Aegis Angel

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Welcome Deck 2016 (W16) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
2012 Core Set (M12) Rare

Combos Browse all

Aegis Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Price & Acquistion Set Price Alerts

W16

ORI

M15

Ebay

Recent Decks

Load more

Aegis Angel Discussion

Kjartan on Can't we all just be friends here?

2 weeks ago

If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.

The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:

Serum Visions and Opt are the best consistancy spells. They Allow yoy to filter your draws as the game progresses.

Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.

As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.

Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.

Esper Charm is flexible card advantage. It's great.

As for Mass Removal. I would run a couple Supreme Verdict, but Wrath of God is also an option.


As for what to cut from your current list, I feel like your very worst cards currently consist of:

Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.

karmassassin on Kaalia of the vast

3 weeks ago

I think that Sire Of Insanity is a tad weak. He doesn't have any form of evasion, no ETB effects, and destroys whatever card advantage you might have (more on that later). I have had success with a few cards: Aegis Angel, which protects Kaalia, Adarkar Valkyrie, and Archfiend of Depravity. It's also a good idea to have a reasonable mana curve amongst your creatures - most opponents will just kill Kaalia the moment she appears, so if you can't protect her, you want to be able to hard cast your threats.

The deck is seriously lacking card draw. You have two non-creature sources of draw (Necropotence and Phyrexian Arena) and two sources of filter (Sensei's Divining Top and Commander's Sphere). White and red are notorious for their lack of draw, but black offers some efficient cards: Plunge into Darkness, Arguel's Blood Fast  Flip, Read the Bones.

There are obscure cards that are also quite strong in a Kaalia deck: Dolmen Gate and Reconnaissance.

Cheers!

Suns_Champion on Fatty Finder (TM)

1 month ago

Hi! Sweet deck with a cool commander.

First off, your mana base could use some work. Check out EDHREC.com for a list of lands you could use.

Here's some suggestions(I don't play green and don't know your budget so take em with a grain of salt):

Stonehoof Chieftain - good if you like attacking

Spearbreaker Behemoth - good for protecting your dudes. Sub in for Aegis Angel

Gisela, Blade of Goldnight - She's just... too powerful....

Spellbreaker Behemoth - if counter magic is big in your meta

Traverse the Outlands - this takes you from turn 5 to turn 10 just like that

Lightning Greaves - much needed protection and haste

Selvala, Heart of the Wilds - good ramp and card draw 50% of the time

Vizier of the Menagerie - card advantage and pseudo-color fixing

Worldly Tutor - will put the creature you need on top of the library before you use her ability

Farseek - can grab a plains or mountain. Becomes better with duel lands.

See the Unwritten - just another cheat effect

Chromatic Lantern - fixer/ramp

Rings of Brighthearth - 'spencive but good copy effect

Commander's Sphere - ramp/card draw in late game

Mirari's Wake - mana doubler + anthem

Momentous Fall - draw cards

Greater Good - lots

Life's Legacy - and lots

Reliquary Tower - of cards

Then in general terms, more haste enchantments and improvements to the mana base and you'll be looking good. Don't take all of these suggestions obviously, just trying to get more cards in your mind. Good luck!

ImtheRealBear on Lancer

1 month ago

My first deck was like this, mono white made out of a bunch of cheap cards I had. I had Hundred-Handed One in my and he worked pretty well, especially when paired with Aegis Angel. good luck with it!

BringerOfStorms on Fellowship of the Towering Forest

2 months ago

Hey aragorne32,You might look to trade out a couple of my indestructible cards. With Shield of the Oversoul, Indestructibility, Shielded by Faith, Aegis Angel, Bastion Protector... there are a BUNCH in this deck. Easy to drop two or three of those. If you are going to use Sphere of Safety you would probably want to drop out an angel or two that grants indestructible and keep the enchantments, especially Shield of the Oversoul as it also grants +2/+2 to Sigarda, Host of Herons. Good luck!

~BoS

drohack on Kaalia call of Brisela

2 months ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.

After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.

Target Protection (10)

Removal (8)

Tutor (9)

Draw (10)

Revive (8)

Utility (9)

Meld (6)

Mana (5 + 35 - 1)

dlamars on Kaalia, The Road to Redemption

2 months ago

Hey, just thought I'd recommend a couple cards:

Swiftfoot Boots wouldn't hurt since kaalia draws removal like no other.

Shizo, Death's Storehouse would be a nice upgrade for a swamp.

Death Grasp and Syphon Soul aren't great imo, I'd replace them with Aegis Angel and Phyrexian Reclamation. Hope these help!

dzapf2008 on ~$35 Mono Green Super Ramp Deck

4 months ago

I'm going to take cards from your deck to make my Green/White Angel Stomper deck. Are you not using Quicksilver Amulet because you don't need it, or because this is a budget deck?I love using Terra Stomper. I am going to add him with Aegis Angel.

Load more