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Thanks for the input. Was considering Mutavault as a replacement for the Selesnya Guildgate or just going to add 3 Plains 1 Forest . After some thought and playtesting I agree so I've kept the Fleecemane and thinking of boarding 2 Brave the Elements.
How does the mana base seem to be working for you? You have so many double black cost cards, does that ever seem to slow you down? If it does you could drop 3 Forest for 3 Swamp . It would be great if the BG Temple were out....
I had a play with this deck last night, it seems quite fun but I ended up making a few changes.
I went to 11 Forest and 9 Mountain because you need green mana early to be casting the Edge of Autumn and Congregation at Dawn , where as the red mana is really not needed until at least turn 6, after you have got Stuffy Doll out, and so you can play Into the Maw of Hell and Flame Slash .
I took out the Doom Blade because I found myself never using it. Drawn early game its not much use because you can't cast it without having already got a Chromatic Sphere down (which you have to naturally draw) and late game I want to be spending all my time playing and hurting dolls. I replaced it with 3xLightning Bolt because, well, its lightning bolt. It gives some extra early game board clear if I need it, and late game it can be used on enemy creatures, players, or just on the doll.
Chief sideboard changes; 2x Vendilion Clique , 4x AEther Vial , 1x Liliana of the Veil and 1 swamp for Surgical Extraction , Unburial Rites , Iona, Shield of Emeria , 4x Gifts Ungiven and Hallowed Fountain .
Chief lost last round, and therefore start the last and final match.
Chief starting hand: 1 mull because of 5 lands in hand + useless starting cards. Decides to go with Swamp , Hallowed Fountain , Verdant Catacombs , Tectonic Edge , Remand and Gifts Ungiven . T4 gifts, Unburial Rites , Iona, Shield of Emeria , Eternal Witness and Liliana of the Veil . Then no matter the combination, I'll get Iona out and it should be GG. If I can hold out that long.
T2: Harbinger - draws Hellspark Elemental . Plays Clifftop Retreat and Hellspark Elemental , in response Remand . Chief draws Abrupt Decay . Takes 2. Flips Verdant Catacombs , goes to hand. (C:15 - H:20)
T3: Harbinger - draws another Boros Charm . Looking strong now! Plays Arid Mesa , fetches Sacred Foundry tapped, takes one. Plays Hellspark Elemental again. Attack, swings for 5, in response Abrupt Decay targeting Hellspark. takes 2. Chief flips Island , goes to hand. All..those...lands... again.. (C:13 - H:19)
T4: Chief - draws Abrupt Decay , good card. Plays island and Gift Ungiven. Fetches Gifts Ungiven , Unburial Rites , Eternal Witness and Cryptic Command . Doesn't really matte which ones goes to hand and yard. As Rites are more expensive, and doesn't have a real target, it goes to hand. Gifts goes to hand as well. End of turn, 9 cards in hand discards Iona, Shield of Emeria and Sunken Ruins .
T4: Harbinger - draws Mountain and proceed to play it. Free rule over the battlefield, as chief is tappedout. And Iona is on yard, it's time to get something on the field.Skyknight Legionnaire and Figure of Destiny . Attack and swings for 4. Chief flips Creeping Tar Pit , goes to hand. Still all those lands.. wtf. (C:9 - H:19)
T5: Harbinger - draws Arid Mesa and plays it. Pays 4 mana in total to figure, it's now a 4/4.
T6: Chief - draws Snapcaster Mage . Plays Verdant Catacombs takes one and fetches Overgrown Tomb . Taps 4 plays gifts, fetches Tarmogoyf , Surgical Extraction , Inquisition of Kozilek and Eternal Witness . Inquisition of Kozilek and Eternal Witness to hand.
T6: Harbinger - draws Mountain and plays it. takes one from Arid Mesa , fetches mountain. Taps 6 mana to figure, it's now a 8/8 with flying. Attack, swings for 12. block with iona. takes 4. Flips Misty Rainforest , goes to hand.(C:4 - H:18)
T7: chief - draws Forest , plays it. Flashback Unburial Rites , targeting Iona, Shield of Emeria , names red this time because of Hellspark Elemental , it's a gamble, but this is the more 'safe' way... Plays Abrupt Decay targeting Figure and Inquisition of Kozilek targeting Boros Charm .
