Hoarding Dragon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Magic 2015 (M15) Rare
2011 Core Set (M11) Rare

Combos Browse all

Hoarding Dragon

Creature — Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.

Hoarding Dragon Discussion

SharpRaptor on Brion Stoutarm (Giants)

4 days ago

Recommended Cards to Add

This of course does not take into accountmana curve considerations or anything similar. It is merely cards to consider

Creatures

Captivating Crew - Repeated steal effect to have ammunition to throw at people

Evra, Halcyon Witness - Large creature that can be as big as your lifetotal when thrown if wanted.

Serra Avatar - Large creature that is as big as your life total to potentially one shot someone and double your lifetotal

Zealous Conscripts - Can steal an opposing creature to throw, opposing walker to ult or any other problematic permenent. Also incidentaly goes infinite with Kiki Jiki.

Kiki-Jiki, Mirror Breaker - Can tap to make copies of your big creatures to throw. Goes infinite with Zealous conscripts.

Malignus - Large creature that scales with life total of opponent

Molten Primordial - Mass threaten on a stick

Feldon of the Third Path - makes copies of your already dead creatures

Emeria Shepherd - Recursion that can also be reanimation

Hoarding Dragon - A way to search out our game winning artifacts. Easy enough to throw at someone to get our artifact.

Karmic Guide - Reanimation

Neheb, the Eternal - lots of mana if you throw things pre combat

Yosei, the Morning Star - Very good thing to be able to recur. Can lock people out of the game with enough setup.

War Elemental - Scales as we throw things

Bloodshot Cyclops - Backup Brion?

Bearer of the Heavens - Dont make me do this!

Godo, Bandit Warlord - Can tutor up our powerful equipment. Would prefer Stoneforge Mystic but one is a lot more money than the other.

Gisela, Blade of Goldnight - Double our damage, half theirs? Yes please

Instants

The usual goes here of making sure that we have interaction for people trying to stop us or making sure we can stop people. Though of specific mention

Faith's Reward - Recover from a wrath or just rebuy a couple of good creatures after a combat and throw.

Orim's Thunder - Hadn't actually seen this before but it seems to be a good potential 2 for 1 while also being a good answer to artifacts and enchantments.

Sorceries

Here there are a lot of potential threaten effects that i could recommend. But we know that we need them so i won't list them all. Other effects we could need do include one or two wraths as even though we are the creature deck, sometimes they just have more or better creatures. However other things to note.

Open the Armory - Tutors equipment or Auras.

Chandra's Ignition - Targetting some of our big creatures might just end the game with this.

Insurrection - You usually just win if this resolves on a decent board state.

Artifacts

Usual list of mana ramp. Sol Ring Boros Signet Commander's Sphere Mind Stone Boros Cluestone Hedron Archive Gilded Lotus Thran Dynamo etc

Other than that, the fun things include

Phyrexian Processor - Yeh this card is rather good. Just Make big tokens and start throwing them

Well of Lost Dreams - With the triggers from Brion we should be able to restock our hand quite easily with this

Illusionist's Bracers - Copy the fling. As sacrificing a creature is part of the cost it will effectively be two triggers from flinging the same creature.

Thornbite Staff - Untaps brion when a creature dies. This includes sacrificing the creature to brion, so effectively tapping him causes him to untap....

Thousand-Year Elixir - Gives Brion haste and an untap.

Aetherflux Reservoir - 50cal Sniper Rifle to the face anyone?

Enchantments

Damage doublers can be recommended but i usually avoid the symettrical ones from personal preference. One or two effects that give Haste might be good too. Other effects however

Flameshadow Conjuring - Copy up our faties for good ETB triggers, effective haste or extra copies to throw with Brion.

Sigil of the New Dawn - Recur everything!

Marshal's Anthem - Decent mass resurrect in white. Though a little mana intensive

Angelic Renewal - One time use recursion of a creature

Goblin Bombardment - Backup sacrifice effects for all our threatens. WE don't want to have to give their toys back do we?

Kaigz on Rakdos Dragon Reanimator

1 month ago

I feel like you could really use a Conjurer's Closet to get the most out of your commander here. Hoarding Dragon can search it out for you, but you'd probably need to add a few sac engines to really get that going at its best. Belbe's Portal is always good in tribal, especially for subtypes like Dragons that generally have a pretty high CMC, and can also be searched with the Hoarding Dragon. Swiftfoot Boots and/or Lightning Greaves are EDH staples that have a place in every deck that cares about its commander, which yours definitely does.

Randomsome1 on Brudiclad

2 months ago

Cards Missing From Initial Build

Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map  Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble

Ideas

More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.

Master Transmuter - Cheats out your big artifacts, but kind expensive.

Curse of Opulence - A weird staple for this deck, but I think you can figure out why.

Pirate's Pillage/Pirate's Prize - Draw and tokens, maybe

Thoughts

Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?

Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault  Flip (But you have 36 actual lands which is totally fine)

Your curving out around 4, so 2 drop ramp spells are much more important than the other higher ramp spells. Iron Myr, Fire Diamond, Sky Diamond, Silver Myr, Coldsteel Heart fit the best imo.

Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.

Final Fortune - Speaking of combos. Great combo with Isochron Scepter and Sundial of the Infinite, but you should either cut this or add more tutors to make getting it a bit more consistent.

Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.

These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.

Darksteel Colossus/Blightsteel Colossus are super strong, but don't really fit. If you can find more targets for Mimic Vat and Prototype Portal then maybe, but those 4 cards stick out.

Cuts (IMO)

Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.

Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.

Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.

Panharmonicon - Same as Mycosynth Lattice. I might be missing something but there isn't a lot of ETBs to abuse this. I'm only counting 1 card that works: Thopter Spy Network

Lands

Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.

