Bone Saw

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common
Conflux (CON) Common

Combos Browse all

Bone Saw

Artifact — Equipment

Equipped creature gets +1/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bone Saw Discussion

TheCardPool on Welcome to the Machine (Teshar EDH)

6 days ago

the_odysseus thanks for the suggestions! I won't disagree with you on most of these (especially Phyrexian Altar , which I totally need to add), except to say that I don't really claim to be THE ideal way to build Teshar, or indeed a final product. It's very much a work in progress as I try to fine-tune the gears that make it work, as it were, which is fun for me. Martyr's Bond I could see being good in a less combo-focused, more value-oriented build of Teshar that tries to play the long game, but in my version I'm more interested in just stalling and discouraging people from hurting me than actively going after them like that. As far as I can tell Sigarda's Aid would only help me combo at instant speed with Bone Saw because you can't use the others' sac triggers at instant speed anyway, right? I've considered Shimmer Myr though. And I don't have that many of them anyway. I'm not a huge fan of non-repeatable one-shots like Silence , and initially had Grand Abolisher in the deck until I realized that most of the time I drew it, it was a dead card that I never felt I needed to protect my combos. The point of the combos and the deck is that it's so redundant that you can always recur things that get blown up or just restart the machine with a different gear.

I know it seems like sacrilege to skip Enlightened Tutor , but that's a recent subtraction actually. I realized that I only had one enchantment in my deck to search and only ended up getting artifacts that I probably could have gotten anyway through comparable draws, so I decided to cut it in favor of additional sac outlets and see how things worked out. If I decide I want it again, I'll add it back in. And like I said before, non-repeatable one-shots are something I try to avoid in this deck, so Stoneforge Mystic seems to trump Steelshaper's Gift for now.

Aven Mindcensor and Ghostly Prison are indeed good, but neither does much to help my combos and as I said with Martyr's Bond , I think they have a place in a more value-focused, less combo-oriented version of Teshar. I also didn't feel the Soul Sisters were needed if I had Aetherflux Reservoir because it's even a bit more versatile while accomplishing the same thing and being a win-con.

I personally feel Winter Orb is a little too unfun, even for me, but I'll admit it probably would be a good choice--although it makes me uncomfortable that it slows me down too. Lastly, Academy Rector is a card I've always felt was more like a one-shot than repeatable value, and plus you can't bring him back with Teshar anyway, thus his exclusion.

In summary, I don't think you're wrong about any of these suggestions--I'm just not sure some of them fit well in this sort of deck, necessarily. But I could be wrong, and I should probably try them out! Like I said, work in progress here. Hope I made some kind of sense. Thanks!

--Kyle

EvilDonkey on Crazy Affo

2 months ago

Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets  Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.

Midwest on Crazy Affo

2 months ago

You seem to have cut all of the cards that make Affinity explosive to instead play do-nothing artifacts like Bone Saw, so that you can play soft counters. If the reason you're on a blue based build is because you want access to countermagic then just tweak the traditional Affinity's deck mana base to support Spell Pierce and Somber Hoverguard and go from there. You're also not playing Thoughtcast which is the best Affinity spell that blue has to offer.

Basically, you're playing all of the artifact enablers, but you cut all of your payoffs outside of Gearseeker Serpent. If you really want to be base blue then I recommend going Blue/Red over Blue/Black. Red gives Atog and Galvanic Blast which are really important for the deck. Just a sketch of the top of my head but maybe something like:

4 Darksteel Citadel 4 Seat of the Synod 4 Great Furnace 1 Mountain 2 Island 1 Swiftwater Cliffs 4 Galvanic Blast 4 Lightning Bolt 3 Metallic Rebuke 4 Thoughtcast 4 Relic of Progenitus 4 Prophetic Prism 4 Pyrite Spellbomb 1 Temur Battle Rage 2 Atog 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 2 Gearseeker Serpent

I'm not convinced that this is better than traditional Affinity, but it's probably where I would start. The burn spells/spellbomb give you removal spells that can offer reach so that you can actively affect the board state, the deck is still aggressive enough that the reach is relevant, and you can put your additional countermagic in the sideboard for when/if you need it. Being Blue/Red gives you access to Hydro/Pyroblast in the sideboard as well which are fantastic sideboard options. Relic acts as a powerful hate card in certain matchups and replaces itself in the matchups where it's dead. That gives you a control angle game 1 against graveyard decks. Maybe other people can give you some advice from here.

Zulnut on Pauper MonoU Infinite Storm

3 months ago

I loved your red and blue deck, I made my own based on yours with very few changes. I think for this deck you should consider Horseshoe Crab because it already combos well with Hermetic Study and Psionic Gift even though the combo isn't infinite, it gives you a little bit more options. But I don't know what you would replace! Herbal Poultice is awesome, but I think Lotus Petal is better than Bone Saw but it raises the price, so I guess not if you don't already have some around. Love your decks!

Disciple_of_Doran on MY Sram

3 months ago

Looking at your commander, I feel like Spidersilk Net, Sigil of Distinction, Paradise Mantle, Kite Shield, Cathar's Shield, and Bone Saw should pretty much be auto-inclusions along the lines of Accorder's Shield. They're all pretty weak, but as long as your commander is in play they replace themselves for free, so it's like getting to play a thinner deck with occasional fringe benefits. Most of them are pretty cheap to buy as well.

Nillstan on

4 months ago

Gattison

That's what I was thinking as hes very dependant on Ancient Den or Bone Saw to be instantly good. It will, ofc, come down to testing, but that's the plan. Itll probably be that way in the end.

K1ngMars on Sram, a Greedy Equipped Motherf**ker - EDH Voltron

8 months ago

Hey bro, cool deck!

I suggest:

Knight of the White Orchid because white can ramp wtf.

Bone Saw because it's a 0 drop equipment (which pumps STR instead of CON. I know it's for drawing, but drawing for one is cool too).

Slagwurm Armor because it's a 1 drop that gives +0/+6 (you seem keen on having high CON).

Semblance Anvil so you can drop every 1 or 2 drop equipment for free and draw yourself out (kinda like a Primal Surge in a fatty boi gruul deck).

Puresteel Paladin is real good, but kindof expensive.

Mirran Crusader is a boi that often goes through.

If you need inspiration about equipments, feel free to take a look here: Equipment Mastery! (Bring BOROS in EDH).

Lieutenant_DAngel on Voltron

8 months ago

I made a similar deck a while ago and I found that Court Homunculus, Glint Hawk and Ardent Recruit make for a fine initial creature base, while using Bone Saw and Ornithopter gives you both stuff to bounce to Glint Hawk and a fine vector for equipment. If you run a lot of humans, Bonds of Faith is a sneaky good aura that works as either a Pacifism effect or a buff for your guys.

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Bone Saw occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

White: 0.24%