|Have (57)||Halfness , hash-brown , NZRS , vollrath , DukeNicky , Milester856 , likeapolygraph , cwaugh , ADalton28 , pskinn01 , L0rdFarquaad , Radar12378 , xGamer97x , scare983 , Alizer313 , XxCataclysmiCxX , mtgbass , Dritz , M-Kaddy , PrimeSpeaky , Mythril_Sage , marz1342 , sleight_of_land , georgeegroeg2013 , RubyStrings , aebtoga18 , Legendaryone , Zamor92 , Gameover209X , Wizard of the Damned , Raistlin911822 , Xathrid845 , CharmedGeek , The Doctor , SilentArbiter , ricadam , magnetofqwert , attak , adventfaith , ducttapedeckbox , thetruejaster , Eulemann , CaptianClueless , Nines19 , WhatTheBleep , astroglide1 , Remyth , idavis , hahmlet , Vox_ , ZooGambler , bcornett24 , Wic_Uber , NoPantsParade , SolarDrew , dberg101 , omegasun|
|Want (12)||MisterRoach , Jelatinator , WhatTheBleep , morimus , Freester , cerberus8317 , Cobthecobbler , MJT , keenanboianghu , WUBRG... , Radar12378 , NuBByThuMB|
I played Bogles for awhile. You're land base should look like something like this
Here's the landbase I'd advise, assuming an infinite budget:
Without Damia, Sage of Stone on the field Psychosis Crawler is worthless and even when she is on the field Psychosis Crawler is still pretty bad. The artifact lands aren't worth adding; I would always go for Sensei's Divining Top, Skullclamp and Sol Ring over them, I can't cut any basic lands since I need them for Sakura-Tribe Elder, Cultivate, Kodama's Reach, Solemn Simulacrum and Skyshroud Claim and I'm not cutting a utility land that can net me value for a worse version of a basic land. Also what is the point of Dryad Arbor in this deck? it only taps for green mana, doesn't hit Planeswalkers hard enough, doesn't have any utility effects, I can't get it with my ramp spells and it will die when someone casts a Wrath of God or Damnation making it the worst Forest ever.
That depends on how you want to win, and how quickly you mana ramp. You could take out one Avenger of Zendikar or one Primal Bellow or even one Forest. It all depends on if you would enjoy adding a different bit of tech to your deck. Such as the Voyaging Satyr/ Nykthos, Shrine to Nyx combo. Its really boils down to playing for fun, or playing competitively.
Hey, just got your comment on a deck of mine so I thought I'd help you out.
It looks like you're trying to live to the end game and then hit with big hydras, yeah? I would highly recommend more mana dorks, ideally Sylvan Caryatid, butVoyaging Satyr as more of a budget option. Rattleclaw Mystics if you have them on hand! Adding these will also give you more things to do in the early game, as currently you don't seem capable of doing much.
26 lands feels more like a number for a control deck, which you're not really. I would recommend you go down to 25 land, 24 if you feel you can. Adding the full 4 Wooded Foothills would obviously be great, as would be getting the full 4 Temple of Abandon. Adding 1 or 2 Nykthos, Shrine to Nyx will really put you over the edge in some games, and as a 2 color deck the colorless shouldn't hurt your mana base ever.
I recommend more early threats. In your sideboard you have some copies of Heir of the Wilds, Boon Satyr, and Fanatic of Xenagos. If you play them in the main, you'll be able to apply early pressure, potentially forcing an opponent to remove it, leaving their hand free from removal for your hydras.
Hooded Hydra is fine as a 4-of due to its utility and resilience to spot removal, but I would not recommend the full 4 for the others, especially Hydra Broodmaster. Consider going down to 3, or even 2. You want to see it, but most of the time if you have more than one in your opening hand, you're going to be forced to mulligan. Heroes' Bane only gets big, which can be good, but it can also just get blocked by 1/1 tokens forever until you draw an Archetype of Aggression. Because of this, I would cut all of your copies personally. The rest of your large creatures do other things besides get larger, and that is very helpful!
When playing so many strong, high power creatures, you should definitely be running Crater's Claws. If you have ferocious, it gets phenomenal, removing Siege Rhino for 4 mana and burning out most planeswalkers.
All in all I love the idea of the deck, but these are the overall changes I would make:
Now, for the Sideboard.
I took out some Hornet Nest from your main deck, I'd recommend them go into the side. There are some matchups you don't want them in, but enough that you do to want the full 4 in your 75 total for the deck.
Instead of Cone of Flame, I would recommend Arc Lightning. It does the same basic thing you seem to be hoping to do in kill multiple creatures in the aggro matchup, but for cheaper so you don't die before you get to 5 mana.
Other great sideboard cards in your colors are Hunt the Hunter (vs Abzan and the mirror match), Destructive Revelry (vs Reanimator and Ascendancy combo/UW heroic), and Magma Spray (vs any aggressive deck). Pick and choose from these cards based on what decks you run into at your store and you should be fine! Here's a sample I made off the top of my head:
Hope all this helps! Take some of the advice or none of it, in the end its all up to you!
First thanks JoshVigh for your comment. Second about your suggestions:
Also I checked your deck SSJ Elves and I think it works well, but is a bit creature heavy to my liking. I would consider reduce the creature count by 2, 3 or 4 and give their place to the enchantments on your sideboard. Also thanks to your deck I remembered the card Sands of Delirium that is also a very good winning condition card to this deck, so I will teste it and possibly add it in a latter Update, so +1 for your deck that made me remind this card. :)
Alrighty then. I've been playing 12 post for a hot minute or five.
First, your lands should be 25-27 in number; 12 post works off of a land engine. You'll need at least 9 sources. Add 4x Misty Rainforest, (plays well with Top and Brainstorm) a few more Forest, and you're golden. You could consider a single Cavern of Souls naming Giant for Prime Time. Also alt win con Thespian's Stage and Dark Depths combo.
Take out Spawnsire as it's too slow for competive play. Mainboard the other two Legendary Eldrazi and drop the rest from the sideboard. Increase Prime Time to 4x of. Consider a single Oracle of Mul Daya.
Cut the lone Amulet, it's useless without 3 or more. Cut Batterskull; you can sideboard Wurmcoil Engine and tutor it with Eye of Ugin. Oblivion Stone is a maybe. You can run a 1-1 split between it and All is Dust, cut it altogether, or board it. Consider 2-3 Pithing Needle mainboard. Wasteland wrecks 12 Post.
Cut Condescend, up Crop Rotation to 4x of. FoW I'm on the fence with, as you'll have sparse cards to make it worth a playset. Great for combo matchups and the like, though. I'd say 2-3 main and side the rest.
For your sideboard, combo decks can suck. You're well positioned against S&T and Aggro, though. Teferi's Response and Pithing Needle stops LD in it's tracks, as well as Liliana, Jace, DRS, etc. Glacial Chasm is great for fast Aggro, Delver, Charbelcher, etc. Bojuka Bog hoses Dredge and Reanimator. Up Flusterstorm to 3-4 copies and consider Venser, Shaper Savant.
Lastly, learn how to mulligan with 12 Post. You typically want a source in hand or an Expedition Map.
My mono 12 Post for reference:
|0.02 TIX||0.04 TIX|
|Avg. cube pick||12.57|
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|