|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (AC2)||None|
|Welcome Deck 2016 (W16)||Rare|
|Magic Origins (ORI)||Rare|
|Magic 2015 (M15)||Rare|
|2012 Core Set (M12)||Rare|
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- Does the target creature of Aegis Angel lose indestructible if it is flickered out for the battlefield?
- Magister of Worth
- If I have a creature protected by Aegis Angel, and I use End Hostilities does it die?
- Can Plainswalkers become indestructible?
- If you give a Planeswalker indestructible, can it die from having all its loyalty counters removed?
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Price & Acquistion Set Price Alerts
|Have (48)||NixterFenix , dolphinsgrubb , VGJustice , YossarianLives , xpsychovampx , Wolfebladeelite , JAT0 , pskinn01 , sombrevivo , Va1mar , bakeraj4 , PTsmitty , Xue-Kaihua , Dr.Jackel , REV666 , EliGjerdingen , carsickpanda273 , Puzzlemayor , Kimimaro , switchkill65 , geazykagar , Ellyreia , Dr_Jay , ThisIsBullshit , theilluminaire , kaikaitanner , Snydog17 , Grantley91 , Unlife , Bad_Dog , Psycheretic , RPG_FOX , Fiolek , Halphinian , orzhov_is_relatively_okay819 , bradyofportdetroit , SpaghettiToastBook , The_Munchkin , firemind12 , Candyman949 , miracle , vashaclarens , philktoken8998 , golgarigirl , MattN7498 , rakdos24 , saj0219 , mziter501|
Aegis Angel Discussion
1 day ago
Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.
Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.
Artifacts: That Which Was Taken cuz it's also too slow.
2 months ago
If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.
The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:
Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.
As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.
Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.
Esper Charm is flexible card advantage. It's great.
As for what to cut from your current list, I feel like your very worst cards currently consist of:
Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.
2 months ago
I think that Sire Of Insanity is a tad weak. He doesn't have any form of evasion, no ETB effects, and destroys whatever card advantage you might have (more on that later). I have had success with a few cards: Aegis Angel, which protects Kaalia, Adarkar Valkyrie, and Archfiend of Depravity. It's also a good idea to have a reasonable mana curve amongst your creatures - most opponents will just kill Kaalia the moment she appears, so if you can't protect her, you want to be able to hard cast your threats.
The deck is seriously lacking card draw. You have two non-creature sources of draw (Necropotence and Phyrexian Arena) and two sources of filter (Sensei's Divining Top and Commander's Sphere). White and red are notorious for their lack of draw, but black offers some efficient cards: Plunge into Darkness, Arguel's Blood Fast Flip, Read the Bones.
3 months ago
Hi! Sweet deck with a cool commander.
First off, your mana base could use some work. Check out EDHREC.com for a list of lands you could use.
Here's some suggestions(I don't play green and don't know your budget so take em with a grain of salt):
Stonehoof Chieftain - good if you like attacking
Gisela, Blade of Goldnight - She's just... too powerful....
Spellbreaker Behemoth - if counter magic is big in your meta
Traverse the Outlands - this takes you from turn 5 to turn 10 just like that
Lightning Greaves - much needed protection and haste
Selvala, Heart of the Wilds - good ramp and card draw 50% of the time
Vizier of the Menagerie - card advantage and pseudo-color fixing
Worldly Tutor - will put the creature you need on top of the library before you use her ability
Farseek - can grab a plains or mountain. Becomes better with duel lands.
See the Unwritten - just another cheat effect
Chromatic Lantern - fixer/ramp
Rings of Brighthearth - 'spencive but good copy effect
Commander's Sphere - ramp/card draw in late game
Mirari's Wake - mana doubler + anthem
Momentous Fall - draw cards
Greater Good - lots
Life's Legacy - and lots
Reliquary Tower - of cards
Then in general terms, more haste enchantments and improvements to the mana base and you'll be looking good. Don't take all of these suggestions obviously, just trying to get more cards in your mind. Good luck!
3 months ago
4 months ago
Hey aragorne32,You might look to trade out a couple of my indestructible cards. With Shield of the Oversoul, Indestructibility, Shielded by Faith, Aegis Angel, Bastion Protector... there are a BUNCH in this deck. Easy to drop two or three of those. If you are going to use Sphere of Safety you would probably want to drop out an angel or two that grants indestructible and keep the enchantments, especially Shield of the Oversoul as it also grants +2/+2 to Sigarda, Host of Herons. Good luck!
5 months ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.
After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.
Target Protection (10)
- Adarkar Valkyrie
- Aegis Angel
- Benevolent Bodyguard
- Deathless Angel
- Devoted Caretaker
- Mother of Runes
- Whispersilk Cloak
- Lightning Greaves
- Swiftfoot Boots
- Avacyn, Angel of Hope
- Angel of Despair
- Oblivion Ring
- Anguished Unmaking
- Crackling Doom
- Swords to Plowshares
- Angel of Serenity
- Day of Judgment
- Rune-Scarred Demon
- Thalia's Lancers
- Demonic Collusion
- Demonic Tutor
- Diabolic Revelation
- Diabolic Tutor
- Increasing Ambition
- Liliana Vess
- Bloodgift Demon
- Dragon Mage
- Erebos, God of the Dead
- Harvester of Souls
- Phyrexian Arena
- Underworld Connections
- Read the Bones
- Nahiri, the Harbinger
- Sorin, Grim Nemesis
- Karmic Guide
- Reya Dawnbringer
- Whip of Erebos
- Animate Dead
- Beacon of Unrest
- Buried Alive
- Obzedat's Aid
- Unburial Rites
- Basandra, Battle Seraph
- Gisela, Blade of Goldnight
- Grand Abolisher
- Herald of War
- Platinum Angel
- Solemn Simulacrum
- Elixir of Immortality
- Steelshaper's Gift
- Magnetic Theft
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Graf Rats
- Hanweir Garrison
- Midnight Scavengers
- Hanweir Battlements (Land)
Mana (5 + 35 - 1)
5 months ago
Hey, just thought I'd recommend a couple cards:
Swiftfoot Boots wouldn't hurt since kaalia draws removal like no other.
Shizo, Death's Storehouse would be a nice upgrade for a swamp.