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Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
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Stoneforge Masterwork Discussion
3 days ago
6 days ago
I like Karrthus, Tyrant of Jund over Wasitora, Nekoru Queen.
I put a lot of stock in Metallic Mimic, Adaptive Automaton, Dragonlord's Servant, and Dragonspeaker Shaman too. Pumping all of your guys and making your expensive creatures cost less is paramount in a Tribe like Dragons or Angels.
Taigam, Ojutai Master may not seem too important at a glance, but he's amazing against Control decks when you're going to need every Creature on-board that you can manage. I find that he also makes great Removal bait.
If it were my deck, I'd drop the majority of the Curses ( Curse of Opulence would be the only one I keep) for things like Descendants' Path, Call to the Kindred, Cryptic Gateway, Konda's Banner, and/or Stoneforge Masterwork.
Another quick look through the deck reveals a surprising lack of Crucible of Fire? Unacceptable.
For things to remove, I would drop all of the Curses except Opulence, the Bolas Planeswalkers, Wasitora, Mirrorwing Dragon, Slave of Bolas, Territorial Hellkite, Crosis, Dracogenius, and O-Kagachi. They're all "good" cards, but I don't think this is their proper home.
1 week ago
Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!
Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere
Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.
You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.
Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.
Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?
The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:
Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.
Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?
Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?
Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.
Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.
Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.
Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?
That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)
1 week ago
If you're going that heavy in Equips you should put Open the Armory and Steelshaper's Gift. The Puresteel Paladin is also fantastic, even more with Leonin Shikari. Sigarda's Aid is almost a must have, trust me.
1 week ago
So, Skyhunter Cub is adorable, but really doesn't help to push your tribal theme that much, and isn't so potent. She doesn't give you any combat tricks, and is only useful if equipped.
Leonin Scimitar is cheap, but is it the best card for the deck? This one is on you to decide. It is a fine card, I'm just wondering what you are thinking.
Brimaz, King of Oreskos is a solid cat creator card that could help. Another card to add might be Konda's Banner if you aren't skull clamping, it is quite the little tool. Stoneforge Masterwork is nice if you are planning to go wide at all.
Love you long time.
2 weeks ago
These suggestion are awesome, thanks!!
First of all, Solemn Recruit feels awesome, just sitting there chomping +1/+1 at every block, if only i had something to give her trample..
i will totally add a couple Authority of the Consuls in the side against fast aggro decks, the additional board swipes are there for that!
Yeah i considered Oketra's Monument and it could be good against slow decks, could also ramp into an Angel of Invention at turn 4, but i think i would probably prefear an extra creature in my hand most of the times, i have to test a little.
Basically at the moment the strategy is just populate and get the most from the bonus +1/+1 to all creatures, what are the decks i ll have the most trouble against?
2 weeks ago
Authority of the Consuls will help against aggro and mardu vehicles lists, mostly slow them down a turn and turn off the 4 turn clock those decks have when playing against your deck. maybe an Oketra's Monument to help build up your board? or add in Solemn Recruit to help with beatdown as you lose creatures to chump blocking.I've found gideon's intervention is a bit slow but most deck's I've played against don't have main board enchantment removal.Hope Against Hope maybe as an aura or Stoneforge Masterwork if your going to go servo tribal?
3 weeks ago
Thanks, Tsuru I hadn't thought about Eerie Interlude. I'll be switching it out right away. I'll probably throw Apostle's Blessing in the sideboard in place of Sunlance :P And as for Always Watching JKRice, it's in the deck as a sudo-lord for our beasts, I don't produce any tokens, so it's actually pretty strong here. Haha, and I agree Stoneforge Masterwork is a weird one, but I like it for its jankiness. But maybe I should get over my love for jank and throw more value creatures in its place! Thanks for the feedback you guys :D