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Sidian on Monogreen Counters - Deck Advice?

12 hours ago

4x Avatar of the Resolute2x Endless One3x Leaf Gilder2x Managorger Hydra2x Oblivion Sower2x Oran-Rief Hydra1x Ulamog, the Ceaseless Hunger4x Undergrowth Champion

Enchantment (9)

2x From Beyond4x Hardened Scales3x Retreat to Kazandu

Instant (3)

3x Inspiring Call

Planeswalker (4)

4x Nissa, Voice of Zendikar

Land (22)

3x Blighted Woodland17x Forest2x Shrine of the Forsaken Gods

Sorcery (2)

2x Nissa's Renewal

So I'm just going to start going to FNM and going to start playing in standard. I love creating decks instead of just copying pre-made ones. I've made this one (although I've been told it's very close to a Green/White deck). I'm wondering how it would do in today's standard or if anybody has any advice on cards?

Basically, Hardened Scales + Retreat to Kazandu + Landfall champs mean you can easily get some very strong creatures out. Let's not even mention Nissa who for 2 loyalty can give a +1/+1 (or 2/2, 3/3 etc depending on how many hardened scales you have out) for each creature. Nothing is more fun then getting NIssa out early, getting a few chump blockers with the 0/1 plants, only to suddenly buff up all your creatures with +1/+1 then laying down an avatar who gains a shitload from all the plants/creatures.

Nissa, VoZx4 rocks because nothing is better than using Nissa, get +x/+x, cast another nissa and use the counter again to get +x/+x again. You can buff cards up soooo fast.

Leaf Gilder is an early mana ramp which helps with getting more creatures out. From beyond is nice for extra mana/blocks everyturn but the sacrific to get Ulamog out is nice because destroying 2 permanents is strong (especially with enchant/artifact exile cards).

Inspiring is awesome just to randomly use to draw more cards or to protect your "bigger" cards if needed.

Oblivion Sower is "extra" landfall + hardened scales procs for every landfall creature with is amazing.

Nissa' Renewal + Hydra + Hardened Scales means that hydra gets buff soooo fast. 3x mana, Six +1/+1 counters (plus however many hardened scales you have) then add in the retreat to kazandu procs as well if needed. (For more Life against burn or just more counters)

Managorder hydra in my opinion is fairly weak early but if you leave it alone for too long (especially with a hardened scales out) it can suddently just become out of control.

I'm not a huge fan of Endless One but if you get an early hand with Hardened Scales + Leafgilder + Endless One + Avatar you can get some pretty damn strong creatures out very fast and I"ve won games very quickly with that combo.

Any advice? Thoughts on how this would do in current standard? Thanks guys, appreciate it! =)

Pheardemons on Selesnya Tokens w/ Infinite Combo

18 hours ago

I will always say interactions with your opponent are good. Sundering Growth can get rid of any pesky artifacts or enchantments, plus populate you another token. However you do play Oblivion Ring so it may not be as needed as I first thought. If board wipes are looking to be a problem you can put in Rootborn Defenses to protect the tokens.

A creature you seriously need to consider is Wayfaring Temple. It almost requires your opponent to block or he gets pumped bigger and you get another token. By the time you get to play him he should be at least a 5/5 for 3 mana. Too big to ignore. Trostani, Selesnya's Voice is another creature that could probably win the game for you. Not directly, but every time you populate or bring in another token you gain life to give you time to get your stuff. A great asset when Wayfaring Temple can possibly enter the battlefield as a 7/7 on turn 5 or more late game. Growing Ranks should definitely be in here for selesnya tokens. No need for a description on that one. Last card to recommend is a land that can seriously do some damage late game, Grove of the Guardian. If you can get some populate cards in there and keep him going good god man, games over.

First off I believe you need to have Sunpetal Grove in your land base. Switch out both Blossoming Sands, one Plains, and one Forest for 4. If you are hellbent on keeping any lands that come into play tapped, go for Temple of Plenty since it gives you the scry mechanic. Next I'd recommend taking out on Forest and one Plains for 2 Grove of the Guardian.

Onto the rest of the deck. Since your casual and budget I'm not sure how mcuh discard effects come into play, however if they do wherever you play Loxodon Smiter is good to stay or sideboard. I'd still recommend taking out all 4 of him and putting in 4 Wayfaring Temple. I'd take out both Collective Blessings for two Trostani, Selesnya's Voice. Maybe take out one Midnight Guard and one Presence of Gond, since you probably want that to be a backup surprise win condition, for two Growing Ranks mainboard. Hopefully those help man.

multimedia on Eldrazi Annihilation

2 days ago

snyder23, I agree with IzzetGod you should use a ramp strategy with 4x of each Nissa's Pilgrimage and Explosive Vegetation.

In my opinion, using an aggro strategy with 1 drop and 2 drop Eldrazi with Dominator Drone in your colors, G/B is just not powerful enough. This strategy is much better using Red and Black which gives you a huge amount of aggressive Eldrazi creature options that green doesn't have.

