|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
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Stoneforge Masterwork Discussion
1 week ago
Hi Fuklaw, I like this deck and would like to build something similar; a few comments though:
Shouldn't you add some more land and/or ramp? A MTG decks usually contains at least 1/3 lands; even single color decks. In terms of ramp, I was thinking: Weathered Wayfarer, Oreskos Explorer, Knight of the White Orchid, Extraplanar Lens and/or Land Tax (an expensive option, I know, but soooo good).
In terms of equipment, have you also considered the following options: Armory of Iroas, Basilisk Collar, Batterskull, Blade of Selves, Bonesplitter, Champion's Helm, Chitinous Cloak, Darksteel Plate, Elbrus, the Binding Blade Flip, Ogre's Cleaver, Stoneforge Masterwork, Trepanation Blade or Umezawa's Jitte?
Hope this helps!
P.S.: would you mind commenting on some of my decks?
2 weeks ago
Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.
- Cryptic Gateway: Non-cast Creatures
- Lurking Predators: Non-cast Creatures (also an inhibitor)
- Aluren: Can hit most your creature base, but it IS a cast, so use it on an opponent's turn. Also they can use it too, so care.
- Quicksilver Amulet: Non-cast Creatures
- Summoning Trap: If your opponent went ham, might as well get a creature in too, or in the event of a counter
- Urza's Incubator: Cost reduction
- Veilstone Amulet: Decent counter measure in event of removal in your colors
- Damping Engine: Inhibitor
- Planar Chaos: Inhibitor
- Possibility Storm: Inhibitor
- Arboria: It's an odd card, but basically comes down to, you don't do anything, you don't get attacked.
- Defense Grid:Inhibitor
Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.
Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.
While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!
2 weeks ago
2 weeks ago
Abzan Battle Priest: Malisimo. Todo lo que tenga Outlast es malo. Es de las peores habilidades que sacaron en el ultimo tiempo. Es demasiado lenta. Y no ganas un partido curandote. En vez de usar algo que hace que no te mueras, usa algo que gane el partido.
Abzan Falconer: Idem. Le doy el beneficio de la duda porque da volar, y es bastante relevante. Pero a la larga la vas a terminar sacando.
Briarbridge Patrol: Si queres robar carta, usa mejor Duskwatch Recruiter Flip, que no depende del combate ni del estado de la mesa. No estas jugando eldrazis o bombas incasteables como para que tengas una necesidad de hardcastear tu mano. El mazo tiene una curva relativamente baja, para ser Commander.
Kessig Cagebreakers: Lo veo poco relevante, lento. Funciona solo cuando estas perdiendo. Que se yo...le doy el beneficio de la duda.
Asceticism: Redundante. Hace lo mismo que el comandante, y probablemente este en mesa seguido. No es mala carta, pero ya tu comandante hace el 70% de esa carta. Usa el slot en otra cosa
Raking Canopy: Poco relevante. No sabes si va a haber criaturas voladoras en mesa, no sabes si van a ser 4/4, o mas.
Wrap in Vigor: No previene la ira mas comun de todo el formato. No sirve.
Reclaiming Vines: Idem
Day of Judgment: Para que???? Estas jugando casi 10 cartas para que lo tuyo sobreviva a una ira, y vas a jugar iras?? no tiene el mas minimo sentido...
Planar Outburst: Idem
Throne of Empires: No hace nada que quieras hacer en el mazo.
3 weeks ago
Just as a heads up, Hive Mind it outside Gaddock's colour identity and therefore not legal in the deck. Otherwise, it's a good start. You're pretty light on spot removal, I would swap out Winds of Rath and Paraselene for things like Wing Shards or Krosan Grip. I don't see Hardened Scales doing a lot here as most of your buffs aren't counters. Depending on how much you want to spend, you could pick up a Coat of Arms and Primal Rage to make them huge and give them trample. An alternative for Coat of Arms is Stoneforge Masterwork. It's an equipment so only one creature gets the buff at any time, but it also flies under Gaddock's first ability as a 1 CMC, which COA doesn't. Another game winner (depending on budget) is Craterhoof Behemoth.