Stoneforge Masterwork

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Stoneforge Masterwork

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip

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Stoneforge Masterwork Discussion

TheSurgeon on Ellie's Saproling Army

1 week ago

Have you considered Stoneforge Masterwork?

NV_1980 on Kemba kit-kat

1 week ago

Hi Fuklaw, I like this deck and would like to build something similar; a few comments though:

Hope this helps!

P.S.: would you mind commenting on some of my decks?

DanteBeleren on Human-Werewolf Tribal EDH

2 weeks ago

Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.

Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.

Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.

While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!

EnderJace80 on Human-Werewolf Tribal EDH

2 weeks ago

you should add Dolmen Gate to keep your creatures from dying while you attack or maybe a Stoneforge Masterwork to equip on whatever you want to live

Neko069 on wG

2 weeks ago

Abzan Battle Priest: Malisimo. Todo lo que tenga Outlast es malo. Es de las peores habilidades que sacaron en el ultimo tiempo. Es demasiado lenta. Y no ganas un partido curandote. En vez de usar algo que hace que no te mueras, usa algo que gane el partido.

Abzan Falconer: Idem. Le doy el beneficio de la duda porque da volar, y es bastante relevante. Pero a la larga la vas a terminar sacando.

Ainok Bond-Kin: Idem. Usa Archetype of Courage mejor.

Briarbridge Patrol: Si queres robar carta, usa mejor Duskwatch Recruiter  Flip, que no depende del combate ni del estado de la mesa. No estas jugando eldrazis o bombas incasteables como para que tengas una necesidad de hardcastear tu mano. El mazo tiene una curva relativamente baja, para ser Commander.

Kessig Cagebreakers: Lo veo poco relevante, lento. Funciona solo cuando estas perdiendo. Que se yo...le doy el beneficio de la duda.

Asceticism: Redundante. Hace lo mismo que el comandante, y probablemente este en mesa seguido. No es mala carta, pero ya tu comandante hace el 70% de esa carta. Usa el slot en otra cosa

Primal Rage: Pone una Nylea, God of the Hunt, no jodas...

Raking Canopy: Poco relevante. No sabes si va a haber criaturas voladoras en mesa, no sabes si van a ser 4/4, o mas.

Wrap in Vigor: No previene la ira mas comun de todo el formato. No sirve.

Ajani Unyielding: Cambialo por Ajani, Mentor of Heroes

Elspeth, Sun's Champion: Se contradice con todo tu mazo. Cambiala por cualquiera entre Ajani Goldmane, Ajani Steadfast, o Ajani, Caller of the Pride

Nissa, Vital Force: No hace nada que quieras hacer en el mazo. Cambiala por Nissa, Voice of Zendikar

Creeping Mold: Usa criaturas para esto, que las podes traer del tacho y volver a usar. De ultima, es preferible Bramblecrush o Beast Within que se lleva planeswalker tmb.

Reclaiming Vines: Idem

Day of Judgment: Para que???? Estas jugando casi 10 cartas para que lo tuyo sobreviva a una ira, y vas a jugar iras?? no tiene el mas minimo sentido...

Planar Outburst: Idem

Butcher's Cleaver: Muy caro para el efecto que genera. Sugiero Stoneforge Masterwork

Throne of Empires: No hace nada que quieras hacer en el mazo.

NicS18 on Gaddock Teeg

3 weeks ago

Just as a heads up, Hive Mind it outside Gaddock's colour identity and therefore not legal in the deck. Otherwise, it's a good start. You're pretty light on spot removal, I would swap out Winds of Rath and Paraselene for things like Wing Shards or Krosan Grip. I don't see Hardened Scales doing a lot here as most of your buffs aren't counters. Depending on how much you want to spend, you could pick up a Coat of Arms and Primal Rage to make them huge and give them trample. An alternative for Coat of Arms is Stoneforge Masterwork. It's an equipment so only one creature gets the buff at any time, but it also flies under Gaddock's first ability as a 1 CMC, which COA doesn't. Another game winner (depending on budget) is Craterhoof Behemoth.

DRmagic2017 on Goblinparty

4 weeks ago

Nice! I think Coat of Arms, Adaptive Automaton and Stoneforge Masterwork will make this deck stronger.

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