|Commander / EDH||Legal|
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|Commander (2016 Edition)||Mythic Rare|
|MTG: Commander||Mythic Rare|
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Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
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Zedruu the Greathearted Discussion
1 day ago
Alesha, Who Smiles at Death is a really fun commander, and she's tier 2 if you build her right.
Zedruu the Greathearted is fun, again, if you build her right.
2 weeks ago
I'll second the jhoira nomination seeing as though the reprint we're getting looks amazing.
Mishra, Artificer Prodigy is good at controlled chaos
Norin the Wary is chaos incarnate.
i've had no trouble finding a commander cause I just focus on commanders i've found to love. Azusa, Lost but Seeking, and Norin are such but mostly azusa. If I want to get a feel of a new commander, i'll build it here and see if It fits my playstyle or help someone who asks. (ill look through the decks when I get home). The most recent commander to garner my attention is Ayesha Tanaka because 90s mechanics really should not be brought back.
2 weeks ago
Wow! That's some opposition you have in your pod!
You've given us no info on what kind of colours you enjoy playing, but I do get you like politics, manipulating your opponents and winning :p
There are many political commanders, like Gwafa Hazid, Profiteer or Zedruu the Greathearted. Problem is, people don't like blue players (in my group at least) and Zedruu is well known for his power once he gets going so I tend to get focused hard when playing with my bad santa...
I've found that one of the most fun, sublimely political generals out there is Gahiji, Honored One! He is naya colours, so you get good ramp, good removal, good pillowfort-y cards and access to some really strong political pieces (sfr: Diaochan, Artful Beauty!). Also some of the best token generators to go wide and abuse Gahiji's ability.
So yeah! I would suggest looking at Gahiji, Honored One, and the curses in red (Curse of Bloodletting), green (Curse of Predation) and white (Curse of Exhaustion) to make a brew that specifically paints targets on your opponents heads :p
If you wanted to, I could make a list to give you some ideas :)
3 weeks ago
@Karzalar Thanks man. Yeah I like enchantments too. That's a shame that Oloro is banned in your group but I can understand why lol. He's basically like an enchantment himself and he works so well in this deck because you don't even need to cast him. If you need an alternative commander I would recommend Zur the Enchanter. I've also seen some fun-looking Enduring Ideal decks with Zedruu the Greathearted as well. Good luck.
4 weeks ago
If you went the jeskai route you would have access to this Zedruu the Greathearted
1 month ago
Looks well thought out. I see quite a few synergies that have much thought put behind it. I like it.
If I may, I'd like to recommend a very underused card in pillowfort/control/stax decks: Equipoise. The card reads a bit awkwardly, but to simplify it, you choose all of each type to phase out (exiled until next untap phase) in excess to what you currently control. Almost like a Ward of Bones or Damping Engine but cooler for a few reasons: it bypasses targeting the permanents, deals with threats and wincons, and allows you to choose what temporarily disappears rather than an overall limiter. Equipoise targets the player, so Witchbane Orb directly counters it, but you could essentially exile any shroud or hexproof permanents until the next untap phase.
Why suggest this? Well... it fits the theme almost perfectly. You run the low count of 11 artifacts, 4 creatures, and no ramping spells to be superior in land count (plus you got all them bounce lands). The only permanents it excludes is the ones you run most of. Also, I believe that due to you choosing what phases out, you could in-Theory exile everything you don't own that your opponent controls to gain maximum synergy with Zedruu the Greathearted. And before I forget, let's say you may end up needing a land/creature/artifact that you lent your opponent, you can phase it out to get it back on your opponent's next untap phase. The ultimate control card for this type of deck if you ask me. But you didn't... so... I'm just going to stop rambling.
1 month ago
1 month ago
Nice deck, +1 from me. I love the Pillow Fort and Aikido archetypes. I run Queen Marchesa: Politics, Aikido, and Control, which is obviously a very different deck, but it does run white and red, so there are some cross over cards and strategies. I am curious about your experience with some of your cards.
