Aegis Angel

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (AC2) None
Welcome Deck 2016 (W16) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
2012 Core Set (M12) Rare

Combos Browse all

Aegis Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

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AC2

W16

ORI

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Recent Decks

Aegis Angel Discussion

LuxCannonator on Strong CotF

1 week ago

Looks like a great start ahve a +1.

Here's my two cents:

I would drop Aegis Angel, she's good but to slow for Legacy. Put Kemba, Kha Regent and/or Balan, Wandering Knight in her place and add more equipment

I would drop Scourge of the Nobilis for Consuming Fervor

Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger

Spirits on Kaalia in the works(Final Draft Maybe?)

2 weeks ago

Hi Khentimentu,

Welcome to the world of Kaalia of the Vast, fellow play Kaalia, Mirror Breaker

Dragon Tempest is a CMC2 Fervor, Mother of Runes won't like it but she'll live!

Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.

Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.

Should also spend the $8 on Master of Cruelties. Instant kill-con.

Terminate is an inexpensive removal, more modular than Condemn. Lightning Bolt feels a little under-powered with all the good Exile in .

Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.

Hellspark Elemental feels wrong, does he combo something? No synergy.

Talisman of Indulgence > Rakdos Signet > Manalith (Commander's Sphere is better too, Cultivator's Caravan)

Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.

Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.

Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.

Whip of Erebos its $3 I think, but gives all your creatures lifelink, and has recursion build in. Especially great to trigger guys like Rune-Scarred Demon.

I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.

Since your playing Ugin's Nexus, not knowing the commanders, I'm thinking Ob Nixilis, Unshackled might support that too.

Necropotence is $6 I believe, but can help with the draw issues.

Hopefully you find something useful here. Nice build. +1.

ironman595 on Gisela's Army

1 month ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

SteelSentry on Ways to protect Lich?

1 month ago

Now that we have Lich, Nefarious Lich, and Lich's Mastery, I figure I might as well draft up a Lich combo deck idea I've been tossing around. Unfortunately, only the new one has hexproof. What are the best ways I can protect these enchantments so I don't lose the game? The two that immediately come to mind are Aegis Angel and Greater Auramancy, both having advantages and disadvantages (especially when it comes to price). I might splash blue for counterspells, but I would rather have some proactive protection. The deck will likely be Orzhov, but the colors can change if necessary (although, being triple and quadruple black means I would like to be in as few colors as I can manage).

Spirit_Logan on What's the nicest thing you've ...

1 month ago

in a game of magic: played an Aegis Angel targeting a card that needed to be removed in order for the game to not end.

IRL: hmmmmm.... tbh I'm not that nice of a person IRL

Spirits on Kaalia - Cheat A/D/D

2 months ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.

Also:

Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

Spirits on Kaalia - Cheat A/D/D

2 months ago

Hi Elywood,

These are just some observations, you definitely want to keep in-line with your own style/flavor.

Magic uses something in mathematics called, Hypergeometric Distribution, which basically describes the probability/successes in random drawing. You have an average CMC of 3.62 so you need 4 lands.

Right now, with 31 lands, you only have a 70.7% chance of having 2 lands in your opening hand, and only a 47.1% chance of hitting land drops on turns 1 through 4.

I've done a lot of testing, for Kaalia of the Vast 36 lands is the right amount, statistically, it increases your chance of having 2 lands in opening hand to 79.9%, and your chance to play 4 lands to 62.1%. Right now more than half the time you miss a land drop by turn 4, that needs to be addressed.

Some budget conscious (but let's be real, lands are ridiculously pricey), Isolated Chapel in your wheelhouse for <$5, Evolving Wilds/Terramorphic Expanse enter tapped (BUT they mana fix and they lower the land saturation in the deck, by using up 2 lands, which means less land draws later in the game) for $0.25 each, City of Brass <$7, Ash Barrens a bit pricey ($8?) but if you bought any commander decks might have one!

Mardu () isn't really the best at draw, if you try too hard to force draw it won't work because it doesn't build on the colors strengths, and won't compete against colors that have that strength, like switching to Grixis (), or forcing ramp, switch to Jund (). gives us access to the best removal and protection, as well as tutoring for artifacts/enchantments!

Most draw cards are expensive, has some, like Read the Bones/Sign in Blood/Others $0.25, Disciple of Bolas $2. I would try more graveyard recursion instead, Phyrexian Reclamation $2, Whip of Erebos $3, maybe but probably not Unburial Rites. Dragon Mage <$1 too! But I find he can assist opponents with drawing into solutions for your Kaalia of the Vast.

With all the cheating in, in this type of deck, I would Sundial of the Infinite, simply wait for a Whip of Erebos/Sneak Attack/Others EOT to trigger, then end your turn. Keep the creatures forever. It's a dead draw sometimes, but tutor the other pieces. Diabolic Tutor is a cheap replacement to Vampiric Tutor/Demonic Tutor in the meantime.

Anguished Unmaking <$3 is the best removal, add that, Mortify is decently modular for $0.50, and Angel of Despair I think $1 maybe $2 is cool to recur/flicker. Steel Hellkite is always fun if you can get him through.

Build some multi attack phases, since your goal is to beatstick people to death (and having a Whip of Erebos lifelink helps too).

Angelic Arbiter slows the pace of the game, so you can get rolling mid-range, I would play him. Bladewing the Risen also has recursion. Aegis Angel $0.35 forces them to deal with him before Kaalia of the Vast. Bogardan Hellkite.

There's too many things in commander (4-player multi), Shunt/Reverberate are not going to be good cards to draw into, you'll likely hold them, no synergy/advancement of the plan, especially Reverberate, Shunt at least might protect Kaalia of the Vast, but I would make those 2 cards lands.

You have Mother of Runes, so Devoted Caretaker seems redundant, most of the time him and the mana will stay untapped and un-utilized, plus only offer protection from spells not from creatures. I would argue Earnest Fellowship will hurt you as much as it helps you in the long game, but I guess forces games to finish quicker (usually by Kaalia of the Vast losing because she has high aggro level from opponents). Whispersilk Cloak is slow, but for Equip you protect and make unblockable.

Sorry don't have a draw solution for you, it's really not the Mardu way! Tutor/Recursion is the way to beat the draw.

Best of luck! I can see this is already a highly enjoyable deck to play, sometimes getting more competitive means less fun, but more consistency and bite!

hedmunds on Modern Barren Glory

4 months ago

@carlthekatt not if Aegis Angel gives it indestructible

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