Infiltrator's Magemark

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Infiltrator's Magemark

Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Darsul on C'mon Kes!

5 months ago

if you want to avoid Control Magic, Willbreaker is always fun with aura builds. I see you have Light-Paws, Emperor's Voice were is Ivy, Gleeful Spellthief? They always fun to have out together. Heliod's Pilgrim is always a good way to fine the aura you need. Infiltrator's Magemark just funny i love it (it's an aura with a global effect). Abundant Growth, Nylea's Presence both can trip but, don't ramp. Fertile Ground,Utopia Sprawl and Wild Growth ramp.

kortioznikas on Big Angry Turtle

1 year ago

I like the idea, but thinking if it would be possible to add few equipments, auras or other spells to pump your commander. Because you need to deal 16 commander damage and this means 3 attacks per player, but with pump spells attack count can be reduced to two. Adding 1 power would be enough, for example:

HexproofHarry on Arixmethes, Slumbering Isle Commander

4 years ago

I might suggest some cards like Aether Tunnel , Cloak of Mists or even Infiltrator's Magemark with that it seems like you're leaning towards an enchantment theme, which would make me consider cards like Eidolon of Blossoms , Enchantress's Presence , Verduran Enchantress . Pretty good deck! I like the idea of killing with commander damage!

triproberts12 on Lord of Stresserhorn

5 years ago

What is Nekusar doing for you in this deck? I get that it pings in when your commander comes down, but this deck doesn't seem like it cares about normal damage. I also noticed you're running Splinter Twin, but I don't see any combo pieces to make it a secondary win con. I like what you've done with the Bestow creatures, since some of them provide both evasion and future sac fodder, although you might also want to consider Aether Tunnel , Tricks of the Trade , and Infiltrator's Magemark , along with some damage doublers like Furnace of Wrath. I would also check out EDHREC for some more Grixis and Lord of Tresserhorn staples. It's odd that this deck isn't running Signets or Vandalblast and is favoring narrow answers like Annul over Negate

Poseidon31 on ELYSIUM // Odyssey to the Blessed Isles

5 years ago

How abaout Beastmaster's Magemark, Infiltrator's Magemark and Guardian's Magemark?

They power up all enchanted creatures and they enchants a creature.

QuilavaUchiha its more the endless sea of green in the underworld in the greek mythology, where the people live afterlife when the were related to the gods. There they can live blessed and peacefully.

bomb_arie on Rafiq the Cultivator

5 years ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

ZendikariWol on

5 years ago

If you want more offense, I have two suggestions: unblockability and hexproof. Aether Tunnel and Infiltrator's Magemark are great. But what really takes the cake here is Spirit Mantle. It is unblockable, but also dodges creature abilities. For hexproof, I have three suggestions: Alpha Authority, Shielding Plax, and the best of the three, Canopy Cover.

And if you're dabbling in group hug to look unassuming, Dictate of Kruphix and Rites of Flourishing are great.

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