Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.
|Have (3)||rockleemyhero , metalmagic ,|
|Want (6)||letter , Voidia , TheBl0b , Supercomet , BasedNorseman , thomas9790|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Windfall occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
UR (Izzet): 0.91%
WUB (Esper): 0.39%
UBR (Grixis): 1.35%
BUG (Sultai): 0.54%
21 hours ago
First, it has supplanted Yawgmoth's Will in every single top 8 vintage deck. Yawgwill was considered one of the cornerstones of Vintage, and I consider this replacement to be a big deal.
Its 1 mana cheaper to cast than yawgwill. It allows you to cast the same spell multiple times if you wish. It can serve as a cheaper and faster way of using the GY to use a single forbidden tutor twice instead of relying on Kess to complete that line. It digs as deep as you have mana when paired with Wheel of Fortune or Windfall (if someone has 7). I've even seen people exploring Wheel + LED + Underworld as a secondary winning line ending with Oracle (especially in Breya decks where Smothering Tithe is an option). I think this card is extremely good, and could potentially spawn another offshoot Kess build focused on exploiting these high independent value cards that can oopsie into a combo together. This deck could definitely run both Breach and Yawgwill, but don't sleep on the card. It turns mana into winning.
2 days ago
Yes, a very good one in fact. This deck likes to utilize the graveyard. As a result, we don't want to shuffle our graveyard back into our library. Therefore, Windfall is the better wheel for this deck.
1 week ago
1 week ago
Walking Ballista, Codex Shredder, or Blightsteel Colossus aren't required outlets. Urza is an infinite mana sink himself and is always available from the command zone while cards like Swan Song, Rapid Hybridization, Windfall and Reality Shift function as win conditions when looped. Replacing all three of the listed win cons with a single card in Elixir of Immortality frees up two card slots while also making the deck perform more consistently by eliminating dead draws. Urza decks don't have a real need to run those types of win cons and running them decreases Urza deck performance quite significantly when the interaction pieces that would already be run can simply be used as the win conditions.
1 week ago
1 week ago
I don't think Teferi is legal here. But I think you should play every wheel effect you can get your hands on. Wheel of Fortune and Windfall for sure. Day's Undoing would be as good since ending the turn doesn't matter if opponents are losing on the spot to it. Howling Mine , Underworld Dreams and all their clones do very well for me. You're playing Islands so Cyclonic Rift belongs. I also like Evacuation if you don't kind resetting your board as well. Just the first couple of ideas that came to mind.
2 weeks ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!