T7: Harbinger - draws Figure of Destiny .
T8: Harbinger - draws Clifftop Retreat and plays it.
T9: Chief - draws Tarmogoyf . Plays Misty Rainforest and Eternal Witness , taking back Remand . Just need to find that Path to Exile and extract it. Plays Tarmogoyf , as a 4/5. Attack with Iona and swings for 7. (C:4 - H:11)
T9: Harbinger - draws Figure of Destiny .
T10: chief - draws Tarmogoyf . Plays it. Attack with all, swings for 15, Goyf blocked, take 11, and thats game folks.
2-1 to Chief. Congratz mate. Well done, despite the HEAVY land draw, you pulled it through.
Give it up for HarbingerJK & ChiefWannaHacka. Some good decks you two got there. Harbinger, you lack a competitive sideboard, that's what cost you the games (In my opinion, it's a strong deck, and without the luck/unluckiness, you could easily have won thought. But think about your sideboard :-) Well done, both of you.
Matsi883, please update the bracket.
DeepShadow....I miss Gilt-Leaf Archdruid so much, but I was in the same boat...I wish he was a 3/5, a 4/4, or even a 3/4....3/3 at 5-CMC just really hurt (as it put him in Lightning Bolt range). His win-con is fun and creative...but ended up being a little too cute I think.
I am excited to have access to white! Ghostly Prison is a powerful modern card and I think it helps in some of my tougher match-ups...I'm doing a lot of SB work today; so we'll see where it ends up...Dreno33 made a great point that Path to Exile would be fantastic...so that may take up quite a bit of space. That Elephant Grass is unreal! I wish Modern got access to some of those crazy cards :)
I've actually quite liked the Umbral Mantle in my build. I can imagine that it is not viable for Legacy, however.....the formats do make quite a difference. The use of Umbral Mantle did cause some shifts (as did the addition of Horizon Canopy ). These changes:
The biggest one was the addition of Horizon Canopy ....it's so powerful in this deck (as you can cycle it the second you have more mana than you need, you have access to white, and Abundant Growth can shut off it's downside which was already in the deck)....I knew I wanted to keep it (and may even end up running four of them).
This meant that I would have even less Forest s than I did before. Even before the change I had instants where I had an Arbor Elf and/or a Utopia Sprawl and either one or no Forest s. I had to make a choice. So I decided I would at least TRY the switch to Elvish Mystic and Llanowar Elves for a testing period. It turned out that:
(A). The deck simply played more "smoothly" (Turn one and two were much more consistent. and,
This is all my opinion/preference though. The deck could just as easily run four Arbor Elf and three Utopia Sprawl and turn the Horizon Canopy 's (as well as one or two Cavern of Souls ) back into Forest s. You could also remove the Umbral Mantle and add in another Ezuri, Cratherhoof, Abundant Growth/Utopia Sprawl, Garruk....literally anything you felt would smooth out the transition to a win-con.
Arbor Elf and Utopia Sprawl together are SUPER powerful. I wouldn't take them out of my other, non-elf mono-green devotion build for anything! The ramp more quickly than anything I've sen in the past. It was just that in this deck, as of right now, this seems to be the build that has tested the best. I will continue to test as many different builds as a I can to ensure I'm not making fatal mistakes though...
Right now I just have to clean up that board and decide whether I want the fourth Horizon Canopy :) So many choices....so many options!!!!
Did great in the Swiss rounds and wound up getting knocked out in the Top 4 by a disappointing loss. Read on!
