Forest

Forest

Basic Land — Forest

: Gain .

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Legality

Format Legality
Vintage Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Brawl Legal
Highlander Legal
Oathbreaker Legal
Quest Magic RPG Legal
Leviathan Legal
Pre-release Legal
Historic Legal
Custom Legal
Commander / EDH Legal
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Unformat Legal
Legacy Legal
Limited Legal
Arena Legal
Oldschool 93/94 Legal
Pioneer Legal
Quest Magic Legal
Modern Legal
1v1 Commander Legal

Latest Decks as Commander

Forest Discussion

CommandOmega on Scars

1 day ago

I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:

Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.

Mortlocke on In Defense of Jeweled Lotus

2 weeks ago

From my own assessment, the general sentiment surrounding Jeweled Lotus is summarized in the following Cardboard Crack comic:

enter image description here

Excellent comic by the way. But I think it really misses the mark here - when a player gets ahead too early, they become the Archenemy - the player who is assessed as being the biggest threat early on (between turns 1 - 3) in a game and gets focused on by the table. Instead of a game of 1 v 1 v 1 v 1 - it becomes 1 v 3. Speaking from experience, said Archenemy player gets their entire board state dismantled by ALL of their opponents and are usually left with the least amount of resources for the rest of the game - if any.

In reference to the comic, if ALL opponents have no response and concede on turn 1 then I think that's indicative a larger issue within that playgroup: nobody at that table uses any form of interaction in their decks (e.g. Swords to Plowshares, Beast Within (as in T1 Mana Crypt + Forest), Pongify, Lightning Bolt...the list goes on). I would even go on to say that everyone in that group plays like Timmy/Tammy (nothing is wrong with that - but it makes games very narrow and insular - basically no one interacts with another's boardstate). Alternatively, if that was a game of cEDH then that's how the game is supposed to be played - but with less bad feels. Regardless, the point i'm trying to make is that - in an average game of Commander, a table should reasonably be able to react and control a turn 1 or 2 Commander in the vast majority of games (i'm saying 80% - 90% of the time the archenemy gets controlled by the table). In those rare instances when a table is literally locked out - e.g. T1 Urza + Mana Crypt + Winter Orb - then that's simply a done game. Again, combos that powerful are rarely seen in a game.

Now, there are decks I think this card can do well in - decks where the Commander is a really high CMC. Yes, take this as shameless advertising, but i'm considering this card for one of my own decks:


The Predator of Predators

Commander / EDH Mortlocke

SCORE: 192 | 93 COMMENTS | 20658 VIEWS | IN 78 FOLDERS


Zacama, Primal Calamity helms this deck, and she is a CMC (Naya) commander. For decks that have those extra THICC commanders with the high CMCs, Jeweled Lotus could make all the difference at any point of the game. In Zacama's case, she is considered a "kill on sight" Commander - a creature that can be highly disruptive to any boardstate at any point of the game." She will get removed, regardless of when she is played. But, for those situations where I need to get her out late game Jeweled Lotus could easily be the difference maker. OR, I could have an explosive start and play Zacama 3 turns earlier.

Ultimately, I think the Magic Community's reaction is far too dramatic thinking that this one card is going to stop a game before it starts. No. It will not. It will simply put a single player in the position of Archenemy early on, or help a player get a Commander back into the game after it has been removed a few times.

Side note - I do agree with the notion that the card is entirely designed to help sell packs. Serving mostly as something exciting for people to pull. I think it's a good idea. Is it worth the $150 - $100 pre-order price? Hell No. It's a decent $20 (non-foil) card in the making that goes in only a handful of commander decks.

Additional side note: For those interested in my Zacama build The Predator of Predators, I plan on swapping Jeweled Lotus in for Talisman of Impulse. Additional Additionally, I will swap in Court of Bounty for Rishkar's Expertise. I really enjoy Monarch, and I think that card is a perfect fit for the deck. Please let me know your thoughts about the deck and uh...feed Zacama your upvotes.

