Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Stoneforge Masterwork occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Stoneforge Masterwork Discussion
2 weeks ago
2 weeks ago
Stoneforge Masterwork seems like a gross inclusion. To the deck.
1 month ago
seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.
Ender666666 Glad to have you aboard!
Suns_Champion All good suggestions. Thanks!
Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.
So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:
- Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
- Artifacts Matter (Equipment and some solid artifact draw)
I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.
But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:
- Commander (In this case, 2x)
- 8x mana rocks since it's mono-red
- 35x lands
This brings us to a total of 48, leaving us with 52 cards left.
A quick Gatherer search for tribal puts us at:
- 7x Samurai (Minus Brothers)
- 6x Changelings which we established earlier
So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.
From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.
From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.
This brings us down to 16 - 11 cards. Whew, we're cutting it tight.
We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.
So I'll get to work on a rough design and post it in here in a little bit.
1 month ago
Kloog, the Goblin Hammer
(The card art shows a stout goblin in the background, wielding a thin and lanky goblin by the ankles, who stretches into the foreground and is being used to bludgeon a human Legionnaire.)
Legendary Artifact - Equipment Goblin
Living Weapon (When this Equipment enters the battlefield, create a 0/0 red Goblin creature token, then attach this Equipment to it.)
Equipped creature gets +2/+1 and has menace. If equipped creature is a nontoken goblin, it also gains double strike.
"Ouch! Put me down!"
New challenge: we have a number of colorless artifacts that can be inserted into any tribal deck that take that tribal deck to the next level: Door of Destinies, Vanquisher's Banner, Stoneforge Masterwork, Coat of Arms. But these are all rares. My challenge to you is to make a colorless artifact (so that it can go into any colored deck, be it elf, merfolk, goblin, zombie, or human) that costs 4 mana or less (prefer less), but build it so that it can be of common rarity. >:) mwahaha
2 months ago
Crackdown is a great card to run in a meta with attacking creatures, unless there are multiple mono-white decks in your meta.
Fireshrieker is a great equipment, effectively doubling Kemba's power.
Trailblazer's Boots is generally better than Vorrac Battlehorns. Even this deck runs a fair number of nonbasic lands, and if your opponents control even one Hallowed Fountain or Watery Grave, Kemba would become unblockable vs them. It's a great card- highly recommended.
Stoneforge Masterwork is essentially a faster version of Mask of the Valiant- every token Kemba churns out makes her bigger, which is huge since her power starts off so small. Basically any game in which this, Sigil of Valor, or Mask of the Valiant would be drawn is a game where Kemba must be dealt with immediately as you can completely run away with the game with decent sources of evasion or double strike, since she makes her own gravy.
2 months ago
So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:
Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.
As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.