsistently.

Archfiend of Despair also is great, I've been putting him in an out testing various new cards. Thought he would act like a Gisela, Blade of Goldnight but didn't work that way. Rarely does Life matter that much in Commander (Combo commander), but sometimes it does, Selesnya for example, Often he slows down combat between opponents, unless they get the strategic advantage. I try and combo instead of damage, if my primary strategy was damage, he would be an auto-include. Very good. His CMC8 was the ultimate reason I didn't go with him, would never tutor him (better options available) and didn't support my primary win-con (but very helpful for secondary).

Entomb I'm just not sure what to pull with it? It does support Mausoleum Secrets and can be cool early Iona, Shield of Emeria with a Reanimate for example. If you're playing Entomb (and a reanimation sub-theme) definitely play Gamble as well. I just feel I don't have enough early recursion to really take advantage of an Entomb. Chances are if you do the hyper-geometric probability is low for it's utility, someone like Kess, Dissident Mage LOVES this card.

Flooremoji on Garna, the Ratflame

2 weeks ago

I noticed you were missing Impact Tremors, that is a must in your deck! Also, Armillary Sphere is a great include I have found. +! :)

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