Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.03||$0.1||$0.5||$0.79||0.01 TIX||0.06 TIX|
|Have (35)||jwe94 , pskinn01 , HavokX , Magicrafter , dougiefresh420247 , racerand , Raistlin911822 , jr92_2000 , wheresthericego , ryuzaki32667 , ducttapedeckbox , sami4400 , anubis1ra1 , MangoPunch , thegigibeast , Gigglebox , acbooster , leftkeh , seraphim_atreides , balchj , silva_tempus , R00Rshock , quesobueno123 , HouseDimir13 , anonymausguy , lightningtwister , apailhorseneameddeath , scare983 , Gameover209X , ElginU1613 , TheHollowFox , AzulHunter , cortexjackal , hash-brown , Myllyes314|
|Want (8)||TXMetal , PutridLeech , phoerix , BantBitch , lightningtwister , Brimmk , Luthor , WUBRG...|
1 day ago
Could be referencing the fact the you can respond to sacrificing the fetch and essentially you'd be down that mana. So for instance, you have Rakshasa Deathdealer in play and a Windswept Heath and a Swamp to regenerate it. You fetch at the end of their turn and in response they Lightning Strike your deathdealer. You don't have the Forest in play yet so it would die.
2 days ago
The deck is asking a LOT of its manabase. It needs early, untapped for a consistent Turn 2 Sylvan Caryatid, early, untapped for consistent Turn 2/3 Orator of Ojutai, it needs , , AND . The lands should have a decent shot at fulfilling the mana requirements of the deck, without having to rely on Sylvan Caryatid, because there will come draws when it just doesn't show up, and the deck needs to be able to function without it.
The best I could come up with in the few minutes I have spent:
Personally, I'd cut the Elspeth, Sun's Champion. It IS a Dragon deck, after all!
2 days ago
- Maul Splicer
- Needleshot Gourna
- Predator's Strike
- Death-Hood Cobra
- Moldervine Cloak
3 days ago
T2 (draw Spell Pierce): Forest, Distortion Strike, Might of Old Krosa, 2x Mutagenic Growth, swing for 10 infect unblockable, but vulnerable to any response they could possibly have (especially if you were playing off the draw)
T2 (draw Spell Pierce):Forest, Distortion Strike, Invigorate, 2x Mutagenic Growth, swing for 10 infect unblockable BUT with mana open to Spell Pierce their path to exile/sneaky removal spell. Even if you were playing off the draw. Boom.
Which one would you rather have?
4 days ago
Foil Mox Opal
Foil Forest (UNH)
Foil Forest (Zen)
A pair of AEther Vial from darksteel.
Mine is a joke.. especially compared to P9 owners..
4 days ago
So I'm trying to build a Sasaya, Orochi Ascendant edh. I know I need something like 70 Forest, and a lot of effects like Horn of Greed, and right now, I have a pretty consistent base for spinning Sasaya over. What I need now is something to so with the buttloads of mana that I can now generate that isn't Genesis Wave. You guys have any ideas?
4 days ago
Approved $49.09. Thanks for verifying the deck. That does make it a lot easier. I did double check and came up with the exact same numbers.
4x Elves of Deep Shadow
4x Elvish Mystic
4x Elvish Visionary
1x Eternal Witness
3x Grim Haruspex
4x Kitchen Finks
1x Llanowar Elves
2x Melira, Sylvok Outcast
1x Merciless Executioner
1x Murderous Redcap
1x Reclamation Sage
1x Sylvan Ranger
2x Varolz, the Scar-Striped
2x Viscera Seer
2x Chord of Calling
2x Collected Company
1x Doom Blade
3x Gilt-Leaf Palace
4x Jungle Hollow
1x Bellowing Tanglewurm
1x Doom Blade
2x Faerie Macabre
3x Golgari Charm
1x Merciless Executioner
1x Reclamation Sage
4x Strangleroot Geist
5 days ago
I have a similar deck that I've been playing around in Modern, take a look: http://tappedout.net/mtg-decks/08-10-14-modern-mono-green-devotion/
As for Genesis Wave, I played with it for awhile but it only shined over my win con, Tooth and Nail, when I had a butt load of mana. Which doesn't happen too much against the better modern decks. Burning-Tree Emissarys are not good in my list but might be better with the full playset of them as well as the full playset of Voyaging Satyrs. Wistful Selkie has always shined in my deck and usually just acts as removal bait, but it replaces itself. I don't run Primal Command but it looks to be decent with the package you are running (T-don, Slime, Hoof, Broodmaster), acting more of a toolbox card than a win condition. Garruk Wildspeakers are always good and he becomes a win-con on his own if not answered. I found that when I played my deck, I'd lose because I'd dump my whole hand on the board, like you sometimes need to with devotion, and you are not drawing anything relevant. You drop your one threat, it gets answered, you get killed. So I opted to add Harmonize. It is very curve friendly at four with the Arbor/Sprawl package, and it can be bought back with Eternal Witness.
