Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Battle Royale Box Set (BRB) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Windfall occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Blue: 0.39%

UR (Izzet): 0.91%

WUB (Esper): 0.39%

UBR (Grixis): 1.35%

BUG (Sultai): 0.54%

Windfall Discussion

dingusdingo on Consultation Kess: a Primer

21 hours ago

Hi Redshift_cEDH, I've been really investigating and testing Underworld Breach and the card is very good.

First, it has supplanted Yawgmoth's Will in every single top 8 vintage deck. Yawgwill was considered one of the cornerstones of Vintage, and I consider this replacement to be a big deal.

Its 1 mana cheaper to cast than yawgwill. It allows you to cast the same spell multiple times if you wish. It can serve as a cheaper and faster way of using the GY to use a single forbidden tutor twice instead of relying on Kess to complete that line. It digs as deep as you have mana when paired with Wheel of Fortune or Windfall (if someone has 7). I've even seen people exploring Wheel + LED + Underworld as a secondary winning line ending with Oracle (especially in Breya decks where Smothering Tithe is an option). I think this card is extremely good, and could potentially spawn another offshoot Kess build focused on exploiting these high independent value cards that can oopsie into a combo together. This deck could definitely run both Breach and Yawgwill, but don't sleep on the card. It turns mana into winning.

Apotheosis616 on [Primer] The Wizarding World of Inalla

2 days ago


Yes, a very good one in fact. This deck likes to utilize the graveyard. As a result, we don't want to shuffle our graveyard back into our library. Therefore, Windfall is the better wheel for this deck.

edengstrom1 on The Locust God

1 week ago

I think Locust God decks usually want to use wheel effects to draw a bunch of cards and mess with the rest of the table. Cards like Windfall, Molten Psyche and Reforge the Soul.

Creatures like Dragon Mage, Jace's Archivist and Magus of the Wheel can keep the wheels spinning as well.

Also, I think Niv-Mizzet, the Firemind might work better than Niv-Mizzet, Dracogenius since he pings whenever you draw a card.

jaymc1130 on Urza Arti-Stax (cEDH)

1 week ago

Walking Ballista, Codex Shredder, or Blightsteel Colossus aren't required outlets. Urza is an infinite mana sink himself and is always available from the command zone while cards like Swan Song, Rapid Hybridization, Windfall and Reality Shift function as win conditions when looped. Replacing all three of the listed win cons with a single card in Elixir of Immortality frees up two card slots while also making the deck perform more consistently by eliminating dead draws. Urza decks don't have a real need to run those types of win cons and running them decreases Urza deck performance quite significantly when the interaction pieces that would already be run can simply be used as the win conditions.

MindAblaze on Nekusar draw for days

1 week ago

Yeah it’s up there now. You’ve also got Windfall and Whispering Madness so you don’t need to oversaturate anyway. Still have to draw the payoff cards.

TheOtherHand on R/B/B Nekusar Card Draw

1 week ago

I don't think Teferi is legal here. But I think you should play every wheel effect you can get your hands on. Wheel of Fortune and Windfall for sure. Day's Undoing would be as good since ending the turn doesn't matter if opponents are losing on the spot to it. Howling Mine , Underworld Dreams and all their clones do very well for me. You're playing Islands so Cyclonic Rift belongs. I also like Evacuation if you don't kind resetting your board as well. Just the first couple of ideas that came to mind.

SideBae on Yuirko, the Sadist

2 weeks ago

So I have a few suggestions. Feel free to ignore any/all of them.

  1. I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.

  2. I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.

  3. If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.

  4. Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.

  5. There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.

  6. There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.

  7. Don't discount Windfall and Fact or Fiction. They're really good. Windfall also works well with Narset, Parter of Veils or Notion Thief.

  8. Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.

Right. That's all I got. Good luck!

oo7x7oo on Ultimate FC combo cEDH - The First Sliver

2 weeks ago

There isn't a good replacement for Timetwister, combo wise Memory's Journey does the same; refill wise you can use Windfall/Wheel of Fortune/Day's Undoing for budget.

Any tutor can replace Imperial Seal: Sterling Grove, Diabolic Intent, Wishclaw Talisman, Scheming Symmetry.

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