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|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.05||$0.11||$0.28||$0.74||0.01 TIX||0.01 TIX|
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|Want (12)||AngryBearTony , , icehero0003 , PierreThePlaneswalker , WUBRG... , Luthor , Brimmk , lightningtwister , BantBitch , phoerix , TXMetal , bobnmike|
45 minutes ago
@ kameenook, I have a buddy that I play with who is a very consistent player and a really good thinker when it comes to the game overall. Last night, after FNM, he helped me play around with the deck. Above is the most recent version. I upped my Deathmist Raptor to 4x. I am not running either Sylvan Caryatid or Rattleclaw Mystic now. Instead, I have added 4x Heir of the Wilds. Also added 1x Collected Company for a full playset. Roast was added for creature interaction. Whisperwood Elemental was placed in the side. I removed Dragonlord Atarka, Seismic Rupture, Feed the Clan, and Destructive Revelry from the side and have replaced them with 3xDisdainful Stroke, 2x Stormbreath Dragon and 2x Hornet Nest. There is a lot of abzan in the meta so I am now better prepared for them. I also feel like Hornet Nest is more consistant vs. RDW than Feed the Clan. Still considering Crater's Claws and possibly Lightning Strike, Wild Slash, and/or Stoke the Flames, but I want to see how the current deck runs before changing it up any more. As far as mana base goes, I have brought in 2x Wooded Foothills and 2x Yavimaya Coast replacing 2x Temple of Abandon and 1x Temple of Mystery. I also eliminated 2x Shivan Reef, 1x Island, and 2x Haven of the Spirit Dragon while adding a couple basic Forest.
@ youngben I will check it out today. Still considering the Crater's Claws. I was initially running it in this deck, but it didn't make the final cut. However, I did find myself missing burn last night.
@ haysmafia1 Last night when I took the deck in to play I had already replaced 4x Rattleclaw Mystic with 4x Sylvan Caryatid to be less vulnerable to early game burning of my mana dorks. After playing last night and then changing some things around I ended up replacing them with 4x Heir of the Wilds since I took out 1x Thunderbreak Regent and Whisperwood Elementals I felt like I wouldn't need them. I like Elvish Mystic because it still allows for the turn 2 Goblin Rabblemaster.
1 hour ago
I like this deck in its current form, but I feel like I can make it better. So I'm going to playtest it. Against The Good Church.
(tGC) = the Good Church(tRGC) = the Really Good Church
(tGC) free mulligan (5 lands), draws 2x Gavony Township, Vault of the Archangel, Increasing Devotion, Avacyn, Angel of Hope, Odric, Master Tactician. I have a vague feeling you'd mulligan here, but I'm not sure. So I'm not mulliganing, and we'll see how the game turns out.
(tRGC) 2x Forest, Cavern of Souls, Gather the Townsfolk, Devout Chaplain, Idyllic Tutor (yay! the combo), Increasing Devotion. My hand is a little weak on the white mana base, but meh. I'll play it out.
(tGC) - draws Vault of the Archangel (lol), plays Vault of the Archangel and cries
(tGRC) - draws Parallel Lives, plays Forest and Enchanted Evening. Now I can exile your lands! But I'm not going to. Attack with Devout Chaplain and the two human tokens, doing 4 damage. PierreThePlaneswalker is now at 16 life.
(tGC) - futilely hopes for a colored land, please, anything draws Windswept Heath thank the lord and jesus above, plays Windswept Heath and tutors a Forest so you can cast Avacyn's Pilgrim. plays it. duh. PierreThePlaneswalker is now at 15 life.
(tRGC) draws Thraben Doomsayer ho ho ho plays Forest and Increasing Devotion, then exiles PierreThePlaneswalker's Forest
(tGC) - ragequits
1 day ago
1 day ago
This deck is Legacy legal, so you should change the format. Adding Forests opens up your options to Crop Rotation. You should also be running at least 24 lands, if not 26 or so. The Chromatic artifacts are too slow for Legacy; try Sylvan Library and Sensei's Divining Top instead.
I have a 12 Post Mean Green, Stomping Machine on my profile you should scope out. It'll give you some ideas.
1 day ago
Zenith, if it absolutely needs to, can fetch Nylea, God of the Hunt just as well as Sterling Grove can, plus it gets Dryad Arbor for Birthing Pod fuel and fast ramp. The Pod uses Arbor to grab either Nomads en-Kor as a combo piece or Mother of Runes for protection.
