Impact Tremors

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Impact Tremors

Enchantment

Whenever a creature enters the battlefield under your control, this deals 1 damage to each opponent.

Crow_Umbra on two wind assault

1 month ago

Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.

I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:

Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful

hound829 on Isshin in the Red Zone

1 month ago

Yeah, right now I'm looking for things to trim out in order to add more lands and mana rocks. I think Goblin Bombardment is better than Impact Tremors as it isn't so much always looking to deal more damage to opponents, but could for example, make blocks harder/less profitable (especially if Cathars' Crusade isn't on field), help protect the major pieces that need to attack. And if The Master isn't on field, squeeze more value out of myriad tokens and Mirkwood Bats. Warleader's Call will probably be a maybe and potential replacement for Warstorm Surge to bring down the mana curve.

I've been aware of Reconnaissance but not super sure if I want to go through the effort of getting a copy for $12 just yet. (Pretty much all the other cards on the list with that kind of price tag are ones I already own from grabbing in drafts and such).

Crow_Umbra on Isshin in the Red Zone

1 month ago

Have you had a chance to play this deck irl yet? Your mana curve is pretty high for running 27 lands and a few mana rocks. At an initial glance, I think you generally have a lot of the meat and potatoes that most Isshin decks would want, but might have some difficulty getting to the stuff at the higher end of your curve.

From having played Isshin for close to 2 years now, I'd also generally recommend to maybe hone in on one of the build routes, & cutting some of the stuff that is a bit more off-theme or not as relevant to your meta. My Isshin deck initially started out as a "salad" of all the stuff that could work with him, but it didn't really feel cohesive. After a first round of edits, I focused the deck on the tokens go-wide and group slug stuff.

If you aren't too attached to any of them, I'd recommend trimming down on your cards in the 6-8 cmc range, & swapping in more lands. I'd also recommend replacing some of your 3cmc mana rocks with a few more 2cmc ones like Talisman of Hierarchy.

Impact Tremors and/or Warleader's Call could be a potential replacement for Goblin Bombardment, since you can get the damage from all of your creature tokens entering the battlefield.

Aside from that, I'd highly recommend checking out Dolmen Gate and Reconnaissance as board protection effects. This EDHRec article goes a bit more in depth on the timing for Reconnaissance, & how you can use it as a pseudo-Vigilance anthem to untap your creatures before combat ends, since creatures are considering attacking until the end of combat.

Best of luck with your build. I'd be down to chat through additional suggestions for swaps if you're interested.

DemonDragonJ on Pursuit of Happiness

1 month ago

I have replaced Impact Tremors with Warleader's Call, which very unfortunately increased the average converted mana cost of this deck from 3.47 to 3.48, but I believe that that card's additional ability is well worth the additional mana cost.

Jimmithee on Musashi's Mosh Pit [Primer]

2 months ago

The new set, Murders at Karlov Manor, may have some new tech for this deck!

Warleader's Call (not sure if its linkable yet), is mixture of Impact Tremors and Glorious Anthem, for .Theres also Agrus Kos, Spirit of Justice, which can, with a doubled attack trigger, cause two creatures to not be able to block, or take out a creature entirely.

You can view spoilered MKM cards at https://scryfall.com/sets/mkm?order=spoiled&as=grid

LinkOpensChest_wav on Vampiric Rites and Vampiric Wrongs

2 months ago

saber4734 The one thing that really stuck with me was when you advised me to run Impact Tremors which was a super good suggestion, so thanks. I'm still forever working and tinkering on this deck.

I think you're getting notifications because you may still be subscribed to this thread. I wouldn't blame you if you unsubbed, because it has been quite some time!

plakjekaas on The Predator of Predators

3 months ago

Not really, except maybe Polyraptor + Forerunner of the Empire + Heroic Intervention giving the same non-stoppable loop. That's hard to do on accident though. Some sort of Impact Tremors effect or Goblin Bombardment could turn these into actual wins, but these combo's probably aren't the focus of the deck, you're probably fine.

HeadHoncho on Solphim

3 months ago

If your goal is to double damage effects that rely on tokens, have you considered slotting in cards like Impact Tremors or Purphoros, God of the Forge?

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