Stoneforge Masterwork

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Stoneforge Masterwork

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip

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Stoneforge Masterwork Discussion

Aleboth93 on $9 bat tribal!

18 hours ago

Since you have a lot of evasion thanks to flying, I would totally put Stoneforge Masterwork ;)+1 from me btw

MRDOOM3 on Goblin Fast and Furious [BUDGET] 1.0

19 hours ago

Have you considered Mogg Flunkies, Goblin Wardriver, Legion Loyalist, or (maybe) Mardu Scout? Maybe you also can throw in a few Stoneforge Masterworks to serve as a mini-Coat of Arms.

Shimtalia on Bite Me, Harder Baby

3 days ago

After a few months of trading and acquiring, here are the changes to the deck:

Out - Final Punishment, Kheru Bloodsucker, Shadowcloak Vampire, Skeletal Vampire, Stoneforge Masterwork, and Viscera Seer

In - Bloodline Necromancer, Bishop of the Bloodstained, Deathless Ancient, Kindred Dominance, Patron of the Vein, and Sanctum Seeker

Not much of a gameplan change, just some upgrades and trying new folk out from C17 and Ixalan

Spirits on Pussy Galore

5 days ago

Skyhunter Cub seems like there are better targets for the equipment, could be a Felidar Sovereign, spikes your mana curve a bit, but not unreasonably.

Stoneforge Masterwork could be a Felidar Sovereign, if it's big your just asking for a boardwipe, if the board has been cleared, it's probably less utility than your ramping/lifelink equipment anyway. It's going to encourage you to over commit board presence, when you only have 1 eminence trigger anyway, better to be ready for rebuilding.

Sungrass Prairie could be a Felidar Sovereign, it's not a turn 1 land, and makes turn 2 problematic. 36 is actually what I play in normal commander, but have found that it's too much with all the ramp spell/draw/equipment in Arahbo, Roar of the World

Sylvan Reclamation could be a Felidar Sovereign, you have lots of Enchantment/Artifact removal, it does land cycle on turn 2 for sure, but it doesn't put the land in play, so not that utility. Normal cycling would be better.

Couple ideas for cut-list anyway. My deck is still a continual work in process unfortunately.

Mint0055 on Coldeyes and Hearts on Fire

3 weeks ago

Loxodon Warhammer and Stoneforge Masterwork are equipment I like to run in a deck like this. You could also consider Skullclamp for the card draw.

Awesome decklist really wanna build one just like this too. I've never built a deck with red in it but something about Lovisa is just too alluring.

skoobysnackz on Tishana Merfolk Tribal

3 weeks ago

Thanks Jimmy_Chinchila! Those are some great suggestions! As you mentioned I left Cavern of Souls out because of the price tag, I missed Stoneforge Masterwork during my searches so thank you for that, and Asceticism is another staple that should work great in here.

Jimmy_Chinchila on Tishana Merfolk Tribal

3 weeks ago

Might be too pricey but Cavern of Souls always great in tribal builds. Stoneforge Masterwork also perhaps. Asceticism really good too

+1

Clawsun73 on Kemba Kha artifact deck

1 month ago

Masterwork of Ingenuity for Herald of the Host. Masterwork of Ingenuity is any equipment on the battlefield for 1 mana. Herald is a cool card, but doesn't really fit the deck.

Explorer's Scope for Worn Powerstone. Worn powerstone is pretty bad...

Strata Scythe for Slagwurm Armor. This card seems insane since you are playing mono white.

Spear of Heliod for Infiltration Lens. Makes people not want to attack you if you have 3 mana open. You are trying to make sure your commander is not blocked, that makes this useless.

Stoneforge Masterwork for Accorder's Shield. You summon a lot of cats, this makes Kemba thicc.

Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)

Dispatch for Bandage. Don't see bandage being too useful. Dispatch is extremely cheap removal in this deck. (I can trade you this too)

Trailblazer's Boots for Kitesail. Basically unblockable, better than flying.

Golem-Skin Gauntlets for Ring of Thune. This gives more attack than Thune and costs basically the same. (2 play, 1 equip vs. 1 play, 2 equip)

Oblivion Ring for Hold the Gates.

Sandblast for Second Thoughts.

Swords to Plowshares for Aura Blast. Don't need Aura Blast and Erase.

Open the Vaults for Cobbled Wings. If someone casts Vandalblast, you don't automatically lose.

Skullclamp for Staff of Nin. Staff is too expensive mana wise for 1 extra card and 1 damage per turn. Skullclamp is much better draw.

Selfless Spirit for Gorgon's Head. Deathtouch isn't good on a voltron, seems not worth it.

Rogue's Passage for Plains if you don't already have it since you don't have lands listed.

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