False Demise

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon
Alliances (ALL) Common

Combos Browse all

False Demise

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to play under your control.

False Demise Discussion

Barjack521 on [Dimir Aristocrats] (Budget)

1 month ago

have you considered the Iridescent Drake + False Demise or Abduction combo? Sac the drake with either to any sac outlet it returns and you put the aura back on, rinse and repeat infinitely. sac to Altar of Dementia for even more spicyness

Nemesis on Riku Copy Deck

1 month ago

Sorry, I wasn't really being clear. The artifact and enchantment removal can be traded with any of the ones listed. Personally I like all three of the ones I listed more than the ones you currently have.

As for the phantasmal terrain & Seasinger combo, I would definitely trade them out for something else. if you want to stick with the "steal a creature" subtheme you have going on, Dominating Licid could work as a replacement.

About the protection comment, I was talking about the artifacts along with other effects. In your list you have: Lightning Greaves , Swiftfoot Boots , Mask of Avacyn , Darksteel Plate , Whispersilk Cloak , False Demise , Diplomatic Immunity , & Regeneration . I think you may have a few too many, but this is just my personal preference.

Lastly, the deflection effects are usually pretty sumoptimal, but if they're in the deck for the theme, then I totally understand keeping them in.

lords2001 on Bruna, the Enchantress

5 months ago

I like it.

Some ideas - you don't need to do them all but I would suggest doing some -

Gift of Immortality is an amazing card for you as it negates a wipe or spot removal to get rid of you.

False Demise is also worth a look.

Spirit Mantle is too good to pass up as it stops blocks. Unquestioned Authority is also a great option to stop hate on your commander.

Curator's Ward is hexproof - another nice option.

Greater Auramancy is excellent as it protects your enchantments and your creatures. Its very, very solid. Copy this enchantment to essentially make all enchantments untargetable. Please note that this will stop you from attaching further enchantments but hey.

Sphere of Safety gives you some protection without drawing heat from the board.

Hour of Revelation is a great sweeper as sometimes you need to wipe out their hard to hit stuff.

Austere Command is expensive to cast but is able to target the things you need dead.

Land Tax is also a great one to have for EDH as it gets you the lands you need against ramp.

Osbert on First Draft Bruna aura

9 months ago

Gift of Immortality is a better False Demise but I would recommend running both to circumvent commander tax.

Attunement is kind of a repeatable filter engine. I think the deck would operate quite well with a Mesmeric Orb also fueling the grave, and then take advantage of the low creature presence with cards like Honor the Fallen for graveyard hate.

Sram, Senior Artificer, Mesa Enchantress, and Kor Spiritdancer would be great includes to always keep you hand topped up.

Nomad Mythmaker and Retether are great grave recursion plans that don't include your commander or Replenish and it's absurd price tag..

Saljen on Muldrotha EDH

1 year ago

I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.

First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.

Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.

Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.

Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.

Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.

I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)

KIRK77 on What's good for bad

1 year ago

Yeah, brisela is one big baddie and pulling it off in commander is funny.

Let me walk you through a play by play with the Desolation Giant . So say on turn 4 I cast Zedruu the Greathearted . On turn 5 I use Stifle as I play the Desolation Giant to counter his enter the battlefield trigger. On turn 6 I enchant the Desolation Giant with the False Demise and use 3 mana with zedruu to give it to my opponent. You’re right about the kicker being a cast trigger but that’s the beauty of it, because when the giant dies the next time I use it to block (or if I’m lucky enough to have my Despotic Scepter ), it will come back into play under my opponents control and they can’t pay a kicker cost so the Desolation Giant will blow up all of their creatures while mine are fine.

Skinken on What's good for bad

1 year ago

I actually didn't know Bruna, the Fading Light 's trigger was a cast trigger. That makes the card even better than I thought (I was planning on buying both pieces foil very soon even before knowing this)

Remember that Desolation Giant 's kicker is also a cast trigger, so it doesn't work with stuff like Summoner's Egg or False Demise .

I would very much like a list of the Faerie Artisan combo's that appear, the thought of them almost made me build the deck ;).

KIRK77 on What's good for bad

1 year ago

Hey skinken, thanks for taking the time to give some good feedback. Tutors are for sure the way to class up the deck, and I used to have a few more than I do now. I've done a bit of tuning since then to keep them to a minimum and really just add room for fun stuff. The tutors I've got are Wild Research , Ring of Three Wishes , and Expedition Map turns into Inventors' Fair . I'll be sure to add Gamble though probably in place of the Ring of Three Wishes because I think that's hilarious and even kinda sums up the deck.

I do agree that it's not always the best idea to have things in your deck that totally cancel other things. The Akroan Horse is pretty mediocre in general and might even be due for a cut, but the Desolation Giant is more of a circumstantial piece. Like if i throw him under a Summoner's Egg , or enchant him with a False Demise and give that away. Torpor Orb is an awesome card and certainly makes a lot of the deck function but I prefer my Hushwing Gryff to him instead since I can control when I want to block with it to get it off the board and do big stuff. Bruna, the Fading Light is actually a cast trigger instead of an ETB but if it wasn't I would totally agree that it's stupid, so thanks for having my back. I avtually Added her and gisela in because I recently broke down a deck that had them in it and I have a fair enough amount of card draw to hopefully make Brisela, Voice of Nightmares happen on occasion

The farie artisians thing is sick though, I'll add a list of dumb funny things that I've been able to pull off like that. I think you'll get a kick out of it.

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