Seal of Cleansing

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Vintage Masters (VMA) Common
Nemesis (NMS) Common
Promo Set (000) Rare

Combos Browse all

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Seal of Cleansing Discussion

StopShot on engine out, painters servant in

6 days ago

I would have banned Contamination & Infernal Darkness long before I would have banned Iona, Shield of Emeria . Contamination makes Blood Moon and Back to Basics look as trivial as Root Maze when optimized for lockdown. If it didn't affect basic lands I would be much more okay with it.

Protean Hulk or Grand Abolisher - either one of those I would have banned. If my best answer to a combo is Cabal Pit or Ghost-Lit Raider 's channel ability something has gone wrong. If better answers were printed to get around this combo *cough* Grand Abolisher *cough* then it wouldn't be as bad.

Lastly I would have banned Dakmor Salvage . The infinite combo with this card, a discard outlet, and The Gitrog Monster is like the love child between Modern KCI and Legacy Four Horsemen. The casuals in my playgroup don't even want to bother understanding the inter-complexities that go behind this combo because there is a lot to take in, especially when the Gitrog player uses their discard step as a discard outlet to win the game. (Yes, I understand Gitrog players can use their discard step as a repeatable method to cycle Dakmor Salvage .) The issue here is, if no one can or wants to fully understand all the rules and limits that go behind this strategy that means only the Gitrog player is responsible for checking to see if the Gitrog player is following the rules behind his combo or not. The point is unless I'm there this player gets away with winning games a judge would have tossed the book at him for, because he knows his opponents won't challenge him on the validity of his reasoning. (Even I'm not fully knowledgeable on it myself either; I just have a better general understanding.) Seeing it get played in my casual play group is just too painful to watch and no one wants to make a play-group ban or else said player is going to feel singled out which would create bad blood amongst players. Either way this one combo has been disbanding my play group and nobody really wants to play the game as much given the stigma of the combo. I have even given up building my deck to go up against theirs as it would require boarding in cards that would already set my own deck back like Rest in Peace , Cursed Totem , and Suppression Field .

Contamination and Flash-Hulk combo are a pain to deal with, but I feel like I can still somewhat interact with them with cards like Seal of Cleansing and Red Elemental Blast . It's just those strategies feel like they run against the spirit of the game and are just too harsh to deal with as it currently stands. The Gitrog-Dakmor Salvage combo however, is the only strategy I feel incredibly helpless against that is crushing my interest in playing this format. I don't think these cards will ever get banned however, because they're either too obscure for most casual players to use often enough and/or they demand a player to own a lot of monetarily expensive cards in order to use them consistently and fast. Contamination , Infernal Darkness , Grand Abolisher , and Dakmor Salvage are the cards I feel need to banned the most given their impact when utilized in decks that can use them optimally.

dragonstryke58 on Sacrifice in response to a ...

1 month ago

Sorry, actually activated abilities (like spells) are put onto the stack and then you pay costs. I missed the edit window.

602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 721, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made.

Still it doesn't change that he won't be able to destroy the Seal of Cleansing as it would be sacrificed to pay the cost before he gains priority.

dragonstryke58 on Sacrifice in response to a ...

1 month ago

No, he cannot.

Part of the cost for activating the Seal of Cleansing 's activate ability is to sacrifice itself. Before the activated ability is put to the stack and your opponent gets priority to respond, the Seal of Cleansing will already be in the graveyard.

For reference activated abilities are worded with {cost}:{ability}. As with spells or activated abilities in Magic, the cost must be paid before the item can be put onto the stack to be responded to.

Leilani312 on Sacrifice in response to a ...

1 month ago

I have a Seal of Cleansing on my board. My husband has a Seal of Primordium and a Thopter Spy Network on his board. I sacrifice my card to blow up His Thopter Spy Network . Can he sacrifice his seal to stop mine from resolving and save his enchantment?

StopShot on Tomik's Taxes

2 months ago

Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.

I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.

If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.

While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.

Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)

I hope that helps and good luck on the deck!

Moby_Copperfield on Pauper - B/W Recursion

2 months ago

Have you considered Seal of Cleansing as sideboard recurrable against artifacts/enchantments?

PiranhaWiz on Estrid's Masked Madness

3 months ago

You may want to consider enchantments with mana doubling effects such as Zendikar Resurgent , Mirari's Wake . I also think hexproof creatures work best with an aura theme like Slippery Bogle , Silhana Ledgewalker , Sagu Mauler . Asceticism and Sterling Grove are also amazing for this deck. I would add more destruction like Crush Contraband or Return to Dust even Relic Crush . Reclamation Sage , Indrik Stomphowler , Acidic Slime . Maybe even Seal of Cleansing

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Seal of Cleansing occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%