Forest

Forest

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Basic Land — Forest

Forest Discussion

Zurnic on Fetching on stack question

1 day ago

Could be referencing the fact the you can respond to sacrificing the fetch and essentially you'd be down that mana. So for instance, you have Rakshasa Deathdealer in play and a Windswept Heath and a Swamp to regenerate it. You fetch at the end of their turn and in response they Lightning Strike your deathdealer. You don't have the Forest in play yet so it would die.

Dr_Doom on Dromoka, Dragonlord of Banterbury

2 days ago

The deck is asking a LOT of its manabase. It needs early, untapped for a consistent Turn 2 Sylvan Caryatid, early, untapped for consistent Turn 2/3 Orator of Ojutai, it needs , , AND . The lands should have a decent shot at fulfilling the mana requirements of the deck, without having to rely on Sylvan Caryatid, because there will come draws when it just doesn't show up, and the deck needs to be able to function without it.

The best I could come up with in the few minutes I have spent:

4 Windswept Heath4 Temple of Enlightenment4 Temple of Plenty4 Forest2 Flooded Strand2 Yavimaya Coast2 Plains1 Island1 Mana Confluence1 Haven of the Spirit Dragon

This is still way too light on , with only 10 sources, not including Haven of the Spirit Dragon or Sylvan Caryatid.

The best way to alter the deck, IMO, would be to make a choice between whether it wants Elspeth, Sun's Champion, or Icefall Regent, as the mana is so constrained.

Personally, I'd cut the Elspeth, Sun's Champion. It IS a Dragon deck, after all!

Xavier4238 on Spreading the Sickness

3 days ago

Two example godhands, identical apart from the fact that in one game there are two Might of Old Krosas and in the other there are two Invigorates instead:

Game 1:

Hand: Breeding Pool, Glistener Elf, 2x Mutagenic Growth, Might of Old Krosa, Distortion Strike, Forest.

T1: Breeding Pool, Glistener Elf.

T2 (draw Spell Pierce): Forest, Distortion Strike, Might of Old Krosa, 2x Mutagenic Growth, swing for 10 infect unblockable, but vulnerable to any response they could possibly have (especially if you were playing off the draw)

Game 2:

Hand: Breeding Pool, Glistener Elf, 2x Mutagenic Growth, Invigorate, Distortion Strike, Forest.

T1: Breeding Pool, Glistener Elf

T2 (draw Spell Pierce):Forest, Distortion Strike, Invigorate, 2x Mutagenic Growth, swing for 10 infect unblockable BUT with mana open to Spell Pierce their path to exile/sneaky removal spell. Even if you were playing off the draw. Boom.

Which one would you rather have?

Ryotenchi on 5 Most valuable cards you ...

4 days ago

Foil Mox Opal

Foil Forest (UNH)

Foil Forest (Zen)

A pair of AEther Vial from darksteel.

Brimaz, King of Oreskos...

Mine is a joke.. especially compared to P9 owners..

WicKid52 on Sasaya is WIERD.

4 days ago

So I'm trying to build a Sasaya, Orochi Ascendant edh. I know I need something like 70 Forest, and a lot of effects like Horn of Greed, and right now, I have a pretty consistent base for spinning Sasaya over. What I need now is something to so with the buttloads of mana that I can now generate that isn't Genesis Wave. You guys have any ideas?

CallMeCrazySam on Devote to your Stomp!

5 days ago

I have a similar deck that I've been playing around in Modern, take a look: http://tappedout.net/mtg-decks/08-10-14-modern-mono-green-devotion/

As for Genesis Wave, I played with it for awhile but it only shined over my win con, Tooth and Nail, when I had a butt load of mana. Which doesn't happen too much against the better modern decks. Burning-Tree Emissarys are not good in my list but might be better with the full playset of them as well as the full playset of Voyaging Satyrs. Wistful Selkie has always shined in my deck and usually just acts as removal bait, but it replaces itself. I don't run Primal Command but it looks to be decent with the package you are running (T-don, Slime, Hoof, Broodmaster), acting more of a toolbox card than a win condition. Garruk Wildspeakers are always good and he becomes a win-con on his own if not answered. I found that when I played my deck, I'd lose because I'd dump my whole hand on the board, like you sometimes need to with devotion, and you are not drawing anything relevant. You drop your one threat, it gets answered, you get killed. So I opted to add Harmonize. It is very curve friendly at four with the Arbor/Sprawl package, and it can be bought back with Eternal Witness.

As for your land, I found that 24 lands was just a bit much. I dropped down to 22 and that still felt off. So I added some fetchlands to offset that so the chance of drawing land late game diminishes. The thing about my devotion deck versus other decks in the format, is it seems once we get in top deck mode, I usually emerge on top and getting those lands off really helps.

As for Nylea's Disciple in the sideboard, I tried running it at first but in the match ups I would side it in, I'd generally only gain the two life. So I opted to add Wurmcoil Engines in the sideboard over it, which are great when you have the mana, but if you don't, a much more safe alternative is Obstinate Baloth, you can even side it in against Junk, and occasionally 8 rack.

Another sideboard suggestion is I would add Fracturing Gust over Creeping Corrosion. The life gain helps against Affinity but more importantly, dropping it instant speed is much more devastating. While it kills your Utopia Sprawls, destroying their whole board is generally worth slowing you down a little bit. NOTE: Fracturing Gust eats their animated man lands.

Another sideboard card that slows your opponent down and you at the same time, but has a greater negative effect on them is Blood Moon. While it nullifies Nykthos, Shrine to Nyx, a lot of people do not know how to play around it and if you are running devotion, they will NOT expect it.

As for everything in your maybeboard, I would only consider running Collected Company and Karn Liberated. Den Protector isn't great as it provides no devotion while it is face down, and feels like a weak Eternal Witness. The unblockable is nice once your Craterhoof Behemoth comes out, but when Hoof comes out you should win anyway on a large board. Display of Dominance is okay, but it is very awkward in this type of deck to hold mana open, and if they don't have a kill spell, then you just let them time walk. Emrakul, the Aeons Torn, while great, is always awkward to have in your hand. It's a late game finisher but fifteen mana will be hard to hit, and if it isn't, you should already have just won. It's great when you can cheat it into play, but I think it's just too expensive. I never tried running Karn Liberated in a shell like this, but adding him feels like you are going more controlly than more aggro/mid-rangey, just feels like what you don't want to do, unless you just want to drop a ton of huge things and see what plays out. Shaman of Forgotten Ways dies to bolt, and at three mana there is plently more you could do.

So suggestions:I would drop two Forests for two more Wistful Selkies, drop some more Forests for some fetchlands, and drop 1-2 more Forests for some Stomping Ground to fuel your Kessig Wolf Run directly. I know you can generate red with your Utopia Sprawls, however, you want to be able to drop a Wistful Selkie on your second turn so you can start rolling. I would also consider dropping a forest for a Boseiju, Who Shelters All just to help with the control matchup, as it is a difficult one.

Color(s) Green
Cost
Converted cost 0
Avg. cube pick 12.58

Legality

Format Legality
Standard Legal
Legacy Legal
Pre-release Legal
MTGO Legal
Unformat Legal
Unknown Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Archenemy Legal
Planechase Legal
Vanguard Legal
Modern Legal
Pauper Legal
Noble Legal
Casual Legal
Hero Legal
Quest Magic RPG Legal
Quest Magic Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal

Combos

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