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|Want (12)||MisterRoach , Jelatinator , Shotgunbunny , WhatTheBleep , morimus , cerberus8317 , Cobthecobbler , Krayhaft , Remyth , MJT , REV666 , Wolfninja|
He can tap it during upkeep, and you can tap it for G in response, but that goes away at the end of the phase, meaning you can't use it after upkeep, that would pretty much be the only way to stop you from using that forest for a turn.
If he casts Mind Games to tap your Forest during your main phases or combat phase, you could always tap your Forest in response, and gain G mana. Keep in mind that mana abilities don't use the stack, and can't be responded to.
"Introducing the Modern Event Deck 2015!"
Ah, I like this kind of deck a lot! There are a couple things I would consider doing differently. First, I noticed you are splashing red for the sole purpose of Kessig Wolf Run , which you only have 1 of in the deck. I think you could benefit more without it honestly!
All of this would allow you to take out things like Birds of Paradise , Burning-Tree Emissary , Elvish Mystic , Llanowar Elves , Kessig Wolf Run , Stomping Ground , Wooded Foothills , and Fertile Ground .
Then you could replace with more Forest for the Arbor Elf , things like Strangleroot Geist , Predator Ooze , and other scary creatures (Kalonian Hydra , Khalni Hydra , Primalcrux , Nylea, God of the Hunt , Genesis Hydra , Mistcutter Hydra against blue counter or others).
Check out my deck if anyone's interested in what the hell I'm talking about :D
Forest is just too powerful a card, and they are trying to hide it from you.
I decided to take a second look for you, since you asked, and some of my original suggestions still have merit. By the looks of it, you still have a solid, playable core. There are some choices that I see as direct benefits however. Since it's all about fine tuning at this point, let me preface my next set of suggestions with the idea that most of these are personal preferences, and that I don't intend them to be a "right" or "wrong" answer for your deck build.
I can go into detail about any of the switches if you were confused about why I would go that route, just let me know if you would like a break down. I also know that you have a lot of those cards on your maybe board because of a lack of funds, but I felt pointing out the exact card for card trade I would make might help you decide which cards are a higher priority if you do decide to spend anything.
The other part of you deck that could be improved would be the land base. Again, I realize funding the deck is an issue, but I will still point out at least some reasonable changes. A more ideal land base might look like this:
Command Tower , Gaea's Cradle , Gavony Township , Karakas , Mosswort Bridge , Oran-Rief, the Vastwood , Rogue's Passage , Sunpetal Grove , Windbrisk Heights , Wooded Bastion , Yavimaya Hollow , 12x Forest , 12x Plains
You would still have 35 lands, so you mana base wouldn't change. I avoid "comes in tapped" where possible. You wont be at the mercy of color fixing as much in a two color deck, so you don't need the slower paced lands. Not to mention you will have enough land ramp and fetches through your sorcery cards that you actually benefit from having more basic lands than non-basic. Since you are playing Green, you have access to the best land ramp in the game, and the lands that give you a penalty are unnecessary.
Keep in mind that even with the ramp you already have (Cultivate , Kodama's Reach , Skyshroud Claim , and Tempt with Discovery ) and the card I keep suggesting you add (Explosive Vegetation ), you still have plenty of options in cards like Growth Spasm , Primal Growth , Rampant Growth , Search for Tomorrow , Spoils of Victory , and Untamed Wilds . Luckily most of these cards cost under $1.00, so they are not hard to come by.
I hope you find some of this information useful. If you are ever interested in checking out any of my decks, feel free to stop by and leave a comment and upvote the ones you like.
In Modern you want to win by turn 4 or at the latest turn 5. Coat of Arms is too slow for modern and it will also help other tribal decks like Goblins and Knights. I would drop Colossus of Akros , Copperhorn Scout , Ezuri's Archers , Immaculate Magistrate , Oracle of Mul Daya , Bramblewood Paragon , and Nykthos, Shrine to Nyx .I would replace them with more efficient elves and green creatures like Craterhoof Behemoth , Regal Force , Llanowar Elves , Nettle Sentinel , Nissa's Chosen (Good with Nissa Revane ), Elvish Visionary , and up the land count to 16-18 Forest . For other Green Spells you can run Summoner's Pact and Beast Within .This is my build for Modern elves: http://tappedout.net/mtg-decks/elves-20-02-14-3/.
It goes about 2-1 at modern events most of the time.
|Avg. draft pick||12.85|
|Avg. cube pick||12.55|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|