|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
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Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
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Zedruu the Greathearted Discussion
4 days ago
I'll warn you now that chaos can be annoying for the person playing it just as much as anyone else at the table.
Some commanders used for chaos:
Here are a bunch of other ideas:
5 days ago
Currently I'm working on a storm deck and while it started out Izzet I eventually tried Grixis which I found there was little unexplored territory there. I wanna make a deck that makes people go "what does your deck do? What? With THAT commander"? But by this I mean I don't want something obvious but want something that does help the game plan in some way shape or form. So I came to Jeskai and thought that this was my favorite 3 color combo so maybe I should try and make storm work here! And with white and Aetherflux Reservoir it should be not to hard to win games. Here are the commander choices (BTW I don't like the partners all that much.)
While an odd choice, she does give us constant life gain and card draw. Yes we have to give something to our opponents but since storm I thought maybe we can give them something such as a 0 costing artifact like Ornithopter? Might not work but we shall see.
Okay so Im scared to run her. Her abilities work really well with storm, but she gets focused SO hard when you play her. I think maybe going under the radar abit would work better.
This guy is interesting. With enough storm we can make him huge: making him another win con through commander dmg. I do feel like maybe he could easily be chumped blocked and provide little to nothing for the strategy besides a way to win (that is somewhat shaky)
Uhmmmm... I mean I guess he could chunk people down and then we have an easier time with something like Grapeshot for the kill? I'm really unsure.
Another interesting pick; putting others behind on lands so you can continue to ramp so you can cast all your spells for storm sounds interesting.
Any advice guys?
1 week ago
1 week ago
Group Hug is a strategy I keep meaning to do and just haven't yet... I keep getting stuck on a commander.
I don't want to do Kynaios and Tiro of Meletis since that is also being done already.
Zedruu the Greathearted seems rather interesting and easy to add a little chaos too. I'd be stretching my boros support pretty thin though since I have Mardu and Naya already.
Are there any other rather interesting ones who don't focus just on giving everyone card draw? That is why I like zedruu it is permanents I give out not always cards they want.
1 week ago
With Zedruu you could make a really fun group hug deck, or have a sneaky control deck with some harsh backbiting. For example, the C11 vows (eg Vow of Duty) are a really cool way to screw everyone else. Cumulative upkeep costs are an interesting way of abusing things as well.
Ruhan could also be interesting in group hug, or maybe... I have a vision for him. I want to make him a spellslinger voltron thing. With Monastery Mentors and Slip Through Spaces and maybe Zada, Hedron Grinder. Seems like it could be cool.
Exhibit C, however, is something no one has mentioned yet, not even you. It's a totally ridiculous idea. Ishai, Ojutai Dragonspeaker and Kraum, Ludevic's Opus. A deck that punishes opponents for casting spells.
2 weeks ago
Honestly I think Zedruu the Greathearted is the most different from any commander you can do.
I wouldn't really recommend this but I will anyways Numot, the Devastator land destroy deck. Just don't expect to play it against people pretty much ever.
Shu Yun, the Silent Tempest is most efficient when used as more voltron but can be used politically when you cast on other people's turns giving their creatures double strike and other stuffs.
Ruhan of the Fomori another decent voltron guy but also loves chaos. you never know who you will kill and you can throw all the funny chaos cards in too.
2 weeks ago
Different route would be Ruhan of the Fomori with a control shell or maybe voltron?
2 weeks ago
First, you should ask your playgroup a bit about their meta. Perhaps play a couple games with borrowed decks. I would say the most important thing to know is what lands they are running, as that tends to be the most costly aspect of the deck. If they run a number of slower, enters tapped lands, you will have more funds to allocate to powerful, fun cards. If they have numerous fetch+shock lands, you may need to spend more on your mana base to be competitive, which would reduce the amount you can spend on other cards. As a recommendation, if players run more casual lands, you should not build a deck with faster ones, as that would give you a perceived "unfun" advantage.
After, I would start by choosing a couple commanders you are interested in. Search the compendium for the colours you want to play (there are some 500 results for "legendary creature" "not green"), and make a list of couple you might enjoy. Then think about how you would build around that commander. Perhaps read some decks on this website that run those commanders. Playsest those decks, and see if you like their gameplay.
When searching for your commander, you can use the following resource--it lists a bunch of potential commanders, and cuts out some of the junk legends that have been printed over the years:
Commander / EDH*
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Personally, I like Nekusar, the Mindrazer, who was mentioned by an above poster. Sen Triplets and Zedruu the Greathearted are cards I find pretty interesting, though I have not gotten around to building decks for them. Oloro, Ageless Ascetic is pretty popular, and can trigger numerous life-based synergies.