As for your land, I found that 24 lands was just a bit much. I dropped down to 22 and that still felt off. So I added some fetchlands to offset that so the chance of drawing land late game diminishes. The thing about my devotion deck versus other decks in the format, is it seems once we get in top deck mode, I usually emerge on top and getting those lands off really helps.
As for Nylea's Disciple in the sideboard, I tried running it at first but in the match ups I would side it in, I'd generally only gain the two life. So I opted to add Wurmcoil Engines in the sideboard over it, which are great when you have the mana, but if you don't, a much more safe alternative is Obstinate Baloth, you can even side it in against Junk, and occasionally 8 rack.
Another sideboard suggestion is I would add Fracturing Gust over Creeping Corrosion. The life gain helps against Affinity but more importantly, dropping it instant speed is much more devastating. While it kills your Utopia Sprawls, destroying their whole board is generally worth slowing you down a little bit. NOTE: Fracturing Gust eats their animated man lands.
Another sideboard card that slows your opponent down and you at the same time, but has a greater negative effect on them is Blood Moon. While it nullifies Nykthos, Shrine to Nyx, a lot of people do not know how to play around it and if you are running devotion, they will NOT expect it.
As for everything in your maybeboard, I would only consider running Collected Company and Karn Liberated. Den Protector isn't great as it provides no devotion while it is face down, and feels like a weak Eternal Witness. The unblockable is nice once your Craterhoof Behemoth comes out, but when Hoof comes out you should win anyway on a large board. Display of Dominance is okay, but it is very awkward in this type of deck to hold mana open, and if they don't have a kill spell, then you just let them time walk. Emrakul, the Aeons Torn, while great, is always awkward to have in your hand. It's a late game finisher but fifteen mana will be hard to hit, and if it isn't, you should already have just won. It's great when you can cheat it into play, but I think it's just too expensive. I never tried running Karn Liberated in a shell like this, but adding him feels like you are going more controlly than more aggro/mid-rangey, just feels like what you don't want to do, unless you just want to drop a ton of huge things and see what plays out. Shaman of Forgotten Ways dies to bolt, and at three mana there is plently more you could do.
So suggestions:I would drop two Forests for two more Wistful Selkies, drop some more Forests for some fetchlands, and drop 1-2 more Forests for some Stomping Ground to fuel your Kessig Wolf Run directly. I know you can generate red with your Utopia Sprawls, however, you want to be able to drop a Wistful Selkie on your second turn so you can start rolling. I would also consider dropping a forest for a Boseiju, Who Shelters All just to help with the control matchup, as it is a difficult one.
|Avg. cube pick||12.58|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|
- Earthcraft + Forest + Squirrel Nest
- Elvish Mystic + Forest
- Viridian Joiner + Forest
- Deathrite Shaman + Forest
- Argothian Elder + Forest + Maze of Ith
- Charging Badger + Forest
- Dark Ritual + Forest + Lotus Petal
- Forest + Plains
- Kiora's Follower + Forest
- Forest + Utopia Sprawl
- Forest + Nature's Lore
- Fabled Hero + Forest
- Forest + Giant Growth
- Forest + Glistener Elf
- Forest + Market Festival
- Earthcraft + Forest
- Forest + Spire Tracer
- Forest + Hunter's Insight + Seething Song
- Elusive Krasis + Forest
- Arbor Elf + Forest + Utopia Sprawl
- Forest + Swamp
- Elvish Mystic + Forest + Sylvan Caryatid
- Forest + Garruk, Caller of Beasts + Worldspine Wurm
- Arbor Elf + Elvish Guidance + Forest
- Forest + Llanowar Elves
- Forest + Leatherback Baloth
- Forest + Nissa, Worldwaker
- Gilt-Leaf Archdruid + Llanowar Mentor + Forest
- Forest + Hardened Scales
- Ajani, Mentor of Heroes + Forest
- Arbor Elf + Forest + Wild Growth
- Arbor Elf + Forest + Squirrel Nest
- Dryad Arbor + Forest + Green Sun's Zenith
- Avacyn's Pilgrim + Forest
- Forest + Noble Hierarch
- Exploration + Forest
- Forest + Trail of Mystery
- Forest + Rattleclaw Mystic
- Forest + Tinder Wall
- Abundant Growth + Forest
- Forest + Progenitor Mimic + Unexpected Results
- Baru, Fist of Krosa + Forest
- Forest + Rootbound Crag
- Chromatic Lantern + Forest
- Chromatic Lantern + Doubling Cube + Forest
- Forest + Quirion Ranger
- Arbor Elf + Utopia Sprawl + Forest
- Forest + Infernal Plunge + Memnite
- Assault Formation + Forest
- Elvish Mystic + Forest + Surrak, the Hunt Caller
- Dragonlord Atarka + Forest
- Forest + Sacred Foundry
- Arbor Elf + Forest + Overgrowth
- Elvish Mystic + Forest + Freed from the Real
- Arbor Elf + Forest + Freed from the Real
- Forest + Whisperer of the Wilds