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Counter target noncreature spell. Untap up to three lands.
2 weeks ago
Secondly, Nezahal, Primal Tide would probably be a better replacement for Teferi than Dovin/Dovin's Dimissal. Just a 1 of, and some more card draw like 1x Opt and 2x Revitalize against burn/aggro could help.
Additionally, for the sideboard I'd drop the creatures, Omenspeaker and Healer's Hawk s in for more Ixalan's Binding s and Negate s. Perhaps siding out an Essence Scatter and a Lawmage's Binding from the mainboard and bringing in another couple Settle the Wreckage s could help against the ever-popular midrange lists like Esper/Sultai as well.
That's about it though, good luck and a +1 from me!
2 weeks ago
3 weeks ago
This is a control deck first, mill second, Seal Away is a highly useful card for this deck with the nearly 0 creatures. My reasoning for using Chemister's Insight is the jump-start and the instant speed which I use for a few reasons, but primarily to proc Dovin's Acuity .
But I still need more playtesting on this to figure it out a bit more, I notice a few problems it has in it's current state
3 weeks ago
Thinking over this some, I expect we are likely to see cards that are commensurate with Modern's current power level, but too powerful for standard. I suspect they will not want too much powercreep, and will aim for preserving the "Turn 4 Format" of Modern.
To that end, I would not be surprised if they printed powerful, interesting cards with unusual effects not currently represented in Modern, as opposed to cards that are a strict improvement on what we already have.
Counterspell would be a strict improvement on a whole range of commonly-used counterspells in Modern. A Modern-legal reprint would greatly disrupt the format. Wizards has, since Modern's inception, made it quite clear two mana only buys you a conditional/avoidable counter.
Daze might be a better option for a reprint. It's a conditional counter for two, with some added utility (with the downside that they only have to pay , as opposed to Mana Leak 's ). This would be a pretty scary card in Modern, since even a tappedouted player could be a threat, but I do not think it will be too disruptive.
Gush is one I could see being reprinted.
Force of Will would be devastating for Modern. It works in Legacy because Legacy has so many hyper-fast cards that you often need a Turn 0 answer to threats. Modern does not have that problem that needs fixing.
Now, for what I want to see reprinted in Modern: Benalish Hero , and all that would imply for the set. I suspect I am in a very small minority on this, and that none of that minority is in a position to make that dream come true. Sighs.
3 weeks ago
Hey, saw your forum topic asking for help.
Monoblue with lots of Islands can take great advantage of High Tide . This spell allows you to make a lot of blue mana for a turn letting you cast a lot of spells or ramp into a big finisher creature ( Consecrated Sphinx , Jin-Gitaxias, Core Augur ) or play a lot of Wizards for the turn or Jaces. Big draw spells ( Blue Sun's Zenith , Pull from Tomorrow , etc.) are good with Tide. Or any other high CMC cards (overload Rift, Beacon of Tomorrows , Caged Sun , etc.)
Cards that can untap your lands are excellent with Tide:
Tide is very powerful, but there's only one in the deck therefore tutors that can search for it are wanted:
Spellseeker is an amazing Wizard because you can potentially bounce it (Ridetide) or blink it ( Deadeye Navigator ). Can only cast Tide once, but blue has ways to recur Tide to repeatedly cast it:
Casting Windfall or Time Spiral when you have Tide active for the turn can be very good for you since it can refill your hand with cards. Isochron Scepter is a powerful card when you have a lot of 2 or less instants which blue has. Imprinting Dramatic Reversal with Scepter in combination with mana rocks that can make at least two mana is an infinite mana combo. Even without this combo Scepter is a good card when playing one or two CMC counterspells or instant draw spells since it's a repeatable effect.
These two enchantments are amazing in multiplayer Commander since their repeatable, they trigger whenever an opponent plays a spells this can result in you drawing a lot of cards.
If you like some of these suggestions then I offer more help to make cuts.
Good luck with your deck.
3 weeks ago
Joe_Ken_ Thanks for the suggestions!
I can't include Earthcraft as it is a rare card. Unwind , Cloud of Faeries , etc were in my initial iteration but I eventually took them out, favoring permanents with untapping effects over once off effects.
Keep the suggestions coming and give a +1 if you like the deck too. Cheers.
3 weeks ago
How about Earthcraft (expensive af though) so all your creatures can Untap lands then maybe a Counterspell like Unwind since it untaps your lands after the counter. Then Twitch also fills the theme you have going on.
1 month ago
Looking pretty good so far austintayshus! Excited to see how this comes out!
Some cards that can be considered:
- Sunder - Maybe a bit too rude?
- Murder - Removal with no downside.
- Delay - All around good counterspell.
- Obliterate - Better than Jokulhaups because it can't be countered.
- Kaboom! - It's just funny casting this spell.
- Ovinize - Can be useful.
- Hatred - Goes on theme and can threaten to one-shot someone.
- Blightning - Hand disruption?
- Rewind - Untapping lands is great.
- Unwind - Same as above.
- Opt - Better than Omen in some ways.
- Phthisis - It's funny saying this word.
- Necropotence - Best card draw as well as refill.
- Desertion - I want to have nice things too :P
- Plaguecrafter - On theme and works with Thrax.
Just some more ideas lol and maybe for lands you can consider running:
They aren't great but they funny to add in haha, hope that helps!
Unwind occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%