Round 1: vs. RW Aggro - 2/0 Well, I feel bad for winning this 2/0. This kid doesn't really know how to play Magic but doesn't seem to pick up on the suggestions and tips that people (myself included) give to him. For instance, he hit me with Lightning Bolt at the end of my first turn when I had a Joraga Treespeaker just chillin' on the board. facepalm Well, whatever. His loss. Literally. 2/0, 3 Points total
Round 2: vs. Esper Control - 2/0 Now this guy actually knows how to play Magic. He just has horrible luck and draws all the wrong cards at the wrong times. I felt worse for beating him so quickly when compared to the kid from the first round because I know this guy's deck has real potential. Hell, I've been beaten to a pulp by it before. But not tonight. 2/0, 6 Points total
Round 3: vs. U/W Artifact/Proliferation - 1/0/1 Good God. He got out 3 Tumble Magnet s and 2 Surge Node s by the third turn with the help of Everflowing Chalice . He kept my Joraga Treespeaker tapped down while I sat with 2 Myr Superion s in my hand for the entire game. Nothing I played could do anything with Tumble Magnet s, Vedalken Certarch , and some other random-ass "Pay something: Tap something" creatures. Zoom ahead 45 minutes and I win with a clutch top-deck of Overwhelming Stampede when I had 2 untapped Joraga Treespeaker s and a Terra Stomper under a Pacifism . Game 2 went to turns as we started with 4 minutes left in the round and not even all the Creeping Corrosion s in the world could save me that quickly. But for winning the first game and tying the second, I was given the match-win. Technically, 1/0/1, but given the win for the match. 9 Points total.
Round 4: vs. Esper-ish Aggro (I think) - 2/0 This guy's deck seemed pretty interesting. Lord of the Unreal made its inevitable appearance at my FNM and kept his Aggro-y Phantasmal Bear s safe. I saw this guy play Hero of Bladehold in a game I watched prior to the third round, so I knew keeping him without White mana was crucial. Through Beast Within and Acidic Slime , I managed to keep his White lands off the board long enough to get out Garruk, Primal Hunter and get up to -6 for crazy-ass Wurm action! Game 2 was shockingly similar. A lot of the same plays, a lot of the same creatures, and even winning with Garruk's -6 again. 2/0, 12 Points Total
Round 5: vs. RUG Twin - 0/2 At this point, I was guaranteed to make Top 8 and play someone who was a 5-8 seed. So I didn't care much in knowing I was going to get face-smashed. This guy pretty much dominates every FNM, so I just buckled up and held on. Lotus Cobra s led into Deceiver Exarch s and inevitably led into Splinter Twin s on the following turns. He did manage to top-deck Splinter Twin in the second game. Had his Twin been 2 turns away, I would've had it. Oh well. Top 8 anyways, right? 0/2, 12 Points total**
Top 8: vs. Esper Tezzeret - 2/0** This guy and I are pretty good friends by now, but I always feel bad when I play against him. I know his deck is great and has terrific synergy and control aspects, but he just can't contain my deck and stop it from doing what it wants. The first game went exactly like this:
HIM: Turn 1: Creeping Tar Pit
HIM Turn 3: Land, Spellskite
HIM Turn 4: Land, Solemn Simulacrum
ME Turn 4: Land, tap 4 lands and Birds for Overwhelming Stampede for exactly 19 damage after blockers.
Fearing Flashfreeze and Mental Misstep in the second game, I boarded in my 3 Summoning Trap s. I think he foresaw that, though, and left them out. Oh well. Summoning Trap works great if I cast it at the end of his turn, especially when I get Steel Hellkite out of it. He did manage to top-deck a life-saving Day of Judgment , but after another Summoning Trap 'hard-cast', it was only a few turns to victory. 2/0, advance to top 4
Top 4: vs. the motherfucking Artifact guy from Round 3 - 0/2 Game 1, I fucked up with a Beast Within on his Vedalken Certarch when I thought it could tap my Joraga Treespeaker when I leveled up, even though the Certarch had Summoning Sickness. Had I leveled up, I could've played Myr Superion and snuck through for enough damage to have won me the game later. Whatever. In game 2, as he was leaning forward to cockily count the mana he could waste with his Everflowing Chalice s, I saw a Flashfreeze . I knew I was fucked. I duped him into casting it on Overwhelming Stampede when he just could've tapped my only creature with Tumble Magnet instead. Idiot. This is how I knew I shouldn't have been beaten by him in the first place. But he, of course, had a second Flashfreeze for my Creeping Corrosion . By the time I drew a second one, he had Gideon Jura rocking the 6/6 Solider look.
Should be noted that this cocky bastard was talking smack about his Top 2 opponent's Pyro/Twin deck to his face, only to get absolutely shit on in a total of 4 turns until conceding after the first game.
Anyways, my final record was:
9-4-1, if you count the epic game-stall in the third round. Otherwise, that shit would've been 10-4 in games. Not too shabby for some jank Overwhelming Stampede deck, right?
