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Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
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Stoneforge Masterwork Discussion
2 weeks ago
I would suggest the classic lords in Metallic Mimic and Adaptive Automaton(however wait for mimic to rotate from standard), and some good white removal in Condemn, Blessed Alliance, and Oblivion Ring. In terms of equipment, a few good ones are Grafted Wargear, Lightning Greaves and Shuko at 0 Equip, Mask of Memory, Basilisk Collar and Stoneforge Masterwork at higher.
1 month ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
1 month ago
Edit: I found it out. Nevermind.
This is about Stoneforge Masterwork. I'm wondering if artifact creatures would all count towards each other.
Fro5T on Kitty cats
1 month ago
1 month ago
At least we aren't talking about a playset of Shared Animosity. Reprint on it should bring it down some at least.
I'm increasinly certain the only playable satyr deck will be some kind of jank combo.
3 months ago
Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster
Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm
Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.
Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.
Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks
Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already
Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.
Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).
Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.
There you go. Your 150 card edh deck is complete! xD
3 months ago
Zoetic Cavern - replaced with better land option
Trepanation Blade - doesn't really belong b/c it's not a mil deck
Syphon Flesh - replaced with better wipe option/ not a token deck
Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands
Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia
Scale Blessing - moving away from counters
Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck
Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others
Master Warcraft - fun card, can't seem to use it efficiently, might add it back in
Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in
Gleam of Authority - Moving away from counters
Contagion Clasp - moving away from counters
Cathars' Crusade - moving away from counters
Bomb Squad - moving away from counters/swap for fatty
Reya Dawnbringer - recursion
Hall of the Bandit Lord - Haste option
Karmic Guide - recursion
Swiftfoot Boots - haste option/protect Kaalia
Gisela, Blade of Goldnight - more effective aggro
Tainted Field - land upgrade
Merciless Eviction - wipe upgrade
Steel Hellkite - fatty/wipe
Harvester of Souls - card draw
Hallowed Burial - wipe upgrade
Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)
Kokusho, the Evening Star - aggro upgrade
Austere Command - wipe upgrade
Rune-Scarred Demon - tutor option
3 months ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.