Forest

Forest

Basic Land — Forest

: Gain .

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Legality

Format Legality
Arena Legal
Vintage Legal
Brawl Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Duel Commander Legal
Pauper EDH Legal
Pauper Legal
Casual Legal
Commander / EDH Legal
Standard Legal
Oldschool 93/94 Legal
Limited Legal
Legacy Legal
Quest Magic RPG Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Pre-release Legal
Quest Magic Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Highlander Legal

Latest Decks as Commander

Forest Discussion

elk88 on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 day ago

I'm going to parrot something that was said before (and this obviously isn't about Zendikar which we're all looking at closely but OP hasn't made the change yet and really should) and say this deck needs to add Field of the Dead. Drop Reliquary Tower, put in Field and split half your basics over to snow covered (7 Forest basics, 7 Snow-Covered Forest and 3 Mountain basics, 3 Snow-Covered Mountain). I have this deck in paper (and basically this exact list minus a couple lands like Cradle and Taiga) and it's far too easy to start pumping out zombies on top of everything else. It synergizes extremely well with what the deck (token doublers, ramp, etb damage effects, draw card effects, sac outlets, etc etc etc) is doing and takes nothing away from the deck. It's an absolute upgrade and OP should make the change.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

I have given some thought to what Zendikar Rising provides!

Personally, I do not feel enamored with Turntimber Symbiosis at the moment. That feeling may change, but this card seems like it will hurt big-time if it whiffs. Of course, the odds are against that happening, but this is Magic the Gathering and those kinds of shenanigans happen. In comparison, Summoning Trap, at instant-speed, can absorb a potential whiff more easily when cast at the end of an opponent's turn than watching helplessly as went up in smoke during our main phase. On the other side of the card, we have a Forest that enters the battlefield tapped unless we pay three life. Paying three life is not inordinately burdensome in our format, but for just ? Spidey senses are tingling all over the place, and I sense this card may be more harmful than beneficial in the deck. Let me know how Turntimber Symbiosis functions for you.

Bala Ged Recovery: I don't feel excited about this card. If the land entered the battlefield untapped it would receive more praise, naturally. This is a slightly over-costed Regrowth with the option of putting a land into play tapped. Honestly, I feel "meh" about this card. I don't plan on play-testing it or adding it at the moment. I prefer lands that don't enter the battlefield tapped, and printing a more expensive Regrowth on the other side of this card is not alluring enough for me to consider including it in the deck.

Of the cards you mentioned, I believe Moraug, Fury of Akoum provides the greatest power and synergy with our deck. This minotaur's inclusion seems inevitable for a Xenagos, God of Revels deck and motivates me to include Fabled Passage, Prismatic Vista and Wooded Foothills in order to increase the potential number of accrued combat phases in a turn. I envision having a biggun or two under our control, casting Moraug, Fury of Akoum and then playing a land. Perhaps it is one of the aforementioned lands, granting us with TWO additional combat phases. In this scenario and with Xenagos, God of Revels under our control, our creatures can REALLY get out of hand if we can drop a land or two. Although it currently is not in the deck, I am tempted to imagine how a Genesis Waved Moraug, Fury of Akoum develops. At worst, Moraug, Fury of Akoum is a monster that can whittle away opponents' creatures through combat. I definitely want to test this card!

Here are some cards I am either interested in testing or their inclusion is inevitable:

INEVITABLE: Cragcrown Pathway. Once a copy of this land becomes available, it will find its way into this deck and most likely replace a basic land.

INTERESTED: Inscription of Abundance is intriguing. At just , the options of gaining life equal to the power of one of our creatures OR having one of our creatures enter Fight Club are really versatile. Additionally, kicking this spell for just seems very reasonably costed, and we can choose both of the previously discussed options and put two +1 +1 counters on a creature. The entirety of those modes seem more valuable than . I also enjoy the potential political motivation of this card, as the +1 +1 counters and the life gain, respectively, denote "target creature" and "target player," not "target creature you control" and "you." I'll be taking a long look at Inscription of Abundance. It seems too good not to.

D'OH! If only Cragplate Baloth had trample!!

