|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way.
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|Have (12)||ZombieFood , Crimson6 , frederiklw , TheRealPeaches , LTmiller , Doom_of_Valyria , Supremespeed , NobleSlay3r , MoJoMiXuP , SirCorey , mazrimtaim ,|
|Want (4)||Ariumlegion , moonmonster , TheBl0b , SketchyScribbler|
3 hours ago
More forced draw/damage you can run are Dictate of Kruphix, Seizan, Perverter of Truth, Fevered Visions, Ebony Owl Netsuke, Howling Mine, Font of Mythos, Well of Ideas, Otherworld Atlas, Underworld Dreams, Fate Unraveler, Kami of the Crescent Moon, Iron Maiden, etc.
I personally do not see how Notion Thief synergizes at all with Nekusar, he may just be control, or I may just be completely stupid.
10 hours ago
Moving this to your wall that for all of my secrets aren't revealed on internet forums :P
I've played +/-15 competitive games with it (this does not include roflstomping casual decks). I should also point that I know my playgroup VERY well, and that I know how they think, their decks, and the plays that they are most likely to make. Games are usually decided by "who can successfully combo off first?", followed by, "okay it's turn 7: who can combo off now?" There is a notable lack of stax decks. If you are facing shattergang bros, grand arbiter, and/or [insert any other good stax decks] you will find that you will lose more. You will want to make your personal adjustments to what you are facing.
Mulligans: I will mulligan down to 4-5 regularly. This is because turn 3 Windfall -> turn 3 Timetwister -> turn 3 Winds of Change -> my turn 3... These aggressive mulligans also contribute to a higher win chance, and riskier game play.
So far (and yes I have done the statistics for this), 95% of the time you will win before the end of your fifth turn, assuming no outside interruptions.
I will update my prossh deck online and write an actual description for it to help understand how the deck works and wins.
5 days ago
So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.
Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.
Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.
Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)
Any thoughts would be greatly appreciated thanks!
6 days ago
How do you feel about how much control you have over wheeling? I would worry about discarding or wheeling over Laboratory Maniac (although most of your wheels put cards back in your library, which is oddly in tension with the maniac). Maybe Winds of Change would be better than Windfall or Wheel of Fate to keep the maniac around?
I try to land a Kindred Discovery when I have combo pieces out like Altar of the Brood, Impact Tremors, Laboratory Maniac, or Purphoros, God of the Forge. That lets me respond to my draw triggers one at a time, rather than to a wheel effect that must be completed. Then I can draw all of my deck except for 1 or 2 cards and pause to respond to a draw trigger with an instant that goes back into my library, like Blue Sun's Zenith. Along the way, I use some combination of Ashnod's Altar, Gemstone Array, Mana Echoes, and Phyrexian Altar to store a ton of U mana to keep drawing the zenith and re-casting it back into my library.
I can't literally do that forever, but I can do that long enough to take care of libraries with a few more cards than mine or opponents with high, but not infinite, life totals.
I wonder if more win cons might be helpful here.
1 week ago
Elfric Thanks for the comment! It honestly hadn't occurred to me that Angel's Grace / ad nauseum / Yawgmoth's Will / Windfall was a potential wincon. That definitely fits the bill for what I was looking for.
Haven't heard or seen of Rain of Filth before, and it's dirt cheap. I love it! I'll add Mana Vault and Ancient Tomb as well. Is Dramatic Reversal good enough as a standalone card to merit running? Should I add a copy of Isochron Scepter just as another wincon, or would it not merit the additional space?
1 week ago
after reviewing the decklist and the comments already posted I feel there is no big uncharted territory that has been left out. Some valuable resources have been put here. Something that T/O community is famous for and hopefully will be for a loong time ahead.
But then I saw a vital piece of the puzzle missing... where is the famous and glorious Elspeth, Sun's Champion ?? .... pauzes ....Just kidding... I could not resist this 'urge'.
Lately I ran into a Zur decks that played Notion Thief which is a great card engine in EDH. Especially combined with cards like Windfall you achieve great value. Both cards are standalone value hits already. Combined they will become a wincon that is hard to overcome for an opponent.
