Unwind

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Unwind

Instant

Counter target noncreature spell. Untap up to three lands.

Unwind Discussion

malevolentanus on Red,Blue control, (Looking for advice)

5 days ago

Also for your mana curve I think if you want more 2 drops you might consider running 4 of Young Pyromancer and then maybe adding a flexible card like Izzet Charm . You can counter a non creature spell, do some spot removal, or get to your top end faster in 1 card. You could just cut a few 3 drops. My first cuts would be Protean Raider , or Call to Mind or Unwind . If you want more cards on your top end Ral, Storm Conduit might be good as a one or two of.

drpeppercan on Sen Triplets

1 month ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

x12721 on Never Play In Graveyards

1 month ago

What Pikobyte said. But for specific suggestions, I'll list them below.


- Brood Monitor isn't super strong in EDH. Not necessarily a must-cut, but one I'd definitly keep in mind. - Izoni, Thousand-Eyed is super powerful, but the mana requirements are pretty tough in a three-color deck. - Nefarox, Overlord of Grixis doesn't do much for your game plan. You have much better ways for forced sacrifice. - Scribe of the Mindful should probably be cut, unless you really want to keep the amount of Instant/Sorcery spells high. - Sphinx of Foresight , while interesting, is just kinda... meh. - Thallid Soothsayer is okay, but there are better sac outlets available to you. - Verdant Force is far too expensive and slow for what it does. - Weaver of Currents doesn't produce colored mana, which is important for a three-color deck.
- Curse of Disturbance isn't great, and not something you want to spend your T3 play on. - Underworld Connections could be cut in favor of better draw spells. Mystic Remora or Rhystic Study would be great here. -I respect the Exquisite Blood / Sanguine Bond combo, but without both cards you're stuck with a 5 CMC enchantment that doesn't do much for you.
- Haunted Fengraf and Rogue's Passage are both underwhelming, I'd look at replacing them with lands that produce colored mana or have stronger utility.
- Cast Down , Doom Blade , Incubation / Incongruity , Price of Fame , and Vona's Hunger are all decent removal, but again, you should prioritize permanents with those effects. - Dismiss and Unwind both seem like they're thrown in here. There's not much use for them. There are even creatures that can counter spells. - Thought Scour is worse than Stitcher's Supplier in this deck.
Nothing specific to replace here, but I would look into better (cheaper CMC) mana rocks and other value engines.

SynergyBuild on Dovin's Angels

2 months ago

Hey, nice list! I would recommend cutting the Unwind s for other 2 drop counterspells ( Negate , Quench , Essence Scatter , Syncopate , Disdainful Stroke ) or even a Sinister Sabotage or two.

Secondly, Nezahal, Primal Tide would probably be a better replacement for Teferi than Dovin/Dovin's Dimissal. Just a 1 of, and some more card draw like 1x Opt and 2x Revitalize against burn/aggro could help.

Additionally, for the sideboard I'd drop the creatures, Omenspeaker and Healer's Hawk s in for more Ixalan's Binding s and Negate s. Perhaps siding out an Essence Scatter and a Lawmage's Binding from the mainboard and bringing in another couple Settle the Wreckage s could help against the ever-popular midrange lists like Esper/Sultai as well.

That's about it though, good luck and a +1 from me!

spacecoyote1313 on Dovin's Angels

2 months ago

-2 Unwind +2 Opt (you already have Negate s)

you don't need 3 draw spells so I'd suggest removing the Anticipate for +1 Cleansing Nova and +2 Blink of an Eye

-1 Island +1 Seal Away

adventfaith on Azorious Mill/Control

2 months ago

@SoulsSlayerKnight So, I love Drowned Secrets , I have a Mono Blue deck built around it, I actually made this deck after that one. I've been thinking about placing it in this deck as well.

This is a control deck first, mill second, Seal Away is a highly useful card for this deck with the nearly 0 creatures. My reasoning for using Chemister's Insight is the jump-start and the instant speed which I use for a few reasons, but primarily to proc Dovin's Acuity .

I am looking at a few cards to replace Thought Collapse since it has a 2 Blue cost. Currently Eyes Everywhere , Sphinx's Insight , Precognitive Perception and Unwind .

But I still need more playtesting on this to figure it out a bit more, I notice a few problems it has in it's current state

cdkime on Modern Horizons Announced

2 months ago

Thinking over this some, I expect we are likely to see cards that are commensurate with Modern's current power level, but too powerful for standard. I suspect they will not want too much powercreep, and will aim for preserving the "Turn 4 Format" of Modern.

To that end, I would not be surprised if they printed powerful, interesting cards with unusual effects not currently represented in Modern, as opposed to cards that are a strict improvement on what we already have.

As an example of what I mean, I will apply this reasoning to SeekerofSecrets' theoretical reprints.

Counterspell would be a strict improvement on a whole range of commonly-used counterspells in Modern. A Modern-legal reprint would greatly disrupt the format. Wizards has, since Modern's inception, made it quite clear two mana only buys you a conditional/avoidable counter.

Daze might be a better option for a reprint. It's a conditional counter for two, with some added utility (with the downside that they only have to pay , as opposed to Mana Leak 's ). This would be a pretty scary card in Modern, since even a tappedouted player could be a threat, but I do not think it will be too disruptive.

Gush is one I could see being reprinted.

I can see a sanp reprint, particularly in light of the recent Unwind printing.

Force of Will would be devastating for Modern. It works in Legacy because Legacy has so many hyper-fast cards that you often need a Turn 0 answer to threats. Modern does not have that problem that needs fixing.

Now, for what I want to see reprinted in Modern: Benalish Hero , and all that would imply for the set. I suspect I am in a very small minority on this, and that none of that minority is in a position to make that dream come true. Sighs.

multimedia on

2 months ago

Hey, saw your forum topic asking for help.

Monoblue with lots of Islands can take great advantage of High Tide . This spell allows you to make a lot of blue mana for a turn letting you cast a lot of spells or ramp into a big finisher creature ( Consecrated Sphinx , Jin-Gitaxias, Core Augur ) or play a lot of Wizards for the turn or Jaces. Big draw spells ( Blue Sun's Zenith , Pull from Tomorrow , etc.) are good with Tide. Or any other high CMC cards (overload Rift, Beacon of Tomorrows , Caged Sun , etc.)

Cards that can untap your lands are excellent with Tide:

Tide is very powerful, but there's only one in the deck therefore tutors that can search for it are wanted:

Spellseeker is an amazing Wizard because you can potentially bounce it (Ridetide) or blink it ( Deadeye Navigator ). Can only cast Tide once, but blue has ways to recur Tide to repeatedly cast it:

Casting Windfall or Time Spiral when you have Tide active for the turn can be very good for you since it can refill your hand with cards. Isochron Scepter is a powerful card when you have a lot of 2 or less instants which blue has. Imprinting Dramatic Reversal with Scepter in combination with mana rocks that can make at least two mana is an infinite mana combo. Even without this combo Scepter is a good card when playing one or two CMC counterspells or instant draw spells since it's a repeatable effect.

These two enchantments are amazing in multiplayer Commander since their repeatable, they trigger whenever an opponent plays a spells this can result in you drawing a lot of cards.

If you like some of these suggestions then I offer more help to make cuts.

Good luck with your deck.


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Unwind occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.3%