Seal of Cleansing

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Vintage Masters (VMA) Common
Nemesis (NMS) Common
Promo Set (000) Rare

Combos Browse all

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Price & Acquistion Set Price Alerts

EMA

C15

NMS

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Recent Decks

Seal of Cleansing Discussion

TzickyT on Teshar's Toolbox

6 days ago

ur the first that i see with a teshar deck much grats. i don't know what your money is that u want to spend on the deck but in favor u can go a big way whit this commander. ( artifacts / legendary's / other big creatures and so on. also u need to find a balance between hystorics and the creature u wil be playing aswell as the possibility of being able to not have that much trouble whit the creatures that needed to be removed fromt the game

first i m gone watch combo wise u play Altar of the Brood and Ornithopter, there is a mill combo in white whit them. the only card u are missing for the combo is Enduring Renewal

also whit this deck u can go a big way to the Enchantment removal spells in white ( sacrifice an enchantment) Aura of Silence, Seal of Cleansing, Tattoo Ward, Serra's Liturgy

if u like the saga cards. i would suggest adding those they will give u the opportunity to cast and cast and recast all the time over and over again.

whit this i would add Auramancer, Crystal Chimes, Monk Idealist, Restoration Specialist, Tragic Poet

i hope whit this u can get to an new era whit your deck hope this helps a lot

soulwarden11 on Lyra enchantress?

3 weeks ago

This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.

Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.

As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...

Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.

Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance

Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.

Lands:Seraph Sanctuary, Reliquary Tower, Serra's Sanctum, Command Beacon, Path of Ancestry, Cavern of Souls

Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument

A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.

Austin_Smith_of_Cards on Birbs: The Paupered Life

1 month ago

Soltari Visionary for enchantment destruction and a near-unblockable creature could be strong.

Disenchant and Seal of Cleansing for more versatile removal against artifacts/enchantments.

Mind Stone, Wayfarer's Bauble, and Thought Vessel are all common ramp artifacts that'll get you playing your commander quicker.

Bonesplitter to pump your commander and swing in for easy commander damage could be sweet.

Arrest and Pacifism are pretty solid common removal.

If you happen to run all these more enchantments, Ethereal Armor could be very strong.

AkromaPhage6 on How can I enjoy modern ...

3 months ago

Also if you are playing by modern rules, pay attention to what cards are legal. Just because it has been printed in a modern border doesn't mean it is modern legal. For example, Seal of Cleansing has never been printed in a modern legal set (8th Edition through Rivals of Ixalan). It was printed in Eternal Masters, but masters sets are legal only in formats where those cards were already legal.

JoeBlondie on Sram - Senior Enchantress

3 months ago

IN:

Sword of Feast and Famine well, I said that I wouldn't include swords. I don't have them on paper but I use them online. On paper this is replaced by Loxodon Warhammer. In EDH this is the strongest sword probably, it enables very productive turns and directly attacks the opponent's hand.

Sword of Fire and Ice second best sword, preferable in some matchups. Draws cards and kills dorks. Nothing particular to say. I feel that the 2-equip cost of the swords is very important for the deck in 1v1. Tipically you want to T2 sram, T3 sword and draw, T4 try to equip. If opponent doesn't kill sram it's all good, but even if they do, you have 2 mana open to play something else and mitigate the tempo loss. Most cards in the deck are 2 cmc so you should be able to do that on average. This is not possible with Warhammer, Godsend and Strata Scyte, which are the main substitutes for the swords.

Aven Mindcensor decent hatebear, flier, can hold a sword, can be recurred by Sun Titan and can be eaten by skullclamp. Pretty much all we want from our 2-3 cmc creatures.

Phyrexian Revoker same as above, except he doesn't fly. Instead, he is tutorable and more easily recurrable and he is a good target for Restoration Angel. Ability is almost always relevant and can stop/slow down some very bad things.

Felidar Cub a second copy of kami of ancient law

Monk Idealist a second copy of Auramancer

Solemn Simulacrum In general I don't like sad robot very much. There are better things to do at 4 mana. However, in this deck he almost always has a purpose. He ramps, blocks, can hold a sword very well and doesn't care about removal. Can be recurred by a bunch of things, tutored (bad play, but still..) and is part of a wonky combo with emeria shepherd and any altar that allows you to basically fetch all plains from deck to field, draw half your deck while filling the yard or generating pseudo infinite mana. Also, decent (kinda..) target for Resto Angel or Gift of Immortality. There is always something that sad robot can do.

Reveillark well, we could run the obvious Karmic Guide + Reveillark combo. The problem is that being mono white we don't really have a way to tutor the combo consistently (even adding Recruiter of the Guard we could tutor only half of it). And without the combo I don't see Karmic Guide as a very strong play that justifies occupying a 5 mana slot. On the other hand, I think Reveillark is good enough to include. It brings back 2 creatures (most of our guys are good targets) or can live without asking you to invest a whole other turn of mana into it. Flies, decent body, great target for Resto Angel.

Altar of Dementia and Ashnod's Altar these two bad boys turn opponents' removal into something useful, even saving from exile. But their purpose is not only defensive. When paired with some other pieces (Gift of Immortality, Deathrender, skullclamp) they can start some nice value engines, even degenerating into combo when Deathrender is involved. Ashnod clearly does it while generating mana, while Dementia can fill the yard of nice targets for our many recursion cards.

Arrest better pacifism

Aura of Silence powerful card, can be staxy and buy you time, prevents things from being played, and if the opponent plays a threat into it, you can easily call the bluff and wait for the real threat. It can berecurred in a bunch of ways, including Sun Titan, tutored by Enlightened Tutor and can trigger Mesa Enchantress. Lots of applications for it.

Seal of Cleansing weaker but cheaper version of Aura of Silence.

Day of Judgment second copy of Wrath of God, mitigates the scarsity of mass removal.

Finally, a bunch of lands. Homeward Path for the occasional pesky blue decks that want to play with your cards, Ancient Den and Darksteel Citadel can be tutored in desperate situations, but mostly are there to enable a faster activation of Puresteel Paladin, Ghost Quarter to blow up the annoying Maze of Ith or to stop the usual broken ramp lands, Inventors' Fair for the hypotetical tutor and New Benalia for the occasional T1 scry 1 which is nice

EternalBrewmaster on Ertai Final Draft

3 months ago

Needs more Guile,Puppeteer Clique, and Nether Traitor. Probably Thespian's Stage to go with that Dark Depths too. Starfield of Nyx seems good too to at least get your fodder back to sac to Ertai again. Id consider the Doomwake Giant+Heliod, God of the Sun combo too. Heliod makes dudes to reserve for sacs and (although its mana intensive) you can dump extra mana to wipe out their stuff low to the ground. Seal of Cleansing seems like some decent extra reusable removal,Auramancer is Good recursion, and Mesa Enchantress is some extra cards. Love the Solemnity interactions. Cant think of any you dont have.

zaerox12345 on Gwafa the Generous

4 months ago

Also, I would cut Seal of Cleansing and add Return to Dust Much more solid card for removing pesky enchantments especially two for one on your turn.

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