Anyways, my opponent for 3rd/4th place (who was the Esper Control guy from Round 2) offered to split. I know I could've won it, but the difference in pay-out was $2 and I figured I'd just let him have it.
Round 1: vs. Jank Omen Machine
This guy's deck was certainly different, but I suppose in a good way. Omen Machine and (interestingly) Crystal Ball are a terrific combo, if you think about it. Essentially any creature with more than 8 CMC in Standard was in his deck, regardless of color. Iona, Shield of Emeria , the Eldrazi trio, most of the Praetors, Platinum Angel , Platinum Emperion , etc. Combining all of those with Omen Machine would've worked (and did, to a degree) but my main-boarded Artifact-hate kept him at bay for a good part of both games we played.
Game 1: WIN. He got completely land-screwed. Although he was using Pristine Talisman and Sphere of the Suns to ramp a bit, both of my main-board Naturalize s were in my first hand. That shut him down pretty early.
Game 2: WIN. After side-boarding in all of my Artifact hate in an attempt to not get overwhelmed, he actually got out Omen Machine and, with it, played both Platinum Emperion and Platinum Angel in successive turns. Thank God for Creeping Corrosion .
Round 2: vs. Big Red -- 2/1
This deck was actually well-built. It had just the right amount of mana-acceleration (through Artifacts) and some real late-game staying power.
Game 1: LOSS. He used Sphere of the Suns to ramp into a turn-3 Koth of the Hammer . Tough stuff. I had to either 4 damage from his animated Mountains or block (and lose) my ramping defenders. I took 2 hits before I started blocking and drew nothing but cards that were 1 or 2 mana out of my reach.
Game 2: WIN. I took out my Joraga Treespeaker s (since they're 2-for-1 Lightning Bolt magnets when they level-up) and put in my third Naturalize and my two Glissa's Scorn s. Those really helped me out. I broke his Artifacts and got out a Terra Stomper that he had nothing for. "I should've known you'd take out the Treespeakers. I side-board in Slagstorm and now all you have are 0/4 Walls," he said. The turn after, Terra Stomper and his fattiness took him out.
Game 3: WIN. My first hand (I can remember) was Beast Within , Beast Within , Naturalize , Wall of Omens , Overgrown Battlement , Razorverge Thicket , and Forest , and the card I drew was Myr Superion . One could call this a god-hand against Big Red. By turn 5, Myr Superion hit him for 10, I turned his Koth into a 3/3 Beast, and wiped out his Sphere of the Suns with Naturalize . Wasn't too long after that. He drew 2 lands in a row and managed to get out Inferno Titan , but Beast Within took care of that.
Round 3: vs. W/U Puresteel Paladin -- 2/0
I'm not quite sure what this guy was trying to do. He was using Puresteel Paladin without Stoneforge Mystic and had a good chunk of his deck devoted to counters (hence, the Blue). I think he may have stretched his deck too thin by trying to be Aggro and Control at the same time.
Game 1: WIN. He started off with a Memnite , Ornithopter , and Accorder's Shield , followed by a turn-2 Puresteel Paladin . Not too shabby. However, 2/5 Vigilance only goes so far against three 0/4 Walls. It's a shame that Terra Stomper can't be countered and that I also main-board 3 of them. I played 2 by turn 6 and bombed Overwhelming Stampede on turn 7.
Game 2: WIN. I side-boarded in Creeping Corrosion because I bet that he was packing more than just Accorder's Shield in that deck. Sure enough, out came Argentum Armor on turn-6 (with Mox Opal untapped). He swung and blew up one of my two Overgrown Battlement s (ouch!). I tried to retaliate next turn with Creeping Corrosion , but he countered it with Spell Pierce as I only had 1 mana left after the death of my Wall. I was down to 5 life and only 1 creature (under the pressure of Argentum Armor ) and top-decked Wurmcoil Engine . WHAT A SAVE! He targeted Wurmcoil Engine with the Armor, but I blocked with my Deathtouch 3/3 token (since it came out during the 'Delcare Attackers' step) and it took out his only Puresteel Paladin on the field. I managed to hold him off on the next turn (Memnite with Argentum Armor - OHNOES!) and drew Acidic Slime . From that point, I slowly took back the game right up to the win.
