Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Battle Royale Box Set (BRB) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all



Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.

Price & Acquistion Set Price Alerts





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Windfall Discussion

Scion_of_Darkness on Wheel Style

4 days ago

Dark Ritual isn't Modern legal. If you're playing casual than don't worry about it. Be sure to add your deck to a Casual Hub for more exposure.

If you're ok with playing Blue, look at Jace's Archivist , Windfall , Memory Jar , Magus of the Jar and Forced Fruition , especially for Multiplayer.

Good use of Collective Defiance to burn off that excess from Waste Not .


hkhssweiss on Kess, Dissident Mage - Reanimator Combo

6 days ago


Definitely can add in some wheel effects like Wheel of Fortune and Windfall. If adding in those cards you can also add in Notion Thief for denial and additional lock. Since everything going into our yard will be value and later resource.

Mission Briefing is a underrated card for us, but gives us additional reach when used with Kess.

Hope that helps!

hkhssweiss on Making a Mess with Kess!

6 days ago

Heya Sinken!

Kess is super fun. There is a lot of cards you do and her ability to reuse them from the yard just makes it so much better. Here are some cards off the top of my head that you can consider using.

You can also take a look at my Kess deck if you want some ideas as well!

multimedia on Izzet's locus god advice?

1 week ago

Hey, nice budget deck. You and your friend have good card sense. Here's a some budget upgrades to consider:

Have you heard of the Magic term wheel? A wheel is an effect that makes all players discard their hands and draw new cards. Wheels are very good with The Locust God because a single card can let you draw a lot cards which means you create a lot 1/1 Insects with one card. Skullclamp, Labman, Crawler and Tremors are win conditions with Insects and draw.

Cards to consider cutting:

  • Cerebral Vortex
  • Cunning Strike
  • Hypothesizzle
  • Runeboggle
  • Turn / Burn
  • Refuse / Cooperate
  • Radical Idea
  • Spectral Searchlight
  • Traveler's Amulet
  • Beacon Bolt
  • Direct Current
  • Divination
  • Stitch in Time
  • Gelectrode
  • Fog Bank

Good luck with your deck.

SenatorDickWeed on Knowledge and Power: Niv-Mizzet's Mania

1 week ago

Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection  Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet  Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

Okay, first of all with the whole Strip Mine/NoOneOfConsequence thing, yeah, most of you all were super right, very powerful, easily argued to be broken in 1v1, cards restricted in Vintage often are, less good in multiplayer, but still sees some play.

Also, NoOneOfConsequence, whether or not you wanted to come across as a jerk, you appeared that way. Also, you are coming off as a coward, I am not going to slant how you appear at all, but you look like a troll coward looking for a reaction, dismissing everyone's answer you asked. You can't ask for an opinion and say the opinion is wrong, it is an opinion, that YOU ASKED FOR.

Secondly, Timetwister... it is a really good card. Just like Windfall or Wheel of Fortune with the added utility of creating loops with some infinite-draw power decks like Thrasios. Broken... not really? A great card nonetheless. I do think it should be banned, not because of power level, but because the rest of the power 9 is banned, and it should be no different, it feels... out of theme.


NoOneOfConsequence you are right. I will call you a coward from now on and will make sure not to cover it up, I hope everyone else does the same.

crstisalie Twister is good, but I hope you can tell that it isn't super broken, just really a good value or storm card, like Windfall with added graveyard recursion/hate dependent on the type of deck. There are times when any of the 3 good wheels are better than the other, and I don't think any should be banned on power level alone or considered broken.

Winterblast on The Deckwatch [Home Base]

1 week ago

MightyDarknut I know what scepter does and that it's infinite with paradox engine, but that wasn't the point really. What I meant is that with GAAIV you have a commander that is neither a combo piece nor a source of card advantage, so combos have to be found within the 99. If you compare for example Circu, Dimir Lobotomist, dramatic scepter is a 2 card combo and a very cheap one as well - because you can cast the commander when you are mana positive and have the 3rd piece to win (or have the commander out before and then no need to go mana positive with scepter). Paradox engine fits well when you have scepter, no debate on that.

But when you have to find scepter, reversal, outlet or scepter, instant, engine and outlet within the 99 it becomes really clunky. Scepter itself is also a sort of trap imo. You might hesitate to use certain instants because you want to put them under a scepter and when you have scepter and a good instant for it you might put it into play and use too much energy on protecting the scepter because you know that it's a combo or a nice synergy. I would even go as far and say it has a high potential for making you play worse than you should and could if it's in a deck that hasn't a very efficient scepter win con (=a deck without an outlet in the command zone). I do understand that you feel like you can get away with that in your meta because it's not fully competitive. However, you already tuned to your meta by having more stuff against attacking creatures in general, which means you spent slots on effects that you wouldn't need as much (or at all) if the meta was more competitive.

Your fear of losing cards from RIP is a bit exagerated imo. If you mean combo pieces - with the Helm/RIP combo there's not much important to lose. If you lose helm into exile, RIP is still a strong stax effect and if you lose RIP into exile, you won't care about helm either. helm itself is not really useful (except for niche cases of casting it just so and using it to kill topdeck tutors or just randomly mill and maybe hit a creature (you might do that if you lose RIP into exile for example) but so is scepter on its own. What other cards do you fear losing into exile? There's nothing that important that you absolutely need one particular card imo. you play a stax deck, so it's usually the sum of the hate, not one particular piece that matters. As for wanting to have combos be all artifacts, that is understandable because of the higher amount of artifact tutors, but you also have to consider, that having a full artifact board makes you vulnerable to Hurkyl's Recall for example. If your stax and combo is spread among different card types, you have a better standing against cheap boardwipes that hit a certain type. I've found that enchantments stick quite well and are harder to remove in numbers than artifacts, but that might be because my local meta is very blue heavy and no one really expects a high enchantment density and therefore packs more removal for artifacts or the removal are just bounces like Rebuild or recall or Chain of Vapor.

Big draw is important imo, so Consecrated Sphinx is really fine in any meta. Narset has enough loyalty to survive even a few smaller unblocked attackers and on an empty board it's even realistic that you get her to 9. Rebound is ocassionally awesome, if you have some useful cards to go along with that. I just recently have been able to rebound a Timetwister for example (unfortunately this isn't possible with wheels that exile themselves) and that's basically a game winning move. Windfall also works with rebound, so Narset is definitely something you can use well. I had her out of the deck for a while but she's actually really good, especially with a possible cost of just UW. if anything, I think that planeswalkers are even better when the opponents become more competitive because you will see less stupid value beatsticks and creatures will be played for their abilities rather than p/t.

multimedia on *Primer* A Hellish Crusade [Edgy Specter Tribal]

1 week ago

Hey, to expand on what others have commented on about the manabase here's some budget playable lands to consider adding. All my suggestions will be $4 or less (most are $2 or less).

Other cards for the discard theme to consider adding:

Budget staples in Grixis colors to consider adding:

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.

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