1 day ago
can't go wrong with this mana base.
2 days ago
Hey cyrusthelin nice deck concept
This deck needs some tutors or card search to fetch combo pieces. So Chord of Calling comes to mind. You can then run less of the likes of Melira, Sylvok Outcast and Viscera Seer, and perhaps cut Bloodthrone Vampire. You can also run a single Dryad Arbor land to fetch turn 1 with Chord to ramp.
Collected Company can also be added but then you have to drop a lot of your four drop creatures.
Deck needs removal - Path to Exile and/or Abrupt Decay. Probably cut 2 Flickerwisp for a start as 1WW may be a bit difficult to cast. And cut two Murderous Redcap as again 2BB is not that easy to cast. Easy to cut a lot of creature counts if you run Chord to fetch them.
I don't think you need so many shocks, you have lots of fetches to fetch the right one (like you wouldn't run lots of specific hate bears in a tutor deck). You can probably halve to 6 shocks. Then add 1 Gavony Township and some insurance against Path to Exile and Blood Moon (and in case your life is under threat) with some basic lands - 2 Forest, 2 Plains (to be able to cast Flickerwisp following Blood Moon), 1 Swamp. You can also probably cut 2 fetches (a Marsh Flats, a Verdant Catacombs) as 12 is very high, and then add two check lands (Sunpetal Grove, Woodland Cemetery or something)
2 days ago
Switch these 22 cards for:
+1 Thunderbreak Regent, +4 Sylvan Caryatid, +2 Dragonlord Atarka, +2 Genesis Hydra, +2 Roast, +4 Draconic Roar, +2 Xenagos, the Reveler, +2 Haven of the Spirit Dragon, +2 Rugged Highlands, +1 Mana Confluence
This is what my deck is like. Works pretty well. Just a Flock of Huge Scary Dragons Passing Through
|Avg. cube pick||12.58|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|
- Earthcraft + Forest + Squirrel Nest
- Elvish Mystic + Forest
- Viridian Joiner + Forest
- Deathrite Shaman + Forest
- Argothian Elder + Forest + Maze of Ith
- Charging Badger + Forest
- Dark Ritual + Forest + Lotus Petal
- Forest + Plains
- Kiora's Follower + Forest
- Forest + Utopia Sprawl
- Forest + Nature's Lore
- Fabled Hero + Forest
- Forest + Giant Growth
- Forest + Glistener Elf
- Forest + Market Festival
- Earthcraft + Forest
- Forest + Spire Tracer
- Forest + Hunter's Insight + Seething Song
- Elusive Krasis + Forest
- Arbor Elf + Forest + Utopia Sprawl
- Forest + Swamp
- Elvish Mystic + Forest + Sylvan Caryatid
- Forest + Garruk, Caller of Beasts + Worldspine Wurm
- Arbor Elf + Elvish Guidance + Forest
- Forest + Llanowar Elves
- Forest + Leatherback Baloth
- Forest + Nissa, Worldwaker
- Gilt-Leaf Archdruid + Llanowar Mentor + Forest
- Forest + Hardened Scales
- Ajani, Mentor of Heroes + Forest
- Arbor Elf + Forest + Wild Growth
- Arbor Elf + Forest + Squirrel Nest
- Dryad Arbor + Forest + Green Sun's Zenith
- Avacyn's Pilgrim + Forest
- Forest + Noble Hierarch
- Exploration + Forest
- Forest + Trail of Mystery
- Forest + Rattleclaw Mystic
- Forest + Tinder Wall
- Abundant Growth + Forest
- Forest + Progenitor Mimic + Unexpected Results
- Baru, Fist of Krosa + Forest
- Forest + Rootbound Crag
- Chromatic Lantern + Forest
- Chromatic Lantern + Doubling Cube + Forest
- Forest + Quirion Ranger
- Arbor Elf + Utopia Sprawl + Forest
- Forest + Infernal Plunge + Memnite
- Assault Formation + Forest
- Elvish Mystic + Forest + Surrak, the Hunt Caller
- Dragonlord Atarka + Forest
- Forest + Sacred Foundry
- Arbor Elf + Forest + Overgrowth
- Elvish Mystic + Forest + Freed from the Real
- Arbor Elf + Forest + Freed from the Real
- Forest + Whisperer of the Wilds
- Atarka, World Render + Forest
- Forest + Windswept Heath
- Arbor Elf + Forest + Sheltered Aerie
- Forest + Virulent Sliver