Forest

Forest

Basic Land — Forest

: Add to your mana pool.
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Forest Discussion

SFMufasa on Y U NO LET ME PLAY!? 3 Turn kill...

1 hour ago

A better land base would be something like:

1x Forest

6x Mountain

1x Plains

2x Sacred Foundry

2x Temple Garden

4x Windswept Heath

4x Wooded Foothills

Gorgosaurusrex on Living End - jund vs ...

3 hours ago

Splashing blue is a much better idea than playing 5 colors, in my opinion.

Why do you need to run Glassdust Hulk? It's not much better than our other cyclers and you can only cycle it with blue mana in addition to never being able to hard cast it.

A single Dryad Arbor would be good if you run 4x Verdant Catacombs or Wooded Foothills. I run Foothills over Catacombs as it can fetch any of my shocks (Steam Vents, Stomping Ground, Blood Crypt, and Overgrown Tomb) or the most relevant basics (Forest/Mountain).

Octrate on Thrun, the Last Troll: I'm Just Trollin' (MODO)

4 hours ago

So here's what I'm thinking so far. This post might be edited, so I'm sorry in advance.

Here's what I'd do:

  1. Drop Forest for Rogue's Passage.

Gorgosaurusrex on Living End - jund vs ...

6 hours ago

I guess that's true, losing one land won't make or break the game. I'll try running Dryad Arbor instead of my one basic Forest and see how it goes.

Isn't Dryad Arbor affected by summoning sickness though? So it can't be tapped the turn it's played or fetched for?

aeonstoremyliver on Deathtouch of Fate

1 day ago

So Modern is a pretty diverse format. You'll pretty much need to switch up your entire deck to be able to have any sort of edge. First, being BG, you have the beginnings of a Tempo/Midrange deck. You have access to card draw, removal, and discard, as well as some big fatties to drop. Let's start with the land base.

Overgrown Tomb is a must, as is Urborg, Tomb of Yawgmoth. Look at acquiring some fetches. Windswept Heath and Bloodstained Mire are cheap right now. Woodland Cemetery wouldn't hurt, as well as a few Treetop Village.

Next your creatures. You'll want something like Sylvan Caryatid to stop early Aggro decks and help with mana fixing. Scavenging Ooze is great tech and can get huge. Courser of Kruphix works well with fetches and gives you some extra life. Kitchen Finks is nice too. Wilt-Leaf Liege is great in the 4CMC slot, as is Obstinate Baloth. A few Tasigur, the Golden Fang should top out your curve. You should have about 16 creatures or so, no more than 20.

You'll need to pack a removal and discard suite. Thoughtseize and Inquisition of Kozilek are best, but Duress and Despise are decent budget substitutes. Run 6-8 discard spells. Removal should consist of your Hero's Downfall, Abrupt Decay, Maelstrom Pulse, Slaughter Pact, Dismember, Victim of Night, Geth's Verdict, Doom Blade, and Go for the Throat. Lastly you'll need some card draw. Phyrexian Arena would be my first budget choice, second is Underworld Connections. Night's Whisper and Sign in Blood are decent. Here are some numbers:

4x Sylvan Caryatid

2x Scavenging Ooze

1x Kitchen Finks

4x Courser of Kruphix

3x Wilt-Leaf Liege

2x Tasigur, the Golden Fang

16

4x Abrupt Decay

2x Maelstrom Pulse

1x Victim of Night

2x Hero's Downfall

1x Dismember

1x Slaughter Pact

3x Thoughtseize

3x Inquisition of Kozilek

4x Phyrexian Arena

21

4x Overgrown Tomb

1x Urborg, Tomb of Yawgmoth

1x Woodland Cemetery

1x Llanowar Wastes

4x Bloodstained Mire

4x Windswept Heath

2x Treetop Village

3x Forest

3x Swamp

23

And that'll do it for the mainboard. If this looks like a bit much, try substituting some cheaper spells for the time being. Or look into playing Elves CoCo or mono Stompy as cheaper alternatives.

Errast on Allied to Win

2 days ago

For the sake of space, and convenience, I'll put a list here listing what I believe should be removed.

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