Quicksmith Genius

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) None

Combos Browse all

Quicksmith Genius

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

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Quicksmith Genius Discussion

Bchong on Breya

2 weeks ago

Quicksmith Genius, Riddlesmith, and Foundry Inspector are really good. I guess if you can get it Lightning Greaves is great for you.

Also with the tri and bouncelands they are almost a detriment and if you can take out the bouncelands first and just put in basic lands and see if your mana base is ok.

ibstudent2200 on Daretti: One Scrappy Chap

4 months ago

If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.

Personally, I prefer Starstorm to Comet Storm for instants, but if you need a win condition, Comet Storm technically works.

I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.

Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.

I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:

  • Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
  • Forge + Disk: this combo is already backbreaking even without Lattice.
  • Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
  • Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
  • Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
  • Vandalblast: this is gross, and you already want Vandalblast in your deck.
  • Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
  • Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.

So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.

*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.

NicholsGT on Walking Recklessly

8 months ago

Looks like fun lol. Have you considered using Bone Saw and/or Cathar's Shield to use/abuse the Defiant Salvager, Quicksmith Genius and Reckless Fireweaver a bit more?

I made the following deck to try and attack the meta what do you think?Check out my newest brew: Mono Black Midrange My other decks(including some artifact fun!): NicholsGT

Addrum on Kurkesh, Onakke Ancient - Forgemaster Combo

9 months ago

You would benefit more of having wheels than narrow card draw like Quicksmith Genius or Endbringer. Winds of Change, Incendiary Command and Magus of the Wheel are nice budget options. Staff of Nin also would fit really well here as win con + card draw.

I'm surpriced by the lack of Mycosynth Lattice and Unwinding Clock. Dross Scorpion is a must in a Forgemaster deck.

roll5000 on

9 months ago

This is my 5% blue side speeking (people who think I runed a bad joke that was bad all ready,thinking this deck is not good,and did not like the Description, I'm going to go over the "combos" and stuff here. Why? Because I liked my Description and I'm going to keep it like that.) and I think I just came up with a guide of how this deck could work. Here's a great game for u should start.

Trun 1: Mountain and Implement of Combustion

Trun 2: Mountain and Reckless Fireweaver

Trun 3: Mountain and Salivating Gremlins

Trun 4: Quicksmith Genius then dump 0 mana artifacts, draw more 0 mana artifacts, try to play at least 6 0 mana artifacts, 20 damage, win.

if I don't get the combo, then what? Well, 95% red side so that's up for u to find out.

NickyBolas on Daretti edh

9 months ago

For the all-in sac artifacts theme:

  • Overseer of the Damned -> Herald of Anguish - You can probably discount Herald to a 2BB easily. The removal isn't quite as good, but the discard triggers are painful.
  • Executioner's Capsule -> Quicksmith Genius - The whole deck is centered around Daretti's -1, so you really don't need a lot of removal. You have 14 targeted removal spells. I'm big on Quicksmith Genius, as he triggers on tokens and vastly improves card quality.
  • Murderous Cut -> Chaos Warp - You actually only have 1 card in here that can kill a Pithing Needle (that names Daretti). A few more anti-artifact cards might be warranted.
  • Pentavus -> Hellkite Igniter/Hellkite Tyrant - was never a fan of Pentavus, as he's so dang slow. Also there doesn't seem to be any proliferate support so he is basically 12 mana for 5 artifacts.

I definitely think Pia's Revolution deserves a spot, although I haven't had a chance to actually play it yet to be sure.

Disciple of the Vault and Underhanded Designs are both pretty good too, but would be main-deck material if you were sacrificing things in waves with Krark-Clan Ironworks and such.

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