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Throne of the God-Pharaoh
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Throne of the God-Pharaoh Discussion
13 hours ago
1 day ago
Just a handful of thoughts after checking out your list:
First, as discussed above, I would definitely add basic lands to move your land count up. Even with a low average CMC, 27 lands is way too low. In addition, not having any basics is just asking for someone in your meta to start playing Blood Moon or Ruination.
I second DangoDaikazoku's recommendation of the signets. They are absolute powerhouses in EDH. In addition, I usually recommend Chromatic Lantern if you are running three or more colors just to help with mana fixing. Plus with the new reprint coming out, you'll be able to net one for just a few dollars.
Three cards I would highly recommend for an aggressive strategy are Legion Lieutenant, Metallic Mimic, and Throne of the God-Pharaoh. Legion Lieutenant is just so much value for two mana. At minimum he represents four power across two bodies plus he buffs all existing and future Vampires you play. Metallic Mimic is another lord for two mana, and if it comes down early enough can net you some serious power if it is left alone. Finally, Throne of the God-Pharaoh helps the deck go wide by draining all of your opponents for something you'll be doing anyway: attacking. Going wide is this style of deck's biggest weakness, so shoring it up never hurts.
Not to shamelessly self-promote here, but my personal Edgar Markov deck is pretty well-tuned for my meta (mostly 75% decks, some low end cEDH decks). You can find it here if you need some additional inspiration.
Good luck with the building! Edgar is a blast to play once he gets rolling! My best advice for playing him is to not overextend yourself. Always hold back a couple of Vampires for the inevitable board wipe. You'll find the deck can actually be fairly resilient as long as you aren't reckless with your hand.
3 days ago
3 days ago
kamarupa: Thanks for the comment!
I am gonna have to look into Time of Need. Initially I was going to say I can't run it because not all the creatures I look for are legendary, and I need to be able to put the creature into play with it. When I think about it more, the vast majority of creatures I try to grab are Legendary, and running 3x Eldritch Evolution MB and 1x SB has actually been too many, so I think I will playtest at least 1x ToN in place of the SB one. The idea there is if I bring in one of the SB creatures, I also bring in the tutor, rather than run 2x of that particular creature in the sideboard.
Funnily enough, I actually playtested a 1x Shalai, Voice of Plenty in the MB today in place of the Pegasus Courser, and a Thalia, Heretic Cathar in place of the Obelisk Spider and was really happy with them both. I think Shalai is definitely going to have a place in the deck, possibly in addition to the Leylines. Thalia I think is just going to be in the MB.
I tried running Slaughter the Strong a long time ago when the deck was just Abzan, but when I switched to 4+ color I stopped running it. I think it is worth revisiting again, especially since it gets in under Gaddock Teeg.
Throne of the God-Pharaoh is a strict upgrade to Raid Bombardment in here, and I wish I would have caught your comment before I went to FNM because it is a much better fit. I hardly ever lose creatures on my turn anyway, so in that sense they are equal, but the fact that Throne can proc off of tapped Birds of Paradise, and there are a few control decks in my meta that are constantly tapping Doran down, Throne definitely ends up being a better fit. On top of all of that there's no color requirement, and it's 1 mana less and smooths out the deck even more. Great suggestion.
Thanks again for commenting, that gives me a lot to think about!
3 days ago
Slaughter the Strong fits the theme well.
1xThrone of the God-Pharaoh seems as good or better than 1xRaid Bombardment.
4 days ago
Throne of the God-Pharaoh goes together with Myrs like lamb and tuna fish.
4 days ago
i'm looking to build a budget Gx tron deck. unfortunately i cannot afford karns, ugins, and wurmcoils. heres the deck so far.
2 COMMENTS | 23 VIEWS
I would like suggestions on a good secondary color, as well as sideboard options. so far the secondary color is red because Banefire seems good in a deck that can easily get X to 5+. it also gives me access to By Force which would help immensely against Hardened Modular.
I'm pretty familiar with who the good players at my LGS are, and what decks they have been using. so my main concerns are the following decks.
Tron mirror: there are at least 3 tron players who frequent FNM. unlike me, they are able to afford karns, ugins, and wurmcoils.
Jund: a buddy of mine assures me Tron is favored in this matchup. but i still want to be prepared, for several reasons. A) i'm running a budget build. B) Assassin's Trophy can destroy lands when it gets released. C) the jund player knows full well the tron players will show up. he knows them personally. if Tron is truly favored in this matchup, i figure he's coming prepared. D) i don't particularly like the guy. he tried to make fun of my current modern deck, which is 5C Sliver Company. on the bright side though, i went 3-1 that night and won some boosters.
Goblins: this guys deck is about as fast and competitive as i imagine goblins can be. minus the fact he doesnt use Throne of the God-Pharaoh like i would. its great in "go wide" decks. i have some mainboard threats that could potentially serve as answers here, but i have to live long enough to use them. Steel Hellkite can destroy all his tokens at once for 0 mana, but thats a turn 4 play at best meaning i'd better hope i go first. Myr Battlesphere can give some blockers. this matchup is what made me consider Spatial Contortion for the sideboard. it can remove any goblin, or pump up a Reality Smasher to swing for 8 on turn 3.
Hardened Modular: same friend that said Tron is favored against Jund, said Goblins and Hardened Modular might be difficult. obviously i should already be packing artifact removal since almost any opponent can drop a Damping Sphere against me, but single-target removal may not be enough here.
any suggestions are appreciated. if you think i should add something, please also suggest what i should cut. i am more than happy to give feedback and advice in return, on any modern format decks. that is the format i am most familiar with.
6 days ago
I saw your post over on Reddit, and thought I'd take a peek since I also run a Wort deck.
I'm not exactly sure what Red Deck Wins is SUPPOSED to feel like, but... here are some suggestions for combos that I run in my deck.
In a similar vein, Furystoke Giant does the same thing plus it can combo with something like Goblin Bombardment + Fresh Meat and a haste enabler. I also see you have Outpost Siege, which can add that additional damage from the sacrifice, and, to add on that, Vicious Shadows ends games quickly.Fresh Meat is also a great way to recover from a board wipe.
Nullmage Shepherd has also been really good.
Also adding some recursion spells like Revive and Recollect that you can loop with something like Early Harvest to make a huge Empty the Warrens, or burn people off with Guttersnipe might be something to consider? I run a Paradox Engine + Cryptolith Rite for this combo, but may be out of your budget considerations?
Your deck seems to be more dedicated to the attack step than mine is - perhaps consider Chancellor of the Forge or Revel of the Fallen God for more hasty tokens? - Though I find Revel is really only worth it if I can conspire it.
Also, Mogg Infestation for lols - I've used it to wipe someone's board / double or quadruple my tokens - a conspired Mogg with 10 creatures and an Impact Tremors is a win, unless someone is running heavy life gain.
I also have a ton of ramp, so conspiring an X spell is definitely a win con - which also have the utility to be used as removal if need be. Speaking of ramp Harrow is pretty good when copied.
Not sure how combo centred you want your deck, but I do find I win fairly often with the way I'm running things - and it has that 'burn your opponents out' kind of feel. I'm not sure how your deck is currently running so it's hard to make pointed criticisms / suggestions - so take them or leave them :) also here's the link to mine if you're curious.