|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.
|Have (2)||metalmagic ,|
|Want (10)||telepaper , Acindian , msween00 , kawiki , rattlesnek , ausername , Guy_Sensei , Captain_Howel , TheTimCan , Zyrook|
7 hours ago
Skaab Ruinator , Visions of Beyond , Deranged Assistant , Psychic Spiral , Tome Scour , Curse of the Bloody Tome , Fraying Sanity , Traumatize , Manic Scribe , Jace's Archivist , Windfall , Extremely Slow Zombie , Chill of Foreboding , Chronic Flooding , Dreamborn Muse , Pieces of the Puzzle , Vision Charm
14 hours ago
2 days ago
Hey again! Something I thought I’d suggest and see what you think as I built my own version of Tibor and Lumia and I am thinking of putting these spells in.
Narset, Parter of Veils + any of these: Teferi's Puzzle Box , Wheel of Fate , Windfall , Wheel of Fortune or Reforge the Soul . Your opponents discard their hands and only draw one card while you reload your hand!
Obviously not something that syncs with T&L but it’s a neat Izzet Synergy I’m going to try.
3 days ago
hey lifemtg - Trips are looking good. A few thoughts before tomorrow...
High level: you're honing in on some good strategies, I think if you tighten them up you'll have a really fun deck. Karn's Temporal Sundering is intriguing - hitting multiple players is powerful. Maybe add more extra turns? Or, cards that support this general strategy like Paradox Haze and Mindslaver .
I also like where you're headed with blink / ETB (adding Alley Evasion). You've got Sphinx Summoner, Sharuum, Treasure Mage, etc... I'd consider adding more blink.
Building up other players' hands is risky, but that's what Trips want right? Have you considered adding wheels like Windfall ? (also, suggest replacing one-time Vision Skeins with recurring Temple Bell or similar.)
Last, here are my recommendations for cuts:
Trinket Mage fetches Sol Ring and nothing else
Finale of Glory , meh. Play someone else's!
Perplex is counterproductive.
My Trips deck isn't trying to do what yours does (and it's not budget) but feel free to skim and see if there's anything of interest in there.
Commander / EDH
SCORE: 5 | 2 COMMENTS | 769 VIEWS | IN 3 FOLDERS
3 days ago
One thing you could possibly cut for Chain of Vapor is Time Spiral . Personally I'm a huge fan of wheel effects (one of my favorite card draw disruption methods), but even in EDH I have always found this card to be too costly. I mean if it gets countered you just lost a whole turn and as a combo control player I can just say that's a chance I would prefer to never take. The only group wheel effects I can think could be beneficial to this list are Windfall and Day's Undoing (the end turn clause on Day's Undoing you can just forget about, we play control their turns are our turns). Another card I would cut is Diminishing Returns , tapping down 4 lands on your turn to give everyone card advantage just says death for you against hyper aggressive builds. BTW, don't forget about Geier Reach Sanitarium , if you run Mikokoro, Center of the Sea then why not?
4 days ago
Alright lets break down your deck and take a peak.
Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.
Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .
Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.
Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.
Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!
Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.
Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter
Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.
You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.
Interaction and Removal
Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.
You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?
5 days ago
Mind if I join you on the tier list? I've considered making one.
So far the best variant has been:
SCORE: 2 | 109 VIEWS | IN 2 FOLDERS
The other best lists I have seen in the format are:
Tezzeret the Seeker / Thoughtcast (Use Tezzeret to fetch Aetherflux Reservoir , but there are some variants that use Clockspinning with it and fetch Paradox Engine , or variants of The Chain Veil combo, idk.)
Past that, a tier 2 would be:
5 days ago
First, in commander you can't have planeswalkers as commanders. Second, (I'll stop trolling now, lol) It doesn't seem you have a budget here so why not add Misty Rainforest , Scalding Tarn , Flooded Strand , and Polluted Delta for the extra shuffle effects and minimal deck thinning. Some other possible additions: Windfall , Tolarian Winds , and Scroll Rack . Oh yeah and don't forget in commander we can use planeswalker as commanders (shout out to Teferi, Temporal Archmage ).
Windfall occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
U/R (Izzet): 0.91%
W/U/B (Esper): 0.39%
U/B/R (Grixis): 1.35%
BUG (Sultai): 0.54%