Unwind

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Unwind

Instant

Counter target noncreature spell. Untap up to three lands.

Price & Acquistion Set Price Alerts

DOM

Ebay

Recent Decks

Unwind Discussion

TheBloopKing on Vraska, Scheming Gorgon: Control/Evasion

9 hours ago

Vraska, Scheming Gorgon doesn't work in standard simply for the fact that it's 6 mana and takes 4 turns for you to use it's ultimate. But since you want to use it, ill give some suggestions.

Get out of blue as you are only using it for Wall of Mist, Open into Wonder, Cancel and Unwind. It's not strong enough to be splashing blue. That gives you 12 slots to fill.

Old-Growth Dryads is a terrible card. Yes its 3/3 for 2, but it ramps your opponents and helps them get ahead. Ramunap Hydra is a cool card, but is reliant on how your deck plays. Some deserts hurt you simply because they enter tapped and set you back a turn. Song of Freyalise although ramps you, it's slow in this deck and slow in the meta. I would cut all 3 cards for other cards that speed you up and get to end game better.

Gift of Strength is a worse Blossoming Defense. Defense is more versatile and stops opponents from using spot removal on your key creatures.

-3 Cancel, -3 Unwind, -3 Open Into Wonder, -3 Wall of Mist, -3 Gift of Strength, -3 Ramunap Hydra, -3 Old-Growth Dryads, -2 Song of Freyalise

+1 Gifted Aetherborn, +1 Narnam Renegade, +4 Llanowar Elves, +4 Blossoming Defense, +4 Saproling Migration, +3 Spore Swarm, +2 Slimefoot, the Stowaway, +2 Druid of the Cowl

I realize this is a complete overhaul but I believe my suggestions will help. Llanowar Elves does for you, what you would be doing for your opponents with Old-Growth Dryads. It ramps and helps you get out a kicked Untamed Kavu or Vraska, Scheming Gorgon quicker. 2 Druid of the Cowl to help get to 6 mana quicker.

I'm suggesting tokens/saprolings because of the ultimate Vraska, Scheming Gorgon has. It adds chump blockers to save Vraska, and offers a go wide strategy. Slimefoot, the Stowaway helps you add value on your little guys dying, and adds a mana sink if you have no play. Saproling Migration adds a turn 2 option and has kicker to make 4 tokens if you need it. Spore Swarm just adds more creature count.

I'm leaving 1 Song of Freyalise as it does ramp you up, but isn't fast enough to rely on. Its a win more card in my head. Only helps when you are winning games but is dead when you aren't

Narnam Renegade and Gifted Aetherborn are two powerful creatures that offer some defensive advantage. Running a playset of both improves odds of the cards showing up most 75% of the games.

If you want to stay in blue. Opt for cheap draw. Omenspeaker over Wall of Mist. Aether Tunnel or Ghostform over Open Into Wonder depending on what you want more. Cut Unwind for Opt and switch Cancel with 2 Negate and 1 Essence Scatter.

Ravenous Chupacabra is also another card you should consider.

kingyfyvf on Grixis Wizard Commander Help

1 day ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

DarthVirulence on U/Historic Synergy

2 days ago

Hey! Thanks a bunch for the feedback!

I've pulled Karn's Temporal Sundering, Magistrate's Scepter and both Urza’s Tome and Arcane Encyclopedia to put some Blink of an Eye in place.

I WILL be adding Tezzeret, Artifice Master as soon as I can get my hands on one.

As for my sideboard, I wholeheartedly agree with your assessment. Unwind doesn't fit.

I'm looking to add Sorcerous Spyglass to the deck to give me some idea of what an opponent has coming and for a cheap artifact. Should a game go on a while, a Helm of the Host + Skilled Animator combination would allow me to investigate an opponents' hand every turn AND stop various abilities from being cast.

Poaralion on U/Historic Synergy

2 days ago

Hey ! I like the idea of the deck but I think some things are weird in it.

Deck can go out really well I think, but can also fall apart quickly. With each card, you need to ask yourself, will be a situation it will really be usefull ? Skilled Animator as exemple is 100% a yes, it will always be a bomb on turn 3 with an artifact on play. But what about Arcane Encyclopedia and Urza's Tome ? You have to invest a lot a mana into it for a non instant effect. Opt or Divination could be better early game to find answer and Pull from Tomorrow as a late game bomb to refill your hand.