I hope I brought you something interesting to consider :)
Best of luck and fun!
1 week ago
Hey there. I've been working on Breya for a while, so I do have some suggestions for you. My experience will be coming from this list: Breya's Party Pants.
Bomberman is your strongest, easiest way to win. It is hands down faster than Ironworks + Deathmantle + Breya as you win with only 4W (if LED is in hand too) or 5WW if LED is in the graveyard, because you don't even need Breya on field to use it. Worldgorger is the close second combo. Keeping a third in case you're unsure of discarding your hand/exiling your board state is fine: I use Notion Thief + wheel for mine (which is why I'd recommend it to you: I've literally never lost a game after doing that, commonly winning the same turn with all the fast mana I draw), but I don't see many cases where Impact Tremors, Disciple of the Vault, or Reckless Fireweaver would be that beneficial. I'm fairly certain they're only required for Sharuum's combo, which is literally your slowest (worst) combo- even the Deathmantle one only takes 9-10 mana (Altar vs Ironworks), but at least in that circumstance one of those cards is in the Command Zone. Once you have infinite colorless mana and tokens, you just Lightning Bolt everyone to death using Breya's ability (same as you'd do with infinite colored mana, honestly). You could easily drop 2 of those damage effects for Windfall and Winds of Change, which is a combo with Notion Thief that will Mind Twist your opponents and draw you 20+ cards, commonly right into a win condition.
Hell, a few weeks ago I had an opener where I had Winds of Change in hand with Vampiric Tutor, Reanimate, Lotus Petal, Faithless Looting, and 2 lands. I spent turn 1 Vampiric Tutoring Notion Thief to the top of my library, played Petal and cracked it for Looting, discarding the Thief. Next turn, I played Reanimate, then Winds of Change, and each opponent shuffled their 6-7 cards in, I drew over 20 cards, played Mana Crypt, Mox Diamond, then Frantic Search, discarding Worldgorger Dragon, then played Dance of the Dead with the two lands I untapped and won the game right there because my second land was Gemstone Mine.
A t2 or t3 Notion Thief easily ends games due to how much you'll draw, lol, and I see you're running the Thief, but not the wheels. So definitely look into the wheels to enable him, yourself. And feel free to look at my Breya build too if you need ideas. I kind of went all-in on Bomberman/Gorger combo, but that's not for everyone and I get that.
1 week ago
Hey there! This deck looks pretty solid already, and I don't know how much I can help - it's already in great shape. Here's a few suggestions:
- Grisly Spectacle is a little expensive for an EDH removal spell, but it accomplishes two tasks at once, which can be very valuable.
- Cyclonic Rift is one of the best EDH board wipes in existence, and belongs in pretty much every Blue deck ever.
- Sire of Stagnation can get out of hand pretty quickly with all of the card draw and mill it provides.
- Counterspell also belongs in pretty much every Blue deck ever due to its extreme efficiency and versatility.
- Wrexial, the Risen Deep doesn't mill by itself, but takes heavy advantage of the mill effects in your deck.
- Sepulchral Primordial for the same reason as above.
- Whispersilk Cloak can protect your commander and ensure his attacks connect.
- Whispering Madness is sneakily a mill card, forcing your opponents to draw and discard repeatedly.
- Windfall also has the same effect.
- Same with Jace's Archivist.
- Undead Alchemist also causes some serious mill stuff.
- There's basically no reason not to run Command Tower.
- Bojuka Bog turns off any graveyard shenanigans your opponents have going on.
If you're looking for cards to cut, I'd start with:
- Illusionist's Bracers doesn't do what you want it to do; Mirko Vosk's ability is a triggered ability, not an activated ability.
- I don't know how full your graveyard usually gets, so Psychic Spiral seems a little bad.
- Dimir Keyrune is too expensive for its effect.
- Same with Midnight Recovery.
- Same with Dimir Doppelganger.
- Same with Mindshrieker.
- Same with Riddlekeeper.
- Same with Dimir Cutpurse.
In any case, hope this helps!