|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
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Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
Price & Acquistion Set Price Alerts
|Have (12)||, Zhorus_The_Bauqret , KipIsKosher , , Daddy1ong1egs13 , Famicomania , miracle , mziter501 , Atroxreaper , Oloro_Magic , orzhov_is_relatively_okay819 , TheAnnihilator|
Zedruu the Greathearted Discussion
3 days ago
With the amount of cards that would be beneficial in your opponent's hands, I definitely recommend Zedruu the Greathearted. Also, to help with your mana base in a cheap, but effective way, I would say use the tri-lands (ex. Opulent Palace).
Love the deck!
1 week ago
Trove of temptation could be fun in a (casual) Zedruu the Greathearted deck.
1 month ago
I dont think this deck will function anything like you intend
Oloro is banned in 1v1 commander, and your opponents will do the opposite of ignoring you with him in the command zone, in fact most oloro control games i've played you are almost always the archenemy, oloro is NOT a deck to ignore and if you want people to ignore you you should consider a commander that isnt banned and infamous, such as a group hug one like Zedruu the Greathearted
Between playing oloro and controlling everyones board, being ignored is the last thing on opponents mind, so you should ve playing as an archenemy rather than an invisible player, oloro is one of the farthest commanders from invisible lol :/
That said, this looks nearly identical to my oloro stax listExcept that your lack of creatures is disturbing, i understand its not a creature heavy deck but nevertheless things like Dark Confidant, Jace, Vryn's Prodigy Flip Snapcaster Mage, Ethersworn Canonist, Thalia, Guardian of Thraben, Reflector Mage Containment Priest and Aven Mindcensor contribute to the game plan via control, card draw and recursion while providing you with chump blockers to protect against any creatures that survive board wipes
1 month ago
so here we go with the others
first off seriously how come Platinum Angel isn't here? its a safety net
i notice Hive Mind is a card so this cycle should helphttp://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+%5Bpact%5D&set=%7C%5B%22Future%20Sight%22%5D
- Sprouting Phytohydra + Pestilence/Pyrohemia
- Saproling Symbiosis
- Storm Herd
- oh and all the token doublers Parallel Lives/Anointed Procession are the cheapest
- Infinite Reflection
- Progenitor Mimic
- Rite of Replication this is the most important one
- Spitting Image
- Thought Lash
- Divining Witch/Demonic Consultation (also works with Approach of the Second Sun)
- Enter the Infinite
- Inverter of Truth
- Angel's Grace
- Soulgorger Orgg
- Sustaining Spirit
- Fortune Thief
- anything spell/permanent that involves paying any amount of life my favorite isMinion of the Wastes because this works with Mayael's Aria as well
- Serra Avatar
- Progenitus (promo versions are only $5)
- Dark Depths + Thespian's Stage/Vampire Hexmage
- Primordial Hydra
just one thing Krark's Thumb
Darksteel Reactor/Azor's Elocutors/Helix Pinnacle
note: only proliferate
- Deepglow Skate (all other counter related stuff works too.)
- anything with proliferate Contagion Engine and Inexorable Tide are the best ones
- Kalonian Hydra (the ariel will work as well)
- Gilder Bairn
- Winding Constrictor
- if your are willing to spend this much money. Doubling Season but you can go without it
Felidar Sovereign/Test of Endurance
the celestial convergence win con takes this as well
- Kambal, Consul of Allocation
- Wall of Reverence (with that avatar i mentioned eariler you double your life every end step)
- Debt to the Deathless
- Any of the whenever one of your creatures ETB Soul Warden is the best one
- you have Banishing Light so the family members of this
- Kaervek's Spite trigger just before your turn
- Decree of Annihilation
Demonic Pactjust Bazaar Trader and Zedruu the Greatheartedand theres a few more enchantments you can do the exact same thing with Fractured Identity but you need platinum angel for a few of them though
Triskaidekaphobianothing everything you need for this one is here
Approach of the Second sunjust a couple more tutors thats itlast but not least
Mechanized Production/Hellkite tyrantthe biovisonary and epic struggle stuff works if the target is a creatureFractured Identity it works with leveler just as well as phage
1 month ago
Hello everybody, and welcome back to another ICYMI! Below you'll find a plethora of links to all the news and happenins you might have missed. Free of charge. Tips welcome in the top hat at my feet. ;)
7/17: The Modern Tiered List update adapted to the announcement from Wizards about the 5-0 results on MTGO, so now it will be bi-weekly in order to gather enough data. EverythingIsK will be showcasing interesting meta decks to make up for the wait!
7/18: The Trinisphere podcast team released their HOU Set Review complete with a list of WIP God decks, from both Theros and Amonkhet.
7/21: It was my birthday :)
Official Magic Neeeews
7/18: Wizards' How to Build article featured a powerful, rude, knowledgeable dragon-planeswalker-god. Build like Bolas!
7/18: Brian DeMars claims you can do whatever you want in standard.
7/19: Wizards announced an update to Organized Play with more Team Trio Pro Tours (AKA Legacy at the Pro Tour!!!) and new ways to qualify.
7/20: Ditto, but with GPs.
7/21: WotC wants to remind you the Standard Showdown exists. Do any of y'all play?
Whew. Lots of stuff last week. Catch up. ;)
Let me know if I missed anything, and see you next week!
2 months ago
From the comprehensive rules:
109.5. The words you and your on an object refer to the objects controller, its would-be controller (if a player is attempting to play, cast, or activate it), or its owner (if it has no controller). For a static ability, this is the current controller of the object its on. For an activated ability, this is the player who activated the ability. For a triggered ability, this is the controller of the object when the ability triggered, unless its a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7df.
603.7d If a spell creates a delayed triggered ability, the source of that delayed triggered ability is that spell. The controller of that delayed triggered ability is the player who controlled that spell as it resolved. #
603.7e If an activated or triggered ability creates a delayed triggered ability, the source of that delayed triggered ability is the same as the source of that other ability. The controller of that delayed triggered ability is the player who controlled that other ability as it resolved. #
603.7f If a static ability generates a replacement effect which causes a delayed triggered ability to be created, the source of that delayed triggered ability is the object with that static ability. The controller of that delayed triggered ability is the same as the controller of that object at the time the replacement effect was applied.
The aura in question gives a triggered ability to the enchanted creature and as the controller of the creature you control the triggered ability without controlling the aura itself. If the aura created the 4/4 instead of giving the ability to the creature then your opponent would control the triggered ability as stated in rule 109.5.
2 months ago
So if I enchant my Zedruu the Greathearted with Invocation of Saint Traft and then give an opponent control of the enhantment, when I attack with her my opponent will get a tapped 4/4 angel. But it isn't attacking me, correct? Even though the aura specifies tapped and attacking, we ignore the second part because a creature cant attack except on its controllers attack step? Just trying to make sure I understand the 'why' in addition to the interaction itself. Any help on this would be much appreciated. Thanks
2 months ago
Leave is the bomb for Zedruu the Greathearted decks.
Works like this: cast Illusions, gain 20 life, next turn play Donate or use the Zedruu ability or whatever and give them the bomb and keep 2 mana open, force them to pay 2 mana upkeep because they don't want the 20 damage bomb to explode in their face, end of their turn cast Leave (love the instant speed) and explode the 20 damage in their face while getting Illusions of Grandeur back on your hand so you can cast it again.