Purphoros, God of the Forge

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Purphoros, God of the Forge

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

2R: Creatures you control get +1/+0 until end of turn.

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Purphoros, God of the Forge Discussion

cdkime on Ryusei EDH decks

3 days ago

I think there are good reasons not to run Ryusei. Mono-Red is a particularly mediocre colour, as it lacks card draw, interaction with enchantments, and is generally limited to short-term mana ramp. That is not to say there are not mono-Red decks that can work. I have seen some explosive Purphoros, God of the Forge and Neheb, the Eternal decks, but these play directly to Red’s strengths - making a huge number of small creatures or large, mutual damage spells respectively.

Ryusei does nothing particularly interesting. It effectively is a 5/5 flyer with an ability making it dangerous to kill. It does not give access to many cards that allow you to safely abuse the death ability to your advantage.

Frankly, I see it as a worse version of Child of Alara. While the wrath ability of Ryusei is less devestating to your side of the board, Child of Alara gives access to all five colours (including ramp).

All that said, I am sure a fun casual deck could be built around Ryusei, and I would be curious to see what kind of list you come up with!

Darkshadow327 on DJ Najeela Running It Back

6 days ago

Warriors are fairly aggressive, I would recommend cutting down to 36 lands.

Boldwyr Intimidator can help you get through with warriors, Iroas, God of Victory can help too.

Lovisa Coldeyes buffs your warriors while giving them haste, and Khenra Charioteer gives them trample (Dakkon Blackblade can be a fun warrior too).

Purphoros, God of the Forge can take advantage of the tokens you are making. Ruric Thar, the Unbowed punishes your opponents for playing non creature spells (he can hit you, but it is totally worth it).

Nature's Will, Bear Umbra, and Sword of Feast and Famine can help get those extra combat triggers.

I've made a pretty decent Najeela warrior EDH, there are more cards in the deck that I didn't mention that you might find useful.


Attack of the Horde (EDH Tribal Series #9)

Commander / EDH* Darkshadow327

SCORE: 5 | 5 COMMENTS | 138 VIEWS | IN 2 FOLDERS


I would definitely recommend taking a look at my deck, it might give you some more ideas (and it would help me out too ;P).

theemptyquiver on C17 Vampire Upgrade

6 days ago

Some ideas:

Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.

Anointed Procession, and Purphoros, God of the Forge. just value for all the small bodies you are likely to spit out.

Viscera Seer because sometimes you want a sac outlet. which is good if you wanted to consider running Grave Pact or Dictate of Erebos.

Necropolis Regent will win games if she is left unchecked by your opponents. think about finding a slot for her. I like her more than Nirkana Revenant personally.

Kindred Dominance and Harsh Mercy are good cleaners.

Homeward Path is good just in case.

more value too in the enchantment realm if you run Mana Echoes or Phyrexian Arena.

Legion Lieutenant is same casting cost as Tithe Drinker but substancetially better minus no lifelink which...is fine I think.

Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.

Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.

YaminoNakani on Animar

1 week ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

griffstick on Help Beating Muldrotha Stax

1 week ago

I would think about infinite haste tokens combos. Dualcaster Mage + Twinflame for the win for only 5 mana. If you play Purphoros, God of the Forge you can win without swinging. Does he play the Mindslicer lock too

goblinguiderevealpls on Goblin Commander Deck

1 week ago

Gamble is really good in the deck as well, esp on turn one when u have 7 in hand

for wizard or altar i would cut Relentless Assault, its good but it doesnt synergize well with the token strat

Purphoros, God of the Forge is an absolute beast in krenko, and theres an infinite Lightning Bolt combo that i dont see here, it involves Lightning Crafter + Kiki-Jiki, Mirror Breaker to create a token of crafter and champion kiki, then sac the token to an outlet like Skirk Prospector to bring kiki in untapped and get infinite damage, etb and mana!

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