Forest

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

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Forest

Basic Land — Forest

mana symbol t: Add mana symbol g to your mana pool.

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Forest Discussion

The_Grape on Spoopy Skeletons(not) of Magic

12 hours ago

firemind12

Thanks for the tips! My budget is pretty limited to what I get in boosters and cards under $5 I can get from my store. Some of the more expensive cards I have gotten from trades, but I am trying to get duplicate of a bunch of cards. Honestly, the Mirrorwing Dragon is pretty good but I will definitely need to get more buff spells since it's main focus is to prevent people form removing it and to buff my tokens. I have had a pretty sick combo with Mirrorwing Dragon, Otherworldly Outburst, Emrakul's Evangel, and humans from Hanweir Garrison. I have a list of green land cards I have been meaning to get so when I go back to my store I will pick a few up and add them here. My mana base is constantly changing to fit my needs, since I am adding cards and taking some out. I find it hard to keep it at 60, but some cards I sideboard in case of certain decks. At one point, I had more than double the Forests I have now, with the same amount of green cards, so it was pretty inefficient.

Elijia on Jund for now

1 day ago

My major concern with your deck is your availability of black sources. It looks like you have all of the green mana you need, and that you'll hurt for black mana. If you're not looking to sink money, my suggestion would be to cut the Mountain and a couple of Forest in favour of more Swamp, or run some of the cheaper tap-lands, like Jungle Hollow or Bloodfell Caves. These utility lands are cheap to come by, and will supplement your otherwise vulnerable turns 1-3.

I would also consider cutting a couple of Evolving Wilds. They're meant to fix, not supplement, and using them to do so will have you playing catch-up due to their slow pace.

Hope that helps, good luck!

Zatypoo2929 on dank_memez

1 day ago

If i were you I'd switch out all the Forest for Plains, it just seems way more efficient

darleen on Good D

1 day ago

MANA BASE:Your average converted mana cost is low enough that you could probably go down to 36 lands. If you have any of the newer BFZ or SOI duel lands or any pain lands, adding those could help with fixing. Also consider making the following changes:

out: Drifting Meadow, in: Command Tower

out: Forest and Swamp and Plains, in: Blighted Woodland and Evolving Wilds and Terramorphic Expanse

out: Secluded Steppe, in: Buried Ruin

out: Lotus Petal, in: Chromatic Lantern

A few ramp spells could prove useful, although I found that in 1v1 you won't need as many as in a multiplayer situation, maybe about 4-6. If you own any of these you may want to think about adding a few:

Golgari Signet

Selesnya Signet

Orzhov Signet

Talisman of Unity

Nature's Lore

Rampant Growth

Cultivate

Kodama's Reach

Nissa's Pilgrimage


MAIN DECK:Here are a few ideas for changes and my reason why:

out: Darksteel Myr, in: Abzan Beastmaster (since you will always have the highest toughness, the addition card draw will give you alot of advantage)

out: Gurmag Swiftwing, in: Courser of Kruphix (ramp and life gain)

out: Nahiri, the Lithomancer, in: Open the Armory or Stonehewer Giant or Steelshaper's Gift (Nahiri is good, but I think fetching for whichever equipment you need is more effective)

out: Duneblast, in: Aligned Hedron Network (Duneblast's cost is too high for the speed of 1v1 play and Aligned Hedron Network won't effect your creatures)

out: Dispatch, in: Sylvan Scrying (Dispatch is kinda meh for removal. Sylvan Scrying will let you fetch Rogue's Passage which could allow you to attack for the win)

out: Brave the Sands, in: Behind the Scenes (Making your all creatures unblockable with skulk seems strong)

out: Animate Dead, in: Black Poplar Shaman (you can Black Poplar Shaman more than once)

out: Pestilence, in: Wave of Reckoning (Pestilence doesn't seem very strong to me outside of a mono-black deck)

capriom85 on W: Green Blue Standard H: ...

2 days ago

I am looking for the following cards (and others in my binder):

EDITED:

2x Thing in the Ice  Flip

2x Traverse the Ulvenwald

I am also willing to take foil Forest and Island as filler for any trad that "isn't quite there".

Azuriae on EMN Sealed League

4 days ago

Week 3: 2-0

2lazy to list everything at this point.
7th Booster relevant cards:
+ Galvanic Bombardment
+ Incendiary Flow
Replacing:
- Rush of Adrenaline
- Forest (17 lands + 2 captives was too much for this deck)

Traded (And added to deck)
+ Shrill Howler  Flip
+ Kessig Prowler  Flip
- Cathar's Shield
- Thornhide Wolves

Rare token:
+ Sage of Ancient Lore  Flip
- Ember-Eye Wolf

geneticfreak09c on Enchantments

6 days ago

The only cards standard legal in this deck are Evolving Wilds Forest Plains and Swamp .... wrong tag friend

euananddalesaccount on

6 days ago

honestly, I'd get rid of 1x Howlpack Resurgence (Or a Breakneck Rider  Flip), 1x Forest, 1x Kessig Prowler  Flip, and 2x Village Messenger  Flips for 4x Waxing Moons and 1x Ulrich of the Krallenhorde  Flip.

The deck's good, but it could get better. Ulrich is Op as hell and Waxing Moon is EXTREMELY useful with WEREWOLVES.

Also, get rid of the deck type Theme/Gimmick and change it to Tribal. You don't have to do that, but I find that most people don't even use the Theme/Gimmick deck type, whereas Tribal is more commonly used.

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