Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Vintage Masters (VMA) Common
Nemesis (NMS) Common
Promo Set (000) Rare

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Legality

Format Legality
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Canadian Highlander Legal
Oathbreaker Legal
MTGO Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Seal of Cleansing occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Seal of Cleansing Discussion

StopShot on I want an enchantress commander ...

6 hours ago

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

That_Salty_Gamr on Bant Enchantress

1 week ago

Here's my recommendations:

Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.

If you wanna go more token heavy then Shark Typhoon and Ominous Seas are both great token generators.

Enchantress's Presence is a good Enchantress effect that you're missing out.

Archetype of Imagination is also a good card to give your tokens evasion if necessary.

Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.

Ground Seal is good yard hate.

For fixing, Abundant Growth can certainly help whilst also cantripping for you. Along similar lines, Abundant Growth is absolutely fine, though hardly stellar. Same with Nylea's Presence.

4to16characters on Pinball Wizard - Karona, False God EDH

2 months ago

Have you considered the following:

Dryad of the Ilysian Grove as a direct replacement for Chromatic Lantern.

Nomad Mythmaker for aura recursion.

Herald of the Pantheon and Starfield Mystic for enchantment cost lowering.

Unbridled Growth and Abundant Growth for cheaper Land Optimization and draw early game.

Seal of Cleansing as a removal option.

Courser of Kruphix as a way to filter lands off your top deck (and is an enchantment itself).

Spectral Grasp, Vow of Duty, Vow of Malice for protecting yourself from Karona.

Fists of the Demigod, and Edge of Divinity as other voltron pieces?

Also phenomenal cards are already in here but was just curious if you'd seen or added any of the above?

Darsul on Alela's Artful Army

3 months ago

With that said, I would try to keep things low to the ground, like you have Rhystic Study in the maybe board but, you maybe better with Curiosity, Curious Obsession or even Military Intelligence. That said, Kindred Discovery and Coastal Piracy I think would work out as back up Bident of Thassa for more draw engines.

Your commander is critical for your deck, in these colors I would advice running some mix of Lazav, the Multifarious, Spark Double, Sakashima the Impostor, Lazav, Dimir Mastermind and/or Helm of the Host. One having more then one of your commander on the field at the time is never a bad thing. Two, your opponents will know to keep your commander down so make as many of it as you can 8p.

wheres the Flickering Ward or Shimmering Wings for the repeatable triggers? Sigarda's Aid for the insta speed Indestructibility.

Watch the nonbos like Hanna, Ship's Navigator or Auramancer with Rest in Peace in play makes for sad days. You have Tragic Slip but, only 2 triggers for morbid (Myriad Landscape and Seal of Cleansing)? I mean I like Tragic Slip and all but, it's better in sacrifice theme decks.Ephara, God of the Polis but, no flash to keep triggers each opponents turn.

More over the game plan is turn dude side ways but, now are looking to run Faerie, Enchantment or Flying mans?

last Omen of the Sea would just be a good card to run.

Blackheart426 on G/W Survey Corps

3 months ago

Great deck! For your consideration, Champion of the Parish and Mirran Crusader can be helpful in human tribal. I've seen Seal of Cleansing cause hesitation in Voltron opponents, especially with Sun Titan to recur it. Cathars' Crusade, Martyr's Bond, and True Conviction can make your board very, very, unpleasant to deal with lol Keep up the good work!

Nodrog666 on Numot Stax

4 months ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

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