Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.07||$0.22||$0.29||$0.75||0.01 TIX||0.02 TIX|
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1 hour ago
Your deck is Sultai, so for fetches you have Verdant Catacombs, Polluted Delta, and Misty Rainforest and for shocks you have Breeding Pool, Watery Grave, and Overgrown Tomb. These will be the bread and butter of your mana base. I don't know the exact math, but basically if you draw any fetchland with this setup you can get any of your three colors on turn 1. Doing this on turns 2 and 3, you'll have BUG on turn 3 like you wanted. I'd say something like:
4x Misty Rainforest
3-4x Polluted Delta
1-2x Verdant Catacombs
1-2x Breeding Pool
1x Overgrown Tomb
1-2x Watery Grave
It is imperative that you run more fetches than shocks. Essentially, each fetchland in your hand is a virtual copy of all 3 of your shocklands. So, you want more of those to get a more rounded-out manabase.
So that leaves roughly 10 lands left. These are going to be your utility lands and basic lands. These will depend on what you're running, so these are really up to you. Maybe something like
3x Creeping Tar Pit
1-2x Mana Confluence
1, 2, 3, 4x Ghost Quarter/Tectonic Edge
And the rest should be basics. You always want some number of basics in your deck in the event that you get Path to Exiled. If you don't run any Path becomes a very one-sided spell, and that's really bad for you. 1 of each a Swamp, Forest, and Island is perfectly fine for your deck.
TL:DR - Run fetches and shocks for the majority of your lands, and then round it out with utility lands and basic lands.
16 hours ago
Serendipitous_Hummingbird - I disagree. This deck, especially with Courser of Kruphix and Dark Confidant, hits at least 1 land per turn and I often times end games with more lands in hand or else I end up discarding them to Liliana of the Veil's +1. Why do you say I need more? Also I do run 1x Forest in the side for certain matches but I just haven't updated my sideboard on here yet as I am still playtesting to see where my other weaknesses lie.
22 hours ago
made some changes:
Kiora's Follower....well, he should follow kiora lol. he wasnt able to shine in this deck.
1 Mystical Tutor, + 1 Demonic Tutorthe mystic was nice, but demonic simply does more... searches for everything, especially interesting if you Need Volrath's Stronghold. if you lready got what you Need, just get any creature and thread demonic as a second Worldly Tutor.
1 Doom Bladethe black removal is banned to Sideboard. only reason i played was that i dont wanted my Opponent to get These 3/3 Tokens, but now i can handle them easily with my own creatures, even in the early steps where Spike Weaver isnt on the table. for creature-heavy games, i will come back at them, so +3 in Sideboard.
+/- 0 Nature's Claimi stocked up this Card in Sideboard, but didnt cut the 1 in Mainboard because i'm in a meta with lots of artifacts and enchantments. maybe i cut it for more counterplay...
3 Swiftfoot Bootsof course boots are nice and i feel some Kind of naked without them in main, i will try without them. Plaxcaster Frogling and Vedalken Mastermind should be able to get the Job in first game. against decks with mass amounts of spot-removal i switched them to Sideboard.
1 Forest, + 1 Islandstocked up landcount from 22 to 24. runs more consistent. together with 3 Sylvan Caryatid i now have 27 mana sources. maybe this is too much but i dont know yet, we will see. i read that 24 lands are the perfect Setup... dont know, i usually run 21-22, even in decks with big threads..
SIDEBOARD+3 Doom Bladefor creature heavy decks.
+2 Nature's Claimagainst Combo
i thinking of getting more countermagic into main. natures Claim outside to Sideboard and some other Cards i cant decide :D
1 day ago
It seems good, but without running haste in my deck it will take some playing around to use the ability. But the ability to get something back every turn with Prophet of Kruphix and Seedborn Muse is intoxicating.
