|Commander / EDH||Legal|
Printings View all
|Battle Royale Box Set||Uncommon|
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Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way.
Price & Acquistion Set Price Alerts
|Have (6)||ZombieFood , Crimson6 , Sparky41 , Daddy1ong1egs13 , TheRealPeaches , LTmiller|
|Want (3)||Ariumlegion , moonmonster , TheBl0b|
1 day ago
As for cuts, I think Whir of Invention seems a tad greedy for mana, but reconsider it after testing.Sphinx's Revelation falls under the same reason as well. Whispering Madness and Reforge the Soul can probably be cut because you already have Windfall and Wheel of Fortune. I've also personally never liked Fact or Fiction, as giving your opponent choices isn't usually a good idea.
Hope this helps!
3 days ago
There is certainly a liability of not getting to flicker Mairsil back with Tatsumasa, the Dragon's Fang, but I'm certain that you can throw him into the command zone when you're paying the costs to create the dragon token, from looking at 117.11 in the comp rules. I wasn't particularly torn from cutting Sengir Nosferatu as it would have been extremely vulnerable to letting Mairsil be perma-exiled, even if the rules did allow for him to be returned.
If there any Commander that wouldn't care about holding up 6 mana, it's probably this one. Haha. I probably should slot more counterspells... Ultimately I prefer Lightning Crafter to Spikeshot Elder right now, but the notion of being able to snag a few mana rocks seat Geth, Lord of the Vault high on my consideration list.
I'm not a huge fan of Windfall, as it has a huge potential to aid my opponents even more than myself, but I think you're definitely right about Divination being worse than Compulsive Research here. I'm surprised this one slipped my mind, honestly. It was one of the first draw spells I was introduced to starting to play magic.
Comp. Rules 117.11 Show
3 days ago
Another point of concern which really depends on your opponent's tendencies, but Tatsumasa, the Dragon's Fang is incredibly risky because of the wording at the end of the first ability. For a deck that is so focused on it's commander, getting him lost forever if the token is returned to hand or exiled can be killer. This restricts activating the ability to being in response to a destroy/damage boardwipe. However, it is a sweet and unique card, so I have an alternative. I'd run more mana-costed activated abilities like Spikeshot Elder or Geth, Lord of the Vault so holding 6 mana open for Tatsumasa isn't much of a liability. Grenzo and Olivia are probably already good enough though
Also unless you don't have them available, cards like Windfall and Compulsive Research are probably better than Divination and Skeletal Scrying, as they let you filter through more cards, and their downside of discarding is mitigated since both the hand and graveyard can be targeted with the Mairsil's trigger.
Very solid list, however. You have some sweet cards like Tortured Existence that I totally missed myself and will test.
3 days ago
Personally I would playtest or ask your playgroup, if they're ok with it, run them, if not theres tons of blue filler available, yea he is not a leovold in the command zone, but the 3 card combo maralen, mindlock and taigam seems very similar to functionality as Notion Thief plus a Windfall in my nekusar, i guess the comparison i meant was more of a "draw denial" theme.
I may have spoken from experience, but the "color hate" im referring to is more the card pools, my playgroup is very high end so legacy cards like Force of Will Mana Drain Timetwister Chains of Mephistopheles The AbyssNether Void Jace, the Mind Sculptor Imperial Seal Vampiric Tutor Mana Crypt and Candelabra of Tawnos, obviously there are other budgetless cards in white red and green, but blue/black in a legacy pool is perhaps the strongest 2 color, the most prominent example being Underground Sea and it being one of the most expensive dual lands.
In a budgetless playgroup, black and bluehas the scariest selection of spells, its also the colors needed to run the competitive storm archetype due to needing black for Doomsday and blue for Laboratory Maniac and a "draw 4 cards" spell such as Read the Runes or Breakthrough in the doomsday pile, and those decks are definition of unfun, turn swamp, Dark Ritual, Doomsday putting lab maniac on bottom, then win in 5 or less turns when you cast LM and draw with 0 cards in deck... Laboratory Maniac is EXTREMELY useful in mill decks for obvious reasons: opponents die to mill but you dont
5 days ago
For zombies: Prized Amalgam, Shepherd of Rot, maybe a Siren of the Silent Song for some discard stax, Withered Wretch/Crypt Creeper for additional gy hate , Cryptbreaker, Lich Lord of Unx , Lord of the Accursed, Vesper Ghoul
1 week ago
Dark Confidant is perhaps the only good wizard you're missing from this deck.
Looking at this deck, there are perhaps some improvements you can make, particularly on your CMC avg. and curve. For tribal decks, draw spells are incredibly useful in case they "gas out". Wheel of Fortune, Windfall, Night's Whisper, Mystic Remora, Rhystic Study, Notion Thief, and Phyrexian Arena are good inclusions; some of them will ensure Marchesa's dethrone ability will trigger. Countermagic like Negate, Arcane Denial, and Swan Song are always useful to address trouble your opponents bring. Fire Covenant and Goblin Bombardment are also good inclusions. Cards I'd cut are high CMC spells; it's probable you'll have to cut your worst wizards if you include these suggestions (or some).
1 week ago
Ok cool. In that case, a rough idea of what I'd do with the deck is to make sure to incorporate both aspects of his ability. Creature base obviously zombie shenanigans, but what about the 2nd part? Well I'm a cruel person and prefer to use other people's toys against them, so I'd suggest a wheel style deck with bounce spells.
To focus on the activated ability I'd suggest: Evacuation, Cyclonic Rift, Windfall, Dark Deal, Waste Not, Life's Finale, Damnation (always a safe card), Dissipation Field and No Mercy (as mentioned above) are good places to start. All of these can help to get creatures into opponent's hands and/or grave for you to steal. Also, Heartstone and Training Ground (which you know about) will be helpful too.
Zombies are pretty straight forward as long as you know what you wanna do with them. Mass generation with a few lords or recursion with lots of etb triggers seem to be the most consistent in my experience with them. With Scarab God's abilities he wants both (naturally), so you'll have to attempt for the happy medium. In that regard I don't have a lot of advice to give because that is more dependent on your own play style and what feels "right", but if you wanna take a look at my deck Liliana's Renaissance it is in similar style to what I'm describing.
Regardless of what you do, hopefully some of that was helpful to you. Also plus one cause your initial start of what you've got going looks amusing.
1 week ago
I don't know if you've caught this yet, but there's been a lot of discussion about the new card, Kindred Discovery, and how it makes an uncontrolled loop with The Locust God to draw forever. People are coming up with all sorts of ideas for how to break the loop and avoid decking yourself (most involving Flash and LabMan, or pitching Kozilek to Firestorm with a ritual), but I think the best plan is already in the deck: Just Chain of Vapor it back to your hand once you've picked up your deck and win from there. If Chain of Vapor is in your graveyard you can also use Frantic Search to pitch Koz and shuffle it back into your library (just remember to have at least 2 cards on top).
Some other ways to win if you wanted to build into it:
Flash playing LabMan and paying the extra . Needs three mana to win.
A ritual into Firestorm discarding Kozilek and whatever else to loop your deck and burn your opponents out. Costs vary depending on the ritual you use, but Simian Spirit Guide into a looped Infernal Plunge could work for no extra mana. (Incidentally, Simian Spirit Guide is the only free mana you cast at instant speed in these colors, so it's probably worth the include if you add this combo to the deck.)
Battle Hymn into Fateful Showdown to much the same effect as above. this one's a little more clunky, but has merit as outside the combo Battle Hymn could be a big ritual and Fateful Showdown a extra Windfall. Needs 2 mana to win.