Purphoros, God of the Forge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Purphoros, God of the Forge

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

2R: Creatures you control get +1/+0 until end of turn.

Price & Acquistion Set Price Alerts

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Latest as Commander

Purphoros, God of the Forge Discussion

Lanzo493 on Annihilation

1 day ago

I myself play Animar and this is how games normally go. Either you go for value and go wide, meaning you just brawl it out and win, or you go for combo. Here's the combo lines I run and you may be interested in them too, seeing as how you have several of the pieces already.

Fierce Empath --> Brutalizer Exarch (stack the triggers of Beast Whisperer so that you draw the card you tutor)--> Trophy Mage / Spellseeker . If you have Imperial Recruiter you can just skip straight to Trophy Mage or Spellseeker.

Trophy Mage --> Cloudstone Curio . Cloudstone curio will win games (especially with either Ulamog in play. You get to remove literally everything). If you end up comboing off with cloudstone curio, drawing your deck and generating infinite mana, you'll need some kind of haste enabler. Haste is very special to Animar.

Spellseeker --> Weird Harvest --> Purphoros, God of the Forge + Ancestral Statue . I bet you see why those are the 2 creatures you search for.

Also, you need Primordial Sage and Soul of the Harvest . Together with Beast Whisperer you will have three of those effects in your deck ( Glimpse of Nature bumps it up to 4). You need as much as you can get.

dbpunk on Your Donations Fund Satan's 9th Yacht

5 days ago

Looking at your decklist, I feel like Purphoros, God of the Forge could do really well here. Especially considering you got a few token makers that just make mass tokens.

Lanzo493 on The Origin of Ruination (Animar, Soul of Elements)

1 week ago

The Spellseeker combo tutors Weird Harvest for the combo of Ancestral Statue and Walking Ballista. Purphoros, God of the Forge is a second option to kill with ancestral statue.

Bearmagus on It's raining men, HALLELUJAH!

1 week ago

Iroas, God of Victory and Purphoros, God of the Forge show off some noice pecs, so they might be good fits.

M_Malcom on Card creation challenge

1 week ago

Prophet of Purphoros

Artifact Creature golem cleric

sacrifice another artifact: Create a copy of this creature

If you control 8 or more golems with the same name Search your library for Purphoros, God of the Forge

3/3

What a creature type. Continue the cycle

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 week ago

shbones: Thanks for commenting! That is awesome! He is definitely a fun commander, and no one really expects him at the table.

It seems odd, but most of my games are spent with very few tokens on the battlefield until the last turn or two. The rest of the game is spent setting up in whatever way makes sense for the cards I drew, which is why I have as much redundancy, lords, and alternate wincons that I can.

Krenko definitely speeds stuff up, but he also gains the attention of the whole table, where if I play without using him I can take advantage of EDH politics more, until it's too late to respond. Most of the time I tutor for the exact lord that I need to combo out.

I'm going add maybe one more token generator or doubler, but otherwise I am very comfortable with where it is sitting. Ib, ability doublers, and all the extra lands drops definitely makes up for not using raw token generators. It's also more all-or-nothing, but that's what an Ib deck is all about!

Shared Animosity/Raid Bombardment makes fewer Goblins do more work when needed.

Purphoros, God of the Forge/Impact Tremors makes instances where tokens die immediately (Elesh Norn, Grand Cenobite), or don't get to attack (Ghostly Prison) into games I can still win.

Just last week I won a 3 person game by attacking one person with 20 hasty Goblins with Goblin Goliath out doubling damage, and hitting the other player with a Goblin War Strike that got doubled as well.

I've won more games than I should have on the back of Price of Progress/Acidic Soil or Blasphemous Act/Repercussion.

I think with tribal decks, especially with the ones that can spit out tokens like crazy, it's too easy to get caught up in generating as many tokens as humanly possible. It makes the deck really linear in the sense that you can only win with combat damage, and once you get a battlefield of 100 goblins you have the whole table trying to kill you, and a single boardwipe can be unrecoverable. The way the deck sits now I can pretty much work around 1-2 boardwipes a game before there isn't enough gas left in the deck, and that fits really well in my meta. Depending on your meta, you might have to make some adjustments to that.

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