Forest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Combos Browse all

Forest

Basic Land — Forest

: Gain .

Browse Alters

Forest Discussion

CleverCombo on Wood Chipper

1 day ago

Made a further revision after some good advice from Reddit. Moved the two Vivien, Arkbow Ranger to main, since a lack of Trample is a common problem. Made room for that by eliminating the Overgrowth Elemental , since they rarely do work. This made room in the side for an extra Veil of Summer and one more Voracious Hydra . Lastly, turned one Lotus Field into a Forest . It's too much fun to cut it totally, but that would probably be the more correct move.

xSpicyMeat on M1-Wild Badger

1 week ago

Have you considered Birds of Paradise ? Can ramp your mana really well and has flying as an extra form of offense if need be. Maybe test first by running 3 and cutting 3 Forest - this will let you see if they affect your curve too much.

77hi77 on Omnicience Combo Deck

2 weeks ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

CastleSiege on Deforestation

3 weeks ago

Trying out some new tec! From now on I'll be doing a more consistent job of logging my deck revisions.

Cut ol'reliable, Terastodon for Force of Vigor . Nasty Terasty has always been amazing utility, either using him the way he's meant to be played or using him to hit my own lands and getting 33 power across 7 creatures and making Gaea's Cradle tap for significantly more mana. However, 0 mana is a lot less than 8 mana, and instant speed removal is generally better. Late game I expect to usually only pitch ramp spells after I no longer need them.

Cut Terramorphic Expanse for Prismatic Vista . It was either going to be my signed copy of Teramorphic Expanse or my FNM promo Evolving Wilds , but the Evolving Wilds was too pretty to cut. No-brainer include, the land enters untapped. Effectively a fifth fetchland for my mono colored deck.

Cut Cultivate for Springbloom Druid . This one hurt, I loved my FNM promo Cultivate signed by John Avon! I had already cut Kodama's Reach for Three Visits , and Nissa's Pilgrimage is strictly better in a mono colored deck. Springbloom Druid is also stronger for my strategy, so Cultivate got the axe.

Cut a Forest for Elvish Reclaimer . I play a lot of lands. Like, a lot. I have a million and a half ways to get more lands. With 12 Forests there's still a 91% chance of having green mana on turn one. Reclaimer is too good to not include.

Cut Homeward Path for Cryptic Caves . It's inclusion was originally to protect Titania since the deck just folds without her. However, Control Magic effects are rarely played in my meta, so the cut is justified.

Cut Blast Zone for Lotus Field. Blast Zone is extremely powerful in theory. The problem is that it's just too slow.

clayperce on Is there a way to ...

3 weeks ago

Kaigz,
It works in concept now, but unfortunately there are still some old sets (like ODY) that don't have all the variants added. We basically just need the Gatherer ID for the card. In this case it's 31627, from the Gatherer URL:

[[Forest (ODY:31627)]]
but as you can see, it doesn't work right: Forest .

It does though in some other sets. For example:

[[Forest (XLN:435437)]][[Forest (XLN:435438)]][[Forest (XLN:435439)]][[Forest (XLN:435440)]]
Forest Forest Forest Forest

So I think your best bet is to ask if someone could add the Forest you want, over on the Official Missing Card thread. After that, you should be able to access it using the 'Forest (ODY:31627)' tag.

Good luck!

//

TypicalTimmy,
I'm not sure when they added this, but it's awesome! Also, just in case you weren't aware, there are a bunch of other tips like this in the 'Formatting tips' page (underneath any comment window). This particular one is under 'Tagging Cards in Deck Lists'.

Akromathia on Werewolves are Cool

4 weeks ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

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