|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
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Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
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Zedruu the Greathearted Discussion
4 days ago
2 Gift Swap
each player chooses a permanent. the player to your left gains control of it. repeat for the player to your right. all mana paid for the abilities of the swapped cards may be paid with mana of any color
3 weeks ago
Adding to everything mentioned before, the Shards are a tad locked into their respective past mechanics and flavor. If you really think about it, Esper HAS to be an artifact world for it to be Esper but there's a lot more to than just artifacts. Similarly, Grixis HAS to be about messing with the graveyard, but that flat out misses a lot of what makes a thing.
Notably, I don't get this sense from the clans. Take Jeskai, for instance. The clan is diverse enough to support many of the mechanical aspects of the game we've come to associate with the color combo over the years. The only one that's really missing is chaos ala Zedruu the Greathearted etc. but that could also be justifiably fit into the universe of Tarkir. Think an offshoot, isolated monastery of deranged hermits.
In this way, the world of Tarkir, particularly its fragmented identity, lends itself better to representing various aspects of the tricolor combinations. Alara, for better or for worse, did a really solid job in nailing down one or few aspects of the shards. I, for one, don't want a return to Alara because I can't see a way to properly do a shards set there without missing out on key things that make the shards what they are.
TLDR; Shards is too focused and does a poor job at portraying the shards in a holistic manner.
1 month ago
Experimental Frenzy is an awesome card to 'gift' someone else with Zedruu the Greathearted, especially if they can't produce Red mana. You can still summon him from the Command Zone and activate his ability through the Frenzy.
1 month ago
Hey xStormyx, thanks for your suggestions. My deck is still in its early stage, in fact I just had my first game with it yesterday.
White counterspells seem odd for some but it can save your army against mass removal. This is my priority in my playgroup since there are a lot of control.
Fire covenant is in playtesting, I like the idea of removing lots of threats early on without having to wipe my own army.
So yeah, yesterday I played against:
Trostani, Selesnya's Voice token aggro
Talrand, Sky Summoner counterspells everything
Omnath, Locus of Rage still not fully optimised but could do awefull things
Zedruu the Greathearted prison/stax/chaos
My deck got out of control very early on, Sanctum Seeker and Mana Echoes did the most in that game. I got to 170ish life and looked very dangerous with board presence to all even Talrand with his control spells.
Unfortunatly I got screwed by tax effects of the Zedruu player. He went for a mass land removal, then mass creature removal. Had lots of tax effect and then he added a Pyromancer's Swath on top of it. He then won my stalling (for an hour!!!) and playing Test of Endurance. I tryed to counter and remove his stuff but he always had the answer.
I'm still happy with that loss, since I destroyed almost everyone and the most experienced player at the table had to give everything to win.
2 months ago
So you want us to make Zedruu the Greathearted...?
Okay. Here is her little brother.
Oat, the Kindhearted
Legendary Creature - Goat Cleric
At the beginning of your upkeep, reveal the top card of your library. If it's a land, put it on the battlefield. Otherwise put it in your hand and you gain 2 life.
Whenever a creature deals combat damage to you, put a Peace Counter on it. Creatures with Peace Counters gain Defender.
I'm sitting in my driveway watching the bunnies frolic in my yard. So cute. There's two of them tonight! :3
Make a bunny card. Don't do that demon bastard from Monty Python. Just make a wholesome little bunny. But give it some kind of interesting ability so it's not just a green Storm Crow without Flying.
2 months ago
I really like this decklist. I’m interested in how the curses actually interact in a capacity greater than zero in your favor though. Blinking them only probably gives them to other people, but does that really matter? And clean-cupping then doesn’t really do much for you, less so if someone wants to run Zedruu the Greathearted after the fact...
But anyway, I like how the deck appears so far, for what it’s worth. Please have a look at my build, Dare to Believe, Dare to Become. It’s a tad different, perhaps a little more streamlined to the mainstream, but I’d love to know what you think.
2 months ago
passascats Thank you for the suggestions! I agree. Vandalblast is an excellent addition. Languish is also a good card and I will see about adding it. Bazaar Trader is also a great suggestion and one that I had in my Zedruu the Greathearted deck before dismantling it. I should have remembered that one as that would solve one of my big problems! And Homeward Path was in the deck before I got rid of everything to rebuild the deck into its current form. Must have forgotten to add it back in :p
In regard to the Instants. They are probably the way the deck should go. But I am keeping it all to enchantments just because I like it a bit more and I think it will be a little more unique that way. I will keep them in mind though. Thank you for the suggestions and the +1.