Forest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Forest

Basic Land — Forest

(: Add to your mana pool.)

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Forest Discussion

GreenLover21 on Fable of Wolf and Owl

2 days ago

MRSCHROEPFER, I like the concept. Maybe try out Temur Sabertooth. She can pull double-duty as an indestructable blocker and hit your Fable of Wolf and Owl.

Also the mana base looks like its leaning majority blue, but you have a large green demand. Maybe look at running a full playset of Evolving Wilds and shift to Forest dominant to ensure hitting them in the early plays for Arbor Elf.

Other options for smoothing out your mana development try:

Breeding Pool, Thornwood Falls, Simic Guildgate, Lumbering Falls, Misty Rainforest, Flooded Grove, Hinterland Harbor, Simic Growth Chamber,

Dalektable on Archetype: Zoo

3 days ago

Boza Austin_Smith_of_Cards Thanks for the feedback guys! While very powerful at times, I do believe the landfall package to be falling short for me. I think I am going to play around with these changes and see how they work for me, and tweak from there.

-4 Makindi Sliderunner

-4 Snapping Gnarlid

-1 Terramorphic Expanse

+1 Plains

+1 Forest

+3 Horned Kavu

+4 Keldon Marauders

sylvannos on Mono-Green Superfriends

3 days ago

@colton815: You can cast everything in the deck off of Utopia Sprawl, Fertile Ground, and Oath of Nissa. So it's pseudo-mono-green?

The land count is about right. I'm debating on if I want to cut Blighted Woodland for more Nykthos, Shrine to Nyx. You only need 1 Forest + Arbor Elf/Utopia Sprawl in your opening hand to get the ball rolling. The deck ramps really quickly once it has either (or both).

If I decide to maindeck Blood Moons, I'll up the land count. Playing a turn 2 Blood Moon off of Utopia Sprawl into turn 3 planeswalker can auto-win a lot of games.

sylvannos on Mono-Green Superfriends

5 days ago

@OpenFire_V2: I was using Voyaging Satyr at the beginning but found I had trouble blocking/protecting planeswalkers (and my life total). Voyaging Satyr is definitely better for going big and I wish I had more room.

Overgrowth isn't in because by the time I get to 3 mana, I can usually cast a planeswalker (Arbor Elf + 2x Forest -> Utopia Sprawl -> tap + untap the enchanted Forest for 4 mana, cast Kiora, Master of the Depths and so on). My other 3-drop slots are taken up by Kitchen Finks, again, so I can preserve my life total and protect planeswalkers.

thegigibeast on Competitive Seton

1 week ago

Hey there, I decided to go ahead and review your deck already!

I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.

First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.

Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).

Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.

You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.

You are also playing Umbral Mantleand Sword of the Paruns, but not Staff of Domination?

Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.

TLDR; Here are the changes I would recommend:

Catalog9000 on How lazy is wotc!!

1 week ago

I hate how every new set lately has a Forest. Like, really guys? Not even trying.

Setrop on R/G pummeler

1 week ago

so i went to FNM at my local shop and it was a complete bust :d. 0-3. but most of my losses were due to mana issues, either too much or too little. i think i need to do a better job at shuffling.....

also made a few changes that i thought would benefit.

once again, any and all input is welcomed,

Thanks in advance.


Changes

Added:

Removed:

Added a sideboard:

Shocker on Obliteration Rock

1 week ago

Although there are a number of awesome cards in modern to fight for the four drop spot, I would have to agree that Phyrexian Obliterator is the best. I play Siege Rhino and love the card, but no one fears it like they do Phyrexian Obliterator. Thought-Knot Seer is great - a Thoughtseize on a stick... but once it hits the board, it is a 4/4 creature that now is a liability when it dies. As stated above, it would get more play if not for the four black mana requirement.

With regard to the mana base, you really only ever need one green mana available unless you sideboard in Obstinate Baloth. A full set of Twilight Mire may not be bad, and don't be afraid to add a few more swamps.

My thought would be something like this:

1x Bloodstained Mire

4x Blooming Marsh

1x Forest

1x Marsh Flats

2x Overgrown Tomb

1x Polluted Delta

6x Swamp

4x Twilight Mire

4x Verdant Catacombs

I have been known to be wrong once or twice in my life, so keep that in mind with regard to this land base suggestion.

I love the deck regardless.

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