Forest

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Standard Legal
Tiny Leaders Legal
Pauper Legal

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Forest

Basic Land — Forest

(: Add to your mana pool.)

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Forest Discussion

Zhorus_The_Bauqret on My new Modern deck

2 hours ago

Mainboard: +Lotleth Troll, +Dakmor Salvage, -Westvale Abbey, -Sequestered Stash, -1Mortal Combat, -Spider Spawning, -Gnaw to the Bone, -4Forest, +Balustrade Spy, +Stinkweed Imp,(maybes but expensive) +Life from the Loam, +Vengevine, +Bloodghast, +Gravecrawler, Fetch and Shock Lands (reduces lands in deck, which is an advantage for Mortal Combat).

Sideboard: +Abrupt Decay, +Gnaw to the Bone, +Spider Spawning.

xxxavo on Budget Titania EDH

1 day ago

Summary

When it comes to Commander one thing I've learned is that Ramp is important. The sooner you can play your big spells the better off you'll be, so as a norm it's good to have a good 10 cards dedicated to Ramp. Playing green means you can have the best ramp spells available, and not rely on artifacts like other decks do.

Also, I'd also suggest checking out www.edhrec.com as they give you good information on what other people are running.

Here's the link for the Titania Page

Add

Sorceries

Rampant Growth - 2 Mana Ramp

Into the North - 2 Mana Ramp, will need a snow forest or 2

Nature's Lore - 2 Mana Ramp for forest

Kodama's Reach - Awesome Ramp

Cultivate - Awesome Ramp

Explosive Vegetation - Sweet Ramp

Artifacts

Thought Vessel

Remove

Sorceries

Seek the Horizon - too costly, and doesn't bring them to the battlefield

Edge of Autumn - it's too conditional for it to be good.

Artifacts

Moss Diamond - 2 mana ramp spells based around land are better

Spellbook - Thought Vessel is better

Lands

3 x Forest - I think 38 lands it's a good number to run.

Toodz111 on Budget Beginner Teaching Decks (#1 Green)

4 days ago

Perhaps use these: Forest

Daedalus19876 on Deforestation

1 week ago

I really would try to find a slot for Thespian's Stage. It gives you a second copy of your favorite utility land (or your opponent's), and is a win-con fetchable off of Tempt with Discovery. Cutting one more basic Forest can't hurt TOO much ;) or possibly Ghirapur Orrery? That seems like an odd card unless I'm missing an infinite combo...

Argy on Naya Revolt; Why No Black

1 week ago

I would do this with your mana base:

5x Forest
5x Mountain
4x Game Trail
2x Cinder Glade
1x Canopy Vista
3x Evolving Wilds
1x Plains
3x Fortified Village

That should give you the most chance of avoiding colour screw, while making things as fast as possible.

I don't mind helping with decks but I dislike being asked to set up parts of them from scratch.

In future you could try to set up a mana base yourself, and THEN ask others to take a look at it.

CSchademann on Simic Stratagem

1 week ago

No problem, This might be a little long winded but I hope you find it helpful. 1) Breeding Pool gives the player the option to have the land enter the battlefield untapped at any point during the game. Other dual lands will have conditions that won't always be as easy to meet. For example, Botanical Sanctum will only really be good in the first few turns (before you play more lands). While Hinterland Harbor requires you to have another land already on the battlefield to enter untapped. Breeding Pool and the other shocklands give the player the power to choose if it's worth 2 life for an untapped land without any other costs. Addionally the shocklands like Breeding Pool (which is both and Island and a Forest) have basic land types and that allows players to put them onto the battlefield with cards like Misty Rainforest. Whereas cards like Botanical Sanctum and Hinterland Harbor can't be searched for because they lack the basic land types.

2) A shockland is the cycle of lands like Breeding Pool (or Temple Garden, or Steam Vents, etc...) that can enter the battlefield untapped if a player takes 2 damage. It's a nickname for those lands because when a player has the land enter untapped it's almost like they have hit themselves with a Shock spell.

Sorry about the lengthy post but I hope it was helpful. Feel free to ask more if you want. Welcome to Magic, always nice to see more players joining the game.

JaceTheSwagSculptor on Uril's Revenge

1 week ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

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