Forest

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

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Forest

Basic Land — Forest

(: Add to your mana pool.)

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Forest Discussion

Fatespinner79 on Boros or Selesnya variant of ...

1 week ago

Hi all,

I am new here and I have created one deck for our game group. But I am not sure which variant I should play? Shall I go for Boros or for Selesnya? Feel free to comment any other improvements to the deck that you think would be good.

I own all commons and uncommons of the Ravnica, Return to Ravnica and Theros block twice plus Magic X. Please note that this is a strictly budget deck. I am willing to buy rares as long as they are not more expensive than 1 USD. Also in our group we have the rule not to include more than 4 rares in your decks. This should ensure that the power level of the decks is similar.

Normally we are four or five players and we play free-for-all, two-headed giant and prisma. So the deck needs some defenses.

Boros Variant

Selesnya Variant

My deck list is strangely formatted. How do I do a better deck list?

soulwarden11 on Yisan, the Bullshit Bard

1 week ago

faultypuppy Yes.

If you have the appropriate amount of mana and some method of untapping Yisan, the Wanderer Bard you could potentially grab X creatures of Y CMC. So, you could, with enough mana and untap triggers, grab any number of cards of the same Converted Mana Cost if you activate him in response to his own ability. Naturally, you resolve each of his abilities before activating again so you can progress through the normal tutor-chains, but if you don't need one of the steps and have an Untap trigger available, you can just skip one of the verses and grab two of the next mana cost up.

So, your first activation would be 3 mana + put Verse 1 on Yisan, put the tutor ability on the stack. Untap trigger (eg Quirion Ranger returning a Forest to hand and untapping Yisan). With the tutor ability on the stack, Tap Yisan, pay 3 mana and put a Second verse counter on him, and add the ability to the stack.

Stack is:

--"Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and sees 2 verse counters on Yisan and dictates your search is limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."

--" Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and still sees 2 verse counters on Yisan and dictates your search is still limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."

So, you'd grab, say, Priest of Titania and Scryb Ranger or whatever.

After that, you'd have another Untap trigger available from the Scryb Ranger so you could activate Yisan again (if you have the mana of course) or the next turn you could activate Yisan 3 times (Natural first use, + untap from Quirion Ranger + untap from Scryb Ranger) and if you do them IN RESPONSE to the first activation, you would grab three 5cmc creatures. You could also do it normally and get 3cmc+4cmc+5cmc; or alter your triggers to be in response and/or after resolution for 3cmc+5cmc+5cmc; 4cmc+4cmc+5cmc.

It makes Yisan SUPER toolbox-y and almost uninterruptible and guaranteed to bring groans from everyone else while you laugh maniacally at their failure to deal with a MONO-GREEN-COMBO deck. If your creature targets are diverse or redundant enough (depending on the situation/local meta) you will be ready for just about anything. Managing a stack of Yisan triggers gets...tricky...sometimes.

Sorry, that was really long.

tl;dr

Yes, if you have the mana available and have some way(s) to untap Yisan at Instant-speed, you can activate his tutor ability in-response to itself and grab multiple of the next CMC up from what you would have grabbed originally.

multimedia on Is my budget 5-Colour mana ...

1 week ago

Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.

In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.

A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.

I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.

Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.

I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.


MrMoody7 on Is my budget 5-Colour mana ...

1 week ago

I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!

Mana base:

1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse

sylvannos on Please help with my high-speed ...

1 week ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

VaultSkirge on

1 week ago

Thats so good!

Turn 1: play Forest, then play Tinder Wall, then sac it so you can play a combination of Vexing Devil/Monastery Swiftspear/Spark Elemental, or play Hellspark Elemental, then swing with the creature/creatures.

Turn 2: Unearth Hellspark Elemental, or play more fast creatures and swing, or play Lightning Bolt/Atarka's Command/Lava Spike!

Turns 3-5: Repeat.

Turn 6: If your opponent is still alive, the they're either extremely resilient or they're playing control, and it's not good for you.

Oloro_Magic on Prison Stall

2 weeks ago

Also, I'm just now realizing I forgot about Celestial Colonnade, drop a Hallowed Fountain, Razorverge Thicket, and either Card: Forest or a Ghost Quarter for it as that can be a win-con in itself.

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