Artifact — Equipment
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bone Saw Discussion
3 days ago
So this last weekend was a very busy one! I played both a FNM and a PPTQ! And have learned a lot and feel I need to make big changes to the deck.
First.. FNM (2/17/2017)
FNM was very cruel to me not because I didn't do well but because I did lol. This FNM I went 2-1 and ended in the top 4 which is fantastic and learned my U/B Improvise was very good against control (death by Zamboni! @BigBo811) thanks in large to Bastion Inventor. And also learned that I can go toe to toe with Mardu Vehicles and G/B +1 Counters thanks to Battle at the Bridge but it was still a hell of a fight and still had a chance of losing :( but I can win. At the end of the night I felt maybe, just maybe my deck has a chance at this PPTQ.
Sunday February 19, 2017 the PPTQ at Tapped Out was upon us and the $25 paid it was time to kick ass and take names or so I hoped.
Round 1: U/G/R Aetherworks Marvel
I started the PPTQ with pretty strong start of 2-0 which was sweet and unexpected. I felt I won this round thanks to my deck being much more aggressive than my opponent's and my opponent often missing his Ulamog, the Ceaseless Hunger with Marvel (no complaints here). Funny enough I won the last game of this with a Gearseeker Serpent unblockable only at 2 power....haha.
Round 2: Fucking Cat Lady Combo
Well I'm sure you guessed it, I got my ass handed to me and went 0-2. Despite my sideboard hate (and seeing it) my opponent was easily able to play around it and before I knew it I was eye balls deep in goat cats taking turns pounding my ass like it was there freaking job so yeah :(. Negate didn't do it nor did Rebuke thanks to Elder Deep-Fiend locking me out a turn.
Round 3: U/B Tower Control (Not BigBo811)
I went 2-1 in this matchup. My opponent managed to sneak in a win but basically if I resolved a Bastion Inventor it was GG. But funny enough he did play a Lost Legacy and couldn't remember the name Bastion Inventor to save his life lol. Weed is a hell of drug lol.
Round 4: G/B Counters
Well in the game of Magic lady luck can be a bitch. My opponent won 2-0 and despite my sideboard and seeing it, my win cons never came sealing my doom in game two. But my wonderful Ornithopter put up a hell of a fight and almost got there with 2 equipped Bone Saws getting my opponent down to 8 before it meet its demise, well done Ornithopter well done.
Round 5: Mono U Aetherflux Reservoir
Round 6: Infinite Energy/Thopters
I lost this one 1-2. My win was thanks to Bastion Inventor coming out on time with Cathar's Shield and some early (turn one and two) Metallic Rebukes but ultimately I felt I sideboard poorly against this opponent and should have put more counters in the main but lesson learned and better luck next time.
Round 7(yes you read that right): Mardu Vehicles
So there I was round 7 hoping to go 4-3 at this PPTQ but then....I got my ass handed to me by Heart of Kiran in Mardu vehicles. So I lost 0-2 to this deck mostly due to my deck just not aggroing out like I hoped and my Battle at the Bridge can only hold them off so long I guess better luck next time.
So overall I went 3-4 and fell short of getting over 50% and placing 36th out of 76. What I have learned is that the old version lacked some focus. Meaning that some games it was very agro but others not so much, so I decided to drop black and add red to go with a lower to the ground agro approach and see if the additional focus helps net some more wins.
Until next time.
1 week ago
If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.
Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.
I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.
To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.
Hope that helps :]
1 week ago
Specifically activated abilities have an activation cost which will come before a colon, such as the ":" in Blinking Spirit's ability. Some activated abilities are keyword abilities (like equip) where the colon appears in the reminder text and/or rules document, such as Bone Saw. Triggered abilities may have a cost involved to use them, such as on Akoum Stonewaker, but these still don't trigger Crackdown Construct's ability because they are still triggered abilities and not activated abilities.
1 week ago
I like where you are going with this but it needs some work. First off 30 lands is a crazy amount even for your curve. You could probably be OK with 24 maybe 25 max. Might want to look into some of the dual lands like Inspiring Vantage or Needle Spires to help with your mana fixing. Also, I see you are running Avacynian Missionaries Flip which is a good card if you are running equipment cards like Cathar's Shield, Bone Saw, Neglected Heirloom Flip or Elbrus, the Binding Blade Flip but otherwise it is a lackluster card on its own. You have a lot of creatures at 4 converted mana cost you may want to look at cutting 1 or 2 of them and throwing in some 3-drop spells. I would suggest Thalia, Heretic Cathar as her ability causes your opponent's creatures to enter tapped and buy you those early-game turns that you will desperately need to bring out your big guys. Other than that pretty solid deck. White has some good removal too in Declaration in Stone and Immolating Glare. Cheers mate!
1 week ago
You don't need cute cards like Artificer's Epiphany or Familiar's Ruse, either. The goal for any Reservoir deck is to hit a critical mass of spells in one turn. What you have looks like it'll be casting 5 spells in one turn and that's being generous. You need to go all-in on this combo or not at all.
1 week ago
I would trade the Bone Saw for something that has an enter-the-battlefield affect. Like Cogworker's Puzzleknot. Otherwise you're wasting a card just to sacrifice it. I know it help's improvise, but there are better options. Like Renegade Map or even Ornithopter, which is kind of yuck.
1 week ago
I'd honestly don't like Slag Fiend if there no artifacts in your graveyard it useless. I'd just play more zero costing artifacts like Accorder's Shield , Bone Saw , Kite Shield, Paradise Mantle to name a few.
2 weeks ago
Bone Saw is just such a useless card in this list. most of your creatures are big enough already without the need for a small +1/+0. also i dont think Panharmonicon fits in this deck at all. the only target it has is emrakul and by the time you get to the point where you can cast him, the game should pretty much be over anyway. id replace both bone saw and pan with x4 Warping Wail or maybe even throw an Eldrazi Mimic or two into the mix