Impact Tremors


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Dragons of Tarkir Common

Combos Browse all

Impact Tremors


Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 33%

0.04 TIX $0.04 Foil


Impact Tremors Discussion

Errast on [SPOILERS!] New Hour of Devastation ...

15 hours ago

Something Like Purphoros, God of the Forge/Impact Tremors/Warstorm Surge makes your insect tokens more deadly, as they do damage on enter, then can attack right away.

If that's not enough, you can hit your board with a Dragonshift for even more damage.

Enral on The 8th Plague

23 hours ago

I like your inclusion of Impact Tremors and Training Grounds. Are you planning to cast your commander during the game at all? I would definitely cut the slower cards like Keranos, God of Storms and Psychosis Crawler for cards like Frantic Search and Gush. I've tinkered with a competitive build too with my commander just being my win condition instead, feel free to check mine out! +1

Winterblast on [SPOILERS!] New Hour of Devastation ...

1 day ago

I see the biggest problem in the mana costs of the locust god. That's 6 mana and it won't stay in play long. Of course, you can play it again for 6 mana but you will have to play this thing and go into any sort of combo in the same turn, which requires even more mana.

You should think about how you can even survive so long and that's the deck then. If this card works at all it's probably in a shell with 20 or more counterspells ranging from 0 to a Maximum of 2 or 3 mana and a shitoad of mana artifacts (maybe with Paradoxical Outcome). I would not rely on the creatures alone though because there are numerous methods to disable these tokens or prevent them from attacking or dealing damage. Something like Impact Tremors or Purphoros, God of the Forge would help.

Phyrexian Altar and Ashnod's Altar would make a three card combo with Skullclamp and the locust god. Tezzeret the Seeker , Trinket Mage, Fabricate, Trophy Mage, Intuition, Long-Term Plans, Transmute Artifact and Academy Ruins are must plays then. You'll need every GOOD tutor and there aren't too many in these colours. Of course my suggestions are not a complete list but you have to keep mana efficiency in mind.

Zimmers_0 on The Deckwatch [Home Base]

2 days ago

n0bunga Add Impact Tremors, Warstorm Surge, Pandemonium and Purphoros, God of the Forge. and thats a lot of damage plus cycling through your deck. Laboratory Maniac just in case.

n0bunga on [List - Multiplayer] EDH Generals by Tier

2 days ago


It could be janky 3 level. Have a goblin/burn build, engines designed around Goblin Bombardment or Impact Tremors.

Could even do an Isochron Scepter + Lightning Bolt with Paradox Engine and any mana rock on the field? This doesn't require him at all though lol.

You're right though. The infinite mana for Mono Red is trickier for outlets.

Can we all talk about the major problem here, which is the colossal flavour fail of a mono-red zombie variant of a Rakdos Minotaur?

Argy on Kren-coterie

2 days ago

Along with Impact Tremors you can also add Purphoros, God of the Forge. It has a similar effect to the Tremors.

I would also STRONGLY suggest you run Throne of the God-Pharaoh with Goblins.

With all of them lying sideways at the end of your Combat phase you get a lot of direct damage through.

pinecone2k3 on Kren-coterie

2 days ago

I'm probably stating the obvious, here, but at some point, you should really treat yourself to a copy of Lightning Bolt to replace that copy of Shock. Also, Impact Tremors is an inexpensive, easy-to-acquire, relatively recent common that immediately became a staple in goblin decks. Especially ones that run Krenko.

pinecone2k3 on Purphoros, God of Goblins

2 days ago

I highly recommend putting in Mogg War Marshal in place of either Dragon Fodder or Krenko's Command, and just ignore its Echo cost. You'll essentially still be paying two mana for two 1/1 bodies. But by not paying MWM's Echo cost, you'll be saccing him and immediately putting another 1/1 creature into play. Thus, you have extra triggers for Vicious Shadows, Impact Tremors, Boggart Shenanigans, and Purphoros's ability, just at a glance. Also, unlike DF/KC, MWM can be searched for, with Goblin Matron's ability, and cheated into play with Goblin Lackey's ability. One final note: As I type out this recommendation, your deck list currently shows two copies of Goblin Lackey here in your Commander/EDH deck.

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