Basic Land — Forest
: Gain .
|Have (3)||rockleemyhero , , GeminiSpartanX|
|Want (7)||EldraziOver-user , Etinifni , DarkKnifer , BaconTrail , supmatt , spidey99 , matty266|
Combos Browse all
|Commander / EDH||Legal|
3 days ago
- Replace Prey Uponwith Moonlight Hunt: Superior speed, and superior damage output, without risking the loss of a unit. And I would also add 1-2 more copies to the main board.
- Replace Shockwith Lightning Bolt / Lightning Strike: Better damage output for (almost) the same mana.
- Lower mainboard Moonmistto 2 or 3 and replace them with Moonlight Hunt. The 1 or 2 other copies would be side boarded.
- Replace Ulrich of the Krallenhorde Flip with Huntmaster of the Fells Flip: Cheaper, almost as stronger and has greater impact on the battlefield (removal + life gain + token generator vs buffer + removal).
- Replace Wolfbitten Captive Flipwith 2x Mayor of Avabruck Flipand 1x Lambholt Pacifist Flip.
- Replace 1x Geier Reach Bandit Flipwith 1x Daybreak Ranger Flip.
4 days ago
It seems that interest in cEDH style decks at my LGS has waned in recent times, while we still see some very powerful brews from fairly often, seldom are they in the realms of what we would term 'degenerate', with that said, my interest in this deck hasn't waned. If I see new cards that look helpful or come up with ideas to improve on the brew I will happily take another look and make changes where necessary.
Controversial outs: Kodama's Reach and Cultivate. These two cards are auto includes in any of my decks that have green in them, however in this deck if you want the commander to enter play ASAP so you can spend the next few turns controlling the board where needed, recognizing that mana acceleration is still important Talisman of Curiosity is in. The activated ability on Shadowspear also acts as an alternative to Arcane Lighthouse while also giving this deck a touch of life gain, something it was desperately missing.
Other swap was 1 Forest for Labyrinth of Skophos. I don't have extensive actual play using this card but on paper it seems quite versatile, since we're down 2 green cards 9 forests and 8 duals should still be plenty.
1 week ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,
1 week ago
1 week ago
Thanks for your positive feedback and the interesting suggestions: Lotus Cobra and Veil of Summer were also in my sights for quite some time and I would like to take them in for a Forest and a more expensive counter (e.g. Disallow). Destiny Spinner fits really well and could maybe replace Song of the Dryads (which sometimes remained useless in my hand). Triumph of the Hordes would really be a simple include as an additional wincon, but in my playgroups we banned Infect ;(
I am not sure about Sylvan Awakening: After a boardwipe it could be a real surprise with Craterhoof Behemoth, but otherwise it feels more like "win more". In the next games I will check if there were situations where it would have turned a game in my favour...
1 week ago
Don't you have slow starts? I think 11 temples is too much... How about cutting 1x Temple of Abandon, 1x Temple of Epiphany and all 3x Temple of Mystery and putting basic 2x Forest, 2x Mountain and 1x Island instead?
The change shouldn't impact your playability, and could increase speed as well as synergize with Nissa, Who Shakes the World static when it comes to tapping more Forests for mana.
2 weeks ago
When playing Field of the Dead, I recommend playing with at least one Snow Covered Basic for each type available. Field cares about different names and Forest and Snow-Covered Forest are both basics with different names. Makes it easier to enable field fast with no real downside.