Unwind

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Unwind

Instant

Counter target noncreature spell. Untap up to three lands.

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Recent Decks

Unwind Discussion

geoffw on Budget Blue / White Control

10 hours ago

Perhaps some Unwind for the sideboard? Commit // Memory is always interesting. Torrential Gearhulk is expensive, but much cheaper than Teferi.

And as long as you're considering legendary sorceries in the maybeboard, how about Urza's Ruinous Blast? I don't think you have nearly enough legendaries right now for it to be a good idea, but maybe you're hoping to add some.

geoffw on Prowess Aggro

13 hours ago

I agree that double blue is difficult. I also find that whenever I try sideboarding in countermagic it dilutes my plan of burning that mother down as fast as humanly possible. I still like a one-of Unwind against control, though. When you counter Settle the Wreckage, get a prowess trigger, and then spit prowess-fire with the untapped lands, that's living the dream.

thisjourneyends on [CMD] Fully Foil Azor - No-Nonsense UW Control

3 days ago

Hi WuzzupPeeps!

Kumena's Awakening is actually really interesting. I had overlooked that card when going through new Ixalan stuff. I have been thinking about cutting my Hondens, and Kumena's Awakening is probably better than Honden of Seeing Winds since it's rare to have both in play. Plus I bet it looks sweet in foil :) I'm going to check this out, thanks for the suggestion.

Unwind doesn't really appeal to me I think. I am pretty lean with my countermagic by choice, so I want the ones I play to be top notch. Right now Swan Song is my only counter that can't hit all spells, and I'm not thinking I want to play a second one.

treasure map seems like it requires a decent amount of setup and not much payoff, especially since I don't have other ways to generate Treasure tokens.

Emeria Shepherd is pretty interesting to think about. My deck does have a lot of ways to get permanents into the gy (since nothing exiles, and I have Monastery Siege, Compulsion, etc. But, I'm wondering if the effect is worth it if I'm not often playing Plains - I only have 4 Basic Plains + Duals. I notice your list has Emeria Shepherd and more Basic Plains to support it, plus off color fetches and stuff like Terrain Generator - how often do you find yourself getting the Plains version of the trigger?

Malikorr on Gentle Genie

6 days ago

I think there is a nice combo if Unwind and Merfolk Trickster on opponent's turn.

Vasher on Aura You Glad I Played Bruna

1 week ago

hahahahahhahaha I up-voted for the Pun. Love it. LOL.

Looks great, Personally I'd run a couple (zero)cost counterspells. Unwind, Foil, Pact of Negation, Rewind etc. and I will always recommend Teferi's Protection

Mokan on Baral, Chief of Counters

1 week ago

By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.

Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD

Happy brewing!!

ClockworkSwordfish on Does urza’s ruinous blast activate ...

1 week ago

Being a legendary sorcery doesn't make a card interact any differently with countermagic or the stack. If your opponent plays Urza's Ruinous Blast, you can counter it with Unwind just as you could any other noncreature spell.

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