|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.
Price & Acquistion Set Price Alerts
2 days ago
Here are some cards for the budget, since you are trying to cut down on some cards and add in more interaction.
Hope that helps!
5 days ago
Aaerys No problem!
Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.
Here is a list of some additional cards that I found useful and within the $20 or less range.
These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.
A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.
Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.
On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3
Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.
Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.
One more card which is a great mana rock.
Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P
1 week ago
In my personal opinion, Arcane Denial, Capsize, Stroke of Genius, Unsubstantiate, and Day's Undoing are all cuttable. Denial is a pretty mediocre counterspell compared to something like Delay, Capsize is slow and mana intensive and inefficent without Engine + rocks in play, Stroke is redundant with Blue Suns and Pull in the deck already, Unsubstantiate is also redundant with Chain of Vapor and Cyclonic Rift + it doesn't loot with Baral, and I just don't like how much worse Day's Undoing is compared to Timetwister (though that one is super spendy), Time Spiral, and Windfall.
1 week ago
I would add Doomsday as an alternative way to get rid of your library. Losing single pieces of this deck can be a huge problem because you only win with lab man...maybe add a Praetor's Grasp to get win cons from other people just in case your lab man is gone?
Amalgam enters EOT, so it won't help with casting dread return.
Cards you should add or at least consider imo: Ad Nauseam, Angel's Grace (would be your backup win con - draw deck, kill with Windfall), Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Dark Ritual, Cabal Ritual, Mox Opal, Windfall, Timetwister, Reanimate/Unearth (you can build better Intuition piles and recover important dead creatures), Shallow Grave, Spellseeker, Demonic Consultation, Tainted Pact (it's also just a bigger Impulse if you aren't going to use it as combo with lab man yet), Yawgmoth's Will, Dark Petition, Praetor's Grasp
1 week ago
Hey, just throwing my deck out there if you want a look. My deck is quite a bit more powerful and expensive since I've been collecting for a long time, but I just wanted to share with you my setup if you want some ideas of where to go. My gameplan is very different, being a control deck mainly that wants to use our dragon's infinite combos with cards like Curiosity but with some other wincons. However, there are a few general suggestions I can make for your deck. First of all, I would suggest adding in some more mana rocks, or at least more ways to get more mana quickly so you can play your higher cmc permanents. Also, you have a lot of cantrips, but you need ways to draw a lot of cards at once if you want to consistently storm off. Cards like Blue Sun's Zenith, Pull from Tomorrow, or wheel effects like Reforge the Soul or Windfall. Being able to copy spells should work wonders too, such as with Primal Amulet Flip or Thousand-Year Storm. My deck also has a bunch more cards that work great with Niv-Mizzet if you wanna look. Hope this helps!
2 weeks ago
2 weeks ago
2 weeks ago
Oh, and one more thing! Jace's Archivist is a bit of anti synergy, isn't it? Considering you want your opponents to discard their hands, they will always have less cards than you (if things are going to go according to play), and thus Jace's Archivist will draw them more cards than you. Same goes for both Whispering Madness and Windfall I suppose :)