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Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Quest for the Holy Relic Discussion
2 months ago
I love any deck that runs Quest for the Holy Relic ! Have you considered running any of the other swords?
5 months ago
In regards to Quest for the Holy Relic , it's a bit slow and I have tested running it before. I was never happy to see it in my hand at all especially since I have pretty much all the essential tutors. As for Godsend I love the card to death, especially since it fits the theme of my Elspeths and gives devotion for Nykthos as well, but the downside is that it's too underwhelming in my current meta, especially since I can give protection to my creatures and there isn't too many creature heavy decks in my meta atm.
33 Lands atm seems pretty low on average, but Nahiri is a card advantage engine by herself especially since the CMC curve is low as well. Having the cheap mana rocks to help quite a bit and I haven't been bothered by it as well, especially with the inclusion of Land Tax / Scroll Rack .
Appreciate your perspective!
5 months ago
It seems to me like you would want a few more rocks, or at least up your land count to 35-36. Also, I think you have enough creatures to make Quest for the Holy Relic useable. Godsend is also a favorite equipment of mine, unless you find yourself playing against decks with a lot of expendable/token creatures.
7 months ago
I'm just going to make suggestions for cutting and adding, but they're more suggestions on what I would do if I was building it. OrientSuperior might have some good feedback. He's good at going wide and tribal too.
Not a lot to say here. I'd probably cut some of your higher CMC creatures for more low CMC knights. You probably want to treat your dragons like my Sunhome's Finest deck treats angels: sprinkle them in there, but don't make them a main attraction. Their CMC is usually fairly high.
Sunhome's finest generates a lot of 1/1's to bide time for a big angel to come out, but Knight's aren't quite as good at that as soldiers are, I'd add some more mana rocks and cut a big boy or two. Right now you're running about 22 Knights out of your 29 creatures, with three ways to get a limited number of tokens from what I'm seeing.
You might consider cutting Door of Destinies if you end up being more of a hybrid Knight-Dragon tribal, otherwise it's probably fine for now. I'd probably cut some equipment for commander protection and mana rocks.
Main Cuts: I'd cut these for sure, but there are a few more I'd lop off for other things.
- Bloodforged Battle-Axe: It's a mana sink and you're going to be strapped for mana in Boros.
- Godsend: This card isn't very useful in commander. If you exile a card it's gone, since they can't run multiple copies. If you hit their commander they'll just return it to their command zone instead of exiling it.
- Sunforger: It's really just not that great. It's a mana sink and I actually cut it from my own deck.
Extra Cuts: I'd probably cut Forebear's Blade, Mind's Eye, and Obelisk of Urd as well. Obelisk is worse than Door of Destinies, so keep that latter if you're cutting one of the two. Mind's Eye is a good card, but I barely manage to take advantage of that in a mono-White deck crafted to ramp fast. Forebear's Blade is just so-so, it's not bad, but it's not great.
- MindStone: Great mana rock with draw in case you really need it.
- Swiftfoot Boots: You've got two commanders. Run swifties and greaves?
- Worn Powerstone: It's a tap for two mana rock. Could be more than worth it for you.
I don't have a lot to add here. I'd probably want more instants in general, and I'm not a huge fan of Dawn Charm.
I would cut Arch of Orazca and replace it with Terrain Generator. I'd find space somewhere in your artifacts to cut a card and add in a Reliquary Tower too. The 36th land is more important for your colors and you're more than likely to have a build up of cards with a big CMC in your hand at some point. Arch is a cool land, but you're going to rarely have that much mana on hand outside Green. If you're super set on having a card draw outlet like that, go for the Vanquisher's Banner.
I'd probably cut Quest for the Holy Relic for a copy of Honor of the Pure, but that's just me. I feel like the deck is built to go tall, but the tribe is made to go wide. If your deck wins because of commander damage, it's probably because you have two commanders, not necessarily because one of them got beefy.
1 year ago
1 year ago
The following 4 cards are not performing as wanted and are up on the chopping block to make place for some of the cards on my acquireboard:
Taj-Nar Swordsmith is just too mana intensive to really be value. Sure, our equipment is just between 1 and 3 cmc, but that means we are still paying between 5 and a whopping 7 mana, for a equipment tutor and a very mediocre body. And that is it. We don't have enough mana to be wasting is like that.
Quest for the Holy Relic is a wonderful card and a thematic win I feel. But we are simply not running enough creatures to ever actually trigger it. It makes me sad, but it probably has to go.
Commander's Sphere I find very mediocre. Ramp has to really be good to be worth 3 mana. And cantripping in the late game is not worth it to me. This will likely just be turned into a Marble Diamond once I acquire one.
Burnished Hart is a good card. It is land ramp for decks without land ramp. But it is another very mana intensive card. The interaction with Emeria Shepherd makes me hesitant to cut it. Fetching 2 plains and bringing any non-land permanent of your choice + keeping your Burnished Hart, that is the stuff that wins games. This one out of these 4 I am most hesitant to cut.
The cards I will likely add first are the swords of F&F and F&I. I think I rather just bring my equipment count up, than run underperforming tutors.
1 year ago
Your deck seems really focused on the scepter and Sunforger, which is awesome!
For consistency, you'll want more tutors like:
- Inventors' Fair
- Godo, Bandit Warlord
- Quest for the Holy Relic
- Steelshaper Apprentice
- Steelshaper's Gift
- Stoneforge Mystic
- Stonehewer Giant
- Taj-Nar Swordsmith
- Hoarding Dragon
All of these have varying degrees of usefulness and pricetag, but they could all be considered. Some aren't as good with so few creatures, however.
Brass Squire would be another good Sunforger Equip-er.
Hope some of this helps!
1 year ago
The swords are a good option. I suggest a playset of Kor Duelist. I suggest replacing Kor Outfitter with something extra copies of other cards due to it being only a one time thing. Siguarda's Aid is basically a free equip plus combat tricks. I wouldn't run Quest for the Holy Relic as it would be slow with only 19 creatures. In my experience, as a Boros Equipment player, with 19 creatures you don't cast 5 creatures and still have the Quest. Your experience might be different though. I would also get a playset of Bonesplitter as it is arguably the best, cheap equipment.Silver-Inlaid Dagger would be better over Trusty Machete due to the extra damage on certain creatures. Overall, you need to get playsets of the best cards to help with consistency. I do like how this deck looks. Great Job!
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