Magistrate's Scepter is also weird imo. It is really slow and op could just destroy it once you reach 3 counter and it will be 15 mana into nothing. If you want to take extra turn, add another Karn's Temporal Sundering.

I would swap Tezzeret, Cruel Machinist for the other one, Tezzeret, Artifice Master if you have the budget for. Can protect itself, draw two card each turn and can go fetch some big threath if you manage to do his -9.

I think you're trying to do too much things with your sideboard. Your deck is nice the way it goes I think, so you should try to either add more consistency or protect it with your sideboard. Thran Temporal Gateway is weird without Meteor Golem. Traxos, Scourge of Kroog is a good beater to have in this kind of deck.

If you manage to counterspell something with Unwind, what do you plan to do with your 3 untapped land ? I don't see a good way to do so, it might be better to just add a good hard counterspell like Disallow instead.

Metamorphic Alteration does not have a lot of non-legendary target to copy in your deck, so I think 3 would be a bit heavy in the sideboard. But it could be a nice way to deal with some scary stuff like a The Scarab God .

Anyway, that's a lot of stuff, I probably missed things too. If you disagree with something or have another question, I will be happy to answer you !

Thebiggalactus on Questionable Grixis Control

1 week ago

Not a ton of legendaries get played nowadays but the ones that do are super annoying,game ending, and have to be exiled or their coming back.They are also really "build around me". I would suggest you try to look at all the legends cause even most aren't broken overpowered, they can promote crazy fun decks! Also instead of Unwind and Cancel I suggest Abrade, Admiral's Order.Abrade is versatile and can be used almost any time. Admiral's Order is strictly better than Cancel as it can be 1 mana sometimes. Also standard does have a Lightning Bolt in Wizard's Lightning it just turns into bolt when you have a wizard on the field instead,

stfl500 on Approach of the Friendless

2 weeks ago

Spire of Industry isn't right for your deck because you aren't running any artifacts, instead I would recommend Aether Hub.

I would cut your Opts for the other card draw spells I recommended (I'd say 3-5 of these depending on your preference). Opt is good card filtering (spend one card to get one card) while Glimmer of Genius for example is good card advantage (spending one card to get MORE then one card). Gideon's Reproach isn't terrible but if you're willing to spend a couple bucks Seal Away is better in almost every way. I would also replace Unwind and Spell Pierce with Negate, it's just a better card.

I get your trepidation about running Ipnu Rivulet since it doesn't always make sense at first glance but it really does help you to redraw the Approach of the Second Sun you just cast since it can remove the top 4 cards of your deck immediately leaving your win condition only 3 cards down and, if you have a Glimmer of Genius in hand, you can draw it again the very next turn after you cast it. Ultimately this is your call but I do highly recommend it. You also have a lot of cards you are only running 2-3 of and I would recommend as many 4 ofs as possible to increase the consistency of your deck.

If you're willing to spend money on control staples that won't be rotating then I can recommend those too but, just a warning, control decks can get expensive in a hurry.

Kjartan on Second Sun Control

4 weeks ago

Don't think you need 28 lands. 24-25 should be fine.

I feel like you might have some better counter-magic than Rakshasa's Disdain and Unwind lying around. Mana Leak and Negate perhaps? And if you don't, you might find a person at your local game store that will at least give you some Negates for free. Or at least Cancel, which is still better than Rakshasa's Disdain, if not both of them.

As for what you have to work with ATM, I would cut 3 Taigam's Scheming, and 1 Unwind for the 2 Glimmer of Genius and 2 Cast Out currently in your sideboard.

magicsheep on U/W Approach

1 month ago

No Teferi, Hero of Dominaria.... :(

But budget UW control is a thing, so I'll go with that.

I think introducing more variety into the counterspells specifically would benefit the deck. Spell Pierce, Syncopate, and Unwind are all great counterspells.

Disallow is a tad expensive but definitely one of the best counterspells in Standard right now. I would also consider Commit // Memory, as that's normally a staple of UW control.

If you want me to playtest for you, or want more suggestions, leave a comment on my wall and I'll take a look at your deck.

-magicsheep

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