Seal of Cleansing
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
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Seal of Cleansing Discussion
1 day ago
Masterwork of Ingenuity
Neglected Heirloom Flip
Nahiri, the Lithomancer
1 week ago
Yesterday, the possibility of bluffing strategies came into my mind. We all know that some card games usually include psychological strategies (Poker, etc.). In my opinion also Magic t.G.
So, what if we cast Revelation for instance, while we have a lot of removal spells in our hands. Would not create this a psychological pressure for opponents because they know that you can counter or remove their spells? Maybe this "remove-revealing" strategy could prevent them from playing their combos?
I have an similar strategy-example: My opponent played Vedalken Shackles, so I had the really huge problem to cast my Master of Cruelties but had no removal spells. This situation was very bad for me because he slowed me down and killed me with very simple life loss effects.
This leads me to an another point. Let us assume that we cast Seal of Doom and/or Seal of Cleansing instead of revealing our hand. I think this can create a similar effect. Would you prefere this strategy more than the first one?
Now my first question: Have you ever made experiences like that and if yes, with which cards?
Second question: This strategy can be very annoying I think - especially the hands revealing one. Would your playgroup accept it?
Last question: What is your opinion about this strategy?
Thank you for your time :)
2 weeks ago
Good... but missing some key pieces.
-Phyresis for a quick finish
-Winds of Rath one side board wipe
-Copy Enchantment does literally anything in this deck
-Zombie Infestation combos with Necropotence
-Seal of Cleansing in case you already wasted Banishing Light/Oblivion Ring
-Propaganda keep early beaters off your face
-Stasis + Ghostly Touch PURE EVIL
-Energy Flux destroys artifact decks and forces them to scoop unless they have infinite mana
1 month ago
1 month ago
Great deck. Love it. Upvoted. The only thing that I think you might consider would be to find a way to squeeze in either Seal of Cleansing or Angelic Purge. They have good defensive value and you could use either of them to get rid of the Phyrexian Arena or Spirit of the Labyrinth if you're stuck in a situation where you have both on board at the same time. Seal of Cleansing has the advantage of being recurrable with Sun Titan.
1 month ago
It's cool to see an enchantment themed Atraxa deck, really unique. I'll try to avoid suggesting anything with high usage on EDHREC since the description says "different than a typical Atraxa deck".
You might want Vivid Meadow and the other vivid lands in place of Canopy Vista, Prairie Stream, Rupture Spire, and Undiscovered Paradise. The Future Sight storage lands, Aether Hub, and Tendo Ice Bridge are options as well.
Since you're going an enchantress route and you have a planeswalker subtheme, Sphere of Safety, Ghostly Prison, and Propaganda would be nice. Aura of Silence is generally good in any deck that would want Seal of Cleansing. Maybe you even want Daxos the Returned, since you can proliferate the experience counters. Hardened Scales is nice in that it hits the enchantment theme and the proliferate one.
There's not too much card draw other than the enchantresses, how about Dovin Baan and Kiora, the Crashing Wave? Painful Truths, Harmonize, and Concentrate also work regardless of theme. Etched Oracle is nice, and Fathom Mage is better, albeit in about half of Atraxa decks.
Not too much ramp either it seems; it'll be a long time before you can cast Omniscience most games. Coalition Relic and Gyre Sage can benefit from proliferation, although the Astral Cornucopia in 2/3rds of decks is better. That's the second most signature card in Atraxa, but then again you've got the most signature, Deepglow Skate. Making a different deck is good, but "different" shouldn't mean cutting back on basic deck functions like draw and ramp imo. Throwing in a few tutors couldn't hurt either.
2 months ago
Abolish is another fun card since you can discard an unneeded Plains to cast it for no mana to surprise your opponents. Seal of Cleansing and Aura of Silence are more helpful cards in that you can cast it early and sacrifice it at any time without needing to spend mana on it. Seal of Cleansing and Aura of Silence are also recurrable by Sun Titan and Emeria Shepherd.
Lastly Worldslayer is brutally powerful for this commander. Since your commander can gain indestructible, equipping this to her is practically a game finisher. I'd recommend also running Steelshaper's Gift and Open the Armory to help search for that equipment to help you reach the end game sooner.
If you're going to destroy everything on board your Avacyn, Angel of Hope can make board-wipe one-sided. Boros Charm also works in giving your stuff indestructible or could give your commander double strike which could help dealing lethal commander damage to someone or you could also select the 4 damage mode to take out a planeswalker.
3 months ago
There's an argument to be made for using Hanna in your deck, since she interacts with cards like Thousand-Year Elixir and Pemmin's Aura to give you lots of potential long term advantage. She also plays nice with Seal of Cleansing. If you were to drop black and just go U/W, I would suggest either her or Grand Arbiter Augustin IV to be your commander. That being said, to get her effect you have to usually wait until your next turn. That gives your opponents a heads up about your plans and a chance to disrupt. Your other enchantments are worth getting back if they do get destroyed or sacrificed, but considering how few of them you have in the deck you may find that Hanna spends a lot of time sitting on the board doing very little. I'd give her a lot more consideration if you were going heavier on the enchantment theme and were running cards like Sigil of the Empty Throne and Hatching Plans (I typed this up before seeing your latest comment, thankfully I saw the new post in time to edit).
My argument for Auramancer is just that it does what you need it to do as soon as it enters the battlefield, and then leaves a body behind to sac to Ertai to help make sure that Dovescape gets another chance to hit the board. You could do it all in one turn if you had 10 mana, although it would require a lot of white and blue mana to pull off.
I'd also like to re-suggest Bloodline Keeper Flip over Emeria Angel if you get your hands on one, since it works that much better with the inclusion of Thousand-Year Elixir and Lightning Greaves on top of Pemmin's Aura.