Forest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Oldschool 93/94 Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Combos Browse all

Forest

Basic Land — Forest

: Gain .

Forest Discussion

cyeRunner on Nobody expects the Kozileks Inqusition - BG Infect

1 week ago

match_lighter: Thank you for your appreciation :)
For the manabase: the next plan is to go +2 Fetchlands, -1x Forest , -1x Snow-Covered Swamp . Since Forest and Overgrown Tomb are both fetchable with the "Forest"-keyword I can go for the budget version of Verdant Catacombs : Wooded Foothills / Windswept Heath .
The only reason to run Snow-Covered Swamp is against Blood Moon , which is not played very much, also i'd need a full playset of Verdant Catacombs to fetch is consistently. So neither my budget allows it nor have I the requirements by the Meta to play it.
(It allows me to play Inquisition of Kozilek and Plague Stinger , otherwise I would use the to animate Inkmoth Nexus ).
Regarding Pendelhaven : I upgraded to 2 last week and need to playtest. You increase the consistency of drawing it but also run the risk of beeing stuck with one on the field and one in hand. Need to see how the playtests go and then I'll decide if I go down to 1 again. 3 seems an overkill to me.
I never thought of using Surgical Extraction in such a matter, it seems like a good idea. Maybe I can borrow the card or proxy it for playtests, but currently it is out of my budget.

Corrosive_Cat on Yes

1 week ago

Feel like you're not making the best use of your sideboard; maybe a Forest or two?

Kalavas on Bant Blink & Flicker

2 weeks ago

Some minor changes to this deck:

Added Sea of Clouds and Bountiful Promenade and took out a Forest and Evolving Wilds .

Added Spellseeker and Cloud of Faeries and took out Fracturing Gust and Green Sun's Zenith .

I think these changes will help make the deck more resilient and enable earlier combo's.

DragonzBane on Roar of the Dinosaur

3 weeks ago

I would never have more than 60, the consistency is always more important than the extra cards. I would cut 2x Consulate Dreadnought which you don't get much out of, 1x Forest because cutting the other cards can lower your land count, 4x Territorial Allosaurus because the kicker isn't really that good with the other cards and you don't need another 4 drop 5/5, 4x Gigantosaurus because you have enough power already and without trample it's not doing much for you also because the cost is so high, 1x Ranging Raptors you could probably cut all of them because you don't need ramp really; but you need three drops, move the 2x Deathgorge Scavenger to the side board in place of Cacophodon because it's ability is only good in some matches, and add 1x Ghalta, Primal Hunger because it's probably the best card in the deck with being able to come down for GG and having trample.

kamarupa on Don't Drown

3 weeks ago

Simic Growth Chamber should be helpful in preventing all your lands from becoming Islands. It also pairs well with Temple of Mystery . Field of Ruin might be worth considering, too, if it's not too expensive.

Some sort of tutor might worth considering. Fabricate comes to mind, but I know there are lots of other artifact tutors in blue, too.

Cut 4 spells. I suggest cutting 4x Forest or the set of Evolving Wilds .

AdamThePig on OMG a New Modern Eggs

3 weeks ago

I think you mean Ancient Stirrings and Forest not Ancient Stirring and Forests?

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