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Purphoros, God of the Forge
Legendary Enchantment Creature — God
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
2R: Creatures you control get +1/+0 until end of turn.
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Purphoros, God of the Forge Discussion
14 hours ago
1 day ago
ticked-off-squirrel I actually made this deck from a broken down Purphoros, God of the Forge deck, so I was intentionally trying to avoid this kind of mechanic. Purphoros is still in there for this kind of effect. But I was looking for more of a combo style play, instead of just a straight up etb burn style thing. I hope you enjoy it regardless!
1 day ago
Dropping red drops Aethertorch Renegade a bad energy user without having untap effects. Combustible Gearhulk which is good stuff. Keranos, God of Storms which is just conditional card advantage. Lathnu Hellion is just a bad energy dump. Lightning Runner is actually a hard loss. Purphoros, God of the Forge is good and all but not the worst card to loss when you aren't running token generators. Scrapper Champion is alright. I guess. Voltaic Brawler is a nice aggro card, but not the best wincon or a great beater later on. Whirler Virtuoso you lose token generation. Not even great token generation. Daretti, Ingenious Iconoclast has a home elsewhere. Saheeli Rai does get the occasional extra etb trigger. Xenagos, the Reveler is just some ramp. Loosing 10 cards isn't huge. It's 10% of the deck
2 days ago
I may be retreading old suggestions here, so sorry about that.
3 days ago
Taking a look at this what do you think about replacing Goldnight Castigator with Mogis, God of Slaughter and Purphoros, God of the Forge ? Heartless Summoning allows them in for 2 mana each and they can keep up the pressure in mid game when the deck might run out of steam. Also, Priest of Urabrask gives us lots of mana to play with from abusing the combination of it and HS, giving us 3 red mana from spending 1 red mana. Let me know what you think.
4 days ago
Baycer yes, there are many combos that I'm leaving out of my list, but that is namely because they don't overlap with enough of the other combo pieces in my decklist. I did add Reckless Fireweaver to my list, since it can replace any of the following: Impact Tremors, Disciple of the Vault, or Purphoros, God of the Forge
5 days ago
Thank you :). For a more aggressive and faster Version is a faster manabase important, preferably without taplands. In my current playgroup I don't have to rush and K&T get played on turn 4 in 90% of the time.
For Manafixing: Prismatic Omen
For Protection: Glacial Chasm
5 days ago
I've also started tinkering with Breya's precon just this week so all the thoughts are fresh in my mind.
What I've thought in my deckbuilding was something like "What does the deck do well? How can I take advantage of that? And how will that make me win?"
So first of all, the deck produces a lot of artifacts, and you want those artifacts. Breya of course gets her thopters, you might also want to look into Whirler Rogue or Angel of Invention if you favor more tokens, Panharmonicon itself is another way to take advantage not only of those token producers but also from other relevant ETB effects.
Once you get all your artifacts filling the board, you need to weaponize that. Of course Breya herself bolts opposition with those artifacts, but you can improve on that with effects like Reckless Fireweaver, Purphoros, God of the Forge, Disciple of the Vault, even Zulaport Cutthroat or Blood Artist.
And all that ammounts to interesting cost effective damage counts, but it doesn't necessarily win you the game right away, which is why I tend to go all the way into infinite combos so either my opponents answer my actions right away, or they won't have the chance to do so later on. This is where most people and playgroups differ, some like that, others don't. If you are okay with that, then you have Grand Architect and Pili-Pala for infinite colored mana which will let you cast and sac Breya and her tokens over and over to kill everyone on the spot. This is the cheapest infinite combo you can include in the deck. Then you can look at things like Nim Deathmantle and Ashnod's Altar (which adds redundancy to your Krark-Clan Ironworks) to also go infinite with Breya, making infinite mana, infinite tokens, and eventually win with Breya's activations as well. These two combos at least I think are worthy inclusions in Breya, especially because they're on flavour with what the deck is doing altogether and are never dead cards in hand. Others might stray away from that path and be either really good or really unimpactful, so I try to keep that in mind whenever I pick my cards - I want them to be impactful in whatever scenario.
Check out my deck for more in depth explanations and any other ideas you might want to look into. I personally don't run some of the cards I've suggested, but since they have similar and synergistic abilities between them I thought they were all worth mentioning.
Commander / EDH*
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