Ghostly Wings

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common
Torment (TOR) Common

Combos Browse all

Ghostly Wings

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

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Ghostly Wings Discussion

usaDiabetic on $10 Standard Voltron

1 year ago

I like this idea, my suggestion is you need card draw. Maybe dump the Ghostly Wings for Reverse Engineer?

lursthegreat on Bounty of the Rhonas

1 year ago

Try running Cartouche of Knowledge instead of Ghostly Wings. I also thing Pulse of Murasa is severely underwhelming for 3 mana.

Orion93 on Evil Mean Milling Machine

1 year ago

It really is too bad that Smuggler copter got banned. This would be a hellish deck with it in play.

I suggest Ghostly Wings and Just the Wind to help with flyers and to help bounce. And potentially use Curious Homunculus  Flip. He plays well for most blue decks.

Greyphilosophy on Mad Orrery (Budget)

1 year ago

I was thinking about doing something along these lines but in blue. I can return cards to my opponents hand with things like Compelling Deterrence and/or dump cards with Ghostly Wings to prevent them from benefitting from the orrery.

For your deck you might consider Uncaged Fury for no other reason than a 6/6 double striking lupine prototype is a thing of beauty. Also Retreat to Hagra might be good for taking advantage of the additional land drop.

Tortuous_TG18 on A new twist on standard, for less than $20.

2 years ago

No problem SpookyToe, and now that I look ever more at Blightcaster and more at some of the Standard Auras, I see your point, and as black Auras aren't the greatest, like you've said, I would suggest red for some cards such as Infectious Bloodlust and/ or Goblin War Paint, or some blue for Auras including Invocation of Saint Traft and/or Stratus Walk and possibly Ghostly Wings to give your Graceblade Artisan flying and boosting it even more in Ghostly Wings' case. Like I said, I'm not qualified to just throw Auras in your face, as I do not play enchantments often, but looking at the Standard Auras on this website right here(http://gatherer.wizards.com/Pages/Search/Default.aspx?page=0&sort=color+&type=%20%5B%22Enchantment%22%5D&subtype=%20%5B%22Aura%22%5D&format=%7C%5B%22Standard%22%5D), I thought to try and help you out some more. I've also built an enchantment deck not too long ago, but it's Commander, so feel free to check it out if you wish (it is right here ---->Excessive Enchantments), but other than that, I hope I've helped and good luck to you, friend.

2016HynesS on Aura white/green

2 years ago

Hey, I have some 'Aura' suggestions that you might be interested in. My suggestions are,Gryff's Boon, Ghostly Wings,and Mantle of Webs. I think these 'auras' could help you out because they increase your creatures power/toughness, gives 'em flying, and gives them reach. In addition, i think a non-'aura' enchantment could help your deck. That enchantment is,Hardened Scales. Since you're increasing your creatures power/toughness with 'auras', why not try and double it with Hardened Scales. Oh, and possibly do the same with Always Watching . Good luck.

fahcup on TiTi Bounce!

2 years ago

Not if I hit it with Glint, or in a pinch, Ghostly Wings, those are my thoughts. Now, try this out: turn 3 Eldrazi Skyspawner, get a scion token. Turn 4, tap the 3 islands and then Engulf the Shore to get away with casting it @ 3, keeping thing and sidisi's faithful on board.

DukeofSam on

2 years ago

I must admit I strongly disagree with Explosive Vegetation and Weirding Wood. If you find yourself needed more mana (which you may do) then try replacing the Skeleton Key or Explosive Vegetation with a Sword of the Animist. It fits your voltron style win condition as well as providing you another way of flipping the Avacynian Missionaries  Flip (which i love by the way).

Three other changes I would make probably drop Daring Sleuth  Flip for Rattlechains. Rattlechains will do you alot of work in protecting Uninvited Geist  Flip but as a creature with evasion it's also an alternative wincon if you stick some equipment or auras on it.

Secondly I'm not convinced by Ghostly Wings, if you're committed to some kind of stick on evasion would Stratus Walk or Slip Through Space be better? At least those two leave you with card parity. I've always been in favor of removal over that sort of thing and so would be tempted to drop Ghostly Wings and maybe Tightening Coils for some Silkwrap or something. Or maybe Roil Spout or Grip of the Roil would be better for removing pesky blockers. Interesting Tightening Coils works very badly with skulk which is a mechanic that features quite heavily in your deck, so I would certainly recommend removing that card.

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