|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
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Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
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Impact Tremors Discussion
10 hours ago
n0bunga I guess that's fair, again, I was just going off of what I was told, I don't play Yisan at all. Animar at least has some protection on it, and normally will only get removed by blue bounce effects, but Yisan, the Wanderer Bard will get hit by stuff like Swords to Plowshares, Dismember, etc. I do run Yisan in my Selvala list, but I know it is separate for the commander, so I'll take your word on it.
cvarena21989 now your deck only has a 3 card combo (CFE creature like Eternal Scourge, Food Chain, and outlet like Impact Tremors), that is very slow, I wouldn't call it cEDH competitive at all. On another note, how does Carrion Feeder, Eternal Scourge, Food Chain, and Sek'Kuar, Deathkeeper go infinite? Like you need to be in magical christmas land to get them all, but I still don't know how you win from there, no creatures can die infinitely with it to trigger Sek'Kuar, because if you sacrifice Eternal Scourge to Carrion Feeder, you can't get it back, and if you sacrifice sek'kuar the deathkeeper to it, it won't trigger since it says 'whenever another nontoken creature dies'. Your deck doesn't even really work, let alone act competitively.
Using Blood Artist, or Zulaport Cutthroat with the combo requires it to be a 4 card combo that needs like 9 mana, and why do you bring up Fire Covenant, it doesn't do anything here unless you have infinite life, which you can only get from Blood Artist, or Zulaport Cutthroat, in which case you already won.
Look I am trying to help you out, but jesus man, you come in saying you have a competitive deck, and normally I am like "Oh, it works well, it is just a little fragile or slow," but your deck doesn't even work. Now that I think about it, Carnage Altar doesn't work either, since the infinite mana you have from Food Chain needs to be done on creatures, which the ability from Carnage Altar isn't.
3 days ago
@thebome101 Thank you! And thank you for the feedback! I had faintly thought of Panharmonicon and have one copy currently (yes it's quite a bit cheaper). My initial thoughts were this... that it was a dime in one hand and 10 pennies in the other. Doubling tokens creates double the damage output for Impact Tremors and Kessig Malcontents..
Upon further thought, however, Anointed Procession comes with the temptation of holding off on Kessig or Burn at the Stake when really, I should just be slamming those things down like there's no tomorrow. Dual Casting as well, can give me the double token output from my sorcery drops.. and turning all my Impact Tremors into Purphoros, God of the Forge's is quite attractive. Good suggestion! I'll make the change and keep my Anointed Processions nearby.
3 days ago
First, I would like to say that you have done the Dragon Queen proud. I have some suggestions that you might find worthy of consideration. Inferno and Earthquake could be a worthy addition to this deck. Also Where Ancients Tread and Impact Tremors are worthy enchantments for any deck with creatures power 5 or more.
I hope these suggestions help!
1 week ago
OK, this deck just was not working for me. So I changed it up a lot, and now I think I got a rough draft for something better off the suggestion to make green and do collective company. I played a total of 12 games, each running 2-3 rounds each, and not one of them did I ever get to play Krenko OR when I did "which only happened once", I only ever got to play him, but never tap him for a single goblin.
The whole idea is to have had Impact Tremors and keep tapping Krenko, While also having Blood Moon and then Goblin King out at the same time. I have abandoned all of those cards too. Now I need Card draw, playing extra lands and Collected Company so I can get the goblins out as fast as possible. Because most of my games would consist of playing Dragon Fodder and getting out MAYBE a one drop goblin and my game would end there with any 3 drop goblins being instantly annihilated or killed a turn or "if I was lucky enough" two later.
1 week ago
A U2 reference on a nasty, nasty deck ... I like your style. There is a clear theme but it also has a clear indication that it is able to keep up with high powered decks that are above Focused level. I suggest to replace Impact Tremors with Warstorm Surge: the latter deals more damage than the former. You should also consider the Archetype of Endurance: it gives your creatures hexproof. Your creatures will be targeted for removal - you need to protect them from that. Or a Bow of Nylea.
I hope my suggestions have been helpful!
2 weeks ago
Some thoughts: Goblin Trashmaster could be really solid in commander to take care of pesky artifacts. Goblin Matron is a good goblin tutor card that even keeps with the deck theme by putting out a 1/1 goblin creature. Goblin Recruiter is a bit more expensive money-wise, but the effect is so much stronger (and it really could/should count as card draw b/c of how many cards you could pull). For that reason Reliquary Tower would be a good pick-up, and is significantly cheaper since its reprinting. Goblin War Strike is another potential win condition. Throne of the God-Pharaoh coupled with Furystoke Giant or Kyren Negotiations would be brutal. Goblin Ringleader could help with card draw, so could Vanquisher's Banner. I like Brightstone Ritual better than Seething Song, it's simply better in 80%+ situations. I like Gempalm Incinerator a lot. I know it isn't a goblin, but I think Hellrider could be huge for you. kindred charge would double your goblins, great synergy with Impact Tremors, Purphoros, God of the Forge, and your sac engine (Boggart Shenanigans and Goblin Bombardment).
2 weeks ago
so i noticed Furious Assault in your ideal turn sequence spoiler and i dont believe it works quite as intended in that senario. It reads "whenever you play a creature spell...", as opposed to Impact Tremors "whenever a creature enters the battlefield under your control...".
Impact Tremors works with creatures entering which allows tokens to proc it, as where Furious Assault procs only when a creature spell is cast. which means that your token producing sorceries wont trigger Furious Assault but will trigger Impact Tremors.
also, ive been getting into pauper recently and have been looking at all your decks today. i love the stuff youve brewed, keep up the good work!
2 weeks ago
Ooh I love this!
With all those dragons coming into play
And Dragon's Hoard too!