Forest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Forest

Basic Land — Forest

: Gain .

Browse Alters

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Forest Discussion

dingusdingo on Flex

4 hours ago

It is true that there are infinite "what ifs" in a game as open as Magic, but we know that there are certain cards we can expect to see in the most competitive formats. If we look at what is currently being run and why its effective, we can better prepare our decks to be more resilient against them.

Your deck tries to combo out by ramping mana, drawing cards, and playing into a win-con. There are going to be certain styles of decks that are more prone to shutting you off, which is why I'm bringing up these strategies in particular. Since your combo window is turns 4-6, you need to be worried about two things in cEDH. The first is people comboing out faster than you. We see this in decks such as Gitrog, Godo Helm, or even Grenzo. When these decks are consistently busting their combo turn 2-3, you need to answer or lose. Relying on other players to put a stop to a win attempt will prove unreliable, which is why its so important that you slot removal. Your turn 4/5/6 answer does no good when the game is over by turn 2/3. If you have no way to turn off their win, you are asking them to goldfish to a victory on you.

The second type of decks that will prove problematic for a turn 4-6 combo deck is stax, because their deck is designed to deprive you of resources and push your combo window so far back that you are unable to combo before they have won. They drop very fast and efficient heavy mana rocks, and then put down tax effects to make you unable to play. This specific style of deck can be hard for your build because they can lock you out of playing your draw spells, they can steal your draws, or simply prevent your draws altogether.

Let me give an example to show you what I mean.

Stax Example Show

Stax is a very common archetype in the competitive scene, which is why its so important that you try to stax-proof your deck. It looks to me as if stax can cause serious problems for you.

On top of taxing stax, there's another type that may shut your deck off. Heavy discard. An early Sire Of Insanity can hose your whole game, while Mindslicer can impact your card advantage enough to cause a loss. Multiple discard effects like Necrogen Mists Bottomless Pit Oppression landing by turn 2 will make your build extremely sad (Turn 1 Dark Ritual Cabal Ritual Mana Crypt + any producing land and drop two discard enchantments). Chains of Mephistopheles turns off all your big draws, so does Alms Collector or Notion Thief

Another set of cards I would recommend taking a peek at is recursion. It can help against discard effects that would otherwise shut you off, or serve as a 2nd/3rd/4th copy of your draw spell. Wildest Dreams would work surprisingly well in your deck, the mana aspect is negligible and lets you reuse multiple big draw spells from your graveyard, as well as recover from wipes. Nostalgic Dreams is arguably worse with the additional cost, but can translate extra basics tutored by your 3 cmc ramp spells into more draws. Regrowth is also fantastic.

I hope you don't mind the close inspection! I really enjoy your build, I'm just curious to know if you run into these cards and how you interact with them. Almost all the stax cards I linked are included in tournament proven cEDH lists with various commanders, so they're cards that are in the meta and will be played.

bvowles on Amulet Titan (White Coalition Relic Version)

5 hours ago

I think I'd feel pretty great about it. That sounds like an awesome card for this deck, even as a one-of. Would/should I cut a basic Forest for it, or something else?

_Delta_ on Don't Look Into Their Eyes!

1 week ago

Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:

Ambuscade for Golgari Locket

Slagwurm Armor for Sol Ring

Pounce for Golgari Signet

Prey Upon for Deathcap Cultivator

Noble Quarry for Sheoldred, Whispering One

Grappling Hook for Vraska the Unseen

Ochran Assassin for Reaper of the Wilds

Bonds of Mortality for Phyrexian Obliterator ? :)

Golgari Findbroker for Treasured Find

Explosive Vegetation for Circuitous Route (If you add in my suggestion of Golgari Guildgate then this is a good reason to make this switch).

Swamp for Hythonia the Cruel as you have 1-2x many lands I think and also are a little low on creatures.

Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).

I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!

SynergyBuild on Yeva WIP v1.2

1 week ago

These upgrades aren't huge, cards I'd drop are the following:

Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .

These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:

Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within

These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!

I chose relatively cheap cards for this list, hoping you don't have to spend to much!

PlatinumOne on Amusing MTG stories :)

1 week ago

i was playin a sultai elf brew at modern fnm one time, and my best match that night was against tron.

the funniest part of that match was game 3. i'd sideboarded in Damping Sphere and Negate . i'm on the play, and slam a Damping Sphere turn 2. my opponent is left doing nothing meaningful for a while. my draws weren't great, but i build up my army of elves over a few turns.

i've got a Negate in hand, and on my opponents turn 6, he uses all 6 lands to play Wurmcoil Engine . so Negate continues to sit in my hand useless. i continue building up my elf army, courtesy of Nissa, Steward of Elements . on my opponents next turn, he plays another Wurmcoil Engine . he doesn't attack because i can block and regenerate (and also threaten a win) with Ezuri, Renegade Leader .

on his next turn...a 3rd Wurmcoil Engine . at this point im getting frustrated because i want to Negate something. he still doesn't attack.

his next turn... Ugin, the Spirit Dragon . oh heck no. i Negate the bejesus out of it. he still doesn't attack. now its my turn. i draw an Elvish Champion for the win because he controls a Forest .

Catpocolypse on Green/white cats

2 weeks ago

Ive seen decks similar to this. In fact I have one(Its Humans not Cats). You are missing a couple staple cats and some non-creature spells that could really help.

Fleecemane Lion - This is a winocn plain and simple

Collected Company - Can put most of yours creatures onto the battlefield at any given time and can easily swing a game in your favor.

Harmonize - Gives you much needed card draw

Blossoming Defense / Heroic Intervention - It can be played in your main board as an buff/anit board wipe

Now i should probably talk about some cards that probably shouldn't be in this deck. I understand if you own all these cards but if you do not, i don't think that there is any reason for them to be in here. If you have counter argument Id love to hear it.

Pacifism - It is honestly a removal spell but worse. Cut 2x Pacifism and have a playset of Path to Exile .

Heroes' Reunion - I'm sorry if you are going for a lifelink, but it just isn't worth to have a straight lifegain spell as apposed to say Collected Company or Blossoming Defense or something that gives you more value than simply 7 life.

Recumbent Bliss - See Pacifism

Disenchant - This is a card for your sideboard, something that you sub in when you need it

Survival Cache - im on the fence. I feel like there could be better options, but it seems to fit relatively well.

Soul Net - Isn't legal in Modern and doesn't really work regardless

Revisions

Id drop 2x Pasifism so that you have a playset of Path to Exile

-2x Recumbent Bliss and -2x Heroes' Reunion and -1 Disenchant for 3x Collected Company and 2x Blossoming Defense

id go for -1 Regal Caracal and -1 Brimaz, King of Oreskos for 2x Forest for more dependability.

You might also want to think about -2 Survival Cache for 2x Harmonize , but I think that these two cards are interchangeable.

In case you want to check out my humans deck here it is: Thalia's Horde of Humans but this is your deck and as such, you get the final say in any change.

Level20Artist on Sliver Me Timbers

2 weeks ago

Correction: Plus 1 Forest , Minus 1 Island

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