|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
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Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
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Zedruu the Greathearted Discussion
2 months ago
2 months ago
The problem with planeswalkers/ enchantments as a strategy is that it doesn't really play into Kykar, Wind's Fury 's ability. With an ability like that, you'd want to focus more on cheaper spells that you cast often, to maximise the amount of spirits generated.
Planeswalkers on the other hand are quite expensive to cast (so less spirits per turn) and use lots of abilities rather than casting spells (so don't trigger Kykar).
Enchantments kind of have the same issue. If you're going to buff Kykar with enchantments then either you're throwing out lots of cheap enchantments (which aren't super good and could be reaplced by cantripping one turn buffs) or they're expensive to play (limiting the amount that you can cast in a turn). And yes, I am aware that there are some good, cheap enchantments however here we are talking enchantment themed.
If you're talking about pillowfort style enchantments, you're typically only playing 1-2 spells a turn until late game, defeating the point of tempo.
Don't get me wrong, there are some good, cheap planeswalkers and enchantments which I's sure would be decent in a Kykar deck, but I don't think it's a good theme for the commander. Zedruu the Greathearted , Ruhan of the Fomori , or potentially something like Ishai, Ojutai Dragonspeaker + Bruse Tarl, Boorish Herder .
3 months ago
You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.
Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).
Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)
Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.
FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.
I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans
3 months ago
Zedruu the Greathearted , for putting our nose in other countries, profiting off our incursion while simultaneously ending up making things worse for them.
4 months ago
Remember to use double square brackets around a card's name to link it so you can make sure everyone understands what's going on in your question: Zedruu the Greathearted
Yes, that's how it works. If you give control of an aura to an opponent, then it's now a permanent you own but they control. Zeddru's ability will count it.
One thing to watch out for: if an aura's enchant ability is something like "enchant permanent you control" then changing the controller of the aura to someone else will make it fall off. If the aura and permanent aren't controlled by the same player then the permanent won't be a legal object for the "enchant permanent you control" ability.
6 months ago
Only thing I would suggest changing is having 2 Commanders who share at least one color.
The reason I say this is because it widens the possibility of deck designs. For example, suppose you want to run Jeskai. You are limited to literally four commanders.
Now, you could always run one of the two 4C Commanders within the Jeskai sphere, or even run a 5C Commander and ignore the other colors, but having the ability to run two Commanders who are linked by a single color opens up so many more options and thus so many new deck designs.
For example, linking white, you could do this:
I would also recommend a starting life total of perhaps 55, giving everyone more time to play their deck. :)
6 months ago
I LOVE this deck strategy, and there's a lot of cards that can support it (it's also super fun in commander). You are in red so if you want to go the Traitorous Blood , Hijack , etc. route, you easily can.
First thing that comes to mind of though is Knowledge Pool . Absolute sh*tstorm every time, so much fun.
Lastly, you have a bunch of other things thrown in here that don't follow this game plan (but do follow the game plan of your commander well). Things like Tatyova, Benthic Druid . I'm thinking you should make this specific deck less of a Stealing Deck, and just make it a better Kynaios and Tiro of Meletis deck. Then take all your Stealing cards and pick a different commander for that deck strategy (because it does sound super fun).
Some options for different commanders could be: Show
- Jeleva, Nephalia's Scourge : You lose white and green, but keep red and blue (your current most important Stealy colours). You also gain black which could give you some good graveyard steals
- Zedruu the Greathearted : You lose blue, which could be a big loss. But this also changes your deck strategy from Stealing to switching, which isn't that big of a difference but could be a lot of fun. Switch your Steel Golem for your opponents commander.
- Admiral Beckett Brass : Thieving, conniving, pirates. What more do you need? Still keeps your blue and red, and throws in black as well.
This is all off the top of my head, but I hope you get some help from it.
Zedruu the Greathearted occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%