Stoneforge Masterwork

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Stoneforge Masterwork

Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip

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Stoneforge Masterwork Discussion

Saljen on Ramp & Stamp

3 days ago

I agree with /u/Scion_of_Darkness, Gilt-Leaf Archdruid as a 2x of would be pretty great.

I don't think that your Silhana Ledgewalker+Stoneforge Masterwork combo is doing a whole lot, it doesn't synergize with the deck very well. I'd consider dropping both and making some of these changes.

2x Gilt-Leaf Archdruid + 1 more Heritage Druid + 1 more Throne of the God-Pharaoh. The Archdruid is fetchable by Elvish Harbinger, making him much easier to get out consistently. Once he's out, every single one of your creatures causes you to draw a card. The Heritage Druid + Throne of the God-Pharaoh combo is actually really good here. The ability stacks and you can tap out creatures you know you won't be blocking with for mana. Beast Whisperer is a pretty suitable substitute for Gilt-Leaf Archdruid. Basically the same first ability, but you lose the ability to grab your opponents lands in the mid game. I'd maybe even consider running 2x of each, and dropping Rhonas's Monument. The more abilities that you can have on your elves, rather than artifacts or enchantments, the better all your elves will perform. Especially if you run 4x Elvish Harbinger. Lets you consistently grab drawing combo pieces or win-cons like Ezuri.

Elvish Clancaller would be a great replacement for Stoneforge Masterwork. It effects all your creatures and you can pump extra mana into grabbing more of them. Gives you more creatures to tap as well for the Throne.

If you can get ahold of a few double lands, then you'd be in better shape. Even 4x Guildgates would be better than just a single Mountain. It would let you drop Chromatic Lantern as well. Ideally you'd get some Stomping grounds and Wooded Foothills so nothing comes in tapped and you can reliably get your splash color.

StopShot on MTG Alesha Humans EDH

2 weeks ago

Hmmm, seems like you might limit yourself if you stick to just humans. Also the only cards in your deck that care if you play humans is Xathrid Necromancer, Thalia's Lieutenant, Champion of the Parish, and Falkenrath Aristocrat which that last one you can't reanimate with your commander.

You're probably going to want loads more tribal support if you're dedicated to just humans. This deck badly wants Adaptive Automaton, Door of Destinies, Kindred Boon, Kindred Dominance, Mirror Entity, Obelisk of Urd, Path of Ancestry, Shared Animosity, Shared Triumph, Stoneforge Masterwork, Taurean Mauler, Unclaimed Territory, Urza's Incubator, Vanquisher's Banner, and Cavalry Pegasus.

Besides tribal support, your deck might like Path to Exile, Boros Signet, and Sinister Concoction.

Lastly, while this is a humans tribal deck there are some non-human creatures that can give effects to all creatures, which when you think about it can be treated as though it were a tribal ability in essence. These creatures would be Angel of Invention, Drana, Liberator of Malakir, and Grenzo, Havoc Raiser, because their effects also apply to all your human creatures.

StopShot on MTG Alesha Humans EDH

2 weeks ago

Hmmm, seems like you might limit yourself if you stick to just humans. Also the only cards in your deck that care if you play humans is Xathrid Necromancer, Thalia's Lieutenant, Champion of the Parish, and Falkenrath Aristocrat which that last one you can't reanimate with your commander.

You're probably going to want loads more tribal support if you're dedicated to just humans. This deck badly wants Adaptive Automaton, Door of Destinies, Kindred Boon, Kindred Dominance, Mirror Entity, Obelisk of Urd, Path of Ancestry, Shared Animosity, Shared Triumph, Stoneforge Masterwork, Taurean Mauler, Unclaimed Territory, Urza's Incubator, Vanquisher's Banner, and Cavalry Pegasus.

Besides tribal support, your deck might like Path to Exile, Boros Signet, and Sinister Concoction.

Lastly, while this is a humans tribal deck there are some non-human creatures that can give effects to all creatures, which when you think about it can be treated as though it were a tribal ability in essence. These creatures would be Angel of Invention, Drana, Liberator of Malakir, and Grenzo, Havoc Raiser, because their effects also apply to all your human creatures.

DRmagic2017 on Gisela Savior of the World

1 month ago

Hello! My suggestions: Linvala, Keeper of Silence - no need to explain, Ajani Steadfast to put counters especially on Herald of War, Angel of Invention - to boost your creatures, Stoneforge Masterwork and Inquisitor's Flail- to make your commander much stronger, Wrath of God, Day of Judgment - board wipes, Sensei's Divining Top - card draw.

dsigsbee on

1 month ago

I assume, at least at the moment, that this is a budget build. So my suggestions will attempt to be budget friendly.

Sliver Hive and Hive Stirrings would likely be welcome additions to your list here. Path of Ancestry is also really good for tribal decks that go creature heavy. Additionally, Sylvan Scrying and Expedition Map are both very good mana-fixers in terms of land-fetching (also, on a budget, cards like Terramorphic Expanse, Evolving Wilds, and Crop Rotation, especially for a five color deck, can be very good). Stoneforge Masterwork, Obelisk of Urd, and Door of Destinies are also all relatively budget friendly tribal cards.

There are obviously some more expensive cards that you could dip into, such as Cavern of Souls (and similar non-budget lands), Urza's Incubator, Herald's Horn, Coat of Arms, Training Grounds (if you decided to have Sliver Overlord for your commander), not to mention other good sliver creatures such as Galerider Sliver, Sliver Overlord, Sliver Queen, and Sliver Legion.

This is far from a complete list. That being said, there are a ton of different Sliver tribal EDH decks out there -- you should check them out and see what kinds of cards, interactions, and combos they run. Good luck!

squillem on Equipped Cats

1 month ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

Zarathoustra on CORPSE FLINGER (Jund Zombie Tribal)

1 month ago

Nice deck, if you don't mind it to be at sorcery speed Thud could replace Fling, it costs only one mana. I use it in my goblin deck with Stoneforge Masterwork and Boggart Shenanigans, it is devastating...

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