Seal of Cleansing
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
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Seal of Cleansing Discussion
3 days ago
1 week ago
Great deck. Love it. Upvoted. The only thing that I think you might consider would be to find a way to squeeze in either Seal of Cleansing or Angelic Purge. They have good defensive value and you could use either of them to get rid of the Phyrexian Arena or Spirit of the Labyrinth if you're stuck in a situation where you have both on board at the same time. Seal of Cleansing has the advantage of being recurrable with Sun Titan.
3 weeks ago
It's cool to see an enchantment themed Atraxa deck, really unique. I'll try to avoid suggesting anything with high usage on EDHREC since the description says "different than a typical Atraxa deck".
You might want Vivid Meadow and the other vivid lands in place of Canopy Vista, Prairie Stream, Rupture Spire, and Undiscovered Paradise. The Future Sight storage lands, Aether Hub, and Tendo Ice Bridge are options as well.
Since you're going an enchantress route and you have a planeswalker subtheme, Sphere of Safety, Ghostly Prison, and Propaganda would be nice. Aura of Silence is generally good in any deck that would want Seal of Cleansing. Maybe you even want Daxos the Returned, since you can proliferate the experience counters. Hardened Scales is nice in that it hits the enchantment theme and the proliferate one.
There's not too much card draw other than the enchantresses, how about Dovin Baan and Kiora, the Crashing Wave? Painful Truths, Harmonize, and Concentrate also work regardless of theme. Etched Oracle is nice, and Fathom Mage is better, albeit in about half of Atraxa decks.
Not too much ramp either it seems; it'll be a long time before you can cast Omniscience most games. Coalition Relic and Gyre Sage can benefit from proliferation, although the Astral Cornucopia in 2/3rds of decks is better. That's the second most signature card in Atraxa, but then again you've got the most signature, Deepglow Skate. Making a different deck is good, but "different" shouldn't mean cutting back on basic deck functions like draw and ramp imo. Throwing in a few tutors couldn't hurt either.
1 month ago
Abolish is another fun card since you can discard an unneeded Plains to cast it for no mana to surprise your opponents. Seal of Cleansing and Aura of Silence are more helpful cards in that you can cast it early and sacrifice it at any time without needing to spend mana on it. Seal of Cleansing and Aura of Silence are also recurrable by Sun Titan and Emeria Shepherd.
Lastly Worldslayer is brutally powerful for this commander. Since your commander can gain indestructible, equipping this to her is practically a game finisher. I'd recommend also running Steelshaper's Gift and Open the Armory to help search for that equipment to help you reach the end game sooner.
If you're going to destroy everything on board your Avacyn, Angel of Hope can make board-wipe one-sided. Boros Charm also works in giving your stuff indestructible or could give your commander double strike which could help dealing lethal commander damage to someone or you could also select the 4 damage mode to take out a planeswalker.
2 months ago
There's an argument to be made for using Hanna in your deck, since she interacts with cards like Thousand-Year Elixir and Pemmin's Aura to give you lots of potential long term advantage. She also plays nice with Seal of Cleansing. If you were to drop black and just go U/W, I would suggest either her or Grand Arbiter Augustin IV to be your commander. That being said, to get her effect you have to usually wait until your next turn. That gives your opponents a heads up about your plans and a chance to disrupt. Your other enchantments are worth getting back if they do get destroyed or sacrificed, but considering how few of them you have in the deck you may find that Hanna spends a lot of time sitting on the board doing very little. I'd give her a lot more consideration if you were going heavier on the enchantment theme and were running cards like Sigil of the Empty Throne and Hatching Plans (I typed this up before seeing your latest comment, thankfully I saw the new post in time to edit).
My argument for Auramancer is just that it does what you need it to do as soon as it enters the battlefield, and then leaves a body behind to sac to Ertai to help make sure that Dovescape gets another chance to hit the board. You could do it all in one turn if you had 10 mana, although it would require a lot of white and blue mana to pull off.
I'd also like to re-suggest Bloodline Keeper Flip over Emeria Angel if you get your hands on one, since it works that much better with the inclusion of Thousand-Year Elixir and Lightning Greaves on top of Pemmin's Aura.
2 months ago
Looks pretty good! here are some general suggestions:
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. At present all you have for this category is supreme verdict and ugin. I usually aim for atleast 3 sweepers per deck personally. Nevinyrral's Disk can be brough back with your commander and is especially evil if used with Darksteel Forge.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Spot removal like Path to Exile, Swords to Plowshares etc is nice to ensure these threats are taken care of without needing to nuke the entire board.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. Aura of Silence and Seal of Cleansing can even be brought back with your commander. Things like Detention Sphere or Grasp of Fate are also nice.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Cards that give you advantage over time like Vedalken Archmage also do the trick.
Cards i'd take out ( i'm not saying these cards need to come out urgently or that there aren't others that could be removed but these are the ones that jump out at me)
Epitaph Golem: as your commander returns cards from your graveyard, you would wouch rather they stay there than putting it on the bottom of your library. Junktroller can atleast slowly remove your opponents grveyard, golem cannot.
Rune-Tail, Kitsune Ascendant/Beacon of Immortality: Unless you have a large lifegain theme i'm not a fan of just having a bit. Also I find that in an edh game if your life total becomes significantly higher than everyone else at the table, it just encourages them to attack you to bring you back down to your level.
Turnabout but i don't think you can abuse it too much
Shell of the Last Kappa, while i think you can use it here more than most seeing as hw you will want to hold up mana to use hana at your opponents end of turn, i'm not a fan of this card.
2 months ago
Looks good, have a few suggestions/ideas
Provided you have your commander out, Whitemane Lion and Stonecloaker can come in to play on your opponents endstep, get you a land, and bounce themselves back to your hand to cast again and get more lands.
There are a couple more effects that you seem a little low on (but easy to fix)
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. as an added bonus your commander is indestructible so it will likely survive. Cards like Wrath of God, Fumigate etc all get the job done and i'd include 2-3 boardwipes.
Spot removal: In most games your opponents will play things you need to get off the board. For creatures things like Path to Exile and Swords to Plowshares are nice but really anything that destroys or exiles a creature for cheap is nice. The same holds true for noncreatures. You don't have much in the way of cards that can deal with them but things like Return to Dust, Seal of Cleansing, Acidic Slime can help with that. Alternatively there are some catch-alls that can deal with most threats like Beast Within, Grasp of Fate or Oblivion Ring
Hope this helps!
2 months ago
One card I would immediately think of for any Enchantment-only based deck is Starfield of Nyx. The ability to recur works especially well with something like Lunar Force or Hesitation, which can lock your opponent out of the game pretty easily. I also really like it with any "Seal" effect, such as Seal of Doom, Seal of Cleansing, Seal of Removal, and similar: Font of Fortunes, Compulsion, Soul Snare, or kinda Grave Peril.
Also, Pernicious Deed is a good enchantment-based board wipe, which may come in handy at some points. There are some other good creature hate cards available like Pendrell Mists, AEther Barrier, Porphyry Nodes, and stuff like Choke or Contamination, which are awesome hosers you could sideboard in. Lastly, the Parallax partial cycle is kinda fun for slowing things down: Parallax Nexus, Parallax Tide, Parallax Wave. And I've always enjoyed Nettlevine Blight. If you can get the counter lock going with Lunar Force and Starfield of Nyx, Nettlevine Blight will slowly eat them away to nothing.