Forest

Forest

Basic Land — Forest

: Add to your mana pool.

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Forest Discussion

BlueEyes on Baby I'm Preying On You Tonight (Game Day Inside)

3 days ago

AlCelestino: Atarka's Command is one of my favorite cards, but I noticed it was sub par in this deck, if I side it in more, then I will put it back. I took out 1 Moonlight Hunt because for some reason I always had too many in hand (weird to say right?) probably gonna have 4th in sideboard. I personally just keep hoping Eldritch Moon has more wolf 1 drops to speed up this deck and make it better than just a tier 2 deck.

Mjs: Thanks, I try to go for consistency over reliability. Dual Shot back into the side personal choice I hate to put back, but my meta is moving away from 1 toughness, but when I do face it, I can side it. Nissa, Voice of Zendikar was because of Kozilek's Return and other things such as Languish. Last night I got all my creatures to 5/5 fairly quick, well the Lambholt Pacifist  Flip was the quickest, and wot on a very quick clock. The third Evolving Wilds is just there because I couldn't decide between Mountain or Forest and 4am in the morning and wanted to sleep, it wont stick around.

Mtg_mill on selvala,explorer returned

3 days ago

If you want to play EDH, then you need to visit this site: EDHREC. I'm not quite sure how to explain it so just look at it. :) Anyway, here is a link to Selvala, Explorer Returned's page.

sylvannos on Please help me to make ...

3 days ago

@inte17: I would straight-up cut Frontier Bivouacs out of your deck and replace them with your 4 painlands (Yavimaya Coast, Llanowar Wastes, and Shivan Reef). Life is a resource and the only point that matters is the last. It's better to take 1 damage so you can cast Temur Charm than it is to take 7 damage from the Siege Rhino you couldn't counter because your land came into play tapped.

Collected Company is good but you really have to build around it. It's a good card to trade with. If you can get some Modern staples, this would be the best thing to do it with if you're on a tight budget. Trading it for 2 Stomping Grounds would be ideal.

Animist's Awakening is just worse than Search for Tomorrow in this deck, so I'd skip it.

Ojutai's Command is also a no-go because you probably want to start trimming down on colors that are not red or green. If you take a third color, black is definitely what you'd want. I'd try and trade this for some Lightning Bolts or ramp spells.

Pyromancer's Goggles is interesting. I think if you have enough ramp to go with it (Utopia Sprawl, Sakura-Tribe Elder, etc.) and can cast it on turn 3, you can do some really powerful things. Double Lightning Bolt, Molten Rain, Pyroclasm, etc. is absolutely insane for Modern. However, at 5 mana, you may just want to play Goblin Dark-Dwellers or Thundermaw Hellkite. Trading Pyromancer's Goggles while its price is high for Standard might be a good idea.

Here's a budget list that's about ~$150 total, not taking into account things you already have:

Lands:
8x Forest
11x Mountain
4x Stomping Ground

Creatures:
2x Goblin Dark-Dwellers
4x Stormbreath Dragon
4x Thunderbreak Regent
4x Thundermaw Hellkite
4x Sakura-Tribe Elder

Other Spells:
3x Anger of the Gods
4x Pyroclasm
4x Search for Tomorrow
4x Utopia Sprawl
4x Lightning Bolt

Sideboard:
1x Ancient Grudge
1x Anger of the Gods
4x Destructive Revelry
3x Dragon's Claw
1x Roast
4x Stone Rain
1x Tormod's Crypt

You'd want to playtest around with this, then figure out which cards you want to add and which ones should be cut. Atarka, World Render, Dragonlord Atarka, Mistcutter Hydra, Atarka's Command, Sarkhan's Triumph, and Outpost Siege probably can find room in there somewhere, but I didn't want to add them so I could figure out the cost of buying the deck outright. Wooded Foothills should obviously be added, in which case you'll want to cut a Mountain. You may also find Pyromancer's Goggles is stronger than Goblin Dark-Dwellers in this list.

GameofFame on URIL!!

