Forest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Forest

Basic Land — Forest

: Gain .

Forest Discussion

SoulsSlayerKnight on Vraska Regal Gorgon

1 day ago

Hi, somewhat of a interesting deck, My primary suggestion is to considerably lower or take out a bunch of the 1x's. The ones in which you need most should always be put at a 4x or at least a 3x.

I'd start off with something like this in a way to revolve around Undergrowth and Vraska. Someone else can help out and build upon this idea for later if they like or improve upon it for I don't often play Golgari. Hopefully it helps out a bit.

Creatures

4x Glowspore Shaman 4x Attendant of Vraska 4x Rhizome Lurcher 2x Lotleth Giant 4x Swarm Guildmage 4x Beast Whisperer 3x Ironshell Beetle

Sorceries

2x Vraska's Stoneglare 2x-4x Find / Finality

Instants

2x-4x Necrotic Wound 2x-4x Status / Statue

Artifact

1x-2x Golgari Locket

Planeswalker

1x-2x Vraska, Regal Gorgon

Lands

4x Overgrown Tomb 4x Woodland Cemetery 7x Swamp 7x Forest

Hopefully some of this helps out :). Good luck with the deck building

NomadicSixGod on 6 Average CMC In Modern??

2 days ago

Thanks for the continued feedback goldlion, after looking at the results of your playtests I have altered the list slightly. What do you think about minus 2 Mountain and instead of just 2 more Forest , adding 2 Windswept Heath for a little more versatility?

Kirihara on Meren of Clan Combo

3 days ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

goldlion on 6 Average CMC In Modern??

3 days ago

I think, with my limited knowledge of how it all plays, even with Scapeshift in the deck, I'd run a few more Forest s so you know you can pull off a turn 1 Search for Tomorrow . Besides, the scapeshift takes 2 green, so it seems like you'd want more forests even more with that spell, no?

My first playtest started with a Cinder Glade , a mountain and a Farseek . Next draw, I got a mountain. Already a turn behind.

Worth a try anyways :). Maybe 4 Forests and 5 Mountains? The way I see it with these is that if all our land searches are early drop and in green, and we have enough of them, we usually want more green basics than other colours, cause we can use those search to get other colours, but we can't play all those searches right away without the greens... and farseek won't find us another forest. I know this deck is more red heavy, but there's going to be those starting hands where you could be playing a couple ramps in a turn if the forests are there, but not having efficient early turns if they are not...

Most of all though, I'd say for the sake of the consistent turn 1 Search for Tomorrow , you'd likely be an easy 2-3 turns ahead by turn 3, in many cases playing a 6 cost creature.

Kvothe1115 on All Creature Animar Primer

5 days ago

LookOut, They act as tutors to get me the lands that I can use. They can fetch me Breeding Pool , Cinder Glade , Steam Vents , Stomping Ground , or of course the basic Mountain or Forest

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

1 week ago

You would think so, wouldn't you? In fact, both of those cards have seen play in this list even but a few revisions ago. Let me go through my deckbuilding philosophy a little bit (hopefully I'm not repeating myself from other comments too much!) and hopefully be able to explain why those cards got cut.

What is the biggest problem with Sasaya as a commander? Well, to be brutally honest, she's frequently prone to just, you know, not doing anything. Playing Sasaya in a non-competitive EDH setting (competitive has both the cheap interaction and the speed to make Sasaya a non-issue) is like a Shahrazad /Archenemy subgame, where three or so other players need to successfully both deal with you, the combo player, while also hamstringing each other just enough to go on to win afterwards (it's for this reason, I've found, that aggressive decks see their win rates rise massively in games where Sasaya is eliminated) This isn't helped by the deck's lack of interaction or the fact that almost every creature in the deck either sacrifices itself or is more optimal (perhaps even only playable!) during the combo turn. A single discard spell can set you back years as you struggle to find action or the necessary lands to turn on that action in the first place.

To that end, effects like Seek the Horizon look appealing, don't they? Three lands for one card? That's basically Harmonize right there. But the problem with that thinking, as appealing as it may be, is it kind of lives in this fear-ridden headspace that can actively hamper the deck. If there isn't a discard spell, a Seek the Horizon without Reliquary Tower in play generally stops being Harmonize and becomes a bad Sift , or sometimes even worse. But Reliquary Tower, despite how good that sounds, actually kills the deck's consistency for the simple reason of not being named Forest (or Snow-Covered Forest , as the case may be). Instead, I've moved towards grindier, instant-speed engines like Thaumatic Compass  Flip and Journeyer's Kite to make up the difference. Is it worse? Maybe, but again, only in scenarios that, while they do exist, are much less frequent than one might think, at least in my meta.

Rites of Spring has that same "Reliquary Tower" problem. For Rite to be good, you need nine cards in hand total: Rites, seven lands-to-be, and a payoff spell. And that's just not feasible, to be honest. In the scenarios that it is, the draw engines this deck has mean that it's very likely those "lands-to-be" are just "lands". And in those scenarios, Rites is just a dead card.

Turn Six has always been the goal for this deck. Three lands to cast Sasaya, and eighteen initial mana to go off with. The rest of the deck is built with that goal in mind. And hey, if your local meta has a lot of discard, then of course Seek the Horizon (and, similarly, Gaea's Blessing ) probably deserves a slot. If you think 53 lands is absurd and could easily be slimmed down, maybe with some more activated ability-based interaction, then Rites of Spring is probably a must-add. But this list has always been aiming for speed first, so they both got cut.

Thanks,

-r

luziferius on Please Ban Torpor Orb

1 week ago

You are running Green Sun's Zenith. If you run a Dryad Arbor, you can in theory fetch it on turn one by casting Green Sun's Zenith for .

Dryad Arbor can even pay for it's own Skullclamping cost.

The Dryad Arbor is a bit slower than a standard Forest, though. (Due to summoning sickness.)

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