|Commander / EDH||Legal|
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Basic Land — Forest
: Gain .
2 days ago
I recommend the following cuts:
Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.
When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.
4 days ago
Wooded Foothills actually does not tap for mana. It doesn't have a basic land type ( Plains , Island , Swamp , Mountain , or Forest ) listed in its type line, and it doesn't have an ability along the lines of ": Add ." Because of that, it only has the function of finding lands from your deck.
Additionally, it can find any land with Mountain or Forest in the type line, including Stomping Ground , Dryad Arbor , Murmuring Bosk , or Smoldering Marsh , among others. You're not restricted to digging up a basic land.
5 days ago
Well, looking at it, almost every card has an enormously weaker budget option:
- 4x Walking Ballista / Triskelion
- 4x Arcbound Worker / Sparring Construct
- 4x Arcbound Ravager / Arcbound Slith
- 2x Dark Confidant / Pain Seer
- 4x Hangarback Walker / Hooded Hydra
- 4x Steel Overseer / Chronomaton
- 3x Welding Jar / Herbal Poultice
- 1x Animation Module
- 4x Darksteel Citadel
- 4x Forest
- 4x Inkmoth Nexus / Dread Statuary
- 2x Overgrown Tomb / Foul Orchard
- 1x Pendelhaven / Hashep Oasis
- 1x Phyrexia's Core / Claws of Gix
- 3x Wooded Foothills / Evolving Wilds
The deck would suck enormously, but it would be a deck. Are there any better budget options I missed?
2 weeks ago
@PhotogenicParasympathetic: Hmmm. All right. Angrath has no purpose in Superfriends now. & Didn't even think Xenagos, the R & G Flood that never will (& is dead.) is that weak; His +1 shows lots of Mana Ramp in any combo of &/or Mana. If we have Tokens in question; maybe several of the creatures of this deck, it's close, but no cigar; but at least you're not limited to just . Ol', Dead Xenagos is just one of those walkers that's awesome, but the Ult. is entirely optional; not needed anyway in this case. Irony? Some of the Better Pre-WAR walkers don't even need to use their Ult. Why I removed Freyalise, Llanowar's Fury , I've no idea.
But, sure. A dead God, is better than a Dead Walker (Irony? Xenagos is/was both at differing times.), though I guess some can't win as much as others. Though Dack Fayden is really garbage here, not even enough nonperms that target permanents; if, none at all. This Badass died via having his spark harvested by an Eternal while Ashiok is still at large? 2 Species-less, 2 Genderless, 2 Planeless, 2 DNAless, 2 Anythingless, 2 Fragged-Up Furious. Why...
That mentality crisis out, I'm down to 31 Walkers. Either 1 exterminate 1 good one, or 3. Though someone recommended 20, which is self-nightterror inducing to cut that many walkers, & I'm thinking of putting back Freyalise, Llanowar's Fury ; bringing me back to XXXII. I'm already trying to do something else as well; two+ things; a Vorthos Deck based on a Visual Novel, & a new-Age CHAOS deck running Yidris, Killer of the 4 Color MTG Block Impossibility. . Also updating several other decks left unmentioned.
For now, I'm IE (Upside Down 31.), but what 1, or 3 Walkers to cut? Not going to cut the Evolution Sage Engine; Cycle Duals, BFZ Duals/Shocks, among other things that do Proliferation as I play lands from the dead via Crucible of Worlds . But I've one last thing to ask: Besides Garruk Wildspeaker & his +1, What Walker centered on Lands would be best here? & no, it shouldn't be just Forest s, much less Basics; but all Lands of this deck. Because I can't find one, AT ALL. So, should I keep Freyalise, Llanowar's Fury & go from 1 or 3 Walkers to Garruk Chop to 2 or 4? Also, I apologize for the weird, & truly inane sayings for names. That, & I say this to all Elf Life: To all Elves in MTG; Don't fear progress even in Green Mana, Protect ideas of all; & not kill it. & NOT KILL ANY & EVERY IMPURITY FOR GAEA. We have Romili Reloaded of EoJ, but no RoboElves. & no, AEther Sense count's not. Sorry. DX
(EoJ equals Eye of Judgment.)
2 weeks ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
2 weeks ago
Nissa's Triumph does for 2 cmc grab two lands if thinning is a priority as well as not missing land drops. Couple this with some cards that let you drop lands from your hand (like Explore ) this might work good.
3 weeks ago
I think that the Forst your looking for is this one, correct?
If so below you'll see a code box showing what I typed in to get it to show up! you should be able to modifiy it after the closing parentheses.
The Six digit code fallowing the set code is the card number from the Gatherer URL.
This will work for most baisc lands, though it takes some tinkering with to get right. You can see my binder has some with text replacements as well.
10x [[Forest (DTK:394574)]]
No data for this card yet.