|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Magic 2015 (M15)||Rare|
|2011 Core Set (M11)||Rare|
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Creature — Dragon
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
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Hoarding Dragon Discussion
3 weeks ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
1 month ago
This deck is going to be dead in the water until it can get its Aetherflux Resovoir up. I recommend Whir of Invention, Gamble, Fabricate, Reshape, Planar Portal, Inventors' Fair, or Hoarding Dragon so you can find that your reservoir ASAP.
Speaking of lands, add a Reliquary Tower if you really want that Psychosis Crawler to get ugly.
Lotus Petal is an auto-include that you'd never hate to draw with this deck.
You'd also want some alternative win cons and do dumb things with your artifacts if your reservoir gets exiled, so let's do some crazy shit. Let's make everything artifacts with Mycosynth Lattice, make them indestructible with Darksteel Forge, then nuke everyone else's stuff with Nevinyrral's Disk, and make lots and lots of indestructible ugly beasts with Karn, Scion of Urza. You've got Mishra's Self-Replicator in there which can be fun if you can afford to keep paying for tokens. You know what works great with that? Mana Echoes.
Aetherflux Reservoir is an awesome card but with the right deck you can have a lot of fun even if you don't draw it.
2 months ago
So, landwise I do not like the Valakut, and would recommend either Haven of the Spirit Dragon, Flamekin Village or an Utility land like Buried Ruin. Also not a fan of Brave the Sands and Dowsing Dagger. just too cute for me. Still a fan of Scroll Rack when you play Land Tax though :)
Creaturewise I think Dragonmaster Outcast is just too low impact, also Moonveil Dragon and Skyship Stalker are a bit weak. Even though Dragonspeaker Outcast provides great ramp I am struggling with that one. There are a few dragons which merit further exploration I think, but can depend on what you are facing.
Thunderbreak Regent (A rattlesnake and nicely costed)
Thundermaw Hellkite (can clear the way for your non-trampling attack)
Scourge of the Throne (it is perfectly easy to get an additional attack out of this at least once)
Rimescale Dragon (would require moving to snow lands, a bit clunky manawise)
Kilnmouth Dragon (good utility dragon, but with the nr. of dragons you are running may be awkward)
Hellkite Charger (additional attacks? would pair nicely with neheb :)
Flameblast Dragon (no need to hit a player to dish out damage)
Wardscale Dragon (defense during your attack)
Nesting Dragon (The egg tokens are a good thing against board wipes)
Some Card Draw Dragons
Hoarding Dragon (Without the ability to misuse the ability may be a bit weak)
Eternal Dragon (more slow moving)
Dream Pillager (good effect, setup to high maybe)
Skyline Despot (well draws at least one cards and monarch makes stuff move)
Runehorn Hellkite (this one I really like. Usable EOT before you have your turn makes this really good)
2 months ago
Haha you're welcome! Honestly I ran your deck through some playtests and really enjoyed it. Really feels more like a dragon tribal deck than my own Ur-dragon tribal deck! If you can, you may want to test some of the following changes:
- (2) Dragon Hatchling
- (4) Furnace Whelp
- (5) Hunted Dragon
- (5) Lightning Shrieker
- (6) Shivan Dragon (though I understand if you leave this in cause its the OG dragon)
- (6) Shockmaw Dragon
- (6) Freejam Regent
- (7) Dream Pillager (Draw is important but I feel that the body is not good enough, especially since it has to connect)
- (8) Bogardan Hellkite (the effect is underwhelming imo, though it does get better with the Conjurer's Closet)
- (Technically 3) Moltensteel Dragon (can be played for cheap and has a free pump your opponents have to play around)
- (4) Thunderbreak Regent (efficient and good ability)
- (5) Hoarding Dragon (one of the few red tutors, if people waste an exile effect on this its fine)
- (5) Thundermaw Hellkite (gives the ability to alpha strike!)
- (5) Stormbreath Dragon (can blast people with big hands)
- (6) Warmonger Hellkite (forces everyone to attack!)
- (6) Flameblast Dragon (lets you burn out utility creatures, blockers, players. Late game it can burn out someone on its own!)
- (7) Spawn of Thraxes (great with the Conjurer's closet, has an even higher ceiling than Bogardan)
- (7) Skyline Despot (Here's your draw! Not sure who's going to attack into the guy with a board full of DRAGONS. Also brings the monarch subgame that promotes combat!)
3 months ago
Hoarding Dragon might be a good add too, as a tutor for a nifty equipment or Sundial if you decide to put that in.
Nice list +1
3 months ago
I think you need an Eternal Scourge for this deck.
AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths
IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.
Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.
So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.
4 months ago
The question I have about the deck is one of card advantage. It looks to do a great job slamming a 5 drop dragon, but against anything that can trade with or race that threat it looks a little awkward, as there are aren't the big hand refilling/card filtering tools I'd expect to see. A gemstone caverns/ssg/ritual doubling down on the card disadvantage, and when it takes a few turns for stormbreath to close things out I worry.
There are some interesting 'game start' interactions with Gemstone Caverns - If you want some rogue, surprise deck-tech, try Providence- in a starting hand you can exile it with caverns and still get the effect.
4 months ago
Thoughts on Hoarding Dragon for additional artifact tutor? Also High Market for additional sac outlet. Since you have Ashnod's Altar, Nim Deathmantle would be a great addition to your deck. With you can get your tokens back at instant speed. Also if it's within your budget, Tawnos's Coffin is another great blink outlet.