|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
Combos Browse all
Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
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|Have (7)||NivStormfront , Pumpkinking913 , Abzkaban , Bluboltar , , TypicalTimmy , Daddy1ong1egs13|
|Want (15)||pipipimlbpp , Approximos , IsaacGreenseed , CharlesBlackwater , wesk123 , 2OfHearts , Minimatte , coocbey73 , JoshTheStampede , foofifoo , DeadlyPro_21 , Dragonex , perz13 , SilvanSage , waynebland|
Latest as Commander
Zedruu the Greathearted Discussion
6 days ago
@Abaques: Hmm... well, I guess it's time I put that Jhoira I got from a Duel Deck set to good use... I guess I could drop the Wheels (Though this will destroy any good use of Molten Psyche.), & Group Hug (I wish I had Zedruu the Greathearted, she was one of the best Legends I've ever seen for a high degree of options one can choose from...). Based on this, I'll probably have to stick to the latter 2 in this case. Though thematically, I would remove Mana Crypt, but I'm unsure how that would be any better; I wonder how strong it really is... There are wincons in there already, though nearly all require their respective creature; a very discerning problem. What to do when stuff like Leveler + Shared Fate is too janky to even be used? Teferi, Mage of Zhalfir locks down all opponents, but the rest? I'm not sure. That said, thanks! I dunno what to replace these w/ but I hope these are great alts...
...(Now I want to make a Zedruu the Greathearted Group Hug/Chaos Deck in Jhoira #1's stead... ;-; (Unless giving away some key pieces is to risky? I dunno if it's the opponent that chooses or not...))
1 week ago
Happy Saturday everyone, This is my Zedruu the Greathearted Decklist, a deck i worked on a lot over the past year and really put a lot of thought and heart into it. The deck is far from being competitive and is designed to be a casual politics-based deck to bring arround on your kitchentable (more in the deck-description). Please leaf your feedback or any suggestions as i'm happy to hear about what you guys think :)
3 weeks ago
1 month ago
I've been rather stuck on deciding a general for a commander deck, the main issue is that I just don't know what colors I'd enjoy the most. I'm also unsure how competitive I would want the deck to be, probably not too strong where I get exiled from all play groups in the country. I'd like to hear some ideas with some explanations for them! The current commanders I'm considering are Marchesa, the Black Rose, Zedruu the Greathearted, Ramos, Dragon Engine and Scion of the Ur-Dragon.
2 months ago
I built a Zedruu the Greathearted chaos deck with no real win condition. It's great at making the game just crazy. I only play it with my playgroup when everyone is okay with having that kind of game. The only time my deck has ever 'won' was when my friend was piloting it and had Elkin Lair, Hive Mind and Eye of the Storm out with a few different instants and sorceries under it and the game state just became crazy so the rest of us conceded. Everyone had fun, but everyone at the table has to want to have that kind of fun.
If you're new into EDH I'd agree with Rapid_Wombat and start with something a little more straightforward.
Here's my deck link if you want some ideas: Chaotic Neutral Goats
2 months ago
I forgot to mention earlier that a political card can also be cards that give a backhanded gift (ie Nin, the Pain Artist). Also, not listing every curse in Magic's history.
3 months ago
2 Gift Swap
each player chooses a permanent. the player to your left gains control of it. repeat for the player to your right. all mana paid for the abilities of the swapped cards may be paid with mana of any color
3 months ago
Adding to everything mentioned before, the Shards are a tad locked into their respective past mechanics and flavor. If you really think about it, Esper HAS to be an artifact world for it to be Esper but there's a lot more to than just artifacts. Similarly, Grixis HAS to be about messing with the graveyard, but that flat out misses a lot of what makes a thing.
Notably, I don't get this sense from the clans. Take Jeskai, for instance. The clan is diverse enough to support many of the mechanical aspects of the game we've come to associate with the color combo over the years. The only one that's really missing is chaos ala Zedruu the Greathearted etc. but that could also be justifiably fit into the universe of Tarkir. Think an offshoot, isolated monastery of deranged hermits.
In this way, the world of Tarkir, particularly its fragmented identity, lends itself better to representing various aspects of the tricolor combinations. Alara, for better or for worse, did a really solid job in nailing down one or few aspects of the shards. I, for one, don't want a return to Alara because I can't see a way to properly do a shards set there without missing out on key things that make the shards what they are.
TLDR; Shards is too focused and does a poor job at portraying the shards in a holistic manner.