Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all


Basic Land — Forest

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Forest Discussion

Skinken on Forests: A Competitive Deck

1 day ago

Zxcvbnm9182 yeah right? No wonder basic lands are some of the most played cards. Forest appears in 107375 decks on EDHREC. Compared to Sol Rings 185717 decks, a colorless card with the same idea, I'd say that tell's you how broken Forest really is.

Skinken on Forests: A Competitive Deck

1 day ago

Wow this deck is something! I kinda like to be ahead of the meta, how would you sideboard against this deck?

It seems this deck has a weakness against forestwalk. Maybe you would want to run Elvish Piper to be able to cast Lord Magnus. I just don't really know what to cut for it. Both Forest and Forest seem essential to the gameplan.

Death927 on Yes

2 days ago

Excuse me @Hwedlor don't you DARE compare another card to our lord and savior, Forest!!! You MUST take that back, or you will be OBLITERATED!

AidanMcNay on Forests: A Competitive Deck

3 days ago

Have you thought of running Forest? It may seem a little bit janky, but I think the meta for this deck has converged enough to isolate it as the main power in the deck

Silverfox670 on Spirit of vengeance

3 days ago

update - drawing way too many lands, cant play anything else with such a high number.

early card draw is severely lacking. mid/late game there are some GREAT options in Honden of Seeing Winds and Sire of the Storm. but they are inaccessible early game, making the deck feel slow over all.

needs a couple tutors possibly: kept finding myself in need of Yuki-Onna in particular, and no way to go grab her.

possible switching of the removal card. while you can't beat the efficiency of Swords to Plowshares, I may trade efficiency for value. Crib Swap is a tribal shapeshifting instant that would count as a spirit.this would give it some recurrability, and also trigger all of my "whenever you play a spirit or arcane spell" abilities.

Changes:Forest -> Windborn Muse / Plains -> Swords to Plowshares / Forest -> Kami of the Cresent Moon

MonsterHatchGames on Green Ramp Guide & Deck (303+ Mana on Turn 3)

4 days ago

"Before You Comment About An Error..." Wrong. I've read, still error. :)

Turn one (EVEN ON THE DRAW) = Eight cards in hand.

Turn 1: Draw to 8, Forest and Arbor Elf = 6 cards in hand.

Turn 2: Draw to 7, Forest and Utopia Sprawl = 5 cards in hand. Birds of Paradise, Arbor Elf, and 2x Utopia Sprawl = 1 card in hand.

Turn 3: Draw to 2, Nykthos, Shrine to Nyx and Fervor to 0 cards.

Oh, what's that? Out of cards? Don't call it a "303 mana on turn 3 deck" if you don't even abide by the game rules of drawing cards... Because, guess what, anybody can make infinite mana if they had all 60 cards in their hand now couldn't they? (:

ceruleanplains on $50 Competitive Mono-Green Aggro

4 days ago

I built your deck a few months ago and also found something very similar on, so thanks for the fun. But after play-testing, I put in 2x Primordial Hydra & 2x Ghalta, Primal Hunger for big mana sinks or beat-down opportunities I put 1x Growing Rites of Itlimoc in my build for opportunity ramp and card delving. In my sideboard I threw in 4xSlippery Bogle for burn, 4xSpider Umbra for spirits or board wipe, 2x Naturalize, 1x Dryad Militant (3 in mainboard).

Instead of Dungrove Elder I went with Lumberknot. The play is that you're avoiding creature arbitrage that way and pumping it with your dorks that you can chump block with. I also left in 3x Oran-Rief, the Vastwood and 15 Card: Forest

Supermoo9 on Horses

1 week ago

I would consider changing some of the Forests into Blossoming Sands and adding Tarpan or even Fog in some way to make the green lands worth more. Changing out the Divine Congregation for 2 more Chaplain's Blessing is more consistent for 1/4 of the cost. Otherwise, I love the Horses, it's one Todd and I both have thought about.

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