Omniscience_is_life on Opposition Agent needs a preemptive …

3 weeks ago

I would argue it homogenizes rather than diversifies--it's just another copy of Mana Crypt to some strategies, and a serious barrier to entry for many people. and I would also argue that two, even three-color decks could seriously consider running the Lotus (I'm speaking from perhaps a more casual standpoint). Here's the playpattern, the example being my Atla Palani, Nest Tender deck: T1--Mountain, suspend Greater Gargadon, pass. T2--Plains, Jeweled Lotus, crack it for Green, tap out and cast my commander. T3--Forest, activate my commander for an egg, cast Worldly Tutor for an Avacyn, Angel of Hope or something equally scary, sac the egg, and put her into play... and I'll remind you again, on turn three. And that's THREE color. AND I NEED TO PAY HOW MUCH MONEY TO DO THAT AGAIN??

gatotempo on Lifegain cards

3 weeks ago

9-lives Great List! Uro, Titan of Nature's Wrath is one of the most powerful cards in pioneer. It gains life passively and repeatedly and ramps you while doing it. It requires blue, so the mana is tricky but is powerful enough to be worth it. I would recommend the following changes to make this work.

MrKillStar on Mana Avalanche

1 month ago

Hmmhmmm, I would most likey cut Arbor Elf - just because it only untaps Forest, which you have only basic and some duals, which I think isnt so worth it, any other mana dork would be better if you think you even need more of them :D Also, there already is several cards that untap all your lands/permanents, so something thats focused only on Forest is kinda uneffective, unless you get all those mana-doubling enchantments on board, which again, mana dork would do the same work, probably even better?

And second cut would probably be 1x Forest, since you have 37 lands in total (+1mdfc) and several mana dorks, etc. :D

Next thing could probably be replacing some black tutors with better tutors. Diabolic Tutor for Diabolic Intent whenever you wouldnt need any cheap mana dork, or just sac anything else with Malakir Rebirth  Flip casted on it after that creature being killed. Or just any tutor you would become liking more.

When I think about some cards I run in my mono-R deck, Tectonic Reformation is pretty decent later on when you dont need that many lands anymore. Burning Earth with enough mana dorks/artifacts, but probably not in this deck, since there is a lot of non-basic lands.
Anger just to sac it (maybe to Diabolic Intent) or just let it die/discard so your mana dorks and Yurlok have Haste right away.

unwucht on The Elven Planeswalk (Rhys EDH)

1 month ago

with Field of the Dead I would recommend to reduce the number of duplicate basic lands in your list. A very easy way to do so would be to replace 4x Forest and 4x Plains with 2x Forest, 2x Plains, 2x Snow-Covered Forest, 2x Snow-Covered Plains

Murphy77 on Gruul Landfall

1 month ago

I really like the idea. I just get the feeling that the most aggro landfall would be something like: Turn 1; Mountain and Akoum Hellhound, Turn 2; Land and Infuriate - swing with 5/5 in turn 2... With the landfall ramp that you get from Radha, Heart of Keld, you need at least 3 copies in your deck. I like the idea of Azusa, Lost but Seeking as a facilitator of multiple landfalls per turn, but a wide range of other creatures that do not have any landfall effects just seem to slow down your deck. Definitely, some instant power ramps are needed. I would keep in Cultivate. My list for this deck would be:

Main Deck

2 Phylath, World Sculptor,

2 Azusa, Lost but Seeking,

3 Radha, Heart of Keld,

4 Scute Swarm,

4 Brushfire Elemental,

4 Akoum Hellhound,

4 Kazandu Mammoth  Flip,

3 Cultivate,

3 Infuriate,

3 Unleash Fury,

3 Fire Prophecy,

3 Rugged Highlands,

3 Fabled Passage,

3 Evolving Wilds,

9 Forest,

7 Mountain.

Side Board

2 Ashaya, Soul of the Wild,

3 Thundering Rebuke,

3 Heroic Intervention,

3 Ranger's Guile,

4 Shadowspear (works in just about any deck).

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