INTERESTED: I think Shatterskull Charger may be worth a look. Not kicking this creature brings it back to our hand at the beginning of our end step. With Xenagos, God of Revels under our control, paying and attacking with an 8/7 hasty trampler that is safe from sorcery removal seems strong. This reminds me of the dash mechanic. I think it is worth play-testing.

INEVITABLE: Lithoform Engine is an absolute powerhouse. I'm still in awe that this card was created. Seriously. I think consideration should be given to including this card in every EDH/Commander deck, right after Sol Ring. I do not exaggerate. Not only is Lithoform Engine the most powerful card in Zendikar Rising, it will be the next most-desired staple of the format. This is over-powered. This is beyond over-powered:

, Tap Lithoform Engine: Copy target activated or triggered ability you control. You may choose new targets for the copy. This is BETTER THAN Strionic Resonator, which currently resides in the deck.

, Tap Lithoform Engine: Copy target instant or sorcery spell you control. You may choose new targets for the copy. This is a personalized version of Reverberate or Twincast, and only costs . Think: Selvala's Stampede, Chandra's Ignition, Return of the Wildspeaker, Savage Beating, Summoning Trap, Skyshroud Claim.

, Tap Lithoform Engine: Copy target permanent spell you control. SERIOIUSLY!??

At the time of this reply, Lithoform Engine is, justifiably, the most expensive card in Zendikar Rising (aside from Box Toppers) and I predict it will be THE CHASE CARD of Zendikar Rising. I also believe that this set will be printed/opened into absolute oblivion due to the presence of the aforementioned Box Toppers and its tenure in Standard for the next two years. As a result, I plan to watch for potential price variations in Lithoform Engine and then accumulate as many as possible. This card is too good.

INTERESTED: There may be some mid- to late-game benefits to including Crawling Barrens in the land base. It seems like a decent mana-sink at instant-speed. Actually, I am surprised that this card did not include the dreaded "only at any time you can cast a sorcery" text. As an added value, we choose when to make Crawling Barrens a creature. As another benefit, it's only a creature until the end of the turn. This versatility is valuable to us and maddening to our opponents. All of these benefits reside ON A LAND. If Raging Ravine occupies a slot in the land base, I think there may be a place for Crawling Barrens as well.

At the moment, those are the cards that promote the greatest amount of fancy-tickling for me. I'm looking forward to Zendikar Rising and can't wait to crack them packs and feast on the goodies inside!

Inkmoth on Yeva Draw-Grow

1 week ago

Full and extensive for the last update is coming before the end of the week, but the changes that are for sure coming and already in the list are:

As of now, our girl has a 35% winrate on a sample size of 17 games that are being recorded thanks our beautiful discord community and of course, many, MANY thanks to SynergyBuild.

Flooremoji on Lithoform Enginge: Not Broken, Definitely …

2 weeks ago

DragonSliver9001: Ouat had a alternative casting cost. In modern E-tron lists would play 1 Forest and still be able to get vaule of it. MM and gitaxian probe had phyrexian mana costs, and Arcum's Astrolabe required a basic land to cast it. None of these cards could be exculded from your deck purely by casting cost or color.

All of these examples did homogenize formats before they were banned, maybe not commander, by formats like modern and legacy. It is also possible that my defintion and yours of homogenizing formats is different, but these cards weren't okay. Ouat was number 1 played spell in modern shortly after release, AA was probably close if not there. The phyrexian spells could fit into any deck that wanted a free cantrip and information or interaction. MM was the best answer to itself so it was hard not to justify plying it.

kraizor on Omnath, Locus of Creation feat. Landfall!

2 weeks ago

Update 8th of September:

Added:

  1. Plains

Removed:

  1. Forest

Possible Additions:

1.Eternal Witness
2.Moraug, Fury of Akoum

Explanation:

I recognized that I had excessive Mana at the most times of the game, so I cut a Plains for aForest to properly support my color pie.

World Shaper: I looked into running this bad boy, though finally not being worth a spot, due to having Crucible of Worlds and Ramunap Excavator in addition to Titania, Protector of Argoth

Moraug, Fury of Akoum is a hell of a card, I can only imagine how much havoc we can wreak with this one, though still looking for a spot to fit this one in.

mwalkner on You Want Some Myr

3 weeks ago

Ancient Stirrings grabs your whole deck so Id suggest swapping your Wastes for Forests since you have no colorless pips.

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