Seal of Cleansing
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Printings View all
|Mystery Booster (MYS1)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Vintage Masters (VMA)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Seal of Cleansing Discussion
3 weeks ago
I’m shook. Fragmentize is overplayed? I’m the only one I know who seriously uses Fragmentize in my play circles. Fragmentize I would agreed if it wasn’t for the fact that cheap mono-white artifact-enchantment removal is so limited. If I was playing Green I would agree that Fragmentize is too niche, but if you’re playing semi-competitively without green then your best cheap answers are Disenchant, Seal of Cleansing, Revoke Existence and Fragmentize. That’s an efficient removal spell every 1 in 25 cards. Only if Wizards printed two more functional copies of Disenchant would I then start considering to axe my Fragmentize. Good removal should be cheaper than the threats you’re trying to remove with it and I’m not going to be running any Forsake the Worldly just to remove a 1-mana graveyard-hate card. Not hitting a Conjurer's Closet sucks, but there are many other cards I’d rather remove first before the Closet and all of those more pressing cards happen to be CMC four or less.
2 months ago
Looks like a very powerful deck. My only recommendations are as follows:
Remove: (let me know if your meta makes any of these cards better than they might usually be, btw)
Mana Tithe. This card will too often be dead in your hand, as a 1 mana tax is, at most points in the game, equivalent to nothing.
Fragmentize. Um... sorcery speed? No, thank you
Serra Ascendant. As far as I can tell, this card has very little synergy with the strategy of the deck, I know you want to be gaining life but this card doesn't care as long as you're just barely staying around your starting life total. Don't get me wrong: Serra Ascendant is busted in the format, but a more synergistic piece would be better in its place.
Phyrexian Arena. Great repeatable card draw, and works great in decks that A. don't care about a little life loss, and B. want the game to go longer anyway.
Slaughter Pact. Awesome spot removal, can get you out of sticky situation where you want to cast spells, but also hold up answers.
Dismantling Wave. Works best in our 4-player format, kind of a lot of value in one card. Nice to be able to "overload" it, too.
Teferi's Protection. Great for keeping your combos pieces safe if someone tries to wrath or something, also can just keep you from dying to direct damage and the like ;)
O-stone/Nev's Disc. Great way to be efficient with mana, you can play 'em out on a turn that you don't have any other actions on, and then crack them with the situation gets tight.
hope this helps, good luck with the deck! (also, definitely tell me if I missed any key interactions or anything like that. Thanks)
3 months ago
I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.
Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.
Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.
Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.
3 months ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
3 months ago
You might like these: Winding Constrictor, Corpsejack Menace, Hardened Scales, Pir, Imaginative Rascal, Cauldron of Souls, Juniper Order Ranger, Birds of Paradise, Mesmeric Orb, Bounty Agent, Meren of Clan Nel Toth, Reyhan, Last of the Abzan, Death's Presence, Cathars' Crusade, Seal of Cleansing, Seal of Primordium, The First Iroan Games
6 months ago
Have you considered the following:
Nomad Mythmaker for aura recursion.
Seal of Cleansing as a removal option.
Courser of Kruphix as a way to filter lands off your top deck (and is an enchantment itself).
Also phenomenal cards are already in here but was just curious if you'd seen or added any of the above?
6 months ago
With that said, I would try to keep things low to the ground, like you have Rhystic Study in the maybe board but, you maybe better with Curiosity, Curious Obsession or even Military Intelligence. That said, Kindred Discovery and Coastal Piracy I think would work out as back up Bident of Thassa for more draw engines.
Your commander is critical for your deck, in these colors I would advice running some mix of Lazav, the Multifarious, Spark Double, Sakashima the Impostor, Lazav, Dimir Mastermind and/or Helm of the Host. One having more then one of your commander on the field at the time is never a bad thing. Two, your opponents will know to keep your commander down so make as many of it as you can 8p.
Watch the nonbos like Hanna, Ship's Navigator or Auramancer with Rest in Peace in play makes for sad days. You have Tragic Slip but, only 2 triggers for morbid (Myriad Landscape and Seal of Cleansing)? I mean I like Tragic Slip and all but, it's better in sacrifice theme decks.Ephara, God of the Polis but, no flash to keep triggers each opponents turn.
More over the game plan is turn dude side ways but, now are looking to run Faerie, Enchantment or Flying mans?
last Omen of the Sea would just be a good card to run.