Caldera Lake - There are far better lands.

Swiftwater Cliffs - Its fine if you want to stay budget.

Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.

Add City of Brass Reflecting Pool Mana Confluence - All staples in multicolored decks. Spire of Industry too for artifact decks, but is super cheap.

Izzet Guildgate and Highland Lake - Better, and cheaper, than Caldera Lake if you want to stay budget

Scalding Tarn - Obvious include if you want to spend the money.

Evolving Wilds/Terramorphic Expanse - Color fixing

Myriad Landscape is a 2 land fetch and taps for mana.

Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.

mgwash on Jhoira's Aetherflux QUAD LASER

3 months ago

This deck is going to be dead in the water until it can get its Aetherflux Resovoir up. I recommend Whir of Invention, Gamble, Fabricate, Reshape, Planar Portal, Inventors' Fair, or Hoarding Dragon so you can find that your reservoir ASAP.

Preordain, Ponder, Brainstorm will also help you sift for the right combo cards very quickly get those pesky lands out of the way when you're hunting for artifacts.

Speaking of lands, add a Reliquary Tower if you really want that Psychosis Crawler to get ugly.

Lotus Petal is an auto-include that you'd never hate to draw with this deck.

What happens if they nuke all your artifacts with a Shatterstorm? Cycle though them again with Drafna's Restoration, Elixir of Immortality, or Feldon's Cane.

You'd also want some alternative win cons and do dumb things with your artifacts if your reservoir gets exiled, so let's do some crazy shit. Let's make everything artifacts with Mycosynth Lattice, make them indestructible with Darksteel Forge, then nuke everyone else's stuff with Nevinyrral's Disk, and make lots and lots of indestructible ugly beasts with Karn, Scion of Urza. You've got Mishra's Self-Replicator in there which can be fun if you can afford to keep paying for tokens. You know what works great with that? Mana Echoes.

Aetherflux Reservoir is an awesome card but with the right deck you can have a lot of fun even if you don't draw it.

xcver on Sylvia & Khorvath - Mother of Dragons

4 months ago

So, landwise I do not like the Valakut, and would recommend either Haven of the Spirit Dragon, Flamekin Village or an Utility land like Buried Ruin. Also not a fan of Brave the Sands and Dowsing Dagger. just too cute for me. Still a fan of Scroll Rack when you play Land Tax though :)

Creaturewise I think Dragonmaster Outcast is just too low impact, also Moonveil Dragon and Skyship Stalker are a bit weak. Even though Dragonspeaker Outcast provides great ramp I am struggling with that one. There are a few dragons which merit further exploration I think, but can depend on what you are facing.

Thunderbreak Regent (A rattlesnake and nicely costed)

Thundermaw Hellkite (can clear the way for your non-trampling attack)

Scourge of the Throne (it is perfectly easy to get an additional attack out of this at least once)

Rimescale Dragon (would require moving to snow lands, a bit clunky manawise)

Kilnmouth Dragon (good utility dragon, but with the nr. of dragons you are running may be awkward)

Hellkite Charger (additional attacks? would pair nicely with neheb :)

Flameblast Dragon (no need to hit a player to dish out damage)

Wardscale Dragon (defense during your attack)

Nesting Dragon (The egg tokens are a good thing against board wipes)

Some Card Draw Dragons

Hoarding Dragon (Without the ability to misuse the ability may be a bit weak)

Eternal Dragon (more slow moving)

Dream Pillager (good effect, setup to high maybe)

Skyline Despot (well draws at least one cards and monarch makes stuff move)

Runehorn Hellkite (this one I really like. Usable EOT before you have your turn makes this really good)

WhichKing on Lathliss, Queen of Dragons

4 months ago

Haha you're welcome! Honestly I ran your deck through some playtests and really enjoyed it. Really feels more like a dragon tribal deck than my own Ur-dragon tribal deck! If you can, you may want to test some of the following changes:

  • (2) Dragon Hatchling
  • (4) Furnace Whelp
  • (5) Hunted Dragon
  • (5) Lightning Shrieker
  • (6) Shivan Dragon (though I understand if you leave this in cause its the OG dragon)
  • (6) Shockmaw Dragon
  • (6) Freejam Regent
  • (7) Dream Pillager (Draw is important but I feel that the body is not good enough, especially since it has to connect)
  • (8) Bogardan Hellkite (the effect is underwhelming imo, though it does get better with the Conjurer's Closet)
  • (Technically 3) Moltensteel Dragon (can be played for cheap and has a free pump your opponents have to play around)
  • (4) Thunderbreak Regent (efficient and good ability)
  • (5) Hoarding Dragon (one of the few red tutors, if people waste an exile effect on this its fine)
  • (5) Thundermaw Hellkite (gives the ability to alpha strike!)
  • (5) Stormbreath Dragon (can blast people with big hands)
  • (6) Warmonger Hellkite (forces everyone to attack!)
  • (6) Flameblast Dragon (lets you burn out utility creatures, blockers, players. Late game it can burn out someone on its own!)
  • (7) Spawn of Thraxes (great with the Conjurer's closet, has an even higher ceiling than Bogardan)
  • (7) Skyline Despot (Here's your draw! Not sure who's going to attack into the guy with a board full of DRAGONS. Also brings the monarch subgame that promotes combat!)

McToters on Valduk Comes Prepared

5 months ago

Not sure if you know about this but you can use Sundial of the Infinite and Glorious End before the ends step to skip it and keep all the elementals permenantly.

Hoarding Dragon might be a good add too, as a tutor for a nifty equipment or Sundial if you decide to put that in.

Nice list +1

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Hoarding Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.23%