Right now your deck is kind of confused with what strategy to use. You are combining this some what aggro strategy, using a bunch of 2 drop creatures with ramp. It would be better to simplify your deck and pick one core strategy and build your deck around that one strategy.

If going with ramp consider getting 4x of each Sanctum of Ugin and Shrine of the Forsaken Gods. These lands work very well at letting you cast your big Eldrazi faster. You can also chain Ulamogs back to back turns with Sanctum since it can find and put Ulamog into your hand, which is powerful.

Consider adding 4x Llanowar Wastes to give you better chances of making black mana. Adding black to this strategy is good for discard, Transgress the Mind main deck Duress in your sideboard. Flaying Tendrils main with more sideboarded. Also consider Languish in your sideboard to kill bigger creatures that Tendrils can't.

If choosing to use ramp then consider a creature base using most creatures with 3 or more toughness so you can take full advantage of Tendrils. Here are two creatures to consider:

  1. Offshoot, is a 1 drop with 3 toughness that can gain you life anytime you play a land. Which is very good when you are casting ramp spells.
  2. Sifter, is a 3 drop that can help you ramp into something else as well as being a 2/3 body.

Zorynjaibro mentioned Bearer of Silence which is a great suggestion. Although he does die to Tendrils, but that's ok because you will most likely only want to cast him for 4 mana meaning he gave you some value before he died. Since you are ramping the 4 mana he requires to make your opponent sac a creature is not a bad cost. You can also use the Scion token created by Sifter to pay for Bearer's colorless cost which is some nice synergy.

Here is a rough draft, untested, of a ramp version of your deck to give you some ideas:

Better options that are much more expensive to consider adding are Thought-Knot Seer, World Breaker and Ugin, the Spirit Dragon

GlistenerAgent on PLEASE help with land base??!!?!??!!

2 days ago

Your deck is really... weird. I'm not sure what cards you're trying to cast and what you're trying to reanimate and what your game plan is, and you've got some weird numbers. I'll try my best.

4x Verdant Catacombs, 3x Bloodstained Mire, 2x Wooded Foothills, 1x Marsh Flats

1x Overgrown Tomb, 1x Blood Crypt, 1x Stomping Ground, 1x Temple Garden, 1x Godless Shrine

2x Forest, 2x Swamp, 1x Plains, 1x Mountain

1x Horizon Canopy, 1x Ghost Quarter, 1x Shambling Vent, 1x Raging Ravine, 1x Graven Cairns

Sacred Foundry seems like the last land you want to search up given your assortment of spells. 6 basics may be too many, I would cut a Forest if need be. The fetchlands can be tweaked to include Windswept Heath if you find that green is frequently lacking, but I would avoid Arid Mesa. I cut the Wolf Run and the Steppe because I found them too cute and unhelpful to your spells. I added alternate mana sinks in the manlands, and Graven Cairns is for your Assault/Liliana/Lootings.

SoundTramp on Mina and Denn, not Kay and Peele

2 days ago

Just doing some research and I found this gem: Stone-Seeder Hierophant. I think she'd fit great in this deck, letting you ramp even more effectively, and acting as an emergency Amulet of Vigor.

Ex:Tap Forest for , untap with Stone-Seeder Hierophant and then add another to the mana pool. Next, play Gruul Turf, untap with Stone-Seeder Hierophant and then use it to add for a total of 4 mana, 3 and 1.

aeonstoremyliver on Two Fat Pack Pulls...Haul or ...

4 days ago

So, I picked up two Fat Packs (and one booster) of Oath of the Gatewatch. Was hoping to pull an Expedition, but ya know. I think this was more bust than anything, but my pulls were:

2x Sylvan Advocate

1x Zendikar Resurgent

1x Baloth Pup F

1x Forest F

1x Eldrazi Displacer

1x General Tazri

1x Stone Haven Outfitter

1x Kor Sky Climber F

1x Remorseless Punishment

1x Dread Defiler

1x Sifter of Skulls

1x Kozilek's Shrieker F

2x Dimensional Infiltrator

2x Oath of Jace

1x Overwhelming Denial

1x Jwar Isle Avenger F

2x Eldrazi Obligator

1x Embodiment of Fury F

2x Needle Spires

1x Corrupted Crossroads

So I think I'm gonna stick to buying singles.

TheHelvault on Planeswalker Combo

4 days ago

I would do all 3 planeswalkers.

Your first priority is to make sure you stay alive and keep your planeswalkers alive in the process, too. Fog is a classic, as is Swords to Plowshares. Those two and Path to Exile are going to help you out a lot.

The next thing is to make your planeswalkers as efficient as they can be. Chain Veil will give you another loyalty trigger. Doubling Season will double the number of loyalty counters that are added. Oath of Nissa will help you cast any Walker you want.

Finally, you want to make all the walkers you use have the best Ult they can. Hence the 14 Forests in here for Nissa, Worldwaker. Chandra Nalaar is good enough on her own, but Intangible Virtue will give Elspeth's tokens more of a boost before she's Ult'd.

Good luck!

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