Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

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Basic Land — Forest

: Add to your mana pool.

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Forest Discussion

aholder7 on R/G Shaman Elemental

1 day ago

alright ill see what advice i can offer then. the problem is that most of the time aggro decks don't usually play too many pump spells. but i think with some alterations you can do it.

I think you'll want to play something like GR Zoo. a mock list would look like this:

creatures: 24

4 Kird Ape, 4 Burning-Tree Emissary, 4 Experiment One, 4 Reckless Bushwhacker, 4 Goblin Bushwhacker, 4 Flinthoof Boar

non-creatures: 18

4 Lightning Bolt, 4 Atarka's Command, 4 Colossal Might, 2 Mutagenic Growth, 4 Groundswell

land: 18

4 Wooded Foothills, 4 Stomping Ground, 4 Rootbound Crag, 4 Mountain, 2 Forest

I think this is a good start to something more competitive and still somewhat like the strategy you described. it has plenty of aggressive creatures that will come out early and possibly pump team and give haste. the spells are mostly pump, and trample, but with Lightning Bolt because it's great. the land base is somewhat normal. you can adjust it to your liking. Kessig Wolf Run is a cool one of. tell me what you think of this list. i want to know what sort of things you like and don't like about it so i can give better advice and suggestions.

cchrisman96 on Raised by wolves

1 day ago

ok so as a general basis you want to run as close to 60 cards as possible because it makes you more likely you to see the cards you want in the deck. so the biggest recommendation is reduce the card count by 10. secondly you are playing green and red budget so there are still a lot of good items you can play and you don't need to worry about much, namely your fear of flying creatures is not as dire as it may seam, green is really good at killing flying creatures through spells like Plummet and Firespout plus you have the best burn spell in existence available for you to use to pick off pesky fliers, Lightning Bolt. lastly if you are wanting to play tribal (ie a deck based around a type of creatures, in this case wolves you want to play as many 'Lords' or creatures that increase other creatures of the same types power and toughness like Immerwolf. tribal wolves is really strong because you have access to a lot of good combat tricks from the Innistrad and Shadows over innistrad sets, items like Moonlight Hunt Young Wolf Wolfir Avenger ect. as for lands you want to play "check lands" like Rootbound Crag because they are cheeper. Below is a list of items to add and items to remove, keep in mind these are just suggestions to make the deck more consistent.

Mainboard+4 Immerwolf+4 Young Wolf+4 Lightning Bolt

-1 Spidersilk Net-2 Blood Mist-4 Raised by Wolves-1 Wolfkin Bond-3 Ashcloud Phoenix-1 Flamewake Phoenix-1 Fiery Impulse-1 Outnumber-3 Mountain-3 Forest-2 Whisperer of the Wilds

additionaly utilize your colors and the idea behind a sideboard to improve your matchups against decks that you have an unfavorable game against like decks that play alot of flying creatures. this is where you would put cards like Firespout , Plummet , Destructive Revelry and Ancient Grudge

sorkarg on Eldritch Obliterator Ooze

5 days ago

Hi, I'm trying to make ooze work as well, the hard part is that it's much slower than the faster decks of the format (I mean if dredge play turn one Cathartic Reunion almost no deck can survive at the moment). I wanted to share my list with you since it's slightly different.

I really like Traverse the Ulvenwald in your list though, I definitely have to try it out. (and it gives me a turn 1 play). I'd also love to play more hand disruption but I'm not sure what to remove (Thoughtseize, Inquisition of Kozilek and Harsh Scrutiny would be good before going off and it can even help to discard combo pieces in your own hand)

MenacingBunny on

1 week ago

Animation Module would be amazing here. I would suggest cutting the Nissa's Judgment and 2 Forests

Pheardemons on I want to build a ...

1 week ago

If you're going casually then go towards Elvish Mystic, Fyndhorn Elves, Llanowar Elves, and then Priest of Titania and Elvish Archdruid. These will seriously and consistently ramp you. A land that would be seriously beneficial would also be Nykthos, Shrine to Nyx as it can increase your green devotion, then you can tap your creatures, then tap Priest or archdruid for the final boost. Example:Turn 1 - Forest then Elvish Mystic.turn 2 - Forest then Priest of Titania and Llanowar Elves.Turn 3 - Nykthos, Shrine to Nyx then two more one drop elves or another titania.turn 4 - Tap Nykthos to give you 5 mana, each one tap elf gives you another 3 (8 total) then both titania give you 5 each (another ten) which is a hardcasted Emrakul, the Aeons Torn. Game over.

Another somewhat easier way is to go the Quicksilver Amulet and/or Elvish Piper route. You don't get the cast trigger but you still win with Emrakul even without the extra turn. (however those are about 6 dollars each).

do you already have any of the eldrazi? they are roughly expensive and take up a third, if not half, of the budget.

jakeelephant006 on Lunch Sac

1 week ago

Your mana base is unbalanced. More Mountains and less Forests should do the trick. Maybe add in a couple more lands in general. Also the two cards above complimented with some more ramp in green (Zhur-Taa Druid, Elvish Mystic, Rampant Growth) or mana rocks (Gruul Cluestone, Ashnod's Altar) is a good idea. Cards to pull: Warstorm Surge b/c it comes out too late. Maybe Brawn too b/c you already have like 15 evasion cards and it's not the best. Atarka's Command doesn't do much, right? That's about it.

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