First, Silence was ultimately a disappointment for me, and it seems like you have access to many better cards in blue. I ran it and others like it as a pseudo Time Walk, or when I didn't want to have to face blue control for a turn. I just found that trying to guess when I needed to react, instead of just reacting when I needed to, made less of an impact on the game than almost anything else I could be doing. Given that you can, and do, run blue control, I would guess that you have many better options than Silence. What does it do for you? Wouldn't another blue counter be better in almost every case?
Fourth, is Elixir of Immortality in there for lifegain or recursion? Because there are better cards for both in your colors. I run Mistveil Plains for recursion, and a couple of lifelink creatures for lifegain.
Fifth, your Pillow Fort could be made more effective. It appears it is limited to Fog Bank, Guard Gomazoa, Boros Reckoner, Wall of Reverence, Kazuul, Tyrant of the Cliffs, Dissipation Field, Ghostly Prison, and Propaganda. All are effective, but you are missing some of the best Pillow Fort cards out there. I use Ghostly Prison, Delaying Shield, Duelist's Heritage, Gossamer Chains, Kor Haven, Maze of Ith, Mystifying Maze, Solitary Confinement, Sphere of Safety, Sun Droplet, Windborn Muse, Michiko Konda, Truth Seeker, Slumbering Dragon, Woolly Razorback, as well as an entire Fog suite, and the best card ever for Aikido decks, in , Deflecting Palm! There are others, but that is what I run, along with some really great black Rattlesnakes. At least for multiplayer, the goal of a Pillow Fort is not to make it impossible to attack you, it is to make your opponents decide that, after a risk/benefit analysis, other targets make more sense. Each one of those cards either poses a threat to them if they attack you, or costs them extra resources to do so, when other targets may not require those resources, hence making them the easy target. Cards like Fog Bank function effectively identical to Maze of Ith, and duplicating this strategy is helpful. It is effective to repel the attack, but it is more effective for the attack to never be directed at you in the first place, since attacks directed at your opponents are better than attacks that you effectively repel. Having a Guard Gomazoa and a Gossamer Chains means that they need 3 creatures to get through your defense with the smallest, so aiming all 3 at someone without those defenses means that it is better for your opponents to attack each other, and not you. That is what you want.
Sixth, I highly recommend a Fog suite, for the same reasons as the Pillow Fort. No one wants their turn to be ineffective. If your opponents know that you run Fogs, many will think twice about attacking you when they could either keep their creatures for defense or attack someone else, knowing that you would let it through. Awe Strike, Dawn Charm, Deflecting Palm, Ethereal Haze, Master Warcraft, Selfless Squire, and Holy Day all do great work in the Aikido archetype. Probably the strongest are Selfless Squire and Deflecting Palm, as both can be a wincon by themselves, on top of a Fog effect, but Dawn Charm is also quite strong. There are also many others, so there may be ones that fit your deck better than these that I have not mentioned because they don't fit my deck as well. Check into these, as they are a nice adjunct to a Pillow Fort strategy, and can save your butt just by being in your deck and causing some intimidations sometimes.
And last, I would potentially think about the fact that changing Commanders may make this deck's Pillow Fort more effective. Numot, the Devastator gets hated on due to it's land destruction ability. No one likes land destruction, and at least in my meta, any deck advertising land destruction would get hated on right out of the gate. This is the idea of lowering your threat level for a Pillow Fort deck, and is actually the main reason I run a relatively lackluster Commander like Queen Marchesa for my deck, instead of the various other Commanders. The other options get hated more. To be honest, I would consider Zedruu the Greathearted in this deck, and tune it to that. The threat level goes down when you run it, even if it is relatively well known as a Commander. Other good options would be Ruhan of the Fomori or many of the partner combinations of the new partner Commanders. Each of those would give you a wincon without drawing as much hate.
Anyway, I like the take on this deck. If interested, I explore the concepts outlined here in the comments on my deck Queen Marchesa: Politics, Aikido, and Control, and I link some of my influences in the Influences section of my, as of yet, incomplete deck description. Check it out if interested. The Rachmiel primer is of particular interest, and actually has a great section on Pillow Fort Aikido.