Impact Tremors


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Impact Tremors


Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

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Recent Decks

Impact Tremors Discussion

chadsansing on FɄŊEɌAȽ ⱣƳⱤE (help wanted)

1 day ago

It occurs to me that Purphoros, God of the Forge and/or Impact Tremors might be good here, as well.

Tsabo's Decree seems a little narrow against non-tribal decks. Heartstone may not interact with enough of your creatures since it doesn't reduce colored mana costs - your theme is not all-activated-abilities, I mean. Rakdos Riteknife seems a little slow compared to your other sac effects. Those might be all-stars in testing for you, but perhaps they could be flex spots/cuts if that's not the case.

Entomo on Jund Infinity

2 days ago

Red seems good for Impact Tremors and Hissing Iguanar than Commune with the Gods finds all your combo pieces and can even mill Faithless Looting for a free flashback.
Also, Ivy Lane Denizen and Safehold Elite are the core of your combo, why not run 4 copies of Wirewood Herald as he finds them both?

11hrr on Krenko and his mob of goblins (R Goblins)

3 days ago

These artifacts protect Krenko and let you activate him early.

Swiftfoot Boots

Lightning Greaves

These artifacts let you activate Krenko multiple times. Infinite times if you have Skirk Prospector + the sword on Krenko and at least 2 other goblins in play.

Thousand-Year Elixir

Magewright's Stone

Sword of the Paruns

I could also get funny if you had Impact Tremors or Purphoros, God of the Forge and Boggart Shenanigans + a sax outlet to kill a table via ETB and death triggers. lol

Skullclamp is nice to put on a 1/1 for one mana to draw 2 card as soon as you equip it and it dies.

Coat of Arms to finish the game with insane horde damage.

Good luck

Mj3913 on Isperia's Flying Circus of Tools

4 days ago

Sigil only effects the defending player. I can stack it so that I return the creature to their hand, then name the creature just returned and tutor a flyer with Isperia. Also were I to attach it to their creature wouldn't they have the choice of the target?

The other is kind of a cushion... they can hit me, but then they return the cards to hand. It can deter an attack, or even an effect that pings everyone (Impact Tremors) which in some cases can stop an infinite combo. Also, any stolen creatures get returned to the original owners hands.

I had Mistmeadow Witch before, I replaced it with Angel of Condemnation because it flies. Displacer, like the witch, doesn't fly.

Wizard_of_the_Broke on M25: 20 New Pauper legal ...

5 days ago

With Hordeling Outburst available, may pull this out and give it another shot:

Sac Burn (Paper Pauper)

Pauper* Wizard_of_the_Broke


I'm thinking lose some of the artifacts and sac effects and bring in Outburst and Impact Tremors.

Deacfreak07 on Edgar Markov Go Wide Vampires EDH

1 week ago

Thanks for the suggestions. Anointed Procession has done plenty of work for me with my other forms of token production like Mavren Fein, Dusk Apostle. It gives me great reach with Purphoros, God of the Forge, Impact Tremors, etc. Ive looked at some of those suggestions, but I think I prefer a lower curve.

oren_EDH on Krenko, Infinite Boss

1 week ago

JoeBob21, I really appreciate your input! I don't think I will add most of those cards any time soon for one reason, They don't really get me closer to winning. One very big weakness I see in fast commander decks is that if they don't win fast, they run out of steam. My goal is to do the opposite with my board state, my damage output, or maybe even both growing exponentially every turn. Adding one use cards like Goblin Grenade are a step in the wrong direction since I only get 5 damage out of it, where Mob Justice can give me infinite damage if used at the right time. If a one use card doesn't either save my life, kill someone, or set me up to win very soon, I wouldn't add it. Goblin Lookout is a nice card but I can get so much more power out of Coat of Arms and other cards that tapping for +2/+0 is a little underwhelming. I used to run Dragon Fodder but I decided that two mana could have so much more potential in this deck. For the exact same price I can castImpact Tremors, and Tremors is going to do much more than two 1/1s. I may end up adding Goblin Glory Chaser, as it's a one drop that can be relevant for multiple turns which can help ensure I'm one of the first players in a game to have a blocker.

SynergyBuild on Fair. But Brutal! But Still Fair

1 week ago

Drop the leiges, lords, and bad expensive flashy creatures, add a ton of cheap tutors like:

Vampiric Tutor

Imperial Seal

Demonic Tutor


then throw in Food Chain, Impact Tremors, Blood Artist, Zulaport Cutthroat, and Goblin Bombardment, etc. Through in a bunch of low drop mana dorks (Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Deathrite Shaman, Elves of Deep Shadow, Boreal Druid, etc.), drop in some cheap draw, a few worse tutors, and fill up the deck with good lands, cheap removal, disruption, and some extra's, and you can win turn 4 pretty consistently.

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