Also, I was thinking of removing the three temples (Temple of Enlightenment, Temple of Plenty, Temple of Mystery) for an Island, a Forest, and a Plains. Then also removing Selvala, Explorer Returned for Cultivate. While Selvala is a great source of card draw (especially with Prophet or Muse) it has to last a turn on the board to use, and it also lets everyone else draw. I mostly use it for ramp and I figure having the lands is a more reliable source of mana.
1 day ago
Swing for 6, it gets 6 +1/+1 counters, doublestrike swing for 12 = 18 damage.
Turn 4: Lightning Strike, you win.
1 day ago
Deck changes for 6/30/15:
Reasons: Had a foil Tamiyo without a home. Beast Within does a better job than Hybridization anyway.
2 days ago
thanks for the comments and suggestions bud!
I like the idea of scry, but the tapped lands don't seem very appealing. But, I'll give it a go, never know until you try.
2 days ago
Well what do we have here? Oh, a budget EDH deck! Amazing! Now lets take a look at the mana base...1 nonbasic 35 forests. Now for the suggestions (Note: I am in no way certified to make proper suggestions) Jungle Basin instead of a Forest, Myriad Landscape instead of a Forest and Oran-Rief, the Vastwood instead of a forest a Forest. Now that the mana base is good, you have 18 mana acceleration effects so if you want, i think you could get away with less than 36 lands. Also Omnath, Locus of Mana is expensive money wise but is extremely powerful. Liege of the Tangle is very good too but a wrath would kill all of your lands.
|Avg. cube pick||12.58|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|
- Earthcraft + Forest + Squirrel Nest
- Elvish Mystic + Forest
- Viridian Joiner + Forest
- Deathrite Shaman + Forest
- Argothian Elder + Forest + Maze of Ith
- Charging Badger + Forest
- Dark Ritual + Forest + Lotus Petal
- Forest + Plains
- Kiora's Follower + Forest
- Forest + Utopia Sprawl
- Forest + Nature's Lore
- Fabled Hero + Forest
- Forest + Giant Growth
- Forest + Glistener Elf
- Forest + Market Festival
- Earthcraft + Forest
- Forest + Spire Tracer
- Forest + Hunter's Insight + Seething Song
- Elusive Krasis + Forest
- Arbor Elf + Forest + Utopia Sprawl
- Forest + Swamp
- Elvish Mystic + Forest + Sylvan Caryatid
- Forest + Garruk, Caller of Beasts + Worldspine Wurm
- Arbor Elf + Elvish Guidance + Forest
- Forest + Llanowar Elves
- Forest + Leatherback Baloth
- Forest + Nissa, Worldwaker
- Gilt-Leaf Archdruid + Llanowar Mentor + Forest
- Forest + Hardened Scales
- Ajani, Mentor of Heroes + Forest
- Arbor Elf + Forest + Wild Growth
- Arbor Elf + Forest + Squirrel Nest
- Dryad Arbor + Forest + Green Sun's Zenith
- Avacyn's Pilgrim + Forest
- Forest + Noble Hierarch
- Exploration + Forest
- Forest + Trail of Mystery
- Forest + Rattleclaw Mystic
- Forest + Tinder Wall
- Abundant Growth + Forest
- Forest + Progenitor Mimic + Unexpected Results
- Baru, Fist of Krosa + Forest
- Forest + Rootbound Crag
- Chromatic Lantern + Forest
- Chromatic Lantern + Doubling Cube + Forest
- Forest + Quirion Ranger
- Arbor Elf + Utopia Sprawl + Forest
- Forest + Infernal Plunge + Memnite
- Assault Formation + Forest
- Elvish Mystic + Forest + Surrak, the Hunt Caller
- Dragonlord Atarka + Forest
- Forest + Sacred Foundry
- Arbor Elf + Forest + Overgrowth
- Elvish Mystic + Forest + Freed from the Real
- Arbor Elf + Forest + Freed from the Real
- Forest + Whisperer of the Wilds
- Atarka, World Render + Forest
- Forest + Windswept Heath
- Arbor Elf + Forest + Sheltered Aerie
- Forest + Virulent Sliver
- Ambush Commander + Forest