|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Magic 2015 (M15)||Rare|
|2011 Core Set (M11)||Rare|
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Creature — Dragon
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
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Hoarding Dragon Discussion
2 weeks ago
Hoarding Dragon might be a good add too, as a tutor for a nifty equipment or Sundial if you decide to put that in.
Nice list +1
3 weeks ago
I think you need an Eternal Scourge for this deck.
AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths
IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.
Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.
So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.
1 month ago
The question I have about the deck is one of card advantage. It looks to do a great job slamming a 5 drop dragon, but against anything that can trade with or race that threat it looks a little awkward, as there are aren't the big hand refilling/card filtering tools I'd expect to see. A gemstone caverns/ssg/ritual doubling down on the card disadvantage, and when it takes a few turns for stormbreath to close things out I worry.
There are some interesting 'game start' interactions with Gemstone Caverns - If you want some rogue, surprise deck-tech, try Providence- in a starting hand you can exile it with caverns and still get the effect.
1 month ago
Thoughts on Hoarding Dragon for additional artifact tutor? Also High Market for additional sac outlet. Since you have Ashnod's Altar, Nim Deathmantle would be a great addition to your deck. With you can get your tokens back at instant speed. Also if it's within your budget, Tawnos's Coffin is another great blink outlet.
2 months ago
Planar Bridge is mana intensive, but it's an actual tutor.
Imperial Recruiter if you have low power combo pieces.
Recruiter of the Guard does the same with low toughness.
Sunforger seems good.
Academy Rector for enchantments.
Citanul Flute for creatures.
Hoarding Dragon for artifacts.
Mangara's Tome let's you set up a few draws.
All I found tutor wise in your legal colors.
3 months ago
keatonsmask: Thanks for commenting! I agree, enchantments is the biggest thing this deck has a problem with, but that is one of mono-red's biggest weaknesses in general.
I like the Hellkite, and run it in other decks, but in this deck it just affects the table too late (or not at all if it is removed before attacking). It comes out on T6 at the latest, then you wait till T7 to attack, and then that attack has to get through without being blocked or fogged. It is probably something I would suggest running in the budget version of this deck, but once something gets above 4 CMC it becomes really hard to justify in my main one. It's the same reason I don't run Hoarding Dragon, even though there are a lot of important cards I could tutor with it.
I used to run Scour from Existence and Spine of Ish Sah, which I think are the best removal options red has that can hit enchantments, but even the fact that I could sometimes cast Spine multiple times a game, it was still too high of a cost and ended up being a dead card.
Instead, I've chosen to go the route of Fork and Reverberate (or alternatively Pyroblast and Red Elemental Blast if your meta is heavy blue) to protect my big sorceries and key creatures from counterspells, or to just copy effects that I like. It isn't the same as being able to remove a devastating Oblivion Ring on my commander, but as a mainboard card I get to utilize them more often than I would the more fringe case of being shut down by an enchantment. There would also be rare occasions where I could copy removal that can hit enchantments and use it to remove the one bothering me too! I've worked to put as much redundancy in the deck as I can to give me the best chance of not being dead in the water after a particularly bad piece of removal or control, but sometimes it still happens.
3 months ago
I really recomend tutors to fetch your summoning/myr, as you really need both to win. Shred Memory is a simple option. Grinding Station might not be as mana efficient as altar, but milling cards from the top of your library lets you drop a myr into your yard. Hoarding Dragon is a 3 drop tutor with a passable body. Indomitable Creativity/Molten Psyche etc let you try and reshuffle dead combo pieces to pick up more myr.
Sequestered Stash doesn't ruin your manabase and lets you look for more artifacts.
Red black is probably the least played colours for this kind of artifact combo because of the lack of tools to remove Rest in Peace or Leyline of the Void, which are in a lot of sideboards, so keep an eye on your meta. You don't want your best anti-enchant plan to be Mockery of Nature- if you can get a playset of Engineered Explosives and jam them maindeck to deal with those 2-drop 'no more graveyard' cards, do it. Steel Hellkite can do a passable impression, but at that point you might as well just jam Wurmcoil Engine.
5 months ago
Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.
The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.
An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.
Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.
Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.
There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.
A few suggestions :
Endless Whispers could be funny and fits very well the political theme!
Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.
Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.
Disrupt Decorum mad flavorful card for a mad Mathas dude.
Besmirch not the best card ever, but could be interesting there.
Mogg Infestation lul
Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.
Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))
Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.
Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.
I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)