4 days ago

You should add the signets for this color to get Uril, the Miststalker out on turn 2. IE Forest, Sol Ring into Boros Signet, then turn 2 any land then Uril. Also I would take out cards like Totem-Guide Hartebeest and Three Dreams because they are too slow. By turn 5 Uril should probably be at lethal and if not then you shouldn't need tutors like these. Also cards like Green Sun's Zenith and Saffi Eriksdotter. Try to avoid running to many creatures unless they directly help you win. Also Verduran Enchantress and Mesa Enchantress in my experience are too slow. Wasting a turn to cast a card that will let you draw an extra card next turn isn't worth it. I would add in Prismatic Omen for mana fixing and possibly Ajani, Mentor of Heroes for late game tutors and, although I don't recommend trying for it, his ultimate. Mana dorks like Elvish Mystic and Birds of Paradise are also good for ramp. Spirit Mantle is good for unblockable and Boros Charm and Xenagos, God of Revels are great for double strike. I would also take Abundance over Mayael's Aria because I find that card rarely does anything while Abundance gives you whatever you want. Leyline of Sanctity is good because people will often target you to make you sacrifice or whatnot and Lightmine Field prevents little crearues from running you over. Just some suggestions but other than that this is a very good deck.

sebvieira on Varolz's Recycling Service

4 days ago

If you replace one Forest with Dryad Arbor, you can scavenge 1 for free, if it happens to end up in the graveyard.

Nikolai_1490 on Burn Orders.

4 days ago

Also i would play at least 1 Swamp and one Forest. If a Blood Moon was to resolve you would be entirely cut off those colors. Overall I really like the build! Upvoted!

snotice on Mayael - Queen of Counters

5 days ago

I really like your deck, but the CMC is too high. I think you have a ton of good stuff within the deck, but it feels like it will take some time to set up. I would first suggest moving your land count to at least 37. It will help with consistently landing a land. Here are some suggestions to improve the consistency:

Creatures:

Spearbreaker Behemoth for Sigarda, Host of Herons: You have Avacyn, Angel of Hope why do you need anything else? Sigarda protects you from all those eldrazi and black sac effects.

Retaliator Griffin, Primordial Hydra for Wall of Omens & Wall of Blossoms: Primordial would do better in a deck that focuses on +1/+1 counters and the Griffin is way too situational. It just seems out of place in this deck. These walls will help slow the attacks from early attacks and allow you to gain some card advantage as well.

Terastodon for Austere Command: You have no way to get rid of mass amounts of creatures nor artifacts/enchantments. It is versatile and helpful all in one spell.

Knotvine Mystic for Oracle of Mul Daya: I know it's expensive, but nearly nothing can replace this as a way to ramp you to victory. Mul Daya gets you where you want to go quickly.

Druid of the Anima for Eternal Witness: more recursion.

Blazing Archon for Balefire Dragon: removal >>> defensive maneuvers.

Apocalypse Hydra for Homeward Path: Great hydra, but it isn't too strong unless you have X >= 5. In contrast, protecting your investment from the opponent is important and this land helps you get there.

Meglonoth for Forest: more lands will help your deck become more consistent and green is very demanding of a color.

Enchantments:

Breath of Fury for Mirri's Guile: your commander is about the top deck and even if your deck isn't completely centered around your commander, this enchantment allows you to keep bad hands and work around the top deck.

Grasslands for Canopy Vista & Mountain Valley for Cinder Glade: These new tango lands allow you to mana fix even more and are simply a better tapped land.

Sorceries:

Resurrection for Skyshroud Claim: best four CMC non-creature ramp spell, period. Recursion is awesome, so it is a personal decision.

Armageddon for Wrath of God: Though you have a lot of creatures within the deck, your curve is currently at 4.55, meaning it will take you some time to get those 35 creatures out (regardless of all the cheating cards within the deck).

Hope this helps! :)

WhisperingBlade on GW Human Warriors

6 days ago

This seems like a really cool build! I like that you managed to fit in 2 subthemes in here in addition to humans. I like it overall, but I would consider cutting 2 Forest and 2 Silkwrap and adding a Plains, 2 Declaration in Stone, and maybe mainboard a Hidden Dragonslayer to keep your opponent guessing. Not sure what you would place in the sideboard with the extra space, but I'm sure you'd find something worthwhile. Good luck with the deck!

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