|Have (52)||Halfness , NZRS , vollrath , DukeNicky , Milester856 , likeapolygraph , cwaugh , ADalton28 , L0rdFarquaad , xGamer97x , scare983 , Alizer313 , XxCataclysmiCxX , mtgbass , FalkensteinAZ , Dritz , M-Kaddy , PrimeSpeaky , Mythril_Sage , marz1342 , sleight_of_land , georgeegroeg2013 , RubyStrings , aebtoga18 , Legendaryone , Zamor92 , Gameover209X , Wizard of the Damned , Raistlin911822 , CharmedGeek , The Doctor , SilentArbiter , ricadam , magnetofqwert , attak , adventfaith , ducttapedeckbox , Daias , Eulemann , CaptianClueless , Nines19 , bcornett24 , Fatred , pskinn01 , WhatTheBleep , hash-brown , astroglide1 , Remyth , idavis , hahmlet , Vox_ , SolarDrew|
|Want (12)||MisterRoach , Jelatinator , Shotgunbunny , WhatTheBleep , morimus , cerberus8317 , Remyth , Cobthecobbler , MJT , REV666 , deanislig , WUBRG...|
Tarmogoyf might not be the greatest card atm since your not running tribal zoo. Because, if your just goldfishing he's only going to be a 3/4 at most game 1.
Also, since it looks like you have all the mana fixing you need I would take out -1 Stomping Ground -1 Sacred Foundry and -1 Temple Garden and add +2 Forest and +1 Plains . Thats just to protect you against Blood Moon because currently if you had Blood Moon played against you. you wouldn't be able to cast 17/25 creatures and only cast 1 burn spell a turn. Which would severly hurt you.
unfortunately i really don't know what to tell you to substitute out for Tarmogoyf . but if he works fine for you keep him in. it is your deck after all.
also feel free to check out my zoo deck Naya Zoo
I would do that trade. I can wait until you get in another probe. The trade would look like tihs:
Let me know if that sounds good to you.
i really like this deck it should be fun but it needs some help on the mana so it can be more aggro your 24 lands should look something like this 4Windswept Heath
4Caves of Koilos
2Temple of Plenty
2Temple of Silence
+1 from me though best of luck
hey, these kinds of decks are awesome +1!
a few suggestions:
with an avg. cmc of 1.45 or less most Bogle deck lists cut down to a 19(20) land setup that looks something like this
1x Dryad Arbor
the arbor is in there for specific reasons, not as a free creature and it actually doesnt really support your mana base (summoning sickness).with extra splash red that will be a bit harder and is actually more complicated to maintain against Blood Moon etc. you still want as much room for auras as you can and 3 lands are enough to have a bogle deck going at maximum speed, adding Horizon Canopy for card draw improves consistency.2 keen sense as your only card draw seems a bit low imo. 8 hexproof creatures are enough as you only need one in your starting hand (mulligan alot, its ok with this setup) that makes room for Kor Spiritdancer which you would play only for the card draw even tho it is tempting to boost it and deal a few large hits. the risk of losing many auras on a single removal is too big. IMO you should run 2 or more Spirit Mantle in your mainboard and ofc 4 Daybreak Coronet . I dont think cmc 2 hexproof creatures are raliable in competitive play, they have set up their counters before it hits the board.
Thanks for all of the advise Invisible_Hand.
I will definitely add the lands as I get them but they are rather expensive so I will have to wait a bit.
I really like the Tuskguard Captain . What would you suggest taking out for it?
|0.02 TIX||0.04 TIX|
|Avg. cube pick||12.57|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|