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One card that i can recall that is superb for the early to mid game is Aura Gnarlid .
Several other suggestions:
I think the deck does not need 3 colors. Selesnya is plenty, you lack the budget for the mana fixing 3 colors require. Thus, as awesome as Invisible Stalker is, I suggest this:
3 Selesnya Guildgate - you want mana colors to be right
These should be there IMO, making the deck more streamlined and more potent. Currently, you are a midgame deck at best that has an impact on the early game and nothing lategame. With the streamlining, it is more focused on the early game and killing the opponent outright in the early midgame with the new creatures. Not to mention everything but keen sense is common, thus cheap.
Nature's Lore is better than Farseek , but neither are as good as Rampant Growth until you put in the money for ABUR duals. Nature's Lore , if you are trying to colorfix, only finds shocklands and Murmuring Bosk . If you are trying to find a basic Forest , my guess is that you don't really care if it comes into play untapped, as you would've just used your mana in the first place instead of netting -1 mana for the turn. Rampant Growth is far more useful when you can't afford to use Murmuring Bosk as a painland or bring in shocks untapped because the life loss would be too detrimental at the current time. In essence, Rampant Growth does essentially the same thing as Nature's Lore , but is a more reliable fixer that won't harm you any more than Nature's Lore will. Not to mention that Rampant Growth fights nonbasic land hate, something very common in EDH
For reference: Happy Tree Friends
I think the deck owner is keeping it standard and as much fun that those cards are, they are not in standard :(.
I would suggest taking out Mistcutter Hydra . Replacing all Forest and Stomping Ground with Mountain . Since it is the only green card you are splashing for. If if you like the card a lot and it works I then suggest adding more green cards that help flow with the deck. Maybe Polukranos, World Eater or maybe even Boon Satyr .
You really don't need or want Rogue's Passage here. It's keeping your Forest count down, which you want up for your Dungrove Elder . Also, with beatsticks like Dungrove Elder , Leatherback Baloth , and Lurebound Scarecrow , you're going to be able to crash through any blockers. So cut the Passage and Canopy Cover . Then just add more fatties to pump your Gyre Sage . And maybe Hydras or something to do with all that mana!
Also a lot of your "worries" are just that ..only worries.
For example, think about what cards you'll be replacing (instants and sorcerer) that don't effect your devotion at all.
Next (I assume) you were running DRS without fetches, but trying to ping for damage in the early rounds. Ideally that was user error on your part. You should be mana ramping during the first few rounds to get your threats into action, then after a few fetches have been spent to mana ramp and get you your ideal mana setup for your deck to function then you start pinging for damage. (typically by round 3 or so there is a bit of a graveyard build up)
You could also run 1x Snow-Covered Forest and think about it. It'll save you when you catch a Path of Exile from being mana screwed and since you're running 3x Urborg, Tomb of Yawgmoth it'll turn that Forest into a Bayou for free. (and your fetches to swamps)
|Avg. draft pick||12.85|
|Avg. cube pick||13.04|
|Commander / EDH||Legal|