Round 4: vs. PyroTwin -- 2/1
This guy took me out pretty easily in the New Phyrexia Game Day tournament. Knowing what I was up against today, however, played a big role in taking advantage of opportunities and saving my spells for when I'd really need them.
Game 1: LOSS. For some reason, I thought I could just use Naturalize when he played Splinter Twin on his Deceiver Exarch . I should've known that he could just make a ba-jillion copies in response to Naturalize . Oops.
Game 2: WIN. This game, I drew a hand that's epic against his deck: 2x Overgrown Battlement , 2x Beast Within , 1x Terra Stomper , and 2x Razorverge Thicket . I drew out another Terra Stomper and a Myr Superion in the next turns. Ramping is fun, especially when you drop fatties that can't be countered by your opponent's $80 playset of Arena Foil Mana Leak s. He was gone by turn-5.
Game 3: WIN. This time, instead of waiting for Deceiver Exarch to come up and then deal to it, I decided to go after his lands. Through Acidic Slime and Beast Within , he only got up to 4. If he had the combo at that time, he could've won. But playing Overwhelming Stampede with Acidic Slime and 3 Joraga Treespeaker s and winning is one of the reasons why I love this deck so much.
Chained Throatseaker is bad. I don't care who you are.Game 1: LOSS. This game was a disaster. I had to mulligan down to 5, I was on the draw (against Infect, mind you), and my only creature was a Wall. On his third turn, he pumped a Blighted Agent up to 7/7 and hit me pretty hard. The next turn, he animated two Inkmoth Nexus and finished it.
Game 2: WIN. After slightly freaking out and fearing I wouldn't make it into the money (this was a 14-person tournament, after all), I pumped up my artifact-hate (for Inkmoth Nexus ) and added in Melira, Sylvok Outcast for the first time ever. He got me to 6 Poison counters fairly quickly, but a top-decked Green Sun's Zenith led into Melira. At that point, he had no spot removal and was left with an unblockable 1/1 (Blighted Agent ) and a 1/1 Elf Glistener Elf , both minus infect. Chancellor of the Tangle saved me from overhead battle damage by his Inkmoth Nexus that he was trying to animate and deal 20 damage with over a few turns. A few turns down the road, Overwhelming Stampede came out and finished the game.
Game 3: WIN. He let me play first (strangely), but then had to mulligan down to 5 cards. I don't think that was part of his plan. Melira, Sylvok Outcast once again saved the day. After using Naturalize on his animated Inkmoth Nexus es and Acidic Slime /Beast Within on his remaining lands, he only had a max of 2 the entire game. My Wurmcoil Engine finished him up.
Top 8, Round 2 (four players): vs. Big Red -- 1/2
Damnit. Same guy as before, but I didn't have the element of surprise on my side this time.
Game 1: LOSS. He achieved a turn-3 Koth of the Hammer and used his ultimate on turn-4 (after Volt Charge ). I had no chance for the rest of the game. I thought I could contain his ping-Mountains, but Inferno Titan landed on the field and I was annihilated.
Game 2: WIN. Koth's ultimate again, but I had a much better board position this time around. Wurmcoil Engine kept my life up while dealing some serious damage, as his deck probably only has about 8 creatures total. Wurmcoil attacked 4 times and that was it.
Game 3: LOSS. I thought I had him. I was so confident that I'd win this one. He side-boarded in 1 Moltensteel Dragon and 1 Phyrexina Metamorph. He Metamorphed my Wurmcoil Engine with Koth primed to -5 on his next play. I was sitting with a Naturalize , Glissa's Scorn , and Beast Within in my hand with exactly 7 mana. After some quick thinking, I turned Koth into a 3/3 Beast, hit Phyrexian Metamorph with Glissa's Scorn , and neutralized the his new Deathtouch wurm token with Naturalize . I thought I was saved until he played his 1-of Moltensteel Dragon on the next turn. I managed to chump one of its attacks with Birds of Paradise , but he eventually just broke through with 6 Mountains to pump and 10 life paid, for a 15/15 flyer. Game over. After the game, I realized my top card was my third Naturalize . THAT would've helped some. hrmpf.
Final standing: Third place (after tie-breakers)
Final record: 11-5-0
|Avg. draft pick||12.85|
|Avg. cube pick||13.11|
|Commander / EDH||Legal|